Difference between pages "Leclerc AZUR" and "USS Des Moines"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
 
m (Description: availability)
 
Line 1: Line 1:
 
{{Specs-Card
 
{{Specs-Card
|code=fr_leclerc_azur
+
|code=us_cruiser_des_moines_class
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_002.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''Leclerc Action en Zone URbaine (AZUR)''' is an urban warfare modification of the Tropicalized Leclerc, which is the fifth variant of the [[Leclerc (Family)|Leclerc main battle tank family]]. The Tropicalized Leclerc variant is predominantly employed by the UAE Army and has various enhancements that improve its capacity to fight in humid tropical and scorching desert environments. The tank is powered by a EuroPowerPack 1,100 kW MT883 diesel engine manufactured by the German MTU Friedrichshafen company, as the UAE has an interest in the company and wants the engine produced by them. The fuel capacity has also increased. An externally mounted diesel auxiliary power unit with a tank infantry telephone is installed on its armoured box. On the left side of the hull, an engine-driven mechanical heavy-duty air conditioner is also installed. The commander sights have been customized to include an HL-80 commander panoramic sight, Alis thermal imaging equipment, and a laser rangefinder. An Armement Télé-Opéré remote-controlled weapon station with a 7.62 mm FN MAG light machine gun operated under-armour by the HL-80 panoramic sight is also placed on the roof of the turret. All of these enhancements are completed by the AZUR urban warfare add-on armour kit, which principally comprises explosive-reactive armour (ERA) blocks on the tank's flanks and slat armour shielding the engine.
+
The '''{{Specs|name}}''' is the lead ship of her class of three heavy cruisers, laid down in late May 1945 shortly before the end of World War 2. Derived from the earlier [[Baltimore (Family)|Baltimore-class]] heavy cruisers, she was the first ship in the US Navy to utilize autoloading {{Annotation|8-inch|203 mm}} guns. She would not see combat, only being commissioned in 1948, with a short service life of only 13 years, being decommissioned in 1961. Notably, she did serve as the flagship of the Mediterranean fleet for 7 of those years, and as the control center for American armed forces in the Lebanon crisis of 1958.
  
Introduced in [[Update "Sons of Attila"]], the Leclerc Action en Zone URbaine (AZUR) incorporates further enhancements over earlier variants. Protection against high-explosive anti-tank (HEAT) warheads from enemies is greatly enhanced with AZUR ERA blocks around the tank's sides and slat armour around the engine. However, such ERA blocks provide little protection against typical armour-piercing fin-stabilized discarding sabot (APFSDS) fired from enemy tanks, making it necessary to be vigilant during engagements. Since the new armour package increased the vehicle's overall combat weight, its manoeuvrability is slightly slower.
+
Introduced in [[Update "Sky Guardians"]] but was removed from the Gaijin store after the [[wt:en/news/8580-shop-war-thunders-birthday-sale-in-the-gaijinnet-store-en|War Thunder 11th Anniversary sale]]. The ship was temporarily made available for purchase in-game with GE ({{GE}}) for specific US mini-events like the [[wt:en/news/9124-shop-special-a-decal-uss-cowell-and-uss-des-moines-for-the-us-navys-birthday-en|2024]] "US Navy Birthday" event.
 +
 
