Difference between revisions of "M109A1"

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{{About
 +
|about = American tank destroyer '''{{PAGENAME}}'''
 +
|usage = other versions
 +
|link = M109 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=us_m109a1
 
|code=us_m109a1
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' was introduced into American service in 1973 as an improved version of the M109 self-propelled howitzer. The main improvement was the installation of a new 155 mm M185 cannon, which had a longer barrel and a higher muzzle velocity than the previous M126. This increased the effective range of the M109A1 from 14.6 km to 18 km, giving it an advantage over foreign artillery. The M109A1 also had a new loading assist system that automated some of the loading procedures and reduced the workload of the crew. It was known for its role in supporting the US Army's operations in Europe and the Middle East, where it could provide fire support for ground forces and counter-battery fire against enemy artillery. The existing M109A1's were later converted to the M109A2 standard, which incorporated 27 RAM (Reliability, Availability, Maintability) improvements.
+
The '''{{Specs|name}}''' was introduced into American service in 1973 as an improved version of the M109 self-propelled howitzer. The main improvement was the installation of a new 155 mm M185 cannon, which had a longer barrel and a higher muzzle velocity than the previous M126. This increased the effective range of the M109A1 from 14.6 km to 18 km, giving it an advantage over foreign artillery. It was known for its role in supporting the US Army's operations in Europe and the Middle East, where it could provide fire support for ground forces and counter-battery fire against enemy artillery. The existing M109A1's were later converted to the M109A2 standard, which incorporated 27 RAM (Reliability, Availability, Maintainability) improvements.
  
The {{Specs|name}} was introduced in [[Update "Kings of Battle"]]. It has similar characteristics to the Soviet [[2S3M]] and can deliver powerful 155 mm shells over long distances and relocate swiftly to evade enemy fire. The M109A1 has a fast rate of fire, thanks to its semi-automatic loader and large ammo capacity, and its mobility is complemented by a good top speed and acceleration. However, its armor is not very thick, so it's recommended to use the M109A1's speed to avoid direct confrontations when possible. Moreover, it is essential to keep in mind that the M109A1 has low gun depression and cannot depend on firing from elevated positions.
+
The {{Specs|name}} was introduced in [[Update "Kings of Battle"]]. It has similar characteristics to the Soviet [[2S3M]] and can deliver powerful 155 mm shells over long distances and relocate swiftly to evade enemy fire. The M109A1 has a terrible rate of fire and large ammo capacity, and its mobility is complemented by a good top speed and acceleration. However, its armour is not very thick, so it's recommended to use the M109A1's speed to avoid direct confrontations when possible. Moreover, it is essential to keep in mind that the M109A1 has low gun depression and cannot depend on firing from elevated positions.
  
 
== General info ==
 
== General info ==
Line 14: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The armour on the M109 is nearly non-existent, being surrounded by 32 mm thick aluminium alloy 5083, which effectively comes down to 13-20 mm RHA. This leaves the vehicle vulnerable to even light machine gun fire from any angle. The weakness of the armour turns into a strong-suit against AP shells that will pass straight through, unable to fuse or create enough spall to inflict major damage. Direct hits from HE and other chemical shells such as HEAT, will most likely leave the M109 a burning wreck. The 6 crew members are pretty spaced apart in the turret, giving a plus to crew survivability.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
Line 24: Line 29:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 32 mm || 32 mm ''Top'' <br> 32 mm ''Bottom'' || 32 mm || 10 - 34 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 37 mm ''Turret front'' <br> 33 mm ''Gun mantlet'' || 32 mm || 32 mm || 7 - 33 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || 33 mm || 33 mm || 33 mm || 33 mm
 
|-
 
|-
 
|}
 
|}
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{{main|M185 (155 mm)}}
 
{{main|M185 (155 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
The M109A1's high projectile speed compared to other M109 variants makes it a bit easier to aim, but generally still low. Its high explosive round is very effective against German tanks, not so much against Soviet ones. Remember to pre-turn your turret, as your rotation speed is abysmal.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[M185 (155 mm)|155 mm M185]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
+
! colspan="5" | [[M185 (155 mm)|155 mm M185]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Autoloader
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 28 || rowspan="2" | -3°/+75° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__
+
| rowspan="2" | 28 || rowspan="2" | -3°/+75° || rowspan="2" | ±180° || rowspan="2" | - || 9.7 || 13.4 || 16.3 || 18.0 || 19.1 || rowspan="2" | 17.29 || rowspan="2" | 15.30 || rowspan="2" | 14.10 || rowspan="2" | 13.30
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 6.5 || 7.7 || 9.4 || 10.3 || 11.0
 
|-
 
|-
 
|}
 
|}
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{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
The 12.7 mm M2HB is able to penetrate lightly-armoured vehicles, take down low-flying aircraft or mow down obstacles. The machine gun has a limited amount of ammo, so use it sparingly.  
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 104: Line 109:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 600 (200) || 575 || -10°/+50° || ±180°
 
