Difference between pages "Chieftain Mk 5" and "ADATS"

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(Added About template)
 
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{{Specs-Card|code=uk_chieftain_mk_5}}
 
 
{{About
 
{{About
| about = British medium tank '''{{PAGENAME}}'''
+
| about = American SPAA '''{{PAGENAME}}'''
| usage = other uses
+
| usage = the British version
| link = Chieftain (Family)
+
| link = ADATS (M113)
 +
}}
 +
{{Specs-Card
 +
|code=us_adats_bradley
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Chieftain Mk 5.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American self-propelled anti-air vehicle {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. The Chieftain Mk.5 carries over its strength from the [[Chieftain Mk 3|Mk.3]] variant, but with a more powerful engine for improved mobility.
 
  
The fundamental average for Chieftain: its rate of shooting and its penetration. With Chieftain, there are few vehicles being able to resist the firepower, except perhaps [[T95|T95]] or [[Maus|Maus]]. Shoot anywhere at the enemy with L15A3 shells, it will more than likely penetrate the armour. Know where to shoot, any enemies can be taken down with the 120 mm gun. That requires good knowledge of the enemy tanks. A Chieftain player will have to know where are the shells, fuel tanks, crews.
+
The XM1069 is essentially an [[M3 Bradley]] with a heavily modified turret. The crew was moved away from the turret and controls it via interface in the back of the tank. The turret is fully automatic and now carries two enormous missile racks, a radar and the same old gun is tweaked to fire three times faster.
 +
 
 +
While designations for this tank go all over the place, the XM1069 can be simply called a multi-purpose tank, as it can fight fast jets and heavier tanks alike with missiles, while dealing with lightly armoured tanks and slower aircraft by using a gun and/or missiles.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The ADATS boasts the same protection as the regular [[M3 Bradley]] hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the ADATS as a front-line vehicle but rather as a second-line support vehicle by setting up in keypoints around maps.
 +
 
 +
[[File:XM1069 Side-view.jpg|thumb|300px|The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.]]
 +
The XM1069 has a completely unmanned turret, meaning that any armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the missiles to explode and instantly destroy the vehicle). However, two autocannon ammo racks are in the top of the unmanned turret and a few fragments are sufficient to detonate them and blow your whole crew up. The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.
 +
 
 +
Overall, the XM1069 can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
* Cast homogeneous armour (Hull front, Turret)
+
* Aluminium alloy 5083 (Hull front, turret)
* Rolled homogeneous armour (Hull sides, Hull rear, Hull roof, Turret roof)
+
* Aluminium alloy 7039 (Hull sides, rear, optics, Left side hull vents)
 +
* Rolled homogeneous armour (Applique armour, rear hatch, engine vent)
 +
* Cast homogeneous armour (Gun mantlet)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 70-127 mm (43-79°) ''Front glacis'' <br> 76.2 mm (43-44°) ''Lower glacis'' || 88-220 (8-30°) + 13 mm ''Front Top'' <br> 50 mm (1-31°) ''Center Top'' <br> 37 mm (30°) + 13 mm ''Rear Top'' <br> 37 (10°) + 13 mm ''Bottom'' || 37 mm (1-7°) || 13-28 mm
+
| Hull || 25.4 mm + 6.35 mm (39-60°) ''Upper glacis'' <br> 25.4 mm (7-39°) ''Lower glacis'' || 25.4 mm + 6.35 mm <br> 5 mm ''Vents'' || 25.4 mm + 6.35 mm || 25.4 mm <br> 5 mm ''Engine vent''
 
|-
 
|-
| Turret || 125-250 mm (2-81°) ''Turret front'' <br> 100-220 mm (1-53°) ''Gun mantlet'' || 45-196 mm (1-65°) || 45 mm (1°) || 50.8 mm ''Front'' <br> 25 mm ''Rear''
+
| Turret || 12.7 mm ''Turret front'' <br> 25.4 mm ''Gun mantlet'' <br> 19 mm ''Optics housing'' || 12.7 mm || 6.35-12.7 mm || 12.7 mm
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 150 mm || 25 mm  
 
 
|-
 
|-
 
|}
 
|}
 +
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels and tracks are 20 mm thick.
+
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.
* Armour thickness throughout the vehicle is very complex and the tank relies more on sloping thickness to enhance its effective armour.
+
* Side skirts are 6 mm thick.
* The steel boxes on the sides of the turret and hull add 13 mm of armour.
+
* Applique armour plates are 6.35 and 9 mm thick.
 +
* There is a 6 mm internal RHA screen separating the driver from the engine and the transmission.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1178|rbMinHp= 672}}
+
 
