Difference between revisions of "Yak-9UT"

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{{Specs-Card|code=yak-9ut}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Yak-9_(Disambiguation)|Yak-9 (Disambiguation)]]''}}
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| about = Soviet fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Yak-9 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=yak-9ut
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian figher {{Battle-rating|2}}. Ths aircraft was introduced in Update 1.37.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
The Yak-9UT has an extremely high acceleration rate which is enhanced compared to earlier Yaks due to using the new Klimov M-107 engine. Unfortunately, like all Yaks, it has a poor engine performance at high altitude, though not as bad as VK-105 powered Yaks. It also has good manoeuvrability that gets better at higher speeds (above 400 km/h), but you will still be outmanoeuvred by Zeroes and Spitfires. Keep in mind that the ailerons will start to compress above 500 km/h
|-
+
 
! colspan="8" | ''Stock''
+
The Yak-9UT doesn't have the ability to carry bombs, however, it does have access to other gun configuration options many other aircraft do not have. By default, you have twin B-20S 20 mm cannons mounted on the top of the nose cowling and a single 23 mm cannon mounted in the propeller shaft, you have also access to the twin B-20S and an N-37 37 mm cannon with higher damage but less ammo and fire rate. Finally, the last gun setting, a single B-20S and an N-45 45 mm cannon with only HEFI-T rounds (High Explosive Fragmentation Incendiary Tracers) that has a benefit of higher bullet speed and an additional round of ammo over the 37 mm configuration.
|-
+
 
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
{| class="wikitable" style="text-align:center" width="70%"
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! ABN1K2-J
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 651 || 634 || rowspan="2" | {{Specs|ceiling}} || 20.2 || 20.8 || 14.9 || 14.9 || rowspan="2" | 380
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 696 || 672 || 18.8 || 19.3 || 22.3 || 18.3
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| X || X || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| 720 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~11 || ~8
 
|-
 
|-
 
|}
 
|}
Line 83: Line 68:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 400 || < 420 || < 490 || > 450
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
|-
+
The aircraft features:
! colspan="3" | Setting 1
+
 
|-
+
* Single frontal 64 mm bulletproof glass plate.
! Optimal altitude
+
* Single rear 64 mm bulletproof glass plate located at the headrest of the cockpit.
! 100% Engine power
+
* 8 mm steel plate located behind the pilot's seat.
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Economy}}
* No armour plating
 
* No armour glazing
 
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
{{main|MAC 1934 (7.5 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|NS-45 (45 mm)|N-37 (37 mm)|NS-23 (23 mm)|B-20S (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* A choice between three presets:
-->
+
** 1 x 23 mm NS-23 cannon, nose-mounted (80 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)
<!--=== Suspended armament ===
+
** 1 x 37 mm N-37 cannon, nose-mounted (28 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
** 1 x 45 mm NS-45 cannon, nose-mounted (29 rpg) + 1 x 20 mm B-20S cannon, nose-mounted (170 rpg)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
+
 
<!--
+
== Usage in battles ==
=== Defensive armament ===
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
 
-->
+
Since this aircraft has a very high low-to-middle altitude acceleration, you should use this plane primarily as a dogfighter at those altitudes. It is also important to note that this plane like all Yaks and like most other Soviet-built fighters, low high-altitude performance, however, even at higher altitudes, this fighter can be used as a Boom & Zoom aircraft, provided you pay attention to your speed. Turnfighting and dogfighting above 4,500 m are discouraged as at this altitude, many other aircraft will have superior turn capabilities and engine performance compared to the Yak-9UT, leaving it to struggle for any flight advantage.
== Usage in the battles ==
+
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
While performance tends to suffer at higher altitudes, when kept closer to the ground, the Yak's performance starts to shine. This is especially true with its energy retention, such as performing a ~270-degree turn with minimal speed loss (~30 km/h) and the ability to regain this speed extremely fast.
 +
 
 +
====Engaging fighters & bombers ====
 +
Most enemy fighters will be between 3,000 and 4,500 m, with bombers being around 4,000 to 5,600 m. It's important to use your height advantage, drop down from your height and get behind the enemy. Once behind the fighter or bomber, do not engage it until you are close enough to see their tails in your crosshairs. Aim forward and fire only a single shot or a short burst, if armed with the 45 mm cannon (which is no longer than two seconds). Using the 37 mm N-37 cannon or the 23 mm NS-23 cannon, use a burst which is around two and half seconds.
 +
 
 +
If you miss your shot and they turn, depending on how sharp their turn is, follow them. If it's a very sharp turn do not make the turn, instead, open the throttle and climb back up to gain a height advantage. Once here, you can then attempt to line up another shot on them or find a new target to go after.
 +
 
 +
====Ground & Naval Battles====
 +
While the earlier Yak-9T/K are able to reliably destroy enemies at their lower BR, the Yak-9UT will struggle to inflict serious damage to medium and heavy tanks with the 45 mm, while the 37 mm is barely capable of penetrating most medium tanks even from high angles of attack, and the 23 mm is all but useless against these targets. Still, it will often require multiple accurate passes with the 45 mm to knock out the crew of such tanks, and with the limited ammunition supply of 29 rounds, a more reliable yet slower strategy is to aim for the engine deck in order to set the tank's fuel alight multiple times and deplete their FPE reserves, this has the added benefit of immobilising the target for a significant period of time, which may allow your team to capitalise on the enemy tank's lack of mobility in certain situations.
 +
 
 +
The Yak-9UT is ultimately rather unsuitable for CAS at its BR, only truly effective at destroying light tanks and SPAA with the 37 mm and 45 mm. The 23 mm and 20 mm configuration has decent effect against such targets, but a diving attack is necessitated as both cannons will have very little effect at low to medium angles of attack against all but the most weakly armoured enemies.
 +
 
 +
The Yak-9UT is all but completely useless for attacking naval targets in Naval RB at its BR.
 +
 
 +
In Ground RB and especially in Naval battles, the Yak-9UT is best suited as an air superiority fighter. As the 37 mm and 45 mm AP shells required to penetrate tanks provide extremely inconsistent damage against enemy air targets, and neither provide substantial post-penetration damage against armoured targets, you will find much more success loading full HE belts and destroying enemy CAS.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
|
 
 
|-
 
|-
| IV
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
|  
 
| Engine Injection
 
| Cover
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Decent lower speed manoeuvrability that gets even better above 400 km/h (250 mph)
 +
* Flaps are fast to deploy and are helpful if used properly
 +
* Nose-mounted 23 mm and 37 mm cannons are effective against all types of aerial targets
 +
* Nose-mounted 45 mm have APHE belt that could inflict serious damage to enemy ground targets
 +
* Able to choose between various cannons
 +
* Decent low-to-mid altitude acceleration and climb
 +
* Decent energy retention at lower altitudes
 +
* Able to exceed 550 km/h IAS at low altitudes and 500 km/h IAS at 4,000 m
 +
* Very short engine spool up and spool down time
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Low diving speed (you lose wings over 720 km/h IAS)
 +
* Low ammunition capacity for the cannon
 +
* Engine easily overheats above 96% throttle (use 94 to 95% throttle to cool down)
 +
* 20 mm B-20S cannons are very weak compared to contemporaries
 +
* Engine power drops past 5 km altitude, which means less acceleration, climb, and overall speed
 +
* Ailerons stiffen above 500 km/h
 +
* Flaps break if fully deployed past 280 km/h IAS
 +
* Flaps only have Landing position
 +
* Unable to switch between the NS-45, N-37 and the NS-23 without going back to the hangar
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.
 +
 
 +
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-9ut Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|j-95iL_T0kE|'''War Thunder Sub's Choice Ep 40: Yak-9UT [Packing 45 mm Shotgun!]"''' - ''Jengar''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
 
  
== Sources ==
+
;Related development
''Paste links to sources and external resources, such as:''
+
 
 +
* [[Yak-9 (Family)]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/109523-yakovlev-yak-9ut/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Yakovlev}}
 
{{USSR fighters}}
 
{{USSR fighters}}

Latest revision as of 23:57, 25 September 2024

This page is about the Soviet fighter Yak-9UT. For other versions, see Yak-9 (Family).
Yak-9UT
yak-9ut.png
GarageImage Yak-9UT.jpg
Yak-9UT
AB RB SB
6.0 5.7 6.3
Class:
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png

Description

The Yak-9UT is a rank IV Soviet fighter with a battle rating of 6.0 (AB), 5.7 (RB), and 6.3 (SB). It was introduced in Update 1.37.

