Difference between pages "AH-1Z" and "Starstreak"

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{{About
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== Description ==
| about = American attack helicopter '''{{PAGENAME}}'''
+
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
| usage = other variants
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[[File:WeaponImage Starstreak.png|thumb|left|420px|The Starstreak missile (the launch tube, missile with first stage motor, and deployed missile are shown; scale is approximate)]]
| link = AH-1 (Family)
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{{Break}}
}}
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The '''{{PAGENAME}}''' is a British beam-riding surface-to-air missile. It was introduced in [[Update 1.89 "Imperial Navy"]].
{{Specs-Card
 
|code=ah_1z
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
== Description ==
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=== Vehicles equipped with this weapon ===
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''List out vehicles that are equipped with the weapon.'' -->
The '''Bell AH-1Z Viper''' was a modification of the [[AH-1W|AH-1W Super Cobra]]. The main difference from its predecessor was the installation of four-bladed composite main and tail rotors, as well as modernised engines and improved electronic equipment. The start of full-scale serial production of the AH-1Z was approved at the end of November 2010, and the United States Marine Corps placed an order for 189 Vipers, of which 131 would be upgraded from AH-1W Super Cobras. Bell delivered the final AH-1Z in November 2022.
 
  
Introduced in [[Update 1.81 "The Valkyries"]], the most advanced modification of the Cobra significantly differs from other helicopters of this series: two engines and four-bladed main rotors increase the speed and responsiveness of the helicopter, and it is able to equip an assortment of powerful underwing armaments, including Hellfire missiles, AIM-9M air-to-air missiles, as well as modified Hydra-70 rockets with laser guidance (APKWS II).
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* {{Specs-Link|ah_mk1}}&nbsp;(Modification)
 +
* {{Specs-Link|uk_stormer_hvm}}
  
 
== General info ==
 
== General info ==
=== Flight performance ===
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<!--''Tell us about the tactical and technical characteristics of the missile.''-->
{{Specs-Heli-Flight}}
 
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
 
 
The AH-1Z is a highly agile attack helicopter, with speeds up to 306 km/h in arcade and 287 km/h in realistic & simulator modes. With a maximum height that exceeds the capability of most other attack helicopters in this game, it can go up to 6,000 m compared to the [[Ka-52]] (5,400 m), the [[AH-64D]] (5,400 m), and the [[EC-665 Tiger HAD]] (4,300 m).
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Missile characteristics
 
|-
 
|-
! rowspan="2" | Characteristics
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| '''Calibre''' || 130 mm
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
 
|-
 
|-
! AB !! RB
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| '''Mass''' || 14 kg
 
|-
 
|-
! Stock
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| '''Guidance''' || Beam-riding
| 267 || 254 || rowspan="2" | {{Specs|ceiling}}
 
 
|-
 
|-
! Upgraded
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| '''Maximum speed''' || 1,125 m/s
| 306 || 287
 
 
|-
 
|-
|}
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| '''Maximum overload''' || 47 G
 
 
=== Survivability and armour ===
 
{{Specs-Heli-Armour}}
 
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
 
 
 
* 12 mm steel - engine
 
* 20 mm composite boron-carbide - pilot/gunner seats
 
* 12 mm steel - pilot seat
 
 
 
When fighting the AH-1Z, it is always a good bet to get the "High Ground" or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving, and will yaw and flip when making a strong attempt to turn-on-target. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Zulu with gun pods or secondary weapons (especially the lethal AIM-9L), know that the pilot can still fire these even if the gunner is knocked out. However, it is unlikely that a Zulu will take a gun pod over a full missile rack.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
== Armaments ==
 
{{Specs-Heli-Armaments}}
 
[[File:AH-1Z Front Aspect.jpg|thumb|300px|AH-1Z displaying one of many armament options. AIM-9L Sidewinder air-to-air missiles x 2, 70mm Hydra-70 M247 rocket x 38, 7.62 mm M134 Minigun machine gun x 2]]
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="3" | [[Ballistic Computer]]
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| '''Firing Range''' || 7 km
 
|-
 
|-
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)
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| '''Guaranteed launch Range''' || 7 km
 
|-
 
|-
| {{Tick}} || {{Tick}} || {{Cross}}
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| '''Missile guidance time''' || 12 secs
 
|-
 
|-
|}
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| '''Explosive''' || 1.57 kg TNTe
=== Offensive armament ===
 
{{Specs-Heli-Offensive}}
 
<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|M197 (20 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 1 x 20 mm M197 cannon (750 rpg)
 
* 120 x countermeasures
 
 
 
=== Suspended armament ===
 
{{Specs-Heli-Suspended}}
 
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6
 
| rowspan="8" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (1,500 rpg)
 
| || || 1 || 1 || ||
 
|-
 
! [[Hydra-70 M247]] rockets
 
| || 19 || 19 || 19 || 19 ||
 
|-
 
! [[AGM-114B Hellfire]] missiles
 
| || 2, 4 || 2, 4 || 2, 4 || 2, 4 ||
 
|-
 
! [[AIM-9L Sidewinder]] missiles
 
| 1 || || || || || 1
 
 
|-
 
|-
! [[AIM-9M Sidewinder]] missiles
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| '''Fuse sensitivity''' || 0.1 mm
| 1 || || || || || 1
 
 
|-
 
|-
! [[APKWS II (M151)]] missiles
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| '''Fuse delay''' || 0.5 m
| || 7 || 7 || 7 || 7 ||
 
 
|-
 
|-
! [[APKWS II (M282)]] missiles
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| '''Maximum armour penetration''' || 30 mm
| || 7 || 7 || 7 || 7 ||
 
 
|-
 
|-
 
|}
 
|}
  
{{Navigation-Start|Default weapon presets}}
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=== Effective damage ===
{{Navigation-First-Simple-Line}}
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''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
  
* Without load
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=== Comparison with analogues ===
* 2 x AIM-9L Sidewinder missiles
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''Give a comparative description of missiles that have firepower equal to this weapon.''
* 2 x AIM-9M Sidewinder missiles
 
* 76 x Hydra-70 M247 rockets
 
* 28 x APKWS II (M151) missiles
 
* 28 x APKWS II (M282) missiles
 
* 4 x AGM-114B Hellfire missiles
 
* 8 x AGM-114B Hellfire missiles
 
* 16 x AGM-114B Hellfire missiles
 
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)
 
{{Navigation-End}}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''
[[File:AH-1Z Deploying Flares.jpg|thumb|300px|AH-1Z performs evasive action while deploying flare series.]]
 
Using the AH-1Z Viper after the AH-1F requires some learning time, as the playstyle between the two has unique differences in ammunition, views, and overall gameplay.
 
 
 
The AH-1Z is an attack helicopter that excels in its role. In fact, it is one of the best attack helicopters in the game, with speeds up to 411 km/h (255 mph). The AH-1Z offers a large array of ordnance selections, from miniguns and rockets to Hellfire missiles. Additionally, the AH-1Z can carry a combination of missiles, rockets, or miniguns together. To optimize your loadout, choose a role to specialize in, whether it be air protection or ground attack, though this attack helicopter can do it all.
 
 
 
To effectively use the AH-1Z Viper, make sure to adjust your tactics to the map. For example, on maps with rocks and hilly terrain, stay low and use cover to get into a position where you can dominate the battlefield. On open and flat maps, climb to a high altitude and assess the situation, ensuring to scan the map and not get fixated on a single location.
 
 
 
The AH-1Z has three main playstyles focused on dominating in the following roles: medium and close range, long range, and air protection/support.
 
 
 
However, the AH-1Z does have one drawback. Due to the increased size and changes to the center of gravity in high-pitch and tight turns, it is possible to lose control. It is advisable to counteract this by keeping the nose of the helicopter level or reducing the turn radius. If required to make a tight turn, such as when evading surface-to-air missiles, ensure there is enough room to recover the helicopter, ideally at least 300 m, and increase the pitch of the blades to 100% to adjust for yawing.
 
 
 
====Close/medium range====
 
The AH-1Z offers a combination of wing-mounted ordnance and ordnance packages which are available from Rocket pods, Machine guns, Hellfire missiles.
 
 
 
In an non-upgraded configuration it can carry up to 76 x Hydra-70 rockets or two pods with machine guns, but taking them to the battle will reduce the amount of Hydras to 38. Using these weapons will force you to get close to the ground units and make the helicopter vulnerable to turret-mounted anti-air weapons or SPAAGs, so it is recommended to stay at very low altitude and use the high level speed to evade fire.
 
 
 
Hydra rockets are not as reliable as long range AGMs, their accuracy is not great and in most cases even if the player manages to get close to the battlefield it will be able to destroy only a few units or disable their weapons and other components.
 
 
 
====Long range - Hellfire missiles====
 
To utilise the long-range performance of the AH-1Z, hover outside of the combat zone. It is important that you check and make sure that there are no threats in the vicinity which could shoot you down. Once the combat zone has been declared safe from vehicles which could destroy you. Increase altitude, until you have a good visual on the objectives. Hover the helicopter, change the view to the gun camera and locate a target ground vehicle and fire! The Hellfire missiles offer up to 1,100 mm of penetration with a speed of 475 m/s.
 
 
 
Firing the Hellfire missiles, you will notice that you cannot see them. This is normal, you need to keep the laser designator on the target. On the HUD, left-hand side, you will see a countdown, it takes 10 seconds for the missile to hit the target. When the Hellfire gets close to the target you will see the rocket, this where you can adjust the missile trajectory.
 
 
 
It is very important that after a few Hellfire missile launches that, you disengage the hover and relocate to another part of the battle zone. Performing this action will substantially reduce the chances of being shot down by enemy vehicles.
 
 
 
One of the drawbacks of the Hellfire missiles is, at very close range they cannot engage a target, due to how the Hellfires are launched from the wing racks. The Hellfire missile drops from the wing rack then engages the rocket motor and immediately ascend in height, making it impossible to track from launch.
 
 
 
{{Notice|The Hellfire missiles require time to adapt to, however once learnt they become one of the most potent missiles in the game.|!!!}}
 
 
 
====Self-Defense Armament====
 
Best role armament selection: AIM-9L Sidewinder missiles and machine guns
 
 
 
An AH-1Z Viper offers a unique set of capabilities compared to any other helicopter on the battlefield. It can be equipped with improved close-range Sidewinder air-to-air missiles. The Sidewinder missiles provide the capability to shoot down up to two enemy aircraft. They can shoot down other rotary-wing aircraft (helicopters) or fixed-wing aircraft (airplanes) provided an adequate missile-lock. The missiles can also be equipped with the additional payloads, such as Hellfires, machine gun pods and rocket pod configurations, providing a versatile offensive and defensive solution.
 
 
 
The AH-1Z can outmanoeuvre and outperform many of its rivals in air-to-air combat. The AH-1Z has a triple rotary M197 cannon with 750 rounds. Combined with a twin 7.62 mm M134 minigun, which also has 1,500 rounds per gun. That's a total of 3,750 rounds of ammunition. Not forgetting the wing-mounted AIM-9L Sidewinder missiles. This combination of impressive weapon systems can support extended air-to-air capabilities on the battle space.
 
 
 
To attack other helicopters with the Sidewinders, you will need a rear aspect shot – get a lock and fire one of the Sidewinder missiles! Bang the enemy aircraft explodes.
 
