Difference between revisions of "OF-40 Mk.2A"

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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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The OF-40 MK.2A can be a truly powerful vehicle when used in the right hands. For people who are going through the stock grind, it is recommended that you play a support role, until you manage to get yourself access to the APFSDS round. The OF-40 MK.2A is not very armored, compared to other vehicles it will face, the main weak spots are the hull and the sides. So for people who have just picked it up, either play as a support, sniper or flank, as the starting HEAT round is not very good to deal with most of the enemies you face head on. One thing the OF-40 MK.2A has that its German rival doesn't have, is superior turret Armour. This means that you can easily go hull down on certain maps and manage to bounce a few things coming your way. Once you have gone through and researched most of its modifications, such as the APFSDS round and hopefully the engine upgrade, you should be ready to play a more offensive role. A good tactic you could take advantage of is your speed, your engine will be decent enough that you'll easily be with or ahead of your team most of the time. In Italian tech tree fashion, you could use your speed at the start of matches to get to positions that enemies might not expect you to be at, which might guarantee you at times, the first shot in most engagements you'll face. Your gun is also very good at long ranges so it is also not a bad idea to keep you distance, since you cannot count on your survivalbility at all times. For night battles you'll likely want to do the same thing. This also should apply for all game modes, just keep in mind that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon or breach, and finish you off slowly.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 14:26, 13 March 2021

OF-40 Mk.2A
it_of_40_mk_2a.png
GarageImage OF-40 Mk.2A.jpg
OF-40 Mk.2A
AB RB SB
9.0 9.0 9.0
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The Carro Armato OTO Melara OF-40 Mk.2A (shortened as OF-40 Mk.2A) is a rank VI Italian medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull70 / 35 / 25
Turret68 / 47 / 30
Crew4 people
Visibility86 %

The protection of the OF-40 Mk.2A is not terrible, but it can't be relied upon. The protection is very similar to that of the German Leopard 1 tanks, due to the fact that the OF-40 was developed using the Leopard 1 as a basis. The hull and turret armour is very light, only being able to protect against HESH from the front, with HEAT and post-war armour piercing rounds such as APDS and APFSDS going right through. Due to the high number of angles, bounces can occur, but it can not be relied upon. On the other hand, low-calibre autocannons and all machine guns will not be able to penetrate from the front, and most (if not all) machine guns will not be able to penetrate the sides.

The driver, gunner, and commander are lined up in a row on the right side of the tank, allowing a potential one-shot if being shot at from the front; the tank will be able to keep fighting even if it loses two crewmembers since it starts with four. Additionally, unless the driver carries 20 rounds or less, the hull ammo rack next to the driver will be partially or completely full, depending on the amount. That means a shot coming from the front has a high chance of hitting and detonating ammunition.

Conclusion: This tank has a very conventional layout and has survivability similar to many other western tank designs from the Cold War, especially the Leopard 1. The best way to prevent this tank's destruction is to avoid enemy fire in the first place since most rounds will go straight through its armour.

Armour type:

  • Rolled Homogeneous Armour - Hull and Turret
  • High Hardness Rolled Armour - Turret
  • Rubber-Fabric Screens - Sideskirts
Armour Front (Slope angle) Sides Rear Roof
Hull 70 mm (68°) Upper Glacis

50 mm (50°) Lower Glacis

35 mm Upper Crew Compartment
25 mm Upper Engine Compartment

30 mm Lower

25 mm 15 - 30 mm
Turret 30 - 68 mm (Various Angles) Turret front
30 mm (~58°) + 45 mm (Curved) Gun mantlet
Spaced: 30 mm + 80 mm air + 35 mm Forward

Spaced: 12 mm + 120 mm + 35 mm Rearward

30 mm 20 - 40 mm

Notes:

  • The turret sides use spaced armour, and are therefore stronger than they appear in the armour viewer.
  • Beneath the angled outer portion of the gun mantlet is a curved 45 mm plate.
  • There are 10 mm rubber-fabric screens protecting the upper suspension.
  • The rear of the turret has 5 mm of structural steel in addition to the base armour.

Mobility

Speedforward / back
AB73 / 28 km/h
RB and SB66 / 26 km/h
Number of gears8 forward
4 back
Weight43.0 t
Engine power
AB1 584 hp
RB and SB830 hp
Power-to-weight ratio
AB36.8 hp/t
RB and SB19.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 28 43 1,286 1,584 29.91 36.84
Realistic 66 26 734 830 17.07 19.3

Modifications and economy

Repair costBasic → Reference
AB4 515 → 6 230 Sl icon.png
RB4 688 → 6 469 Sl icon.png
SB5 800 → 8 004 Sl icon.png
Total cost of modifications158 200 Rp icon.png
268 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 240 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
560 Ge icon.png
Mods new tank engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
560 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 900 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
560 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
560 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

105 mm OTO Melara 105/52 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition61 rounds
First-order19 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 20°
105 mm OTO Melara 105/52 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 61 -9°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 8.71 7.70 7.10 6.70
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 303 302 296 277 257 252
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
DM23 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 N/A N/A N/A 75° 78° 80°
M393A2 HESH 732 14.85 0.05 0.1 4,310 73° 77° 80°
M456 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
DM23 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
Visual
discrepancy
61 55 (+6) 54 (+7) 47 (+14) 46 (+15) 39 (+22) 38 (+23) 31 (+30) 30 (+31) 23 (+38) 20 (+41) 16 (+45) (+60) No

Notes:

  • Racks 11 and 12 are first stage ammo racks, meaning they will deplete when shots are fired but will then replenish from the other racks in the order from 1-9. Rack 11 depletes before rack 12, which is the last rack to deplete.

Machine guns

Ammunition400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 65°
Ammunition4 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,080 (200) 576 -8°/+20° ±120°
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (200) 600 N/A N/A

Usage in battles

The OF-40 MK.2A can be a truly powerful vehicle when used in the right hands. For people who are going through the stock grind, it is recommended that you play a support role, until you manage to get yourself access to the APFSDS round. The OF-40 MK.2A is not very armored, compared to other vehicles it will face, the main weak spots are the hull and the sides. So for people who have just picked it up, either play as a support, sniper or flank, as the starting HEAT round is not very good to deal with most of the enemies you face head on. One thing the OF-40 MK.2A has that its German rival doesn't have, is superior turret Armour. This means that you can easily go hull down on certain maps and manage to bounce a few things coming your way. Once you have gone through and researched most of its modifications, such as the APFSDS round and hopefully the engine upgrade, you should be ready to play a more offensive role. A good tactic you could take advantage of is your speed, your engine will be decent enough that you'll easily be with or ahead of your team most of the time. In Italian tech tree fashion, you could use your speed at the start of matches to get to positions that enemies might not expect you to be at, which might guarantee you at times, the first shot in most engagements you'll face. Your gun is also very good at long ranges so it is also not a bad idea to keep you distance, since you cannot count on your survivalbility at all times. For night battles you'll likely want to do the same thing. This also should apply for all game modes, just keep in mind that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon or breach, and finish you off slowly.

Pros and cons

Pros:

  • Great gun handling - the vertical and horizontal speeds of the turret/gun are among the best compared to contemporaries
  • Optics have good zoom ranges permitting easy long-range shots
  • Commander's machine gun is an upgrade from the regular OF-40; the 7.62 mm FN MAG is replaced with a 12.7 M2 with a big ammo count of 1,080 rounds
  • The turret has flat, spaced plate armour on either side and slightly angled spaced armour towards the gun mantlet - can protect against some autocannon rounds, deflects AP shot if angled, and makes the turret sides immune to incoming HESH rounds
  • Very mobile, rivalling the Leopard A1A1 and in some cases outrunning it!

Cons:

  • Rather large and bulky turret makes it stick out above ridgelines and hilltops (but can bounce shots, see above)
  • Not a very big amount of ammo (19+1) can be carried in the ready racks; bringing any more shells puts these next to the driver in the lightly armoured hull

History

Development

The OF-40 main battle tank (MBT) was delivered to the UAE after first being unveiled in 1980. After a number of issues were highlighted by the user, an improved version called the OF-40 Mk.2 was designed, beginning trials in August 1982. It was optimized for operations in the desert and had a number of other improvements.

Production and Service

All 18 OF-40 Mk.1 tanks in service with the UAE were upgraded to the Mk.2 standard, and 18 OF-40 Mk.2 tanks were delivered as well. As such, the UAE operated a total of 36 OF-40 Mk.2 tanks.

The UAE, despite the numerous improvements over the OF-40 Mk.1, were unsatisfied with the OF-40 Mk.2. They believed the mobility was too low and that the gun wasn't powerful enough. As such, it was replaced by the French Leclerc. Despite being removed from active duty units, 36 OF-40s were listed to be in storage or reserve as of 2014.

Devblog

After the end of WW2, the Italian industry completely stopped development and production of domestically designed tanks. During the Cold War, the Italian industry would produce armoured fighting vehicles for its own needs, however most of these vehicles were foreign designs built under license.

In the late 1970s, Oto Melara and Fiat began developing the first Italian post-WW2 tank, under a join private venture. As Oto Melara was already mass-producing the German Leopard 1 MBT under license for the Italian Army, its engineers possessed sufficient experience and know-how in order to develop their own tank.

The resulting vehicle, designated OF-40, turned out to be, somewhat unsurprisingly, very similar in design to the German Leopard 1 already in service with the Italian Army. Nonetheless, the OF-40 became the first domestically developed and produced Italian tank after WW2.

Despite the many similarities however, the Italian military proved reluctant in ordering the OF-40 for mass production. As a result of being unable to find a domestic operator, Oto Melara turned to the export market and soon found a willing buyer - the United Arab Emirates.

Shortly after, the OF-40 was upgraded to the Mk.2 version which, among other things, improved the vehicle's optics and rangefinder, added a two-plane stabilization system for the main gun, and an improved fire control system, allowing the vehicle to fire improved ammunition.

The OF-40 was only built in limited numbers and for a limited time, with the UAE being the only operator world-wide. The UAE still uses the OF-40 today, although in different roles, with proposals being made to convert the vehicle into a heavy IFV.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1