 +
{{tankMobility|abMinHp=720|rbMinHp=448}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|2}}
{{main|Ordnance BL Tk. L11 (120 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|M242 (25 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The main armament of the XM1069 is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 m against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBTs is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's rather high rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.
|-
+
 
! colspan="6" | [[Ordnance BL Tk. L11 (120 mm)|120 mm Ordnance BL Tk. L11]]
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 53 || -10°/+20° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 13.4 ||29.6||36.0||39.8||42.4
+
! colspan="6" | [[M242 (25 mm)|25 mm M242]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
| ''Realistic'' || 13.4 ||15.8||19.1||21.1||22.5
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Arcade''
 +
| rowspan="2" | 600 (300) || rowspan="2" | 500 || rowspan="2" | -9°/+59° || rowspan="2" | ±180° || rowspan="2" | N/A || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan="2" | 0.26 || rowspan="2" | 0.23 || rowspan="2" | 0.21 || rowspan="2" | 0.20
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Realistic''
! colspan="1" style="width:4em" |Prior + Full crew
+
| 41.6 || 49.0 || 59.5 || 65.8 || 70.0
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 9.7 ||8.6||7.9||7.5
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
|-
+
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}
! rowspan="2" data-sort-type="text" | Ammunition
+
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
{{:M242 (25 mm)/Ammunition|APDS, HEI-T*}}
|-
+
 
! 10m
+
==== [[Ammo racks]] ====
! 100m
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! 500m
+
<!-- '''Last updated: 1.101.0.44''' -->
! 1000m
+
{| class="wikitable" style="text-align:center"
! 1500m
 
! 2000m
 
|-
 
| Shot L15A3 || APDS || 320 || 315 || 305 || 294 || 280 || 270
 
|-
 
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Shot L15A3 || APDS || 1370 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
| Shell L31A7 || HESH || 670 || 17 || 0.4 || 0.1 || 4,100 || +0° || 73° || 77° || 80°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
 
|-
 
|-
! Ammunition
+
! Full<br>ammo
! Velocity <br /> in m/s
+
! 1st<br>rack empty
! Projectile<br />Mass in kg
+
! Visual<br>discrepancy
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
 
|-
 
|-
| L34 || 670 || 17.0 || 20 || 5 || 25 || 50
+
| Belts: 2 <br> Rounds: 600 || 0&nbsp;''(+2)'' <br> 0 ''(+600)'' || No
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
=== Additional armament ===
[[File:Ammoracks_Chieftain_Mk 5.png|right|thumbnail|250px|Ammo racks of the Chieftain Mk 5.]]
+
{{Specs-Tank-Weapon|1}}
{| class="wikitable sortable" style="text-align:center"
+
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
|-
+
{{main|MIM146}}
! class="wikitable unsortable" |Full<br />ammo
 
! class="wikitable unsortable" |1st<br />rack empty
 
! class="wikitable unsortable" |2nd<br />rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
| '''53''' || &nbsp;''(+)''|| &nbsp;''(+)'' || style="text-align:center" | No
 
|-
 
|}
 
  
Turret empty: 30&nbsp;''(+23)''
+
The secondary armament of the XM1069 (or primary, depending on how you choose to play it) are the MIM146 ADATS beam-riding dual-purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst the aircraft within 6 m of trigger radius, usually one-hit killing them with the 7.86 kg of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,027 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM146 as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at will be penetrated, unless the angle of impact is extreme.
  
=== Machine guns ===
+
The high velocity, brilliant 10 km of effective range, and good 35 G of maximum overload make the MIM146 very efficient to catch high-speed jets even when they are evading. It never leaves any vapor trail and smoke in its path, and its long exhaust plume disappears a few seconds after launch. The XM1069 has the capability to guide multiple MIM146s if fired in quick succession, due to the beam-riding guidance of the MIM-146. However, the MIM-146 cannot be fired whilst in motion. Two launchers are a bit spread out, and the first 4 shots will launch from the left one. Remember to check whether your next missile might get blocked by the cover or not so you won't waste any of them.
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|L21A1 (12.7 mm)|L37A1 (7.62 mm)|L8A1 (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[L21A1 (12.7 mm)|12.7 mm L21A1]]
+
! colspan="4" | [[MIM146]] missile
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Capacity !! Vertical !! Horizontal !! Stabilizer
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| 8 || 0°/+85° || ±180° || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 588 (3) || 300 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
 +
 +
==== Ammunition ====
 +
{{:MIM146/Ammunition|MIM146}}
 +
 +
=== Radars ===
 +
As an dual-purpose ATGM carrier, the XM1069 is equipped with an ADATS Search Radar and an electro-optical/infrared tracking system with TV and Forward Looking Infrared. The search radar is mounted on top of the turret at the rear and the barrel-like tracking optics is located at the front of the turret. The search radar has a brilliant 25 km of maximum detection range and can switch to 10 km, which is exactly the effective range of the MIM146. However, its vertical scanning elevation of 18 degrees is quite limited, making trouble to detect those jets that chose to opt for a very high entrance altitude. The lock from the electro-optical tracker shows the distance and the relative velocity of the target, not triggering the LWS of the locked hostile aircraft which gives it the advantage to fight modern jets compared to other top-tier SPAAs. However, you will heavily rely on thermal weapon sight to find the hostile aircraft because the electro-optical tracker can't automatically lock the target in your plan position indicator.
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | ADATS - Target Detection Radar
 
|-
 
|-
! colspan="7" | [[L37A1 (7.62 mm)|7.62 mm L37A1]]
+
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Minimum<br/>Detection<br/>Range|The range, below which, a target cannot be detected}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
| 25,000 m || __ m || 360° ||­ 18° || __ m/s (__ km/h)
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! colspan="5" | Electro-Optical Target Tracking Radar
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 2,000 (100) || 650 || -10°/+50° || ±120°
+
! {{Annotation|Maximum<br>Tracking<br>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br>Tracking<br>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br>Angle|How far up and down the radar can track a target}}
 +
! {{Annotation|Minimum<br>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 
|-
 
|-
|}
+
| 10,000 m || __ m || ±__ || -__°/+__° || __ m/s (__ km/h)
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[L8A1 (7.62 mm)|7.62 mm L8A1]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 6,000 (200) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
'''In long-range fight:'''<br>
+
 
The gun is very precise with all the shooting amelioration. Do not forget to protect the frame, it is fragile. The turret armour protects the tank well. Invest in camouflage plants, one or two seconds lost by the aiming enemy is time gained to eliminate the threat.
+
'''Stock Gameplay:'''
 
'''An aggressive way to play:'''<br>
 
The best clients are the German "Leopards" and all the Russian series "T-xx". Shoot it on front frame, where the shells are, for an assured popcorn effect. Don’t hesitate to try this on IS-3/4 or T-26/28/29, only shell place change (front side or turret rear).
 
  
Other tanks could be easily knocked out with fuel tank or disabled in aiming crew member. Don't forget that reload time is the vehicle's best friend.
+
As with any vehicle, the XM1069 finds itself at a disadvantage while stock. Without access to the thermal vision devices, players will need to be more alert in order to spot enemies. While other modifications like artillery or smoke grenades can be helpful, the lack of thermals is a much larger issue. However the XM1069 is relatively well off stock compared to most high-tier vehicles, as the stock 25 mm belts include APDS rounds, and the radar is capable of spotting air targets for you.
  
Be wary of the Chieftain's width, often the weak points are exposed when trying to turn the Chieftain.
+
'''Spaded Gameplay:'''
  
===Modules===
+
The XM1069 is an excellent multi-purpose support vehicle when spaded. Being able to target both enemy tanks and enemy aircraft, it can be a great tool for the team. However, there are some limitations to the vehicle, namely the low missile count and lack of armour. While survivability is decent due to the empty turret, the armour is very thin and the missiles can sometimes explode when hit. This means that the XM1069 does best sitting behind friendly tanks, in a support role. Additionally the missiles can run out quickly, as there are only 8 to engage both air and ground targets. XM1069 players should try and conserve their missiles, as they are versatile, yet limited in quantity.
{| class="wikitable"
 
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="3" |Firepower
 
|-
 
|I
 
|Tracks
 
|
 
|Parts
 
|Horizontal Drive
 
|
 
|
 
|-
 
|II
 
|Suspension
 
|Brake System
 
|FPE
 
|Adjustment of Fire
 
|
 
|
 
|-
 
|III
 
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|Smoke grenade
 
|NVD
 
|-
 
|IV
 
|Transmission
 
|Engine
 
|
 
|L34
 
|Laser rangefinder
 
|Artillery Support
 
|-
 
|}The first upgrades to head for is ''Parts'' and ''FPE'' for increased survivability. Once these two are unlocked, everything is good, but get the rangefinder for enhanced RB or SB gameplay.
 
  
*Spare parts.
+
'''Close Range Engagements:'''
*Extinguishers FPE.
 
*Horizontal drive.
 
*Adjustment shooting.
 
*Elevation mechanism.
 
  
=== Pros and cons ===
+
The XM1069 is capable at close range, but is still extremely vulnerable to enemy fire. The 25 mm bushmaster autocannon can penetrate the side armour of most enemy tanks with APDS rounds, but it will not disable the enemy as quickly as their large cannons are capable of killing the XM1069. The MIM-146 ADATS missiles can be useful at close range as well, with rapid ripple capability to ensure a wasteful, yet quick dispatch of most ground vehicles.
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
  
* Turret armour strong enough to bounce APDS, HEATFS and even some APDSFS shells
+
'''Long Range Engagements:'''
* Upper frontal plate is heavily sloped, providing adequate protection against same tier rounds
 
* Excellent reload time for a 120 mm (7.5s - 9.5s)
 
* Access to 320 mm penetrating APDS shells and HESH shells immediately
 
* 10 degrees of gun depression
 
* Has access to a dual plane stabilizer
 
* Includes an additional range finding .50 calibre machine gun that can be separately bound
 
* Unlike other British tanks, it has a respectable reverse speed
 
* Much faster and easier to handle than the Mk 3 model
 
* Very effective in a hull down position
 
* Excels in maps with a lot of open ground where it can go hull down effectively
 
  
'''Cons:'''
+
The XM1069 is more capable at long range, where it can rely on thermal vision and the very fast ADATS missiles to disable enemy targets. The only issue at long range is the low amount of missiles, so shots should be taken with care. Additionally, the XM1069 can be quickly disabled if the hull is exposed, so staying hull down is advised. The radar should also be turned off and on as needed, as it provides a good indicator of where you are for enemy ground vehicles, but is very useful in spotting air targets.
  
* Weak hull armour overall
+
'''Gameplay summary:'''
* APFSDS can go through this tank easily
 
* The design of the tank only allows for a limited playstyle
 
* Does not like fighting in small maps
 
* Lower frontal plate is very poorly armoured and has an ammo rack behind it
 
* Very weak side and rear armour
 
* Ammo rack everywhere but can be mitigated by carrying only 24 rounds
 
* Small ammo variety (APDS or HESH only) means that it struggles with modern composite armour
 
* APDS deals minimal, punctual damage
 
* Slowest of all MBTs
 
  
== History ==
+
The XM1069 is an excellent support vehicle, able to defend teammates from both enemy air and ground threats. The MIM-146 ADATS missiles are excellent at disabling any target, although the low ammo count should be considered. The XM1069 is also capable of locking an enemy aircraft without alerting their RWR, by turning off the radar. One must take excellent care in their method of positioning. The XM1069 has a playstyle similar to the M3 Bradley if you choose to use it against ground vehicles.
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
===Concept===
 
The idea of a "universal tank" began in Britain in 1944 when Montgomery and other influential people began advocating for a more standardized tank to replace the cruiser and infantry tank classes used on the field. Efforts did not start until after World War II under the General Staff designation A45, with development starting just as the new cruiser tank [[Centurion Mk 3|Centurion]] started to enter military service. The A45 was cancelled in 1948 after development troubles and its inability to be used as a "universal" platform. Ironically, the Centurion proved to be a better "universal tank" platform than the A45.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
 
  
===Development===
+
=== Pros and cons ===
The [[Centurion Mk 10|Centurion]] tank series was very successful in British and its allies' service, but the development of new Soviet armour such as the [[IS-3]] and [[T-54 (1951)|T-54/55]] caused the British tank arms race to take another leap forward. Development on the Centurion's successor began in 1951 under the name ''Medium Gun Tank No. 2''. The project's priority was gun and armour, but with mobility to be equal to the Centurion's and weight of fewer than 45 tons. The weight limit caused a program known as the Concept Study Programme to commence in order to find ways to keep the tank under that weight limit yet meet all the armour and firepower specifications. One of the concepts that came out was the usage of bagged charges, which was already in use on naval ships but was a new concept for tank ammunition. Thus, a gun using the bagged charge propellant system began development in 1954, along with a new specification by General Staff that the Medium Gun Tank No.2, now known as ''FV4201'', uses a conventional four crew tank with a turret and a better gun and armour than the Centurion. Though the [[Conqueror|Conqueror heavy tank]] was one such response to the firepower requirement, limited production cut that to only 200 units built.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
The biggest bump to the firepower of the FV4201 was the recommendation of a 120 mm calibre tank cannon. Though the Conqueror used a 120 mm, the new one would incorporate more innovative features such as the bagged charges. Other design features added was the usage of a Rolls-Royce V8 engine, an auxiliary engine, an automatic gearbox, and a reclining seat for the driver. The reclining seat was a very new feature in tank design as it reduced the vehicle's hull height and thus gave it a lower profile. Leyland Motors was assigned to be the main designer for the tank despite their commitment to the Centurion production lines. The manufacturing process of the tank was decided to be cast rather than welded. In 1957, several specifications added to the FV4201 impeded its attempt to fit in the specifications. A bigger turret was designed and it mounted IR equipment for night fighting. Troops requested more frontal and turret side armour, which along with the turret change caused an increase in the tank's overall weight. A controversial decision was also made in 1957 by NATO that tanks should have multi-fuel engines. The FV4201 installed a new engine conforming to these standards in 1958, a German engine derived from a Junkers Jumo aviation engine. This extended development time since the engine compartment had to be redesigned to fit the engine, raising the total tank weight to 50 tons. The engine, designated the L60, was received with a mixed reception by the Royal Armoured Corps (RAC) and other users due to its novel features. Britain stayed as the only user of a multi-fuel engine in the Cold War as many other nations found the concept impractical and abandoned it.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
+
'''Pros:'''
  
As the FV4201 finalized its prototype stages, General Staff sent a revised specification for it. The tank was to have the firepower of the Conqueror with the mobility of the Centurion, an armour that maximizes the protection-weight ratio, a weight limit at 45 ton with a top speed of 26 mph and an operating range of 300 miles. The first wooden prototype was made in March 1959, with full prototypes ordered in June 1959 for troop trials. Vickers-Armstrong and Royal Ordnance Factory shared the manufacturing process and the first prototypes were built in January 1960. The first two prototype FV4201 was trialled in Germany alongside their new [[Leopard I|Leopard 1]]. The greatest issue with the FV4201 was the engine, which caused many failures due to vibration, a result of the flawed multi-fuel concept. Trials were delayed due to lack of parts to fix broken pieces and redesigns were requested to fix problems. After a lengthy trial period in 1962, the FV4201, now named the '''Chieftain''', was sent to the operational unit in Germany for service and combat trials. The Chieftain was finally accepted for service in 1st May 1963, despite the many faults in the design. The first deliveries of the improved and redesigned Chieftains began in mid-1965. These were the ''Chieftain Mk.1's'', which further revealed problems with the horsepower that the ''Mk.2'' was designed and sent in April 1966. The ''[[Chieftain Mk 3]]'' rolled out of the production lines in September 1969, it now weighed 53 tons and the L60 engine was producing 650 hp, still underpowered for the weight. Engine failures were still frequent and left the Chieftain with a sour note until the [[Chieftain Mk 5|Mk.5]] variant fixed these pressing issues with a new engine and NBC protection. The Mk.5 would be the main variant of the Chieftain in British service. During its production life from 1965 to 1985, a total of 2,265 Chieftains would be built by Britain, with about 1,000 used by the British Army.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
+
* Has access to 8 x fast multi-purpose missiles, can efficiently and swiftly eliminate both aircraft and tanks without reloading
 +
* Missiles can penetrate up to 900 mm of armour and can cause overpressure with 7.9 kg TNT equivalent
 +
* High rate of fire 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets
 +
** Can fire 131 rounds before overheating
 +
* Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself
 +
* Built on the chassis of M3 Bradley - good mobility and can resist most machine gun fire
 +
* Modifications are researched fairly quickly
 +
* Effective radar with good range
 +
* Can lock on to aircraft with the radar disabled as the XM1069 tracks using an electro-optical/infrared targeting system, making sneak attacks easy
 +
* Missiles can even be fired without lock on and retain their proximity fuse against aircraft
  
===Service===
+
'''Cons:'''
The first British units to receive the Chieftains was the 1st and 5th Royal Tank Regiments back during the trials. The Chieftain, despite its initial engine flaws, proved to be combat-proof and could be upgraded to fit new requirements. Some of these upgrades were the addition of composite add-on armour to fight off new anti-tank technology such as the HEAT rounds. The Chieftain earned the title "most formidable tank in the world" during the 1960's Cold War period and also redefined the specifications of a "main battle tank". Its success is due to its novel main gun and heavily sloped armour, as well as satisfactory mobility and speeds able to compete with the Leopard 1. The Chieftain stayed in use by the British Army On the Rhine on the German border with the Warsaw Pact, which caused the Soviets to in turn station their best tanks such as their T-64's against the Chieftains. The British retained the Chieftains all the way until 1995 when it was replaced by the Challenger I.
 
  
The Chieftain was also successful in the export market, primarily in the Middle East to the hands of Iran, Jordan, Kuwait, and Oman. Another user of the Chieftain was Israel, with Britain initially agreeing to help set up production for locally produced Chieftains. Two Chieftains were sent for trials among the Israeli Defense Force in 1967. After two years of trials and deliberation for the acquirement of the Chieftains, Britain ultimately refused to offer the Israelis the Chieftain for political reasons. The Israeli trials benefit Britain with data on desert combat with the Chieftain, however, and the refusal did jump start Israel's tank program that would become the ''Merkava''.
+
* Thin armor offers no protection against autocannons and tank rounds
 +
* High profile makes it hard to conceal
 +
* The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull
 +
* The 25 mm autocannon cannot reliably penetrate MBTs frontally
 +
* The missiles and autocannon ammo boxes are visible even when hull down
 +
* Lack of stabilizer makes firing on the move difficult and increases the time to aim the weapons when suddenly braking
 +
* No commander fire control
 +
* Vulnerable to the [[Damage mechanics#Overpressure|overpressure]] mechanic
 +
* ERA defeats the MIM146 ATGM
 +
* Requires the player to actually find and look at the intended aircraft to lock-on
 +
* Optical tracker can be destroyed even with machine gun fire, preventing the vehicle from locking onto aircraft
  
Despite that, sales to the Middle East soared, with Iran being the major buyer of the Chieftains with at least 887 of mostly the MK3 and MK5 variants sent to them before their revolution in 1979. The Chieftain saw prolonged combat in the Middle East in the Iran-Iraq War, including Operation Nasr which was the largest tank vs. tank battle of the war where the Iranian Chieftains and [[M60A1 (AOS)|M60A1 Pattons]] fought against the Iraqi [[T-62]]s. After that war, the Chieftain in Kuwait then saw combat fighting the Iraqis during their invasion in 1990. Kuwait eventually replaced their Chieftains with the Yugoslavian M-84 tanks, which are a variant of the Soviet T-72s.
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version, the XM1069,  was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.
  
The Chieftain is still in service Iran, Jordan, and Oman in varying numbers, about 100 in Iran, 350 in Jordan, and 27 in Oman. The Chieftains underwent local upgrades to keep them up to date against a modern threat, which resulted in the Iran ''Mobarez'' Chieftain upgrade.
+
''-From [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|XlNDQ2PVPpI|The Chieftain at Bovington|D3OF9IvtHLk|Bovington Tank Museum Tank Chats: Chieftain}}
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_adats_bradley Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|luvhoX8Ht1I|'''New anti-air defence'''  discusses the {{PAGENAME}} at 0:59  - ''War Thunder Official Channel''}}
  
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
''ETC.''
+
* [[ADATS (M113)]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|[Devblog] Bradley ADATS: One to Rule Them All]]
* ''other literature.''
 
  
{{Britain medium tanks}}
+
{{USA anti-aircraft vehicles}}
<references />
 

Latest revision as of 13:30, 29 October 2024

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Use Wiki 3.0
This page is about the American SPAA ADATS. For the British version, see ADATS (M113).
ADATS
us_adats_bradley.png
GarageImage ADATS.jpg
ArtImage ADATS.png
ADATS

Description

The Missile, Air Defence Artillery, Self-Propelled, ADATS is a rank American self-propelled anti-air vehicle with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.89 "Imperial Navy".

The XM1069 is essentially an M3 Bradley with a heavily modified turret. The crew was moved away from the turret and controls it via interface in the back of the tank. The turret is fully automatic and now carries two enormous missile racks, a radar and the same old gun is tweaked to fire three times faster.

While designations for this tank go all over the place, the XM1069 can be simply called a multi-purpose tank, as it can fight fast jets and heavier tanks alike with missiles, while dealing with lightly armoured tanks and slower aircraft by using a gun and/or missiles.

General info

Survivability and armour

The ADATS boasts the same protection as the regular M3 Bradley hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the ADATS as a front-line vehicle but rather as a second-line support vehicle by setting up in keypoints around maps.

The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.

The XM1069 has a completely unmanned turret, meaning that any armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the missiles to explode and instantly destroy the vehicle). However, two autocannon ammo racks are in the top of the unmanned turret and a few fragments are sufficient to detonate them and blow your whole crew up. The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.

Overall, the XM1069 can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.

Armour type:

  • Aluminium alloy 5083 (Hull front, turret)
  • Aluminium alloy 7039 (Hull sides, rear, optics, Left side hull vents)
  • Rolled homogeneous armour (Applique armour, rear hatch, engine vent)
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 25.4 mm + 6.35 mm (39-60°) Upper glacis
25.4 mm (7-39°) Lower glacis
25.4 mm + 6.35 mm
5 mm Vents
25.4 mm + 6.35 mm 25.4 mm
5 mm Engine vent
Turret 12.7 mm Turret front
25.4 mm Gun mantlet
19 mm Optics housing
12.7 mm 6.35-12.7 mm 12.7 mm

Notes:

  • Suspension wheels are 10 mm thick, and tracks are 15 mm thick.
  • Side skirts are 6 mm thick.
  • Applique armour plates are 6.35 and 9 mm thick.
  • There is a 6 mm internal RHA screen separating the driver from the engine and the transmission.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 720 Expression error: Unexpected round operator. __.__
Realistic 448 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: M242 (25 mm)

The main armament of the XM1069 is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 m against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBTs is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's rather high rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.

25 mm M242 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 600 (300) 500 -9°/+59° ±180° N/A 61.6 85.3 103.6 114.6 121.9 0.26 0.23 0.21 0.20
Realistic 41.6 49.0 59.5 65.8 70.0

Ammunition

  • Default: APDS · HEI-T*
  • M792: HEI-T* · HEI-T* · HEI-T* · APDS
  • M791: APDS · APDS · APDS · HEI-T*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APDS 81 80 74 67 61 56
HEI-T* 7 6 4 3 3 3
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APDS 1,345 0.13 - - - 75° 78° 80°
HEI-T* 1,100 0.19 0.1 0.1 54.4 79° 80° 81°

Ammo racks

Ammo racks of the ADATS
Full
ammo
1st
rack empty
Visual
discrepancy
Belts: 2
Rounds: 600
(+2)
0 (+600)
No

Additional armament

Main article: MIM146

The secondary armament of the XM1069 (or primary, depending on how you choose to play it) are the MIM146 ADATS beam-riding dual-purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst the aircraft within 6 m of trigger radius, usually one-hit killing them with the 7.86 kg of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,027 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM146 as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at will be penetrated, unless the angle of impact is extreme.

The high velocity, brilliant 10 km of effective range, and good 35 G of maximum overload make the MIM146 very efficient to catch high-speed jets even when they are evading. It never leaves any vapor trail and smoke in its path, and its long exhaust plume disappears a few seconds after launch. The XM1069 has the capability to guide multiple MIM146s if fired in quick succession, due to the beam-riding guidance of the MIM-146. However, the MIM-146 cannot be fired whilst in motion. Two launchers are a bit spread out, and the first 4 shots will launch from the left one. Remember to check whether your next missile might get blocked by the cover or not so you won't waste any of them.

MIM146 missile
Capacity Vertical Horizontal Stabilizer
8 0°/+85° ±180° N/A

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MIM146 ATGM 900 900 900 900 900 900
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
MIM146 ATGM 1,027 10,000 51 0 0.1 300 6 7.86 79° 80° 81°

Radars

As an dual-purpose ATGM carrier, the XM1069 is equipped with an ADATS Search Radar and an electro-optical/infrared tracking system with TV and Forward Looking Infrared. The search radar is mounted on top of the turret at the rear and the barrel-like tracking optics is located at the front of the turret. The search radar has a brilliant 25 km of maximum detection range and can switch to 10 km, which is exactly the effective range of the MIM146. However, its vertical scanning elevation of 18 degrees is quite limited, making trouble to detect those jets that chose to opt for a very high entrance altitude. The lock from the electro-optical tracker shows the distance and the relative velocity of the target, not triggering the LWS of the locked hostile aircraft which gives it the advantage to fight modern jets compared to other top-tier SPAAs. However, you will heavily rely on thermal weapon sight to find the hostile aircraft because the electro-optical tracker can't automatically lock the target in your plan position indicator.

ADATS - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
25,000 m __ m 360° ­ 18° __ m/s (__ km/h)
Electro-Optical Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
10,000 m __ m ±__ -__°/+__° __ m/s (__ km/h)

Usage in battles

Stock Gameplay:

As with any vehicle, the XM1069 finds itself at a disadvantage while stock. Without access to the thermal vision devices, players will need to be more alert in order to spot enemies. While other modifications like artillery or smoke grenades can be helpful, the lack of thermals is a much larger issue. However the XM1069 is relatively well off stock compared to most high-tier vehicles, as the stock 25 mm belts include APDS rounds, and the radar is capable of spotting air targets for you.

Spaded Gameplay:

The XM1069 is an excellent multi-purpose support vehicle when spaded. Being able to target both enemy tanks and enemy aircraft, it can be a great tool for the team. However, there are some limitations to the vehicle, namely the low missile count and lack of armour. While survivability is decent due to the empty turret, the armour is very thin and the missiles can sometimes explode when hit. This means that the XM1069 does best sitting behind friendly tanks, in a support role. Additionally the missiles can run out quickly, as there are only 8 to engage both air and ground targets. XM1069 players should try and conserve their missiles, as they are versatile, yet limited in quantity.

Close Range Engagements:

The XM1069 is capable at close range, but is still extremely vulnerable to enemy fire. The 25 mm bushmaster autocannon can penetrate the side armour of most enemy tanks with APDS rounds, but it will not disable the enemy as quickly as their large cannons are capable of killing the XM1069. The MIM-146 ADATS missiles can be useful at close range as well, with rapid ripple capability to ensure a wasteful, yet quick dispatch of most ground vehicles.

Long Range Engagements:

The XM1069 is more capable at long range, where it can rely on thermal vision and the very fast ADATS missiles to disable enemy targets. The only issue at long range is the low amount of missiles, so shots should be taken with care. Additionally, the XM1069 can be quickly disabled if the hull is exposed, so staying hull down is advised. The radar should also be turned off and on as needed, as it provides a good indicator of where you are for enemy ground vehicles, but is very useful in spotting air targets.

Gameplay summary:

The XM1069 is an excellent support vehicle, able to defend teammates from both enemy air and ground threats. The MIM-146 ADATS missiles are excellent at disabling any target, although the low ammo count should be considered. The XM1069 is also capable of locking an enemy aircraft without alerting their RWR, by turning off the radar. One must take excellent care in their method of positioning. The XM1069 has a playstyle similar to the M3 Bradley if you choose to use it against ground vehicles.

Pros and cons

Pros:

  • Has access to 8 x fast multi-purpose missiles, can efficiently and swiftly eliminate both aircraft and tanks without reloading
  • Missiles can penetrate up to 900 mm of armour and can cause overpressure with 7.9 kg TNT equivalent
  • High rate of fire 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets
    • Can fire 131 rounds before overheating
  • Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself
  • Built on the chassis of M3 Bradley - good mobility and can resist most machine gun fire
  • Modifications are researched fairly quickly
  • Effective radar with good range
  • Can lock on to aircraft with the radar disabled as the XM1069 tracks using an electro-optical/infrared targeting system, making sneak attacks easy
  • Missiles can even be fired without lock on and retain their proximity fuse against aircraft

Cons:

  • Thin armor offers no protection against autocannons and tank rounds
  • High profile makes it hard to conceal
  • The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull
  • The 25 mm autocannon cannot reliably penetrate MBTs frontally
  • The missiles and autocannon ammo boxes are visible even when hull down
  • Lack of stabilizer makes firing on the move difficult and increases the time to aim the weapons when suddenly braking
  • No commander fire control
  • Vulnerable to the overpressure mechanic
  • ERA defeats the MIM146 ATGM
  • Requires the player to actually find and look at the intended aircraft to lock-on
  • Optical tracker can be destroyed even with machine gun fire, preventing the vehicle from locking onto aircraft

History

The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version, the XM1069, was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.

-From Devblog

Media

Skins
Videos

See also

External links


USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  ADATS · Imp.Chaparral · LAV-AD · XM975