Difference between revisions of "AMX-10RC"

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(Added usage in battles and fixed some errors)
(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
The AMX-10RC should be always used as a support and sniper tank, never in the frontline. This are the main roles the AMX-10RC can be played as:
+
The AMX-10RC should be mainly be used as a support and sniper tank. Due to it's lack of amour protection, taking the point in the spear head of assault would result in being knocked out. These are the three main roles the AMX-10RC exceed at, they are listed below:
  
 
'''Sniper:'''
 
'''Sniper:'''
  
The AMX-10RC is one of the most capable sniping tank at its br. The access to APFSDS, thermal imagery, laser rangefinder and relativvely big zoom sights, make the AMX-10RC one of the best long range engagements tank exceed over other sniper vehicles such as the B1 Centauro and the Leopard. It should be noted that the 10RC has scouting ability, being able to spot tanks at distances so allies can take a shot without you exposing your position.
+
The AMX-10RC is one of the most capable sniping tank in the game, with it's 325 mm APFSDS round. The access to APFSDS, thermal imagery, laser rangefinder and relatively big zoom sights, make the AMX-10RC one of the best long range engagements tank exceed over other sniper vehicles such as the [[Centauro ROMOR]]  and the [[Leopard 1 (Family)]]. It should be noted that the 10RC has scouting ability, being able to spot tanks at distances so allies can take a shot without you exposing your position.
  
 
'''Scout:'''
 
'''Scout:'''
  
As previously stated, it has scouting capabilities which can mark enemies at all ranges for allies. When concealed and scouting, only open fire at an enemy when there is a risk of them being able of killing you. Let your team take the enemies you have scouted to maintain hidden.
+
It has scouting capabilities which can mark enemies at all ranges for allies. When concealed and scouting, only open fire at an enemy when there is a risk of them being able of killing you. Let your team take the enemies you have scouted to maintain hidden.
  
 
'''Flanking:'''
 
'''Flanking:'''
  
The high speed, acceleration and powerful gun of the 10RC makes it perfect for flanking when in urban and rural maps, capable of destroying tanks in one or two shots before they react to the threat. Always do "Hit N' Run" when flanking. Strike, cripple or kill, scout crippled tanks, leave. Use smoke if needed to cover your escape. Reverse will not be an issue as, since it is a wheeled vehicle, it has the same gears it uses to go forwards but backwards, making it capable of reaching ~40kph backwards if needed.  
+
The high speed, acceleration and powerful gun of the 10RC makes it perfect for flanking when in urban and rural maps, capable of destroying tanks in one or two shots before they react to the threat. Always do "Hit N' Run" when flanking. Strike, knockout & critically hit, emery tanks then leave. Use smoke if needed to cover your escape. Reverse will not be an issue as, since it is a wheeled vehicle, it has the same gears it uses to go forwards but backwards, making it capable of reaching ~40kph backwards. .  
  
 
'''''The little trick the AMX-10RC has:'''''
 
'''''The little trick the AMX-10RC has:'''''
 
[[File:10RC forward lean.png|thumb|AMX-10RC forward leaning increasing gun depression by 20°]]
 
[[File:10RC forward lean.png|thumb|AMX-10RC forward leaning increasing gun depression by 20°]]
Hydro-pneumatic suspension. This feature adds the 10RC a superb terrain adaptation, making it capable of firing from terrain elevation greater than 10° (the depression of the main gun). Leaning the vehicle forward adds almost 30° of depression, making it poke and fire from the most abnormal position a normal tank at its br would use. The 10RC has a 3 axis hydro-pneumatic suspesnion, meaning it can lean forward and backwards (x axis), left and right (y axis), rise or lower suspension (z axis). Decreasing ground clearance improves the vehicle's mobility (as center of mass is closer to the ground), improving acceleration, speed, neutral steering speed, moving steering and also reduces vehicle's profile.  
+
Hydro-pneumatic suspension, this feature adds the 10RC a superb terrain adaptation. Making it capable of firing from terrain elevation greater than 10° (the depression of the main gun). Leaning the vehicle forward adds almost 30° of depression, making it poke and fire from the most abnormal position a normal tank at its br would use. The 10RC has a 3 axis hydro-pneumatic suspension, meaning it can lean forward and backwards (x axis), left and right (y axis), rise or lower suspension (z axis). Decreasing ground clearance improves the vehicle's mobility (as center of mass is closer to the ground), improving acceleration, speed, neutral steering speed, moving steering and also reduces vehicle's profile.  
  
