Difference between revisions of "ZiS-12 (94-KM)"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' (94-KM gun mount on a ZIS-12 truck), or as the '''94-KM ZIS-12''', is a Rank {{specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating|5}}. It was introduced in [[Update 1.57 "Battle March"]].
 +
 
 +
The 94-KM is an improvement over the [[72-K GAZ MM]] with its dual-mounted 25 mm cannons, increasing its rate of fire and area of saturation for anti-aircraft duties.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
* Structural steel
 +
* Wood (Truck bed)
 +
* Rolled homogeneous armour (Gun mount)
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Driver's cabin || 1 mm || 1 mm || 1 mm || 1 mm
 +
|-
 +
| Cargo bed || 15 mm || 15 mm || 15 mm || 15 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
* The wheels are 2 mm thick.
 +
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.
 +
* The radiator housing is unarmoured.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 3.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 55 (AB)
 +
|-
 +
|51 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|99
 +
|___
 +
|-
 +
|''Realistic/Simulator''
 +
|62
 +
|70
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|33.00
 +
|__.__
 +
|-
 +
|''Realistic/Simulator''
 +
|20.67
 +
|23.33
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
=== Main armament ===
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{main|72-K (25 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[72-K (25 mm)|25 mm 72-K]] (x2)
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="2" | 530 (7) || 240 || -10°/+85° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 20.8 || 28.8 || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 20.8 || 24.5 || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 0.3 || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
=== Ammunition ===
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| OZR-132 || FI-T* || 3 || 3 || 2 || 2 || 2 || 2 ||
 +
|-
 +
| BR-132  || AP-T || 46 || 43 || 33 || 27 || 23 || 15
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| OZR-132 || FI-T* || 910 || 0.29 || 0.2 || 0.1 || 13 || +0° || 62° || 69° || 73°
 +
|-
 +
| BR-132  || AP-T || 900 || 0.28 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 +
|-
 +
|}
  
=== Additional armament ===
+
===Belt types===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{|class="wikitable"
 +
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 +
|-
 +
|align="left"|'''''Default ''''' ||align="left"| AP-T, FI-T* <br>(Armour Piercing tracer – Fragmentation Incendiary tracer) shell ||align="left"| 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 +
|-
 +
|align="left"|'''''OZR-132''''' ||align="left"| FI-T* <br> (Fragmentation Incendiary tracer) shell ||align="left"| The "explosive" rounds for the gun. This is the best ammo to use against aircraft, but useless against ground vehicles.
 +
|-
 +
|align="left"|'''''BR-132''''' ||align="left"| AP-T <br> (Armour Piercing tracer) shell ||align="left"| As an armour-piercing round, it is too small to be a significant threat against ground targets but the lightest armoured ones, and has little effect on planes unless you get a good shot on a critical area. Not really a recommended belt to use, but in an emergency it may save your life.
 +
|}
  
=== Machine guns ===
+
=== [[Ammo racks|Ammo racks]] ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
[[File:Ammoracks_ZiS-12 (94-KM).png|right|thumbnail|x250px|Ammo racks of the 94-KM.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
| '''72''' || 0&nbsp;''(+72)'' || style="text-align:center" | Yes
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
This anti-aircraft gun is used in a similar way as the 72-K GAZ MM and is armed with not one, but two 25mm cannons that dish out twice the damage. You should get to a good vantage point using your speed, and then use your cannons to shoot down aircraft that threaten your team. You should beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, you can try to run away with the high speed of the vehicle, or try to kill it using your cannons. Your 25s will offer enough penetration to go through most of a light tank's armour. For  medium tanks, shoot into the rear or sides of the vehicle rather than chancing the weak spots in the frontal armour. Heavy tanks should be avoided, unless you are serving as a distraction for your team.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Similar play style to its predecessor [[72-K GAZ MM]].
 
+
* 25 mm Armour Piercing offers decent penetration.
 +
* Dual mounted cannons offers twice the rate of fire compared to the [[72-K GAZ MM]].
 +
* Extremely low reload time allows you to fire nearly continuously.
 +
* Good engine and transmission allows it accelerate and drive at high speeds, and stop in a reasonable distance.
 +
* Light armored enemies are easy to kill with AP rounds.
 +
* Air targets belt offers almost a one/two shot instant kill on a direct hit.
 
'''Cons:'''
 
'''Cons:'''
*
+
* Highly vulnerable to artillery.
 +
* Vulnerable to flipping at high speeds.
 +
* High Explosive rounds can easily destroy the vehicle .
 +
* Cannot shoot straight ahead due to driving compartment.
 +
* No armour or protection whatsoever.
 +
* Only a marginal ammo count increase from the [[72-K GAZ MM]], meaning that ammo runs out quite fast if used recklessly.
 +
* Any aircraft can easily kill it with machine guns and/or cannons rounds.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
Soviet mobile anti-aircraft defenses in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the [[4M GAZ-AAA]] and a single 25 mm auto cannon in the [[72-K GAZ MM]]. By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the '''94-KM ZIS-12'''. Plant no.88 produced the 94-KM in 1944 to 1945 before stopping at either production number 225 or 237, possible due to the introduction of the better [[ZSU-37]] anti-aircraft system.
  
 
== Media ==
 
== Media ==
Line 42: Line 215:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [http://warthunder.com/en/devblog/current/888/ [Devblog<nowiki>]</nowiki> 94-KM SPAAG]
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''
 
  
 
== Sources ==
 
== Sources ==
Line 51: Line 221:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR anti-aircraft vehicles}}

Revision as of 19:06, 7 December 2018

ZiS-12 (94-KM)
ussr_zis_12_94km_1945.png
ZiS-12 (94-KM)
AB RB SB
3.7 3.0 3.0
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage ZiS-12 (94-KM).jpg


The ZiS-12 (94-KM) (94-KM gun mount on a ZIS-12 truck), or as the 94-KM ZIS-12, is a Rank II Soviet self-propelled anti-aircraft vehicle with a battle rating of 3.7 (AB) and 3.0 (RB/SB). It was introduced in Update 1.57 "Battle March".

The 94-KM is an improvement over the 72-K GAZ MM with its dual-mounted 25 mm cannons, increasing its rate of fire and area of saturation for anti-aircraft duties.

General info

Survivability and armour

Armour type:

  • Structural steel
  • Wood (Truck bed)
  • Rolled homogeneous armour (Gun mount)
Armour Front Sides Rear Roof
Driver's cabin 1 mm 1 mm 1 mm 1 mm
Cargo bed 15 mm 15 mm 15 mm 15 mm

Notes:

  • The wheels are 2 mm thick.
  • The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.
  • The radiator housing is unarmoured.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
3.0 N/A 55 (AB)
51 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 99 ___
Realistic/Simulator 62 70
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 33.00 __.__
Realistic/Simulator 20.67 23.33

Armaments

Main article: 72-K (25 mm)
25 mm 72-K (x2)
Capacity (Belt capacity each) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
530 (7) 240 -10°/+85° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 20.8 28.8 __.__ __.__ __.__
Realistic 20.8 24.5 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
0.3 __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
OZR-132 FI-T* 3 3 2 2 2 2
BR-132 AP-T 46 43 33 27 23 15
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OZR-132 FI-T* 910 0.29 0.2 0.1 13 +0° 62° 69° 73°
BR-132 AP-T 900 0.28 N/A N/A N/A -1° 47° 60° 65°

Belt types

Belts Shell composition Combat usage
Default AP-T, FI-T*
(Armour Piercing tracer – Fragmentation Incendiary tracer) shell
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
OZR-132 FI-T*
(Fragmentation Incendiary tracer) shell
The "explosive" rounds for the gun. This is the best ammo to use against aircraft, but useless against ground vehicles.
BR-132 AP-T
(Armour Piercing tracer) shell
As an armour-piercing round, it is too small to be a significant threat against ground targets but the lightest armoured ones, and has little effect on planes unless you get a good shot on a critical area. Not really a recommended belt to use, but in an emergency it may save your life.

Ammo racks

Ammo racks of the 94-KM.
Full
ammo
1st
rack empty
Visual
discrepancy
72 (+72) Yes

Usage in the battles

This anti-aircraft gun is used in a similar way as the 72-K GAZ MM and is armed with not one, but two 25mm cannons that dish out twice the damage. You should get to a good vantage point using your speed, and then use your cannons to shoot down aircraft that threaten your team. You should beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, you can try to run away with the high speed of the vehicle, or try to kill it using your cannons. Your 25s will offer enough penetration to go through most of a light tank's armour. For medium tanks, shoot into the rear or sides of the vehicle rather than chancing the weak spots in the frontal armour. Heavy tanks should be avoided, unless you are serving as a distraction for your team.

Pros and cons

Pros:

  • Similar play style to its predecessor 72-K GAZ MM.
  • 25 mm Armour Piercing offers decent penetration.
  • Dual mounted cannons offers twice the rate of fire compared to the 72-K GAZ MM.
  • Extremely low reload time allows you to fire nearly continuously.
  • Good engine and transmission allows it accelerate and drive at high speeds, and stop in a reasonable distance.
  • Light armored enemies are easy to kill with AP rounds.
  • Air targets belt offers almost a one/two shot instant kill on a direct hit.

Cons:

  • Highly vulnerable to artillery.
  • Vulnerable to flipping at high speeds.
  • High Explosive rounds can easily destroy the vehicle .
  • Cannot shoot straight ahead due to driving compartment.
  • No armour or protection whatsoever.
  • Only a marginal ammo count increase from the 72-K GAZ MM, meaning that ammo runs out quite fast if used recklessly.
  • Any aircraft can easily kill it with machine guns and/or cannons rounds.

History

Soviet mobile anti-aircraft defenses in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the 4M GAZ-AAA and a single 25 mm auto cannon in the 72-K GAZ MM. By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the 94-KM ZIS-12. Plant no.88 produced the 94-KM in 1944 to 1945 before stopping at either production number 225 or 237, possible due to the introduction of the better ZSU-37 anti-aircraft system.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34