Difference between revisions of "Ariete PSO"
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| + | {{Specs-Card|code=it_c1_ariete_pso}} | ||
{{About | {{About | ||
| about = Italian medium tank '''{{PAGENAME}}''' | | about = Italian medium tank '''{{PAGENAME}}''' | ||
| usage = other versions | | usage = other versions | ||
| link = Ariete (Family) | | link = Ariete (Family) | ||
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}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
| − | The | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
| − | + | {{Break}} | |
| − | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. | |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
| − | |||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
| − | The {{PAGENAME}}'s armour can withstand some | + | The {{PAGENAME}}'s armour can withstand some 105mm APFSDS shells, though the turret can resist some high ranking HEAT-FS shells as well. Though the composite side skirts does not provide much protection against kinetic shells, it does affect HEAT-FS shells in that even if one penetrates, the penetrating projectile does not travel as far into the tank and so reduces the overall damage to the tank (outside of direct hits to the ammunition racks). |
A common weak point on the {{PAGENAME}} from the front is the gun mantlet, as some shots may go through the armour and damage the gun breech and/or the crew. When dealing with a shell that can penetrate, the {{PAGENAME}}'s left side (right when facing directly at the Ariete) has three ammo racks lined up with each other, and so a frontal penetration at that side of the Ariete has a high chance of detonating these rack, or a shot at the Ariete's left side. | A common weak point on the {{PAGENAME}} from the front is the gun mantlet, as some shots may go through the armour and damage the gun breech and/or the crew. When dealing with a shell that can penetrate, the {{PAGENAME}}'s left side (right when facing directly at the Ariete) has three ammo racks lined up with each other, and so a frontal penetration at that side of the Ariete has a high chance of detonating these rack, or a shot at the Ariete's left side. | ||
Under normal circumstance however, the {{PAGENAME}}'s four crew members make it a relatively survivable tank to drive, as the common knock-out of the gunner and commander with a penetration through the turret will leave just two (loader and driver), allowing the {{PAGENAME}} to withdraw and continue fighting at the expense of a longer reload time. | Under normal circumstance however, the {{PAGENAME}}'s four crew members make it a relatively survivable tank to drive, as the common knock-out of the gunner and commander with a penetration through the turret will leave just two (loader and driver), allowing the {{PAGENAME}} to withdraw and continue fighting at the expense of a longer reload time. | ||
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=== Mobility === | === Mobility === | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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The top speed is similar to other tanks, but the acceleration is bad so take this into consideration with tactical mobility. While the Ariete can't turn well at low speeds, it does have a good neutral turning speed on the spot. | The top speed is similar to other tanks, but the acceleration is bad so take this into consideration with tactical mobility. While the Ariete can't turn well at low speeds, it does have a good neutral turning speed on the spot. | ||
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== Armaments == | == Armaments == | ||
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=== Main armament === | === Main armament === | ||
| − | |||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|OTO Breda 120/44 (120 mm)}} | {{main|OTO Breda 120/44 (120 mm)}} | ||
| − | The armament of the {{PAGENAME}} is one of the greatest in the game, with a large amount of penetration in every armour-piercing shell. Their performance lines up with other 120 mm guns in other tanks like the Leopard, and so it should be able to deal with the majority of the top-ranking vehicles with consideration of armour weak points and vulnerabilities. | + | The armament of the {{PAGENAME}} is one of the greatest in the game, with a large amount of penetration in every armour-piercing shell. Their performance lines-up with other 120 mm guns in other tanks like the Leopard, and so it should be able to deal with the majority of the top-ranking vehicles with consideration of armour weak points and vulnerabilities. |
| − | While the Ariete starts off like most other high BR vehicles with | + | While the Ariete starts off like most other high BR vehicles with HEAT-FS, that challenge is easily overcome once you get the 1st round which is DM33, a tier 1 modification which brings its firepower equivalent to the [[Leopard 2A5]] and [[Type 90]]. As for a tier 4 modification you get access to the CL3143 APFSDS which is the most powerful round in the game currently that will be able to dispatch your enemies with ease. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
| − | | rowspan="2" | 42 || rowspan="2" | - | + | | rowspan="2" | 42 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
| − | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
| + | ! colspan="8" | Penetration statistics | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
| + | |- | ||
| + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
| + | |- | ||
| + | | DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480 | ||
| + | |- | ||
| + | | DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440 | ||
| + | |- | ||
| + | | CL3143 || APFSDS || 625 || 622 || 613 || 601 || 588 || 575 | ||
| + | |- | ||
| + | |} | ||
| + | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
| + | ! colspan="10" | Shell details | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! rowspan="2" | Velocity<br>(m/s) | ||
| + | ! rowspan="2" | Projectile<br>Mass (kg) | ||
| + | ! rowspan="2" | Fuse delay<br>(m) | ||
| + | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
| + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
| + | ! colspan="3" | Ricochet | ||
| + | |- | ||
| + | ! 0% !! 50% !! 100% | ||
| + | |- | ||
| + | | DM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77° | ||
| + | |- | ||
| + | | DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81° | ||
| + | |- | ||
| + | | CL3143 || APFSDS || 1,705 || 5.6 || N/A || N/A || N/A || 78° || 80° || 81° | ||
| + | |- | ||
| + | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
| − | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> | |
| − | <!-- '''Last updated: | + | <!-- '''Last updated:''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
| + | ! 3rd<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
| − | | '''42''' || | + | | '''42''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || No |
|- | |- | ||
|} | |} | ||
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=== Machine guns === | === Machine guns === | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|Beretta MG42/59 (7.62 mm)}} | {{main|Beretta MG42/59 (7.62 mm)}} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
| − | | Coaxial || 4, | + | | Coaxial || 4,500 (200) || 1,200 || ±5° || N/A |
|- | |- | ||
| − | | | + | | Commander's cupola || 2,000 (200) || 1,200 || -8°/+60° || ±120° |
|- | |- | ||
| − | | | + | | Loader's cupola || 2,000 (200) || 1,200 || -8°/+60° || ±120° |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
| − | The | + | The Ariete won't win any races with its mobility but it has the firepower to back it up. The Ariete can sit back and use its powerful APFSDS to take care of enemies at range to make up for its rather lacklustre armour for a top BR vehicle. The Ariete you can also play it aggressive but be warned! The Ariete doesn't have any composite armour on the front of the hull, only spaced armour on the upper plate. When playing aggressive you need to rely on fast reflexes otherwise there is a good chance that the 1st hit from a enemy will cripple you or knock you out of battle. |
| + | |||
| + | === Modules === | ||
| + | {| class="wikitable" | ||
| + | ! Tier | ||
| + | ! colspan="2" | Mobility | ||
| + | ! Protection | ||
| + | ! colspan="3" | Firepower | ||
| + | |- | ||
| + | | I | ||
| + | | Tracks | ||
| + | | | ||
| + | | Parts | ||
| + | | Horizontal Drive | ||
| + | | DM33 | ||
| + | | | ||
| + | |- | ||
| + | | II | ||
| + | | Suspension | ||
| + | | Brake System | ||
| + | | FPE | ||
| + | | Adjustment of Fire | ||
| + | | LWS/LR | ||
| + | | Smoke grenade | ||
| + | |- | ||
| + | | III | ||
| + | | Filters | ||
| + | | | ||
| + | | Crew Replenishment | ||
| + | | Elevation Mechanism | ||
| + | | NVD | ||
| + | | | ||
| + | |- | ||
| + | | IV | ||
| + | | Transmission | ||
| + | | Engine | ||
| + | | PSO Tipo 2 | ||
| + | | Artillery Support | ||
| + | | CL3143 | ||
| + | | | ||
| + | |- | ||
| + | |} | ||
=== Pros and cons === | === Pros and cons === | ||
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* Powerful OTO Breda 120/44 cannon | * Powerful OTO Breda 120/44 cannon | ||
| − | * Turret armour gives crew good survivability | + | * Currently shares the second best APFSDS round with the regular [[Ariete]] |
| − | + | * Turret armour gives crew good survivability | |
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'''Cons:''' | '''Cons:''' | ||
| − | * Mobility is | + | * Mobility is not as good as other top tier tanks |
| − | * | + | * Weak lower glacis |
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== History == | == History == | ||
| − | + | The first prototype of ariete was completed in 1986 and was presented to the public in 1987 together with the [[Centauro (Family)|B1 centauro]], but the program was slowed down by the lack of found. The first prototype benefited greatly from the experience of the [[OF-40 (Family)|OF-40]], from witch took up the general lines and configuration. The first mass production of the Ariete was in 1995 but at the time is was alredy outdated cause of a power pack inferior to the Western competitors. | |
| − | |||
| − | + | Initially the Italian army had decided to purchase 700 Ariete. These 700 vehicles were to be produced in two batches, of which a first batch of 400 vehicles and then a second batch of 300 in which the so-called special versions (genius, bridge throwers, etc.) were included. The end of the Cold War brought about a reduction of the first lot to 200 vehicles and first of all caused the reduction of the second lot to 300 vehicles and then its definitive cancellation. The Aries of the second batch should have enjoyed several improvements both in terms of armor, sensors and power plant. | |
| − | + | - From [https://it.wikipedia.org/wiki/Ariete_(carro_armato) Wikipedia] | |
| − | + | The Ariete PSO is distinguishable from the other Ariete thanks to the Peace Support Operation (PSO) side armor package (used by the C1 Ariete during the operation Antica Babilonia in Iraq) . | |
| + | |||
| + | - From [[wikipedia:Ariete|Wikipedia]] | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
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{{Youtube-gallery|u5714dpuDDo|'''The Shooting Range #176''' - ''Metal Beasts'' section at 00:32 discusses the Ariete PSO.}} | {{Youtube-gallery|u5714dpuDDo|'''The Shooting Range #176''' - ''Metal Beasts'' section at 00:32 discusses the Ariete PSO.}} | ||
| Line 239: | Line 205: | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
| − | + | * [[Ariete (Family)]] | |
| − | |||
* [[Ariete (P)]] | * [[Ariete (P)]] | ||
* [[Ariete]] | * [[Ariete]] | ||
| − | |||
== External links == | == External links == | ||
| Line 249: | Line 213: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
| + | * ''encyclopedia page on the tank;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
| − | |||
{{Italy medium tanks}} | {{Italy medium tanks}} | ||
Revision as of 11:37, 15 December 2020
Contents
| This page is about the Italian medium tank Ariete PSO. For other versions, see Ariete (Family). |
Description
The C1 Ariete PSO is a rank Italian medium tank
with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
The Ariete PSO's armour can withstand some 105mm APFSDS shells, though the turret can resist some high ranking HEAT-FS shells as well. Though the composite side skirts does not provide much protection against kinetic shells, it does affect HEAT-FS shells in that even if one penetrates, the penetrating projectile does not travel as far into the tank and so reduces the overall damage to the tank (outside of direct hits to the ammunition racks).
A common weak point on the Ariete PSO from the front is the gun mantlet, as some shots may go through the armour and damage the gun breech and/or the crew. When dealing with a shell that can penetrate, the Ariete PSO's left side (right when facing directly at the Ariete) has three ammo racks lined up with each other, and so a frontal penetration at that side of the Ariete has a high chance of detonating these rack, or a shot at the Ariete's left side.
Under normal circumstance however, the Ariete PSO's four crew members make it a relatively survivable tank to drive, as the common knock-out of the gunner and commander with a penetration through the turret will leave just two (loader and driver), allowing the Ariete PSO to withdraw and continue fighting at the expense of a longer reload time.
Mobility
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
|---|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
| Arcade | -0.8 | 0.8 | 1,761 | -2201.25 | __.__ | |||
| Realistic | 1,150 | -1437.5 | __.__ | |||||
The top speed is similar to other tanks, but the acceleration is bad so take this into consideration with tactical mobility. While the Ariete can't turn well at low speeds, it does have a good neutral turning speed on the spot.
Armaments
Main armament
The armament of the Ariete PSO is one of the greatest in the game, with a large amount of penetration in every armour-piercing shell. Their performance lines-up with other 120 mm guns in other tanks like the Leopard, and so it should be able to deal with the majority of the top-ranking vehicles with consideration of armour weak points and vulnerabilities.
While the Ariete starts off like most other high BR vehicles with HEAT-FS, that challenge is easily overcome once you get the 1st round which is DM33, a tier 1 modification which brings its firepower equivalent to the Leopard 2A5 and Type 90. As for a tier 4 modification you get access to the CL3143 APFSDS which is the most powerful round in the game currently that will be able to dispatch your enemies with ease.
| 120 mm OTO Breda 120/44 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 42 | -10°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 7.80 | 6.90 | 6.36 | 6.00 |
| Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 | ||||||||
Ammunition
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
| DM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
| CL3143 | APFSDS | 625 | 622 | 613 | 601 | 588 | 575 |
| Shell details | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
| 0% | 50% | 100% | |||||||
| DM12A1 | HEATFS | 1,140 | 13.5 | 0.05 | 0.1 | 2,150 | 65° | 72° | 77° |
| DM33 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
| CL3143 | APFSDS | 1,705 | 5.6 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
|---|---|---|---|---|
| 42 | __ (+__) | __ (+__) | __ (+__) | No |
Machine guns
| 7.62 mm Beretta MG42/59 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 4,500 (200) | 1,200 | ±5° | N/A |
| Commander's cupola | 2,000 (200) | 1,200 | -8°/+60° | ±120° |
| Loader's cupola | 2,000 (200) | 1,200 | -8°/+60° | ±120° |
Usage in battles
The Ariete won't win any races with its mobility but it has the firepower to back it up. The Ariete can sit back and use its powerful APFSDS to take care of enemies at range to make up for its rather lacklustre armour for a top BR vehicle. The Ariete you can also play it aggressive but be warned! The Ariete doesn't have any composite armour on the front of the hull, only spaced armour on the upper plate. When playing aggressive you need to rely on fast reflexes otherwise there is a good chance that the 1st hit from a enemy will cripple you or knock you out of battle.
Modules
| Tier | Mobility | Protection | Firepower | |||
|---|---|---|---|---|---|---|
| I | Tracks | Parts | Horizontal Drive | DM33 | ||
| II | Suspension | Brake System | FPE | Adjustment of Fire | LWS/LR | Smoke grenade |
| III | Filters | Crew Replenishment | Elevation Mechanism | NVD | ||
| IV | Transmission | Engine | PSO Tipo 2 | Artillery Support | CL3143 | |
Pros and cons
Pros:
- Powerful OTO Breda 120/44 cannon
- Currently shares the second best APFSDS round with the regular Ariete
- Turret armour gives crew good survivability
Cons:
- Mobility is not as good as other top tier tanks
- Weak lower glacis
History
The first prototype of ariete was completed in 1986 and was presented to the public in 1987 together with the B1 centauro, but the program was slowed down by the lack of found. The first prototype benefited greatly from the experience of the OF-40, from witch took up the general lines and configuration. The first mass production of the Ariete was in 1995 but at the time is was alredy outdated cause of a power pack inferior to the Western competitors.
Initially the Italian army had decided to purchase 700 Ariete. These 700 vehicles were to be produced in two batches, of which a first batch of 400 vehicles and then a second batch of 300 in which the so-called special versions (genius, bridge throwers, etc.) were included. The end of the Cold War brought about a reduction of the first lot to 200 vehicles and first of all caused the reduction of the second lot to 300 vehicles and then its definitive cancellation. The Aries of the second batch should have enjoyed several improvements both in terms of armor, sensors and power plant.
- From Wikipedia
The Ariete PSO is distinguishable from the other Ariete thanks to the Peace Support Operation (PSO) side armor package (used by the C1 Ariete during the operation Antica Babilonia in Iraq) .
- From Wikipedia
Media
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
| Italy medium tanks | |
|---|---|
| Italy | |
| M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
| M14/41 | M14/41 · M14/41 (47/40) |
| M15/42 | M15/42 |
| M16/43 | Celere Sahariano |
| P26/40 | P40 · P40 "G.C. Leoncello" |
| OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
| Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
| Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
| Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
| Hungary | |
| Turán | Turan I · Turan II · Turan III |
| Germany | ◔Leopard 2A4 · Leopard 2A7HU |
| USSR | ◔T-72M1 |


