Difference between revisions of "Lanovski's P-47M-1-RE"

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It is important to mention the two schools of thought regarding the ammunition belts for .50 cals. The first one says that you should use ''Ground Targets'' belts because of the high amount of armour piercing rounds which do a lot of damage and can easily shred anything hit with them. However, the second school of thought states one should use ''Tracers'' belts because they have the highest chance of setting the enemy on fire which will typically leads to a fiery destruction of the enemy aircraft. But, there's one thing everyone agrees on: Don't use ''Default'' belts, upgrade away from them as soon as possible.
 
It is important to mention the two schools of thought regarding the ammunition belts for .50 cals. The first one says that you should use ''Ground Targets'' belts because of the high amount of armour piercing rounds which do a lot of damage and can easily shred anything hit with them. However, the second school of thought states one should use ''Tracers'' belts because they have the highest chance of setting the enemy on fire which will typically leads to a fiery destruction of the enemy aircraft. But, there's one thing everyone agrees on: Don't use ''Default'' belts, upgrade away from them as soon as possible.
 +
 +
'''Simulator'''
 +
 +
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.
 +
 +
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.
 +
 +
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.
  
 
===Manual Engine Control===
 
===Manual Engine Control===

Revision as of 06:24, 12 November 2020

Introducing Wiki 3.0
⋠P-47M-1-RE
p-47m-1-re_boxted.png
360://https://old-wiki.warthunder.com/images/1/1b/Cockpit_p-47m-1-re_boxted.jpg
⋠P-47M-1-RE
AB RB SB
4.7 5.7 5.7
This page is about the American fighter Lanovski's P-47M-1-RE. For other uses, see P-47 (Family).

Description

GarageImage Lanovski's P-47M-1-RE.jpg


The ⋠Lanovski's P-47M-1-RE Thunderbolt is a gift rank IV American fighter with a battle rating of 4.7 (AB) and 5.7 (RB/SB). This aircraft was introduced in Update 1.83 "Masters of the Sea" but has only been made available for purchase in-game (Ge icon.png) for specific mini-events like the 2018 "Centenary of Poland Regaining Independence" event or the 2020 "102 Year Anniversary of Poland Regaining Independence" event. The plane is painted after the camouflage scheme of Polish pilot Witold Łanowski in the US Army Air Force in the 61st Fighter Squadron.

The P-47M is a high-altitude interceptor that has impressive armament and ordinance that serves it well in both the fighter and Close Air Support role. In Air RB, it is currently unequalled in performance at a 5.7 battle rating, possessing ridiculous top speed, competitive climb rate, decent energy retention, great armament, and surprising manoeuvrability at speed.

As such, the P-47M is best played to its strengths as a Boom & Zoom and Boom & Run fighter in Air realistic battles. In the Ground realistic battles it is an excellent fighter bomber with a good rocket/bomb load-out and .50 cals which can deal with most turret roof armour.

The M variant was specifically set up to intercept Germany's buzz-bombs and the new jet/rocket powered fighters. The primary advantage of this new variant came through speed. The aircraft was powered by either a Pratt & Whitney R-2800-14W or R-2800-5 engine while using the CH-5 turbo-supercharger. The aircraft was able to produce 2,800 hp, giving it a higher top speed.

In War Thunder Air realistic battles, the P-47M sits at a battle rating of 5.7 while having the performance qualities of super-props. Top speeds above 5km exceed literally any opponent besides the Ta 152 H-1 (which is only capable of competing at around 9-10 km). Climb rate is great, at around an average of 23 m/s from 0-6000 m. WEP power is available for up to 12 minutes to maximize engine output.

Interestingly (besides the better engine), the P-47M gets a unique airbrake which makes it very easy to stick behind the tails of opponents in a high-speed dive.

General info

Flight performance

Characteristics Max Speed
(km/h at 9,144 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 726 711 12200 25.3 26.1 10.8 10.8 500
Upgraded 794 760 22.8 24.0 23.3 15.9

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 450 520 ~14 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 402 < 420 < 470 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
9,800 m 2,100 hp 2,793 hp

Survivability and armour

  • 9.5 mm Steel - Seat back and headrest armour plate
  • 38 mm Bulletproof glass - Windscreen

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The Lanovski's P-47M-1-RE is armed with:

  • 8 x 12.7 mm Browning M2 machine guns, wings-mounted (425 rpg = 3400 total)

Suspended armament

The Lanovski's P-47M-1-RE can be outfitted with the following ordinance:

  • 1 x 500 lb AN-M64A1 bomb (500 lb = total)
  • 2 x 1000 lb AN-M65A1 bombs (2,000 lb = total)
  • 1 x 500 lb AN-M64A1 bomb + 2 x 1000 lb AN-M65A1 bombs (2,500 lb = total)
  • 10 x 127 mm HVAR rockets
  • 10 x 127 mm HVAR rockets + 1 x 500 lb AN-M64A1 bombs (500 lb = total)
  • 10 x 127 mm HVAR rockets + 2 x 1000 lb AN-M65A1 bombs (2,000 lb = total)
  • 10 x 127 mm HVAR rockets + 1 x 500 lb AN-M64A1 bomb + 2 x 1000 lb AN-M65A1 bombs (2,500 lb = total)

Usage in battles

First of all, P-47 should always fly fast. No matter the altitude, it is recommended to fly at speeds higher than 520 kph (~320 mph). One of the few things P-47 is terrible at doing is dogfighting. Imagine a truck loaded with cement with wings strapped to the side. Congratulations, you just pictured a P-47 flying at low speeds. Now, with this out of the way you must remember one thing and one thing only, when and where possible, fly high, the higher the better. The higher in altitude the P-47 goes the better the engine performs compared to its potential adversaries. The best altitude for P-47M is around 9,000 meters (~30,000 ft), but it still can perform very good at lower altitudes ranging from 6,000 meters (~20,000 ft) to 8,000 meters (~26,000 ft). One drawback of the P-47M's engine is that it can easily overheat when using WEP for extended periods of time, however, most of the time just disabling WEP for few seconds will be enough to cool down the powerful Pratt & Whitney powerplant hidden under the hood.

Modes

Arcade: In AB much of what was mentioned above can be disregarded due to the adjusted flight model of arcade battles, instead just put your throttle to WEP, climb above your enemies and Boom & Zoom them. It is important to realize that while the P-47 can be the king of the hill, there are a few others which will buck for the spot too including Spitfires, Fw 190s and Bf 109s as they can climb as good as you and they often have cannons which in no time can dismantle a P-47 quickly in flight.

Air Realistic: In RB P-47M's pilot should not take any additional armaments such as bombs and rockets, they will only slow down the plane and make it an easy prey for Bf 109 K-4s, Ta 152s and Fw 190s. As soon as you take off from the airfield divert 30 degrees to left or right (depends on where the middle of the map is, just don't climb towards the middle), engage WEP and climb at ~17-18 degrees. The best speed for climbing is around ~267 kph (~165 mph). When you reach an altitude of about 5,500 meters (18,000 ft) start to gradually turn towards the middle of the map. Watch out for any enemy planes coming towards you, especially the Ta 152s and Bf 109 K-4s which are the biggest threats as they have similar performance output compared to the P-47M. At ~6,000 meters you will notice that climbing at 18 degrees makes your plane go slower and is necessary to adjust the angle of attack to 10-15 degrees. It is also a plausible option to stop climbing at this point since you will probably be above everyone. Next, it is recommended to fly level and gain some speed, but not more than 400 kph (~250 mph). In this situation, the P-47 will reign supreme over the skies, look around you, see if there are any enemy planes spotted and pick off the easiest targets, preferably slow-flying fighters which are flying straight. If you cannot see such targets go for other fighters, 109s and G.55s are your priority targets, as they can easily kill you if you are not careful.

Always perform powered dive and if you feel you're going too fast just extend the airbrakes long enough to reign in the aircraft's speed which is one of the biggest advantages of P-47M over the D-series and other comparable non-allied prop fighters. When you are over with the Boom portion of the flying do not climb outright, instead, speed away from the enemies (preferably towards your teammates) increasing distance between you and anyone tailing. When you gain ~3 km (~2 miles) of separation from enemy planes you can do the Zoom part of the tactic or keep running if you're feeling that the enemy planes could catch up to you. Climb at 10 degrees and gain enough altitude to ensure that you have an energy advantage above enemy planes. In most dire situations you can try to go for head-on (only if you have at least 2.5 km separation from the enemy) attack, but it's not recommended to do that as you will most likely damage your engine in the process. In the worst-case scenario, the fighter will catch fire and burn up. If you see an enemy fighter which is attempting to dive at you, try to force them to overshoot, call for help and fly towards your closest teammate. You can shrug off few hits to the fuselage but anything that touches your wings and elevators will most likely disable or destroy the aircraft's ability to fly well or at all. Flying with your friends also helps as you can quickly call them to assist you. If you're the only one left on your team you should climb, look out for enemy fighters and Boom & Zoom them, just keep in mind that P-47 is not the best plane to do 1 vs 2 in. Try to separate enemies and pick them off one by one.

The last thing you should do in P-47 is ground-pound in realistic battles. Taking bombs and rockets will make your plane even more sluggish than it already is and because of that you will have to fly near the ground, and that typically makes the P-47 easy pickings for other enemy fighters. Bombers are typically a difficult target to go after as they usually soak up quite a bit of ammunition before taking critical damage and you risk being set afire or sniped by the defensive gunners.

It is important to mention the two schools of thought regarding the ammunition belts for .50 cals. The first one says that you should use Ground Targets belts because of the high amount of armour piercing rounds which do a lot of damage and can easily shred anything hit with them. However, the second school of thought states one should use Tracers belts because they have the highest chance of setting the enemy on fire which will typically leads to a fiery destruction of the enemy aircraft. But, there's one thing everyone agrees on: Don't use Default belts, upgrade away from them as soon as possible.

Simulator

In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.

For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.

For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable Controllable Controllable Combined Not controllable Controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm
II Compressor Airframe FMBC mk.1
III Wings Repair Engine New 12 mm MGs FRC mk.2
IV G-Suit Engine Injection Cover FLBC mk.1
This is a premium vehicle: all modifications are unlocked on purchase
  • The Tracer belts are the most popular for Air combat, while several other ammunition belts are optional for uses such for ground attack.

Pros and cons

Pros:

  • Forgiving aircraft
  • Eight deadly .50 cal M2 Brownings
  • Good ground-attack ordinance selection
  • Unrivaled high altitude performance
  • Very good high-speed manoeuvrability
  • Good climb rate, on par with the Bf 109 G-2
  • Almost unrivalled top speed
  • Airbrakes
  • Radial engine is generally resistant to damage
  • Access to premium bonuses in Silver Lions and Research Points

Cons:

  • Payloads encourage a low-altitude attacker play style, playing into P-47M's disadvantages
  • Poor low-Speed manoeuvrability
  • Mediocre low altitude performance
  • Large size and wingspan makes it an easy target when the enemy has lead
  • Engine damage is very likely in head-ons

History

Four P-47D-27 Aircraft were pulled from the production line at the Farmingdale factory and were fitted with the Pratt & Whitney R-2800-57(C) engine. They were also equipped with a larger CH-5 turbo-supercharger allowing the aircraft to reach 2800hp at 32,000 feet. Air brakes were also added underneath the wings to aid in deceleration and recovery during dives. These four prototypes were re-designated YP-47M.

The engine installations were eventually added to the last 130 P-47D-30s from Farmingdale in Sept of 1944. They were all re-designated P-47M-1-RE. It is important to note that the under-wing racks were not fitted to this aircraft. It was intended to be strictly a fighter. They were delivered in Dec. of 1944. The dorsal fins were later added as a field modification.

The M-variant saw service with the 56th Fighter Group but problems with the new highly tuned R-2800 delayed their use until the last weeks of the war in Europe. At one point the aircraft was pulled from service and replaced with D variants until the aircraft performed reliably. The P-47M was never used against V-1 flying bombs, its original target.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30 · ␗F-47N-25-RE
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D