Difference between revisions of "F2H-2"

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(was outdated, current air targets belts have 3/4 high explosives, making the upgrade useful)
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{{Specs-Card
 
{{Specs-Card
 
|code=f2h-2
 
|code=f2h-2
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|cockpit=380015/1304867
|cockpit=cockpit_f2h-2.jpg
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The Banshee first started life as the XFD-1 Phantom (not to be confused with the [[F-4 Phantom II (Family)|F-4 Phantom II]]) in the very late stages of World War 2. It was intended to be used during the planned invasion of Japan in 1946. A decent number of Phantoms were built, but they were quickly out of service when the far improved XF2D-1 Banshee was designed. It was more powerful and had more range thanks to its better engines and larger airframe. The F2H-2 Banshee was the second production variant of the Banshee. It had provisions for more fuel tanks and better engines than the F2H-1. The Westinghouse J34-WE-34 engine provided an 8% increase in thrust and allowed for more pylons to be added to the airframe. This would also be the most produced variant, with over 300 being built.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]]. The F2H-2 Banshee is a fantastic jet-fighter with great overall speed and good maneuverability. It is most recognized for its ability to remain stable even past its speed limit break (933 kph) and also for its fantastic high-altitude performance.
  
The '''{{Specs|name}}''' was introduced in [[Update 1.45 "Steel Generals"]]. The F2H-2 Banshee is a fantastic jet fighter with great overall speed and good manoeuvrability. The Banshee is a very stable platform at high speeds. With a structural speed limit of just under 1,000 km/h (621 mph), the Banshee can easily out-dive many early jet fighters. Furthermore, the Banshee comes armed with four chin-mounted 20 mm cannons, which are devastating to enemy aircraft with the air target belt. Overall, this jet is one of the best early US jets; its BR coupled with its very good performance make it a very pleasant aircraft to fly and grind the whole US air tree.
+
The Banshee is a very stable platform at HIGH speeds. Warning appears at 940 kph; but it can reach over a 1,000 kph and still not rip apart, if flown carefully and kept it in a straight line.
  
 +
Two engines for redundancy. If one is taken out, the machine can still return to base safely. A good advantage to have, due the fragility of jet engines when struck.
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
{{Specs-Avia-Flight}}
 
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
The F2H-2 Banshee is a carrier-based jet fighter aircraft. The plane is powered by the Westinghouse J34-WE-34 engine, the same that can be found in the F3D-1, although it is over 90 km/h faster than the former in level flight at sea level, it can reach 933 km/h. The Banshee is significantly faster than the F-80C and slower than jets from other nations, the Yak-30, M.D.452, J29 or export versions of the F-84G, also the structural speed which is 994 km/h is lower than their maximum level speed, so it can struggle with catching up to them.
+
{| class="wikitable" style="text-align:center"
Its level acceleration is decent, it varies a lot on the fuel amount since the plane carries a lot of it and when there is 30 minutes or less left it is very comparable to jets at similar battle rating, but any F-86 or MiG-15 version will easily outperform it. When it comes to climbing it can start struggling against any other planes, when the plane is fully loaded it is only 27 m/s and increases to ~37 m/s when there is only 20 minutes (30%) of fuel left.
+
|-
The F2H can fly for around 30 minutes at 100% of power, then it can start to overheat. There is no time limit for flying at 94%.
+
! colspan="8" | Characteristics
 
+
|-
The manoeuvrability is also decent: at low and medium speed it can give a hard time to jets with swept wings and some other like the F-84G, performing a full horizontal circle will take 25 seconds at 1000 m with full fuel tanks and around 20 seconds with 20 minutes of fuel. The flaps also can decrease the turn time by 20% but their drawback is their quite low speed limit. The plane will suffer from high speed compressibility near 1000 km/h IAS. Since it is a carrier-based jet, its stall speed is low: it varies from 185 to 205 km/h IAS, depending on the weight.
+
! colspan="8" | ''Stock''
The positive and negative G limit for wings are very low, the plane can suffer from wing failure after reaching close to 9G with full loadout. When rolling, it can reach up to 100 degrees per second at 600 km/h IAS and it is mediocre below 300 km/h IAS, 50 degrees per second and lower. The Banshee has also access to airbrakes which can help during landing or in combat situations to slow down the plane.
+
|-
 
