Difference between revisions of "AML-90"

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(Ammo racks)
(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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AML-90 should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and fire power (tremendous for such a small vehicle). The AML-90 has primarily 3 uses:
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'''Scouting:'''
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As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to tiny cover really fast and without creating much suspicion, marking targets for friendlies to engage.
 +
 
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'''Flanking:'''
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Due to the high speed and really powerful gun, the AML-90 can be used to hit any enemy from the back. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can even be able to take a [[Maus]] and [[E-100]] if used properly (320mm of penetration at all ranges at 0°). Use smoke to cover your trail when you have been spotted.
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'''Sniping:'''
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 +
Despite the optics not having a huge zoom, it is enough to be able to detect, target and engage enemy vehicles at all ranges thanks to the HEAT-FS round. Be aware of your ammo as it can only carry 20, make all shots count. It also creates a relatively small smoke trail when firing compared to other cannons at the br (105mm, other 90mm, 122mm) thanks to the muzzle break. Bushes can be also used to make this vehicle invisible due to its low profile. A big bunch of branches can cover almost 70% of the front of the AML-90, making it a moving bush but deadly bush. It also creates a small engine sound that will be, most of the time, masked up by all tanks, giving you a stealth capability which can be expoited in urban combat.
  
 
=== Modules ===
 
=== Modules ===
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=light_tank&vehicle=fr_aml_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=light_tank&vehicle=fr_aml_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  

Revision as of 19:26, 6 November 2020

Introducing Wiki 3.0
fr_aml_90.png
AML-90
AB RB SB
7.0 7.7 7.7
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png

Description

GarageImage AML-90.jpg


The AML-90 is a rank V French light tank with a battle rating of 7.0 (AB) and 7.7 (RB/SB). It was introduced in Update 1.95 "Northern Wind".

General info

Survivability and armour

The tank is not very armored, with only 10 mm of armor for the hull, for the turret the armor varies according to the inclination but is between 14 mm and 28 mm. With such paper thin armor, there is a good chance of suffering a hull break and instantly knocking out the tank in one shot.  The driver is centered at the hull and the commander, who is also the tank's loader, is located to the right of the turret and the gunner to the left.  The engine is at the rear and the ammunition is located in the rear of the turret and in the center / rear of the hull.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 101 20 5.5 139 172 25.27 31.27
Realistic 91 18 80 90 14.55 16.36

Armaments

Main armament

Main article: DEFA F1 (90 mm)
90 mm DEFA F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -8°/+15° ±180° N/A 23.8 __.__ __.__ __.__ __.__ 8.7 _.__ _.__ _.__
Realistic 14.9 __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 N/A 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0.1 0.5 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the AML-90
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 16 (+4) 11 (+9) (+13) (+19) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 2,150 (150) 1,350 N/A N/A
Pintle 800 (150) 1,350 -10°/+40° ±120°

Usage in battles

AML-90 should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and fire power (tremendous for such a small vehicle). The AML-90 has primarily 3 uses:

Scouting:

As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to tiny cover really fast and without creating much suspicion, marking targets for friendlies to engage.

Flanking:

Due to the high speed and really powerful gun, the AML-90 can be used to hit any enemy from the back. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can even be able to take a Maus and E-100 if used properly (320mm of penetration at all ranges at 0°). Use smoke to cover your trail when you have been spotted.

Sniping:

Despite the optics not having a huge zoom, it is enough to be able to detect, target and engage enemy vehicles at all ranges thanks to the HEAT-FS round. Be aware of your ammo as it can only carry 20, make all shots count. It also creates a relatively small smoke trail when firing compared to other cannons at the br (105mm, other 90mm, 122mm) thanks to the muzzle break. Bushes can be also used to make this vehicle invisible due to its low profile. A big bunch of branches can cover almost 70% of the front of the AML-90, making it a moving bush but deadly bush. It also creates a small engine sound that will be, most of the time, masked up by all tanks, giving you a stealth capability which can be expoited in urban combat.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism OFUM PH90-F2 Smoke grenade
IV Transmission Engine Artillery Support Improved optics

Pros and cons

Pros:

  • Very small size makes it easy to get around and avoid shots.
  • 320 mm penetrating HEAT-FS ammo should be able to take care of any expected enemies
  • Has access to smoke grenades and smoke shells that will allow it to move around unseen
  • Has a roof mounted 7.5 mm that can be good to shoot planes and open top vehicles
  • Armor is thin enough to not fuze some high caliber APHE, most notably from Soviet cannons

Cons:

  • Has hullbreak
  • Only has 3 crew, a single shot will most likely knock it out
  • Only 10-12mm frontal armour, can get penned by .50 cals and other small calibre weapons
  • Very low ammo count of 20 shells
  • Terrible brakes, you will take 20 meters to stop
  • Wheeled vehicle mobility, it's not easy to climb hills
  • Taking smoke shells means having to take less HEAT-FS on the already small ammo storage

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart