Difference between revisions of "ItO 90M"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
m (there was a misspelled word and it was annoying me)
 
(14 intermediate revisions by 6 users not shown)
Line 17: Line 17:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
With only 8 mm thickness of armour overall, the ItO 90M can be penetrated by even rifle-calibre machine guns from any direction and any hit from HE shells, artillery strike, autocannons and air attacks must be avoided. Thankfully, ItO has relatively long hull and the crew is spread out at the very ends of front and rear of the vehicle, so it's unlikely to get knocked out by a single kinetic shell from the sides. Besides, the ItO don't have any reserve ammo rack, and there are only engine and fuel tanks at the middle of hull, so sometimes it will absorb many rounds from inexperienced enemy. The unmanned turret is quite vulnerable to overpressure damage due to its exposed and volatile ammo, yet it will become a competent bullet magnet once it has run out of ammo. Sometimes, it may even sustain several hits of 9K127 Vikhr from Ka-50 and Ka-52.
+
The ItO 90M uses the chassis of Finnish armoured personnel carrier Patria Pasi. It has a large profile due to its tall search radar mast and lacks smoke launcher to blind the enemy. With only 8 mm thickness of armour overall, the ItO 90M can be penetrated by even rifle-calibre machine guns from any direction and any hit from HE shells, artillery strike, autocannons and air attacks must be avoided. Thankfully, ItO has relatively long hull and the crew is spread out at the very ends of front and rear of the vehicle, so it's unlikely to get knocked out by a single kinetic shell from the sides. Besides, the ItO doesn't have any reserve ammo rack, and there are only engine and fuel tanks at the middle of hull, so sometimes it will absorb many rounds from inexperienced enemy. The unmanned turret is quite vulnerable to overpressure damage due to its exposed and volatile ammo, yet it will become a competent bullet magnet once it has run out of ammo. Sometimes, it may even sustain several hits of [[9K127 Vikhr]] from [[Ka-50]] and [[Ka-52]].
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 46: Line 46:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The ItO's mobility on paved roads is overall satisfactory. It has acceptable acceleration on plain terrain which can reach around ~45 km/h at average. However, the ItO's poor power-to-weight ratio results in bad off-roading capability which limits its performance on hilly terrain maps. Sometimes, it can't even climb slightly sloped mound without full modifications. As a wheeled vehicle, the ItO also struggles on soft ground and narrow streets. Its reverse speed is mild and will cause some problems when you're fighting against helicopters behind covers. To sum up, the ItO 90M has an acceptable mobility on certain terrains, but you need to choose your path wisely so you can swiftly hide into covers without stuck by terrain when you are found.
+
The ItO's mobility on paved roads is overall satisfactory. It has acceptable acceleration on plain terrain which can reach around ~45 km/h on average. However, the ItO's poor power-to-weight ratio results in bad off-roading capability which limits its performance on hilly terrain maps. Sometimes, it can't even climb a slightly sloped mound without full modifications. As a wheeled vehicle, the ItO also struggles on soft ground and narrow streets. Its reverse speed is mild and will cause some problems when you're fighting against helicopters behind covers. To sum up, the ItO 90M has acceptable mobility on certain terrains, but you need to choose your path wisely so you can swiftly hide into covers without being stuck by terrain when you are found.
  
 
{{tankMobility|abMinHp=341|rbMinHp=212}}
 
{{tankMobility|abMinHp=341|rbMinHp=212}}
Line 59: Line 59:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|VT1}}
 
{{main|VT1}}
The main armament of the ItO 90M are the VT1 SACLOS-guided surface-to-air missiles. It's an outstanding missile against aircraft, and has a peak speed of around Mach 3.7 and 35G of maximum overload. These features give VT1 capability to catch high-speed jet fighters even when they are manoeuvring. At the same time, 8 m of trigger radius and formidable 7.86 kg of TNT equivalent also secure the hit rate and the destruction of the target. With the capability to launch 8 missiles in a few seconds without reloading, you can wipe out several nearby air targets swiftly before they find you and fight back.
+
The main armament of the ItO 90M is the VT1 SACLOS-guided surface-to-air missiles. It's an outstanding missile against aircraft and has a peak speed of around Mach 3.7 and 50G of maximum overload. These features give VT1 capability to catch high-speed jets even when they are evading. At the same time, 8 m of trigger radius and formidable 7.86 kg of TNT equivalent also secure the hit rate and the destruction of the target. With the capability to launch 8 missiles in a few seconds without reloading, you can swiftly wipe out several nearby air targets before they find you and fight back.
  
The ItO 90M has 2 missile launchers mounted on each side of its unmanned turret. Each launcher can fire 4 rounds of VT1 but can only reload in captured points due to absence of reserve ammo racks. These launchers are also quite spread out, and the first 4 shots will launch from the left one. Sometimes, the cover will accidentally block your missile and alert the enemy aircraft of your location.
+
When it comes to long-range anti-aircraft operations, VT1 has brilliant 12 km of effective firing range that might catch side-climbing jets off guard. It never leaves any vapour trail and smoke in its path, and its tiny exhaust plume disappears about 4 seconds after launch. These advantages make the ItO 90M a silent and lethal threat to enemy jets.
  
Although the ItO 90M can't launch on the move, it's not uncommon that you have to guide VT1 to intercept Vikhr before evading into cover. Hence suspension and brake modifications might help in supposed situation.
+
The ItO 90M used French Crotale NG Short-Range SAM System. It has 2 missile launchers mounted on each side of its unmanned turret. Each launcher can fire 4 rounds of VT1 but can only reload in captured points due to the absence of reserve ammo racks. These launchers are also quite spread out, and the first 4 shots will launch from the left one. Sometimes, the cover will accidentally block your missile and alert the enemy aircraft of your location. Occasionally, you might have to fight ground enemy for self-defence. Remember that the ItO doesn't have autocannon and the warhead type of VT1 is pure air-burst HE which relies on overpressure mechanism. Aiming at the breech and barrel of MBTs or the sides and roof of light targets might benefit your survival chance.
 +
 
 +
Although the ItO 90M can neither guide multiple missiles at once nor launch on the move, it's not uncommon to guide VT1 to intercept Vikhr before evading into cover. Hence suspension and brake modifications might help in the supposed situation.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 95: Line 97:
 
|-
 
|-
 
| '''8''' || 4&nbsp;''(+4)'' || 0&nbsp;''(+8)'' || No
 
| '''8''' || 4&nbsp;''(+4)'' || 0&nbsp;''(+8)'' || No
 +
|-
 +
|}
 +
 +
=== Radar ===
 +
The ItO 90M is equipped with a Crotale search and separate tracking radar. The tracking radar is located on the turret, and the search radar is mounted on top of the mast. The radar system is capable of tracking a target while scanning, but can only track targets within a swallow 30° arc from the front of the turret.
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | Crotale - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br>Detection<br>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Minimum<br>Detection<br>Range|The range, below which, a target cannot be detected}}
 +
! {{Annotation|Max Azimuth<br>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 +
|-
 +
| 18,500 m || __ m || 360° || 27° || __ m/s (__ km/h)
 +
|-
 +
! colspan="5" | Crotale - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br>Tracking<br>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br>Tracking<br>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br>Angle|How far up and down the radar can track a target}}
 +
! {{Annotation|Minimum<br>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 +
|-
 +
| 16,000 m || __ m || ±__ || -8°/+80° || __ m/s (__ km/h)
 
|-
 
|-
 
|}
 
|}
Line 100: Line 128:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
When you spawn, it is advised to use your speed to drive to an area near the edges of the map and try and pick off any helicopters and unaware aircraft. Try to use foliage as cover and attempt to stay as hidden as possible. Your goal is not to get hit.
+
To use the ItO 90M in effect, you should set convenient hotkeys for "Lock radar/IRST target on", "Switch between Radar and IRST", and "Switch Radar/IRST search on/off". The effective range for the radar lock is 16 km, and for the IRST lock, 10 km. Although many people only use radar lock, ItO's IRST sensor has brilliant available range and is very sensitive that can even lock on a scout UAV. It won't trigger LWS or suffer from multipath interference, too. Therefore, you should set a hotkey to switch between radar lock and IRST regarding the situation.
 +
 
 +
When you spawn, it is advised to activate your thermal sight and switch the scope scale of your search radar to 20 km at once. Use your speed to drive to an area near the edges of the map and try and pick off any helicopters and unaware aircraft. Try to use foliage as cover and attempt to stay as hidden as possible. Your goal is not to get hit. Use your missile range to your advantage and try your best not to be spotted.
  
Use your missile range to your advantage and try your best not to be spotted.
+
Considering your brilliant 12 km of missile range and high-performance search radar, you may also advance further to make enemy aircraft spawn closer to your effective range. Check the spot on your plan position indicator to estimate how long will it enter your missile range, launch and guide VT-1 manually, and lock it (or not if you have confidence) at the last few seconds to catch it off guard. Most destructions shall be done at a long distance or without your location spotted.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 109: Line 139:
 
'''Pros:'''
 
'''Pros:'''
  
* One of the longest ranges in the game at a maximum range of 12 km
+
* Long range of 12 km
 
* VT1 missiles come with the stock vehicle and are very fast, they can easily hit long-range targets as well as fast-moving ones
 
* VT1 missiles come with the stock vehicle and are very fast, they can easily hit long-range targets as well as fast-moving ones
 
* Has access to gen 3 gunner thermals
 
* Has access to gen 3 gunner thermals
 
* Can fire all 8 missiles without reloading
 
* Can fire all 8 missiles without reloading
 
* Good vertical range of elevation
 
* Good vertical range of elevation
 +
* Access for appropriate search radar scope scale of 20 km. Easy to estimate enemy distance and missile range by your plan position indicator without radar lock
  
 
'''Cons:'''
 
'''Cons:'''
Line 121: Line 152:
 
* Lacks any sort of self-defence against ground targets
 
* Lacks any sort of self-defence against ground targets
 
* Lacks any sort of mobility uphill - and without mobility upgrades, the vehicle is nearly immobile due to the immense overweight on a 6x6 wheeled chassis
 
* Lacks any sort of mobility uphill - and without mobility upgrades, the vehicle is nearly immobile due to the immense overweight on a 6x6 wheeled chassis
* The tracking radar is inoperable when the search radar is turned off
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The ItO 90M is based on the Sisu XA-180 platform and uses the French surface-to-air missile systen called CrotaleNG MOD.<ref>[[wikipedia:Crotale_(missile)|[Wikipedia] Crotale (missile)]]</ref>  
+
The ItO 90M is based on the Sisu XA-181 platform and uses the French surface-to-air missile system called CrotaleNG MOD.<ref>[[wikipedia:Crotale_(missile)|[Wikipedia] Crotale (missile)]]</ref><ref>https://puolustusvoimat.fi/kalusto#/asset/view/id/109</ref>  
  
 
In 1980, Sisu produced an XA-180 prototype for testing. It competed against two other prototypes, but was the winner of the trials in 1983. in December 1983, the Finnish Army ordered a first batch of 50 XA-180s, of which 9 were reserved for UN. The vehicle proved itself successful and more were ordered by the army.<ref>[[wikipedia:Patria_Pasi|[Wikipedia] Patria Pasi]]</ref>  
 
In 1980, Sisu produced an XA-180 prototype for testing. It competed against two other prototypes, but was the winner of the trials in 1983. in December 1983, the Finnish Army ordered a first batch of 50 XA-180s, of which 9 were reserved for UN. The vehicle proved itself successful and more were ordered by the army.<ref>[[wikipedia:Patria_Pasi|[Wikipedia] Patria Pasi]]</ref>  

Latest revision as of 03:08, 31 October 2024

This version of the wiki is no longer supported
Use Wiki 3.0
This page is about the Swedish SPAA ItO 90M. For the French version, see ItO 90M (France).
ItO 90M
sw_crotale_ng.png
GarageImage ItO 90M.jpg
ItO 90M

Description

The Ilmatorjuntaohjus 90M is a rank Swedish SPAA with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Red Skies".

General info

Survivability and armour

The ItO 90M uses the chassis of Finnish armoured personnel carrier Patria Pasi. It has a large profile due to its tall search radar mast and lacks smoke launcher to blind the enemy. With only 8 mm thickness of armour overall, the ItO 90M can be penetrated by even rifle-calibre machine guns from any direction and any hit from HE shells, artillery strike, autocannons and air attacks must be avoided. Thankfully, ItO has relatively long hull and the crew is spread out at the very ends of front and rear of the vehicle, so it's unlikely to get knocked out by a single kinetic shell from the sides. Besides, the ItO doesn't have any reserve ammo rack, and there are only engine and fuel tanks at the middle of hull, so sometimes it will absorb many rounds from inexperienced enemy. The unmanned turret is quite vulnerable to overpressure damage due to its exposed and volatile ammo, yet it will become a competent bullet magnet once it has run out of ammo. Sometimes, it may even sustain several hits of 9K127 Vikhr from Ka-50 and Ka-52.

Armour type:

  • Rolled homogeneous armour (Hull, Vents)
  • Bulletproof glass (Windows)
  • Structural steel (Tracking Radar, Lifting Legs)
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (40° - 60°) Upper Glacis
8 mm (0° - 60°) Lower Glacis
60 mm (40°) Windows
5 mm (58°) Lifting Legs
8 mm (0° - 17°) Top
8 mm (20° - 23°) Bottom
5 mm Vents
8 mm
5 mm Lifting Legs
8 mm
5 mm Vents
Turret 8 mm Turret
15 mm Tracking Radar
8 mm 8 mm 8 mm

Notes:

  • Wheels are 10 mm thick

Mobility

The ItO's mobility on paved roads is overall satisfactory. It has acceptable acceleration on plain terrain which can reach around ~45 km/h on average. However, the ItO's poor power-to-weight ratio results in bad off-roading capability which limits its performance on hilly terrain maps. Sometimes, it can't even climb a slightly sloped mound without full modifications. As a wheeled vehicle, the ItO also struggles on soft ground and narrow streets. Its reverse speed is mild and will cause some problems when you're fighting against helicopters behind covers. To sum up, the ItO 90M has acceptable mobility on certain terrains, but you need to choose your path wisely so you can swiftly hide into covers without being stuck by terrain when you are found.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 341 Expression error: Unexpected round operator. __.__
Realistic 212 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: VT1

The main armament of the ItO 90M is the VT1 SACLOS-guided surface-to-air missiles. It's an outstanding missile against aircraft and has a peak speed of around Mach 3.7 and 50G of maximum overload. These features give VT1 capability to catch high-speed jets even when they are evading. At the same time, 8 m of trigger radius and formidable 7.86 kg of TNT equivalent also secure the hit rate and the destruction of the target. With the capability to launch 8 missiles in a few seconds without reloading, you can swiftly wipe out several nearby air targets before they find you and fight back.

When it comes to long-range anti-aircraft operations, VT1 has brilliant 12 km of effective firing range that might catch side-climbing jets off guard. It never leaves any vapour trail and smoke in its path, and its tiny exhaust plume disappears about 4 seconds after launch. These advantages make the ItO 90M a silent and lethal threat to enemy jets.

The ItO 90M used French Crotale NG Short-Range SAM System. It has 2 missile launchers mounted on each side of its unmanned turret. Each launcher can fire 4 rounds of VT1 but can only reload in captured points due to the absence of reserve ammo racks. These launchers are also quite spread out, and the first 4 shots will launch from the left one. Sometimes, the cover will accidentally block your missile and alert the enemy aircraft of your location. Occasionally, you might have to fight ground enemy for self-defence. Remember that the ItO doesn't have autocannon and the warhead type of VT1 is pure air-burst HE which relies on overpressure mechanism. Aiming at the breech and barrel of MBTs or the sides and roof of light targets might benefit your survival chance.

Although the ItO 90M can neither guide multiple missiles at once nor launch on the move, it's not uncommon to guide VT1 to intercept Vikhr before evading into cover. Hence suspension and brake modifications might help in the supposed situation.

VT1 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (8) -8°/+80° ±180° N/A 74.9 103.6 125.8 139.1 148.0 19.50 17.25 15.90 15.00
Realistic 50.6 59.5 72.2 79.9 85.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
VT1 SAM 59 59 59 59 59 59
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
VT1 SAM 1,250 12,000 73 1 0.3 300 8 7.86 79° 80° 81°

Ammo racks

Ammo racks of the ItO 90M
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
8 (+4) (+8) No

Radar

The ItO 90M is equipped with a Crotale search and separate tracking radar. The tracking radar is located on the turret, and the search radar is mounted on top of the mast. The radar system is capable of tracking a target while scanning, but can only track targets within a swallow 30° arc from the front of the turret.

Crotale - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
18,500 m __ m 360° 27° __ m/s (__ km/h)
Crotale - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
16,000 m __ m ±__ -8°/+80° __ m/s (__ km/h)

Usage in battles

To use the ItO 90M in effect, you should set convenient hotkeys for "Lock radar/IRST target on", "Switch between Radar and IRST", and "Switch Radar/IRST search on/off". The effective range for the radar lock is 16 km, and for the IRST lock, 10 km. Although many people only use radar lock, ItO's IRST sensor has brilliant available range and is very sensitive that can even lock on a scout UAV. It won't trigger LWS or suffer from multipath interference, too. Therefore, you should set a hotkey to switch between radar lock and IRST regarding the situation.

When you spawn, it is advised to activate your thermal sight and switch the scope scale of your search radar to 20 km at once. Use your speed to drive to an area near the edges of the map and try and pick off any helicopters and unaware aircraft. Try to use foliage as cover and attempt to stay as hidden as possible. Your goal is not to get hit. Use your missile range to your advantage and try your best not to be spotted.

Considering your brilliant 12 km of missile range and high-performance search radar, you may also advance further to make enemy aircraft spawn closer to your effective range. Check the spot on your plan position indicator to estimate how long will it enter your missile range, launch and guide VT-1 manually, and lock it (or not if you have confidence) at the last few seconds to catch it off guard. Most destructions shall be done at a long distance or without your location spotted.

Pros and cons

Pros:

  • Long range of 12 km
  • VT1 missiles come with the stock vehicle and are very fast, they can easily hit long-range targets as well as fast-moving ones
  • Has access to gen 3 gunner thermals
  • Can fire all 8 missiles without reloading
  • Good vertical range of elevation
  • Access for appropriate search radar scope scale of 20 km. Easy to estimate enemy distance and missile range by your plan position indicator without radar lock

Cons:

  • 8 mm of all-around armour is insufficient to stop even .50 cal machine guns below 1,000 m
  • The search radar, when unfolded, sticks out quite far giving it a very tall profile - can however be folded
  • Lacks any sort of self-defence against ground targets
  • Lacks any sort of mobility uphill - and without mobility upgrades, the vehicle is nearly immobile due to the immense overweight on a 6x6 wheeled chassis

History

The ItO 90M is based on the Sisu XA-181 platform and uses the French surface-to-air missile system called CrotaleNG MOD.[1][2]

In 1980, Sisu produced an XA-180 prototype for testing. It competed against two other prototypes, but was the winner of the trials in 1983. in December 1983, the Finnish Army ordered a first batch of 50 XA-180s, of which 9 were reserved for UN. The vehicle proved itself successful and more were ordered by the army.[3]

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References


Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard