Difference between revisions of "ASRAD-R"

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m (Changing the elevation and horizontal speed of the main armament for the ASRAD-R due to the sever update 15.07.2024.)
 
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]].
+
The ASRAD-R (Advanced Short Range Air Defence System - RBS) is a short range air defence system designed between Rheinmetall and Saab Bofors Dynamics for use in different vehicles. This configuration is mounted in the American M113 APC. The system can use a 3D AESA air search radar with a range of up to 20 km or an infrared search and track (IRST) system, depending on the needs of the customer. Compared to older air defence systems developed in Sweden, the ASRAD uses an unmanned launcher high above the rest of the vehicle, which allows the rest of the hull to stay hidden or buried in defensive positions. The missile employed by the launcher is the RBS-70 (Bolide) that uses a laser beam guidance system. The missile is also designed to be capable of intercepting cruise missiles. Each battery of ASRAD-R systems also equips 4 RBS 70 MANPADS launchers.
  
The ASRAD-R received a number of improvements over the [[Lvrbv 701]]: The launcher array is now unmanned and located higher above the ground, which allows for the hull to remain in cover while still being effective in all directions thanks to the increased horizontal traverse angles. With access to 8 long-range supersonic missiles, the ASRAD-R proves to be quite deadly, especially against enemy helicopters.
+
Introduced in [[Update "Hot Tracks"]], the ASRAD-R features a good number of improvements over the [[Lvrbv 701]]. The launcher array is now unmanned and located higher above the ground, which allows for the hull to remain in cover while still being effective in all directions thanks to the increased horizontal traverse angles. With access to 8 long-range supersonic missiles, the ASRAD-R proves to be quite deadly, especially against enemy helicopters. Compared to many air defence systems, the ASRAD-R comes with the benefit of having multipurpose missiles: because they are laser beam guided, and they have HEAT warheads, they can be used with some success against enemy ground units, its penetration values are not the greatest, but are enough to go trough the thin armour found in light tanks, APCs, IFVs and other lightly armoured targets, however it would struggle to go trough the thicker armour of MBTs, even from the sides.
  
 
== General info ==
 
== General info ==
Line 19: Line 19:
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 +
* Aluminium alloy 5083 (hull, turret, engine maintenance hatch)
 +
* Rolled homogeneous armour (engine vents, top hatch)
 +
* Rubber-fabric screens (side skirts)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 38 mm (45°) ''Upper Glacis'' <br> 38.1 mm (25°) ''Lower Glacis'' <br> 29 mm (45°) ''Engine Maintenance Hatch'' || 44 mm ''Top'' <br> 32 mm ''Bottom'' || 38.1 mm || 38.1 mm <br> 5 mm ''Engine vents''
+
| Hull || 38 mm (45°) ''Upper Glacis'' <br> 38.1 mm (25°) ''Lower Glacis'' <br> 29 mm (45°) ''Engine Maintenance Hatch'' || 44 mm ''Top'' <br> 32 mm ''Bottom'' || 38.1 mm || 38.1 mm <br> 10 mm ''Engine vents''
 
|-
 
|-
 
|Turret || 25.4 mm || 25.4 mm || 25.4 mm || 25.4 mm
 
|Turret || 25.4 mm || 25.4 mm || 25.4 mm || 25.4 mm
Line 31: Line 35:
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 +
 +
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.
 +
* Side skirts are 4 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
As a tracked vehicle, the ASRAD-R adjusts to narrow and rugged terrains and has decent flexibility to evade and take cover while moving. In spite of that, the average speed of ASRAD-R is around 30-40 km/h, and its acceleration and climbing ability aren't so impressive compared to its firepower.  
+
As a tracked vehicle, the ASRAD-R adjusts to narrow and rugged terrains and has decent flexibility to evade and take cover while moving. In spite of that, the average speed of ASRAD-R is around 30-40 km/h, and its acceleration and climbing ability aren't so impressive compared to its firepower.
  
