Difference between revisions of "Chi-To Late"
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{{About | {{About | ||
| about = Japanese medium tank '''{{PAGENAME}}''' | | about = Japanese medium tank '''{{PAGENAME}}''' | ||
| usage = the early version | | usage = the early version | ||
| link = Chi-To | | link = Chi-To | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=jp_type_4_chi_to_late | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''{{Specs|name}}''' ({{Annotation|四式中戦車 「チト」量産型|Yon-Shiki Chū-Sensha [Chi-To] Ryōsan-gata}}) was the final design of the [[Chi-To]] and the proposed production model, having a more streamlined turret design easing production, the armour is also slightly more angled giving it more effective armour than its initial design. However, like its prototype, production was delayed for too long due to material shortages, factory bombings, and ultimately the end of the war. | |
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− | The '''{{Specs|name}}''' | ||
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− | + | It was introduced in [[Update 1.69 "Regia Aeronautica"]]. Compared to its previous design before it, the Chi-To late is slightly more forgiving due to armour effectiveness, able to shrug off shells slightly more often with the same deadly cannon as the [[Chi-To]]. It is still advised to keep the Chi-To Late at a long sniper distance, offering the high velocity and deadly 75 mm cannon would be a shame to lose in the frontline. | |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you. | Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you. | ||
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| Turret || 75 mm (16°) ''Turret front'' <br> 50 mm (11°) ''Gun mantlet'' || 50 mm (9°) || 50 mm (1°) || 20 mm | | Turret || 75 mm (16°) ''Turret front'' <br> 50 mm (11°) ''Gun mantlet'' || 50 mm (9°) || 50 mm (1°) || 20 mm | ||
+ | |||
|- | |- | ||
− | + | | Cupola || 75 mm || 75 mm || 75 mm || 20 mm | |
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|} | |} | ||
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=== Mobility === | === Mobility === | ||
+ | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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The mobility of the {{PAGENAME}} is decent. It will get you to where you need reasonably quickly, and the top speed is respectable. The turning speed and acceleration leaves much to be desired, but isn't terrible overall. | The mobility of the {{PAGENAME}} is decent. It will get you to where you need reasonably quickly, and the top speed is respectable. The turning speed and acceleration leaves much to be desired, but isn't terrible overall. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|Type II Model II (75 mm)}} | {{main|Type II Model II (75 mm)}} | ||
− | The 7. | + | The 7.5 cm Tank Gun Type II Model II performs very well at this BR, and there are seldom any targets that can bounce the Type 4 Kou APHE shell from the front of their armour. It also has decent reloading and great explosive filler, meaning that shots that penetrate will either inflict heavy damage or result in a knock-out. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 12. | + | | rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 12.1 || 16.7 || 20.3 || 22.5 || 23.9 || rowspan="2" | 8.45 || rowspan="2" | 7.48 || rowspan="2" | 6.89 || rowspan="2" | 6.50 |
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! ''Realistic'' | ! ''Realistic'' | ||
− | | 7. | + | | 7.6 || 8.9 || 10.8 || 11.9 || 12.7 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:Type II Model II (75 mm)/Ammunition|Type 1 APHE, Type 4 Kou, Type 90 HE}} |
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− | | Type 1 APHE | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
− | '''Last updated: 1.101.0.53''' | + | <!-- '''Last updated: 1.101.0.53''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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+ | '''Note''': | ||
− | Turret and sides empty: 23 ''(+32)'' | + | * Turret and sides empty: 23 ''(+32)'' shells. |
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=== Machine guns === | === Machine guns === | ||
+ | {{Specs-Tank-Weapon|2}} | ||
+ | {{Specs-Tank-Weapon|3}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|Type 97 (7.7 mm)}} | {{main|Type 97 (7.7 mm)}} | ||
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Against most heavies such as the [[IS-1]]/[[IS-2|2]], [[Tiger H1|Tiger]], or [[Panther D|Panther]], it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the [[M4A3E2|Jumbo 75]] or [[M4A3E2 (76) W|76]], it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range. | Against most heavies such as the [[IS-1]]/[[IS-2|2]], [[Tiger H1|Tiger]], or [[Panther D|Panther]], it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the [[M4A3E2|Jumbo 75]] or [[M4A3E2 (76) W|76]], it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range. | ||
− | The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a | + | The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a knock-out, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76 mm M1A1 cannon. |
− | The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision | + | The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision and luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still knock out the IS series you'll face by shooting directly beneath the turret ring. |
− | You may encounter the German "Big Cat" tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a | + | You may encounter the German "Big Cat" tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a knock-out. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a knock-out. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo. |
As for some other enemies: | As for some other enemies: | ||
− | [[Churchill VII]]: do not engage from the front | + | * [[Churchill VII]]: do not engage from the front at all. Sneak around to the side and shoot there. |
+ | * [[ARL-44]]: shoot the sides. It's not worth facing this tank head on, it's too much of a risk. | ||
+ | * [[ARL-44 (ACL-1)]]: aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot. | ||
+ | * [[M6A1]]: the frontal armour on this thing can be a bit fiddly. Aim for a spot that doesn't seem to have more than one armour plate layered on it. | ||
− | + | Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a knock-out with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage. | |
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− | Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a | ||
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns | + | * Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns |
− | * 75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler | + | * 75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler |
− | * Good gun depression | + | * Good gun depression |
− | * Smaller turret than the Chi-To | + | * Smaller turret than the Chi-To |
− | * Good reverse speed | + | * Good reverse speed |
− | * Thickest side armour of all Japanese tanks tied with the Chi-Ri II at | + | * Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35 mm. Resistant to .50 cal rounds |
− | * Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To | + | * Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To |
− | * Great penetration and explosive filler, a successful penetration usually results in a | + | * Great penetration and explosive filler, a successful penetration usually results in a knock-out |
− | * 42 km/h top speed is quite respectable | + | * 42 km/h top speed is quite respectable |
'''Cons:''' | '''Cons:''' | ||
+ | * Atrocious optics | ||
* Poor turret traverse. | * Poor turret traverse. | ||
− | * Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s | + | * Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s |
− | * Hull cheeks make angling difficult | + | * Hull cheeks make angling difficult |
− | * Turret armour is no different from Chi-To, still easily penetrated by any gun it can see | + | * Turret armour is no different from Chi-To, still easily penetrated by any gun it can see |
− | * Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against | + | * Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Soviets and Americans |
== History == | == History == | ||
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | {{Youtube-gallery| | + | |
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_4_chi_to_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|U2fm2lpHvWI|'''Way Of The Gun - Chi-to Late''' - ''8Bit Dane''}} | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.'' --> |
+ | |||
+ | ;Related development | ||
+ | * [[Chi-Nu II]] | ||
+ | * [[Chi-To]] | ||
+ | |||
+ | ;Other vehicles of similar configuration and role | ||
+ | * [[File:IJA flag.png|30px|link=]] [[Chi-Ri II]] | ||
+ | * [[File:Germany flag.png|30px|link=]] [[Pz.IV (Family)]] - <small>(Late models)</small> | ||
+ | * [[File:Germany flag.png|30px|link=]] [[Panther tank (Family)]] | ||
+ | * [[File:Kingdom Hungary flag.png|30px|link=]] [[Turan III]] | ||
+ | * [[File:USSR flag.png|30px|link=]] [[T-34 (Family)|T-34-85]] | ||
+ | * [[File:USA flag.png|30px|link=]] [[M4 Sherman (Family)|Sherman M4 (76) (Family)]] | ||
+ | * [[File:Britain flag.png|30px|link=]] [[Firefly (Disambiguation)|Sherman Firefly]] | ||
== External links == | == External links == | ||
<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
− | ===References=== | + | === References === |
'''Citations''' | '''Citations''' | ||
<references /> | <references /> | ||
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* Sun, Eun Ae. ''Chi-Ri & Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA Video] | * Sun, Eun Ae. ''Chi-Ri & Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA Video] | ||
+ | {{TankManufacturer Mitsubishi}} | ||
{{Japan medium tanks}} | {{Japan medium tanks}} |
Latest revision as of 10:06, 27 August 2024
This page is about the Japanese medium tank Chi-To Late. For the early version, see Chi-To. |
Contents
Description
The Type 4 Chi-To Late (四式中戦車 「チト」量産型) was the final design of the Chi-To and the proposed production model, having a more streamlined turret design easing production, the armour is also slightly more angled giving it more effective armour than its initial design. However, like its prototype, production was delayed for too long due to material shortages, factory bombings, and ultimately the end of the war.
It was introduced in Update 1.69 "Regia Aeronautica". Compared to its previous design before it, the Chi-To late is slightly more forgiving due to armour effectiveness, able to shrug off shells slightly more often with the same deadly cannon as the Chi-To. It is still advised to keep the Chi-To Late at a long sniper distance, offering the high velocity and deadly 75 mm cannon would be a shame to lose in the frontline.
General info
Survivability and armour
Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 75 mm (36°) Front plate 20 mm (77°) Front glacis 20-75 mm (15-57°) Lower glacis 50 mm (31°) Hull cheeks |
35 mm (30°) Top 35 mm Bottom |
35 mm | 20 mm |
Turret | 75 mm (16°) Turret front 50 mm (11°) Gun mantlet |
50 mm (9°) | 50 mm (1°) | 20 mm |
Cupola | 75 mm | 75 mm | 75 mm | 20 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
- Belly armour is 20 mm thick.
- Small bars of RHA exist around the lower side hull, giving an extra 10 mm at their locations.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 50 | 10 | 30.5 | 620 | 954 | 20.33 | 31.28 |
Realistic | 45 | 9 | 354 | 500 | 11.61 | 16.39 |
The mobility of the Chi-To Late is decent. It will get you to where you need reasonably quickly, and the top speed is respectable. The turning speed and acceleration leaves much to be desired, but isn't terrible overall.
Modifications and economy
Armaments
Main armament
The 7.5 cm Tank Gun Type II Model II performs very well at this BR, and there are seldom any targets that can bounce the Type 4 Kou APHE shell from the front of their armour. It also has decent reloading and great explosive filler, meaning that shots that penetrate will either inflict heavy damage or result in a knock-out.
75 mm Type II Model II | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
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Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 55 | -10°/+20° | ±180° | N/A | 12.1 | 16.7 | 20.3 | 22.5 | 23.9 | 8.45 | 7.48 | 6.89 | 6.50 |
Realistic | 7.6 | 8.9 | 10.8 | 11.9 | 12.7 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 1 APHE | APHE | 149 | 146 | 133 | 118 | 105 | 93 |
Type 4 Kou | APHE | 151 | 148 | 137 | 124 | 112 | 101 |
Type 90 HE | HE | 17 | 17 | 15 | 14 | 12 | 11 |
Shell details | ||||||||||||
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Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Type 1 APHE | APHE | 865 | 6.56 | 1.3 | 15 | 84.8 | 47° | 60° | 65° | |||
Type 4 Kou | APHE | 865 | 6.75 | 1.2 | 14 | 80.64 | 47° | 60° | 65° | |||
Type 90 HE | HE | 830 | 6.17 | 0.2 | 0.1 | 490 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
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55 | 41 (+14) | 35 (+20) | 29 (+26) | 23 (+32) | 11 (+44) | 1 (+54) | No |
Note:
- Turret and sides empty: 23 (+32) shells.
Machine guns
7.7 mm Type 97 | ||||
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Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (20) | 499 | -10°/+70° | ±60° |
Hull | 3,000 (20) | 499 | ±8° | ±8° |
Usage in battles
As previously stated, the Chi-To Late best performs in the role of sniper, engaging hulldown at medium to long range against opposing medium tanks. The good gun depression, average mobility, and good reverse speed allow you to make it to good positions at an average pace and allow you to reverse back into cover when reloading.
Against most heavies such as the IS-1/2, Tiger, or Panther, it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the Jumbo 75 or 76, it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range.
The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a knock-out, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76 mm M1A1 cannon.
The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision and luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still knock out the IS series you'll face by shooting directly beneath the turret ring.
You may encounter the German "Big Cat" tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a knock-out. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a knock-out. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo.
As for some other enemies:
- Churchill VII: do not engage from the front at all. Sneak around to the side and shoot there.
- ARL-44: shoot the sides. It's not worth facing this tank head on, it's too much of a risk.
- ARL-44 (ACL-1): aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot.
- M6A1: the frontal armour on this thing can be a bit fiddly. Aim for a spot that doesn't seem to have more than one armour plate layered on it.
Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a knock-out with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage.
Pros and cons
Pros:
- Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns
- 75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler
- Good gun depression
- Smaller turret than the Chi-To
- Good reverse speed
- Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35 mm. Resistant to .50 cal rounds
- Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To
- Great penetration and explosive filler, a successful penetration usually results in a knock-out
- 42 km/h top speed is quite respectable
Cons:
- Atrocious optics
- Poor turret traverse.
- Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s
- Hull cheeks make angling difficult
- Turret armour is no different from Chi-To, still easily penetrated by any gun it can see
- Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Soviets and Americans
History
Development
The lacklustre performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the Type 97 Chi-Ha, which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the Chi-Ha Kai, Type 1 Chi-He, Type 2 Ho-I, and Type 3 Chi-Nu. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.[1]
In 1943, development started of the Chi-To tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.[1]
War's End
Despite its potential, the Type 4 Chi-To was never made in large numbers. At the war's end, only six chassis were made, with only two of those made into tanks. The completed tanks were dumped into Lake Hamana in Shizuoka Prefecture to avoid capture by Allied forces. One tank would be recovered by the U.S. occupation forces following Japan's surrender in World War II. The tank was then transported to Aberdeen Proving Grounds for tests and would eventually be scrapped in October 1952.[2] The second tank still has yet to be located.
Media
- Skins
- Videos
See also
- Related development
- Other vehicles of similar configuration and role
- Chi-Ri II
- Pz.IV (Family) - (Late models)
- Panther tank (Family)
- Turan III
- T-34-85
- Sherman M4 (76) (Family)
- Sherman Firefly
External links
References
Citations
Bibliography
- Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
- Sun, Eun Ae. Chi-Ri & Chi-To: Aberdeen Tank Scrapping. YouTube, YouTube, 7 Aug. 2017, Video
Mitsubishi Heavy Industries (三菱重工業株式会社) | |
---|---|
Light Tanks | |
Type 95 | Ha-Go · Ha-Go Commander |
Medium Tanks | |
Type 89 | I-Go Ko |
Type 97 | Chi-Ha · Chi-Ha Kai |
Type 1 | Chi-He · Chi-He (5th Regiment) |
Type 3 | Chi-Nu · Chi-Nu II |
Type 4 | Chi-To · Chi-To Late |
Type 5 | Chi-Ri II |
SPGs | |
Chi-Ha Derived | Ho-Ro |
Chi-He Derived | Ho-I |
Chi-Ri Derived | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To · Ro-Go Exp. |
Captured | ␗Chi-Ha · ␗Chi-Ha Kai |
Note | Most tank designs would be contracted by the Army Technical Bureau to Mitsubishi |
See also | Mitsubishi Heavy Industries Ltd. (Post-War) |
Japan medium tanks | |
---|---|
Type 97 | Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun |
Type 1 | Chi-He · Chi-He (5th Regiment) · Ho-I |
Type 3 | Chi-Nu · Chi-Nu II |
Type 4 | Chi-To · Chi-To Late |
Type 5 | Chi-Ri II |
Type 61 MBT | ST-A1* · ST-A2* · ST-A3* · Type 61 |
Type 74 MBT | ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G) |
Type 90 MBT | Type 90 · Type 90 (B) · Type 90 (B) "Fuji" |
Type 10 MBT | TKX (P)* · TKX* · Type 10 |
Other | Ka-Chi |
USA | ▅M4A3 (76) W · ▅M47 |
*Prototype |