 +
The USS Des Moines is in an earlier refit compared to her sister ship [[USS Newport News]] but has a much stronger anti-aircraft battery: increased from two double {{Annotation|3-inch|76 mm}} autocannon mounts on the USS Newport News to a whopping 12 double mounts, plus an additional twelve double 20 mm mounts. This means that in addition to her impressive anti-ship capabilities with a 6-second reload for her main battery, she can also serve as a protective screen for battleships and less protected cruisers against air attack.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
{{Specs-Fleet-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
USS Des Moines, as the lead ship of the [[Des Moines (Family)|Des Moines class]], has an armour layout which is based off the [[Baltimore (Family)|Baltimore class]] heavy cruisers. The main benefit for the main armour belt was to provide protection for the forward magazines, increasing the protection underneath the forward turrets from {{Annotation|0.75 inches|19.05 mm}} to {{Annotation|5.8 inches|147.32 mm}} of armour. The main armour belt is slightly thinner as the [[Baltimore (Family)|Baltimore class]] has a {{Annotation|6-inch|152 mm}} belt, but the extra coverage which the extended belt provides is very welcome. The fore and aft of the citadel are protected by {{Annotation|4.8 inches|121.92 mm}} of bulkhead armour, and thin {{Annotation|0.75-inch|19.05 mm}} bulkheads interspersed throughout the citadel. The decks above the citadel are protected by {{Annotation|1-inch|25.4 mm}} of anti-fragmentation armour just like the destroyers in the US tree. Lower in the ship is a {{Annotation|3.4-inch|86.36 mm}} deck armour plate to deal with incoming fire from long ranges as well; this can deal with other cruisers and lower, however battlecruisers and battleships will easily penetrate this.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
Des Moines has excellent armour on the turrets, with {{Annotation|8 inches|203.2 mm}} of armour on the turret face, angled at 34 degrees to provide extra protection. This renders the turret face essentially impervious to any cruiser or destroyer fire, so long as it is facing towards the enemy. The turret sides, with only {{Annotation|3.75 inches|95.25 mm}} of armour, can be penetrated by all cruiser calibre and many destroyer calibre guns at close range. The roof is better protected to defeat plunging fire, with {{Annotation|4 inches|101.6 mm}} of armour. The barbettes have less armour, with {{Annotation|6.1 inches|154.94 mm}} of protection. These will be knocked out regularly by other heavy cruisers and every battleship. These lead into the magazines, and the second turret magazine in particular. It is placed in an exposed position above the waterline unlike the Baltimores, so every precaution should be taken to avoid taking fire to this section. When fighting the Des Moines, this is the recommended area to hit.
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
{| class="wikitable"
+
Similar to other American cruisers, she lacks torpedo bulges, instead relying on fuel tanks along the hull. These cover the entirety of the hull between the turrets and can absorb some smaller torpedoes, though most will easily punch through. Captains should watch out for torpedo attacks at all times. If taking a hit is inevitable, manoeuvre the ship so that it takes the hit as close to the front of bow as possible, as the bow is mostly empty space and Des Moines can survive a hit here with just some flooding. Any hits below the turrets, especially the second, should be avoided at all costs.
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|}
 
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
=== Mobility ===
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
Possessing a flank speed of {{Annotation|33 kn|61 km/h, 38 mph}}, USS Des Moines has the same top speed as other American heavy cruisers such as the [[USS New Orleans]] or the [[Baltimore (Family)|Baltimore-class]], and slightly faster than the [[Brooklyn (Family)|Brooklyn class]].  This speed allows Des Moines to make it to capture zones and other key locations at a reasonable pace, though not quite as some other cruisers such as [[Voroshilov]]. This speed drops to {{Annotation|23 kn|43 km/h, 27 mph}} in a turn, which although leaving her as an easier target, is still faster than any of the American battleships' flank speeds.
  
=== Mobility ===
+
The rudder takes roughly 2 seconds to cause the ship to begin a turn, and while USS Des Moinse is responsive, at essentially 21 tons displacement there is a limit to just how quickly she can turn. Des Moines is agile for a heavy cruiser, but captains will need to be wary when traversing narrow passages as she is unable to make many of the turns that a destroyer or light cruiser could make.
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp=2,325|rbMinHp=1,327}}
+
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
  
== Armaments ==
+
== Armament ==
{{Specs-Tank-Armaments}}
+
{{Specs-Fleet-Armaments}}
=== Main armament ===
+
=== Primary armament ===
{{Specs-Tank-Weapon|1}}
+
{{Specs-Fleet-Primary}}
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|GIAT CN120-26 F1 (120 mm)}}
+
{{main|8 inch/55 Mark 16 (203 mm)}}
  
The Leclerc AZUR mounts a 120 mm GIAT CN120-26/52 smoothbore cannon, fitted with a two-plane stabilizer and an autoloading system. The CN120 is a competitive cannon, displaying excellent performance with the OFL 120 F1 APFSDS round, up to a maximum of 575 mm of penetration at 0°. Combined with the consistent 6-second reload (independent of crew), this 120 mm cannon is more than competitive when compared to the offerings on its contemporaries. However, it's important to note that the OFL 120 F1 round is a tier 4 modification, and as such a stock Leclerc will be required to use the OCC 120 G1 HEAT-FS round - which, while capable, can prove somewhat unreliable when used against late vehicles with ERA and composite armour.
+
The primary armament of 3 x 8 inch/55 Mark 16 triple-gun mount cannons is currently the undisputed best heavy cruiser cannons. Able to fire a volley every 6 seconds (10 rpm) allows for all vessels, cruisers or smaller to be destroyed with relative ease. Like most American cannons, the shell velocity is quite low, making very large shell arches, allowing for ships to be struck whilst still behind island cover. This does however make long-range shooting a significant challenge.'
  
{| class="wikitable" style="text-align:center" width="100%"
+
The Des Moines has 4 round types, a HE round, two SAP round types and an AP round. The explosive mass of all rounds are extremely powerful for their type. The AP round can successfully fight all heavy cruisers as well as some battlecruisers such as the HMS Glorious, SMS Von der Tan, and HMS Invincible to name a few.
|-
 
! colspan="5" | [[GIAT CN120-26 F1 (120 mm)|120 mm GIAT CN120-26 F1]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Autoloader
 
|-
 
! ''Arcade''
 
| rowspan="2" | 40 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 6.00
 
|-
 
! ''Realistic''
 
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|}
 
  
==== Ammunition ====
+
{{:8 inch/55 Mark 16 (203 mm)/Ammunition|8 inch Mk.14 Common, 8 inch Mk.21 APCBC, 8 inch Mk.25 HC, 8 inch Mk.17 SP Common}}
{{:GIAT CN120-26 F1 (120 mm)/Ammunition|OCC 120 G1, OFL 120 G1, OFL 120 F1}}
 
  
==== [[Ammo racks]] ====
+
=== Secondary armament ===
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
{{Specs-Fleet-Secondary}}
<!-- '''Last updated:''' -->
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{| class="wikitable" style="text-align:center"
+
{{main|5 inch/38 Mk.12 (127 mm)}}
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|}
 
  
=== Machine guns ===
+
The secondary armament is 6 x 5 inch/38 Mk/12 twin-mounted, dual-purpose cannons, with a max of 4 turrets being able to fire during a broadside. The max fire rate is 15-22 rpm (depending on if the first-stage ammunition is not depleted). Their cannons have terrible muzzle velocity making distant shots against maneuvering targets a major challenge. Fortunately, when fighting light cruisers and destroyers, these secondaries can cause significant damage using HE and SAP rounds. These turrets also have access to proximity fuse shells, providing superb long to medium-range defence against aircraft, including high-altitude bombers.
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|A-A-F1N (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch AAVT Mk.31, 5 inch SP Common Mk.46}}
|-
+
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
=== Anti-aircraft armament ===
|-
+
{{Specs-Fleet-AA}}
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
|-
+
{{main|3 inch Mk.33 (76 mm)|20 mm/70 Oerlikon Mark V (20 mm)}}
| Coaxial || 800 (200) || 575 || - || -
+
 
|-
+
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Pintle || 2,000 (100) || 900 || -10°/+40° || ±120°
 
|-
 
|}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and strategy tips. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the technique of using this ship, the characteristics of her use in a team and strategy tips. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents of this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Adequate speed, on par with the rest of the American ships of this level
 +
* Decent main firepower with an excellent fire rate of 10 rounds per minute
 +
* Has access to a tracking radar
 +
* Powerful auxiliary and AA defence with decent range and effective against both aircraft and light naval targets
 +
* Large crew complement allows for a decent survivability
 +
* Decent ammo variety for both the 8-inch and 5-inch guns including HE-VT, HE and AP type rounds
 +
* Overall armour is above average for a cruiser
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Large and long vessel, quite easy to hit especially with torpedoes
 +
* No torpedo protection
 +
* Doesn't have access to a scout plane
 +
* Front ammo rack is easily detonated by even 8-inch AP shells from cruisers
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article 546464564612would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_des_moines_class Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[USS Newport News]]
  
 
== External links ==
 
== External links ==
Line 152: Line 111:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:en/news/8107-development-pre-order-uss-ca-134-des-moines-1948-heavy-cruiser-en|[Devblog] Pre-order: USS CA-134 Des Moines 1948 heavy cruiser]]
* ''other literature.''
 
  
{{France medium tanks}}
+
{{ShipManufacturer Bethlehem Steel}}
 +
{{USA heavy cruisers}}
 +
{{USA premium ships}}

Latest revision as of 16:45, 11 October 2024

This version of the wiki is no longer supported
Use Wiki 3.0
USS Des Moines
us_cruiser_des_moines_class.png
GarageImage USS Des Moines.jpg
StoreImage USS Des Moines 002.jpg
USS Des Moines

Description

The Des Moines-class, USS Des Moines (CA-134), 1948 is the lead ship of her class of three heavy cruisers, laid down in late May 1945 shortly before the end of World War 2. Derived from the earlier Baltimore-class heavy cruisers, she was the first ship in the US Navy to utilize autoloading 8-inch guns. She would not see combat, only being commissioned in 1948, with a short service life of only 13 years, being decommissioned in 1961. Notably, she did serve as the flagship of the Mediterranean fleet for 7 of those years, and as the control center for American armed forces in the Lebanon crisis of 1958.

Introduced in Update "Sky Guardians" but was removed from the Gaijin store after the War Thunder 11th Anniversary sale. The ship was temporarily made available for purchase in-game with GE (Ge icon.png) for specific US mini-events like the 2024 "US Navy Birthday" event.

The USS Des Moines is in an earlier refit compared to her sister ship USS Newport News but has a much stronger anti-aircraft battery: increased from two double 3-inch autocannon mounts on the USS Newport News to a whopping 12 double mounts, plus an additional twelve double 20 mm mounts. This means that in addition to her impressive anti-ship capabilities with a 6-second reload for her main battery, she can also serve as a protective screen for battleships and less protected cruisers against air attack.

General info

Survivability and armour

USS Des Moines, as the lead ship of the Des Moines class, has an armour layout which is based off the Baltimore class heavy cruisers. The main benefit for the main armour belt was to provide protection for the forward magazines, increasing the protection underneath the forward turrets from 0.75 inches to 5.8 inches of armour. The main armour belt is slightly thinner as the Baltimore class has a 6-inch belt, but the extra coverage which the extended belt provides is very welcome. The fore and aft of the citadel are protected by 4.8 inches of bulkhead armour, and thin 0.75-inch bulkheads interspersed throughout the citadel. The decks above the citadel are protected by 1-inch of anti-fragmentation armour just like the destroyers in the US tree. Lower in the ship is a 3.4-inch deck armour plate to deal with incoming fire from long ranges as well; this can deal with other cruisers and lower, however battlecruisers and battleships will easily penetrate this.

Des Moines has excellent armour on the turrets, with 8 inches of armour on the turret face, angled at 34 degrees to provide extra protection. This renders the turret face essentially impervious to any cruiser or destroyer fire, so long as it is facing towards the enemy. The turret sides, with only 3.75 inches of armour, can be penetrated by all cruiser calibre and many destroyer calibre guns at close range. The roof is better protected to defeat plunging fire, with 4 inches of armour. The barbettes have less armour, with 6.1 inches of protection. These will be knocked out regularly by other heavy cruisers and every battleship. These lead into the magazines, and the second turret magazine in particular. It is placed in an exposed position above the waterline unlike the Baltimores, so every precaution should be taken to avoid taking fire to this section. When fighting the Des Moines, this is the recommended area to hit.

Similar to other American cruisers, she lacks torpedo bulges, instead relying on fuel tanks along the hull. These cover the entirety of the hull between the turrets and can absorb some smaller torpedoes, though most will easily punch through. Captains should watch out for torpedo attacks at all times. If taking a hit is inevitable, manoeuvre the ship so that it takes the hit as close to the front of bow as possible, as the bow is mostly empty space and Des Moines can survive a hit here with just some flooding. Any hits below the turrets, especially the second, should be avoided at all costs.

Mobility

Possessing a flank speed of 33 kn, USS Des Moines has the same top speed as other American heavy cruisers such as the USS New Orleans or the Baltimore-class, and slightly faster than the Brooklyn class. This speed allows Des Moines to make it to capture zones and other key locations at a reasonable pace, though not quite as some other cruisers such as Voroshilov. This speed drops to 23 kn in a turn, which although leaving her as an easier target, is still faster than any of the American battleships' flank speeds.

The rudder takes roughly 2 seconds to cause the ship to begin a turn, and while USS Des Moinse is responsive, at essentially 21 tons displacement there is a limit to just how quickly she can turn. Des Moines is agile for a heavy cruiser, but captains will need to be wary when traversing narrow passages as she is unable to make many of the turns that a destroyer or light cruiser could make.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded

Modifications and economy

Armament

Primary armament

The primary armament of 3 x 8 inch/55 Mark 16 triple-gun mount cannons is currently the undisputed best heavy cruiser cannons. Able to fire a volley every 6 seconds (10 rpm) allows for all vessels, cruisers or smaller to be destroyed with relative ease. Like most American cannons, the shell velocity is quite low, making very large shell arches, allowing for ships to be struck whilst still behind island cover. This does however make long-range shooting a significant challenge.'

The Des Moines has 4 round types, a HE round, two SAP round types and an AP round. The explosive mass of all rounds are extremely powerful for their type. The AP round can successfully fight all heavy cruisers as well as some battlecruisers such as the HMS Glorious, SMS Von der Tan, and HMS Invincible to name a few.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.14 Common Common 110 98 80 66 56 43
Mk.21 APCBC APCBC 390 348 289 243 207 165
Mk.25 HC HE 61 61 61 61 61 61
Mk.17 SP Common SP Common 131 116 95 79 66 50
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mk.14 Common Common 823 117.9 0.035 9 4.84 47° 60° 65°
Mk.21 APCBC APCBC 762 151.9 0.035 9 2.21 48° 63° 71°
Mk.25 HC HE 823 117.9 0 0.1 9.49 79° 80° 81°
Mk.17 SP Common SP Common 823 117.9 0.035 9 4.61 48° 63° 71°

Secondary armament

The secondary armament is 6 x 5 inch/38 Mk/12 twin-mounted, dual-purpose cannons, with a max of 4 turrets being able to fire during a broadside. The max fire rate is 15-22 rpm (depending on if the first-stage ammunition is not depleted). Their cannons have terrible muzzle velocity making distant shots against maneuvering targets a major challenge. Fortunately, when fighting light cruisers and destroyers, these secondaries can cause significant damage using HE and SAP rounds. These turrets also have access to proximity fuse shells, providing superb long to medium-range defence against aircraft, including high-altitude bombers.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
AAC Mk.34 HE 36 36 36 36 36 36
AAVT Mk.31 HE-VT 36 36 36 36 36 36
SP Common Mk.46 SP Common 150 125 93 71 56 45
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAC Mk.34 HE 792 25 0 0.1 3,220 79° 80° 81°
SP Common Mk.46 SP Common 792 25 0.01 6 906.5 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAVT Mk.31 HE-VT 792 25 0 0.1 457 23 3,220 79° 80° 81°

Anti-aircraft armament

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and strategy tips. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents of this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Adequate speed, on par with the rest of the American ships of this level
  • Decent main firepower with an excellent fire rate of 10 rounds per minute
  • Has access to a tracking radar
  • Powerful auxiliary and AA defence with decent range and effective against both aircraft and light naval targets
  • Large crew complement allows for a decent survivability
  • Decent ammo variety for both the 8-inch and 5-inch guns including HE-VT, HE and AP type rounds
  • Overall armour is above average for a cruiser

Cons:

  • Large and long vessel, quite easy to hit especially with torpedoes
  • No torpedo protection
  • Doesn't have access to a scout plane
  • Front ammo rack is easily detonated by even 8-inch AP shells from cruisers

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA heavy cruisers
Pensacola-class  USS Pensacola
Northampton-class  USS Northampton
Portland-class  USS Portland
New Orleans-class  USS New Orleans
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines · USS Newport News

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas · USS Flagstaff
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas