Difference between revisions of "M6A2E1"

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{{About
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| about = American heavy tank '''{{PAGENAME}}'''
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| usage = other versions
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| link = M6 Heavy (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=us_m6a2e1
 
|code=us_m6a2e1
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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|market=items_M6A2E1 (USA)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[Battle Pass: Season III, "Strength athletics"]].
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America's primary heavy tank for the majority of World War II was the [[M6 Heavy (Family)|Heavy Tank M6]] that saw production in 1942. However, the US Armored Force saw no need for a heavy tank and so the M6 heavy tank production was cancelled after 40 vehicles were produced. Despite that, Ordnance Department continued to envision new utilities for the heavy tank and developed an upgunned '''M6A2E1''' with a [[T5E1 (105 mm)|105 mm T5E1 gun]] in anticipation of fighting fortifications in Europe. Planning to convert their existing heavy tanks with a new gun and uparmoured front hull for this role, it was ultimately rejected by General Eisenhower in August 1944 as impractical for the European theater. Only two M6A2E1s without the uparmoured front hull were constructed in order to test components for the [[T29]] heavy tank.
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The '''{{Specs|name}}''' in War Thunder, a premium vehicle introduced during [[Update "Ixwa Strike"]] as a reward for [[Battle Pass: Season III, "Strength athletics"]], presents itself in its full might with the 105 mm gun and a stronger front hull glacis. The profile of the tank is large, with the gun and turret being gigantic compared to the size of the hull. The 105 mm can handle the majority of the enemy the {{Specs|name}} will encounter, though this is balanced by the fact that the hull is very vulnerable.The only respectable armour plate of the M6A2E1 is the hull and turret front, but the former can be rather easily penetrated by other heavy tank armament except in very long ranges. The best armour on the {{Specs|name}} is the turret front, which pairs well with a hull-down gameplay and the turret's -10 degree gun depression for fighting the enemy. The main complication then for players is to find a suitable enough terrain that can hide the majority of the vulnerable hull while giving the turret the clearance needed to attack the enemy.
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However, one may chose to forgo the "traditional" hull armour of the M6A2E1 entirely by using the huge engine block as a crude yet effective form of protection. This is because engine block is so large and thick that it can dissipate most rounds before it could harm the vulnerable crews. Because of this, the engine block be further exploited by driving the tank in reverse and facing your engine towards the enemy at all times, with a comparatively minor downside of increasing the chance of being immobilized.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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The M6A2E1 has overall a good armour: the round turret is extremely thick, stops most shells, with the exception of APDS and HEATFS projectiles.
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Taller than the M6A1, the M6A2E1 will be easily spotted and targeted by enemy players with its huge turret.
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The reinforced front hull armour can bounce a shot: the UFP lower section is surprisingly thick (thanks to the hull's shape) and can absorb the common 88 mm Tiger II shells when hit there, making hull down tactics even more effective. Being a large vehicle, a hit to the hull will usually mean only losing one crew member as the crew sits well spaced. The M6A2E1 has a thick turret rear that makes destroying this tank from behind a tough task, leaving the player a chance to respond to the attack. The engine and the transmission are all positioned in the back, absorbing shells from the rear and making frontal shots unable to immobilize the tank. Due to the fuel tanks were placed separately from the engine, the tank can withstand fire damage for a few minutes should the fuel tanks were on fire.
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However, several weak spots are easy to penetrate. The angled hull cheeks of the frontal hull armour prevent effective angling and are so thinly armoured that even low tier tank destroyers can penetrate. The turret ring itself is a weak spot easy to target from any direction, most likely immobilizing the tank if the penetration is successful. The left upper front part of the turret, while small and thus difficult to target, is also a weak spot (thin and flat).
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Ironically, despite the addition of frontal armour, the M6A2E1 can absorb ''much'' more rounds by facing the rear towards the enemy rather than its front, not dissimilar to the Soviet [[IS-2]]. This is due to the huge and thick engine and transmission act as a thick volumetric armour that would dissipate most rounds on impact. This is especially true when facing an enemy with HEAT shell, as the engine block will absorb all the fragments, leaving the crew unharmed. While your engine will be most likely disabled when hit and immobilizing the tank, the extra protection granted by this unorthodox tactic is often more than enough to bide the time for repair and counter-firing at the enemy. When combined with the electric drive that allows the M6A2E1 to be as fast in reverse as in forwards, one may chose to drive the tank in reverse at all times to exploit the extra protection given by the engine block.
  
 
'''Armour type:'''
 
'''Armour type:'''
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{{tankMobility|abMinHp=1,033|rbMinHp=708}}
 
{{tankMobility|abMinHp=1,033|rbMinHp=708}}
  
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Due to the larger turret and add-on armour, the M6A2E1 is noticeably slower than its predecessor, with sluggish acceleration. The tank is still decently mobile however thanks to the electric transmission that allows it to be as fast in reverse as in forwards. Thus allowing decent reflex mobility in close quarters.
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:T5E1 (105 mm)/Ammunition|T32, T13, T29E3, T30E1}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| T32 || APCBC || 256 || 253 || 238 || 221 || 205 || 190
 
|-
 
| T13 || APCBC || 253 || 250 || 236 || 219 || 204 || 190
 
|-
 
| T29E3 || APCR || 292 || 287 || 266 || 242 || 220 || 200
 
|-
 
| T30E1 || HE || 20 || 20 || 20 || 20 || 20 || 20
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| T32 || APCBC || 914 || 17.7 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
| T13 || APCBC || 899 || 18.59 || 1.2 || 19 || 177.38 || 48° || 63° || 71°
 
|-
 
| T29E3 || APCR || 1,128 || 11.2 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| T30E1 || HE || 945 || 15.2 || 0 || 0.1 || 1,550 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''60''' || ''Projectiles''<br>''Propellants'' || 49&nbsp;''(+11)'' <br> 37&nbsp;''(+23)'' || 37&nbsp;''(+23)'' <br> 25&nbsp;''(+35)'' || 25&nbsp;''(+35)'' <br> 13&nbsp;''(+47)'' || 13&nbsp;''(+47)'' <br> 1&nbsp;''(+59)'' || 1&nbsp;''(+59)'' <br> N/A || No
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| '''60''' || ''Projectiles''<br>''Propellants'' || 49&nbsp;''(+11)'' <br> 37&nbsp;''(+23)'' || 37&nbsp;''(+23)'' <br> 25&nbsp;''(+35)'' || 25&nbsp;''(+35)'' <br> 13&nbsp;''(+47)'' || 13&nbsp;''(+47)'' <br> 1&nbsp;''(+59)'' || 1&nbsp;''(+59)'' <br> N/A || No
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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When driving the M6A2E1, one will easily notice the tank's turret is near indestructible: it can resist many shots as long as they aren't aimed at a trap shot or to the upper turret. The hull, however, isn't as indestructible: it may bounce a shot or two but it's not really reliable, especially with weak hull cheeks that any shot with explosive filler will instantly penetrate.
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The M6A2E1 can do reasonably well in not extremely uneven terrain thanks to the depression angle of -10° and the tank's height can also be beneficial for shooting over cover that other vehicles wouldn't be able to, sometimes taking enemies by surprise.
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With this tank, one of the most suitable strategies is to snipe. You have two ammunition options, APCBC with extra penetration or APCBC with explosive filler, both being devastating (105 mm shells create a lot of spalling). Find a suitable spot, try to expose only the turret, and deal with enemies coming at you. Most enemies will hopelessly shoot at your mantlet, some players will exploit your weak spots on the turret or may have high penetration HEATFS or APDS (uptiers are very dangerous for this tank and should play much more defensively). Your reload time is considerably long, so staying behind cover is the best thing possible when reloading. Your reverse speed thankfully lets you get away from a lot of dangerous situations faster than other tanks. The quick reverse gear also allows for decently responsive corner peeking and ambushing, but it is essential to keep in mind that the lengthy T5E1 barrel and muzzle brake are an easy target if you aren't mindful of enemy sight lines.
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Despite having imperfect armour and notable weak spots, a lot of enemies in a downtier won't know how to penetrate with such a big target (only 4 weak spots presented, both hull cheeks, turret ring and turret upper front, with the trap shot being a matter of luck) and planes won't have an easy time damaging the M6A2E1 with their cannons. Use that to your advantage should it come to close quarters combat, aim the gun at them, facing your rear hull towards them, and whatever you do, don't stay still, wiggle your hull left and right to increase chances of ricochet to ensure survival. However, be careful not to angle yourself too much as the hull has beveled edges that aren't covered by the applique hull plate.
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In downtiers your armour (even the hull) begins to shine, but so does the fact most enemies at that BR use way more explosive filler APCBC shells preventing angling of any sort, making you way tougher at distances beyond 500 m, where hitting your weak spots is way harder. In case you can't hide your hull, attempt to make it face straight at your enemy, most common guns won't be able to get through your hull, let alone your turret, don't push it though, only rely on your armour if there's no alternative, because despite distances, weak spots are still a thing, and so is the trap shot to your mantlet.
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Conversely, due to its fast reverse speed, the M6A2A1 can execute the "rear-facing" tactics of the [[IS-2]] but to the much more extreme degree. By using the huge engine block as an improvised armour to absorb incoming rounds, this will effectively eliminate the frontal hull cheek weakness as the fuel tanks and engine will dissipate any fragments before your crew could be hurt. Since the tank can go just as fast in reverse, you may chose to drive into battle with your engine facing the enemy at all times, increasing your survivability. However, care must be taken to not expose your side, as some enemy would still be able to overmatch it and killing the crew instead.
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It could be said that the M6A2E1's role is similar to that of its younger brother the [[M6A1]], with the exception that the turret is stronger, is slightly slower and, although with fewer guns, it has a really hard hitting one on the turret, it can take a few lucky hits and punish those who cross its path from long ranges.
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One method of increasing your chance of surviving a penetrating round in the M6A2E1 is to only load 13 rounds of ammunition. This empties the hull of its ammunition stores, leaving the only possibility for an ammo rack in your extremely armored turret. In this configuration, a large margin of the tank's hull is empty space. However, it is important to note that 13 rounds may be a limiting factor to some strategies such as sniping far from a capture point. Another defensive possibility is provided by the transmission - the M6A2E1 can drive in reverse at 31/29 km/h (AB/RB), which means using the engine to soak up damage is a viable strategy.
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Some of the most dangerous enemies to the M6A2E1 are the Russian tanks equipped with 122 mm caliber weaponry and the German vehicles equipped with the 128 mm gun. Both of these guns will easily outmatch the overlapping front armor plates of your upper glacis and result in a penetration. On top of this, these guns will frequently crew wipe your tank due to the high HE filler of their APHE rounds. The German long 88 mm is also dangerous at close and medium ranges, but may bounce at longer ranges due to the smaller caliber and may not entirely knock out the crew of the M6A2E1. Any tank firing HEAT or HEAT-FS will have little difficulty penetrating the M6A2E1's hull or turret, but the large size and spaced crew of the tank allows for some level of survivability against rounds without explosive filler, especially when facing the rear towards the enemy. The tank is very well-suited to handle fire from anti-aircraft and machine guns, and frequently takes little damage from high-caliber HE due to the overall armor profile being over 50mm over most of the tank.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Powerful 105 mm gun with access to APCBC and APCR shells
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* Powerful 105 mm gun with access to APCBC, both with and without explosive filler, and APCR shells
* Extremely thick turret, stops shells, only APDS and HEATFS rounds pose a threat
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* Extremely thick armour in some places
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* Huge engine block can absorb large amount of rounds, which can be exploited by facing the rear towards the enemy instead of the front
 
* Has a reverse gearbox, can go same speed backwards as forwards
 
* Has a reverse gearbox, can go same speed backwards as forwards
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* Good gun depression allows for hull down tactics
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* .50 cal MG on the roof allows fending off planes and soft targets
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* Its tall profile allows to shoot over obstacles other tanks are usually blocked by
  
 
'''Cons:'''
 
'''Cons:'''
  
* Frontal hull armour is extremely weak in some spots which even low tier tank destroyers can go trough
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* The armour presents several weak spots that are easy to target for enemy players
 
* Poor top speed of 31/29 km/h (AB/RB)
 
* Poor top speed of 31/29 km/h (AB/RB)
 
* Mediocre acceleration
 
* Mediocre acceleration
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* Tall profile, huge target
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* Long reload time
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* Trap shot on the turret that can easily take out the entire crew in a single hit
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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===[[wt:en/news/7143-development-battle-pass-vehicles-m6a2e1-en|Devblog]]===
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In the midst of World War II at the American Baldwin Locomotive Works (BLW) began production of an experimental series of heavy tanks, which were supposed to form the image of the new American "heavies" both for the US Army service, and for lend-lease to the Allies. The initial design for all three versions was the M6 ​​heavy tank, on the basis of which they tested new hull features, improved transmission, better armour protection and increased firepower. In August 1944, the factory received a recommendation to modernize the most promising of their experimental projects - T1E1 heavy tank, which was to be assigned the M6A2 index.
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The modernization involved the installation of additional armour plates on the frontal part of the hull, as well as the installation of a new turret to accommodate a new 105mm cannon. The first two M6A2E1 units from the experimental series were sent to field tests, where they showed low dynamic qualities. Even an incompletely loaded tank ((63,5 tons out of the designed 69,8)) could not overcome a 24 degree slope and literally got stuck in the ground. The second unit, intended for firing tests, revealed the need for radical improvements in the turret and gun, which were later implemented for the T29 heavy tank. As a result, by December of 1944, all three BLW designed experimental versions of the tank based on the M6 were declared obsolete. Both M6A2E1 prototypes were scrapped, with the only surviving T1E1 currently on display at the US Army Ordnance Museum in Aberdeen.
  
 
== Media ==
 
== Media ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[M6A1]] - Heavy tank that was the basis of the {{PAGENAME}}.
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;Related development
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* [[T1E1]] / M6A2 - Heavy tank prototype that was the basis of the {{PAGENAME}}.
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* T1E3 / [[M6A1]] - Heavy tank production variant
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
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* [[wt:en/news/7143-development-battle-pass-vehicles-m6a2e1-en|[Devblog] Battle Pass vehicles: M6A2E1]]
* ''other literature.''
 
  
 
{{USA heavy tanks}}
 
{{USA heavy tanks}}
 
{{USA premium ground vehicles}}
 
{{USA premium ground vehicles}}

Latest revision as of 21:21, 7 November 2024

This page is about the American heavy tank M6A2E1. For other versions, see M6 Heavy (Family).
M6A2E1
us_m6a2e1.png
GarageImage M6A2E1.jpg
ArtImage M6A2E1.png
M6A2E1
AB RB SB
6.7 6.7 6.7
MARKET

Description

America's primary heavy tank for the majority of World War II was the Heavy Tank M6 that saw production in 1942. However, the US Armored Force saw no need for a heavy tank and so the M6 heavy tank production was cancelled after 40 vehicles were produced. Despite that, Ordnance Department continued to envision new utilities for the heavy tank and developed an upgunned M6A2E1 with a 105 mm T5E1 gun in anticipation of fighting fortifications in Europe. Planning to convert their existing heavy tanks with a new gun and uparmoured front hull for this role, it was ultimately rejected by General Eisenhower in August 1944 as impractical for the European theater. Only two M6A2E1s without the uparmoured front hull were constructed in order to test components for the T29 heavy tank.

The Heavy Tank M6A2E1 in War Thunder, a premium vehicle introduced during Update "Ixwa Strike" as a reward for Battle Pass: Season III, "Strength athletics", presents itself in its full might with the 105 mm gun and a stronger front hull glacis. The profile of the tank is large, with the gun and turret being gigantic compared to the size of the hull. The 105 mm can handle the majority of the enemy the Heavy Tank M6A2E1 will encounter, though this is balanced by the fact that the hull is very vulnerable.The only respectable armour plate of the M6A2E1 is the hull and turret front, but the former can be rather easily penetrated by other heavy tank armament except in very long ranges. The best armour on the Heavy Tank M6A2E1 is the turret front, which pairs well with a hull-down gameplay and the turret's -10 degree gun depression for fighting the enemy. The main complication then for players is to find a suitable enough terrain that can hide the majority of the vulnerable hull while giving the turret the clearance needed to attack the enemy.

However, one may chose to forgo the "traditional" hull armour of the M6A2E1 entirely by using the huge engine block as a crude yet effective form of protection. This is because engine block is so large and thick that it can dissipate most rounds before it could harm the vulnerable crews. Because of this, the engine block be further exploited by driving the tank in reverse and facing your engine towards the enemy at all times, with a comparatively minor downside of increasing the chance of being immobilized.

General info

Survivability and armour

Armourfront / side / back
Hull140 / 60 / 41
Turret229 / 89 / 208
Crew5 people
Visibility214 %

The M6A2E1 has overall a good armour: the round turret is extremely thick, stops most shells, with the exception of APDS and HEATFS projectiles. Taller than the M6A1, the M6A2E1 will be easily spotted and targeted by enemy players with its huge turret.

The reinforced front hull armour can bounce a shot: the UFP lower section is surprisingly thick (thanks to the hull's shape) and can absorb the common 88 mm Tiger II shells when hit there, making hull down tactics even more effective. Being a large vehicle, a hit to the hull will usually mean only losing one crew member as the crew sits well spaced. The M6A2E1 has a thick turret rear that makes destroying this tank from behind a tough task, leaving the player a chance to respond to the attack. The engine and the transmission are all positioned in the back, absorbing shells from the rear and making frontal shots unable to immobilize the tank. Due to the fuel tanks were placed separately from the engine, the tank can withstand fire damage for a few minutes should the fuel tanks were on fire.

However, several weak spots are easy to penetrate. The angled hull cheeks of the frontal hull armour prevent effective angling and are so thinly armoured that even low tier tank destroyers can penetrate. The turret ring itself is a weak spot easy to target from any direction, most likely immobilizing the tank if the penetration is successful. The left upper front part of the turret, while small and thus difficult to target, is also a weak spot (thin and flat).

Ironically, despite the addition of frontal armour, the M6A2E1 can absorb much more rounds by facing the rear towards the enemy rather than its front, not dissimilar to the Soviet IS-2. This is due to the huge and thick engine and transmission act as a thick volumetric armour that would dissipate most rounds on impact. This is especially true when facing an enemy with HEAT shell, as the engine block will absorb all the fragments, leaving the crew unharmed. While your engine will be most likely disabled when hit and immobilizing the tank, the extra protection granted by this unorthodox tactic is often more than enough to bide the time for repair and counter-firing at the enemy. When combined with the electric drive that allows the M6A2E1 to be as fast in reverse as in forwards, one may chose to drive the tank in reverse at all times to exploit the extra protection given by the engine block.

Armour type:

  • Rolled homogeneous armour (sideskirts, hull front - appliqué armour , hull roof - engine compartment, cupola roof)
  • Cast homogeneous armour (hull, turret, gun mantlet, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 50.4 mm (44°) + 112 mm (29°) Upper glacis
50.4 mm (46°) + 133 mm (cylindrical) Lower glacis
70 mm (26°) Corners
58 mm (30°) Top
51 + 25.4 mm Bottom
42 mm (16°) Top
22-105 mm Bottom
16 - 22 mm
25.4 mm Engine compartment
5 mm Engine vents
Turret 230-275 mm Turret front
133-235 mm Gun mantlet
84 mm Upper turret front
65-89 mm 210-230 mm Top
125-220 mm Bottom
25-32 mm
27-31 mm Front
Cupola 76.2 mm 76.2 mm 76.2 mm 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 30 mm thick, and bogies are 10 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB31 / 31 km/h
RB and SB29 / 29 km/h
Number of gears6 forward
6 back
Weight69.9 t
Engine power
AB1 526 hp
RB and SB800 hp
Power-to-weight ratio
AB21.8 hp/t
RB and SB11.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 31 31 69.9 1,033 1,526 14.78 21.83
Realistic 29 29 708 800 10.13 11.44

Due to the larger turret and add-on armour, the M6A2E1 is noticeably slower than its predecessor, with sluggish acceleration. The tank is still decently mobile however thanks to the electric transmission that allows it to be as fast in reverse as in forwards. Thus allowing decent reflex mobility in close quarters.

Modifications and economy

Repair cost
AB3 725 Sl icon.png
RB3 858 Sl icon.png
SB5 280 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 380 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 210 / 240 % Sl icon.png
Talisman.png 2 × 196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement us.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_us_T13_APCBC_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
105mm_us_T29E3_APCR_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Ammunition60 rounds
First-order12 rounds
Reloadbasic crew → aces
20.0 → 15.4 s
Vertical guidance-10° / 15°
Main article: T5E1 (105 mm)
105 mm T5E1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -10°/+15° ±180° N/A 14.6 20.2 24.5 27.1 28.8 20.02 17.71 16.32 15.40
Realistic 10.7 12.6 15.3 16.9 18.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T32 APCBC 256 253 238 221 205 190
T13 APCBC 253 250 236 219 204 190
T29E3 APCR 292 287 266 242 220 200
T30E1 HE 27 27 25 23 21 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T32 APCBC 914 17.7 - - - 48° 63° 71°
T13 APCBC 899 18.59 1.2 19 177.38 48° 63° 71°
T29E3 APCR 1,128 11.2 - - - 66° 70° 72°
T30E1 HE 945 15.2 0.2 0.1 1,550 79° 80° 81°

Ammo racks

Ammo racks of the M6A2E1
Full
ammo
Ammo
type
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
60 Projectiles
Propellants
49 (+11)
37 (+23)
37 (+23)
25 (+35)
25 (+35)
13 (+47)
13 (+47)
(+59)
(+59)
N/A
No

Notes:

  • The M6A2E1 uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
  • As they are modeled by sets of 2, projectiles and propellant bags disappear from the rack only after you fire both shells in the set.
  • To keep the hull empty of ammo, pack 13 (+47) shells.
  • For projectiles:
    • Rack 5 is a first stage ammo rack. It totals 12 projectiles and gets filled first when loading up the tank.
    • This racks is also emptied early: the rack depletion order at full capacity is: 5 - 1 - 2 - 3 - 4.
    • Simply not firing when the gun is loaded will move ammo from racks 1-4 into racks 5. Firing will interrupt the restocking of the ready racks.
  • For propellants:
    • Rack 4 is a first stage ammo rack. It totals 12 propellant charges and gets filled first when loading up the tank.
    • This racks is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.
    • Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 4. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition4 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+50° ±120°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 500 N/A N/A

Usage in battles

When driving the M6A2E1, one will easily notice the tank's turret is near indestructible: it can resist many shots as long as they aren't aimed at a trap shot or to the upper turret. The hull, however, isn't as indestructible: it may bounce a shot or two but it's not really reliable, especially with weak hull cheeks that any shot with explosive filler will instantly penetrate.

The M6A2E1 can do reasonably well in not extremely uneven terrain thanks to the depression angle of -10° and the tank's height can also be beneficial for shooting over cover that other vehicles wouldn't be able to, sometimes taking enemies by surprise.

With this tank, one of the most suitable strategies is to snipe. You have two ammunition options, APCBC with extra penetration or APCBC with explosive filler, both being devastating (105 mm shells create a lot of spalling). Find a suitable spot, try to expose only the turret, and deal with enemies coming at you. Most enemies will hopelessly shoot at your mantlet, some players will exploit your weak spots on the turret or may have high penetration HEATFS or APDS (uptiers are very dangerous for this tank and should play much more defensively). Your reload time is considerably long, so staying behind cover is the best thing possible when reloading. Your reverse speed thankfully lets you get away from a lot of dangerous situations faster than other tanks. The quick reverse gear also allows for decently responsive corner peeking and ambushing, but it is essential to keep in mind that the lengthy T5E1 barrel and muzzle brake are an easy target if you aren't mindful of enemy sight lines.

Despite having imperfect armour and notable weak spots, a lot of enemies in a downtier won't know how to penetrate with such a big target (only 4 weak spots presented, both hull cheeks, turret ring and turret upper front, with the trap shot being a matter of luck) and planes won't have an easy time damaging the M6A2E1 with their cannons. Use that to your advantage should it come to close quarters combat, aim the gun at them, facing your rear hull towards them, and whatever you do, don't stay still, wiggle your hull left and right to increase chances of ricochet to ensure survival. However, be careful not to angle yourself too much as the hull has beveled edges that aren't covered by the applique hull plate.

In downtiers your armour (even the hull) begins to shine, but so does the fact most enemies at that BR use way more explosive filler APCBC shells preventing angling of any sort, making you way tougher at distances beyond 500 m, where hitting your weak spots is way harder. In case you can't hide your hull, attempt to make it face straight at your enemy, most common guns won't be able to get through your hull, let alone your turret, don't push it though, only rely on your armour if there's no alternative, because despite distances, weak spots are still a thing, and so is the trap shot to your mantlet.

Conversely, due to its fast reverse speed, the M6A2A1 can execute the "rear-facing" tactics of the IS-2 but to the much more extreme degree. By using the huge engine block as an improvised armour to absorb incoming rounds, this will effectively eliminate the frontal hull cheek weakness as the fuel tanks and engine will dissipate any fragments before your crew could be hurt. Since the tank can go just as fast in reverse, you may chose to drive into battle with your engine facing the enemy at all times, increasing your survivability. However, care must be taken to not expose your side, as some enemy would still be able to overmatch it and killing the crew instead.

It could be said that the M6A2E1's role is similar to that of its younger brother the M6A1, with the exception that the turret is stronger, is slightly slower and, although with fewer guns, it has a really hard hitting one on the turret, it can take a few lucky hits and punish those who cross its path from long ranges.

One method of increasing your chance of surviving a penetrating round in the M6A2E1 is to only load 13 rounds of ammunition. This empties the hull of its ammunition stores, leaving the only possibility for an ammo rack in your extremely armored turret. In this configuration, a large margin of the tank's hull is empty space. However, it is important to note that 13 rounds may be a limiting factor to some strategies such as sniping far from a capture point. Another defensive possibility is provided by the transmission - the M6A2E1 can drive in reverse at 31/29 km/h (AB/RB), which means using the engine to soak up damage is a viable strategy.

Some of the most dangerous enemies to the M6A2E1 are the Russian tanks equipped with 122 mm caliber weaponry and the German vehicles equipped with the 128 mm gun. Both of these guns will easily outmatch the overlapping front armor plates of your upper glacis and result in a penetration. On top of this, these guns will frequently crew wipe your tank due to the high HE filler of their APHE rounds. The German long 88 mm is also dangerous at close and medium ranges, but may bounce at longer ranges due to the smaller caliber and may not entirely knock out the crew of the M6A2E1. Any tank firing HEAT or HEAT-FS will have little difficulty penetrating the M6A2E1's hull or turret, but the large size and spaced crew of the tank allows for some level of survivability against rounds without explosive filler, especially when facing the rear towards the enemy. The tank is very well-suited to handle fire from anti-aircraft and machine guns, and frequently takes little damage from high-caliber HE due to the overall armor profile being over 50mm over most of the tank.

Pros and cons

Pros:

  • Powerful 105 mm gun with access to APCBC, both with and without explosive filler, and APCR shells
  • Extremely thick armour in some places
  • Huge engine block can absorb large amount of rounds, which can be exploited by facing the rear towards the enemy instead of the front
  • Has a reverse gearbox, can go same speed backwards as forwards
  • Good gun depression allows for hull down tactics
  • .50 cal MG on the roof allows fending off planes and soft targets
  • Its tall profile allows to shoot over obstacles other tanks are usually blocked by

Cons:

  • The armour presents several weak spots that are easy to target for enemy players
  • Poor top speed of 31/29 km/h (AB/RB)
  • Mediocre acceleration
  • Tall profile, huge target
  • Long reload time
  • Trap shot on the turret that can easily take out the entire crew in a single hit

History

Devblog

In the midst of World War II at the American Baldwin Locomotive Works (BLW) began production of an experimental series of heavy tanks, which were supposed to form the image of the new American "heavies" both for the US Army service, and for lend-lease to the Allies. The initial design for all three versions was the M6 ​​heavy tank, on the basis of which they tested new hull features, improved transmission, better armour protection and increased firepower. In August 1944, the factory received a recommendation to modernize the most promising of their experimental projects - T1E1 heavy tank, which was to be assigned the M6A2 index.

The modernization involved the installation of additional armour plates on the frontal part of the hull, as well as the installation of a new turret to accommodate a new 105mm cannon. The first two M6A2E1 units from the experimental series were sent to field tests, where they showed low dynamic qualities. Even an incompletely loaded tank ((63,5 tons out of the designed 69,8)) could not overcome a 24 degree slope and literally got stuck in the ground. The second unit, intended for firing tests, revealed the need for radical improvements in the turret and gun, which were later implemented for the T29 heavy tank. As a result, by December of 1944, all three BLW designed experimental versions of the tank based on the M6 were declared obsolete. Both M6A2E1 prototypes were scrapped, with the only surviving T1E1 currently on display at the US Army Ordnance Museum in Aberdeen.

Media

Skins
Images
Videos

See also

Related development
  • T1E1 / M6A2 - Heavy tank prototype that was the basis of the M6A2E1.
  • T1E3 / M6A1 - Heavy tank production variant

External links


USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  M6A1 · T1E1 · T1E1 (90) · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14

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Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1