|-
 
|-
 
|}
 
|}
Line 110: Line 115:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The 155 mm cannon is surprisingly adept at destroying any tank, even up to heavies of the same or slightly higher BRs. It is important to remember that accuracy is low with this gun, but destructive capability is astronomical. Thus, it is best to put yourself in a well defended position and rely on ambush tactics, at least in Realistic mode. The M107(PF) makes a exceptionally good anti-air round against heavy bombers and helicopters due to its big calibre, but good aim is needed due to the long reload time. The M109 makes an exceptionally good target for planes with its large profile and thin armour, so plane strafing is something you'll have to be careful of.
 +
 
 +
Due to the reliable ability to overpressure, the M109A1 can be useful in uptiers, especially against Soviet and German late/post-war heavies.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 116: Line 123:
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Access to HE and HE-VT shells with more than 9 kg of TNT
 
* Access to HE and HE-VT shells with more than 9 kg of TNT
 
* Top speed of 56 km/h that it can easily reach
 
* Top speed of 56 km/h that it can easily reach
* Good reloading rate of 13.3 seconds, which easily surpasses its counterparts
 
 
* Can be surprisingly survivable, usually not taken out in a single shot
 
* Can be surprisingly survivable, usually not taken out in a single shot
* Automatic loading mechanism for the main cannon
 
 
* Impressive 75° elevation limit
 
* Impressive 75° elevation limit
 +
* Top mounted .50 cal for taking out softer targets
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Hindered by a limited gun depression of -3 degrees
 
* Hindered by a limited gun depression of -3 degrees
 
* The gunner optics have a low zoom level (4X)
 
* The gunner optics have a low zoom level (4X)
* Thin armor, will only stop small arms fire
+
* Thin armour, will only stop small arms fire
 +
* Long reload (17.1 seconds stock)
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
=== [[wt:en/news/8537-development-m109-the-king-of-battle-en|Devblog]] ===
 +
Development of the M109 began in the early 1950s under a U.S. program to develop a common chassis for a number of different SPH designs. Upon entering service, the M109 was immediately deployed to the Vietnam War. However, its operational service during the conflict was cut short due to serious mechanical malfunctions which rendered the fleet inoperable. Nonetheless, after being addressed and receiving its first upgrade to the A1 standard, the M109 would continue service with U.S. forces for decades to come, taking part in virtually all military conflicts where U.S. forces were deployed in. Once its design eventually matured, the M109 successfully resisted replacement on multiple occasions and continuously received upgrades until the present day.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m109a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|QjkKhVqNmfY|'''The Shooting Range #381''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
Line 140: Line 157:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[M109 (Family)]]
  
 
== External links ==
 
== External links ==
Line 148: Line 166:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
 
* ''topic on the official game forum;''
+
* [[wt:en/news/8537-development-m109-the-king-of-battle-en|[Devblog] M109: The King of Battle]]
* ''other literature.''
 
  
 
{{USA tank destroyers}}
 
{{USA tank destroyers}}

Latest revision as of 10:55, 5 September 2024

Introducing Wiki 3.0
This page is about the American tank destroyer M109A1. For other versions, see M109 (Family).
M109A1
us_m109a1.png
GarageImage M109A1.jpg
ArtImage M109A1.png
M109A1
AB RB SB
6.3 6.3 6.3
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png

Description

The M109A1 was introduced into American service in 1973 as an improved version of the M109 self-propelled howitzer. The main improvement was the installation of a new 155 mm M185 cannon, which had a longer barrel and a higher muzzle velocity than the previous M126. This increased the effective range of the M109A1 from 14.6 km to 18 km, giving it an advantage over foreign artillery. It was known for its role in supporting the US Army's operations in Europe and the Middle East, where it could provide fire support for ground forces and counter-battery fire against enemy artillery. The existing M109A1's were later converted to the M109A2 standard, which incorporated 27 RAM (Reliability, Availability, Maintainability) improvements.

The M109A1 was introduced in Update "Kings of Battle". It has similar characteristics to the Soviet 2S3M and can deliver powerful 155 mm shells over long distances and relocate swiftly to evade enemy fire. The M109A1 has a terrible rate of fire and large ammo capacity, and its mobility is complemented by a good top speed and acceleration. However, its armour is not very thick, so it's recommended to use the M109A1's speed to avoid direct confrontations when possible. Moreover, it is essential to keep in mind that the M109A1 has low gun depression and cannot depend on firing from elevated positions.