 
Y axis inclination can not be used to poke over corners, it can be used to "normalize" the 10RC inclination when the vehicle is sideways on a clif (see picture for reference).
 
Y axis inclination can not be used to poke over corners, it can be used to "normalize" the 10RC inclination when the vehicle is sideways on a clif (see picture for reference).
 
[[File:Y axis inclination.png|left|thumb|AMX-10RC Y axis inclination to the right]]
 
[[File:Y axis inclination.png|left|thumb|AMX-10RC Y axis inclination to the right]]
 
[[File:10RC on water.png|thumb|AMX-10RC in water. As you can see, it has a really small profile when in water]]
 
[[File:10RC on water.png|thumb|AMX-10RC in water. As you can see, it has a really small profile when in water]]
It's incredible agility and mobility makes the AMX-10RC capable of moving side to side of a map faster than most of the vehicles at its br. It should be noted that the 10RC thermal signature is relatively low compared to other vehicles at its br, making it more "invisible" for vehicle with thermal imagery like the B1 Centauro, Type 89, M2 Bradely, BMP-2, etc. It should be noted that the 10RC has amphibious capabilities but the lack of stabilizer makes firing on the water nearly impossible. Use this capability to reach places on the map where people do not tend to go/scout (island crossing the river in Kursk), hide from enemies (under Eastern Europe river bridges for example) or any map that this can be exploited, do not be afraid of water. It is slow in water (only reaches 7kph) but can be a inmensive capability if the commander is patient.
+
It's incredible agility and mobility makes the AMX-10RC capable of moving side to side of a map faster than most of the vehicles at its br. It should be noted that the 10RC thermal signature is relatively low compared to other vehicles at its br, making it more "invisible" for vehicle with thermal imagery like the B1 Centauro, Type 89, M2 Bradely, BMP-2, etc. It should be noted that the 10RC has amphibious capabilities but the lack of stabilizer makes firing on the water nearly impossible. Use this capability to reach places on the map where people do not tend to go/scout (island crossing the river in Kursk), hide from enemies (under Eastern Europe river bridges for example) or any map that this can be exploited, do not be afraid of water. It is slow in water (only reaches 7kph) but can be a immersive capability if the commander is patient.
  
 
=== Modules ===
 
=== Modules ===

Revision as of 15:27, 11 November 2020

fr_amx_10rc.png
AMX-10RC
AB RB SB
8.3 8.3 8.3
Class:
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AMX-10RC.jpg


The AMX-10RC is a rank VI French light tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The crew members are grouped very close together, meaning that APFSDS at this battle rating will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 94 94 16 398 534 24.88 33.38
Realistic 85 85 248 280 15.5 17.5

The AMX-10RC has decent mobility when not upgraded, faster than most tanks but not as fast as wheeled vehicles like the B1 Centauro. It is the only wheeled non wheel steering tank in game, it has a tank steering (on its own axis), making it able to have neutral steering compared to other wheeled vehicles which turn one or two pairs of wheels to turn, like the Centauro. It has a superb speed when on road (as it is a wheeled vehicle) but somewhat lacks speed when on off-road (as it is a wheeled vehicle). Using the hydro-pneumatic suspension can help on lowering the center of mass of the vehicle, increasing acceleration, neutral steering speed and normal steering speed (physics).

Armaments

Main armament

Main article: Modele F2 (105 mm)

The AMX-10RC has a 105 mm/47 F2 BK MECA gun, similar to the 105 mm guns found in the AMX-30's. The gun is a medium pressure gun, meaning it has a relatively high muzzle velocity. It has access to both HEATFS and APFSDS ammunition, one of the two vehicles at the battle rating with access to APFSDS and one of the two to have thermal sights, making the 10RC a competitive long range sniper. It also has access to a laser rangefinder.

105 mm Modele F2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -8°/+20° ±180° N/A 28.6 __._ __._ __._ __._ 9.75 __.__ __.__ 7.50
Realistic 17.9 21.0 __._ __._ 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F3 HEATFS 350 350 350 350 350 350
OE 105 F3 HE 25 25 25 25 25 25
OFL 105 F3 APFSDS 325 321 318 316 308 303
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F3 HEATFS 1,120 5.65 0.05 1 1,020 65° 72° 77°
OE 105 F3 HE 800 7.1 0.1 0.1 2,000 79° 80° 81°
OFL 105 F3 APFSDS 1,400 3.8 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
O-FUM-PH-105 F3 800 7.1 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
38 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (100) 900 -8°/+20° ±120°
Coaxial 2,000 (100) 900 N/A N/A

