Difference between revisions of "Modifications"

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Modules and Modifications are upgrades that can be unlocked and purchased either by earning research points {{rp}} with a vehicle and then purchasing it with silver lions {{sl}}, or by paying golden eagles {{ge}} to research and purchase the modification instantly. All of the modifications vary on the increase (or decrease) of the statistical and literal performance.
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Modifications are upgrades that can be unlocked and purchased either by earning [[Research Points|research points]] {{rp}} with a vehicle and then purchasing it with [[Silver Lions|silver lions]] {{sl}}, or by paying [[Golden Eagles|golden eagles]] {{ge}} to research and purchase the modification instantly. All of the modifications vary on the increase (or decrease) of the statistical and literal performance.
  
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When all modifications in a tier are unlocked, an amount of vehicle research points is awarded. The award corresponds to 20% of the total RP cost for that tier. For example, if there are 4 modifications of 1,500 RP each, the award is 0.2 x 6,000 = 1,200 RP. While this award is minimal for low-rank vehicles (a few hundred RP), it can become consequential with top-tier vehicles (several thousands of RP). This award is received when each tier is completed (4 tiers in total). Furthermore, the award is not impacted by [[Research_Points#Multipliers|research efficiency and other multipliers]].
  
 
= Air Forces =
 
= Air Forces =
There are three different categories of modifications for aircraft: Flight performance, Survivability and Weaponry.
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There are three different categories of modifications for aircraft: Flight performance, Survivability, and Weaponry.
  
 
== Planes ==
 
== Planes ==
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These modifications improve the flight characteristics of the aircraft, with varying degrees of success. They will generally increase maximum speed and rate of climb, as well as decreasing the turn time of the aircraft.
 
These modifications improve the flight characteristics of the aircraft, with varying degrees of success. They will generally increase maximum speed and rate of climb, as well as decreasing the turn time of the aircraft.
  
* '''Fuselage repair''': Decreases the drag coefficient.
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{| width="100%"
* '''Radiator''': Improves the cooling system in the engine.
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|- style="visibility:collapse"
* '''Compressor''': Increases overall engine performance by increasing its horsepower.
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| width="10%" | || width="15%" | || width="75%" |
* '''Wings repair''': Reduces drag, and increases lift efficiency coefficient.
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|-
* '''Engine''': Adds horsepower.
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| style="text-align:center" | [[File:Mods_aerodinamic_fuse.png|link=]] || '''Fuselage repair''' || Decreases the drag coefficient.
* '''Engine injection''': Increases efficiency of the engine throttle.
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|-
* '''[[G-Suit]]''': Allows the crew to experience greater G-force overload before "blacking out".
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|
* '''New boosters''': Increases flight control assistance, allowing full input at higher speeds, resulting in less locking-up of the ailerons, elevators, and/or rudders. This modification is found mainly on jet aircraft and the [[F-82E]].
+
|-
* '''95 or 150 octane fuel''': Allows engine to run at higher settings to get more power, only seen in some late WW2 aircraft.
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| style="text-align:center" | [[File:Mods_radiator.png|link=]] || '''Radiator''' || Improves the cooling system in the engine.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_compressor.png|link=]][[File:Mods_jet_compressor.png|link=]] || '''Compressor''' || Increases overall engine performance by increasing its horsepower/thrust.
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|-
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|
 +
|-
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| style="text-align:center" | [[File:Mods_aerodinamic_wing.png|link=]] || '''Wings repair''' || Reduces drag, and increases lift efficiency coefficient.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_new_engine.png|link=]][[File:Mods_jet_engine.png|link=]] || '''Engine''' || Adds horsepower/thrust.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_metanol.png|link=]] || '''Engine injection''' || Increases efficiency of the engine throttle.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_g_suit.png|link=]] || '''[[G-Suit]]''' || Allows the crew to experience greater G-force overload before "blacking out".
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_booster.png|link=]] || '''New boosters''' || Increases flight control assistance, allowing full input at higher speeds, resulting in less locking-up of the ailerons, elevators, and/or rudders. This modification is mainly found on jet aircraft.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_oil.png|link=]] || '''X octane fuel''' || Allows the engine to run at higher settings to increase power output.
 +
|-
 +
|}
  
 
=== Survivability ===
 
=== Survivability ===
 
These modifications strengthen the aircraft, allowing the aircraft to potentially survive for longer. They may also improve the flight characteristics of the aircraft, through weight and drag reduction.
 
These modifications strengthen the aircraft, allowing the aircraft to potentially survive for longer. They may also improve the flight characteristics of the aircraft, through weight and drag reduction.
  