 
 
To attack using the cannon and miniguns, line up with the foe, come in fast and slow down – align your angle of attack with the side of the enemy, this will yield the best chance of success since the enemy unit has exposed the largest elements of the airframe to your firepower. Aim for the critical components such as cockpit, engine, fuel tanks and rear rotor elements.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
 
 
[[File:AH-1Z sillouette.jpg|thumb|300px|AH-1Z performing an attack run with the 20 mm chin-mounted cannon]]
 
  
'''Pros:'''
+
'''Pros:'''  
  
* Can carry up to 16 Hellfire AGMs
+
* Amazing top speed
* Good AIM-9L and 9M air-to-air missiles for self-defense
 
* Excellent ground attack capabilities
 
* Thin front-aspect profile
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak airframe takes heavy damage from even roof-mounted MGs of enemy tanks
+
*
* Poor flight performance with full payload
 
* Lacks passive infrared countermeasures (IRCM)
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
In 1996, the USMC launched the H-1 program in cooperation with the Bell company. The H-1 program was a plan to upgrade and modernize the Navy's existing fleets of AH-1 and UH-1 helicopters, in order to extend their service life and lower future operating costs. This was achieved by developing a new version of each helicopter model respectively. The new AH-1Z Viper, also known as "ZuluCobra", received upgraded avionics, fire control systems, engines and an improved four-blade rotor system, among other improvements. Furthermore, both the new Viper and UH-1Y were designed in a way to use mostly identical parts, achieving the desired reduction in operating costs and ease of maintenance as a result. The AH-1Z Viper conducted its maiden flight in December 2000, with three prototypes being built for testing in 2002. Small-scale production began in 2003 before the Viper was approved for full-scale production in November 2010. The USMC has ordered for 189 Vipers to be delivered to the fleet by 2021, with only a few dozen machines being in service today.
 
 
 
''- From [[wt:en/news/5756-development-ah-1z-viper-a-lasting-legacy-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1z Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" heights="150px">
 
File:AH-1Z WTWallpaper001.jpg
 
File:AH-1Z WTWallpaper002.jpg
 
File:AH-1Z WTWallpaper003.jpg
 
File:AH-1Z WTWallpaper004.jpg
 
File:AH-1Z WTWallpaper005.jpg
 
File:AH-1Z WTWallpaper006.jpg
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|jqqkMMieZ54|'''The Forgotten Viper - AH-1Z''' - ''JustinPlaysYT''|YhDp-lSh7vk|'''"AH-1Z Viper - "American Thoroughbred" [Helicopters]''' - ''BaconGaming''|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 5:35 - ''War Thunder Official Channel''|QHz4LwNtVrU|'''The Shooting Range #143''' - ''Metal Beasts'' section at 06:30 discusses the {{PAGENAME}}.|hNnQ8_7BfP4|'''{{PAGENAME}} vs Mi-35M''' - ''War Thunder Official Channel''}}
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the helicopter;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
  
;Related development
+
* ''reference to the article about the variant of the weapon;''
 +
* ''references to approximate analogues by other nations and research trees.''
  
* Bell [[AH-1 (Family)|AH-1]] SuperCobra
+
== External links ==
 
+
''Paste links to sources and external resources, such as:''
;Aircraft of comparable role, configuration and era
 
  
* Agusta [[A-129 International|A129]] Mangusta
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''other literature.''
  
* [[wt:en/news/5756-development-ah-1z-viper-a-lasting-legacy-en|[Devblog] AH-1Z Viper - A Lasting Legacy]]
+
{{Missiles}}
* [[wikipedia:Bell_AH-1Z_Viper|[Wikipedia] Bell AH-1Z Viper]]
 
  
{{AirManufacturer Bell}}
+
[[Category:Suspended armaments]]
{{USA helicopters}}
 

Latest revision as of 04:11, 4 September 2024

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Use Wiki 3.0

Description

The Starstreak missile (the launch tube, missile with first stage motor, and deployed missile are shown; scale is approximate)


The Starstreak is a British beam-riding surface-to-air missile. It was introduced in Update 1.89 "Imperial Navy".

Vehicles equipped with this weapon

General info

Missile characteristics
Calibre 130 mm
Mass 14 kg
Guidance Beam-riding
Maximum speed 1,125 m/s
Maximum overload 47 G
Firing Range 7 km
Guaranteed launch Range 7 km
Missile guidance time 12 secs
Explosive 1.57 kg TNTe
Fuse sensitivity 0.1 mm
Fuse delay 0.5 m
Maximum armour penetration 30 mm

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)

Pros and cons

Pros:

  • Amazing top speed

Cons:

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile