Difference between revisions of "Swordfish Mk II"

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(Pros and cons)
(Included wing rip speed, as well as information on flight characteristics and combat usage. Major changes to listings in pros and cons.)
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{{Specs-Card|code=swordfish_mk2}}
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noticeably{{Specs-Card|code=swordfish_mk2}}
 
{{About
 
{{About
 
| about = gift British bomber '''{{PAGENAME}}'''
 
| about = gift British bomber '''{{PAGENAME}}'''
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=== Flight performance ===
 
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 +
While the Swordfish Mk II boasts a good stall speed, performing sharp turns will bleed your speed at an alarming rate. '''Under no circumstances should you attempt a steeply banked turn near the ground as you will lose a lot of altitude in the process.''' Instead, perform a shallow banked turn with the assistance of the rudder.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~6 || ~4
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| 386{{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~6 || ~4
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
This aircraft will ultimately be outperformed by any aircraft it faces, so its key strength is the payload. Most noticeably, the RP-3 rockets which can be fired independently of each other is sufficient to attack light pillboxes and light to medium tanks, even at higher tiers!
 +
 +
In air RB, try to avoid getting into air combat as your weaponry is insufficient. When it comes to defending yourself, you really don't have much of a choice. Your machine guns are inadequate and most players would shrug off your spray. The recommendation is to always have a teammate fighter keeping an eye on you as you do your duties
 +
 +
In Ground RB, spawn only if you think that the enemy does not have anti-aircraft vehicles in battle since your slow speed makes it predictable for the enemy to shoot you down!
 +
 +
In Naval battles, you should only engage naval targets when you think the target is distracted (example, attacking an allied ship).
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
  
* Can carry up to 1500lb of bombs
+
* Allows the use of WEP, unlike the Mark I, as well as a larger oil cooler,.
* Can bring a single torpedo which is enough for the rank.
+
* Very versatile with multiple payload options.
* Has an effective turret
+
* Excellent stall speed of 96 KPH.
* Very good turn time, can win a short-time turn fight.
+
* Surprisingly good turning radius for a bomber.
 +
* Rockets can be fired off independently, starting on the left wing.
  
 
*
 
*
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'''Cons:'''
 
'''Cons:'''
  
* Low acceleration and overall top speed
+
* Engine has less horsepower than the Mark I - Very slow without WEP!
* Handling and maneuverability is not really good
+
* Poorer climb rate than the Mark I
* Turn fighting will bleed all the speed and a long-time dog-fight is a sure lose.
+
* Clumsier/bulkier than the Mark I.
 +
* Sharp turns bleeds speed at an alarming rate.
 +
* Inadequate defence weaponry.
 +
* Large fuel minimum (>40 minutes).
  
 
*
 
*

Revision as of 19:22, 15 May 2020

Introducing Wiki 3.0

noticeably

Swordfish Mk II
swordfish_mk2.png
This page is about the gift British bomber Swordfish Mk II. For the regular version, see Swordfish Mk I.

Description

The Swordfish Mk II is a premium gift rank I British bomber with a battle rating of 1.0 (AB/RB/SB). It was introduced during Update 1.97 "Viking Fury" as a reward for the Victory Day event.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

While the Swordfish Mk II boasts a good stall speed, performing sharp turns will bleed your speed at an alarming rate. Under no circumstances should you attempt a steeply banked turn near the ground as you will lose a lot of altitude in the process. Instead, perform a shallow banked turn with the assistance of the rudder.

Characteristics Max Speed
(km/h at 1,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 247 240 5200 16.1 17.6 1.2 1.2 190
Upgraded 285 265 14.0 15.0 7.3 3.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
386390 400 N/A N/A 400 ~6 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 200 < 220 < 260 > 310

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: Vickers E (7.7 mm)

The Swordfish Mk II is armed with:

  • 1 x 7.7 mm Vickers E machine gun, nose-mounted (600 rpg)

Suspended armament

The Swordfish Mk II can be outfitted with the following ordnance:

  • 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)
  • 6 x 250 lb G.P. Mk.IV bombs (1,500 lb total)
  • 2 x 500 lb G.P. Mk.IV bombs + 2 x 250 lb G.P. Mk.IV bombs (1,500 lb total)
  • 1 x 450 mm 18 inch Mark XII torpedo
  • 8 x AP Mk I rockets
  • 8 x RP-3 rockets

Defensive armament

Main article: Vickers K (7.7 mm)

The Swordfish Mk II is defended by:

  • 1 x 7.7 mm Vickers K machine gun, dorsal turret (600 rpg)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

This aircraft will ultimately be outperformed by any aircraft it faces, so its key strength is the payload. Most noticeably, the RP-3 rockets which can be fired independently of each other is sufficient to attack light pillboxes and light to medium tanks, even at higher tiers!

In air RB, try to avoid getting into air combat as your weaponry is insufficient. When it comes to defending yourself, you really don't have much of a choice. Your machine guns are inadequate and most players would shrug off your spray. The recommendation is to always have a teammate fighter keeping an eye on you as you do your duties

In Ground RB, spawn only if you think that the enemy does not have anti-aircraft vehicles in battle since your slow speed makes it predictable for the enemy to shoot you down!

In Naval battles, you should only engage naval targets when you think the target is distracted (example, attacking an allied ship).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm UC Mk.1
II Compressor Airframe New 7 mm MGs UC Mk.2
III Wings repair Engine Turret 7 mm FTC mk.II
IV Engine injection Cover New 7 mm MGs (turret) HRC mk.8

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Allows the use of WEP, unlike the Mark I, as well as a larger oil cooler,.
  • Very versatile with multiple payload options.
  • Excellent stall speed of 96 KPH.
  • Surprisingly good turning radius for a bomber.
  • Rockets can be fired off independently, starting on the left wing.

Cons:

  • Engine has less horsepower than the Mark I - Very slow without WEP!
  • Poorer climb rate than the Mark I
  • Clumsier/bulkier than the Mark I.
  • Sharp turns bleeds speed at an alarming rate.
  • Inadequate defence weaponry.
  • Large fuel minimum (>40 minutes).

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2

Britain premium aircraft
Fighters  Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520
  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA
  Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Prendergast's Spitfire FR Mk XIVe
  Typhoon Mk Ib · MB.5
Twin-engine fighters  Hornet Mk.I · Whirlwind P.9
Jet fighters  Attacker FB.2 · Hunter FGA.9 · Lightning F.53 · Meteor F Mk.8 Reaper · Sea Vixen F.A.W. Mk.2 · F-4J(UK) Phantom II · ▄MiG-21 Bison
Strike aircraft  ▄Wirraway · Beaufighter Mk I (40-mm) · Wyvern S4
  Harrier GR.1 · Strikemaster Mk.88
Bombers  ▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II