Difference between revisions of "G.50 serie 2 (Germany)"

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(Added In-game description.)
(Updated as of 1.87.2.19)
Line 1: Line 1:
 
{{Specs-Card|code=fiat_g50_seria2}}
 
{{Specs-Card|code=fiat_g50_seria2}}
 
{{About
 
{{About
| about = gift German fighter '''T34'''
+
| about = fighter '''{{PAGENAME}}'''
| usage = other uses
+
| other
| link = G.50 (Family)
+
| usage-1 = the Italian version
 +
| link-1 = G.50 serie 2
 +
| usage-2 = other uses
 +
| link-2 = G.50 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_G.50_serie_2.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In [[Update 1.69 "Regia Aeronautica"]], the G.50 as well as the other Italian planes in the German tech tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.
 +
 
 +
The Fiat G.50 is the oldest of the ''Series 0'' planes, its fellow stablemates are the M.C 200 and Re 2000, both built around the same 860 HP radial engine and having the same armament.
  
[[File:GarageImage_G.50_serie_2.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} gift German fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.29 in the German aviation tree.  In [[Update 1.69 "Regia Aeronautica"]], the G.50 as well as the other Italian planes in the German tech tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69. The Fiat G.50 is the oldest of the ''Series 0'' planes, its fellow stablemates are the M.C 200 and Re 2000, both build around the same 860 HP redial engine and having the same armament.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 25: Line 31:
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 34: Line 40:
 
! RB
 
! RB
 
|-
 
|-
|448||436|| {{Specs|ceiling}} ||16.1||16.4||10.1||11.9||283
+
| 451 || 436 || {{Specs|ceiling}} || 15.9 || 16.5 || 11.9 || 11.9 || 283
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 51: Line 57:
 
! RB
 
! RB
 
|-
 
|-
|492||470|| {{Specs|ceiling}} ||14.3||15.0||22.0||15.0||283
+
| 492 || 470 || {{Specs|ceiling}} || 14.3 || 15.0 || 19 || 15 || 283
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
+
| || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 76: Line 82:
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
Line 82: Line 88:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||N/A|| ~22 || ~9
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~14 || ~6
 
|-
 
|-
 
|}
 
|}
Line 95: Line 101:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 390 || < 400 || < 420 || > 230
+
| < 360 || < 270 || < 500 || > 300
 
|-
 
|-
 
|}
 
|}
Line 109: Line 115:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,800 m || 840 hp || 983 hp
+
| 3,800 m || 815 hp || 957 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
* No armour plating
 
* No armour glazing
 
* Critical components located in front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
 
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 2 x 12.7 mm Breda-SAFAT da 12.7 mm machine guns, nose-mounted (300 rpg = 600 total)
  
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
In general, it is a slightly worse version of the M.C 200, and as such, it very much flies the same, albeit a little bit slower. With its decent rate of climb, it's generally best to ensure you have proper altitude to play around with first. Generally for low tier planes like the G.50, 3000 - 4000 meters is generally enough, from there, the way of flying should be dedicated by the situation and opponents. Its good acceleration in dives and respectable dive speeds means it can be used as a pure Boom and Zoomer, especially when you realise its energy retention is better than that of many other planes at its BR. However, it is a decent turn-fighter, barring the poor acceleration so it can be used as such as well. Be careful against regular biplanes and Japanese monoplanes, both of which are considerably better, bar high speeds, where the stiffness of controls on the G.50 are less than on either biplanes or Japanese planes.
  
== Usage in the battles ==
+
The Fiat G.50 Freccia is a typical Italian pre-war design, it's fairly sturdy, has modest speed and poor armament consisting of 2 Breda SAFAT 12.7 mm guns mounted in the upper cowling, which means it has the distinctive low rate of fire (roughly 400 rounds per minutes). However it does have its merits as well, it's fairly agile, it has no trouble dogfighting Hurricanes it will commonly face, and if things become too hectic, the G.50 can quickly escape by going into a dive, and exploit its surprisingly good dive acceleration to gain separation. Furthermore, it pays to be aware of its modest acceleration and overheating, as such, it's generally advised to maintain an eye on your speed and use WEP sparingly.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->In general, its a slightly worse version of the M.C 200, and as such, it very much flies the same, albeit a little bit slower. With its decent rate of climb, its generally best to ensure you have proper altitude to play around with first. Generally for low tier planes like the G.50 3000-4000 meters is generally enough, from there, the way of flying should be dedicated by the situation and opponents. Its good acceleration in dives and respectable dive speeds means it can be used as a Pure Boom and Zoomer, especially when you realise its energy retention is better than that of many other planes at its BR. However, it is a decent turn-fighter, barring the poor acceleration so it can be used as such as well. Be warned on regular biplanes and Japanese monoplanes. Both of which are considerably better, bar high speeds, where the stiffness of controls on the G.50 are less than on either biplanes or Japanese planes.
 
