Difference between revisions of "T-72AV (TURMS-T)"
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{{Specs-Card | {{Specs-Card | ||
|code=ussr_t_72av_turms | |code=ussr_t_72av_turms | ||
− | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage T-72AV (TURMS-T) 001.jpg|StoreImage T-72AV (TURMS-T) 002.jpg|StoreImage T-72AV (TURMS-T) 003.jpg}} | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage T-72AV (TURMS-T) 001.jpg|StoreImage T-72AV (TURMS-T) 002.jpg|StoreImage T-72AV (TURMS-T) 003.jpg|ArtImage_T-72AV_(TURMS-T).png}} |
|store=9584 | |store=9584 | ||
}} | }} | ||
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a Syrian upgrade of the Russian export [[T-72M1]] main battle tank. The tank was upgraded with the help of Italy, using components made by Italian companies such as the Gallileo TURMS-T fire control system. The upgrade itself equipped the tank with generation 2 thermal sights for gunner and commander, as well as stabilized sights for both. Infrared cameras and a new improved gun stabilizer were also installed. The new equipment also permitted the usage of 9M119 Refleks barrel-launched ATGMs. 124 tanks were upgraded to this standard between 1998 and 2000. |
+ | |||
+ | The T-72AV (TURMS-T) was introduced in [[Update "New Power"]] as a pack premium. It offers average mobility, paired with very slow vertical gun handling similar to the other T-72 series as well as only -4 km/h reverse speed. While being less armoured than its [[T-72B]] counterpart and suffering from same mobility issues and poor reverse speed, the T-72AV has a significant advantage over the T-72B as it is equipped with thermal sight for both gunner and commander, allowing for easier target acquisition. The powerful 3BM42 round is also present, making the T-72AV an excellent sniper and second line vehicle, leaving brawling or pushing objectives to more armoured and mobile MBTs such as the [[T-80B]]. | ||
== General info == | == General info == | ||
Line 18: | Line 20: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The T-72AV is a modernized version of the Soviet-made main battle tank T-72A. The | + | The T-72AV is a modernized version of the Soviet-made main battle tank T-72A. The CONTACT-1 ERA on the front of the turret is no longer directly mounted on it and is instead mounted on structural steel supports that form a slight arrow shape, it is also fitted with the TURMS-T fire control system. |
'''Armour type:''' | '''Armour type:''' | ||
Line 29: | Line 31: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || '''Front glacis''' ''(Composite)'' (69°) | + | | Hull || '''Front glacis''' ''(Composite)'' (69°) |
+ | |||
+ | * 16 mm (Rolled homogeneous) | ||
+ | * 60 mm (Rolled homogeneous) | ||
+ | * 105 mm (Textolite) | ||
+ | * 50 mm (Rolled homogeneous) | ||
− | |||
− | |||
− | |||
− | |||
{{annotation|80 mm|Estimated through calculation of effective thickness at angle.}} | {{annotation|80 mm|Estimated through calculation of effective thickness at angle.}} | ||
− | (60°) ''Lower glacis'' | + | (60°) ''Lower glacis'' |
| 70-80 mm (0°) ''Top'' <br> 20 mm (32°) ''Bottom'' || 40 mm (0-60°) ''Top'' <br> 40 mm (30°) ''Middle''<br> 20 mm (29-55°) ''Bottom'' || 30 mm (89°) ''Front''<br>20 mm (88-90°) ''Engine deck''<br>5 mm ''Engine grille'' | | 70-80 mm (0°) ''Top'' <br> 20 mm (32°) ''Bottom'' || 40 mm (0-60°) ''Top'' <br> 40 mm (30°) ''Middle''<br> 20 mm (29-55°) ''Bottom'' || 30 mm (89°) ''Front''<br>20 mm (88-90°) ''Engine deck''<br>5 mm ''Engine grille'' | ||
|- | |- | ||
− | | Turret || '''Front''' ''(Composite)'' (1-76°) | + | | Turret || '''Front''' ''(Composite)'' (1-76°) |
− | * 75-140 mm (Cast | + | * 75-140 mm (Cast homogeneous) |
* 115 mm (Quartz core) | * 115 mm (Quartz core) | ||
− | * 200-280 mm (Cast | + | * 200-280 mm (Cast homogeneous) |
− | 150 - 400 mm (5-70°) ''Gun mantlet'' | + | 150 - 400 mm (5-70°) ''Gun mantlet'' |
| 180 - 240 mm (0-69°) || 65 mm (1-89°) || 45 mm (66-86°)<br>30 mm (66-77°) ''Gunner and Ejection hatch''<br>100 mm (90°) ''Commander's hatch'' | | 180 - 240 mm (0-69°) || 65 mm (1-89°) || 45 mm (66-86°)<br>30 mm (66-77°) ''Gunner and Ejection hatch''<br>100 mm (90°) ''Commander's hatch'' | ||
|- | |- | ||
Line 51: | Line 54: | ||
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
− | + | * CONTACT-1 ERA mounted on turret front, hull front and hull sides present 5 mm effective protection against kinetic energy munitions, while presenting 370 mm effective protection against chemical energy munitions. | |
− | |||
− | |||
− | |||
* Belly armour of the {{PAGENAME}} is 20 mm thick. | * Belly armour of the {{PAGENAME}} is 20 mm thick. | ||
− | * | + | * Tracks are 30 mm thick, while suspension wheels are 20 mm thick. |
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
− | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=1209|rbMinHp=690}} | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
+ | |||
+ | {{tankMobility|abMinHp=1209|rbMinHp=690}} | ||
=== Modifications and economy === | === Modifications and economy === | ||
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{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
− | {{main| | + | {{main|2A46 (125 mm)}} |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[2A46 (125 mm)|125 mm 2A46]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
! Stock !! Upgraded !! Full !! Expert !! Aced | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
− | ! | + | ! Autoloader |
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||19.0||26.4||32.0||35.4||37.6 | + | | rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 7.10 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | |11.9||14.0||17.0||18.8||20.0 | + | | 11.9 || 14.0 || 17.0 || 18.8 || 20.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:2A46 (125 mm)/Ammunition|3BK12M, 3OF26, 3BM22, 3BM42}} |
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− | | 3BK12M | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | <!-- '''Last updated: 2.15.1.65''' --> | |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | !Full | + | ! Full<br>ammo |
− | + | ! Ammo<br>part | |
− | !1st | + | ! 1st<br>rack empty |
− | rack empty | + | ! 2nd<br>rack empty |
− | !2nd | + | ! 3rd<br>rack empty |
− | rack empty | + | ! 4th<br>rack empty |
− | !3rd | + | ! Visual<br>discrepancy |
− | rack empty | ||
− | !4th | ||
− | rack empty | ||
− | !Visual | ||
− | discrepancy | ||
|- | |- | ||
− | |'''44'''|| | + | | '''44''' || ''Projectiles'' <br> ''Propellants'' || 40 ''(+4)'' <br> 40 ''(+4)'' || 29 ''(+15)'' <br> 29 ''(+15)'' || 23 ''(+21)'' <br> 23 ''(+21)'' || 1 ''(+43)'' <br> 1 ''(+43)'' || No |
|} | |} | ||
+ | '''Notes''': | ||
+ | [[File:Ammoracks_T-72A.png|right|thumb|x450px|[[Ammo racks]] of the [[T-72A]] (identical).]] | ||
+ | * The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks. | ||
+ | * Shells are modelled individually and disappear after having been shot or loaded. | ||
+ | * A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present. | ||
+ | * Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges. | ||
+ | ** This rack gets filled first when loading up the tank and is also emptied first. | ||
+ | ** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible. | ||
+ | ** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing. | ||
+ | ** Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack. | ||
+ | |||
=== Machine guns === | === Machine guns === | ||
{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
Line 178: | Line 147: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | ||
+ | The T-72AV (TURMS-T) is a Russian MBT that is the mainstay in long-range engagements as the cannon is accurate at long distances. The recommended combat tactics is to acquire targets from afar with the thermal imager, use the laser rangefinder to achieve a successful hit and engage from the greatest possible distance. Avoid short-range combat at all costs. | ||
+ | |||
+ | While brawling in this tank is workable, it is not ideal. That said, the best way to engage in close-distance or urban fighting will be in a support role. Allow your teammates to push for positions, and help finish off any tanks with which they have trouble. Remember that this tank has an exceedingly slow reverse speed, so your defensive reactivity is very poor. It is best not to be caught off guard, as you will typically lose any 1 on 1 engagement in which you do not fire first. | ||
+ | |||
+ | '''Fighting in a top rank environment''' | ||
+ | |||
+ | If up-tiered to a top rank lineup match, remember that this tank is perfectly capable of destroying most of the enemies it will face. However, it is imperative that you aim for the usual weak spots on the enemy tanks. Most weak points that other Russian high-rank MBTs (such as the T-80U) rely on will still penetrate, even with the technically inferior top APFSDS round. The difference will primarily be in consistency of damage. {{PAGENAME}} players will find themselves firing more than one round into an enemy to reliably destroy them compared to just a single shot in a better, higher-rank tank. | ||
+ | |||
+ | Common headaches will include the likes of the Challenger, Leclerc, and Leopard 2A6 (as well as its derivatives), which will be exceedingly difficult to destroy frontally. In cases such as this, it is best to flank, or pick a different route to the battlefield, as the {{PAGENAME}}'s armour is far too thin to stop top-rank APFSDS rounds effectively. Put simply, the {{PAGENAME}} has an effective gun, average mobility, poor reactivity, and poor survivability. A new player will struggle while using this tank in a top-rank lineup. | ||
=== Pros and cons === | === Pros and cons === | ||
Line 185: | Line 163: | ||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Has 2nd generation thermal sights for both the gunner and the commander |
− | * | + | * Has a constant reload thanks to its autoloader |
* Low profile, easy to hide | * Low profile, easy to hide | ||
− | + | * ERA offers excellent protection against non-tandem ATGMs and HEAT rounds | |
− | + | * 3BM42 (Mango round) can penetrate most targets even at long range and in uptiers | |
− | * ERA offers excellent protection against | + | * Has commander fire control, enabling the commander to return fire even if the gunner is killed |
− | * | + | * Fuel tanks can absorb oncoming rounds |
− | * | ||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Kontakt-1 ERA offers no protection against kinetic rounds |
− | + | * Only has 3 crew members | |
− | * Only 3 crew members | + | * Poor gun handling and gun depression; ill-suited to close range brawling and fighting on uneven terrain |
− | * Very slow reverse speed | + | * Very slow reverse speed |
− | * | + | * Hull and turret armour can easily be penetrated by most rounds it faces especially in uptiers |
− | + | * Sluggish mobility | |
− | |||
− | |||
− | * | ||
* Slower reload compared to the opposition | * Slower reload compared to the opposition | ||
+ | * Does not have access to ATGMs | ||
+ | * Fight compartment is cramped likely to get knocked out | ||
+ | * Fuel tanks are prone to fuel explosions | ||
== History == | == History == | ||
Line 217: | Line 193: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | [ | + | |
− | <gallery mode="packed | + | ;Skins |
− | File:T-72AV TURMS WTWallpaper 001.jpg | + | |
− | File:T-72AV TURMS WTWallpaper 002.jpg | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_72av_turms Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
− | File:T-72AV TURMS WTWallpaper 003.jpg | + | |
− | File:T-72AV TURMS WTWallpaper 004.jpg | + | ;Images |
− | File:T-72AV TURMS WTWallpaper 005.jpg| | + | <gallery mode="packed" heights="200"> |
+ | File:T-72AV TURMS WTWallpaper 001.jpg | ||
+ | File:T-72AV TURMS WTWallpaper 002.jpg | ||
+ | File:T-72AV TURMS WTWallpaper 003.jpg | ||
+ | File:T-72AV TURMS WTWallpaper 004.jpg | ||
+ | File:T-72AV TURMS WTWallpaper 005.jpg | ||
+ | T-72AV (TURMS-T) wide angle.jpg|T-72AV (TURMS-T) in Late Green Camouflage obtainable in-game | ||
</gallery> | </gallery> | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|kVerE5W_kao|Premium Vehicles: T-72AV (TURMS-T) - War Thunder Wiki|pAXRsI9QB5A|'''Soviet Star: T-72AV TURMS Review''' - ''Sako Sniper''|X-tzo6wzwOw|'''The Syrian Beast - T-72A TURMS-T''' - ''JustinPlaysYT''}} | ||
== See also == | == See also == | ||
Line 231: | Line 216: | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ;Other Rank VI vehicles equipped with ERA protection | |
− | |||
− | ; | ||
− | * [[ | + | * [[M60A3 TTS]] |
− | * [[T- | + | * [[T-69 II G]] |
− | * [[ | + | * [[CM11]] |
== External links == | == External links == | ||
Line 244: | Line 227: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | * [[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|[Devblog] | + | * [[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|[Devblog] T-72AV (TURMS-T): Syrian Guard]] |
+ | {{TankManufacturer Uralvagonzavod}} | ||
{{USSR medium tanks}} | {{USSR medium tanks}} | ||
{{USSR premium ground vehicles}} | {{USSR premium ground vehicles}} |
Latest revision as of 10:49, 25 May 2024
This page is about the Russian medium tank T-72AV (TURMS-T). For other versions, see T-72 (Family). |
Contents
Description
The T-72AV (TURMS-T) is a Syrian upgrade of the Russian export T-72M1 main battle tank. The tank was upgraded with the help of Italy, using components made by Italian companies such as the Gallileo TURMS-T fire control system. The upgrade itself equipped the tank with generation 2 thermal sights for gunner and commander, as well as stabilized sights for both. Infrared cameras and a new improved gun stabilizer were also installed. The new equipment also permitted the usage of 9M119 Refleks barrel-launched ATGMs. 124 tanks were upgraded to this standard between 1998 and 2000.
The T-72AV (TURMS-T) was introduced in Update "New Power" as a pack premium. It offers average mobility, paired with very slow vertical gun handling similar to the other T-72 series as well as only -4 km/h reverse speed. While being less armoured than its T-72B counterpart and suffering from same mobility issues and poor reverse speed, the T-72AV has a significant advantage over the T-72B as it is equipped with thermal sight for both gunner and commander, allowing for easier target acquisition. The powerful 3BM42 round is also present, making the T-72AV an excellent sniper and second line vehicle, leaving brawling or pushing objectives to more armoured and mobile MBTs such as the T-80B.
General info
Survivability and armour
The T-72AV is a modernized version of the Soviet-made main battle tank T-72A. The CONTACT-1 ERA on the front of the turret is no longer directly mounted on it and is instead mounted on structural steel supports that form a slight arrow shape, it is also fitted with the TURMS-T fire control system.
Armour type:
- Rolled homogeneous armour (Hull)
- Cast homogeneous armour (Turret, Engine exhaust)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | Front glacis (Composite) (69°)
80 mm (60°) Lower glacis |
70-80 mm (0°) Top 20 mm (32°) Bottom |
40 mm (0-60°) Top 40 mm (30°) Middle 20 mm (29-55°) Bottom |
30 mm (89°) Front 20 mm (88-90°) Engine deck 5 mm Engine grille |
Turret | Front (Composite) (1-76°)
150 - 400 mm (5-70°) Gun mantlet |
180 - 240 mm (0-69°) | 65 mm (1-89°) | 45 mm (66-86°) 30 mm (66-77°) Gunner and Ejection hatch 100 mm (90°) Commander's hatch |
Cupola | 40 mm (2°) | 40 mm (6°) | 40 mm (3°) | 40 mm (90°) 45 mm TURMS-T module |
Notes:
- CONTACT-1 ERA mounted on turret front, hull front and hull sides present 5 mm effective protection against kinetic energy munitions, while presenting 370 mm effective protection against chemical energy munitions.
- Belly armour of the T-72AV (TURMS-T) is 20 mm thick.
- Tracks are 30 mm thick, while suspension wheels are 20 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 67 | 5 | 43 | 1209 | 1,488 | 28.12 | 34.6 |
Realistic | 60 | 5 | 690 | 780 | 16.05 | 18.14 |
Modifications and economy
Armaments
Main armament
125 mm 2A46 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 44 | -6°/+13° | ±180° | Two-plane | 19.0 | 26.4 | 32.0 | 35.4 | 37.6 | 7.10 |
Realistic | 11.9 | 14.0 | 17.0 | 18.8 | 20.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK12M | HEATFS | 440 | 440 | 440 | 440 | 440 | 440 |
3OF26 | HE | 42 | 42 | 42 | 42 | 42 | 42 |
3BM22 | APFSDS | 425 | 420 | 415 | 405 | 393 | 380 |
3BM42 | APFSDS | 457 | 454 | 445 | 431 | 419 | 406 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
3BK12M | HEATFS | 905 | 19 | 0.05 | 0.1 | 2.06 | 65° | 72° | 77° | |||
3OF26 | HE | 850 | 23 | 0.3 | 0.1 | 5.24 | 79° | 80° | 81° | |||
3BM22 | APFSDS | 1,760 | 4.83 | - | - | - | 76° | 77° | 80° | |||
3BM42 | APFSDS | 1,700 | 4.85 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
44 | Projectiles Propellants |
40 (+4) 40 (+4) |
29 (+15) 29 (+15) |
23 (+21) 23 (+21) |
1 (+43) 1 (+43) |
No |
Notes:
- The T-72AV (TURMS-T) uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
- Shells are modelled individually and disappear after having been shot or loaded.
- A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present.
- Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges.
- This rack gets filled first when loading up the tank and is also emptied first.
- As the T-72AV (TURMS-T) is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack.
Machine guns
12.7 mm NSVT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 300 (150) | 700 | -4°/+75° | ±180° |
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | N/A | N/A |
Usage in battles
The T-72AV (TURMS-T) is a Russian MBT that is the mainstay in long-range engagements as the cannon is accurate at long distances. The recommended combat tactics is to acquire targets from afar with the thermal imager, use the laser rangefinder to achieve a successful hit and engage from the greatest possible distance. Avoid short-range combat at all costs.
While brawling in this tank is workable, it is not ideal. That said, the best way to engage in close-distance or urban fighting will be in a support role. Allow your teammates to push for positions, and help finish off any tanks with which they have trouble. Remember that this tank has an exceedingly slow reverse speed, so your defensive reactivity is very poor. It is best not to be caught off guard, as you will typically lose any 1 on 1 engagement in which you do not fire first.
Fighting in a top rank environment
If up-tiered to a top rank lineup match, remember that this tank is perfectly capable of destroying most of the enemies it will face. However, it is imperative that you aim for the usual weak spots on the enemy tanks. Most weak points that other Russian high-rank MBTs (such as the T-80U) rely on will still penetrate, even with the technically inferior top APFSDS round. The difference will primarily be in consistency of damage. T-72AV (TURMS-T) players will find themselves firing more than one round into an enemy to reliably destroy them compared to just a single shot in a better, higher-rank tank.
Common headaches will include the likes of the Challenger, Leclerc, and Leopard 2A6 (as well as its derivatives), which will be exceedingly difficult to destroy frontally. In cases such as this, it is best to flank, or pick a different route to the battlefield, as the T-72AV (TURMS-T)'s armour is far too thin to stop top-rank APFSDS rounds effectively. Put simply, the T-72AV (TURMS-T) has an effective gun, average mobility, poor reactivity, and poor survivability. A new player will struggle while using this tank in a top-rank lineup.
Pros and cons
Pros:
- Has 2nd generation thermal sights for both the gunner and the commander
- Has a constant reload thanks to its autoloader
- Low profile, easy to hide
- ERA offers excellent protection against non-tandem ATGMs and HEAT rounds
- 3BM42 (Mango round) can penetrate most targets even at long range and in uptiers
- Has commander fire control, enabling the commander to return fire even if the gunner is killed
- Fuel tanks can absorb oncoming rounds
Cons:
- Kontakt-1 ERA offers no protection against kinetic rounds
- Only has 3 crew members
- Poor gun handling and gun depression; ill-suited to close range brawling and fighting on uneven terrain
- Very slow reverse speed
- Hull and turret armour can easily be penetrated by most rounds it faces especially in uptiers
- Sluggish mobility
- Slower reload compared to the opposition
- Does not have access to ATGMs
- Fight compartment is cramped likely to get knocked out
- Fuel tanks are prone to fuel explosions
History
Devblog
The T-72AV (TURMS-T) is a Soviet T-72AV tank modernized for the Syrian army. The TURMS fire control system, developed by the Italian company Officine Galileo, was previously used on C1 Ariete tanks. In the early 2000's, this fire control system was adopted for the T-72.
The system significantly improves the tank's vision capabilities, thanks to the commander's panoramic sight. It also features a high-quality thermal imaging gunner's sight, which allows the tank to effectively perform combat missions at night and in poor visibility conditions. By 2006, 122 TURMS kits were produced for the Syrian army.
Media
- Skins
- Images
- Videos
See also
- Other Rank VI vehicles equipped with ERA protection
External links
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