* '''Airframe''': Adds 10% construction strength, reduces weight.
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{| width="100%"
* '''Cover''': Adds 5% construction strength, reduces weight.
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|- style="visibility:collapse"
* '''Protective vest''': Partially protects crew members from shells and flak fragmentation, typically found on US bombers.
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| width="10%" | || width="15%" | || width="75%" |
* '''Rear armor plate''': added armor to protect pilot, typically found on USSR aircraft.
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|-
* '''Armored glass''': added armored windscreen (bulletproof glass) to protect pilot, typically found on USSR aircraft.
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| style="text-align:center" | [[File:Mods_armor_frame.png|link=]] || '''Airframe''' || Adds 10% construction strength, reduces weight.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_armor_cover.png|link=]] || '''Cover''' || Adds 5% construction strength, reduces weight.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_bulletproof_vest.png|link=]] || '''Protective vest''' || Partially protects crew members from shells and flak fragmentation, typically found on heavy bombers.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_armor_glas.png|link=]] || '''Armored glass''' || Increases the thickness of the armoured windscreen.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_armor_back.png|link=]] || '''Rear armor plate''' || Adds armour to protect the pilot, typically found on USSR aircraft.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods engine extinguisher.png|50px|link=]][[File:Mods_jet_engine_extinguisher.png|50px|link=]] || '''Engine Fire System''' || Allows you to put out engine fires.
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|-
 +
|}
  
 
=== Weaponry ===
 
=== Weaponry ===
 
These modifications allow to customize your weaponry of your aircraft. This also includes unlocking of new suspended ordnance or different configurations of the aircraft's offensive armament.
 
These modifications allow to customize your weaponry of your aircraft. This also includes unlocking of new suspended ordnance or different configurations of the aircraft's offensive armament.
  
* '''Offensive X mm''': Allows you to choose between ammo belts for that particular gun calibre.
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{| width="100%"
* '''New X mm MGs/cannons''': Replaces the old MG/cannon with new parts, or a whole new gun. This decreases the bullet spread and failure rate (chance of overheating/jamming) of the gun.
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|- style="visibility:collapse"
* '''Turret X mm''': Allows you to choose which ammo belt defensive turrets use, but only turrets of that gun calibre.
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| width="10%" | || width="15%" | || width="75%" |
* '''New X mm MGs/cannons (turret)''': Similar to "New X mm MGs/cannons", but only applies to turret-mounted armament.
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|-
* '''Cannons/machine guns/gunpods''': Allows you to install different or additional cannons, either on the airframe or externally (gunpods).
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| style="text-align:center" | [[File:Mods_ammo.png|link=]] || '''Offensive X mm''' || Unlocks a choice of ammunition belts for the particular gun calibre.
* '''Bombs/missiles/rockets/torpedoes''': Allows you to install different or additional suspended armament.
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|-
* '''Flares/Chaff''': Allows you to equip countermeasures.
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|
* '''RWR''': Allows you to install a radar warning receiver.
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|-
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| style="text-align:center" | [[File:Mods_weapon.png|link=]][[File:Mods_cannon.png|link=]] || '''New X mm MGs/cannons''' || Replaces the old MG/cannon with new parts, or a whole new gun. This decreases the bullet spread and failure rate (chance of overheating/jamming) of the gun.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_ammo.png|link=]] || '''Turret X mm''' || Unlocks a choice of ammunition belts for defensive turrets of the particular gun calibre.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_turret_gun.png|link=]] || '''New X mm MGs/cannons (turret)''' || Similar to "New X mm MGs/cannons", but only applies to turret-mounted armament.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_cannon.png|link=]][[File:Mods_gunpods.png|link=]] || '''Cannons<br>Machine guns<br>Gunpods''' || Allows you to install different or additional cannons, either within the airframe or externally (gunpods).
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_pilon_bomb.png|link=]][[File:Mods_laser_guided_bomb.png|link=]] || '''Bombs'''
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| rowspan="4" | Allows you to equip different or additional suspended armament.
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|-
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| style="text-align:center" | [[File:Mods_agm_missile.png|link=]][[File:Mods_air_to_air_missile.png|link=]] || '''Missiles'''
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|-
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| style="text-align:center" | [[File:Mods_pilon_rocket.png|link=]][[File:Mods_pilon_block_rocket.png|link=]] || '''Rockets'''
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|-
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| style="text-align:center" | [[File:Mods_pilon_torpedo.png|link=]][[File:Mods_air_naval_mine.png|link=]] || '''Torpedoes<br>Mines'''
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_heli_false_thermal_targets.png|link=]] || '''Flares/Chaff''' || Allows you to equip countermeasures.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_night_vision_device.png|link=]][[File:Mods_thermal_sight.png|link=]] || '''NVD''' || Allows use of night vision devices and thermal optics
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|-
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|}
  
 
== Helicopters ==
 
== Helicopters ==
 
Helicopters share a lot of the same modifications as aircraft, but there are some unique examples.
 
