Difference between revisions of "A6M2 (USA)"

From War Thunder Wiki
Jump to: navigation, search
m (External links)
(Restored page from version archived 12-01-19.)
Line 71: Line 71:
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || X || X || X || X     <!-- ✓ -->
+
| || || || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 87: Line 87:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||510|| ~18 || ~10
 
|-
 
|-
 
|}
 
|}
Line 100: Line 100:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 310 || < 420 || < 410 || > 220
 
|-
 
|-
 
|}
 
|}
Line 114: Line 114:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 3,360 m || 935 hp || 1,055 hp  
 
|-
 
|-
 
<!--! colspan="3" | Setting 2
 
<!--! colspan="3" | Setting 2
Line 135: Line 135:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 +
* No armour
 +
* Fuel tanks in wing roots
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}}
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' is armed with:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
* 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
* 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 +
The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approach speeds of 480 kph.
 +
 
 +
Force an enemy pilot into a dogfight at 370 - 400 kph and below 6000 meters. At this speed and altitude, no enemy fighter can out-maneuver or out-climb you. Jump on cruising enemy aircraft from above. Fasten onto the tail of the bandit, use your superior maneuverability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Maneuvers like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 165: Line 170:
 
! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" |Controllable
 +
| rowspan="2" |Controllable
 +
| rowspan="2" |Controllable
 +
| rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
Line 180: Line 188:
 
| Radiator
 
| Radiator
 
|  
 
|  
|  
+
|Offensive 7 mm
 
|-
 
|-
 
| II
 
| II
Line 186: Line 194:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|New 7 mm MGs
 
|-
 
|-
 
| III
 
| III
Line 192: Line 200:
 
| Engine
 
| Engine
 
|  
 
|  
|  
+
|Offensive 20 mm
 
|-
 
|-
 
| IV
 
| IV
Line 198: Line 206:
 
| Engine Injection
 
| Engine Injection
 
| Cover
 
| Cover
|  
+
|New 20 mm cannons
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Excellent turn rate.
 +
* Excellent roll rate.
 +
* Superior climb rate up to 4500m.
 +
* Extremely manoeuverable.
 +
* Decent Cannon armament.
 +
* Very good at catching enemies off guard.
 +
* Can out turn most enemies at it's BR range.
 +
* Tail hook enables it to land on carriers.
 +
* Very short takeoff distance.
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* No armour and no pilot protection.
 +
* Limited 20mm cannon ammo.
 +
* 7.7mm machine guns don't really do any significant damage.
 +
* Guns have different trajectories, you need to targets get really close to be effective.
 +
* Attacking bombers is one of the worst job for the Zero, as it can easily be damaged by their gunners.
 +
* Although it can carry bombs, it's just absurd to equip them to the Zero.
 +
* Slow.
 +
* Strictly limited to air-to-air role, although it performs exceptionally in it.
 +
* No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often.
 +
* Can easily be countered by just doing simple BnZ as the Zero lacks adequate energy retention.
 +
* Low dive speed, and easily compressed in a dive.
 +
* Has lots of bars inside the cockpit, limiting visibility.
  
 
== History ==
 
== History ==
Line 222: Line 249:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 230: Line 258:
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [[Wikipedia:Akutan_Zero|[Wikipedia<nowiki>]</nowiki> Akutan Zero]]
 
* [[Wikipedia:Akutan_Zero|[Wikipedia<nowiki>]</nowiki> Akutan Zero]]
  
 
{{USA fighters}}
 
{{USA fighters}}
 
{{USA premium aircraft}}
 
{{USA premium aircraft}}

Revision as of 20:07, 11 April 2019

Introducing Wiki 3.0
▃A6M2
a6m2_zero_usa.png
This page is about the Japanese fighter A6M2 (USA). For other uses, see A6M (Family).

Description

GarageImage A6M2 (USA).jpg


The ▃A6M2 Reisen is a premium rank III American fighter with a battle rating of 3.7 (AB/RB) and 3.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.27. A captured Japanese A6M2, this vehicle performs identical to its origin counterpart.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,400 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
487 477 10300 17.9 18.1 10.2 10.2 175
Upgraded
Max Speed
(km/h at 4,400 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
533 510 10300 16.7 17.0 20.6 13.3 175

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 310 510 ~18 ~10
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 310 < 420 < 410 > 220
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,360 m 935 hp 1,055 hp

Survivability and armour

  • No armour
  • Fuel tanks in wing roots

Armaments

Offensive armament

The A6M2 (USA) is armed with:

  • 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)

Usage in battles

The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approach speeds of 480 kph.

Force an enemy pilot into a dogfight at 370 - 400 kph and below 6000 meters. At this speed and altitude, no enemy fighter can out-maneuver or out-climb you. Jump on cruising enemy aircraft from above. Fasten onto the tail of the bandit, use your superior maneuverability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Maneuvers like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable Controllable Controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings Repair Engine Offensive 20 mm
IV Engine Injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Excellent turn rate.
  • Excellent roll rate.
  • Superior climb rate up to 4500m.
  • Extremely manoeuverable.
  • Decent Cannon armament.
  • Very good at catching enemies off guard.
  • Can out turn most enemies at it's BR range.
  • Tail hook enables it to land on carriers.
  • Very short takeoff distance.

Cons:

  • No armour and no pilot protection.
  • Limited 20mm cannon ammo.
  • 7.7mm machine guns don't really do any significant damage.
  • Guns have different trajectories, you need to targets get really close to be effective.
  • Attacking bombers is one of the worst job for the Zero, as it can easily be damaged by their gunners.
  • Although it can carry bombs, it's just absurd to equip them to the Zero.
  • Slow.
  • Strictly limited to air-to-air role, although it performs exceptionally in it.
  • No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often.
  • Can easily be countered by just doing simple BnZ as the Zero lacks adequate energy retention.
  • Low dive speed, and easily compressed in a dive.
  • Has lots of bars inside the cockpit, limiting visibility.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Skin and Camouflages for the A6M2 (USA) in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D