Difference between revisions of "Centauro I 120"

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m (Pros and cons)
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* Rearward turret placement, sometimes frontal hull is exposed while turret is still behind cover
 
* Rearward turret placement, sometimes frontal hull is exposed while turret is still behind cover
 
* Only -6 degrees of gun depression
 
* Only -6 degrees of gun depression
* Poor stock grind - low manoeuvrability, thin armour and stock HEAT-FS
+
* Stock grind is difficult with vehicle having low manoeuvrability, thin armour and stock HEAT-FS before modifications are unlocked
  
 
== History ==
 
== History ==

Revision as of 14:33, 2 March 2021

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Centauro I 120
it_centauro_mgs_120.png
GarageImage Centauro I 120.jpg
Centauro I 120

Description

The Blindo Pesante Centauro, 120 mm is a rank Italian tank destroyer with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

The armour of the Centauro MGS is the same as the previous Centauros, mediocre against everything but calibres smaller than 14.5 mm HMG fire. It has additional armour plates which give it decent armour protection to artillery fire and fragmentation as well as autocannons. However, it is still prone to hullbreak. The lack of armour is however compensated by adopting a playstyle based on the increased mobility to position your vehicle in unexpected spots. This is what the Centauros excel at. Fast speed, manoeuvrability and relatively small profile helps it disguise, move and stay under cover at almost all times.

Armour type:

  • High Hardness Rolled Armor
  • Alluminium alloy 7020
  • Composite Screens
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (80°) 15 mm Top
15 mm Bottom
15 mm 10 - 15 mm
Turret 20 mm Turret front
20-40 mm Gun mantlet
20 mm 20 mm 20 mm
Cupola 20 mm 20 mm 20 mm 20 mm

Notes:

  • The wheels and suspension bars are 10 mm thick.
  • The rear of the turret is covered with 5 mm of structural steel.
Composite Appliqué Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (80°) upper glacis
50 mm (44°) lower glacis
30 mm Top
50 mm Bottom
N/A N/A
Turret 50 mm Turret front
5 mm Gun mantlet
5-20-30 mm 5 mm 5 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 739 Expression error: Unexpected round operator. __.__
Realistic 460 Expression error: Unexpected round operator. __.__

Like the previous Centauros, it has one of the best mobility for wheeled vehicles. It has the same performance as the Blindo Armata B1 Centauro despite the additional armour and a heavier gun. It still lacks performance on snow and somewhat on sand. However, it has the best weight/power ratio for wheeled vehicles of similar size. It should be noted that the MGS, as previous Centauros, is not amphibious.

Modifications and economy

Armaments

Main armament

The Centauro MGS has access to the powerful 120 mm OTO Melara 120/45 smoothbore cannon, the same cannon mounted on the Ariete MBT. It has the same handling as it utilizes the same ammunition and has the same ballistic performance.

120 mm OTO Melara 120/45 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 33 -6°/+16° ±180° Two-plane 25.20 __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic 17.00 __.__ __.__ __.__ __.__

Ammunition

The Centauro MGS has access to a wide variety of ammunition which are the deadliest at the game, specially the CL3143.

  • DM12A1: this is the starter HEAT-FS round when it comes stock. It can be considered mediocre as the MBTs faced at the battle-rating are more than capable of withstanding it. However, it is specially useful when dealing at long distances and when lightly armoured vehicles are seen (SPAA for example) as they will be hull broken once hit.
  • DM33: this is a round seen in most NATO MBTs in the game (or similar to them), it has decent performance and is able to kill pretty much everything it faces with exception of Russian MBTs with CONTACT-5 ERA (unless the K5 is destroyed first).
  • CL3143: this is the best performance round in the Italian tree and the second best in game (first one is DM53/63). It is able to penetrate and destroy all MBTs in the game, even Russian MBTs with CONTACT-5 ERA.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM33 APFSDS 481 478 470 461 450 440
CL3143 APFSDS 625 622 613 601 588 575
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0 0.1 2,150 65° 72° 77°
DM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
CL3143 APFSDS 1,705 4.3 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the Centauro I 120
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
33 21 (+12) (+24) (+33) No

Note:

  • Contrary to previous Centauros, the MGS does not have a side ready rack.

Machine guns

The MGS is armed with the already seen MG42/59 and a newly mounted M2HB. As seen in previous Centauros, the 7.62 are only effective against low flying aircraft and obstacle removal, they are inefficient for anything else. However, the M2HB is a nice addition to the anti-aircraft capabilities and even anti-tank capabilities. It is able to damage gun barrels and tracks upon continuous firing and able to take down SPAA like the Tunguska, Roland SAM and ADATS due to their low armor.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1080 (200) 577 -8°/+20° ±120°
7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (200) 1,200 N/A N/A
Pintle 2,000 (200) 1,200 -8°/+20° ±120°

Usage in battles

The Centauro MGS should be played as the rest as the Centauros but not quite. Speed, firepower and low profile should be used to perform flanking manoeuvres, get quickly into sniping positions and surprise the enemy.

As a flanker:

The role is pretty straight forward: use your speed and agility to get behind the enemy, cause confusion and engage them as fast as you can. The MGS, like the other Centauros, does not have the issue of needing to stop in order to make a successful flanking. Thanks to the two-plane stabilizer, it is able to fire while moving in order to make the enemies' life difficult when engaging you.

As a sniper:

Like previous Centauros, this is nothing new as the use of thermals, really good zoom sights, fast muzzle velocity rounds and laser rangefinder make this one of the easiest "point-and-click" vehicle in the game. It is recommended to utilize APFSDS when doing long range engagements all the times. Not only for the fact it has much better penetration than the HEATFS but also because of the muzzle velocity. The speed makes it easier to aim than the HEATFS.

Cap rusher:

This is nothing new for any of the Italian wheeled vehicles. Spawn, rush as fast as possible a cap point, capture, leave as fast as possible. This can be done really easily with this Centauro despite what looks like a "sluggish" Centauro. The MGS should not be underestimated in terms of speed.

Pros and cons

Pros:

  • 120 mm APFSDS offers improved penetration and damage over the 105 mm gun
  • Extremely fast and mobile on road
  • Has night vision devices and generation 1 gunner thermals
  • Good turret traverse speed
  • Smoke grenades cover player when there is danger
  • 12.7 mm MG is effective against similar light vehicles/helicopters
  • An aced crew can fire the second best APFSDS round in the game every five seconds
  • Access to the scouting ability

Cons:

  • Little to no protection against most projectiles
  • Hull-breakable by chemical rounds
  • Tall and long
  • Very sluggish on soft terrain (mud, snow or sand)
  • Rearward turret placement, sometimes frontal hull is exposed while turret is still behind cover
  • Only -6 degrees of gun depression
  • Stock grind is difficult with vehicle having low manoeuvrability, thin armour and stock HEAT-FS before modifications are unlocked

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1