  
The Fiat G.50 Freccia is a typical Italian pre-war design, its fairly sturdy, has modest speed and poor armament consisting of 2 Breda SAFAT 12.7mm guns mounted in the upper cowling, which means it has the distinctive low rate of fire (roughly 400 rounds per minutes). However it does have its merits as well, it's fairly agile, it has no trouble dogfighting Hurricanes it will commonly face, and if things become too hectic, the G.50 can quickly escape by going into a dive, and exploit its surprisingly good dive acceleration to gain separation. Furthermore, it pays to be aware of its modest acceleration and overheating, as such, it's generally advised to maintain an eye on your speed and use WEP sparingly.
+
For the armament, the same applies to all other Italian aircraft; generally, you want to use ''Tracers'', ''Air targets'' or ''Stealth'' since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as the [[Swordfish Mk I|Swordfish]], [[Po-2]] and the likes.
  
For the armament, the same applies to all other Italian aircraft; generally, you want to use ''Tracers'', ''Anti-air'' or ''Stealth'' since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as Swordfish, Po-2 and the likes.
+
=== Manual Engine Control ===
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Controllable
+
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Survivability
! colspan="2" | Weaponry
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|Offensive 12 mm
+
| Offensive 12 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|New 12 mm MGs
+
| New 12 mm MGs
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Good visibility from the cockpit
* Good Visibility from the cockpit
 
 
* Decent rate of climb
 
* Decent rate of climb
 
* Good acceleration in a dive
 
* Good acceleration in a dive
Line 218: Line 202:
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Modest armament
 
* Modest armament
 
* Poor acceleration in level flight
 
* Poor acceleration in level flight
Line 226: Line 209:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
=== In-game description ===
 
=== In-game description ===
"The G.50 Freccia (“Arrow”) was the first Italian all-metal monoplane fighter, which, although clearly inferior to allied fighters of the time, was the best Italian fighter aircraft.
+
The G.50 Freccia (“Arrow”) was the first Italian all-metal monoplane fighter, which, although clearly inferior to allied fighters of the time, was the best Italian fighter aircraft.
  
Development of the fighter began in 1936, at the request of the Italian Air Force, and ended with the creation of an easy-to-manage and extremely maneuverable interceptor. The ""Arrow"" used such modern technology as a constant-speed all-metal propeller and variable pitch, as well as retractable landing gear. The “Arrow,” however, could not take advantage of the monoplane design because its engine was too weak (at 840 horsepower). The aircraft’s limited armament was also a weakness - it had two synchronous large-caliber machine guns with 150 rounds of ammunition.  
+
Development of the fighter began in 1936, at the request of the Italian Air Force, and ended with the creation of an easy-to-manage and extremely maneuverable interceptor. The "Arrow" used such modern technology as a constant-speed all-metal propeller and variable pitch, as well as retractable landing gear. The “Arrow,” however, could not take advantage of the monoplane design because its engine was too weak (at 840 horsepower). The aircraft’s limited armament was also a weakness - it had two synchronous large-caliber machine guns with 150 rounds of ammunition.
  
The first series of 45 G.50s, production of which began in late 1937, had a closed cockpit, and while it provided relatively good visibility, the pilots were not very enthusiastic about it, so the second series of planes (200 aircraft) were built with an open cockpit. All in all, 833 G.50s were build (including all variants).  
+
The first series of 45 G.50s, production of which began in late 1937, had a closed cockpit, and while it provided relatively good visibility, the pilots were not very enthusiastic about it, so the second series of planes (200 aircraft) were built with an open cockpit. All in all, 833 G.50s were build (including all variants).
  
Besides Italy, the plane served in Finland, Croatia, and Spain as well."
+
Besides Italy, the plane served in Finland, Croatia, and Spain as well.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany fighters}}
 
{{Germany fighters}}

Revision as of 12:58, 28 May 2019

Introducing Wiki 3.0
▀G.50 serie 2
fiat_g50_seria2.png
▀G.50 serie 2
AB RB SB
2.0 1.7 1.7
Class:
This page is about the fighter G.50 serie 2 (Germany). For the Italian version, see G.50 serie 2. For other uses, see G.50 (Family).

Description

GarageImage G.50 serie 2.jpg


The ▀G.50 Freccia serie 2 is a rank I German fighter with a battle rating of 2.0 (AB) and 1.7 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In Update 1.69 "Regia Aeronautica", the G.50 as well as the other Italian planes in the German tech tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.

The Fiat G.50 is the oldest of the Series 0 planes, its fellow stablemates are the M.C 200 and Re 2000, both built around the same 860 HP radial engine and having the same armament.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
451 436 8200 15.9 16.5 11.9 11.9 283
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
492 470 8200 14.3 15.0 19 15 283

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
600 ~14 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 270 < 500 > 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,800 m 815 hp 957 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The G.50 serie 2 (Germany) is armed with:

  • 2 x 12.7 mm Breda-SAFAT da 12.7 mm machine guns, nose-mounted (300 rpg = 600 total)

Usage in battles

In general, it is a slightly worse version of the M.C 200, and as such, it very much flies the same, albeit a little bit slower. With its decent rate of climb, it's generally best to ensure you have proper altitude to play around with first. Generally for low tier planes like the G.50, 3000 - 4000 meters is generally enough, from there, the way of flying should be dedicated by the situation and opponents. Its good acceleration in dives and respectable dive speeds means it can be used as a pure Boom and Zoomer, especially when you realise its energy retention is better than that of many other planes at its BR. However, it is a decent turn-fighter, barring the poor acceleration so it can be used as such as well. Be careful against regular biplanes and Japanese monoplanes, both of which are considerably better, bar high speeds, where the stiffness of controls on the G.50 are less than on either biplanes or Japanese planes.

The Fiat G.50 Freccia is a typical Italian pre-war design, it's fairly sturdy, has modest speed and poor armament consisting of 2 Breda SAFAT 12.7 mm guns mounted in the upper cowling, which means it has the distinctive low rate of fire (roughly 400 rounds per minutes). However it does have its merits as well, it's fairly agile, it has no trouble dogfighting Hurricanes it will commonly face, and if things become too hectic, the G.50 can quickly escape by going into a dive, and exploit its surprisingly good dive acceleration to gain separation. Furthermore, it pays to be aware of its modest acceleration and overheating, as such, it's generally advised to maintain an eye on your speed and use WEP sparingly.

For the armament, the same applies to all other Italian aircraft; generally, you want to use Tracers, Air targets or Stealth since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as the Swordfish, Po-2 and the likes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover

Pros and cons

Pros:

  • Good visibility from the cockpit
  • Decent rate of climb
  • Good acceleration in a dive
  • High maximum dive speed
  • Decent high-speed handling
  • Good dogfighter

Cons:

  • Modest armament
  • Poor acceleration in level flight
  • Overheating is an issue
  • Guns deal very little damage at long range
  • Modest speed

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The G.50 Freccia (“Arrow”) was the first Italian all-metal monoplane fighter, which, although clearly inferior to allied fighters of the time, was the best Italian fighter aircraft.

Development of the fighter began in 1936, at the request of the Italian Air Force, and ended with the creation of an easy-to-manage and extremely maneuverable interceptor. The "Arrow" used such modern technology as a constant-speed all-metal propeller and variable pitch, as well as retractable landing gear. The “Arrow,” however, could not take advantage of the monoplane design because its engine was too weak (at 840 horsepower). The aircraft’s limited armament was also a weakness - it had two synchronous large-caliber machine guns with 150 rounds of ammunition.

The first series of 45 G.50s, production of which began in late 1937, had a closed cockpit, and while it provided relatively good visibility, the pilots were not very enthusiastic about it, so the second series of planes (200 aircraft) were built with an open cockpit. All in all, 833 G.50s were build (including all variants).

Besides Italy, the plane served in Finland, Croatia, and Spain as well.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2