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
! rowspan="2" | Max altitude<br>(metres)
+
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Stock
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| 910 || 884 || 14,965 || 26.8 || 27.8 || 21.6 || 20.2 || 670
| 910 || 884 || rowspan="2" | {{Specs|ceiling}} || 26.8 || 27.8 || 21.6 || 20.2 || rowspan="2" | 670
 
 
|-
 
|-
! Upgraded
+
! colspan="8" | ''Upgraded''
| 947 || 933 || 25.8 || 26.0 || 33.9 || 27.4
+
|-
 +
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 +
! rowspan="2" | Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 947 || 933 || 14,965 || 25.8 || 26.0 || 33.9 || 27.4 || 670
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
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====Details====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || ✓ || X     <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
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{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
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! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
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! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
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! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || {{Annotation|325|Automatic flap retraction beyond this speed}} || {{Annotation|325|Automatic flap retraction beyond this speed}} || {{Annotation|325|Automatic flap retraction beyond this speed}} || ~8 || ~3
+
| 994 || 342 || 525 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
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! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < 620 || < 650 || < 700 || N/A
+
| < 620 || < 650 || < 700 || > 550
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="3" | Compressor (RB/SB)
! colspan="6" | Aircraft mass
 
 
|-
 
|-
! colspan="2" | Engine name || Number
+
! colspan="3" | Setting 1
! colspan="3" | Empty mass || colspan="3" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Westinghouse J34-WE-34 ||  2
+
! Optimal altitude
| colspan="3" | 5,620 kg || colspan="3" |  335 kg/m<sup>2</sup>
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="3" | Engine characteristics
+
| 0 m || 1470 kgf || No WEP
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
<!--! colspan="3" | Setting 2
! 20m fuel || 30m fuel || 45m fuel || 60m fuel || 69m fuel
 
 
|-
 
|-
| 600 kg || colspan="2" | Axial-flow turbojet
+
! Optimal altitude
| 6,674 kg || 7,178 kg || 7,980 kg || 8,689 kg || 9,142 kg || 11,000 kg
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
| ?,??? m || ?,??? hp || ?,??? hp
! colspan="6" | Thrust to weight ratio @ 0 m (100%)
 
 
|-
 
|-
! Condition || 100% || WEP
+
! colspan="3" | Setting 3
! 20m fuel || 30m fuel || 45m fuel || 60m fuel || 69m fuel || MTOW
 
 
|-
 
|-
| ''Stationary'' || 1,469 kgf || N/A
+
! Optimal altitude
| 0.44 || 0.41 || 0.37 || 0.34 || 0.32 || 0.27
+
! 100% Engine power
|-
+
! WEP Engine power
| ''Optimal'' || 1,469 kgf<br />(0 km/h) || N/A
 
| 0.44 || 0.41 || 0.37 || 0.34 || 0.32 || 0.27
 
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
''Compressor'' and ''Engine'' are always useful upgrades and all acceleration unlocks are a top priority. Given the ''uniqueness'' of the AN/M3 armament ''New 20 mm cannons'' and ''[[G-Suit]]'' should be preferable tier 4 goals. The stock belts are better than any other type of ammo, due to more two times more HEFI-T inside of them, but for the improved cannons, they need to be researched, albeit that can wait past the G-Suit. To help with the manoeuvrability issues, boosters should be considered a priority as well.
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
 
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|M3 (20 mm)}}
+
{{main|AN/M3 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 20 mm M3 cannons, nose-mounted (150 rpg = 600 total)
+
* 4 x 20 mm AN/M3 cannon, nose-mounted (150 rpg = 600 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
{{Specs-Avia-Suspended}}
 
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|HVAR|AN-M57 (250 lb)|AN-M64A1 (500 lb)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
{| class="wikitable" style="text-align:center" width="100%"
+
* Without load
|-
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* 8 x 127 mm HVAR rockets
! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10
 
| rowspan="6" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs
 
| || || || 1* || 1 || 1 || 1* || || ||
 
|-
 
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
 
| || || || || 1* || 1* || || || ||
 
|-
 
! [[HVAR]] rockets
 
| || 1 || 1 || 1* || 1 || 1 || 1* || 1 || 1 ||
 
|-
 
! 200 gal drop tanks
 
| 1<sup>†</sup> || || || || || || || || || 1<sup>†</sup>
 
|-
 
| colspan="11" | Maximum permissible weight imbalance: 300 kg
 
|-
 
| colspan="12" | * 500 lb bombs cannot be equipped with ordnance in the adjacent hardpoint <br> <sup>†</sup> Drop tanks can only be equipped simultaneously.
 
|-
 
|}
 
 
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
 
 
* 2 x 200 gal drop tanks
 
* 8 x HVAR rockets
 
 
* 4 x 250 lb AN-M57 bombs (1,000 lb total)
 
* 4 x 250 lb AN-M57 bombs (1,000 lb total)
 
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
{{Navigation-End}}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Banshee is first in the US naval jet lineup and possesses many characteristics that make it a fantastic start for jet players.
+
The Banshee is first in the US naval jet lineup, and possesses many traits and characteristics that make it a fantastic start for jet players. Some tips to use it effectively are:
 
 
Some tips to use it effectively are:
 
  
 
*Staying at a high altitude (side-climbing)
 
*Staying at a high altitude (side-climbing)
*Avoiding/evading higher-flying prop and jet planes (Stay aware of your surroundings and watch for enemy fighters)
+
*Avoiding/evading higher-flying prop and jet planes (use "C" (default) to pan around you; this is extremely useful)
*Using Boom & Zoom or Hit & Run tactics
+
*Using Boom & Zoom or Boom & Run
 +
*Upgrading your plane
  
In AB, the F2H is actually quite mediocre. Its high BR makes it liable to be put with superior jets such as the Me-262 (which has unlimited fuel, as is characteristic of AB) or the F-86 Sabre.
+
In AB, the F2H is actually quite mediocre. Its high BR makes it liable to be put with superior jets such as the Me-262 (which has unlimited fuel, as is characteristic of AB) or the F-86 Sabre. However, an AB player can use the Banshee effectively by:
  
AB will initially be frustrating as the un-upgraded Banshee is a very poor performer. Its cannons jam, it has a relatively poor climb rate, and acceleration is poor as well.
+
AB will initially be frustrating. The un-upgraded Banshee is a very poor performer. Its cannons jam, it has a relatively poor climb rate, and acceleration is poor as well.
  
Once upgraded, however, the Banshee can be a very effective and useful plane.
+
Once upgraded, however, the Banshee is a very effective and useful plane.
  
The F2H-2 is most effectively used as an energy fighter. It has great energy retention, turns well, and accelerates quite well once fully researched. However, the stock Banshee is terrible compared to super-props such as the [[Tempest Mk II]], [[F8F-1B]], [[La-9]], and others. Therefore, it is recommended to climb at the beginning of a match to at least 4-6 km as the Banshee performs extremely well at these altitudes. However, keep in mind that evasion of superior planes such as the F8F-1B or the [[MiG-15]] is key. Once optimal altitude is reached, Boom & Zoom can be employed. The F2H has sluggish controls at speeds below 482 km/h (300 mph) so try to maintain above that speed in level flight. But when facing super-props, low-speed stability coupled with an airbrake makes the Banshee an extremely good prop-killer.
+
The F2H-2 is most effectively used as an energy fighter. It has great energy retention, turns well, and accelerates quite well once fully researched. However, the stock Banshee is terrible compared to super-props such as the [[Tempest Mk II|Tempest Mk.II]], [[F8F-1B|F8F-1B]], [[La-9]], and others. Therefore, it is recommended to climb at the beginning of a match to at least 4-6 km. The Banshee performs extremely well at these altitudes. However, keep in mind that evasion of superior planes such as the F8F-1B or the [[MiG-15]] is key. Once there, Boom & Zoom can be employed. Make sure your level speed is at least 300 mph due to the fact that the F2H-2 is extremely sluggish below that. However, low-speed stability coupled with an airbrake make the Banshee an extremely good prop-killer. SPEED IS YOUR FRIEND, as you can outrun most jets at your [[Battle ratings|Battle Rating]]. It is also extremely hard to tear the Banshee's wings.
  
