Difference between pages "ZTZ99-II" and "Yak-3T"

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{{About
 +
| about = Soviet fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Yak-3 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
|code=cn_ztz_99
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|code=yak-3t
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]].
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced during [[Update 1.67 "Assault"]] as a reward for the 2017 [[wt:en/news/4648-special-war-thunder-chronicles-en|War Thunder Chronicles]] event.
 
 
Also known as the '''Type 99''', the ZTZ99 is perhaps the most famous Chinese main battle tank. It looks similar to the [[ZTZ96A]] at a quick glance, with similar "arrowhead" ERA arrays on the front turret, but the dimensions are larger and the hull layout is more similar to the Soviet [[T-72 (Family)|T-72]]. The ZTZ99 boasts great firepower, good protection, excellent thermal sights, and improved engine power in addition to nifty features like a laser warning system and thermal sights for the commander. Notable weaknesses include substandard mobility, slow reload, numerous weak spots, and the lack of a supporting lineup, but these are not new to Chinese tankers in War Thunder. The ZTZ99 presents an iconic and long-awaited tank to cap off the PLA ground forces line.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
{{Specs-Tank-Armour}}
+
{{Specs-Avia-Flight}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
Like the [[T-80U]], the ZTZ99 uses both composite armor and advanced ERA with kinetic protection. Composite armor is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armor and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis.
 
 
 
There are plenty of weak spots on the hull. First, the lower glacis has no composite armor or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armor is modeled with a curiously large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.
 
 
 
The turret has its fair share of weak spots as well. The gun mantlet area has no composite armor and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Lastly, this vehicle is an early production ZTZ99 that features a round, cast steel "forehead" on top of the turret, merging into the gunner and commander cupolas. This forehead has inadequate protection against APFSDS rounds and penetrating shots might take out the gunner or commander. Since no ammunition is stored in the turret, frontal turret penetrations will likely only take out one crew member at a time.
 
 
 
The ZTZ99 does not have any ERA on the hull sides and the base hull side armor of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.
 
 
 
The ZTZ99's armor protection has enough gaps that it can be considered "trolly" as opposed to "well-protected", but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armor alone does not have sufficient protection for a top-tier vehicle.
 
 
 
As a last note, an active protection system is physically modeled on the left side of the turret roof, but it is currently not implemented in War Thunder. The ZTZ99 does not have the capability to spoof ATGMs like the [[T-90A]].
 
 
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! colspan="2" | Max Speed<br>(km/h at 4,200 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
! Stock
 +
| 625 || 606 || rowspan="2" | {{Specs|ceiling}} || 19.8 || 20.5 || 17.8 || 17.8 || rowspan="2" | 360
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
! Upgraded
 +
| 666 || 646 || 18.4 || 18.9 || 23.9 || 21.1
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
==== Details ====
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
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{| class="wikitable" style="text-align:center" width="50%"
 
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=1860|rbMinHp=1061}}
 
 
 
The ZTZ99's mobility is below average for a top tier vehicle. The power-to-weight ratio is only better than the [[Challenger 2]] and is comparable to the [[Ariete PSO]]. It is quite fast in a straight line and across rough terrain, but it does not have neutral steering and the reverse speed of 5 km/h is truly abysmal. The ZTZ99 can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|ZPT98 (125 mm)}}
 
 
 
The ZPT98 cannon is a 125 mm cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibers long instead of 48. The reload speed of 7.5 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the [[T-72B3]] but still lower than most Western MBTs.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[ZPT98 (125 mm)|125 mm ZPT98]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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! colspan="5" | Features
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
| rowspan="2" | 39 || rowspan="2" | -5°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || __._ || __._ || __._ || __._ || rowspan="2" | 7.50 || rowspan="2" | 7.50 || rowspan="2" | 7.50 || rowspan="2" | 7.50
 
 
|-
 
|-
! ''Realistic''
+
| X || X || || X || X    <!-- ✓ -->
| 17.9 || __._ || __._ || __._ || __._
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
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{| class="wikitable" style="text-align:center" width="50%"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
 
|-
 
|-
| DTP-125 || HEATFS ||480||480||480||480||480||480
+
! colspan="7" | Limits
 
|-
 
|-
| DTB-125 || HE ||45||45||45||45||45||45
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! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| 125-I || APFSDS ||466||464||458||450||442||434
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| DTW-125 || APFSDS ||568||566||558||549||538||529
+
| 685 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="10" | Shell details
+
{| class="wikitable" style="text-align:center"
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
|DTP-125||HEATFS||905||18||0.05||0.1||2,190||65°||72°||77°
 
