Difference between revisions of "F9F-5"

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The F9F-5 was a significant improvement over the F9F-4. It had substantial airframe changes over the F9F-4 such as a longer fuselage. More importantly, it had the Pratt & Whitney J48 turbojet which produces over 3,000 kgf. Over 600 F9F-5s were delivered to Naval squadrons and would end up serving in the Korean War. The F9F-5 was also used by the Blue Angels flight team until they were replaced by the F9F-8 Cougar in 1954. In 1962, F9F-5s would end up being redesignated as either target drones or drone directors until their final retirement a few years later.  
 
The F9F-5 was a significant improvement over the F9F-4. It had substantial airframe changes over the F9F-4 such as a longer fuselage. More importantly, it had the Pratt & Whitney J48 turbojet which produces over 3,000 kgf. Over 600 F9F-5s were delivered to Naval squadrons and would end up serving in the Korean War. The F9F-5 was also used by the Blue Angels flight team until they were replaced by the F9F-8 Cougar in 1954. In 1962, F9F-5s would end up being redesignated as either target drones or drone directors until their final retirement a few years later.  
  
Introduced in [[Update 1.33]], the '''{{Specs|name}}''' is a decent aircraft. Players can use it as a fighter-bomber thanks to its decent flight characteristics and expansive bomb loadouts. It has the standard Panther gun loadout of four chin-mounted 20 mm cannons which are quite deadly with the air target belt. The F9F-5 is commonly outclassed by other fighters so players should not be hyper-aggressive and stick to supporting teammates. In a pitch, the F9F-5 can turn quite well which unfortunately comes at the cost of heavily draining energy. Nonetheless, the F9F-5 is sufficient in its role of fighting enemy aircraft; as well as bombing ground targets like tanks and pillboxes.  
+
Introduced in [[Update 1.33]], the '''{{Specs|name}}''' is a decent aircraft. Players can use it as a fighter-bomber thanks to its decent flight characteristics and expansive bomb loadouts. It has the standard Panther gun loadout of four chin-mounted 20 mm cannons which are quite deadly with the air target belt. The F9F-5 is commonly outclassed by other fighters so players should not be hyper-aggressive and stick to supporting teammates. In a pinch, the F9F-5 can turn quite well which unfortunately comes at the cost of heavily draining energy. Nonetheless, the F9F-5 is sufficient in its role of fighting enemy aircraft; as well as bombing ground targets like tanks and pillboxes.
  
 
== General info ==
 
== General info ==

Latest revision as of 01:37, 20 October 2024

This page is about the American naval jet fighter F9F-5. For other versions, see F9F (Family).
F9F-5
f9f-5.png
GarageImage F9F-5.jpg
ArtImage F9F-5.jpg
360://https://old-wiki.warthunder.com/images/4/45/Cockpit_f9f-5.jpg
F9F-5
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The F9F-5 was a significant improvement over the F9F-4. It had substantial airframe changes over the F9F-4 such as a longer fuselage. More importantly, it had the Pratt & Whitney J48 turbojet which produces over 3,000 kgf. Over 600 F9F-5s were delivered to Naval squadrons and would end up serving in the Korean War. The F9F-5 was also used by the Blue Angels flight team until they were replaced by the F9F-8 Cougar in 1954. In 1962, F9F-5s would end up being redesignated as either target drones or drone directors until their final retirement a few years later.

Introduced in Update 1.33, the F9F-5 Panther is a decent aircraft. Players can use it as a fighter-bomber thanks to its decent flight characteristics and expansive bomb loadouts. It has the standard Panther gun loadout of four chin-mounted 20 mm cannons which are quite deadly with the air target belt. The F9F-5 is commonly outclassed by other fighters so players should not be hyper-aggressive and stick to supporting teammates. In a pinch, the F9F-5 can turn quite well which unfortunately comes at the cost of heavily draining energy. Nonetheless, the F9F-5 is sufficient in its role of fighting enemy aircraft; as well as bombing ground targets like tanks and pillboxes.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m972 km/h
Turn time27 s
Max altitude12 500 m
EnginePratt & Whitney J-48-P-6
TypeJet
Cooling systemAir
Take-off weight10 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 958 948 12500 27.8 28.8 18.1 16.6 800
Upgraded 984 972 26.8 27.0 31.5 24.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1000 410 581 548 381 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 620 < 650 < 720 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J-48-P-6 1 5,225 kg 352 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 20m fuel 30m fuel 45m fuel 60m fuel 68m fuel
952 kg Centrifugal-flow turbojet 6,112 kg 6,522 kg 7,171 kg 7,819 kg 8,183 kg 9,636 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 20m fuel 30m fuel 45m fuel 60m fuel 68m fuel MTOW
Stationary 2,730 kgf 3,085 kgf 0.50 0.47 0.43 0.39 0.38 0.32
Optimal 2,730 kgf
(0 km/h)
3,085 kgf
(0 km/h)
0.50 0.47 0.43 0.39 0.38 0.32

Survivability and armour

Crew1 person
Speed of destruction
Structural1 000 km/h
Gear410 km/h
  • 9.5 mm steel - in front of the cockpit
  • 8.5 mm steel - behind the pilot
  • 60 mm steel - armoured windscreen

Modifications and economy

Repair costBasic → Reference
AB3 344 → 4 480 Sl icon.png
RB9 369 → 12 554 Sl icon.png
SB11 471 → 15 371 Sl icon.png
Total cost of modifications91 200 Rp icon.png
146 200 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 370 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
290 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
290 Ge icon.png
Mods booster.png
New boosters
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
240 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
360 Ge icon.png
Mods jet engine.png
Engine
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
360 Ge icon.png
Mods g suit.png
G-suit
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
460 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
240 Ge icon.png
Mods armor cover.png
Cover
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
460 Ge icon.png
Mods pilon rocket.png
FRC mk.2
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
290 Ge icon.png
Mods ammo.png
anm3_belt_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
240 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
FMBC mk.1
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
240 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FLBC mk.1
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
360 Ge icon.png
Mods weapon.png
anm3_new_gun
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
460 Ge icon.png

The primary modifications that will need to be unlocked are flight performance, handling (New boosters), and Offensive 20 mm belts. After unlocking these high priority improvements, then the focus is secondary weaponry. Without the New 20 mm cannon modification the plane tends to have a high spread when firing its primary armament.

Armaments

Offensive armament

Main article: M3 (20 mm)

The F9F-5 is armed with:

  • 4 x 20 mm M3 cannons, nose-mounted (190 rpg = 760 total)

Suspended armament

The F9F-5 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8
Hardpoints F9F-2.png
100 lb AN-M30A1 bombs 1* 1 1 1 1 1 1 1*
250 lb AN-M57 bombs 1* 1 1 1 1 1 1 1*
500 lb AN-M64A1 bombs 1* 1 1 1 1 1*
1,000 lb AN-M65A1 bombs 1 1
HVAR rockets 1* 1 1 1 1 1*
Maximum permissible loadout weight: 1,460 kg
Maximum permissible wing load: 730 kg
Maximum permissible weight imbalance: 450 kg
* 500 lb bombs on hardpoints 2/7 cannot be equipped with ordnance on hardpoints 1/8
Default weapon presets
  • Without load
  • 6 x HVAR rockets
  • 8 x 100 lb AN-M30A1 bombs (800 lb total)
  • 8 x 250 lb AN-M57 bombs (2,000 lb total)
  • 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)

Usage in battles

Arcade Battles

The baseline Panther has very poor performance, losing a lot of speed in turns and having poor acceleration. Once the aircraft has been upgraded, it is a very powerful fighter. Its decent climb rate and 20mm guns make the aircraft best for Boom and Zoom tactics. The aircraft has poor top speed, making it vulnerable to enemy F-86s and MiGs flying at higher altitudes.

Realistic and Simulator Battles

The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high-speed diving and manoeuvrability are applied correctly. When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has an uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to its optional payloads.

Radars

The F9F-5 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • Good manoeuvrability at higher speeds
  • Excellent roll rate
  • Decent low-altitude performance
  • Powerful armament with a high rate of fire
  • Large maximum fuel capacity

Cons:

  • Poor high-altitude performance
  • Poor low-speed manoeuvrability
  • Poor top speed

History

The F9F Panther was a fighter-bomber developed by the Grumman Aircraft Engineering Corporation and used during the Korean War by the US Navy and USMC. It was also the first aircraft used by the Navy's Blue Angels aerial demonstration team.

The project started after World War II when Grumman proposed the XF9F-1 experimental aircraft (Grumman designation G75), a two-seat, four-engined (to make up for the low power output of early turbojets) aircraft for a contract to build a jet-powered carrier-based night fighter for the US Navy. The company lost to the Douglas XF3D-1, but received funding to continue development of the XF9F. After jet technologies evolved to create engines with higher thrust, Grumman designed the Model G79, a single-engined day fighter. When the Navy realized the potential of this new design, they shifted funding towards the G79, which became the F9F Panther. Permanent fuel tanks were added to the wingtips to extend the range of the thirsty jet, but the added weight incidentally improved the aircraft's roll rate.

The F9F-5 is the last and most produced variant of the Panther. It is a further development of the F9F-4, which lengthened the fuselage to carry more fuel. The F9F-5 was re-engined with the Pratt & Whitney J48 engine, a license-built version of the Rolls-Royce Tay engine. The Panther was later developed into the F9 Cougar, a swept-wing aircraft with significantly more thrust.

Media

Skins

See also

Related development

External links


Grumman Aircraft Engineering Corporation
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