If you are unlucky, you will face the [[F-86A-5|F-86A]] and [[MiG-15]] in some battles, be sure to avoid them at all costs as they climb far better than the Banshee and have superior top speed.
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If you are unlucky, you will face the [[F-86A-5|F-86A]] and [[MiG-15]] in some battles. Avoid them at all costs as they climb far better than the Banshee and have superior top speed.
  
Unfortunately, like most other jets, modifications take a long while to grind. Go for anything that increases the Banshee's climb rate. Use the Air Targets belts as they have the most HE shells (alongside Stealth), and research the ''New Cannons'' modification; It will markedly improve the terrible spread of the cannon.
+
Unfortunately, like most other jets, modifications take a long while to grind. Go for anything that increases the Banshee's climb rate. Leave the cannon ammo belts alone because default has the most HE shells (besides Stealth), and research the ''New Cannons'' modification. It will markedly improve the terrible spread of the cannon.
  
The cockpit of the F2H-2 is fantastic- the bubble canopy provides good visibility to the front and back of the aircraft.
+
The cockpit of the F2H-2 is fantastic- the bubble canopy provides good visibility, rearward and forward.
  
Even with good advantages as a starting jet fighter (if you went with the Naval Line of USA Fighters), it has some disadvantages going up against MiG-15's and MiG-17's. It can certainly outrun La-174's and La-15's with splendid ease, but it will never be able to outrun a MiG once it's on your tail. As for MiG-9's, they can't outrun the Banshee but can probably out-turn it if the MiG-9 pilot is properly trained and experienced.
+
Even with good advantages as a starting jet fighter (if you went with the Naval Line of USA Fighters), it has some disadvantages going up against MiG-15's and MiG-17's. It can certainly outrun La-174's and La-15's with splendid ease, but it will never be able to outrun a MiG once it's on your tail. As for MiG-9's, they can't outrun the Banshee (if fully spaded, careful here) but can probably out-turn it if the MiG-9 pilot is properly trained and experienced.
  
It's best used as a support fighter in EVERY situation unless you are down-tiered and you are put against Ho-229's and Me-262's. In this case, you can become an aggressive fighter and easily score some kills. Although if you are put up against MiG-17's, MiG-15's and La-15's, best prepare yourself to side-climb and get behind your allies. Get some altitude and be patient to pursue MiG's that are either chasing Hunters or Sabres or an unfortunate bomber.
+
Its '''main usage''' will be basically acting as a support fighter in EVERY situation, unless you are down-tiered and you are put against Ho-229's and Me-262's. In such a case, you can become an aggressive fighter and easily get three or more kills. Although, if you are put up against MiG-17's, MiG-15's and La-15's, best prepare yourself to side-climb and be behind your allies. Get some altitude, get some patience and get ready to take out baited MiG's that are either chasing Hunter's or Sabers, or an unfortunate bomber.
  
A good recommendation is that you should never go for [[IL-28|IL-28s]] alone. Other recommendations are that you should never take rockets or bombs unless you're in a squad and you bomb points together. It is NOT recommended either way. Another tip is to try holding your speed and use airbrakes when being tailed by a MiG.
+
A good recommendation is that you should never go for [[IL-28|IL-28's]] alone. Other recommendations is that you should never strap in rockets to this thing or bombs, unless you're in a squad and you all have the purpose of bombing points together. It is NOT recommended, either way. Another tip is to always try to hold your speed and REMEMBER to use your airbrakes when being tailed by a MiG.
 
+
===Modules===
=== Radars ===
+
{| class="wikitable"
<!--{{main|AN/APG-30}}-->
+
! colspan="1" | Tier
The F2H-2 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.
+
! colspan="2" | Flight performance
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
+
! colspan="1" | Survivability
 
+
! colspan="2" | Weaponry
{| class="wikitable" style="text-align:center"
+
|-
! colspan="4" | AN/APG-30 - Rangefinding radar
+
| I
 +
| Fuselage Repair
 +
| Compressor
 +
|
 +
|
 +
| FSBC mk.5
 +
|-
 +
| II
 +
| New Boosters
 +
|
 +
| Airframe
 +
| Offensive 20 mm
 +
|
 
|-
 
|-
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
+
| III
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
+
| Wings Repair
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
+
| Engine
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
+
|
 +
|
 +
| FRC mk.2
 
|-
 
|-
| 2,750 m || 300 m || ±9° || ±9°
+
| IV
 +
| G-Suit
 +
|
 +
| Cover
 +
| New 20 mm Cannons
 +
| FMBC mk.1
 
|-
 
|-
 
|}
 
|}
 +
 +
*''Compressor'' and ''Engine'' are always useful upgrades and all acceleration unlocks are top priority. Given the ''uniqueness'' of the AN/M3 armament ''New 20 mm cannons'' and ''[[G-Suit]]'' should be preferable tier 4 goals. The stock belts are better than any other type of ammo, due to more two times more HEFI-T inside of them, but for the improved cannons, they need to be researched, albeit that can wait past the G-Suit. To help with the maneuverability issues, boosters should be considered a priority as well.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Amazing firepower (especially when spaded)
+
* Heavy Armament
 
* Very good energy retention
 
* Very good energy retention
* Good sustained turn rate
+
* Good acceleration, dive acceleration
 +
* Good climb rate
 +
* Good low speed stability and turn time
 +
* Good performance at high altitudes (10,000 m)
 +
* G-Suit module
 +
* Cheap Repairs
 +
* Durability
 +
* Stable Gun Platform
 +
* Decent Roll Rate
 
* Landing hook for carriers
 
* Landing hook for carriers
  
'''Cons:'''
+
'''Cons'''
  
* Cannon jams quickly and are very inaccurate when stock
+
* Cannon jams quickly and are very inaccurate unless "new cannons" mod is activated
* Large turn radius
+
* Long takeoff run
* Poor acceleration
+
* Slow roll rate
* Poor instantaneous turn rate
+
* Extremely poor stock model
 +
* Not fast enough to effectively tail fast fighters
 +
* Big wings, easy target for Soviet 37 mm cannon
 +
* Due to battle rating of 8.0, it has a high tendency to get pitted against 9.0 jets that can outrun, outgun, and out climb it, making it a sitting duck unless an enemy pilot makes a grievous mistake
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
The twin-engine F2H Banshee was a follow up to McDonnell's successful FH-1 Phantom and was designed to become the Navy's next carrier-borne aircraft. The two aircraft appear very similar but the F2H was improved in several ways. Primary upgrades include larger airframe, heavier armament, and better power-plants. Nearly 800 Banshees were built for the Navy and Marine Corps during the early 1950s.
+
The Twin Engine F2H Banshee was a follow up to McDonnell's successful FH-1 Phantom. The two aircraft appear very similar. Primary differences include larger airframe, armament, and power-plants. The F2H Banshee was designed to become the Navy's next carrier born aircraft. Nearly 800 Banshees were built. The aircraft was quickly passed over by newer designs.
  
The Banshee saw use in Korea with the Navy and Marines escorting Air Force B-29s on bombing missions but would never encounter an enemy fighter throughout the whole war. As a fighter/bomber, the Banshee saw limited use, but the greatest role the F2H performed in the war was doing reconnaissance over hostile territory. A majority of the F2H's service took place in the Atlantic and Mediterranean oceans but its appeal came from its ability to go unnoticed by enemy forces and would primarily serve recon or escort purposes. The Navy and Marine Corps would retire the Banshee from active service around the early 1960s and would replace it with aircraft such as the F9F Cougar, F3H Demon, and the F4D Skyray. In the 1950s several refurbished Banshees were purchased by the Canadian government where they saw limited service on the HMCS ''Bonaventure'' until the early 1960s when they were finally retired from military service.
+
A majority of the F2H's service took place in the Atlantic and Mediterranean oceans. A few Banshees found their way to Korea with the Navy and Marines. VF 172 was deployed to Korea in August of 1951 and immediately saw action escorting B-29s. the Banshee saw limited fighter/bomber duty. The greatest role the F2H played was photo recon. Several aircraft were refurbished and sent to Canada were they saw limited service until the 1960's.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
[http://live.warthunder.com/feed/camouflages/?q=%23f2h '''Skins''' and camouflages for the F2H-2 Banshee from live.warthunder.com.]
;Skins
+
<gallery>
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=f2h-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" heights="200">
 
 
File:FighterImage_Banshee2.jpg|The Banshee in flight with other identical aircraft.
 
File:FighterImage_Banshee2.jpg|The Banshee in flight with other identical aircraft.
 
File:FighterImage_Banshee1.jpg|F2H attacking swarm of Me 262s in test flight mode.
 
File:FighterImage_Banshee1.jpg|F2H attacking swarm of Me 262s in test flight mode.
Line 261: Line 270:
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
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''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''encyclopedia page on the aircraft;''
 
+
* ''other literature.''
* [https://forum.warthunder.com/index.php?/topic/264956-mcdonnell-f2h-2/ Official data sheet - more details about the performance]
 
  
{{AirManufacturer McDonnell}}
+
{{USA jet aircrafts}}
{{USA jet aircraft}}
 

Revision as of 21:04, 18 October 2019

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F2H-2
f2h-2.png
F2H-2

Description

GarageImage F2H-2.jpg


The F2H-2 Banshee is a Rank American naval jet fighter with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.45 "Steel Generals". The F2H-2 Banshee is a fantastic jet-fighter with great overall speed and good maneuverability. It is most recognized for its ability to remain stable even past its speed limit break (933 kph) and also for its fantastic high-altitude performance.

The Banshee is a very stable platform at HIGH speeds. Warning appears at 940 kph; but it can reach over a 1,000 kph and still not rip apart, if flown carefully and kept it in a straight line.

Two engines for redundancy. If one is taken out, the machine can still return to base safely. A good advantage to have, due the fragility of jet engines when struck.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 0 m - sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
910 884 14,965 26.8 27.8 21.6 20.2 670
Upgraded
Max Speed
(km/h at 0 m - sea level)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
947 933 14,965 25.8 26.0 33.9 27.4 670

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
994 342 525 ~12 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 620 < 650 < 700 > 550
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 1470 kgf No WEP

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: AN/M3 (20 mm)

The F2H-2 is armed with:

  • 4 x 20 mm AN/M3 cannon, nose-mounted (150 rpg = 600 total)

Suspended armament

The F2H-2 can be outfitted with the following ordnance:

  • Without load
  • 8 x 127 mm HVAR rockets
  • 4 x 250 lb AN-M57 bombs (1,000 lb total)
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)

Usage in battles

The Banshee is first in the US naval jet lineup, and possesses many traits and characteristics that make it a fantastic start for jet players. Some tips to use it effectively are:

  • Staying at a high altitude (side-climbing)
  • Avoiding/evading higher-flying prop and jet planes (use "C" (default) to pan around you; this is extremely useful)
  • Using Boom & Zoom or Boom & Run
  • Upgrading your plane

In AB, the F2H is actually quite mediocre. Its high BR makes it liable to be put with superior jets such as the Me-262 (which has unlimited fuel, as is characteristic of AB) or the F-86 Sabre. However, an AB player can use the Banshee effectively by:

AB will initially be frustrating. The un-upgraded Banshee is a very poor performer. Its cannons jam, it has a relatively poor climb rate, and acceleration is poor as well.

Once upgraded, however, the Banshee is a very effective and useful plane.

The F2H-2 is most effectively used as an energy fighter. It has great energy retention, turns well, and accelerates quite well once fully researched. However, the stock Banshee is terrible compared to super-props such as the Tempest Mk.II, F8F-1B, La-9, and others. Therefore, it is recommended to climb at the beginning of a match to at least 4-6 km. The Banshee performs extremely well at these altitudes. However, keep in mind that evasion of superior planes such as the F8F-1B or the MiG-15 is key. Once there, Boom & Zoom can be employed. Make sure your level speed is at least 300 mph due to the fact that the F2H-2 is extremely sluggish below that. However, low-speed stability coupled with an airbrake make the Banshee an extremely good prop-killer. SPEED IS YOUR FRIEND, as you can outrun most jets at your Battle Rating. It is also extremely hard to tear the Banshee's wings.

If you are unlucky, you will face the F-86A and MiG-15 in some battles. Avoid them at all costs as they climb far better than the Banshee and have superior top speed.

Unfortunately, like most other jets, modifications take a long while to grind. Go for anything that increases the Banshee's climb rate. Leave the cannon ammo belts alone because default has the most HE shells (besides Stealth), and research the New Cannons modification. It will markedly improve the terrible spread of the cannon.

The cockpit of the F2H-2 is fantastic- the bubble canopy provides good visibility, rearward and forward.

Even with good advantages as a starting jet fighter (if you went with the Naval Line of USA Fighters), it has some disadvantages going up against MiG-15's and MiG-17's. It can certainly outrun La-174's and La-15's with splendid ease, but it will never be able to outrun a MiG once it's on your tail. As for MiG-9's, they can't outrun the Banshee (if fully spaded, careful here) but can probably out-turn it if the MiG-9 pilot is properly trained and experienced.

Its main usage will be basically acting as a support fighter in EVERY situation, unless you are down-tiered and you are put against Ho-229's and Me-262's. In such a case, you can become an aggressive fighter and easily get three or more kills. Although, if you are put up against MiG-17's, MiG-15's and La-15's, best prepare yourself to side-climb and be behind your allies. Get some altitude, get some patience and get ready to take out baited MiG's that are either chasing Hunter's or Sabers, or an unfortunate bomber.

A good recommendation is that you should never go for IL-28's alone. Other recommendations is that you should never strap in rockets to this thing or bombs, unless you're in a squad and you all have the purpose of bombing points together. It is NOT recommended, either way. Another tip is to always try to hold your speed and REMEMBER to use your airbrakes when being tailed by a MiG.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor FSBC mk.5
II New Boosters Airframe Offensive 20 mm
III Wings Repair Engine FRC mk.2
IV G-Suit Cover New 20 mm Cannons FMBC mk.1
  • Compressor and Engine are always useful upgrades and all acceleration unlocks are top priority. Given the uniqueness of the AN/M3 armament New 20 mm cannons and G-Suit should be preferable tier 4 goals. The stock belts are better than any other type of ammo, due to more two times more HEFI-T inside of them, but for the improved cannons, they need to be researched, albeit that can wait past the G-Suit. To help with the maneuverability issues, boosters should be considered a priority as well.

Pros and cons

Pros:

  • Heavy Armament
  • Very good energy retention
  • Good acceleration, dive acceleration
  • Good climb rate
  • Good low speed stability and turn time
  • Good performance at high altitudes (10,000 m)
  • G-Suit module
  • Cheap Repairs
  • Durability
  • Stable Gun Platform
  • Decent Roll Rate
  • Landing hook for carriers

Cons

  • Cannon jams quickly and are very inaccurate unless "new cannons" mod is activated
  • Long takeoff run
  • Slow roll rate
  • Extremely poor stock model
  • Not fast enough to effectively tail fast fighters
  • Big wings, easy target for Soviet 37 mm cannon
  • Due to battle rating of 8.0, it has a high tendency to get pitted against 9.0 jets that can outrun, outgun, and out climb it, making it a sitting duck unless an enemy pilot makes a grievous mistake

History

The Twin Engine F2H Banshee was a follow up to McDonnell's successful FH-1 Phantom. The two aircraft appear very similar. Primary differences include larger airframe, armament, and power-plants. The F2H Banshee was designed to become the Navy's next carrier born aircraft. Nearly 800 Banshees were built. The aircraft was quickly passed over by newer designs.

A majority of the F2H's service took place in the Atlantic and Mediterranean oceans. A few Banshees found their way to Korea with the Navy and Marines. VF 172 was deployed to Korea in August of 1951 and immediately saw action escorting B-29s. the Banshee saw limited fighter/bomber duty. The greatest role the F2H played was photo recon. Several aircraft were refurbished and sent to Canada were they saw limited service until the 1960's.

Media

Skins and camouflages for the F2H-2 Banshee from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B