Helicopters share a lot of the same modifications as aircraft, but there are some unique examples.
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=== Flight Performance ===
 
=== Flight Performance ===
  
* '''Replacing helicopter blades''': Improves the efficiency and capabilities of the helicopter blades, increasing max speed.
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{| width="100%"
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|- style="visibility:collapse"
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| width="10%" | || width="15%" | || width="75%" |
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|-
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| style="text-align:center" | [[File:Mods_cd_98_main_rotor.png|link=]] || '''Replacing helicopter blades''' || Improves the efficiency and capabilities of the helicopter blades, increasing max speed.
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|-
 +
|}
  
 
=== Survivability ===
 
=== Survivability ===
  
* '''Flak jacket''': Similar to the "Protective vest" aircraft modification.
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{| width="100%"
* '''Helicopter frame''': Similar to the "Airframe" modification.
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|- style="visibility:collapse"
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| width="10%" | || width="15%" | || width="75%" |
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|-
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| style="text-align:center" | [[File:Mods_heli_flak_jacket.png|link=]] || '''Flak jacket''' || Similar to the "Protective vest" aircraft modification.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_heli_structure.png|link=]] || '''Helicopter frame''' || Similar to the "Airframe" modification.
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|-
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|}
  
 
=== Weaponry ===
 
=== Weaponry ===
  
* '''IRCM''': Allows you to equip countermeasures.
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{| width="100%"
* '''HIRSS''': Allows you to reduce the engines' IR signature.
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|- style="visibility:collapse"
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| width="10%" | || width="15%" | || width="75%" |
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|-
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| style="text-align:center" | [[File:Mods_counterMeasures.png|link=]] || '''IRCM''' || Installs an IR lamp that can confuse the sensors of an incoming IR missile.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_heli_screen_exhaust_device.png|link=]] || '''HIRSS''' || Reduces the engines' IR signature.
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|-
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|}
  
 
= Ground Forces =
 
= Ground Forces =
Modifications for ground vehicles are split into three categories: Mobility, Protection, and Firepower.
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Modifications for ground vehicles are split into three categories: Mobility, Protection, and Firepower. Depending on the total number of modifications of the selected vehicle, some modifications can be found in a different category.
  
 
=== Mobility ===
 
=== Mobility ===
Modifications that improve your tank's ability to manoeuvre around the terrain, but also increase protection on the suspension and track area.
+
Modifications that improve your tank's ability to manoeuvre around the terrain.
  
* '''Tracks''': Increases track durability and traction.
+
{| width="100%"
* '''Suspension''': Increases suspension tolerance to rough ground, increasing mobility.
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|- style="visibility:collapse"
* '''Brake System''': Allows faster braking speed and force.
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| width="10%" | || width="15%" | || width="75%" |
* '''Filters''': Increases engine horsepower and acceleration.
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|-
* '''Transmission''': Increases horsepower to the drive wheels, increasing acceleration.
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| style="text-align:center" | [[File:Mods_new_tank_traks.png|link=]][[File:Mods_new_wheels.png|link=]] || '''Tracks/Tires''' || Increases track durability and traction.
* '''Engine''': Increases engine horsepower and acceleration.
+
|-
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|
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|-
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| style="text-align:center" | [[File:Mods_new_tank_suspension.png|link=]][[File:Mods_new_car_suspension.png|link=]] || '''Suspension''' || Increases suspension tolerance to rough ground, increasing mobility.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_new_tank_break.png|link=]] || '''Brake System''' || Allows faster braking speed and force.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_new_tank_filter.png|link=]] || '''Filters''' || Increases engine horsepower and acceleration.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_new_tank_transmission.png|link=]] || '''Transmission''' || Increases horsepower to the drive wheels, increasing acceleration.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_new_tank_engine.png|link=]] || '''Engine''' || Increases engine horsepower and acceleration.
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|-
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|}
  
 
=== Protection ===
 
=== Protection ===
 
Modifications increasing the survivability of the tank. These are the most important modifications to upgrade.
 
Modifications increasing the survivability of the tank. These are the most important modifications to upgrade.
  
* '''Parts''': Allows tank to undergo repairs in the field. Important if you need to fix a module that has crippled your tank such as the transmission or engine.
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{| width="100%"
* '''FPE''': Fire Protection Equipment, allows the tanks to extinguish fuel fire. This will make sure your tank does not gradually die from a simple fire.
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|- style="visibility:collapse"
* '''[[Crew Replenishment]]''': Allows you to replenish your crew while in combat.
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| width="10%" | || width="15%" | || width="75%" |
* '''[[Add-on Armor]]''': Attaches improvised armour onto the vehicle to increase armour thickness. Increases survivability.
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|-
* '''[[Smoke screen|ESS]]''': Engine Smoke-generating System, when activated will continuously generate a smoke screen originating from the engine for a period of time.
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| style="text-align:center" | [[File:Mods_tank_tool_kit.png|link=]] || '''Improved Parts''' || Repair parts and tools. A kit of spare parts for performing minor repairs in the field.
* '''[[Night Vision Devices|NVD]]''': Allows use of night vision devices and thermal optics (this module is sometimes located in the Firepower section).
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_extinguisher.png|link=]] || '''Improved FPE''' || Improved Fire Protection Equipment. Includes manual fire extinguishers or automatic sprinkler systems, allows second use on fire that may arise in a vehicle, increases the speed of fire extinguishing.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_tank_reinforcement_uk.png|link=]][[File:Mods_tank_reinforcement_cn.png|link=]] || '''[[Crew Replenishment]]''' || Allows you to replenish your crew while in combat with 1 crew member.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_tank_additional_armor.png|link=]] || '''[[Add-on Armor]]''' || Attaches improvised armour onto the vehicle to increase armour thickness. Increases survivability.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_dozer_blade.png|link=]] || '''Dozer Blade''' || Equips the vehicle with a bulldozer blade to dig defensive positions.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_smoke_screen.png|link=]] || '''[[Smoke screen|Smoke grenade]]''' || When launched, creates a smoke screen around the grenade's point of landing.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_engine_smoke_screen_system.png|link=]] || '''[[Smoke screen|ESS]]''' || Engine Smoke-generating System, when activated will continuously generate a smoke screen originating from the engine for a period of time.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_night_vision_device.png|link=]][[File:Mods_thermal_sight.png|link=]] || '''[[Night Vision Devices|NVD]]''' || Allows use of night vision devices and thermal optics (this module is sometimes located in the Firepower section).
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_tank_camouflage.png|50px|link=]] || '''Camouflage net''' || Allows the installation of a camouflage net on the turret and the hull.
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|-
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|}
  
 
=== Firepower ===
 
=== Firepower ===
 
Modifications improving various aspects of the tank's weaponry systems.
 
Modifications improving various aspects of the tank's weaponry systems.
  
* '''Horizontal Drive''': Increases turret traverse speed.
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{| width="100%"
* '''Adjustment of Fire''': Increases gun accuracy by decreasing horizontal and vertical spread.
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|- style="visibility:collapse"
* '''Elevation Mechanism''': Increases turret vertical traverse speed and decreases vertical spread in gun accuracy.
+
| width="10%" | || width="15%" | || width="75%" |
* '''[[Artillery Support]]'''*: Calls for artillery for in-direct fire on a position. ''*Not available for heavy tanks or tank destroyers.''
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|-
* '''[[Tank ammunition|Ammunition]]''': Unlocks different ammo for usage in the tank's armaments.
+
| style="text-align:center" | [[File:Mods_new_tank_horizontal_aiming.png|link=]] || '''Horizontal Drive''' || Increases turret traverse speed.
* '''[[Scouting#Modifications|Airstrike]]''': Allows you to join an air battle activated by an ally on a bomber or attacker in Arcade, or reduces the cost in spawn points to spawn an aircraft for each scouted enemy that is destroyed by an ally in Realistic battles. This modification is only available on certain light tanks with the "scouting" ability.
+
|-
* '''[[Scouting#Modifications|Improved optics]]''': Increases the detection radius of enemy vehicles by +30% of the crew's visual range.
+
|
* '''[[Smoke screen|Smoke grenade]]''': When fired, creates a smoke screen around the grenade's point of landing.
+
|-
* '''Laser rangefinder''': Improves accuracy and speed of the gunner's rangefinding abilities.
+
| style="text-align:center" | [[File:Mods_tank_cannon.png|link=]] || '''Adjustment of Fire''' || Increases gun accuracy by decreasing horizontal and vertical spread.
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|-
 +
|
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|-
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| style="text-align:center" | [[File:Mods_new_tank_vertical_aiming.png|link=]] || '''Elevation Mechanism''' || Increases turret vertical traverse speed and decreases vertical spread in gun accuracy.
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|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_art_support.png|link=]] || '''[[Artillery Support]]''' || Calls for indirect artillery fire on a position. ''Not available for heavy tanks or tank destroyers.''
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|-
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| style="text-align:center" | [[File:Mods_aphebc_tank.png|link=]][[File:Mods_shrapnel_tank.png|link=]][[File:Mods_he_frag_base_fuse_tank.png|link=]][[File:Mods_he_frag_proxi_fuze_ship.png|link=]] || '''[[Tank ammunition|Ammunition]]''' || Unlocks different ammo for usage in the tank's armaments.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_airstrike.png|link=]] || '''[[Scouting#Modifications|Airstrike]]''' || Allows you to join an air battle activated by an ally on a bomber or attacker in Arcade, or reduces the cost in spawn points to spawn an aircraft for each scouted enemy that is destroyed by an ally in Realistic battles. This modification is only available on certain light tanks with the "scouting" ability.
 +
|-
 +
|
 +
|-
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| style="text-align:center" | [[File:Mods_scouting.png|link=]] || '''[[Scouting#Modifications|Improved optics]]''' || Increases the detection radius of enemy vehicles by +30% of the crew's visual range.
 +
|-
 +
|
 +
|-
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| style="text-align:center" | [[File:Mods_tank_rangefinder.png|link=]][[File:Mods_tank_laser_rangefinder.png|link=]] || '''[[Rangefinder|(Laser) Rangefinder]]''' || Improves accuracy and speed of the gunner's rangefinding abilities.
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|-
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|
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|-
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| style="text-align:center" | [[File:Mods_scout_streak.png|50px|link=]] || '''[[Drones|Scout UAV]]''' || Allows you to carry and launch a scout UAV.
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|-
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|}
  
 
= Naval Forces =
 
= Naval Forces =
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These modifications improve the mobility and manoeuvrability of the ship.
 
These modifications improve the mobility and manoeuvrability of the ship.
  
* '''Dry-Docking''': Cleans the hull of the ship, reducing drag.
+
{| width="100%"
* '''Rudder Replacement''': Improves the rudder and steering mechanisms, decreasing turn time and radius.
+
|- style="visibility:collapse"
* '''Propeller Replacement''': Improves the propellers, increasing max speed and acceleration.
+
| width="10%" | || width="15%" | || width="75%" |
* '''Engine Maintenance''': Improves the engines and related systems, increasing max forward and reverse speed, as well as acceleration.
+
|-
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| style="text-align:center" | [[File:Mods_new_ship_hull.png|link=]] || '''Dry-Docking''' || Cleans the hull of the ship, reducing drag.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_new_ship_rudder.png|link=]] || '''Rudder Replacement''' || Improves the rudder and steering mechanisms, decreasing turn time and radius.
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|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_new_ship_screw.png|link=]] || '''Propeller Replacement''' || Improves the propellers, increasing max speed and acceleration.
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|-
 +
|
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|-
 +
| style="text-align:center" | [[File:Mods_new_ship_engine.png|link=]] || '''Engine Maintenance''' || Improves the engines and related systems, increasing max forward and reverse speed, as well as acceleration.
 +
|-
 +
|}
  
 
=== Unsinkability ===
 
=== Unsinkability ===
 
These modifications increase the survivability of the ship, as well as providing other protective mechanisms.
 
These modifications increase the survivability of the ship, as well as providing other protective mechanisms.
  
* '''Tool Set''': Allows repair of the ship while at sea.
+
{| width="100%"
* '''Fire Protection System''': Allows fires to be put out without having to submerge the ship.
+
|- style="visibility:collapse"
* '''Smokescreen''': Generates a smoke screen behind ship continuously for a period of time.
+
| width="10%" | || width="15%" | || width="75%" |
* '''Shrapnel Protection''': Reduces the effect of shrapnel inside the ship.
+
|-
* '''Ventilation''': Reduces crew casualties from smoke in the case of a fire.
+
| style="text-align:center" | [[File:Mods ship damage control crew.png|50px|link=]] || '''Damage Control Division''' || Damage control division training allows repair of damaged modules of a naval vessel more quickly and efficiently.
* '''New Pumps''': Increases the speed at which water is pumped out of the ship after the breech is repaired.
+
|-
* '''Ammo Wetting''': Reduces chance of ammo detonation due to fires.
+
|
 +
|-
 +
| style="text-align:center" | [[File:Mods ship fire control crew.png|50px|link=]] || '''Fire Division''' || Fire division training allows fire extinguishing to a naval vessel more quickly.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_engine_smoke_screen_system.png|link=]] || '''Smokescreen''' || Generates a smoke screen behind the ship continuously for a period of time.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_ship_anti_fragmentation_protection.png|link=]] || '''Shrapnel Protection''' || Reduces the effect of shrapnel inside the ship.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_ship_venting.png|link=]] || '''Ventilation''' || Reduces crew casualties from smoke in the case of a fire.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_new_ship_pumps.png|link=]] || '''New Pumps''' || Increases the speed at which water is pumped out of the ship after the breach is repaired.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_ship_ammo_wetting.png|link=]] || '''Ammo Wetting''' || Reduces chance of ammo detonation due to fires.
 +
|-
 +
|}
  
 
=== Firepower ===
 
=== Firepower ===
 
These modifications focus on improving the weaponry of the ship, including the available ammo belts and shells to be used, as well as new equipment such as bomb mortars and depth charges.
 
These modifications focus on improving the weaponry of the ship, including the available ammo belts and shells to be used, as well as new equipment such as bomb mortars and depth charges.
  
* '''Ammunition''': Unlocks different rounds for primary weapons. Sometimes secondary and tertiary can also be unlocked.
+
{| width="100%"
* '''Primary/Auxiliary/Anti-air Armament Targeting''': Increase the turret rotation and pitch speed of the respective armament groups.
+
|- style="visibility:collapse"
* '''Artillery Support''': Calls for bombardment from a Battleship's main calibre guns on a certain position.
+
| width="10%" | || width="15%" | || width="75%" |
* '''Torpedo Mode''': Increases the range of a torpedo in exchange for reducing its speed (or vice versa).
+
|-
* '''Improved Rangefinder''': Increases the accuracy and speed of rangefinding.
+
| style="text-align:center" | [[File:Mods_new_main_caliber_turrets.png|link=]][[File:Mods_new_aux_caliber_turrets.png|link=]][[File:Mods_new_aa_caliber_turrets.png|link=]] || '''Primary/Auxiliary/Anti-air Armament Targeting''' || Increase the turret rotation and pitch speed of the respective armament groups.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_ship_art_support.png|link=]] || '''Artillery Support''' || Calls for bombardment from an off-map warship's main calibre guns on a designated position.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_ship_rangefinder.png|link=]] || '''Improved Rangefinder''' || Increases the accuracy and speed of rangefinding.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_torpedo.png|link=]] || '''Torpedo Mode''' || Increases the range of a torpedo in exchange for reducing its speed (or vice versa).
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_aphebc_tank.png|link=]][[File:Mods_shrapnel_tank.png|link=]][[File:Mods_he_frag_base_fuse_tank.png|link=]][[File:Mods_he_frag_proxi_fuze_ship.png|link=]] || '''Ammunition''' || Unlocks different ammo for usage in the ship's armaments.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_depth_charge.png|link=]][[File:Mods_naval_mine.png|link=]][[File:Mods_rocket_launcher.png|link=]][[File:Mods_ship_mortar.png|link=]] || '''Depth charges<br>Mines<br>Rocket Launcher<br>Mortar''' || Allows you to equip additional weaponry.
 +
|-
 +
|
 +
|-
 +
| style="text-align:center" | [[File:Mods_shipSupportPlane.png|link=]] || '''[[:Category:Hydroplanes|Hydroplane]]''' || Ship-launched scout plane carried by some cruisers and battleships, useful for tactical operations.
 +
|-
 +
|}
  
 
[[Category:Modules_and_modifications]]
 
[[Category:Modules_and_modifications]]

Latest revision as of 13:35, 30 August 2023

Introducing Wiki 3.0

Modifications are upgrades that can be unlocked and purchased either by earning research points Rp icon.png with a vehicle and then purchasing it with silver lions Sl icon.png, or by paying golden eagles Ge icon.png to research and purchase the modification instantly. All of the modifications vary on the increase (or decrease) of the statistical and literal performance.

When all modifications in a tier are unlocked, an amount of vehicle research points is awarded. The award corresponds to 20% of the total RP cost for that tier. For example, if there are 4 modifications of 1,500 RP each, the award is 0.2 x 6,000 = 1,200 RP. While this award is minimal for low-rank vehicles (a few hundred RP), it can become consequential with top-tier vehicles (several thousands of RP). This award is received when each tier is completed (4 tiers in total). Furthermore, the award is not impacted by research efficiency and other multipliers.

Air Forces

There are three different categories of modifications for aircraft: Flight performance, Survivability, and Weaponry.

Planes

Flight Performance

These modifications improve the flight characteristics of the aircraft, with varying degrees of success. They will generally increase maximum speed and rate of climb, as well as decreasing the turn time of the aircraft.

Mods aerodinamic fuse.png Fuselage repair Decreases the drag coefficient.
Mods radiator.png Radiator Improves the cooling system in the engine.
Mods compressor.pngMods jet compressor.png Compressor Increases overall engine performance by increasing its horsepower/thrust.
Mods aerodinamic wing.png Wings repair Reduces drag, and increases lift efficiency coefficient.
Mods new engine.pngMods jet engine.png Engine Adds horsepower/thrust.
Mods metanol.png Engine injection Increases efficiency of the engine throttle.
Mods g suit.png G-Suit Allows the crew to experience greater G-force overload before "blacking out".
Mods booster.png New boosters Increases flight control assistance, allowing full input at higher speeds, resulting in less locking-up of the ailerons, elevators, and/or rudders. This modification is mainly found on jet aircraft.
Mods oil.png X octane fuel Allows the engine to run at higher settings to increase power output.

Survivability

These modifications strengthen the aircraft, allowing the aircraft to potentially survive for longer. They may also improve the flight characteristics of the aircraft, through weight and drag reduction.

Mods armor frame.png Airframe Adds 10% construction strength, reduces weight.
Mods armor cover.png Cover Adds 5% construction strength, reduces weight.
Mods bulletproof vest.png Protective vest Partially protects crew members from shells and flak fragmentation, typically found on heavy bombers.
Mods armor glas.png Armored glass Increases the thickness of the armoured windscreen.
Mods armor back.png Rear armor plate Adds armour to protect the pilot, typically found on USSR aircraft.
Mods engine extinguisher.pngMods jet engine extinguisher.png Engine Fire System Allows you to put out engine fires.

Weaponry

These modifications allow to customize your weaponry of your aircraft. This also includes unlocking of new suspended ordnance or different configurations of the aircraft's offensive armament.

Mods ammo.png Offensive X mm Unlocks a choice of ammunition belts for the particular gun calibre.
Mods weapon.pngMods cannon.png New X mm MGs/cannons Replaces the old MG/cannon with new parts, or a whole new gun. This decreases the bullet spread and failure rate (chance of overheating/jamming) of the gun.
Mods ammo.png Turret X mm Unlocks a choice of ammunition belts for defensive turrets of the particular gun calibre.
Mods turret gun.png New X mm MGs/cannons (turret) Similar to "New X mm MGs/cannons", but only applies to turret-mounted armament.
Mods cannon.pngMods gunpods.png Cannons
Machine guns
Gunpods
Allows you to install different or additional cannons, either within the airframe or externally (gunpods).
Mods pilon bomb.pngMods laser guided bomb.png Bombs Allows you to equip different or additional suspended armament.
Mods agm missile.pngMods air to air missile.png Missiles
Mods pilon rocket.pngMods pilon block rocket.png Rockets
Mods pilon torpedo.pngMods air naval mine.png Torpedoes
Mines
Mods heli false thermal targets.png Flares/Chaff Allows you to equip countermeasures.
Mods night vision device.pngMods thermal sight.png NVD Allows use of night vision devices and thermal optics

Helicopters

Helicopters share a lot of the same modifications as aircraft, but there are some unique examples.

Flight Performance

Mods cd 98 main rotor.png Replacing helicopter blades Improves the efficiency and capabilities of the helicopter blades, increasing max speed.

Survivability

Mods heli flak jacket.png Flak jacket Similar to the "Protective vest" aircraft modification.
Mods heli structure.png Helicopter frame Similar to the "Airframe" modification.

Weaponry

Mods counterMeasures.png IRCM Installs an IR lamp that can confuse the sensors of an incoming IR missile.
Mods heli screen exhaust device.png HIRSS Reduces the engines' IR signature.

Ground Forces

Modifications for ground vehicles are split into three categories: Mobility, Protection, and Firepower. Depending on the total number of modifications of the selected vehicle, some modifications can be found in a different category.

Mobility

Modifications that improve your tank's ability to manoeuvre around the terrain.

Mods new tank traks.pngMods new wheels.png Tracks/Tires Increases track durability and traction.
Mods new tank suspension.pngMods new car suspension.png Suspension Increases suspension tolerance to rough ground, increasing mobility.
Mods new tank break.png Brake System Allows faster braking speed and force.
Mods new tank filter.png Filters Increases engine horsepower and acceleration.
Mods new tank transmission.png Transmission Increases horsepower to the drive wheels, increasing acceleration.
Mods new tank engine.png Engine Increases engine horsepower and acceleration.

Protection

Modifications increasing the survivability of the tank. These are the most important modifications to upgrade.

Mods tank tool kit.png Improved Parts Repair parts and tools. A kit of spare parts for performing minor repairs in the field.
Mods extinguisher.png Improved FPE Improved Fire Protection Equipment. Includes manual fire extinguishers or automatic sprinkler systems, allows second use on fire that may arise in a vehicle, increases the speed of fire extinguishing.
Mods tank reinforcement uk.pngMods tank reinforcement cn.png Crew Replenishment Allows you to replenish your crew while in combat with 1 crew member.
Mods tank additional armor.png Add-on Armor Attaches improvised armour onto the vehicle to increase armour thickness. Increases survivability.
Mods dozer blade.png Dozer Blade Equips the vehicle with a bulldozer blade to dig defensive positions.
Mods smoke screen.png Smoke grenade When launched, creates a smoke screen around the grenade's point of landing.
Mods engine smoke screen system.png ESS Engine Smoke-generating System, when activated will continuously generate a smoke screen originating from the engine for a period of time.
Mods night vision device.pngMods thermal sight.png NVD Allows use of night vision devices and thermal optics (this module is sometimes located in the Firepower section).
Mods tank camouflage.png Camouflage net Allows the installation of a camouflage net on the turret and the hull.

Firepower

Modifications improving various aspects of the tank's weaponry systems.

Mods new tank horizontal aiming.png Horizontal Drive Increases turret traverse speed.
Mods tank cannon.png Adjustment of Fire Increases gun accuracy by decreasing horizontal and vertical spread.
Mods new tank vertical aiming.png Elevation Mechanism Increases turret vertical traverse speed and decreases vertical spread in gun accuracy.
Mods art support.png Artillery Support Calls for indirect artillery fire on a position. Not available for heavy tanks or tank destroyers.
Mods aphebc tank.pngMods shrapnel tank.pngMods he frag base fuse tank.pngMods he frag proxi fuze ship.png Ammunition Unlocks different ammo for usage in the tank's armaments.
Mods airstrike.png Airstrike Allows you to join an air battle activated by an ally on a bomber or attacker in Arcade, or reduces the cost in spawn points to spawn an aircraft for each scouted enemy that is destroyed by an ally in Realistic battles. This modification is only available on certain light tanks with the "scouting" ability.
Mods scouting.png Improved optics Increases the detection radius of enemy vehicles by +30% of the crew's visual range.
Mods tank rangefinder.pngMods tank laser rangefinder.png (Laser) Rangefinder Improves accuracy and speed of the gunner's rangefinding abilities.
Mods scout streak.png Scout UAV Allows you to carry and launch a scout UAV.

Naval Forces

Modifications for naval vessels are split into the Seakeeping, Unsinkability, and Firepower categories.

Seakeeping

These modifications improve the mobility and manoeuvrability of the ship.

Mods new ship hull.png Dry-Docking Cleans the hull of the ship, reducing drag.
Mods new ship rudder.png Rudder Replacement Improves the rudder and steering mechanisms, decreasing turn time and radius.
Mods new ship screw.png Propeller Replacement Improves the propellers, increasing max speed and acceleration.
Mods new ship engine.png Engine Maintenance Improves the engines and related systems, increasing max forward and reverse speed, as well as acceleration.

Unsinkability

These modifications increase the survivability of the ship, as well as providing other protective mechanisms.

Mods ship damage control crew.png Damage Control Division Damage control division training allows repair of damaged modules of a naval vessel more quickly and efficiently.
Mods ship fire control crew.png Fire Division Fire division training allows fire extinguishing to a naval vessel more quickly.
Mods engine smoke screen system.png Smokescreen Generates a smoke screen behind the ship continuously for a period of time.
Mods ship anti fragmentation protection.png Shrapnel Protection Reduces the effect of shrapnel inside the ship.
Mods ship venting.png Ventilation Reduces crew casualties from smoke in the case of a fire.
Mods new ship pumps.png New Pumps Increases the speed at which water is pumped out of the ship after the breach is repaired.
Mods ship ammo wetting.png Ammo Wetting Reduces chance of ammo detonation due to fires.

Firepower

These modifications focus on improving the weaponry of the ship, including the available ammo belts and shells to be used, as well as new equipment such as bomb mortars and depth charges.

Mods new main caliber turrets.pngMods new aux caliber turrets.pngMods new aa caliber turrets.png Primary/Auxiliary/Anti-air Armament Targeting Increase the turret rotation and pitch speed of the respective armament groups.
Mods ship art support.png Artillery Support Calls for bombardment from an off-map warship's main calibre guns on a designated position.
Mods ship rangefinder.png Improved Rangefinder Increases the accuracy and speed of rangefinding.
Mods torpedo.png Torpedo Mode Increases the range of a torpedo in exchange for reducing its speed (or vice versa).
Mods aphebc tank.pngMods shrapnel tank.pngMods he frag base fuse tank.pngMods he frag proxi fuze ship.png Ammunition Unlocks different ammo for usage in the ship's armaments.
Mods depth charge.pngMods naval mine.pngMods rocket launcher.pngMods ship mortar.png Depth charges
Mines
Rocket Launcher
Mortar
Allows you to equip additional weaponry.
Mods shipSupportPlane.png Hydroplane Ship-launched scout plane carried by some cruisers and battleships, useful for tactical operations.