Difference between revisions of "Fw 190 A-4"

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== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The A-4 is a punishing Boom & Zoom fighter. The armament is fantastic, climb rate top par (rivaled by the [[Bf 109 F-4|Bf 109 F-4]]), and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the '''Fw 190'''.
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The A-4 is a punishing Boom & Zoom fighter. The armament is fantastic, climb rate top par (rivalled by the [[Bf 109 F-4|Bf 109 F-4]]), and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.
  
This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favor, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.
+
This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.
  
The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. You're firepower is only rivaled by the Aircobras and the twin-engine heavy fighters.
+
The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Aircobras and the twin-engine heavy fighters.
  
The '''Fw 190A-4''', as all the planes in this line, are some of the best Boom & Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1|Fw 190 A-1]], it is one of the more maneuverable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. '''Do not ever engage this aircraft in a turn fight''' as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).
+
The Fw 190 A-4, as all the planes in this line, are some of the best Boom & Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1|Fw 190 A-1]], it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. '''Do not ever engage this aircraft in a turn fight''' as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).
  
 
In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.
 
In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.
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A '''Tailing Boom & Zoom''' is when the pilot sweeps in behind a target and follows (or "tails") him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.   
 
A '''Tailing Boom & Zoom''' is when the pilot sweeps in behind a target and follows (or "tails") him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.   
 
   
 
   
If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse... remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn, keeping their plane just out of your sights to entice you to keep following them for just another second more... Once they've drained your speed you will be a slow, easy target.  
+
If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target.  
 
   
 
   
 
'''Burst Boom & Zoom''' is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's "zone". The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.  
 
'''Burst Boom & Zoom''' is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's "zone". The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.  
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<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighter's]] [[P-51D-5|Mustang's]], [[Yak-9U|Yakovlev's]], [[B-17E/L|B-17's]] and the [[Wellington_Mk_Ic/L|Wellington's]] These planes should not be underestimated, they can all fight this aircraft extremely well.
 
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighter's]] [[P-51D-5|Mustang's]], [[Yak-9U|Yakovlev's]], [[B-17E/L|B-17's]] and the [[Wellington_Mk_Ic/L|Wellington's]] These planes should not be underestimated, they can all fight this aircraft extremely well.
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===Manual Engine Control===
 
===Manual Engine Control===
 
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Revision as of 18:39, 2 April 2020

Introducing Wiki 3.0
fw-190a-4.png
Fw 190 A-4
AB RB SB
4.3 4.0 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
This page is about the German fighter Fw 190 A-4. For other versions, see Fw 190 (Family).

Description

GarageImage Fw 190 A-4.jpg


The Fw 190 A-4 is a rank III German fighter with a battle rating of 4.3 (AB) and 4.0 (RB/SB). It was introduced in Update 1.43.

"Würger" is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as slayer, choker, or strangler. In that regard fits the English designation well too: "Butcher-bird"

Fw 190s are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the Fw 190 F-8.

The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151's they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell costing 110 silver lions per "per reload". The Mg FF/M's have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell which cost 40 Sliver Lions "per reload."

The best ammunition available for use with machine guns is Universal. Universal utilizes armor-piercing tracer rounds, armor-piercing rounds, adjustment incendiary rounds, and armor-piercing incendiary rounds. Reloading only costs 9 silver lions "per reload".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,800 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
619 602 12,000 23.4 23.9 8.6 10.6 420
Upgraded
Max Speed
(km/h at 5,800 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 12,000  ??.?  ??.?  ?.?  ?.? 420

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
860 450 N/A ~20 ~20
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 420 < 510 < 510 > 280
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,500 m 1,520 hp 1,727 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,300 m 1,420 hp 1,613 hp

Survivability and armour

  • 3 mm Steel - Fore engine cowling
  • 5 mm Steel - Secondary engine cowling
  • 6 mm Steel - Lower engine plate
  • 8 mm Steel - Lower cockpit/fuel tank plate
  • 5 mm Steel - Rear fuel tank plate
  • 6 mm Steel - Pilot seat back (first plate)
  • 8 mm Steel - Pilot seat back (second plate)
  • 12 mm Steel - Headrest
  • 57 mm Bulletproof glass

Armaments

Offensive armament

The Fw 190 A-4 is armed with:

  • 2 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)
  • 2 x 20 mm MG FF/M cannon, wing-mounted (90 rpg = 180 total)
  • 2 x 7.92 mm MG 17 machine gun, nose-mounted (900 rpg = 1,800 total)

Ammo Belts

Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.

7.92mm MG 17
  • Air Targets: Universal (AP-T/AP/AI/AP-I)
  • Ground Targets: Tracer (AP-T)
20mm MG151/20
  • Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
  • Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
20 mm MGFF/M
  • Air target

Usage in the battles

The A-4 is a punishing Boom & Zoom fighter. The armament is fantastic, climb rate top par (rivalled by the Bf 109 F-4), and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.

This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.

The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Aircobras and the twin-engine heavy fighters.

The Fw 190 A-4, as all the planes in this line, are some of the best Boom & Zoomers in the game and should be flown exclusively in this style. But like the Fw 190 A-1, it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. Do not ever engage this aircraft in a turn fight as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).

In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.

The best tactic for this plane is Boom and Zoom tactics, although careful energy-fighting works well too at higher speeds. There are generally two types of Boom & Zoom strategies: Tailing Boom & Zoom or Burst Boom & Zoom:

A Tailing Boom & Zoom is when the pilot sweeps in behind a target and follows (or "tails") him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.

If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target.

Burst Boom & Zoom is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's "zone". The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.

Specific enemies worth noting

Some planes, you might see which are very deadly opponents are the: Spitfires, Typhoons, Beaufighter's Mustang's, Yakovlev's, B-17's and the Wellington's These planes should not be underestimated, they can all fight this aircraft extremely well.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wing Repair, Engine Offensive 20 mm, Offensive 20 mm
IV Engine Injection Cover New 20 mm Cannons, New 20 mm Cannons

Pros and cons

Pros:

  • Excellent firepower
  • Excellent roll rate
  • Great energy retention
  • Great dive performance
  • Good climb rate
  • Good top speed
  • Good supply of cannon ammo
  • Good bomber hunter
  • Engine almost never overheats even on WEP
  • Simulator battle: Good instantaneous turn

Cons:

  • Looses power above 5,000 m (16,400 ft) steadily
  • Stalls quickly in simulator battle
  • Very bad turn rate, as a trade-off for the high dive speed

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Focke-Wulf Aircraft Corporation (Focke-Wulf Flugzeugbau Aktiengesellschaft)
Fighters  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U12 · Fw 190 A-5/U14 · Fw 190 A-8
  Fw 190 C
  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
  Fw 190 F-8
  Ta 152 C-3* · Ta 152 H-1* · Ta 154 A-1*
Bombers  Fw 189 A-1 · Fw 200 C-1
Export  ▅Fw 190 A-5
Captured  ▃Fw 190 A-8 · ▂Fw 190 D-9
  * In 1944, the Germany Air Ministry changed new fighter aircraft designation to that of the chief designer. Kurt Tank was the chief designer at Focke-Wulf and later aircraft he designed were given the prefix of Ta.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2