 
{{tankMobility|abMinHp=305|rbMinHp=190}}
 
{{tankMobility|abMinHp=305|rbMinHp=190}}
Line 58: Line 65:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 8 (4) || rowspan="2" | -/+35° || rowspan="2" | ±180° || rowspan="2" | N/A || 26.4 || 36.5 || 44.3 || 49.0 || 52.1 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00
+
| rowspan="2" | 8 (4) || rowspan="2" | -10°/+70° || rowspan="2" | ±180° || rowspan="2" | N/A || 88.1 || 121.9 || 148.0 || 163.7 || 174.1 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
+
| 59.5 || 70.0 || 85.0 || 94.0 || 100.0
 
|-
 
|-
 
|}
 
|}
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* Access to 1st generation thermals and high magnification in the gunner sight
 
* Access to 1st generation thermals and high magnification in the gunner sight
 
* Can fire 4 missiles before reloading
 
* Can fire 4 missiles before reloading
 +
* Opto-electronic tracker for locking hostile aircraft without triggering LWS
  
 
'''Cons:'''
 
'''Cons:'''
  
* Limited anti-ground capabilities due to poor gun depression of -5° and low penetration of 200 mm
+
* Limited anti-ground capabilities due to low penetration of 200 mm
 
* Subpar mobility and armour protection as a result of using the M113 chassis
 
* Subpar mobility and armour protection as a result of using the M113 chassis
 
* High profile and thus easy to spot, especially when the radar is active
 
* High profile and thus easy to spot, especially when the radar is active
* Limited elevation (+35°) causes trouble when fighting the close targets
+
* Relies on thermal sight to find the hostile aircraft because the opto-electronic tracker can't detect the target in the third-person view
* Extremely swallow tracking area of 10° arc almost disables the capability of the searching radar to auto-lock the selected target at 3rd person perspective by pressing the "Lock radar target on" button
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->[[File:ASRAD-R-Finnish.jpg|thumb|349x349px|'''ASRAD-R System''' (This launcher is mounted in the Finnish ItO 2005, but it's the same found in the Swedish ASRAD-R)]]
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The ASRAD-R was developed by Rheinmetall and SAAB Bofors Dynamic, the system is a modular Short Range Air Defence System that can be adapted into several platforms, several countries have presented interest in this system, like Greece, Sweden, Germany and Finland.
 +
 
 +
The system has proven very successful thanks to it's modular design, since it allows customers to integrate advanced air defence capabilities for ground forces into old vehicles, like the M113 APC and the German "Wiesel". Mounted in these two platforms and also in the Finish ItO 2005. The ASRAD-R can use different weapon systems, for instance, the Swedish variant uses the RBS-70 (Bolide) while the Greek Army uses the Stinger missile in what's called  the ASRAD-HELLAS.
 +
 
 +
During deployment ASRAD-R units consists of 4 batteries as the lowest organization unit, and they also equip 4 x RBS 70 MANPADS launchers for usage by the rest of the crew when dismounted or by infantry around the batteries. The vehicle can use an AESA 3D search radar or an IRST (Infrared Search and Track) system depending on the customer's demand.
 +
 
 +
The Swedish version of the ASRAD-R is mounted in the M113 APC and uses the already mentioned RBS-70 Bolide missile. This system uses the SAAB Microwave Systems HARD 3D search radar with a range of up to 20KM operating in the X band. This radar has 3 modes, the MTI (moving target indicator) mode for fixed-wing targets, helicopter mode for helicopter detection and analysis and a non-MTI mode for increased sensitivity and detection of tangential targets. The Bolide missile has a maximum range of 8KM and an altitude coverage of 5000M, with a laser beam guidance system, that uses automatic tracking based on the radar lock to intercept the target.
 +
 
 +
A naval version of the ASRAD-R was announced in 2007 by Rheinmetall and SAAB Bofors Dynamic, the naval variant includes 4 x RBS-70 mounted on a pedestal with upgraded sensors and subsystems against helicopters and fixed wing aircrafts but specially against high speed cruise missile, it also includes a CCD TV eyesafe laser rangefinder.
  