Usage in battles

The AMX-10RC should be mainly be used as a support and sniper tank. Due to it's lack of amour protection, taking the point in the spear head of assault would result in being knocked out. These are the three main roles the AMX-10RC exceed at, they are listed below:

Sniper:

The AMX-10RC is one of the most capable sniping tank in the game, with it's 325 mm APFSDS round. The access to APFSDS, thermal imagery, laser rangefinder and relatively big zoom sights, make the AMX-10RC one of the best long range engagements tank exceed over other sniper vehicles such as the Centauro ROMOR and the Leopard 1 (Family). It should be noted that the 10RC has scouting ability, being able to spot tanks at distances so allies can take a shot without you exposing your position.

Scout:

It has scouting capabilities which can mark enemies at all ranges for allies. When concealed and scouting, only open fire at an enemy when there is a risk of them being able of killing you. Let your team take the enemies you have scouted to maintain hidden.

Flanking:

The high speed, acceleration and powerful gun of the 10RC makes it perfect for flanking when in urban and rural maps, capable of destroying tanks in one or two shots before they react to the threat. Always do "Hit N' Run" when flanking. Strike, knockout & critically hit, emery tanks then leave. Use smoke if needed to cover your escape. Reverse will not be an issue as, since it is a wheeled vehicle, it has the same gears it uses to go forwards but backwards, making it capable of reaching ~40kph backwards. .

The little trick the AMX-10RC has:

AMX-10RC forward leaning increasing gun depression by 20°

Hydro-pneumatic suspension, this feature adds the 10RC a superb terrain adaptation. Making it capable of firing from terrain elevation greater than 10° (the depression of the main gun). Leaning the vehicle forward adds almost 30° of depression, making it poke and fire from the most abnormal position a normal tank at its br would use. The 10RC has a 3 axis hydro-pneumatic suspension, meaning it can lean forward and backwards (x axis), left and right (y axis), rise or lower suspension (z axis). Decreasing ground clearance improves the vehicle's mobility (as center of mass is closer to the ground), improving acceleration, speed, neutral steering speed, moving steering and also reduces vehicle's profile.

Y axis inclination can not be used to poke over corners, it can be used to "normalize" the 10RC inclination when the vehicle is sideways on a clif (see picture for reference).

AMX-10RC Y axis inclination to the right
AMX-10RC in water. As you can see, it has a really small profile when in water

It's incredible agility and mobility makes the AMX-10RC capable of moving side to side of a map faster than most of the vehicles at its br. It should be noted that the 10RC thermal signature is relatively low compared to other vehicles at its br, making it more "invisible" for vehicle with thermal imagery like the B1 Centauro, Type 89, M2 Bradely, BMP-2, etc. It should be noted that the 10RC has amphibious capabilities but the lack of stabilizer makes firing on the water nearly impossible. Use this capability to reach places on the map where people do not tend to go/scout (island crossing the river in Kursk), hide from enemies (under Eastern Europe river bridges for example) or any map that this can be exploited, do not be afraid of water. It is slow in water (only reaches 7kph) but can be a immersive capability if the commander is patient.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive O-FUM-PH-105 F3
II Suspension Brake System FPE Adjustment of Fire OFL 105 F3 Airstrike
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Improved optics

Pros and cons

Pros:

  • 105 mm gun is on par with the medium tanks of its rank
  • Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with the T95E1
  • Good top speed similar to one of a light tank, great for scouting the enemy team
  • Access to thermal optics at a lower battle rating than most nations, great for spotting concealed enemies
  • Immune to heavy machine guns to the front and beyond 100 meters to the sides
  • Access to the scouting ability, great for a support role
  • Hydropneumatic suspension, helps manage those ridgelines to expose as little of the vehicle as possible

Cons:

  • Thin armour much as with most armoured cars, very vulnerable to SPAAGs, aircraft, tanks with autocannons and high calibre shells, the latter can and will cause a hull break, instantly destroying the vehicle
  • Gun is not stabilized, it will take a long time for the gun to settle to make a sniper shot
  • Very vulnerable in a city or other close quarters maps, as well as when caught in the open while moving
  • Lack of any heavier machine gun than 7.62 mm; if using APFSDS primarily, that means it will often struggle when facing lightly armoured targets
  • Poor acceleration and offroad capabilities; it will very rarely if at all reach its top speed in realistic and simulator battles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart