Difference between revisions of "Ki-67-I Ko"

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(Edits. Removed plagiarism from wikipedia:Mitsubishi_Ki-67)
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
  
The Ki-67 ko excels in many roles in which other Japanese bombers fail to live up to. This is one of the most formidable medium bombers out there, as it is fast, has great defensive capabilities, can mount a wide array of bombs and torpedoes, and has really good survivability. The Ki-67 ko has a wide variety of roles, but its main role is actually a frontline bomber, as it can destroy Pillboxes and other high value ground units. Its payload isn’t designed to target bases, so it is advisable to target individual ground targets. The Ki-67 ko differs from the previous model, the Ki-67 otsu, in rear of the aircraft. The Ki-67 ko has a single tail gun configuration, giving it lee defensive capabilities than the Ki-67 otsu.
+
The Ki-67 ko excels in many roles in which other Japanese bombers fail to live up to. This is one of the most formidable medium bombers out there, as it is fast, has great defensive capabilities, can mount a wide array of bombs and torpedoes, and has really good survivability. The Ki-67 ko has a wide variety of roles, but its main role is actually a frontline bomber, as it can destroy pillboxes and other high value ground units. Its payload isn't designed to target bases, so it is advisable to target individual ground targets. The Ki-67 ko differs from the previous model, the Ki-67 otsu, in rear of the aircraft. The Ki-67 ko has a single tail gun configuration, giving it slightly weaker defensive capabilities than the Ki-67 otsu.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The flight performance of this plane is extremely smooth. The Ki-67 can turn really well for a bomber. It has a high rip speed of around 650kph. It has excellent acceleration and speed as well, so it can outrun some pursuing fighters. The Ki-67 otsu performs identically to the Ki-67 Ko. It is also important to note that this aircraft is equipped with radial engines, which won’t overheat under the WEP setting.
+
The flight performance of this plane is extremely smooth. The Ki-67 can turn really well for a bomber. It has a high rip speed of around 650 km/h. It has excellent acceleration and speed as well, so it can outrun some pursuing fighters. The Ki-67 otsu performs identically to the Ki-67 Ko. It is also important to note that this aircraft is equipped with radial engines, which won't overheat under the WEP setting.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! rowspan="2" |Characteristics
 
 
! colspan="2" | Max Speed<br>(km/h at 5,150 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,150 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
!Stock
+
! Stock
| 483 || 466 || rowspan="2" | {{Specs|ceiling}} || 31.0 || 31.8 || 10 || 10 || 650
+
| 483 || 466 || rowspan="2" | {{Specs|ceiling}} || 31.0 || 31.8 || 10.0 || 10.0 || 650
 
|-
 
|-
!Upgraded
+
! Upgraded
 
| 528 || 502 || 29.0 || 30.0 || 16.0 || 12.5 || 650
 
| 528 || 502 || 29.0 || 30.0 || 16.0 || 12.5 || 650
 
|-
 
|-
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==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 450 || ~4 || ~1
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || 450 || 250 || ~4 || ~1
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 360 || < 360 || < 360 || > 313
 
| < 360 || < 360 || < 360 || > 313
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 70 mm Bulletproof glass - Armoured windscreen
 
* 70 mm Bulletproof glass - Armoured windscreen
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* Self sealing fuel tanks (in wings and mid fuselage)
 
* Self sealing fuel tanks (in wings and mid fuselage)
  
The Ki-67 is one of the most sturdy Japanese aircraft in War Thunder. It has self sealing fuel tanks. It can take lots of punishment from .50 caliber rounds. However, when facing aircraft with cannons, it will quickly fall prey to HE rounds unless you take immediate evasive action.
+
The Ki-67 is one of the most sturdy Japanese aircraft in War Thunder. It has self sealing fuel tanks. It can take lots of punishment from .50 calibre rounds. However, when facing aircraft with cannons, it will quickly fall prey to HE rounds unless you take immediate evasive action.
  
 
== Armaments ==
 
== Armaments ==
 
=== Suspended armament ===
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)|Army Type 92 GPHE (500 kg)|Type 91 Mod.3}}
+
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)|Army Type 92 GPHE (500 kg)|Type 91 Model 3 (850 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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* 8 x 100 kg Army Type 94 GPHE bombs (800 kg total)
 
* 8 x 100 kg Army Type 94 GPHE bombs (800 kg total)
 
* 3 x 250 kg Army Type 92 GPHE bombs (750 kg total)
 
* 3 x 250 kg Army Type 92 GPHE bombs (750 kg total)
* 1 x Type 91 Mod.3 torpedo
+
* 1 x 850 kg Type 91 Model 3 torpedo
 
* 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)
 
* 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|Ho-5 army (20 mm)|Ho-104 army (12.7 mm)}}
+
{{main|Ho-5 (20 mm)|Ho-104 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 20 mm Ho-5 army cannon, dorsal turret (500 rpg)
+
* 1 x 20 mm Ho-5 cannon, dorsal turret (500 rpg)
* 1 x 12.7 mm Ho-104 army machine gun, nose turret (550 rpg)
+
* 1 x 12.7 mm Ho-104 machine gun, nose turret (550 rpg)
* 1 x 12.7 mm Ho-104 army machine gun, 2 x beam turrets (500 rpg)
+
* 1 x 12.7 mm Ho-104 machine gun, 2 x beam turret (500 rpg)
* 1 x 12.7 mm Ho-104 army machine gun, tail turret (700 rpg)
+
* 1 x 12.7 mm Ho-104 machine gun, tail turret (700 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
===Arcade Battles===
 
===Arcade Battles===
The Ki-67 can be used in air arcade battles to an excellent extent. It can use its bombs to effectively destroy multiple ground units, playing an important role in ticket count.  
+
The Ki-67 can be used in Air Arcade battles to an excellent extent. It can use its bombs to effectively destroy multiple ground units, playing an important role in ticket count.
To start, take the eight one-hundred kilogram bombs and dive to the deck, stay away from the main group of fighters, as it is advisable to stay on the outside of the map to avoid fighter confrontation.  
+
To start, take the eight 100 kg bombs and dive to the deck, stay away from the main group of fighters, as it is advisable to stay on the outside of the map to avoid fighter confrontation.
Next, bomb any ground targets you see; tanks and pillboxes are killable only with direct hits, so use the maneuverability of this bomber to drop your bombs with precision. It isn't advised to drop bombs on bases, as your payload is not as big enough as that of Heavy bombers and will do very little damage.
+
Next, bomb any ground targets you see; tanks and pillboxes are killable only with direct hits, so use the manoeuvrability of this bomber to drop your bombs with precision. It isn't advised to drop bombs on bases, as your payload is not as big enough as that of Heavy bombers and will do very little damage.
  
 
===Realistic Battles===
 
===Realistic Battles===
The Ki-67-I does well in the ground attack role, but due to limited bombs, you’ll need to make frequent trips back to the base. The strategy here is to target pillboxes and medium tanks with the 250 kilogram bombs. Remember to set a three to two second fuse on those bombs!  
+
The Ki-67-I does well in the ground attack role, but due to limited bombs, you'll need to make frequent trips back to the base. The strategy here is to target pillboxes and medium tanks with the 250 kilogram bombs. Remember to set a three to two second fuse on those bombs!
To start, you’ll need to head in for an attack run as fast as possible. Dive towards the ground targets and line up with the pillboxes.  
+
To start, you'll need to head in for an attack run as fast as possible. Dive towards the ground targets and line up with the pillboxes.
After dropping your four bombs, immediately return to the base, as enemy fighters will be closing in on you. Staying low is critical, as other fighters that dive in on you can be dragged lower to allow for allied interception. However, on certain Pacific maps, you’ll need to take torpedoes. To effectively destroy the ships, you’ll need to chose a target. At the start of the battle, note if your allies have equipped torpedoes. If no allies are present, head for the destroyers. They take one torpedo to kill. If multiple allies with torpedoes are present, communicate with your team to target the carriers. They are the most rewarding target to kill.
+
After dropping your four bombs, immediately return to the base, as enemy fighters will be closing in on you. Staying low is critical, as other fighters that dive in on you can be dragged lower to allow for allied interception. However, on certain Pacific maps, you'll need to take torpedoes. To effectively destroy the ships, you'll need to chose a target. At the start of the battle, note if your allies have equipped torpedoes. If no allies are present, head for the destroyers. They take one torpedo to kill. If multiple allies with torpedoes are present, communicate with your team to target the carriers. They are the most rewarding target to kill.
  
 
;Enemies worth noting:
 
;Enemies worth noting:
  
* [[P-47 (Family)|P-47]] - The P-47 is one of the heavier single-engine fighters that can keep up with the Hiryu and most of your armament will do negatable damage to it. It will unleash eight fifty calls on your aircraft and make short work of you. To deal with this plane, turn. You can out-turn the P-47 and it will most likely disengage. If it keeps up with you, just make sure to manoever out of its sprays and try to hit it with your 20 mm in the tail.
+
* [[P-47 (Family)|P-47]] - The P-47 is one of the heavier single-engine fighters that can keep up with the Hiryu and most of your armament will do negligible damage to it. It will unleash eight .50 cals on your aircraft and make short work of you. To deal with this plane, turn. You can out-turn the P-47 and it will most likely disengage. If it keeps up with you, just make sure to manoeuvre out of its sprays and try to hit it with your 20 mm in the tail.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
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=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
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| Engine injection
 
| Engine injection
 
| Cover
 
| Cover
| New 30 mm cannons (turret)
+
| New 20 mm cannons (turret)
 
| 14 in (mod30)
 
| 14 in (mod30)
 
|-
 
|-
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*Regular Japanese torpedo as option
+
* Regular Japanese torpedo as option
**Torpedo has the highest drop speed in the game at 350 mph (580 km/h) and is one of the most feared torpedoes in Naval Battles
+
** Torpedo has the highest drop speed in the game at 350 mph (580 km/h) and is one of the most feared torpedoes in Naval Battles
* Good armor protection for pilot
+
* Good armour protection for pilot
* Decent Rate of turn time for bombers ({{Annotation|29 s|Arcade Battles}} | {{Annotation|30 s|Realistic Battles}})
+
* Decent rate of turn time for bombers ({{Annotation|29 s|Arcade Battles}} | {{Annotation|30 s|Realistic Battles}})
* Decent Rate of climb for bombers ({{Annotation|16 m/s|Arcade Battles}} | {{Annotation|12.5 m/s|Realistic Battles}})
+
* Decent rate of climb for bombers ({{Annotation|16 m/s|Arcade Battles}} | {{Annotation|12.5 m/s|Realistic Battles}})
  
 
'''Cons:'''
 
'''Cons:'''
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* Big target for naval battles
 
* Big target for naval battles
 
** Japanese Aerial torpedoes have the shortest range of all aerial torpedoes
 
** Japanese Aerial torpedoes have the shortest range of all aerial torpedoes
* Poor armor protection for back gunners
+
* Poor armour protection for back gunners
  
 
== History ==
 
== History ==
The Ki-67 was used for level bombing and torpedo bombing (it could carry one torpedo attached under the fuselage). The Ki-67 was initially used by the Japanese Army and Navy Air Services against the US 3rd Fleet during its strikes against Formosa and the Ryukyu Islands. It was later used at Okinawa, in Mainland China, French Indochina, Karafuto and against B-29 airfields in Saipan and Tinian. One special ground-strike version used in the Giretsu missions was a Ki-67 I with three remote-control 20 mm cannons angled at 30° for firing toward the ground, a 20 mm cannon in the tail, 13.2 mm (.51 in) Type 3 machine guns in the lateral and upper positions, and more fuel capacity. Even with more fuel, the Giretsu missions were one-way only because of the long range. In the last stages of World War II, special attack versions of the Ki-67 (the I KAI and Sakura-dan models) were used in kamikaze missions. (References include information from Lt. Sgt. Seiji Moriyama, a crew member in Fugaku Special Attack Unit, who witnessed Ki-67's being converted into To-Gō suicide planes with two 800 kg/1,760 lb bombs during Okinawa operations.)
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
By the end of World War II, 767 Ki-67s had been produced. Other sources relate that 698 Ki-67's were manufactured, excluded the KAI and Sakura-dan conversions.
 
  
 
== Media ==
 
== Media ==
<!--;Skins-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
 
;Videos
 
;Videos
 
{{Youtube-gallery|hNeWVbIfetU|'''Mitsubishi Type 4 heavy bomber "Hiryu"''' - Historical footage|}}
 
{{Youtube-gallery|hNeWVbIfetU|'''Mitsubishi Type 4 heavy bomber "Hiryu"''' - Historical footage|}}
 +
 
== See also ==
 
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
;Related Development
 
;Related Development
 
* [[Ki-67-I otsu]] - (Improved tail armament)
 
* [[Ki-67-I otsu]] - (Improved tail armament)
* [[Ki-109]] - (Day Fighter prototype)
+
* [[Ki-109]] - (Day Fighter prototype)
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 17:00, 19 November 2020

Ki-67-I Ko
ki_67_1_ko.png
Ki-67-I Ko
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese bomber Ki-67-I Ko. For the other version, see Ki-67-I otsu.

Description

GarageImage Ki-67-I Ko.jpg


The Ki-67-I Ko is a rank III Japanese bomber with a battle rating of 4.3 (AB/RB) and 4.7 (SB). It was introduced in Update 1.67 "Assault".

The Ki-67 ko excels in many roles in which other Japanese bombers fail to live up to. This is one of the most formidable medium bombers out there, as it is fast, has great defensive capabilities, can mount a wide array of bombs and torpedoes, and has really good survivability. The Ki-67 ko has a wide variety of roles, but its main role is actually a frontline bomber, as it can destroy pillboxes and other high value ground units. Its payload isn't designed to target bases, so it is advisable to target individual ground targets. The Ki-67 ko differs from the previous model, the Ki-67 otsu, in rear of the aircraft. The Ki-67 ko has a single tail gun configuration, giving it slightly weaker defensive capabilities than the Ki-67 otsu.

General info

Flight performance

The flight performance of this plane is extremely smooth. The Ki-67 can turn really well for a bomber. It has a high rip speed of around 650 km/h. It has excellent acceleration and speed as well, so it can outrun some pursuing fighters. The Ki-67 otsu performs identically to the Ki-67 Ko. It is also important to note that this aircraft is equipped with radial engines, which won't overheat under the WEP setting.

Characteristics Max Speed
(km/h at 5,150 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 483 466 9300 31.0 31.8 10.0 10.0 650
Upgraded 528 502 29.0 30.0 16.0 12.5 650

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
650 300 450 450 250 ~4 ~1
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 360 > 313
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,200 m 1,810 hp 1,973 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,800 m 1,610 hp 1,755 hp

Survivability and armour

  • 70 mm Bulletproof glass - Armoured windscreen
  • 12.7 mm steel plate in the nose - protecting pilots
  • 15.8 mm steel plate pilot seat
  • 15.8 mm steel plate in mid fuselage - protecting dorsal gunner
  • 7.9 mm steel plate in tail (belly only)
  • Self sealing fuel tanks (in wings and mid fuselage)

The Ki-67 is one of the most sturdy Japanese aircraft in War Thunder. It has self sealing fuel tanks. It can take lots of punishment from .50 calibre rounds. However, when facing aircraft with cannons, it will quickly fall prey to HE rounds unless you take immediate evasive action.

Armaments

Suspended armament

The Ki-67-I Ko can be outfitted with the following ordnance:

  • 15 x 50 kg Army Type 94 GPHE bombs (750 kg total)
  • 8 x 100 kg Army Type 94 GPHE bombs (800 kg total)
  • 3 x 250 kg Army Type 92 GPHE bombs (750 kg total)
  • 1 x 850 kg Type 91 Model 3 torpedo
  • 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)

Defensive armament

The Ki-67-I Ko is defended by:

  • 1 x 20 mm Ho-5 cannon, dorsal turret (500 rpg)
  • 1 x 12.7 mm Ho-104 machine gun, nose turret (550 rpg)
  • 1 x 12.7 mm Ho-104 machine gun, 2 x beam turret (500 rpg)
  • 1 x 12.7 mm Ho-104 machine gun, tail turret (700 rpg)

Usage in battles

Arcade Battles

The Ki-67 can be used in Air Arcade battles to an excellent extent. It can use its bombs to effectively destroy multiple ground units, playing an important role in ticket count. To start, take the eight 100 kg bombs and dive to the deck, stay away from the main group of fighters, as it is advisable to stay on the outside of the map to avoid fighter confrontation. Next, bomb any ground targets you see; tanks and pillboxes are killable only with direct hits, so use the manoeuvrability of this bomber to drop your bombs with precision. It isn't advised to drop bombs on bases, as your payload is not as big enough as that of Heavy bombers and will do very little damage.

Realistic Battles

The Ki-67-I does well in the ground attack role, but due to limited bombs, you'll need to make frequent trips back to the base. The strategy here is to target pillboxes and medium tanks with the 250 kilogram bombs. Remember to set a three to two second fuse on those bombs! To start, you'll need to head in for an attack run as fast as possible. Dive towards the ground targets and line up with the pillboxes. After dropping your four bombs, immediately return to the base, as enemy fighters will be closing in on you. Staying low is critical, as other fighters that dive in on you can be dragged lower to allow for allied interception. However, on certain Pacific maps, you'll need to take torpedoes. To effectively destroy the ships, you'll need to chose a target. At the start of the battle, note if your allies have equipped torpedoes. If no allies are present, head for the destroyers. They take one torpedo to kill. If multiple allies with torpedoes are present, communicate with your team to target the carriers. They are the most rewarding target to kill.

Enemies worth noting
  • P-47 - The P-47 is one of the heavier single-engine fighters that can keep up with the Hiryu and most of your armament will do negligible damage to it. It will unleash eight .50 cals on your aircraft and make short work of you. To deal with this plane, turn. You can out-turn the P-47 and it will most likely disengage. If it keeps up with you, just make sure to manoeuvre out of its sprays and try to hit it with your 20 mm in the tail.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

The Ki-67 is equipped with two powerful radial engines. They also come with a two-stage supercharger. The propeller pitch should be used at 90%-100% when on WEP. Lower the propeller pitch to 90% when at high speeds. The radiators can be kept at 10-20%, and the supercharger can be activated at 3.5 km (11k ft), and the mixture can be set to the following at each specific altitude:

  • Sea Level: 100%-110% Mixture
  • 3000 feet: 92% Mixture
  • 6000 feet: 84% Mixture
  • 1000 feet: 70% Mixture
  • 15000 feet: 60% Mixture

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 12 mm 10 in (mod24)
II Compressor Airframe New 12 mm MGs (turret) 17 3/4 in (mod45)
III Wings repair Engine Turret 20 mm 12 in (mod30)
IV Engine injection Cover New 20 mm cannons (turret) 14 in (mod30)

Pros and cons

Pros:

  • Regular Japanese torpedo as option
    • Torpedo has the highest drop speed in the game at 350 mph (580 km/h) and is one of the most feared torpedoes in Naval Battles
  • Good armour protection for pilot
  • Decent rate of turn time for bombers (29 s | 30 s)
  • Decent rate of climb for bombers (16 m/s | 12.5 m/s)

Cons:

  • Regular Japanese army bomber ordnance
    • Max weight of 800 kg (8 x 100 kg)
    • Heaviest bomb choice is a singular 500 kg
  • Big target for naval battles
    • Japanese Aerial torpedoes have the shortest range of all aerial torpedoes
  • Poor armour protection for back gunners

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Related Development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E