Difference between revisions of "Type 90"

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{{Specs-Card|code=jp_type_90}}
 
 
{{About
 
{{About
|about=the medium tank '''{{PAGENAME}}'''
+
| about = Japanese medium tank '''{{PAGENAME}}'''
|usage=other usages of "Type 90"
+
| other
|link=Type 90 (Disambiguation)
+
| usage-1 = the other version
 +
| link-1 = Type 90 (Family)
 +
| usage-2 = other uses
 +
| link-2 = Type 90 (Disambiguation)
 
}}
 
}}
 +
{{Specs-Card
 +
|code=jp_type_90
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
 +
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' ({{Annotation|90式戦車|Kyūmaru Shiki Sensha}}) was initially accepted into service in 1990 as a replacement for both the [[Type 61]] and [[Type 74]] models. As the Type 74 was rather late to the scene, it had to compare with the newer generation of MBTs like the [[T-72 (Family)]], [[Leopard 2 (Family)]] and [[M1 Abrams (Family)]]. For that reason, the Type 90's development was called instantly after the Type 74's adoption. While closely resembling Western-style MBTs, the emphasis of the Type 90 lay in its low maximum weight and autoloader.
{{Break}}
+
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].  
+
It was introduced in [[Update 1.79 "Project X"]]. Despite its appearance being similar to the [[Leopard 2A4]] and mounting a license-produced Rheinmetall L44-based cannon, it is significantly different in a number of aspects. In game, the main feature the Type 90 offers will be the 4-second autoloader it employs, allowing the Type 90 to effectively engage multiple targets in quick succession. The Type 90 also features a very high power-to-weight ratio putting it ahead of most other MBTs, as well as allowing it to keep up with lighter vehicles and get into position quickly.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
[[File:Type 90 Density Visualisation.png|thumb|Type 90 [[Protection Density Visualisation]]]]
 +
The Type 90 MBT sacrifices protection and survivability in order to attain a smaller profile and a lighter vehicle weight, which was critical to its use of Japan's many bridges. As such, most 'improved' rounds available to other MBTs at the same BR (such as the [[Leopard 2A5]]'s DM33, or the [[Leclerc]]'s OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
Despite the mediocre protection, the Type 90 has one main survivability feature: its primary ammunition is stored in blowout-protected compartments, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3 man, increasing the chances of being disabled from an initial shot.
  
The Type 90, although similar in design to the Leopard 2A4, does not boast the same superb survivability. Due to the three man crew, it is in your best interests to avoid getting hit if at all. Since there are more weak spots than areas that are protected, you only need to keep in mind that the sides of the frontal turret will block most shots if angled at 10 degrees. The turret ring is very vulnerable, susceptible to penetration by 30mm AP or APDS rounds and gives way to both commander and gunner.
+
{| class="wikitable"
 
+
|-
If ambushed and can not shoot back (damaged barrel, chamber, or dead gunner) try to drive into the enemy so his hull is inclined against you and his gun mostly aiming your mantlet. The gun breach will hopefully absorb any shells shot into the turret and allowing for the repair to complete without dying.
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 25 mm (82°) ''Driver's hatch'' <br> 35 mm (47-83°) ''Upper glacis'' <br> 40 mm (44°) ''Lower glacis'' || 35 mm <br> 10 mm ''Side Skirts'' <br> 25 mm ''Top'' || 25 mm (16-60°) ''All rear'' <br> 15 mm  ''Engine grille'' || 25 mm (0-8°) ''Hull roof incl. engine deck'' <br> 5 mm  ''Engine grille''
 +
|-
 +
| Turret || 40 mm ''Cheeks incl. gunner optics'' <br> 35 mm  ''Mantlet'' <br> 35 mm ''Rear Mantlet Plate'' || 40 mm  ''Forward'' <br> 33 mm + 80 mm (air) + 40 mm  ''Middle spaced armour'' <br> 12 mm + 80 mm (air) + 35 mm  ''Rear spaced armour'' || 25 mm || 35 mm (78-83°) ''Forehead Armour'' <br> 20 mm (90°) ''Rear turret incl. cupola''
 +
|-
 +
|}
  
It is recommended to carry only 19 shells: 18 on the back of your turret and 1 on the chamber. More shells beyond this first stage loadout would be placed in the wet storage fuel tank and is liable to exploding after any tanker sneezes in its general direction.
+
'''Notes:'''
  
=== Mobility ===
+
* Suspension wheels and tracks are 20 mm thick.
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
* Belly armour is 20 mm thick.
 +
* Composite armour covers the front hull and the turret:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|Arcade
 
|Realistic simulator
 
 
|-
 
|-
|Max speed
+
! Composite armour !! Front (Slope angle) !! Sides
|73 km/h<br>37 km/h reverse
 
|50-60km/h-(can get to 70km/h on some situations)<br>37km/h reverse
 
 
|-
 
|-
|Engine horse power
+
| Hull || '''''Upper glacis''''' <br> 320 - 450 mm ''Kinetic'' <br> 420 - 600 mm ''Chemical'' <br> '''''Lower glacis''''' <br> 37 - 300 mm ''Kinetic'' <br> 20 - 380 mm ''Chemical'' || N/A
| colspan="2" |1500hp-2400rpm
 
|-
 
|gearbox
 
| colspan="2" |7 gears forward, 2 gears backward
 
 
|-
 
|-
 +
| Turret || '''''Turret cheeks''''' <br> 400 - 450 mm ''Kinetic'' <br> 640 - 660 mm ''Chemical'' <br> '''''Gun mantlet''''' <br> 275 - 375 mm ''Kinetic'' <br> 500 - 600 mm ''Chemical'' || '''''Side forward''''' <br> 78 - 400 mm ''Kinetic'' <br> 81 - 490 mm ''Chemical'' <br> '''''Side middle''''' <br> 77 mm ''Kinetic'' <br> 80 mm ''Chemical''
 
|}
 
|}
  
* Access to hydraulic suspension
+
=== Mobility ===
** When hydraulics are deployed to maximum height it increase traction but decrease the vehicle's overall balance due to higher centre of mass (more than the stabilizer can counter).
+
{{Specs-Tank-Mobility}}
* Neutral steering capabilities
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=2032|rbMinHp=1327}}
 +
 
 +
The {{PAGENAME}} is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 50.2 tonnes, this gives it an excellent power-to-weight ratio of 29.88. As such, the Type 90 is often one of the first vehicles to reach capture points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 73 km/h (RB/SB) forwards and -34 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.
 +
 
 +
The {{PAGENAME}} also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve the Type 90's rather poor vertical traverse angles, taking advantage of more defensive positions.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
{{main|Type 90 (120 mm)|l1=Type 90 L/44 (120 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Type 90 L/44 (120 mm)}}
 +
 
 +
The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 4 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (5-6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based on the NATO DM33 round) and the JM12A1 HEAT-FS round (based on DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when engaging many contemporary vehicles frontally, targeting weakspots is critical.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Type 90 (120 mm)|120 mm Type 90 L/44]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 42 || -7°/+10° || ±180° || Two-plane
 
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! colspan="5" | [[Type 90 L/44 (120 mm)|120 mm Type 90 L/44]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
! style="width:4em" |Mode
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! style="width:4em" |Stock
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! style="width:4em" |Upgraded
+
!Autoloader
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 28.6 || __.__ || __.__ || __.__ || __.__
+
! ''Arcade''
 +
| rowspan="2" | 42 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 4.00
 
|-
 
|-
| ''Realistic'' || 17.9 || __.__ || __.__ || __.__ || __.__
+
! ''Realistic''
|-
+
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 5.00 || 5.00 || 5.00 || 5.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Type 90 L/44 (120 mm)/Ammunition|JM12A1, JM33}}
! colspan="8" | Penetration statistics
+
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.15.1.70''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Full<br>ammo
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 1st<br>rack empty
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! 10m
+
| '''42''' || 39&nbsp;''(+3)'' || 19&nbsp;''(+23)'' || 1&nbsp;''(+41)'' || No
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| JM33 || APFSDS || 540 || 530 || 520 || 500 || 480 || 460
 
|-
 
| JM12A1 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
'''Notes''':
! colspan="11" | Shell details
+
 
|-
+
* Hull empty: 19 ''(+23)'' shells
! rowspan="2" data-sort-type="text" | Ammunition
+
* The autoloader contains 18 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! rowspan="2" |Velocity <br /> in m/s
+
====Optics and night vision====
! rowspan="2" |Projectile<br />Mass in kg
+
The Type 90 receives night vision imagers once the tier 3 modification 'NVD' is researched. This unlocks standard 500 x 300 resolution thermal sights for the gunner, as well as standard image intensifiers for all crew (available in third person view in AB/RB additionally).
! rowspan="2" | ''Fuse delay''
+
 
''in m:''
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | ''Fuse sensitivity''
+
! colspan="7" |{{PAGENAME}} [[Optics]]
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! rowspan="3" |Type of optic
! 50%
+
! rowspan="3" |Magnification
! 100%
+
! colspan="5" |[[Night Vision Devices]]
 
|-
 
|-
| JM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || ° || 78° || 80° || 81°
+
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 
|-
 
|-
| JM12A1 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || ° || 65° || 72° || 75°
+
!{{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
|-
+
!{{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
|}
+
!{{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
 
===== [[Ammo racks|Ammo racks]] =====
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
!Gunner's Sight
! class="wikitable unsortable" |1st<br />  rack empty
+
|8.0x - 16.1x||--||--||--||500 x 300||Intensifier & thermal sights unlocked by 'NVD' modification (tier 3)
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" width="10%" |Recommendations
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''42''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | Hull empty: &nbsp;(18) || style="text-align:left" | no
+
!Commander's View
 +
|6.0x||1600 x 1200||9.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)
 
|-
 
|-
 +
!Driver's View
 +
|1.0x||800 x 600||5.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
{{main|Browning M2HB (12.7 mm)|Type 74 (7.62 mm)}}
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 +
 
 +
The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Browning M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 1,000 (200) || 577 || -8°/+60° || ±120°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,000 (200) || 577 || -8°/+40° || ±120°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 4,500 (250) || 500 || N/A || N/A
+
| Coaxial || 4,500 (250) || 701 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Type 90 is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.
 +
 
 +
'''Rural Combat'''
  
In realistic battles, the Type 90 continues the traditional Japanese roles of fire support, sniping, and flanking. You can use this vehicle to rush down the center of the map with its speed allowing it to quickly engage and disengage enemies, negating the downsides of the subpar armor by simply not being hit. With a five second reload time for the cannon, and a high-penetration round, it should only take 5-15 seconds to finish of an enemy tank. Through utilizing the terrain by using suspension to hide the chassis when peeking, and angling armor in a way to force enemies to hit your armored turret, the Type 90 can be a very powerful glass cannon in a battle.
+
The Type 90 is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on [[Maginot Line (Ground Forces)|Maginot Line]]) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as most vehicles will easily penetrate the Type 90, even at range - avoid giving them the opportunity.
  
===Modules===
+
'''Urban Combat'''
{| class="wikitable"
+
 
! Tier
+
The Type 90 can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of [[American Desert]]) is also viable.
! colspan="2" |Mobility
+
 
! Protection
+
'''Notable Targets'''
! colspan="3" |Firepower
+
 
|-
+
* [[Challenger 2]] - The Challenger 2 is often found as a sniper due to its poor mobility but rather good turret armour. It is not recommended to fight hull-down Challenger 2s face-to-face at long range. The Challenger 2 can be penetrated frontally over large parts of the hull in addition to the poorly armoured mantlet.
| I
+
* [[M1A2 Abrams]] - The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.
| Tracks||
+
* [[Leopard 2 (Family)|Leopard 2]]  - The Leopard 2A5 and later variants are very well protected. Once again it is not recommended to fight hull-down Leopard 2A5, 2A6 or 2A7 face-to-face at long range. Frontal weakspots on Leopard 2A7 and Strv 122s include around the gun mantlet, lower front hull and driver's hatch. Leopard 2A5/2A6 can be penetrated over a larger part of the frontal hull.
| Parts
+
* [[T-80]] - The T-80 family (excluding the T-80B) is well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often knock out the T-80 in one shot.
| Horizontal Drive||||
+
* [[Leclerc]] - The Leclerc is fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter. The Leclerc's highly-sloped upper plate can easily be penetrated by JM33, as can the lower plate and mantlet, and on certain variants, the armour block under the gunner's sight. The flat middle front plate and turret cheeks can reliably stop JM33 however.
|-
 
| II
 
| Suspension||Brake System
 
| FPE
 
| Adjustment of Fire||||
 
|-
 
| III
 
| Filters||
 
| Crew Replenishment
 
| Elevation mechanism||Smoke grenade||
 
|-
 
| IV
 
| Transmission||Engine
 
|
 
| Artillery Support||JM33||Laser rangefinder
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
'''Pros:'''
+
 
 +
'''Pros'''
  
*Really good composite armour
+
* Autoloaded 120 mm cannon, 4-second reload unaffected by crew or fire
*One of the best APFSDS shell in the entire game, able to penetrate all tanks from far range
+
* High power-to-weight ratio and top speed, excellent mobility
*5 second autoloader and best reload speed combined with the best shell in the perfect turret
+
* Fitted with [[hydropneumatic suspension]], allowing a greater range of vertical targeting.
*Great mobility
+
* JM33 APFSDS round is competitive
*Great acceleration for both forward and reverse speed
+
* Primary ammunition storage protected within blow-out containment in the rear of the turret
*A bit smaller than the [[Leopard 2A4]], giving it a lower profile
+
* Hydropneumatic suspension can lower the tank significantly, allowing you to hide behind relatively low hills and ridges
  
 
'''Cons:'''
 
'''Cons:'''
  
*Lacks composite armour on lower front armour plate, plus combined with the presence of shells in the front of the tank, a direct hit will quickly take it out
+
* Insufficient protection to reliably stop many rounds around its BR-range
*[[Hydropneumatic suspension]] adjustment takes time and requires the tank to be stationary
+
* Low survivability resulting from a 3 man crew
*Lower general survivability than the Leopard 2A4 due to the crew of 3; one good hit and the tank is out
+
* Poor vertical gun traverse angles, partially made up for by use of active suspension
*Big and weak gun mantlet.
+
* JM33 struggles against higher-rank opponents if not aimed at weak spots
 +
* Rather slow targeting speeds both vertically and horizontally
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><ref></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.
 
Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.
  
 
Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.
 
Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.
  
''- From [https://warthunder.com/en/news/5499-development-type-90-the-lightweight-heavy-hitter-en Devblog]''
+
''- From [[wt:en/news/5499-development-type-90-the-lightweight-heavy-hitter-en|Devblog]]''
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=medium_tank&vehicle=jp_type_90 '''Skins''' and '''camouflages''' for the Type 90 from live.warthunder.com.]
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
{{Skin-gallery |market|ugcitem_1000299|Type 90 digital training paint.png|Camo "Digital training paint"}}
 +
 
 +
;Videos
 +
{{Youtube-gallery|p6cWlyUnJQA|'''Top 7 off-road beasts'''  discusses the {{PAGENAME}} at 4:27  - ''War Thunder Official Channel''|31ZOmtzI_2g|'''The Shooting Range #107''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|K-9ObimGTJI|'''JGSDF Type 90: Actual Sound Recording''' - ''DMM GAMES Official Channel''|G_jOfO3g_iA|'''JGSDF Type 90: 360° Video''' - ''DMM GAMES Official Channel''|xarYzM07uSk|[JP] '''Former SDF member spectates Type 90 at firing range''' (Part 1)|AyvnH_sBgrg|[JP] '''Former SDF member rides Type 90 at firing range''' (Part 2)}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
 +
 
 +
;Related Development
 +
 
 +
* [[Type 90 (Family)]]
 +
** [[Type 90 (B)]] - <small>(equipped with mounting plates for a Type 92 mine-roller)</small>
 +
** [[Type 90 (B) "Fuji"]]
 +
* [[Type 10 (Family)]] - <small>(successor)</small>
 +
 
 +
;Other vehicles of similar configuration and role
 +
{{columns|2|
 +
* [[File:France flag.png|30px|link=]] [[Leclerc (Family)]]
 +
* [[File:FRG flag.png|30px|link=]] [[Leopard 2 (Family)]]
 +
* [[File:Italy flag.png|30px|link=]] [[Ariete (Family)]]
 +
* [[File:USA flag.png|30px|link=]] [[M1 Abrams (Family)]]
 +
* [[File:USA flag.png|30px|link=]] [[File:FRG flag.png|30px|link=]] [[MBT-70]] / [[KPz-70]] / [[XM-803]]
 +
* [[File:Britain flag.png|30px|link=]] [[Challenger (Disambiguation)|Challenger MBT]]
 +
* [[File:Israel flag.png|30px|link=]] [[Merkava (Family)]]
 +
* [[File:USSR flag.png|30px|link=]] [[T-72 (Family)|T-72 / T-90 (Family)]]
 +
* [[File:USSR flag.png|30px|link=]] [[T-80 (Family)]]
 +
* [[File:China flag.png|30px|link=]] [[ZTZ96 (Family)]]
 +
* [[File:China flag.png|30px|link=]] [[ZTZ99 (Family)]]
 +
}}
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/5499-development-type-90-the-lightweight-heavy-hitter-en [Devblog<nowiki>]</nowiki> Type 90: The Lightweight Heavy Hitter]
+
* [[wt:en/news/5499-development-type-90-the-lightweight-heavy-hitter-en|[Devblog] Type 90: The Lightweight Heavy Hitter]]
  
 
{{Japan medium tanks}}
 
{{Japan medium tanks}}

Latest revision as of 20:55, 24 November 2024

Introducing Wiki 3.0
This page is about the Japanese medium tank Type 90. For the other version, see Type 90 (Family). For other uses, see Type 90 (Disambiguation).
jp_type_90.png
GarageImage Type 90.jpg
ArtImage Type 90.png
Type 90
AB RB SB
11.3 11.3 11.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png

Description

The Type 90 (90式戦車) was initially accepted into service in 1990 as a replacement for both the Type 61 and Type 74 models. As the Type 74 was rather late to the scene, it had to compare with the newer generation of MBTs like the T-72 (Family), Leopard 2 (Family) and M1 Abrams (Family). For that reason, the Type 90's development was called instantly after the Type 74's adoption. While closely resembling Western-style MBTs, the emphasis of the Type 90 lay in its low maximum weight and autoloader.

It was introduced in Update 1.79 "Project X". Despite its appearance being similar to the Leopard 2A4 and mounting a license-produced Rheinmetall L44-based cannon, it is significantly different in a number of aspects. In game, the main feature the Type 90 offers will be the 4-second autoloader it employs, allowing the Type 90 to effectively engage multiple targets in quick succession. The Type 90 also features a very high power-to-weight ratio putting it ahead of most other MBTs, as well as allowing it to keep up with lighter vehicles and get into position quickly.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull40 / 35 / 25
Turret35 / 80 / 25
Crew3 people
Visibility96 %

The Type 90 MBT sacrifices protection and survivability in order to attain a smaller profile and a lighter vehicle weight, which was critical to its use of Japan's many bridges. As such, most 'improved' rounds available to other MBTs at the same BR (such as the Leopard 2A5's DM33, or the Leclerc's OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.

Despite the mediocre protection, the Type 90 has one main survivability feature: its primary ammunition is stored in blowout-protected compartments, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3 man, increasing the chances of being disabled from an initial shot.

Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (82°) Driver's hatch
35 mm (47-83°) Upper glacis
40 mm (44°) Lower glacis
35 mm
10 mm Side Skirts
25 mm Top
25 mm (16-60°) All rear
15 mm Engine grille
25 mm (0-8°) Hull roof incl. engine deck
5 mm Engine grille
Turret 40 mm Cheeks incl. gunner optics
35 mm Mantlet
35 mm Rear Mantlet Plate
40 mm Forward
33 mm + 80 mm (air) + 40 mm Middle spaced armour
12 mm + 80 mm (air) + 35 mm Rear spaced armour
25 mm 35 mm (78-83°) Forehead Armour
20 mm (90°) Rear turret incl. cupola

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 20 mm thick.
  • Composite armour covers the front hull and the turret:
Composite armour Front (Slope angle) Sides
Hull Upper glacis
320 - 450 mm Kinetic
420 - 600 mm Chemical
Lower glacis
37 - 300 mm Kinetic
20 - 380 mm Chemical
N/A
Turret Turret cheeks
400 - 450 mm Kinetic
640 - 660 mm Chemical
Gun mantlet
275 - 375 mm Kinetic
500 - 600 mm Chemical
Side forward
78 - 400 mm Kinetic
81 - 490 mm Chemical
Side middle
77 mm Kinetic
80 mm Chemical

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB81 / 38 km/h
RB and SB73 / 34 km/h
Number of gears7 forward
2 back
Weight50.2 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB57.0 hp/t
RB and SB29.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 38 50.2 2032 2,862 40.48 57.01
Realistic 73 34 1327 1,500 26.43 29.88

The Type 90 is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 50.2 tonnes, this gives it an excellent power-to-weight ratio of 29.88. As such, the Type 90 is often one of the first vehicles to reach capture points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 73 km/h (RB/SB) forwards and -34 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.

The Type 90 also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve the Type 90's rather poor vertical traverse angles, taking advantage of more defensive positions.

Modifications and economy

Repair costBasic → Reference
AB4 212 → 6 570 Sl icon.png
RB4 165 → 6 497 Sl icon.png
SB5 102 → 7 959 Sl icon.png
Total cost of modifications243 500 Rp icon.png
407 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 210 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
540 Ge icon.png
Mods new tank engine.png
Engine
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
540 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
540 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods thermal sight.png
NVD
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
540 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition42 rounds
First-order18 rounds
Reload4.0 s
Vertical guidance-7° / 10°
Main article: Type 90 L/44 (120 mm)

The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 4 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (5-6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based on the NATO DM33 round) and the JM12A1 HEAT-FS round (based on DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when engaging many contemporary vehicles frontally, targeting weakspots is critical.

120 mm Type 90 L/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 42 -7°/+10° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 4.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
JM12A1 HEATFS 480 480 480 480 480 480
JM33 APFSDS 481 478 470 461 450 440
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
JM12A1 HEATFS 1,140 13.5 0.05 0.1 2.15 65° 72° 77°
JM33 APFSDS 1,640 4.3 - - - 78° 80° 81°

Ammo racks

Ammo racks of the Type 90
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
42 39 (+3) 19 (+23) (+41) No

Notes:

  • Hull empty: 19 (+23) shells
  • The autoloader contains 18 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.

Optics and night vision

The Type 90 receives night vision imagers once the tier 3 modification 'NVD' is researched. This unlocks standard 500 x 300 resolution thermal sights for the gunner, as well as standard image intensifiers for all crew (available in third person view in AB/RB additionally).

Type 90 Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight 8.0x - 16.1x -- -- -- 500 x 300 Intensifier & thermal sights unlocked by 'NVD' modification (tier 3)
Commander's View 6.0x 1600 x 1200 9.0 High N/A Intensifier unlocked by 'NVD' modification (tier 3)
Driver's View 1.0x 800 x 600 5.0 High N/A Intensifier unlocked by 'NVD' modification (tier 3)

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate575 shots/min
Vertical guidance-8° / 60°
Horizontal guidance-120° / 120°
Ammunition4 500 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate701 shots/min

The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -8°/+60° ±120°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (250) 701 N/A N/A

Usage in battles

The Type 90 is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.

Rural Combat

The Type 90 is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on Maginot Line) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as most vehicles will easily penetrate the Type 90, even at range - avoid giving them the opportunity.

Urban Combat

The Type 90 can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of American Desert) is also viable.

Notable Targets

  • Challenger 2 - The Challenger 2 is often found as a sniper due to its poor mobility but rather good turret armour. It is not recommended to fight hull-down Challenger 2s face-to-face at long range. The Challenger 2 can be penetrated frontally over large parts of the hull in addition to the poorly armoured mantlet.
  • M1A2 Abrams - The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.
  • Leopard 2 - The Leopard 2A5 and later variants are very well protected. Once again it is not recommended to fight hull-down Leopard 2A5, 2A6 or 2A7 face-to-face at long range. Frontal weakspots on Leopard 2A7 and Strv 122s include around the gun mantlet, lower front hull and driver's hatch. Leopard 2A5/2A6 can be penetrated over a larger part of the frontal hull.
  • T-80 - The T-80 family (excluding the T-80B) is well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often knock out the T-80 in one shot.
  • Leclerc - The Leclerc is fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter. The Leclerc's highly-sloped upper plate can easily be penetrated by JM33, as can the lower plate and mantlet, and on certain variants, the armour block under the gunner's sight. The flat middle front plate and turret cheeks can reliably stop JM33 however.

Pros and cons

Pros

  • Autoloaded 120 mm cannon, 4-second reload unaffected by crew or fire
  • High power-to-weight ratio and top speed, excellent mobility
  • Fitted with hydropneumatic suspension, allowing a greater range of vertical targeting.
  • JM33 APFSDS round is competitive
  • Primary ammunition storage protected within blow-out containment in the rear of the turret
  • Hydropneumatic suspension can lower the tank significantly, allowing you to hide behind relatively low hills and ridges

Cons:

  • Insufficient protection to reliably stop many rounds around its BR-range
  • Low survivability resulting from a 3 man crew
  • Poor vertical gun traverse angles, partially made up for by use of active suspension
  • JM33 struggles against higher-rank opponents if not aimed at weak spots
  • Rather slow targeting speeds both vertically and horizontally

History

Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.

Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.

- From Devblog

Media

Skins
Videos

See also

Related Development
Other vehicles of similar configuration and role

External links


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype