Difference between revisions of "Merkava Mk.1 (USA)"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:Merkava.JPG|420px|thumb|left| Merkava mk1 on the battlefield]]
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[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left]]
[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left| Merkava mk1 in the garage]]
 
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]] as a prize from an event.  
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en "Battlefield Engineer"] event.
  
At a glance, one may mistake it for [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on it's back, that sports very long cannon. However, this vehicle has even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.
+
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
This tank has extremely low profile, and on top of that, it's frontal armour is extremely sloped everywhere. It may seem like yet another light tank hybrid. Thing is, it's looks are extremely deceptive. Do not even think about it as of [[Centauro]] .
+
This tank has extremely low profile, sloped frontal armour that is extremely sloped everywhere, and cannot be hull-broken.
  
[[File:Internal shields merkava mk1.jpg|420px|thumb|right| Merkava mk1's secondary shields]]
+
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]
Even if anything penetrates the front of the hull, the shell then hits a fuel tank, which shields the engine, and even if that is penetrated, there is still a list of rolled homogenous armour, and even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and fly away, unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver and fly out.
 
  
And then, when you try to fire onto the turret, you realize, that this extremely angled turret is just the first layer of defence, a decoy, that is simply made this way to dissolve as much of shell's energy, as possible, before it enters. Upon entering, Shell meets layers upon layers upon layers of homogenous armour lists. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.
+
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.
  
Not only that, but it seems that firing ATGM at front of the hull is pointless, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.
+
Even the turret is well-protected, with its well-angled armor structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.
  
On top of all that, Merkava MK1 cannot be hull broken.
+
The ''side'' hull armour of the tank is considerably weaker though, and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.
  
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.
+
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.
  
'''Side''' hull armour of the tank is considerably weaker, though, and can be penetrated even by APDS equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with high enough rate of fire before tank turns around. AP-I belt would probably fail to penetrate it, though.
+
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.
  
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, '''even there''' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.
+
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.
  
As such, Merkava should avoid exposing it's sides, to protect it's turret crew and ammunition.
+
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.
 
 
To top off its armour, the vehicle has smoke launchers and smoke shells to cover itself.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''-->
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
In arcade mode, Merkava MK1 should have a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low, though, being about 10 km/h at best.
+
In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.
  
In Realistic mode it's top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.
+
In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|Sharir (105_mm)}}
  
Merkava uses [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has two-axis stabilizer and autoloader. Reload rate with autoloader is about 8.7 sec, first-stage ammo stowage has 14 shells.
+
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has two-axis stabilizer and autoloader. Reload rate with autoloader is about 8.7 sec, first-stage ammo stowage has 14 shells.
  
 
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0 degrees.
 
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0 degrees.
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* Smoke M416, with 20m coverage range for 50 SL.
 
* Smoke M416, with 20m coverage range for 50 SL.
 +
 +
=== Additional armament ===
 +
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
+
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
As machine guns, Merkava MK1 has 12,7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns.  
+
As machine guns, Merkava Mk.1 has 12.7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 mm [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns.  
  
 
Their penetration statistics seem to be standard for their calibre.
 
Their penetration statistics seem to be standard for their calibre.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
 
* Armour is surprisingly effective, due to it being multi-layered
 
* Armour is surprisingly effective, due to it being multi-layered
* Sometimes capable of just driving into capture point, as if it doesn't care
+
* Sometimes capable of just driving into the capture point, as if it doesn't care
 
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters
 
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters
 
* Different ammunition types are cheap to use
 
* Different ammunition types are cheap to use
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'''Cons:'''
 
'''Cons:'''
* APDSFS does not care about module-based protection and will go straight through the entire vehicle, and a lot of vehicles at it's BR can use it
+
* APDSFS does not care about module-based protection and will go straight through the entire vehicle
* Second layer of defence has a lot of openings, which can be exploited with side shots, so the vehicle cannot be angled a lot
+
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot
 
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges
 
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges
 
* Side hull armour is weak and thus vehicle can still be destroyed by even light tanks with +30 mm guns, although default ammo usually fails to penetrate it
 
* Side hull armour is weak and thus vehicle can still be destroyed by even light tanks with +30 mm guns, although default ammo usually fails to penetrate it
* In up-tier it's going to be slower than most of the adversaries
+
* In up-tier, it's going to be slower than most of the adversaries
 
* Can be simply burned, if it cannot be destroyed normally
 
* Can be simply burned, if it cannot be destroyed normally
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 +
During the mid 1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.
 +
 
 +
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.
 +
 
 +
''- From [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en Devblog]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
[[File:Merkava.JPG|420px|thumb|left|The Merkava Mk.1 on the battlefield]]
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog<nowiki>]</nowiki> Merkava Mk.1: Chariot of Fire]
  
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Revision as of 21:49, 28 April 2019

Introducing Wiki 3.0
▃Merkava Mk.1
us_merkava_mk_1.png
▃Merkava Mk.1
AB RB SB
9.0 9.0 9.0
Class:

Description

GarageImage Merkava Mk.1 (USA).jpg


The ▃Merkava Siman 1 is a rank VI USA medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.87 "Locked On" as a reward for the "Battlefield Engineer" event.

At a glance, one may mistake the vehicle's profile for the Centauro, which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.

General info

Survivability and armour

This tank has extremely low profile, sloped frontal armour that is extremely sloped everywhere, and cannot be hull-broken.

Merkava Mk.1's secondary shields

Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as IPM1 and M1A1 Abrams NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.

Even the turret is well-protected, with its well-angled armor structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like Chieftain Mk 3 or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.

The side hull armour of the tank is considerably weaker though, and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.

The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, even there vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.

As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.

In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.

Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.

Mobility

In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.

In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.

Armaments

Main armament

Main article: Sharir (105_mm)

Merkava uses a 105 mm Sharir cannon. It has two-axis stabilizer and autoloader. Reload rate with autoloader is about 8.7 sec, first-stage ammo stowage has 14 shells.

Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0 degrees.

Additionally, gun can be loaded with:

  • HESH M152, which can penetrate armour about 127-142 mm thick for 260 SL per shot.
  • APDSFS M111, which can penetrate 337 mm at 0 degrees and 194 at 60 degrees point blank for 390 SL per show.
  • Smoke M416, with 20m coverage range for 50 SL.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

As machine guns, Merkava Mk.1 has 12.7 mm M2HB and three 7.62 mm FN MAG 60-40 machine guns.

Their penetration statistics seem to be standard for their calibre.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Armour is surprisingly effective, due to it being multi-layered
  • Sometimes capable of just driving into the capture point, as if it doesn't care
  • Has weapons and ammunition similar to SPG Centauro, which is enough for most encounters
  • Different ammunition types are cheap to use
  • ATGMs may have problems destroying this vehicle, as well as small rockets and HESH

Cons:

  • APDSFS does not care about module-based protection and will go straight through the entire vehicle
  • Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot
  • Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges
  • Side hull armour is weak and thus vehicle can still be destroyed by even light tanks with +30 mm guns, although default ammo usually fails to penetrate it
  • In up-tier, it's going to be slower than most of the adversaries
  • Can be simply burned, if it cannot be destroyed normally

History

During the mid 1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.

The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.

- From Devblog

Media

File:Merkava.JPG
The Merkava Mk.1 on the battlefield

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT