Difference between revisions of "D.373"

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{{main|Darne 1933 (7.5 mm)}}
 
{{main|Darne 1933 (7.5 mm)}}
  
Each of the four machine guns is bundled into groups of two and mounted to the underside of the upper wing. Each machine gun is outfitted with the same amount of ammunition, which means that all guns will fire with each other until empty. Due to the mounting locations on the wings (outside of the propeller arc) and the calibre of the machine guns, convergence in this aircraft is important.  Most of the fighting with this aircraft will be in close quarters to exploit the power of the machine guns in close.  Convergence set between 150 and 300 meters (where ever you are most comfortable) will work best to put the most bullets into the enemy aircraft as possible and hit a critical component. Many pilots in World War I and II would set their weapon's convergence to 200 to 250 meters and would wait until being in that range before firing to ensure best chances for shooting down the enemy.  Shots from too far away could "spook" the enemy into evasive manoeuvres or just waste ammunition in a "spray and pray" manoeuvre. Practice and skill will allow the pilot to close within 250 m of the enemy and take them out with controlled bursts and then move onto the next victim.
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The '''''{{PAGENAME}}''''' is armed with:
  
<!--=== Suspended armament ===
+
* 4 x 7.5 mm Mle 33 machine guns (300 rpg = 1,200 total)
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
Each of the four machine guns is bundled into groups of two and mounted to the underside of the upper wing. Each machine gun is outfitted with the same amount of ammunition, which means that all guns will fire with each other until empty. Due to the mounting locations on the wings (outside of the propeller arc) and the calibre of the machine guns, convergence in this aircraft is important. Most of the fighting with this aircraft will be in close quarters to exploit the power of the machine guns in close.  Convergence set between 150 and 300 meters (where ever you are most comfortable) will work best to put the most bullets into the enemy aircraft as possible and hit a critical component. Many pilots in World War I and II would set their weapon's convergence to 200 to 250 meters and would wait until being in that range before firing to ensure best chances for shooting down the enemy. Shots from too far away could "spook" the enemy into evasive manoeuvres or just waste ammunition in a "spray and pray" manoeuvre. Practice and skill will allow the pilot to close within 250 m of the enemy and take them out with controlled bursts and then move onto the next victim.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
  
== Usage in the battles ==
+
== Usage in battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Maintaining speed with this aircraft is a must as a slow D.373 is an easy target.  Initial spawning into a map should lead a D.373 pilot to climb and gain altitude.  This will give you an advantage over most other pilots upon reaching the combat area as you will select which enemy plane to dive on and attack.  With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft fire off a burst of rounds and then climb back up for altitude.  If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy.  When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings.  If tailing a fighter, wait for them to turn or pull-up to expose the most surface area.  When turn fighting or looping, utilize your rudder to sharpen your turning ability.  
 
Maintaining speed with this aircraft is a must as a slow D.373 is an easy target.  Initial spawning into a map should lead a D.373 pilot to climb and gain altitude.  This will give you an advantage over most other pilots upon reaching the combat area as you will select which enemy plane to dive on and attack.  With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft fire off a burst of rounds and then climb back up for altitude.  If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy.  When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings.  If tailing a fighter, wait for them to turn or pull-up to expose the most surface area.  When turn fighting or looping, utilize your rudder to sharpen your turning ability.  

Revision as of 03:52, 2 April 2019

Introducing Wiki 3.0
D.373
d_373.png
D.373
Research:Free
Purchase:Free
This page is about the French reserve fighter D.373. For other uses, see D.37 (family).

Description

The D.373 is a rank I reserve French fighter with a battle rating of 1.0 (AB/RB/SB). This aircraft was introduced in Update 1.73 "Vive la France".

In the early 1930s, SAF-Avions Dewoitine, a French aircraft manufacturing company developed the D.37 aircraft, a single-seat airplane with a parasol wing, radial engine, fixed landing gear and a tail-skid; however, the actual manufacturing of the aircraft was transferred to Lioré et Olivier. The cockpit did not have an enclosed canopy; just a windshield forward of the pilot.

The D.373 was the third variation version of this aircraft line which is a navalised version of the D.371, also powered by a Gnome Rhône 14Kfs radial engine. The only real change between this aircraft and a D.371 is the addition of a tail-hook for carrier landings. Four Mle 33 7.5 mm machine guns were installed, two in each wing and positioned outside of the propeller arch which eliminated the need to synchronize the guns to the propeller spin.

General info

Flight Performance

GarageImage D.373.jpg


The D.373 is a Rank I French fighter with a battle rating of 1.0 (AB/RB/SB).

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 9,500  ??.?  ??.?  ??.?  ??.? 150
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
428 411 9,500 15.2 16.0 29.4 15.7 150

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Open cockpit
  • Critical components located in front of aircraft (fuel, pilot, engine, controls)

Early aircraft did not feature much in the way armoured protection as many of the aircraft were at this point were transitioning from the wood frame and cloth skin to the wood frame and metal skinned aircraft. Due to the balancing of the aircraft, much of the critical equipment was positioned towards the front of the aircraft, where the engine, fuel tanks, oil pumps, control linkages and the pilot were clustered around each other. With this tight grouping and no armour protection, when fired upon, chances were high to hit a critical component in the aircraft.

Armaments

Offensive armament

Main article: Darne 1933 (7.5 mm)

The D.373 is armed with:

  • 4 x 7.5 mm Mle 33 machine guns (300 rpg = 1,200 total)

Each of the four machine guns is bundled into groups of two and mounted to the underside of the upper wing. Each machine gun is outfitted with the same amount of ammunition, which means that all guns will fire with each other until empty. Due to the mounting locations on the wings (outside of the propeller arc) and the calibre of the machine guns, convergence in this aircraft is important. Most of the fighting with this aircraft will be in close quarters to exploit the power of the machine guns in close. Convergence set between 150 and 300 meters (where ever you are most comfortable) will work best to put the most bullets into the enemy aircraft as possible and hit a critical component. Many pilots in World War I and II would set their weapon's convergence to 200 to 250 meters and would wait until being in that range before firing to ensure best chances for shooting down the enemy. Shots from too far away could "spook" the enemy into evasive manoeuvres or just waste ammunition in a "spray and pray" manoeuvre. Practice and skill will allow the pilot to close within 250 m of the enemy and take them out with controlled bursts and then move onto the next victim.

Usage in battles

Maintaining speed with this aircraft is a must as a slow D.373 is an easy target. Initial spawning into a map should lead a D.373 pilot to climb and gain altitude. This will give you an advantage over most other pilots upon reaching the combat area as you will select which enemy plane to dive on and attack. With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft fire off a burst of rounds and then climb back up for altitude. If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy. When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings. If tailing a fighter, wait for them to turn or pull-up to expose the most surface area. When turn fighting or looping, utilize your rudder to sharpen your turning ability.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Automatic pitch
Controllable Not controllable Combined Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe
III Wings Repair Engine New 7 mm MGs
IV Engine Injection Cover

Pros and cons

Pros:

  • Very maneuverable
  • Difficult to stall
  • Fast for an early high-wing monoplane
  • Multi-role: turn fighter, energy fighter, boom & zoom

Cons:

  • Weak construction, vital equipment clustered on aircraft
  • Open cockpit (easy to be pilot sniped)
  • Fixed-extended landing gear
  • Fuel tank is not self sealing
  • Machine guns have a low fire rate compared to Russian ShKas
  • Low ammunition compared to other aircraft such as the I-15

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900
Belgium  ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe
Netherlands  ◘Sea Fury FB 51