General info

Flight performance

Max speed
at 5 000 m672 km/h
Turn time19 s
Max altitude10 500 m
EngineKlimov M-107A
TypeInline
Cooling systemWater
Take-off weight3 t

The Yak-9UT has an extremely high acceleration rate which is enhanced compared to earlier Yaks due to using the new Klimov M-107 engine. Unfortunately, like all Yaks, it has a poor engine performance at high altitude, though not as bad as VK-105 powered Yaks. It also has good manoeuvrability that gets better at higher speeds (above 400 km/h), but you will still be outmanoeuvred by Zeroes and Spitfires. Keep in mind that the ailerons will start to compress above 500 km/h

The Yak-9UT doesn't have the ability to carry bombs, however, it does have access to other gun configuration options many other aircraft do not have. By default, you have twin B-20S 20 mm cannons mounted on the top of the nose cowling and a single 23 mm cannon mounted in the propeller shaft, you have also access to the twin B-20S and an N-37 37 mm cannon with higher damage but less ammo and fire rate. Finally, the last gun setting, a single B-20S and an N-45 45 mm cannon with only HEFI-T rounds (High Explosive Fragmentation Incendiary Tracers) that has a benefit of higher bullet speed and an additional round of ammo over the 37 mm configuration.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 651 634 10500 20.2 20.8 14.9 14.9 380
Upgraded 696 672 18.8 19.3 22.3 18.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
720 320 N/A N/A 280 ~11 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 420 < 490 > 450

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear320 km/h

The aircraft features:

  • Single frontal 64 mm bulletproof glass plate.
  • Single rear 64 mm bulletproof glass plate located at the headrest of the cockpit.
  • 8 mm steel plate located behind the pilot's seat.

Modifications and economy

Repair costBasic → Reference
AB2 893 → 4 374 Sl icon.png
RB6 609 → 9 992 Sl icon.png
SB10 664 → 16 123 Sl icon.png
Total cost of modifications61 900 Rp icon.png
103 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 230 / 530 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
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Armaments

Offensive armament

Ammunition80 rounds
Fire rate600 shots/min
Weapon 22 x 20 mm B-20S cannon
Ammunition240 rounds
Fire rate750 shots/min

The Yak-9UT is armed with:

  • A choice between three presets:
    • 1 x 23 mm NS-23 cannon, nose-mounted (80 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)
    • 1 x 37 mm N-37 cannon, nose-mounted (28 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)
    • 1 x 45 mm NS-45 cannon, nose-mounted (29 rpg) + 1 x 20 mm B-20S cannon, nose-mounted (170 rpg)

Usage in battles

Since this aircraft has a very high low-to-middle altitude acceleration, you should use this plane primarily as a dogfighter at those altitudes. It is also important to note that this plane like all Yaks and like most other Soviet-built fighters, low high-altitude performance, however, even at higher altitudes, this fighter can be used as a Boom & Zoom aircraft, provided you pay attention to your speed. Turnfighting and dogfighting above 4,500 m are discouraged as at this altitude, many other aircraft will have superior turn capabilities and engine performance compared to the Yak-9UT, leaving it to struggle for any flight advantage.

While performance tends to suffer at higher altitudes, when kept closer to the ground, the Yak's performance starts to shine. This is especially true with its energy retention, such as performing a ~270-degree turn with minimal speed loss (~30 km/h) and the ability to regain this speed extremely fast.

Engaging fighters & bombers

Most enemy fighters will be between 3,000 and 4,500 m, with bombers being around 4,000 to 5,600 m. It's important to use your height advantage, drop down from your height and get behind the enemy. Once behind the fighter or bomber, do not engage it until you are close enough to see their tails in your crosshairs. Aim forward and fire only a single shot or a short burst, if armed with the 45 mm cannon (which is no longer than two seconds). Using the 37 mm N-37 cannon or the 23 mm NS-23 cannon, use a burst which is around two and half seconds.

If you miss your shot and they turn, depending on how sharp their turn is, follow them. If it's a very sharp turn do not make the turn, instead, open the throttle and climb back up to gain a height advantage. Once here, you can then attempt to line up another shot on them or find a new target to go after.

Ground & Naval Battles

While the earlier Yak-9T/K are able to reliably destroy enemies at their lower BR, the Yak-9UT will struggle to inflict serious damage to medium and heavy tanks with the 45 mm, while the 37 mm is barely capable of penetrating most medium tanks even from high angles of attack, and the 23 mm is all but useless against these targets. Still, it will often require multiple accurate passes with the 45 mm to knock out the crew of such tanks, and with the limited ammunition supply of 29 rounds, a more reliable yet slower strategy is to aim for the engine deck in order to set the tank's fuel alight multiple times and deplete their FPE reserves, this has the added benefit of immobilising the target for a significant period of time, which may allow your team to capitalise on the enemy tank's lack of mobility in certain situations.

The Yak-9UT is ultimately rather unsuitable for CAS at its BR, only truly effective at destroying light tanks and SPAA with the 37 mm and 45 mm. The 23 mm and 20 mm configuration has decent effect against such targets, but a diving attack is necessitated as both cannons will have very little effect at low to medium angles of attack against all but the most weakly armoured enemies.

The Yak-9UT is all but completely useless for attacking naval targets in Naval RB at its BR.

In Ground RB and especially in Naval battles, the Yak-9UT is best suited as an air superiority fighter. As the 37 mm and 45 mm AP shells required to penetrate tanks provide extremely inconsistent damage against enemy air targets, and neither provide substantial post-penetration damage against armoured targets, you will find much more success loading full HE belts and destroying enemy CAS.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Decent lower speed manoeuvrability that gets even better above 400 km/h (250 mph)
  • Flaps are fast to deploy and are helpful if used properly
  • Nose-mounted 23 mm and 37 mm cannons are effective against all types of aerial targets
  • Nose-mounted 45 mm have APHE belt that could inflict serious damage to enemy ground targets
  • Able to choose between various cannons
  • Decent low-to-mid altitude acceleration and climb
  • Decent energy retention at lower altitudes
  • Able to exceed 550 km/h IAS at low altitudes and 500 km/h IAS at 4,000 m
  • Very short engine spool up and spool down time

Cons:

  • Low diving speed (you lose wings over 720 km/h IAS)
  • Low ammunition capacity for the cannon
  • Engine easily overheats above 96% throttle (use 94 to 95% throttle to cool down)
  • 20 mm B-20S cannons are very weak compared to contemporaries
  • Engine power drops past 5 km altitude, which means less acceleration, climb, and overall speed
  • Ailerons stiffen above 500 km/h
  • Flaps break if fully deployed past 280 km/h IAS
  • Flaps only have Landing position
  • Unable to switch between the NS-45, N-37 and the NS-23 without going back to the hangar

History


Archive of the in-game description

The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.

The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.


Media

Skins
Videos

See also

Related development

External links


A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)
Fighters 
Yak-1  Yak-1 · Yak-1B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U
Yak-7  Yak-7B
Yak-9  Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT
Twin-engine fighters  I-29
Jet fighters 
Yak-15  Yak-15P · Yak-15
Yak-17  Yak-17
Yak-23  Yak-23
Yak-30  Yak-30D
Yak-141  Yak-141
Strike aircraft 
Yak-2  Yak-2 KABB
Yak-38  Yak-38 · Yak-38M
Bombers  Yak-4
Jet bombers  Yak-28B
Foreign use  ▄Yak-3 · Challe's ▄Yak-9T · ◔Yak-9P
Captured  ▀Yak-1B

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5