Difference between revisions of "F9F-5"

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{{About
 +
| about = American naval jet fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = F9F (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=f9f-5
 
|code=f9f-5
|cockpit=380313/1306421
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
}}
+
|cockpit=cockpit_f9f-5.jpg
{{About
 
| about = American jet fighter '''{{PAGENAME}}'''
 
| and
 
| usage = other uses
 
| link-1 = F9F (Family)
 
| link-2 = Panther (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The F9F-5 was a significant improvement over the F9F-4. It had substantial airframe changes over the F9F-4 such as a longer fuselage. More importantly, it had the Pratt & Whitney J48 turbojet which produces over 3,000 kgf. Over 600 F9F-5s were delivered to Naval squadrons and would end up serving in the Korean War. The F9F-5 was also used by the Blue Angels flight team until they were replaced by the F9F-8 Cougar in 1954. In 1962, F9F-5s would end up being redesignated as either target drones or drone directors until their final retirement a few years later.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
Introduced in [[Update 1.33]], the '''{{Specs|name}}''' is a decent aircraft. Players can use it as a fighter-bomber thanks to its decent flight characteristics and expansive bomb loadouts. It has the standard Panther gun loadout of four chin-mounted 20 mm cannons which are quite deadly with the air target belt. The F9F-5 is commonly outclassed by other fighters so players should not be hyper-aggressive and stick to supporting teammates. In a pinch, the F9F-5 can turn quite well which unfortunately comes at the cost of heavily draining energy. Nonetheless, the F9F-5 is sufficient in its role of fighting enemy aircraft; as well as bombing ground targets like tanks and pillboxes.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|958||950|| {{Specs|ceiling}} ||27.8||28.8||18.1||16.7||800
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m)
+
! Stock
! rowspan="2" | Max altitude (meters)
+
| 958 || 948 || rowspan="2" | {{Specs|ceiling}} || 27.8 || 28.8 || 18.1 || 16.6 || rowspan="2" | 800
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 984 || 972 || 26.8 || 27.0 || 31.5 || 24.4
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||800
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || ✓ || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 607 || ~14 || ~6
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 581 || 548 || 381 || ~8 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 620 || < 650 || < 720 || > 550
+
| < 620 || < 650 || < 720 || N/A
 
|-
 
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="6" | Aircraft mass
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="2" | Engine name || Number
 +
! colspan="3" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
! Optimal altitude
+
| colspan="2" | Pratt & Whitney J-48-P-6 || 1
! 100% Engine power
+
| colspan="3" | 5,225 kg || colspan="3" | 352 kg/m<sup>2</sup>
! WEP Engine power
 
 
|-
 
|-
| 0 m || 2600 kgf || 2938 kgf
+
! colspan="3" | Engine characteristics
 +
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! Weight (each) || colspan="2" | Type
 +
! 20m fuel || 30m fuel || 45m fuel || 60m fuel || 68m fuel
 
|-
 
|-
! Optimal altitude
+
| 952 kg || colspan="2" | Centrifugal-flow turbojet
! 100% Engine power
+
| 6,112 kg || 6,522 kg || 7,171 kg || 7,819 kg || 8,183 kg || 9,636 kg
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="6" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
|-
! colspan="3" | Setting 3
+
! Condition || 100% || WEP
 +
! 20m fuel || 30m fuel || 45m fuel || 60m fuel || 68m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 2,730 kgf || 3,085 kgf
! 100% Engine power
+
| 0.50 || 0.47 || 0.43 || 0.39 || 0.38 || 0.32
! WEP Engine power
+
|-
 +
| ''Optimal'' || 2,730 kgf<br>(0 km/h) || 3,085 kgf<br>(0 km/h)
 +
| 0.50 || 0.47 || 0.43 || 0.39 || 0.38 || 0.32
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
{{Specs-Avia-Armour}}
* 9.5 mm steel - in front of cockpit
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* 8.5 mm steel - behind pilot
+
 
* 60 mm steel - armoured windscreen  
+
* 9.5 mm steel - in front of the cockpit
 +
* 8.5 mm steel - behind the pilot
 +
* 60 mm steel - armoured windscreen
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
The primary modifications that will need to be unlocked are flight performance, handling (New boosters), and Offensive 20 mm belts. After unlocking these high priority improvements, then the focus is secondary weaponry. Without the New 20 mm cannon modification the plane tends to have a high spread when firing its primary armament.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|AN/M3 (20 mm)}}
+
{{main|M3 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 х 20 mm AN/M3 cannons, nose-mounted (190 rpg = 760 total)
+
* 4 x 20 mm M3 cannons, nose-mounted (190 rpg = 760 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|AN-M65A1 (1,000 lb)|AN-M64A1 (500 lb)|HVAR|AN-M30A1 (100 lb)}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 х 1000 lb AN-M65A1 bomb
+
{| class="wikitable" style="text-align:center" width="100%"
* 6 х 500 lb AN-M64A1 bomb
+
|-
* 6 х HVAR rockets
+
! !! width="5%" | 1 !! width="5%" | 2 !! width="5%" | 3 !! width="5%" | 4 !! width="5%" | 5 !! width="5%" | 6 !! width="5%" | 7 !! width="5%" | 8
* 8 х 100 lb AN-M30A1 bomb
+
| rowspan="7" width="30%" | <div class="ttx-image">[[File:Hardpoints_F9F-2.png]]</div>
* 6 х 100 lb AN-M30A1 bomb
+
|-
 
+
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs
== Usage in battles ==
+
| 1* || 1 || 1 || 1 || 1 || 1 || 1 || 1*
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 
The baseline Panther has very poor performance, losing a lot of speed in turns and having poor acceleration. Once the aircraft has been upgraded, it is a very powerful fighter. Its decent climb rate and 20mm guns make the aircraft best for Boom and Zoom tactics. The aircraft has a poor top speed, making it vulnerable to enemy F-86s and MiGs flying at higher altitudes.
 
 
 
The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high speed diving and maneuverability are applied correctly . When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has a uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to it's optional payloads.
 
 
 
The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high speed diving and maneuverability are applied correctly . When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has a uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to it's optional payloads.
 
 
 
<!--===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="7" | MEC elements
+
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs
 +
| 1* || 1 || 1 || 1 || 1 || 1 || 1 || 1*
 
|-
 
|-
! rowspan="2" |Mixer
+
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
! rowspan="2" |Pitch
+
| || 1* || 1 || 1 || 1 || 1 || 1* ||
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
 
|-
 
|-
! Oil
+
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs
! Water
+
| || || || 1 || 1 || || ||
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
! [[HVAR]] rockets
 +
| 1* || 1 || 1 || || || 1 || 1 || 1*
 
|-
 
|-
|}-->
+
| colspan="9" | Maximum permissible loadout weight: 1,460 kg<br>Maximum permissible wing load: 730 kg<br>Maximum permissible weight imbalance: 450 kg
 
 
===Modules===
 
The primary modules that will need to be unlocked are flight performance, handling (New boosters), and offensive 20mm belts. After unlocking these high priority improvements, then the focus is secondary weaponry. Without the new 20mm Cannon module the plane tends to have a high spread when firing its primary armament.
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
| colspan="10" | * 500 lb bombs on hardpoints 2/7 cannot be equipped with ordnance on hardpoints 1/8
| Fuselage Repair
 
| Compressor
 
|
 
|
 
| FRC mk.2
 
 
|-
 
|-
| II
+
|}
| New Boosters
+
 
|
+
{{Navigation-Start|Default weapon presets}}
| Airframe
+
{{Navigation-First-Simple-Line}}
| Offensive 20 mm
+
* Without load
|
+
* 6 x HVAR rockets
 +
* 8 x 100 lb AN-M30A1 bombs (800 lb total)
 +
* 8 x 250 lb AN-M57 bombs (2,000 lb total)
 +
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 +
{{Navigation-End}}
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
;Arcade Battles
 +
 
 +
The baseline Panther has very poor performance, losing a lot of speed in turns and having poor acceleration. Once the aircraft has been upgraded, it is a very powerful fighter. Its decent climb rate and 20mm guns make the aircraft best for Boom and Zoom tactics. The aircraft has poor top speed, making it vulnerable to enemy F-86s and MiGs flying at higher altitudes.
 +
 
 +
;Realistic and Simulator Battles
 +
 
 +
The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high-speed diving and manoeuvrability are applied correctly. When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has an uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to its optional payloads.
 +
 
 +
=== Radars ===
 +
<!--{{main|AN/APG-30}}-->
 +
The F9F-5 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.
 +
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | AN/APG-30 - Rangefinding radar
 
|-
 
|-
| III
+
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
| Wings Repair
+
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
| Engine
+
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
|
+
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
|
 
| FLBC mk.1
 
 
|-
 
|-
| IV
+
| 2,750 m || 300 m || ±9° || ±9°
| G-Suit
 
|
 
| Cover
 
| New 20 mm Cannons
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Maneuverability at higher speeds
+
* Good manoeuvrability at higher speeds
 
* Excellent roll rate
 
* Excellent roll rate
* Low altitude performance
+
* Decent low-altitude performance
* Large armament with a high rate of fire
+
* Powerful armament with a high rate of fire
* Larger fuel capacity in comparison with other fighter jets
+
* Large maximum fuel capacity
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor high altitude performance
+
* Poor high-altitude performance
* Poor low speed maneuverability
+
* Poor low-speed manoeuvrability
 
* Poor top speed
 
* Poor top speed
  
 
== History ==
 
== History ==
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The Panther was born during a time when the jet engine was beginning to make its appearance into service. The United States Navy commissioned a jet-powered fighter for its carrier decks. Grumman began work on the XF9F-1 Prototype. The airframe would carry two crewman and implement four turbojet engines. At the time four of them were planned to be used due to the low power output by early turbojet engines. This ran into several issues including taking up too much space on American carriers. Eventually the design was dropped in favor of the XF9F-2 prototype that utilized 1 crew member and eventually a single engine. The British Rolls-Royce Nene turbojet engine was used for basic testing. Pratt & Whitney were eventually able to produce the engine and it was designated "J42". As the Panther moved along the creation process, items like wingtip fuel tanks were added to increase its range. Carrier trials with the prototypes were completed in March of 1949. The F9F-2 entered US Navy service in May of 1949.
+
The F9F Panther was a fighter-bomber developed by the Grumman Aircraft Engineering Corporation and used during the Korean War by the US Navy and USMC. It was also the first aircraft used by the Navy's Blue Angels aerial demonstration team.
  
The Panther entered combat during the Korean War. It was the primary jet fighter used by the U.S. Navy and Marines. It played a significant part in the ground attack role and flew over 78,000 sorties. It secured the first U.S. Naval air to air kill against a Yak-9. Famous F9F pilots included astronaut John Glenn and Boston Red Sox player Ted Williams. Panthers were pulled from front-line service in 1956 in favor of the swept wing "Cougar". F9F Panther were the first jet used with the US Navy's Blue Angels aerobatic team.
+
The project started after World War II when Grumman proposed the XF9F-1 experimental aircraft (Grumman designation G75), a two-seat, four-engined (to make up for the low power output of early turbojets) aircraft for a contract to build a jet-powered carrier-based night fighter for the US Navy. The company lost to the Douglas XF3D-1, but received funding to continue development of the XF9F. After jet technologies evolved to create engines with higher thrust, Grumman designed the Model G79, a single-engined day fighter. When the Navy realized the potential of this new design, they shifted funding towards the G79, which became the F9F Panther. Permanent fuel tanks were added to the wingtips to extend the range of the thirsty jet, but the added weight incidentally improved the aircraft's roll rate.
  
=== Ingame description ===
+
The F9F-5 is the last and most produced variant of the Panther. It is a further development of the F9F-4, which lengthened the fuselage to carry more fuel. The F9F-5 was re-engined with the Pratt & Whitney J48 engine, a license-built version of the Rolls-Royce Tay engine. The Panther was later developed into the [[F9F-8|F9 Cougar]], a swept-wing aircraft with significantly more thrust.
The F9F Panther was a fighter-bomber developed by the Grumman Aircraft Engineering Corporation and used during the Korean War by the US Navy and USMC. It was also the first aircraft used by the Navy's Blue Angels aerial demonstration team.
 
  
The project started after World War II when Grumman proposed the XF9F-1 experimental aircraft (Grumman designation G75), a two-seat, four-engined aircraft for a contract to build a jet-powered night fighter for the US Navy. The company lost to the Douglas XF3D-1, but received funding to continue development of the XF9F. After jet technologies evolved to create engines with higher thrust, Grumman designed the Model G79, a single-engined day fighter. When the Navy realized the potential of this new design, they shifted funding towards the G79, which became the F9F Panther. Permanent fuel tanks were added to the wingtips to extend the range of the thirsty jet, but the added weight incidentally improved the aircraft's roll rate.
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
The F9F-5 is the last and most produced variant of the Panther. It is a further development of the F9F-4, which lengthened the fuselage to carry more fuel. The F9F-5 was re-engined with the Pratt & Whitney J48 engine, a license-built version of the Rolls-Royce Tay engine. The Panther was later developed into the F9 Cougar, a swept-wing aircraft with significantly more thrust.
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;Skins
  
== Media ==
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* [https://live.warthunder.com/feed/camouflages/?vehicle=f9f-5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the aircraft;''
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* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
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;Related development
* ''links to approximate analogues of other nations and research trees.''
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* [[F9F-2]]
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* [[F9F-8]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [https://forum.warthunder.com/index.php?/topic/272060-grumman-f9f-5/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
{{USA jet aircrafts}}
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{{AirManufacturer Grumman}}
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{{USA jet aircraft}}

Latest revision as of 01:37, 20 October 2024

This page is about the American naval jet fighter F9F-5. For other versions, see F9F (Family).
F9F-5
f9f-5.png
GarageImage F9F-5.jpg
ArtImage F9F-5.jpg
360://https://old-wiki.warthunder.com/images/4/45/Cockpit_f9f-5.jpg
F9F-5
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The F9F-5 was a significant improvement over the F9F-4. It had substantial airframe changes over the F9F-4 such as a longer fuselage. More importantly, it had the Pratt & Whitney J48 turbojet which produces over 3,000 kgf. Over 600 F9F-5s were delivered to Naval squadrons and would end up serving in the Korean War. The F9F-5 was also used by the Blue Angels flight team until they were replaced by the F9F-8 Cougar in 1954. In 1962, F9F-5s would end up being redesignated as either target drones or drone directors until their final retirement a few years later.

Introduced in Update 1.33, the F9F-5 Panther is a decent aircraft. Players can use it as a fighter-bomber thanks to its decent flight characteristics and expansive bomb loadouts. It has the standard Panther gun loadout of four chin-mounted 20 mm cannons which are quite deadly with the air target belt. The F9F-5 is commonly outclassed by other fighters so players should not be hyper-aggressive and stick to supporting teammates. In a pinch, the F9F-5 can turn quite well which unfortunately comes at the cost of heavily draining energy. Nonetheless, the F9F-5 is sufficient in its role of fighting enemy aircraft; as well as bombing ground targets like tanks and pillboxes.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m972 km/h
Turn time27 s
Max altitude12 500 m
EnginePratt & Whitney J-48-P-6
TypeJet
Cooling systemAir
Take-off weight10 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 958 948 12500 27.8 28.8 18.1 16.6 800
Upgraded 984 972 26.8 27.0 31.5 24.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1000 410 581 548 381 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 620 < 650 < 720 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J-48-P-6 1 5,225 kg 352 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 20m fuel 30m fuel 45m fuel 60m fuel 68m fuel
952 kg Centrifugal-flow turbojet 6,112 kg 6,522 kg 7,171 kg 7,819 kg 8,183 kg 9,636 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 20m fuel 30m fuel 45m fuel 60m fuel 68m fuel MTOW
Stationary 2,730 kgf 3,085 kgf 0.50 0.47 0.43 0.39 0.38 0.32
Optimal 2,730 kgf
(0 km/h)
3,085 kgf
(0 km/h)
0.50 0.47 0.43 0.39 0.38 0.32

Survivability and armour

Crew1 person
Speed of destruction
Structural1 000 km/h
Gear410 km/h
  • 9.5 mm steel - in front of the cockpit
  • 8.5 mm steel - behind the pilot
  • 60 mm steel - armoured windscreen

Modifications and economy

Repair costBasic → Reference
AB3 344 → 4 480 Sl icon.png
RB9 369 → 12 554 Sl icon.png
SB11 471 → 15 371 Sl icon.png
Total cost of modifications91 200 Rp icon.png
146 200 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 370 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
290 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
290 Ge icon.png
Mods booster.png
New boosters
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
240 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
360 Ge icon.png
Mods jet engine.png
Engine
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
360 Ge icon.png
Mods g suit.png
G-suit
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
460 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
240 Ge icon.png
Mods armor cover.png
Cover
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
460 Ge icon.png
Mods pilon rocket.png
FRC mk.2
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
290 Ge icon.png
Mods ammo.png
anm3_belt_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
240 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
FMBC mk.1
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
240 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FLBC mk.1
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
360 Ge icon.png
Mods weapon.png
anm3_new_gun
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
460 Ge icon.png

The primary modifications that will need to be unlocked are flight performance, handling (New boosters), and Offensive 20 mm belts. After unlocking these high priority improvements, then the focus is secondary weaponry. Without the New 20 mm cannon modification the plane tends to have a high spread when firing its primary armament.

Armaments

Offensive armament

Main article: M3 (20 mm)

The F9F-5 is armed with:

  • 4 x 20 mm M3 cannons, nose-mounted (190 rpg = 760 total)

Suspended armament

The F9F-5 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8
Hardpoints F9F-2.png
100 lb AN-M30A1 bombs 1* 1 1 1 1 1 1 1*
250 lb AN-M57 bombs 1* 1 1 1 1 1 1 1*
500 lb AN-M64A1 bombs 1* 1 1 1 1 1*
1,000 lb AN-M65A1 bombs 1 1
HVAR rockets 1* 1 1 1 1 1*
Maximum permissible loadout weight: 1,460 kg
Maximum permissible wing load: 730 kg
Maximum permissible weight imbalance: 450 kg
* 500 lb bombs on hardpoints 2/7 cannot be equipped with ordnance on hardpoints 1/8
Default weapon presets
  • Without load
  • 6 x HVAR rockets
  • 8 x 100 lb AN-M30A1 bombs (800 lb total)
  • 8 x 250 lb AN-M57 bombs (2,000 lb total)
  • 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)

Usage in battles

Arcade Battles

The baseline Panther has very poor performance, losing a lot of speed in turns and having poor acceleration. Once the aircraft has been upgraded, it is a very powerful fighter. Its decent climb rate and 20mm guns make the aircraft best for Boom and Zoom tactics. The aircraft has poor top speed, making it vulnerable to enemy F-86s and MiGs flying at higher altitudes.

Realistic and Simulator Battles

The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high-speed diving and manoeuvrability are applied correctly. When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has an uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to its optional payloads.

Radars

The F9F-5 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • Good manoeuvrability at higher speeds
  • Excellent roll rate
  • Decent low-altitude performance
  • Powerful armament with a high rate of fire
  • Large maximum fuel capacity

Cons:

  • Poor high-altitude performance
  • Poor low-speed manoeuvrability
  • Poor top speed

History

The F9F Panther was a fighter-bomber developed by the Grumman Aircraft Engineering Corporation and used during the Korean War by the US Navy and USMC. It was also the first aircraft used by the Navy's Blue Angels aerial demonstration team.

The project started after World War II when Grumman proposed the XF9F-1 experimental aircraft (Grumman designation G75), a two-seat, four-engined (to make up for the low power output of early turbojets) aircraft for a contract to build a jet-powered carrier-based night fighter for the US Navy. The company lost to the Douglas XF3D-1, but received funding to continue development of the XF9F. After jet technologies evolved to create engines with higher thrust, Grumman designed the Model G79, a single-engined day fighter. When the Navy realized the potential of this new design, they shifted funding towards the G79, which became the F9F Panther. Permanent fuel tanks were added to the wingtips to extend the range of the thirsty jet, but the added weight incidentally improved the aircraft's roll rate.

The F9F-5 is the last and most produced variant of the Panther. It is a further development of the F9F-4, which lengthened the fuselage to carry more fuel. The F9F-5 was re-engined with the Pratt & Whitney J48 engine, a license-built version of the Rolls-Royce Tay engine. The Panther was later developed into the F9 Cougar, a swept-wing aircraft with significantly more thrust.

Media

Skins

See also

Related development

External links


Grumman Aircraft Engineering Corporation
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