Difference between pages "Challenger" and "T-70"

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{{Specs-Card|code=uk_a30_challenger}}
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{{Specs-Card
{{DISPLAYTITLE:A30 Challenger}}
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|code=ussr_t_70_1942
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_A30Challenger.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' was a Soviet tank developed from the preceding [[T-60]] light tank. The T-70 replaced the T-60 in the role of reconnaissance tank as well as replacing the T-50 in the role of infantry support. The hull armour of the T-70 stayed the same as the T-60s, however a new turret featuring the 45 mm 20-K gun was installed with 50 mm thick armour at the front and 35 mm on the sides and back of the turret. The T-70 was designed by N. Astrov, the designer of the previous T-60 light tank at Factory No.38 in Kirov. The T-70 was powered by two automobile GAZ-202 engines which were placed on each side of hull, this proved problematic and after a few dozens were made, the engines were moved in-line on the right side of the hull. The conical turret was also replaced by a welded one allowing for easier production and moved to the left side of the hull. On 6th July 1943, Lieutenant B.V. Pavlovich destroyed four german tanks, three medium tanks and one Panther near the village of Pokrovka. On 26th March 1944, Sergeant Alexander Pegov ambushed a column of approximately 18 German tanks singlehandedly and took out one Panther, and immobilized another. The T-70 retreated and Pegov was promoted to a lieutenant and received the Hero of the Soviet Union award, the highest Soviet Military award at that time. The T-70s remained in service until 1948 and served as a basis for the SU-76 tank destroyer and ZSU-37 self-propelled anti-aircraft gun.
{{break}}
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The '''A30 Challenger''' is a Rank III British medium tank with a battle rating of 5.3 (AB/RB/SB). It was introduced in [[Update 1.55 "Royal Armour"]] alongside the rest of the British Ground Forces Tree. Taking the outdated Cromwell chassis, extending it and adding a new turret, it gave life to this improved variant with the much powerful 17-pounder anti-tank gun.  
+
The T-70 was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The T-70 is an upgunned T-60 tank, it shares the same two crew layout, meaning any penetrating hit will be fatal. The armour itself offers good protection due to its sloping, although HEAT-equipped cannons like those found on the German [[Pz.IV F1]] or high velocity guns such as the PaK 36(r) found on the [[Marder III|Marder]] tank destroyer have no issue penetrating the armour and destroying the T-70 in single hit. The T-70 is capable of penetrating nearly all its opponents with few exceptions such as the [[Matilda III]]. Flanking should still be the primary playstyle of the T-70, as it excels in ambushing due to its small size and low silhouette.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
With sloped 50 mm and 35 mm on the turret and hull, the turret can take quite a beating and have sustained no lasting damage other than scratches on the glorious green paint. However, note that you only have 2 crew members in an extremely cramped crew compartment and, especially if your enemy has a tank of higher BR, you're unlikely to survive more than one penetrating hit. As like most tanks, the weak spots are the side and back, and even .50 cal bullets will easily go through the thin side. That's why you must present the sloped front armour of the vehicle to the enemy, increasing the likelihood of bounces and non-penetration.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
{| class="wikitable" style="text-align:center"
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* Cast homogeneous armour (Gun mantlet)
|align="center" colspan="6"| '''Tank Armour Table'''
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 +
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 63.5 mm (1°) ''Front plate'' <br> 30 mm (73°) ''Front glacis'' <br> 57.15 mm (19-35°) ''Joint plate'' <br> 25 mm (65°) ''Lower glacis'' || 29-50.8 mm ''Top hull'' <br/> 14 + 14 mm ''Lower Hull'' || 51 mm ''Turret base'' <br> 38 mm ''Top hull'' <br> 38 mm (19°), 20 mm (57°) ''Lower Hull'' || 20 mm ''Front'' <br> 14 mm ''Engine deck''
+
| Hull || 35 mm (62°) ''Front glacis'' <br> 35 mm (33-71°) ''Driver's port'' <br> 45 mm (31°) ''Lower glacis''|| 15 mm || 10 mm (70°) ''Top'' <br> 25 mm (43°) ''Bottom'' || 35 mm (28°) ''Front glacis'' <br> 10 mm ''Fighting compartment'' <br> 10 mm (19-25°) ''Rear''
 
|-
 
|-
| Turret || 63-102 mm (0-1°) ''Turret front'' <br> 102 mm (4-12°) ''Gun mantlet'' || 40 mm || 40 mm () || 20 mm  
+
| Turret || 35 mm (25°) ''Turret front'' <br> 50 mm (cylindrical) ''Gun mantlet'' || 35 mm (22-25°) ''Sides'' <br> 35+15 mm (22-25°) ''Joint areas'' || 35 mm (28-30°) || 15 mm
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
* Suspension wheels are 15 mm thick, suspension bars are 10 mm thick, while tracks are 20 mm thick.
+
 
* 5 mm RHA plates between the engine compartment and crew, as well as separating driver from turret and ammunition.
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* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
* Lower side hulls are spaced with the suspension springs lined up in between.
 
* A 25 mm RHA bar line up in front of the turret to protect the turret ring.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
!colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp=217|rbMinHp=124}}
|-
+
 
! Weight (tons)
+
The {{PAGENAME}}'s forward speed is good but nothing impressive compared to the BT series. It does help you get out of sticky situations and it makes enemies harder to aim at your weak points. Though not the fastest, the T-70 can get to places within an acceptable time frame. Speed and acceleration are slightly lower on soft/uneven ground. Reverse speed is very poor and will not quickly get the tank out of danger, but fortunately the T-70's frontal protection increases its survivability while it slowly reverses.
!colspan="1" | Add-on Armor<br>weight (tons)
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!colspan="1" | Max speed (km/h)
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With two car engines crammed together, this small tank is less than 10 tons with 254 HP - a quite decent HP/ton ratio. The suspension is very smooth, providing some ability to fire on the move, but also making it more difficult to quickly engage an enemy after stopping, as the vehicle will keep rocking back-and-forth until the suspension settles.
|-
+
 
|rowspan="2" | 31.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 58 (AB)
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=== Modifications and economy ===
|-
+
{{Specs-Economy}}
|52 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|930
 
|1,145
 
|-
 
|''Realistic/Simulator''
 
|531
 
|600
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|29.52
 
|36.35
 
|-
 
|''Realistic/Simulator''
 
|16.86
 
|19.05
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
{{main|Ordnance QF 17-pounder (76 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|20-K (45 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The T-70 has a decent cannon for its BR. Although it's the same gun as on the [[BT-5]], it is still sufficient to penetrate common enemies. Stock round has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-70 will frontally knock out every tank with a single shot. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of tanks' frontal armour. The tank has 6 degrees of gun depression which is only enough for some terrain, so it should be avoided to get into a hilly terrain. The 5 second reload (stock) isn't the best for its calibre which encourages the player to aim carefully at weak spots and disable the opponent in one shot. When facing heavily armoured tanks like the B1 and Matilda, the researchable APCR becomes pretty handy, but remember to only shoot at flat armour up close since APCR rounds lose penetration over distance or when hitting angled armour.
|-
 
! colspan="6" | [[Ordnance QF 17-pounder (76 mm)|76 mm OQF 17-pounder]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
  
|-
+
While the hull's shape is similar to late and post-war Soviet vehicles ([[T-54 (1947)|T-54 1947]], [[T-44]], etc.), it is shorter and not angled as much. Still, this armour configuration is efficient and makes the most out of this little amount of steel, meaning the tank can bounce some shots if angled properly. The lower frontal plate, while thicker, is not angled as much, but transmission prevents most shots from injuring the crew when penetrating. The frontal armour of the turret is a semi-circular 50 mm thick steel plate, which provides decent protection at long ranges (very bouncy). Thanks to its small profile, this tank's turret are nearly invincible when hulled-down at ranges since no gun is accurate enough at this BR to efficiently take down the light tank. Beware the thin side armour, however: most HMGs can penetrate it, and the ammo rack located on the left side makes the tank even more vulnerable, so make sure it's protected.
| colspan="3" | 48 || -10°/+20° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 8.30 || 11.50 || _.__ || _.__ || _.__
 
|-
 
| ''Realistic'' || 8.30 || 9.80 || _.__ || _.__ || _.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.70 || _.__ || _.__ || _.__
 
|-
 
|}
 
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Shot Mk.6 || AP || 160 || 157 || 133 || 112 || 96 || 86
 
|-
 
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
| Shot Mk.4 || APC || 165 || 160 || 138 || 108 || 94 || 81
 
|-
 
| Shot Mk.8 || APCBC || 171 || 168 || 156 || 143 || 130 || 120
 
|-
 
| Shot SV Mk.1 || APDS || 228 || 226 || 207 || 189 || 159 || 134
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Shot Mk.6 || AP || 883 || 7.7 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| Shell Mk.1 || HE || 883 || 7.0 || 0.4 || 0.5 || 883 || +0° || 79° || 80° || 81°
 
|-
 
| Shot Mk.4 || APC || 883 || 7.7 || N/A || N/A || N/A || -1° || 48° || 63° || 71°
 
|-
 
| Shot Mk.8 || APCBC || 883 || 7.7 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
 
|-
 
|-
| Shot SV Mk.1 || APDS || 1203 || 1.7 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
! colspan="5" | [[20-K (45 mm)|45 mm 20-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
|}
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
{| class="wikitable sortable" style="text-align:center"
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! colspan="7" | Smoke characteristic
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! Ammunition
+
! ''Arcade''
! Velocity <br /> in m/s
+
| rowspan="2" | 90 || rowspan="2" | -6°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 5.71 || 7.91 || 9.60 || 10.62 || 11.29 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
 
|-
 
|-
| 17pdr Shell SS Mk.1 || 754 || 8.4 || 13 || 5 || 20 || 50
+
! ''Realistic''
 +
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable"
+
==== Ammunition ====
|-
+
{{:20-K (45 mm)/Ammunition|BR-240, BR-240SP, BR-240P}}
! colspan="3" |Shell usage
 
|-
 
! Round  !! Shell composition !! Combat usage
 
|-
 
| Shell Mk.1 ||  '''HE''' - '''H'''igh '''E'''xplosive  ('''HE''') || It is ideal for killing SPAA and lightly armoured tanks, but useless against anything else.
 
|-
 
| Shot Mk.4 ||  '''APC''' - '''A'''rmor '''P'''iercing '''C'''ap || Cap for better grip against sloped armour.
 
|-
 
| Shot Mk.6 || '''AP''' - '''A'''rmour '''P'''iercing  || Standard penetrating round, use until you have better rounds
 
|-
 
| Shot Mk.8 || '''APCBC''' - '''A'''rmour '''P'''iercing '''C'''apped '''B'''allistic '''C'''ap || Like Shot Mk.4 but with a ballistic cap for improved flight path, as well as better penetration.
 
|-
 
| Shot SV Mk.1 || '''APDS''' - '''A'''rmour '''P'''iercing '''D'''iscarding '''S'''abot || Highest armour penetration of any shot, but has worse spalling effect.
 
|-
 
|}
 
  
===== [[Ammo Racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_Challenger.png|right|thumbnail|x250px|[[Ammo Racks|Ammo rack]] of the Challenger.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 2.7.0.126''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|| '''48''' || 37&nbsp;''(+11)'' || 25&nbsp;''(+23)'' || 1&nbsp;''(+47)'' || style="text-align:center" | Yes
+
| '''90''' || 77&nbsp;''(+13)'' || 61&nbsp;''(+29)'' || 41&nbsp;''(+49)'' || 21&nbsp;''(+69)'' || 1&nbsp;''(+89)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
Turret empty: 25&nbsp;''(+23)''
+
* Racks disappear after you've fired all shells in the rack.
 +
* To go into battle with the flank almost empty of ammo, pack 21&nbsp;''(+69)'' (racks 1 to 4 empty).
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
{{main|Browning (7.62 mm)}}
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|DT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 945 (63) || 600 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,750 (250) || 500 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
 
This tank has a high penetration gun (with APDS), great maneuverability, and good speed. However, it has extremely weak armour, terrible reverse, and quite a high profile. As such it requires some skill to use. It excels as a sniper or an ambushing tank destroyer, waiting for the enemy to come into its sights and firing from a point of advantage. It is also a good flanker due to its speed and maneuverability, getting around the enemy and hitting them from the side or back.  
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Unlike later tanks, the T-70 presents a strange configuration: motor and turret are side by side, meaning that exposing the tank's back will not immobilize it. With its turret definitively leaning to the left, a smart player will prefer going around corners with the obstacle on the right side of the tank. This tactic has two effects: it decreases the size of the target for the enemy and protects the crew with the engine block, at the expense of being immobilized if shot from the right side. Try to avoid being shot to the left side since there is a big ammo rack on the whole left side of the vehicle. The rocky suspension puts T-70 at a disadvantage in sudden one-on-one encounters, so rushing for the nearest piece of cover instead of stopping to take aim may be a better option, unless the enemy is unaware of the light tank. Any player familiar with low-rank tanks will be comfortable with the [[20-K (45 mm)|45 mm 20-K]] cannon. Some peculiarities to the T-70 is its good gun depression of -6° and slow turret traverse.
  
Do not attempt to brawl or use this vehicle as a front line tank. The Challenger cannot afford to take even a single hit from enemy tanks, and it will be up against German 88 mm and Russian 85/122 mm guns which will easily take it out in one shot. The poor reverse speed also makes hit and run tactics a bad choice.
+
'''Enemies worth noting:'''
  
When in its stock form, this tank will be quite frustrating to play. The stock AP round bounces often and does very little damage, it is also quite hard to aim at range. The first aim upon getting this tank should be to unlock APDS as soon as possible. With this round, the Challenger can easily penetrate most of the tanks that it faces. Hitting ammo racks often equals a kill and it performs well at long range.
+
* [[Pz.III J1]]: the Pz.IIIs equipped with long-barreled 50 mm cannons are threatening due to their high penetration. Even the T-70's sloped 35 mm UFP will not stop their rounds. The T-70 will get destroyed easily upon being penetrated due to the cramped interior with only 2 crews. Luckily the Pz.IIIs are also poorly protected against T-70's 45 mm gun. The turret is especially weak so it is generally a good idea to disable their turret crews. Note that when angling, the Pz.IIIs' hull armour can become stronger than they appear thus harder to penetrate.
 +
* [[B1 bis]]/[[B1 ter|ter]]: the B1 heavy tanks are the true tough nuts to crack. It is generally a good idea to engage them as close as you can get, the ideal distance being point blank. This way you can utilise your superior manoeuvrability and maximise your penetration. Both B1s cannot reliably penetrate the T-70's frontal armour, so you can confidently take some hits. Aim at their turret ring, or if that is bushed up, their commander's cupola to disable the 47 mm cannon's gunner. The shrapnel may also destroy the turret ring. You can also break its tracks to pin it down. Do not waste your shells at anywhere else other than these 3 spots when the B1 faces you frontally. When the B1 is immobile, quickly flank it. If it is a B1 bis (flat hull side and exposed tracks), flank to its side and hit its flat hull side without any angling. If it is a ter model (slightly sloped hull side with larger mudguards above the tracks), manoeuvre to its rear and destroy its engine as your shells will most likely bounce off its thickened side. Fire at its turret and knock out the turret gunner again and again until it has no crew left to replenish said position, giving you the kill.
 +
* [[Pz.IV C]] & [[Pz.IV E]]: the HEAT shells of the short-barreled 75 mm KwK37 cannon can frontally penetrate the T-70. With the disadvantage of only having 2 crew, it is easily knocked out by a single shot.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
'''Pros:'''
 
'''Pros:'''
* Armed with the 17-pounder with APDS rounds available.
+
 
* The Challenger has the fastest reload speed from all tanks armed with the 17-pounder.
+
* Good sloped frontal armour
* Able to deal a lot of damage in a very short amount of time.
+
* Relatively good gun with high penetration
* Fast tank that is capable of reaching 50km/h on even ground.
+
* Good machine gun
* Fast turret traverse.
+
* Compact size makes it a small target
* Wide gun depression and elevation.
+
* Thick gun mantlet
* Plays similarly to the Comet I and Avenger, albeit with a higher profile and less armour on the turret.
+
 
* Turret armour is still about 102 mm thick in certain areas.
 
* Ammo is stored in a strategic location, lowering the risk of ammo detonation.
 
* Very low risk of fire due to rear mounted transmission and fuel tanks.
 
 
'''Cons:'''
 
'''Cons:'''
* Paper thin hull armour (glass cannon).
+
 
* No explosive filler in any AP shells.
+
* Only two crew members
* APDS shot causes only punctual damage (aim carefully).
+
* Slow reloading
* Turret is very tall compared to hull profile, making it hard to hide behind obstacles.
+
* Very vulnerable from sides
* Suffers from an awful reverse speed.
+
* Very slow turret traverse (hand cranked)
* Four man in the turret, an APHE shot will disable the tank for good.
 
* The Challenger requires a very high skill cap to perform adequately.
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
The development of the [[Mark VIII A27M Cromwell V|Cromwell]] tank due to the implementation of the Rolls-Royce Meteor engine helped Roy Robotham from Rolls to become the Minstry of Supply on the Tank Board, despite his lack of experience around the development of tanks. With the Cromwell in service with the British military, attempts were made to upgrade the armament on the tank from its 6-pounder and 75 mm gun. The first attempt was by Vickers with a "high-velocity" 75 mm gun, but the Cromwell turret ring proved too small for the adaption. While these attempts were made to upgun the Cromwell, improved tanks to replace the Cromwell was underway as the [[A34 Comet I|Comet]] and the [[Centurion Mk.3|Centurion]] tank. The General Staff specification for a 17-pounder armed cruiser tank was A29, but this was changed to A30 for any 17-pounder tank. The first order for such a tank came in 1942 to the Birmingham Railway Carriage & Wagon Company to build the 17-pounder tank from the components of the A27M Cromwell tank. While responsibility of the turret and gun mounting went to Stothert & Pitt, Birmingham was responsible for modifying the Cromwell hull for the new turret.
+
In 1942, advances in armoured warfare caused light tanks in Soviet service to be considered inadequate in terms of protection, firepower, and mobility in comparison to the all-around [[T-34 (1941)|T-34]] medium tank. The only advantage the light tanks present was that small factories could produce these, unable to handle the machining process of the medium and heavy tanks in Soviet service. The two light tanks in service however, the [[T-50]] and the [[T-60]] were inadequate in terms of Soviet doctrine. The T-50 was complicated and expensive to produce, and the T-60 had poor cross-country mobility and a weak 20 mm autocannon.
  
The resulting tank from the design team was completed in 1942. Compared to the Cromwell, the hull machine gun was removed for more stowage space for the longer 17-pounder ammunition. However, the stowage location and ammo size facilitated the need for two loaders in the tank to keep the firing rate stable. A larger turret was needed for this requirement, the larger turret thus caused the Cromwell hull to be lengthened with another road wheel on the suspension, but the track width was not modified to fit this so the tank's mobility was reduced. The total armour is reduced to save on weight, especially the turret area, which gave the crew inside the turret a sense of vulnerability. The turret ring of the turret was unprotected and was thus given a jacking feature to clear any jams that forms from combat situations.
+
The '''T-70''' light tank was designed to solve this issue, though it started with a glaring mechanical issue of having two engines, one for each track. The '''T-70M''', a redesigned version that is still called the "T-70", fixes this with one engine on the right side of the hull and normal transmission layout. The turret was also changed in the "M" designation to be easily welded and moved to the left of the hull to compensate for the engine on the right. In the end, it was a 9-ton tank with a 45 mm gun and only had two crew members.
  
The tank, named the '''A30 Challenger''', was tested at Lulworth and was criticized for having a slow firing rate and thin armour, but its long range effectiveness against German tanks was satisfactory. An order for 200 Challengers was made in February 1943. The order was finished, but it was announced that no more were to be ordered on November the same year.
+
However, at this point of the war, it is increasingly clear that the light tank and the role of an infantry tank were obsolete. The T-70 was also insufficient of coordinating an armoured unit due to the two crew members, forcing the commander in the turret to be a gunner, loader, and radio operator as well. An attempt to remedy this was the [[T-80]] light tank design, which was a stronger T-70 with a two-man turret, but was deemed unnecessary and all light tank production ceased in October 1943, with the remaining ones issued to artillery units or other rear-echelon duties.
  
 
===Combat usage===
 
===Combat usage===
The Challenger was criticized and generally unpopular in its service, the crews complain that the tank throws its track, the armour was too thin, and the profile was too tall. The Challenger had no provisions for deep wading and was thus unable to participate during the D-day landings during Operation Overlord, thus the Challenger deployment was delayed until the artificial mulberry harbors and ports were captured before able to be delivered.
+
Despite its inferiority, the T-70 had a few moments to shine. On July 6, 1943, Lt B.V. Pavlovich of the 49th Guards tank brigade engaged and destroyed four German medium tanks near Pokrovka village. On March 26, 1944, Sgt Alexander Pegov of the Third Guards tank army in a T-70 tank ambushed a [[Panther A|Panther tank]] in a range of 150 to 200 m with APCR rounds, setting it on fire. He immobilized another a moment later. The Panthers blocked a vital road as they were immobilized, and Pegov was decorated as a Hero of the Soviet Union.
  
Though the Challenger saw some modifications to fix the track throwing issue, it was found that the equipping of the 17-pounder onto the American [[Medium Tank M4 Sherman|M4 Sherman]] tank into the [[Sherman VC Firefly|Firefly]] was faster and easier than the production of the Challenger, thus production lines were stopped after the initial orders. Both tanks saw use in the same role in the British tank forces, accompanying the tank squadrons into enemy territory and firing at enemy armour from a long distance. The Challenger saw more use with Cromwell units due to interchangeability in parts. Some perks of the Challenger was its speed and agility compared to the Firefly, but the vehicle's initial bad reputation still struggled due to the low number produced in the war.  
+
The T-70 was also used as the platform for the SU-76 Soviet tank destroyer, featuring a wider and longer chassis. The main production variant for this tank destroyer was the [[SU-76M]]. The T-70 was also used as a basis for an anti-aircraft platform called the T-90 SPAAG. This was cancelled in 1943 in favour of the [[ZSU-37]] however, which is a repurposed SU-76M chassis.
  
An attempt to improve on the Challenger was the [[A30 SP Avenger]], which used a different open-topped turret to save weight on the tank design. However, due to priorities on the [[A34 Comet I|Comet]] tank in the Vauxhall Motors plant, they were not being built until 1945 and weren't used until after the war in Europe is over. 250 unit were built and formed part of the British Army of the Rhine stationed in Germany after the war.
+
The T-70 served all the way to 1948 in Soviet inventory. Despite its inferior status, it was a valuable war commodity as it helped fill in roles when the T-34 couldn't be spared to do so. About 8,226 of this vehicle was produced during its production life of 1942 to 1943.
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
This tank was adopted by the Red Army in 1942 as a replacement for the T-60 and put into mass production in three factories at once. In comparison to the T-60, it had stronger armour, more powerful weaponry and a powertrain consisting of two sequentially paired six-cylinder petrol engines. The transmission and driving wheels were placed in the front of the tank. The hull was welded together from rolled armour plates, and the welds were strengthened with rivets. The frontal and rear hull plates were set at a sloping angle. The vehicle was equipped with a 45 mm Mod. 1938 tank cannon and a DT coaxial machine gun. It was not equipped with a radio set.
  
The Challenger saw use with other Allied forces as well, with the 1st Czechoslovak Armoured Brigade using the tank during the assault on Dunkirk and the 1st Polish Armoured Division receiving them by mid-1945. After the war, Czechoslovakia wanted to buy 22 Challengers to equip its army, which it did until 1959.
+
T-70 light tanks served jointly with T-34 tanks in tank brigades and mixed regiments. They underwent their trial by fire in June-July 1942, suffering significant losses. Their first battles revealed the weaknesses of the new light tanks in combat. Their weaponry was not powerful enough to go toe to toe with German medium tanks, and their armour was insufficient for the tanks to be used for direct infantry support. In addition, there were only two tankers in the crew, one of which was overloaded with numerous responsibilities, and the vehicles had no means of communication. All of this significantly weakened their value in the units they operated in and led to increased losses.
  
===Survivors===
+
According to some tank commanders, the T-70 was ideally suited for chasing retreating enemies, a characteristic which became important in 1943. The T-70's powertrain and running gear were more reliable than those of the T-34. This allowed them to make long treks. The T-70 was a quiet vehicle, in stark contrast to the roaring engine and rumbling tracks of the T-34, which could be heard from up to 1.5 km away at night.
Two Challenger survive in intact condition today. One is at the Overloon War Museum in the Netherlands and the other is currently in storage at the Isle of Wight Military Museum to be restored, when it will then be displayed at the Bovington Tank Museum.
+
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
  
==References==
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_70_1942 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
<references />
 
  
== Read also ==
+
;Videos
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|VgnJeQkhhfQ|'''The Shooting Range #358''' - ''Pages of History'' section at 04:07 discusses the {{PAGENAME}}.|NB_xoF5F-YU|'''{{PAGENAME}}, Soviet, Tier-1, Light Tank''' - ''Angry Nerd Gaming''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''-->
 
[https://warthunder.com/en/devblog/current/852/ [Devblog<nowiki>]</nowiki> A34 Comet I and A30 Challenger]
 
  
== Sources ==
+
;Related development
''Paste links to sources and external resources, such as:''
+
 
 +
* [[SU-76M (Family)]]
 +
* [[T-80]]
 +
* [[ZUT-37]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wikipedia:T-70|[Wikipedia] T-70]]
 +
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=344 <nowiki>[Military Factory]</nowiki> T-70 Light Tank]
  
{{Britain medium tanks}}
+
{{TankManufacturer GAZ}}
 +
{{USSR light tanks}}

Latest revision as of 14:31, 20 October 2024

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T-70
ussr_t_70_1942.png
GarageImage T-70.jpg
ArtImage T-70.png
T-70

Description

The T-70 was a Soviet tank developed from the preceding T-60 light tank. The T-70 replaced the T-60 in the role of reconnaissance tank as well as replacing the T-50 in the role of infantry support. The hull armour of the T-70 stayed the same as the T-60s, however a new turret featuring the 45 mm 20-K gun was installed with 50 mm thick armour at the front and 35 mm on the sides and back of the turret. The T-70 was designed by N. Astrov, the designer of the previous T-60 light tank at Factory No.38 in Kirov. The T-70 was powered by two automobile GAZ-202 engines which were placed on each side of hull, this proved problematic and after a few dozens were made, the engines were moved in-line on the right side of the hull. The conical turret was also replaced by a welded one allowing for easier production and moved to the left side of the hull. On 6th July 1943, Lieutenant B.V. Pavlovich destroyed four german tanks, three medium tanks and one Panther near the village of Pokrovka. On 26th March 1944, Sergeant Alexander Pegov ambushed a column of approximately 18 German tanks singlehandedly and took out one Panther, and immobilized another. The T-70 retreated and Pegov was promoted to a lieutenant and received the Hero of the Soviet Union award, the highest Soviet Military award at that time. The T-70s remained in service until 1948 and served as a basis for the SU-76 tank destroyer and ZSU-37 self-propelled anti-aircraft gun.

The T-70 was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The T-70 is an upgunned T-60 tank, it shares the same two crew layout, meaning any penetrating hit will be fatal. The armour itself offers good protection due to its sloping, although HEAT-equipped cannons like those found on the German Pz.IV F1 or high velocity guns such as the PaK 36(r) found on the Marder tank destroyer have no issue penetrating the armour and destroying the T-70 in single hit. The T-70 is capable of penetrating nearly all its opponents with few exceptions such as the Matilda III. Flanking should still be the primary playstyle of the T-70, as it excels in ambushing due to its small size and low silhouette.

General info

Survivability and armour

With sloped 50 mm and 35 mm on the turret and hull, the turret can take quite a beating and have sustained no lasting damage other than scratches on the glorious green paint. However, note that you only have 2 crew members in an extremely cramped crew compartment and, especially if your enemy has a tank of higher BR, you're unlikely to survive more than one penetrating hit. As like most tanks, the weak spots are the side and back, and even .50 cal bullets will easily go through the thin side. That's why you must present the sloped front armour of the vehicle to the enemy, increasing the likelihood of bounces and non-penetration.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 35 mm (62°) Front glacis
35 mm (33-71°) Driver's port
45 mm (31°) Lower glacis
15 mm 10 mm (70°) Top
25 mm (43°) Bottom
35 mm (28°) Front glacis
10 mm Fighting compartment
10 mm (19-25°) Rear
Turret 35 mm (25°) Turret front
50 mm (cylindrical) Gun mantlet
35 mm (22-25°) Sides
35+15 mm (22-25°) Joint areas
35 mm (28-30°) 15 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 217 Expression error: Unexpected round operator. __.__
Realistic 124 Expression error: Unexpected round operator. __.__

The T-70's forward speed is good but nothing impressive compared to the BT series. It does help you get out of sticky situations and it makes enemies harder to aim at your weak points. Though not the fastest, the T-70 can get to places within an acceptable time frame. Speed and acceleration are slightly lower on soft/uneven ground. Reverse speed is very poor and will not quickly get the tank out of danger, but fortunately the T-70's frontal protection increases its survivability while it slowly reverses.

With two car engines crammed together, this small tank is less than 10 tons with 254 HP - a quite decent HP/ton ratio. The suspension is very smooth, providing some ability to fire on the move, but also making it more difficult to quickly engage an enemy after stopping, as the vehicle will keep rocking back-and-forth until the suspension settles.

Modifications and economy

Armaments

Main armament

Main article: 20-K (45 mm)

The T-70 has a decent cannon for its BR. Although it's the same gun as on the BT-5, it is still sufficient to penetrate common enemies. Stock round has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-70 will frontally knock out every tank with a single shot. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of tanks' frontal armour. The tank has 6 degrees of gun depression which is only enough for some terrain, so it should be avoided to get into a hilly terrain. The 5 second reload (stock) isn't the best for its calibre which encourages the player to aim carefully at weak spots and disable the opponent in one shot. When facing heavily armoured tanks like the B1 and Matilda, the researchable APCR becomes pretty handy, but remember to only shoot at flat armour up close since APCR rounds lose penetration over distance or when hitting angled armour.

While the hull's shape is similar to late and post-war Soviet vehicles (T-54 1947, T-44, etc.), it is shorter and not angled as much. Still, this armour configuration is efficient and makes the most out of this little amount of steel, meaning the tank can bounce some shots if angled properly. The lower frontal plate, while thicker, is not angled as much, but transmission prevents most shots from injuring the crew when penetrating. The frontal armour of the turret is a semi-circular 50 mm thick steel plate, which provides decent protection at long ranges (very bouncy). Thanks to its small profile, this tank's turret are nearly invincible when hulled-down at ranges since no gun is accurate enough at this BR to efficiently take down the light tank. Beware the thin side armour, however: most HMGs can penetrate it, and the ammo rack located on the left side makes the tank even more vulnerable, so make sure it's protected.

45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 90 -6°/+20° ±180° N/A 5.71 7.91 9.60 10.62 11.29 5.20 4.60 4.24 4.00
Realistic 3.57 4.20 5.10 5.64 6.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 67 58 47 39 32
BR-240SP APBC 73 70 60 50 41 34
BR-240P APCR 94 87 64 43 29 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9 29.26 48° 63° 71°
BR-240SP APBC 757 1.43 - - - 47° 60° 65°
BR-240P APCR 985 0.85 - - - 66° 70° 72°

Ammo racks

Ammo racks of the T-70
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
90 77 (+13) 61 (+29) 41 (+49) 21 (+69) (+89) No

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • To go into battle with the flank almost empty of ammo, pack 21 (+69) (racks 1 to 4 empty).

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 945 (63) 600 N/A N/A

The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.

Usage in battles

Unlike later tanks, the T-70 presents a strange configuration: motor and turret are side by side, meaning that exposing the tank's back will not immobilize it. With its turret definitively leaning to the left, a smart player will prefer going around corners with the obstacle on the right side of the tank. This tactic has two effects: it decreases the size of the target for the enemy and protects the crew with the engine block, at the expense of being immobilized if shot from the right side. Try to avoid being shot to the left side since there is a big ammo rack on the whole left side of the vehicle. The rocky suspension puts T-70 at a disadvantage in sudden one-on-one encounters, so rushing for the nearest piece of cover instead of stopping to take aim may be a better option, unless the enemy is unaware of the light tank. Any player familiar with low-rank tanks will be comfortable with the 45 mm 20-K cannon. Some peculiarities to the T-70 is its good gun depression of -6° and slow turret traverse.

Enemies worth noting:

  • Pz.III J1: the Pz.IIIs equipped with long-barreled 50 mm cannons are threatening due to their high penetration. Even the T-70's sloped 35 mm UFP will not stop their rounds. The T-70 will get destroyed easily upon being penetrated due to the cramped interior with only 2 crews. Luckily the Pz.IIIs are also poorly protected against T-70's 45 mm gun. The turret is especially weak so it is generally a good idea to disable their turret crews. Note that when angling, the Pz.IIIs' hull armour can become stronger than they appear thus harder to penetrate.
  • B1 bis/ter: the B1 heavy tanks are the true tough nuts to crack. It is generally a good idea to engage them as close as you can get, the ideal distance being point blank. This way you can utilise your superior manoeuvrability and maximise your penetration. Both B1s cannot reliably penetrate the T-70's frontal armour, so you can confidently take some hits. Aim at their turret ring, or if that is bushed up, their commander's cupola to disable the 47 mm cannon's gunner. The shrapnel may also destroy the turret ring. You can also break its tracks to pin it down. Do not waste your shells at anywhere else other than these 3 spots when the B1 faces you frontally. When the B1 is immobile, quickly flank it. If it is a B1 bis (flat hull side and exposed tracks), flank to its side and hit its flat hull side without any angling. If it is a ter model (slightly sloped hull side with larger mudguards above the tracks), manoeuvre to its rear and destroy its engine as your shells will most likely bounce off its thickened side. Fire at its turret and knock out the turret gunner again and again until it has no crew left to replenish said position, giving you the kill.
  • Pz.IV C & Pz.IV E: the HEAT shells of the short-barreled 75 mm KwK37 cannon can frontally penetrate the T-70. With the disadvantage of only having 2 crew, it is easily knocked out by a single shot.

Pros and cons

Pros:

  • Good sloped frontal armour
  • Relatively good gun with high penetration
  • Good machine gun
  • Compact size makes it a small target
  • Thick gun mantlet

Cons:

  • Only two crew members
  • Slow reloading
  • Very vulnerable from sides
  • Very slow turret traverse (hand cranked)

History

Development

In 1942, advances in armoured warfare caused light tanks in Soviet service to be considered inadequate in terms of protection, firepower, and mobility in comparison to the all-around T-34 medium tank. The only advantage the light tanks present was that small factories could produce these, unable to handle the machining process of the medium and heavy tanks in Soviet service. The two light tanks in service however, the T-50 and the T-60 were inadequate in terms of Soviet doctrine. The T-50 was complicated and expensive to produce, and the T-60 had poor cross-country mobility and a weak 20 mm autocannon.

The T-70 light tank was designed to solve this issue, though it started with a glaring mechanical issue of having two engines, one for each track. The T-70M, a redesigned version that is still called the "T-70", fixes this with one engine on the right side of the hull and normal transmission layout. The turret was also changed in the "M" designation to be easily welded and moved to the left of the hull to compensate for the engine on the right. In the end, it was a 9-ton tank with a 45 mm gun and only had two crew members.

However, at this point of the war, it is increasingly clear that the light tank and the role of an infantry tank were obsolete. The T-70 was also insufficient of coordinating an armoured unit due to the two crew members, forcing the commander in the turret to be a gunner, loader, and radio operator as well. An attempt to remedy this was the T-80 light tank design, which was a stronger T-70 with a two-man turret, but was deemed unnecessary and all light tank production ceased in October 1943, with the remaining ones issued to artillery units or other rear-echelon duties.

Combat usage

Despite its inferiority, the T-70 had a few moments to shine. On July 6, 1943, Lt B.V. Pavlovich of the 49th Guards tank brigade engaged and destroyed four German medium tanks near Pokrovka village. On March 26, 1944, Sgt Alexander Pegov of the Third Guards tank army in a T-70 tank ambushed a Panther tank in a range of 150 to 200 m with APCR rounds, setting it on fire. He immobilized another a moment later. The Panthers blocked a vital road as they were immobilized, and Pegov was decorated as a Hero of the Soviet Union.

The T-70 was also used as the platform for the SU-76 Soviet tank destroyer, featuring a wider and longer chassis. The main production variant for this tank destroyer was the SU-76M. The T-70 was also used as a basis for an anti-aircraft platform called the T-90 SPAAG. This was cancelled in 1943 in favour of the ZSU-37 however, which is a repurposed SU-76M chassis.

The T-70 served all the way to 1948 in Soviet inventory. Despite its inferior status, it was a valuable war commodity as it helped fill in roles when the T-34 couldn't be spared to do so. About 8,226 of this vehicle was produced during its production life of 1942 to 1943.


Archive of the in-game description

This tank was adopted by the Red Army in 1942 as a replacement for the T-60 and put into mass production in three factories at once. In comparison to the T-60, it had stronger armour, more powerful weaponry and a powertrain consisting of two sequentially paired six-cylinder petrol engines. The transmission and driving wheels were placed in the front of the tank. The hull was welded together from rolled armour plates, and the welds were strengthened with rivets. The frontal and rear hull plates were set at a sloping angle. The vehicle was equipped with a 45 mm Mod. 1938 tank cannon and a DT coaxial machine gun. It was not equipped with a radio set.

T-70 light tanks served jointly with T-34 tanks in tank brigades and mixed regiments. They underwent their trial by fire in June-July 1942, suffering significant losses. Their first battles revealed the weaknesses of the new light tanks in combat. Their weaponry was not powerful enough to go toe to toe with German medium tanks, and their armour was insufficient for the tanks to be used for direct infantry support. In addition, there were only two tankers in the crew, one of which was overloaded with numerous responsibilities, and the vehicles had no means of communication. All of this significantly weakened their value in the units they operated in and led to increased losses.

According to some tank commanders, the T-70 was ideally suited for chasing retreating enemies, a characteristic which became important in 1943. The T-70's powertrain and running gear were more reliable than those of the T-34. This allowed them to make long treks. The T-70 was a quiet vehicle, in stark contrast to the roaring engine and rumbling tracks of the T-34, which could be heard from up to 1.5 km away at night.


Media

Skins
Videos

See also

Related development

External links


Gorky Automobile Plant (Го́рьковский автомоби́льный заво́д)
SPAA  GAZ-AAA (4M) · GAZ-AAA (DShK) · GAZ-MM (72-K)
  ZUT-37 · ZSU-37
Light Tank  T-60 · T-70 · T-80
Tank Destoyer  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
  ZiS-30
Rocket  BM-8-24

USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62