General info

Survivability and armour

Armourfront / side / back
Hull32 / 32 / 32
Turret32 / 32 / 32
Crew6 people
Visibility96 %

The armour on the M109 is nearly non-existent, being surrounded by 32 mm thick aluminium alloy 5083, which effectively comes down to 13-20 mm RHA. This leaves the vehicle vulnerable to even light machine gun fire from any angle. The weakness of the armour turns into a strong-suit against AP shells that will pass straight through, unable to fuse or create enough spall to inflict major damage. Direct hits from HE and other chemical shells such as HEAT, will most likely leave the M109 a burning wreck. The 6 crew members are pretty spaced apart in the turret, giving a plus to crew survivability.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 32 mm 32 mm Top
32 mm Bottom
32 mm 10 - 34 mm
Turret 37 mm Turret front
33 mm Gun mantlet
32 mm 32 mm 7 - 33 mm
Cupola 33 mm 33 mm 33 mm 33 mm

Notes:

Mobility

Speedforward / back
AB62 / 13 km/h
RB and SB57 / 12 km/h
Number of gears8 forward
4 back
Weight24.1 t
Engine power
AB773 hp
RB and SB405 hp
Power-to-weight ratio
AB32.1 hp/t
RB and SB16.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 13 24.1 575 773 23.86 32.07
Realistic 57 12 358 405 14.85 16.8

Modifications and economy

Repair costBasic → Reference
AB2 557 → 3 163 Sl icon.png
RB2 909 → 3 598 Sl icon.png
SB4 019 → 4 971 Sl icon.png
Total cost of modifications40 400 Rp icon.png
78 900 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 160 / 210 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
115 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
105 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
105 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
195 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 600 Rp icon.png
Cost:
13 000 Sl icon.png
380 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 600 Rp icon.png
Cost:
13 000 Sl icon.png
380 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
115 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
105 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
195 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
115 Ge icon.png
Mods tank ammo.png
155mm_M110_Smoke_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
115 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
155mm_M107_HE_PF_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
105 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
195 Ge icon.png

Armaments

Main armament

155 mm M185 cannon
Ammunition28 rounds
First-order16 rounds
Reloadbasic crew → aces
17.3 → 13.3 s
Vertical guidance-3° / 75°
Main article: M185 (155 mm)

The M109A1's high projectile speed compared to other M109 variants makes it a bit easier to aim, but generally still low. Its high explosive round is very effective against German tanks, not so much against Soviet ones. Remember to pre-turn your turret, as your rotation speed is abysmal.

155 mm M185 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -3°/+75° ±180° - 9.7 13.4 16.3 18.0 19.1 17.29 15.30 14.10 13.30
Realistic 6.5 7.7 9.4 10.3 11.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M107 HE 61 61 61 61 61 61
M107 (PF) HE-VT 61 61 61 61 61 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M107 HE 684 43.1 0.3 0.1 9.14 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M107 (PF) HE-VT 684 43.1 0 0 300 3 9.14 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M110 684 44.63 21 5 30 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
28 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 45°
Main article: M2HB (12.7 mm)

The 12.7 mm M2HB is able to penetrate lightly-armoured vehicles, take down low-flying aircraft or mow down obstacles. The machine gun has a limited amount of ammo, so use it sparingly.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 575 -10°/+50° ±180°

Usage in battles

The 155 mm cannon is surprisingly adept at destroying any tank, even up to heavies of the same or slightly higher BRs. It is important to remember that accuracy is low with this gun, but destructive capability is astronomical. Thus, it is best to put yourself in a well defended position and rely on ambush tactics, at least in Realistic mode. The M107(PF) makes a exceptionally good anti-air round against heavy bombers and helicopters due to its big calibre, but good aim is needed due to the long reload time. The M109 makes an exceptionally good target for planes with its large profile and thin armour, so plane strafing is something you'll have to be careful of.

Due to the reliable ability to overpressure, the M109A1 can be useful in uptiers, especially against Soviet and German late/post-war heavies.

Pros and cons

Pros:

  • Access to HE and HE-VT shells with more than 9 kg of TNT
  • Top speed of 56 km/h that it can easily reach
  • Can be surprisingly survivable, usually not taken out in a single shot
  • Impressive 75° elevation limit
  • Top mounted .50 cal for taking out softer targets

Cons:

  • Hindered by a limited gun depression of -3 degrees
  • The gunner optics have a low zoom level (4X)
  • Thin armour, will only stop small arms fire
  • Long reload (17.1 seconds stock)

History

Devblog

Development of the M109 began in the early 1950s under a U.S. program to develop a common chassis for a number of different SPH designs. Upon entering service, the M109 was immediately deployed to the Vietnam War. However, its operational service during the conflict was cut short due to serious mechanical malfunctions which rendered the fleet inoperable. Nonetheless, after being addressed and receiving its first upgrade to the A1 standard, the M109 would continue service with U.S. forces for decades to come, taking part in virtually all military conflicts where U.S. forces were deployed in. Once its design eventually matured, the M109 successfully resisted replacement on multiple occasions and continuously received upgrades until the present day.

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USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)