 
== Media ==
 
== Media ==
Line 116: Line 131:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_asrad_r Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_asrad_r Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
Line 124: Line 140:
  
 
;Related development
 
;Related development
 +
 
* [[M113 (Family)]]
 
* [[M113 (Family)]]
  
Line 130: Line 147:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
 
* ''topic on the official game forum;''
+
* [https://en.missilery.info/missile/asrad LeFlaSys (ASRAD) Short-Range Air Defence System] - Missilery.info
* ''other literature.''
+
* [https://www.army-technology.com/projects/leflasys/ LeFlaSys anti-aircraft missile system (ASRAD)] - Army Technology
  
 
{{TankManufacturer AB Bofors}}
 
{{TankManufacturer AB Bofors}}
 
{{Sweden anti-aircraft vehicles}}
 
{{Sweden anti-aircraft vehicles}}

Latest revision as of 09:40, 16 July 2024

Introducing Wiki 3.0
sw_asrad_r.png
GarageImage ASRAD-R.jpg
ASRAD-R
AB RB SB
10.3 10.3 10.3
Class:
Research:175 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png

Description

The ASRAD-R (Advanced Short Range Air Defence System - RBS) is a short range air defence system designed between Rheinmetall and Saab Bofors Dynamics for use in different vehicles. This configuration is mounted in the American M113 APC. The system can use a 3D AESA air search radar with a range of up to 20 km or an infrared search and track (IRST) system, depending on the needs of the customer. Compared to older air defence systems developed in Sweden, the ASRAD uses an unmanned launcher high above the rest of the vehicle, which allows the rest of the hull to stay hidden or buried in defensive positions. The missile employed by the launcher is the RBS-70 (Bolide) that uses a laser beam guidance system. The missile is also designed to be capable of intercepting cruise missiles. Each battery of ASRAD-R systems also equips 4 RBS 70 MANPADS launchers.

Introduced in Update "Hot Tracks", the ASRAD-R features a good number of improvements over the Lvrbv 701. The launcher array is now unmanned and located higher above the ground, which allows for the hull to remain in cover while still being effective in all directions thanks to the increased horizontal traverse angles. With access to 8 long-range supersonic missiles, the ASRAD-R proves to be quite deadly, especially against enemy helicopters. Compared to many air defence systems, the ASRAD-R comes with the benefit of having multipurpose missiles: because they are laser beam guided, and they have HEAT warheads, they can be used with some success against enemy ground units, its penetration values are not the greatest, but are enough to go trough the thin armour found in light tanks, APCs, IFVs and other lightly armoured targets, however it would struggle to go trough the thicker armour of MBTs, even from the sides.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull38 / 44 / 38
Turret25 / 25 / 25
Crew4 people
Visibility117 %

The ASRAD-R uses the chassis of M113 armored personnel carrier. With the whole chassis made up of the fragile Aluminium alloy 5083, any heavy machine gun round that is larger than 7.62 mm can cut through its hull at ease. The ASRAD-R is also very vulnerable to overpressure damage and airstrikes. The crew is fairly spread out which usually helps it survive from a single kinetic shot. However, the engine and transmission are placed in front, thus a frontal shot will likely disable its mobility and bring more shots on the ASRAD-R. A successful penetration on the right side of the hull usually detonates the ammo and blows the whole crew up. The unmanned turret contains several critical modules of the fire control system, and the exposed ammo is very volatile to overpressure damage. Thankfully, the ASRAD-R has 8 rounds of smoke grenades which might save your life from the enemy ATGM on occasion.

Armour type:

  • Aluminium alloy 5083 (hull, turret, engine maintenance hatch)
  • Rolled homogeneous armour (engine vents, top hatch)
  • Rubber-fabric screens (side skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 38 mm (45°) Upper Glacis
38.1 mm (25°) Lower Glacis
29 mm (45°) Engine Maintenance Hatch
44 mm Top
32 mm Bottom
38.1 mm 38.1 mm
10 mm Engine vents
Turret 25.4 mm 25.4 mm 25.4 mm 25.4 mm

Notes:

  • Suspension wheels are 10 mm thick, and tracks are 15 mm thick.
  • Side skirts are 4 mm thick.

Mobility

Speedforward / back
AB70 / 17 km/h
RB and SB65 / 15 km/h
Number of gears3 forward
1 back
Weight11.2 t
Engine power
AB410 hp
RB and SB215 hp
Power-to-weight ratio
AB36.6 hp/t
RB and SB19.2 hp/t

As a tracked vehicle, the ASRAD-R adjusts to narrow and rugged terrains and has decent flexibility to evade and take cover while moving. In spite of that, the average speed of ASRAD-R is around 30-40 km/h, and its acceleration and climbing ability aren't so impressive compared to its firepower.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 17 11.2 305 410 27.23 36.61
Realistic 65 15 190 215 16.96 19.2

Modifications and economy

Repair costBasic → Reference
AB4 527 → 6 871 Sl icon.png
RB4 568 → 6 934 Sl icon.png
SB5 233 → 7 943 Sl icon.png
Total cost of modifications272 900 Rp icon.png
454 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 240 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
430 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 000 Rp icon.png
Cost:
31 000 Sl icon.png
430 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
430 Ge icon.png
Mods airstrike.png
Airstrike
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
105mm_bolide_aam_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods art support.png
Artillery Support
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods scouting.png
Improved optics
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods thermal sight.png
NVD
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Rbs 70 SAM
Ammunition8 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance-10° / 70°
Fire on the moveup to 5 km/h
Main article: Rbs 70
Rbs 70 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (4) -10°/+70° ±180° N/A 88.1 121.9 148.0 163.7 174.1 19.50 17.25 15.90 15.00
Realistic 59.5 70.0 85.0 94.0 100.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
RB 70 Mk.2 SAM 200 200 200 200 200 200
BOLIDE SAM 200 200 200 200 200 200
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
RB 70 Mk.2 SAM 580 7,000 16.5 0.05 0.1 300 3 1.44 79° 80° 81°
BOLIDE SAM 700 9,000 17 0.05 0.1 300 3 1.44 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Horizontal traverse of 360° allows for more flexibility compared to the Lvrbv 701
  • BOLIDE missiles with greater range (9 km) and velocity (700 m/s) are a tier II modification
  • Access to 1st generation thermals and high magnification in the gunner sight
  • Can fire 4 missiles before reloading
  • Opto-electronic tracker for locking hostile aircraft without triggering LWS

Cons:

  • Limited anti-ground capabilities due to low penetration of 200 mm
  • Subpar mobility and armour protection as a result of using the M113 chassis
  • High profile and thus easy to spot, especially when the radar is active
  • Relies on thermal sight to find the hostile aircraft because the opto-electronic tracker can't detect the target in the third-person view

History

ASRAD-R System (This launcher is mounted in the Finnish ItO 2005, but it's the same found in the Swedish ASRAD-R)

The ASRAD-R was developed by Rheinmetall and SAAB Bofors Dynamic, the system is a modular Short Range Air Defence System that can be adapted into several platforms, several countries have presented interest in this system, like Greece, Sweden, Germany and Finland.

The system has proven very successful thanks to it's modular design, since it allows customers to integrate advanced air defence capabilities for ground forces into old vehicles, like the M113 APC and the German "Wiesel". Mounted in these two platforms and also in the Finish ItO 2005. The ASRAD-R can use different weapon systems, for instance, the Swedish variant uses the RBS-70 (Bolide) while the Greek Army uses the Stinger missile in what's called the ASRAD-HELLAS.

During deployment ASRAD-R units consists of 4 batteries as the lowest organization unit, and they also equip 4 x RBS 70 MANPADS launchers for usage by the rest of the crew when dismounted or by infantry around the batteries. The vehicle can use an AESA 3D search radar or an IRST (Infrared Search and Track) system depending on the customer's demand.

The Swedish version of the ASRAD-R is mounted in the M113 APC and uses the already mentioned RBS-70 Bolide missile. This system uses the SAAB Microwave Systems HARD 3D search radar with a range of up to 20KM operating in the X band. This radar has 3 modes, the MTI (moving target indicator) mode for fixed-wing targets, helicopter mode for helicopter detection and analysis and a non-MTI mode for increased sensitivity and detection of tangential targets. The Bolide missile has a maximum range of 8KM and an altitude coverage of 5000M, with a laser beam guidance system, that uses automatic tracking based on the radar lock to intercept the target.

A naval version of the ASRAD-R was announced in 2007 by Rheinmetall and SAAB Bofors Dynamic, the naval variant includes 4 x RBS-70 mounted on a pedestal with upgraded sensors and subsystems against helicopters and fixed wing aircrafts but specially against high speed cruise missile, it also includes a CCD TV eyesafe laser rangefinder.

Media

Skins

See also

Related development

External links


AB Bofors
MBTs 
Strv 103  Strv 103-0 · Strv 103A · Strv 103С
Tank Destroyers  SAV 20.12.48 · Bkan 1C
SPAA  Lvkv 42
Radar  VEAK 40
SAM  ASRAD-R*
See Also  BAE Systems AB
  *Saab Bofors Dynamics

Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard