Difference between revisions of "Kirov"

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(Readded section description as comments)
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
  
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
 
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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 +
=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 
{{main|B-1-P (180 mm)}}
 
{{main|B-1-P (180 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
<!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
 
<!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
 
{{main|B-34 (100 mm)}}
 
{{main|B-34 (100 mm)}}
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
<!--An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.-->
 
<!--An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.-->
 
{{main|21-K (45 mm)|DShK (12.7 mm)}}
 
{{main|21-K (45 mm)|DShK (12.7 mm)}}
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Kirov is equipped with 2x triple torpedo launchers firing the 53-39 torpedo. The base setting for these is a range of 4,000 meters with a high speed of 51 knots. Using the torpedo mode upgrade, they can be adjusted to 10,000 meters range at a reduced speed of 34 knots. Due to the location of the launchers being low and behind raised structure, the ship is not able to launch torpedoes towards the front, and must turn to release weapons.
 
Kirov is equipped with 2x triple torpedo launchers firing the 53-39 torpedo. The base setting for these is a range of 4,000 meters with a high speed of 51 knots. Using the torpedo mode upgrade, they can be adjusted to 10,000 meters range at a reduced speed of 34 knots. Due to the location of the launchers being low and behind raised structure, the ship is not able to launch torpedoes towards the front, and must turn to release weapons.
  
==Usage in battles==
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 
 +
''If there is no additional armament, remove this section.''
 +
 
 +
== Usage in battles ==
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  

Revision as of 12:00, 29 December 2020

ussr_cruiser_kirov.png
GarageImage Kirov.jpg
Kirov
AB RB SB
5.7 5.7 5.7
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Kirov.jpg


The Pr.26, Kirov, 1941 is a rank IV Russian light cruiser with a battle rating of 5.7 (AB/RB/SB). It was first announced in Update 1.87 "Locked On".

General info

Survivability and armour

Armourfront / side / back
Citadel50 / 50 / 50 mm
Main fire tower50 / 50 / 50 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 436 t
Crew692 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB78 / 23 km/h
RB67 / 19 km/h

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB9 723 → 13 174 Sl icon.png
RB9 436 → 12 785 Sl icon.png
Total cost of modifications66 800 Rp icon.png
129 300 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training72 000 Sl icon.png
Experts250 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
430 / 600 / 100 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
210 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
195 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
220 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
210 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
195 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
195 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
220 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
220 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
210 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_b34_navy_dist_he_ammo_pack
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_ap_ammo_pack
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
210 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
195 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_b34_navy_radio_aa_ammo_pack
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_sap_ammo_pack
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
195 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
220 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_zs_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
220 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png

Armament

Primary armament

3 х Turret3 x 180 mm/57 B-1-P naval gun
Ammunition300 rounds
Vertical guidance-4° / 50°
Main article: B-1-P (180 mm)

Kirov has 9x 180 mm/57 (7.1") B-1-P Pattern 1932 naval cannons for her main armament, arranged in triple turrets mounted A-Bs-X. This gives Kirov a heavy punch, but her overall firepower is lacking compared to other cruisers at her BR. With a fire rate of 5 rounds/minute, she has the slowest reload among the BR 5.7 cruisers (not counting Furutaka's 20.3 cm guns).

Kirov uses the OF-32 HE shell as default, with the ability to unlock the B-32 AP shell, the BP-32 SAPBC shell as well as the ZS-32 HE-DF shell. A major advantage that Kirov has is the astounding 920 m/s muzzle velocity of all her shells, meaning that leading targets will not be as difficult. The SAPBC shell sacrifices some of the armor penetrative abilities of the AP shell, but it is loaded with a whopping 7 kg of A-IX-2 explosive filler which is nearly 11 kg of TNT equivalent.

Secondary armament

6 х Turret100 mm/56 B-34 universal naval cannon, pattern 1940
Ammunition300 rounds
Main article: B-34 (100 mm)

The Kirov has a secondary armament of 6x 100 mm/56 (3.9") B-34 Pattern 1940 cannons arranged evenly on either side of the after smoke funnel. This is a rather light secondary battery, but they are versatile due to their clear angles of fire and ammunition selection.

These guns have access to the ZS-56 HE-DF shell as default and the ZS-56R HE-VT shell is able to be researched.

Anti-aircraft armament

7 х Turret45 mm/46 21-K cannon
Ammunition500 rounds
3 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

For anti-aircraft armament, Kirov has 7x 45 mm/46 21-K cannons as well as 3x DShK machine guns. The 45 mm cannons are not very effective against aircraft as they only have a standard HE shell with no special fuze, requiring a direct hit on an aircraft to deal damage. They serve better as anti-torpedo boat guns due to their rapid-fire ability and centralized arrangement. The DShK machine guns will be mostly for harassment purposes and to catch unaware planes.

Torpedo armament

Main article: 53-39

Kirov is equipped with 2x triple torpedo launchers firing the 53-39 torpedo. The base setting for these is a range of 4,000 meters with a high speed of 51 knots. Using the torpedo mode upgrade, they can be adjusted to 10,000 meters range at a reduced speed of 34 knots. Due to the location of the launchers being low and behind raised structure, the ship is not able to launch torpedoes towards the front, and must turn to release weapons.

Additional armament

Setup 16 x 533 mm 53-39 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 180 mm B-32 Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 180 mm PB-32 100 mm ZS-56R HE-VT Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation 180 mm ZS-32 Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

Following the devastation of the Russian Civil War, the remaining industry available to the newly formed Soviet Union was everything but capable of designing large, new warships. Aware of this, the Soviet Union sought help from abroad, in order to be able to commit to the planned expansion of its navy.

In the end, help came from the Italian shipbuilders, which sold the blueprints for the Condottieri C light cruiser as well as the necessary machinery to the Soviets. Engineers further modified the design to suit Soviet needs, which included the fitting of new triple turrets, among other constructional changes. The project was approved in November 1934 as the Project 26.

Plans were made to construct a total of six Project 26 cruisers, which would be built in pairs and would receive various improvements over the respective previous pair. The Kirov, as the lead and prototype ship of the class, was laid down for construction in October 1935, after a minor delay.

The Kirov was launched in late 1936 and joined the Baltic Fleet in September 1938. After briefly taking part in the Winter War, Kirov quickly became trapped in the waters between Kronstadt and Leningrad by German minefields, following the invasion of the Soviet Union in 1941.

The warship would remain stationed in those waters for the better part of the war, providing gunfire support for the besieged defenders of Leningrad. Shortly after the end of WW2, Kirov was severely damaged by a German seamine. Following repairs, the ship was completely overhauled in the late 1940s and was later reclassified as a training ship in the early 1960s. In February 1974 however, Kirov was eventually sold for scrap, marking the end of its close to four decade long service.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Lend-Lease  USA
Omaha-class  Murmansk
Trophies  Italy
Condottieri-class  Kerch