 
|-
 
|-
|DTB-125||HE||850||23||0.00||0.1||5,460||79°||80°||81°
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
|125-I||APFSDS||1730||4.02||N/A||N/A||N/A||78°||80°||81°
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! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
|DTW-125||APFSDS||1730||4.83||N/A||N/A||N/A||78°||80°||81°
+
| < 380 || < 420 || < 490 || > 340
 
|-
 
|-
 
|}
 
|}
  
Reload time aside, the ZTZ99's firepower is good. Most of its ammunition selections are identical to the ZTZ96 series.
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=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
The stock DTP-125 HEAT-FS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armor, which are the norm at the ZTZ99's battle rating. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. It is capable of hull-breaking light targets like SPAAs and light tanks, so keep an eye out for those.
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* 64 mm bulletproof glass - Behind pilot
  
The stock DTB-125 HE shell is once again the strongest of any top-tier MBT. It can actually cause more damage than the HEAT-FS round if fired at turret rings, hull roofs, and turret cupolas. The first two may detonate ammo racks stored in the hull (commonplace for the Leopard 2 series, for example) or at least cripple the target through damage to the turret drive, driver, and gun barrel. Hitting the commander's cupola or optics is difficult but has the potential to one-shot even the toughest MBTs like the [[Leopard 2A6]]. It helps to keep a few HE rounds around even after APFSDS is unlocked, as they excel at hull-breaking light targets.
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
The 125-I APFSDS round is a Tier 1 modification. Though it first appeared on the 9.3 [[ZTZ96]], it is still a decent option for the ZTZ99 and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the top 3BM42 "Mango" round used by the [[T-80U]] and can penetrate most tanks through at least the lower front plate and gun breech.
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== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|N-37 (37 mm)|B-20S (20 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 1 x 37 mm N-37 cannon, nose-mounted (25 rpg)
 +
* 2 x 20 mm B-20S cannons, nose-mounted (100 rpg = 200 total)
 +
 
 +
The Yak-3T's armament is similar to that of the [[Yak-9P]], but is unable to change out the N-37 for a B-20M or NS-23 and has a lower rpg than the Yak-9P. The B-20S has a faster fire rate than other Soviet 20 mm cannons, so it requires a bit more patience and less trigger time, but are devastating when they hit. However, players will soon realize that the velocity of these guns leave much to be desired, so engaging aircraft in distances at or closer to 600 m is recommended, given their poor ballistics.
 +
 
 +
The best belt for the B-20S is the Tracers belt, which is fully FI-T. These belts are able to destroy enemy aircraft with ease, but are able to be seen fairly easily, as they are tracer belts. The N-37 belts are a bit more difficult, the Default and Armored Target belts have full tracers on their belts, whereas the Air Targets belt has one tracer every three rounds. If you want the best of both worlds, go with Default, as it has HEFI-T, HEFI-T, API-T, which is best for all round usage.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Yak-3T has the performance of the Yak-3P and the weapons of the Yak-9P but with a slightly smaller ammunition pool. As such, it should be flown as a Yak-3P, prioritizing engagements below 3,000 m with enemies at similar or lower energy states. Engagements with unoccupied A6M/A7Ms and Spitfires is inadvisable, as they have a better climb rate, better turn radius, and great performance at the same altitudes you do.
 +
 
 +
If Manual Engine Controls (MEC) are enabled, placing the Water and Oil Radiators at 10-15% (5% on winter maps) and Propeller Pitch at 90% is advisable, given the Yak-3 series are less prone to overheating. From takeoff, gain airspeed to roughly 350kph IAS and climb at 20° until around 2,500 m, then change to Supercharger 2, levelling off at 3,000 to 3,500 m. German, Japanese, and some American interceptors (P-38/XP-50) will have climbed at or higher than you, so keep an eye out for contrails.
 +
 
 +
The Yak-3Ts fantastic armament of the 2 x 20 mm B-20S and 1 x 37 mm N-37 are able to destroy enemy fighter aircraft with ease, but also allow the Yak-3T have the ability of bomber hunting, though inadvisable given the Yak-3T's inadequate performance above 4,000 m.
 +
 
 +
'''Engaging fighters'''
 +
 
 +
If an enemy aircraft is higher than you, be prepared to dive as to get the best of the Yak-3s maneuverability, which is at around 550-600 km/h IAS. The Yak-3T has a great roll rate, which allows it to quickly move out of the way of where the enemy fighter would be aiming. With most American aircraft, a simple roll is enough to get them to overshoot, after which a few well placed shots can destroy or critically damage their aircraft. If your shots do not hit, level off and wait for them to finish their climb and reset for another pass.
 +
 
 +
If at a similar altitude with another aircraft, emphasize on horizontal turning engagements, as the Yak-3T does poorly in vertical engagements except with few exceptions. If engaging a Japanese or British aircraft, such as the A6M, A7M, or Spitfire, do not try to turn fight with these aircraft, instead extend out and keep your airspeed up. If engaging German or American aircraft, such as the Bf 109, Fw 190, P-51, or P-47, it's recommended to prioritize horizontal engagements and not to let them get onto your rear.  
 +
 
 +
'''Bombing hunting'''
  
Waiting at Tier 4 is the DTW-125 APFSDS round. It is highly lethal and very similar in performance to the Leclerc's OFL 120 F1, having high flat and angled penetration. The performance is not sufficient to break through the turret cheeks of heavily armored MBTs like the [[M1A2 Abrams]], [[Leopard 2A5]]/[[Leopard 2A6|2A6]], and [[Challenger 2]], but other MBTs may be vulnerable. It will comfortably penetrate any tank's hull armor and the higher mass compared to the 125-I round produces somewhat more spalling.
+
As before said, the Yak-3T boasts an armament that is great for engaging bombers. Flying to the bomber's altitude is possible, but is time consuming and has a negative effect on the Yak-3Ts engine power. Instead, fly so that you're around 1.5 km below the bomber in level flight, where the gunners are weakest and have the hardest time aiming. The velocity of your guns is poor, so it is necessary to lead a bit farther than to be expected. Aim for the bomber's more vital or fragile areas, such as their wings, engines, tail, or cockpit if at all possible.
  
==== [[Ammo racks]] ====
+
=== Manual Engine Control ===
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
<!-- '''Last updated:''' -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! colspan="7" | MEC elements
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''39''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
|}
+
! Oil !! Water !! Type
 
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}
 
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="5" | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|Pintle|| 500 (150) ||700|| -5°/+60° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[Type 86 (7.62 mm)|7.62 mm Type 86]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|Coaxial|| 2500 (250) ||700||N/A||N/A
 
 
|-
 
|-
 
|}
 
|}
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
 
The ZTZ99's main weaknesses are poor mobility characteristics and inconsistent protection, so to mitigate these, it is best used as a sniper or midfielder. Carefully move up to positions that offer cover and a good view. Once in position, the ZTZ99's strengths can be put to good use. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly. Try to attack enemies from a distance and while they are in the open; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTW-125 APFSDS. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, gun breech, turret drive are intact), it might be better to move to cover and wait for teammates to distract or attack them. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed and in the meantime enemies can fire plenty of shots at the ZTZ99.
 
 
Unlike top Soviet MBTs, the ZTZ99 does not have access to gun-launched ATGMs, making it more difficult to swat helicopters or low-flying aircraft from the sky. Stay within the coverage of friendly SPAA vehicles like the [[ZPRK 2S6|Tunguska]] if possible, and if no support is available, use the smoke grenades and engine smoke system to hide.
 
 
As of [[Update "Hot Tracks"]], it is important to remember that the ZTZ99 currently has no supporting ground lineup. The most competent backup tank is the [[ZTZ96A]] with decent firepower and thermal sights, but that is a whole battle rating lower and suffers at top tier due to its inadequate mobility and armor. SPAA is sorely lacking since the most advanced option is the [[WZ305]], which does not have a radar and has worn out its welcome against supersonic jets with air-to-ground missiles. Consider stocking up on backup vehicles for the ZTZ99. For close air support, options include the [[F-104G (China)|F-104G]], [[Q-5A]], and [[F-100A (China)|F-100A]], but be aware that top tier battlefields are often strewn with SAMs and other potent SPAA vehicles.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful firepower: has access to high-penetrating APFSDS with great velocity and damage
+
* Great armament of 2 x 20 mm and 1 x 37 mm cannons
* DTW-125 APFSDS is more powerful than any Soviet offering
+
* Great engine performance below 3,000 m
* Nice frontal protection: sturdy turret cheeks and upper front plate, can resist common shells such as DM53
+
* Light airframe - good for dogfighting most aircraft
* HE shell is currently the most powerful available to any high-rank MBT, can cripple or outright destroy enemies with a good shot
+
* Low stall speed compared to most aircraft that will be found in the BR
* Low profile
+
* Good acceleration
* ERA is immune to tandem-charged warheads
+
* One of the faster aircraft in the BR bracket
* Roof-mounted heavy machine gun is useful against aircraft and light targets
+
* Fantastic roll rate
* Thermal sights for both commander and gunner give it some advantages in poor visibility conditions
+
* Good energy retention
* Autoloader reloads the cannon even when putting out fires or replacing crew members
 
* Has a laser warning receiver
 
* Improved mobility over predecessor ZTZ96
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Has a huge driver's weakspot that can be penetrated by pretty much any gun
+
* Low ammo count for all three weapons, 25 rpg for the N-37 and 100 rpg for the B-20S
* Right side of the gun mantlet (when facing the ZTZ99) only has a thin armour sheet rather than ERA protection, lowering its thickness significantly
+
* Poor performance above 3,500 m, inadvisable to dogfight above or at altitude
* Lower plate is very weak, with penetrating shells killing crew or exploding ammo
+
* Prone to catching on fire
* Ineffectual reverse speed of only -4 km/h, which can usually get the player killed
+
* No WEP
* Below average gun depression of -5° limits its capacity in hilly environments
+
* Low top speed (685 km/h)
* Only 3 crew members
+
* The N-37 and B-20S have low velocities compared to other Soviet 20 mm cannons, making aiming difficult to inexperienced pilots
* No ATGM capability, unlike the T-64B and T-72B
 
* Relatively slow reload of 7.5 seconds compared to other MBT
 
* Turret ERA give very low KE protection
 
  
 
== History ==
 
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|Devblog]] ===
+
The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models.
Development of the ZTZ99 began in the mid 1980s, with Chinese engineers starting work on a new advanced main battle tank to replace the existing vehicles in service at the time. After examining possible design proposals, the engineers decided to proceed with a design similar to that of the Soviet T-72 tank.
 
  
By 1991, the first prototype of the vehicle was constructed and demonstrated to high-ranking officials, followed by the construction of additional prototypes in the following year. In the early to mid 1990s, the prototypes underwent testing and were continuously improved over time. In the late 1990's, further pre-production prototypes were built and transferred to the army for final testing.
+
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armour and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: "''Yak-1M possessed excellent horizontal, and especially vertical, manoeuvrability. Top speed greatly improved compared to earlier serial-production Yaks. Despite the improved performance, the aircraft remains easy to fly and does not require extensive pilot training''."
  
The ZTZ99 was first shown off to the public as part of the military parade commemorating the 50th anniversary of the People's Republic of China in October 1999. Soon after, the ZTZ99 was officially adopted for service with the PLA in late 2000.
+
The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in 1944. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war.
  
Several years after its first introduction to service, the ZTZ99 received an upgrade package, allowing the vehicle to be fitted with additional FY-4 ERA, thus bolstering its protection significantly. Although initially intended to become China's primary MBT, the high cost hindered large-scale production, resulting in only about 500 vehicles being manufactured. However, due to the tank's advanced design and relatively small numbers, ZTZ99s are exclusively employed by China's elite armoured units.
+
The new fighter quickly became very popular with Soviet pilots. They highly praised its solid armament of two Berezin UBS 12.7 mm machine guns and one ShVAK 20 mm cannon as well as ease of piloting and superb low-altitude performance. Marcel Albert, the top scoring French ace of World War II, cited the Yak-3 as one of the best fighters of the war, along with the P-51 Mustang and the Supermarine Spitfire. After the war, the Yak-3 was also used by the Air Forces of Socialist Yugoslavia and Poland.<ref name="forum">[https://warthunder.com/en/news/2693--en <nowiki>[Aircraft Profile] Yak-3</nowiki>]</ref>
  
The ZTZ99 remained in production until the early 2010s, before production capacities were allocated to the more advanced ZTZ99A - a highly modernized variant of the ZTZ99.
+
The Yak-3P was produced from April 1945 until mid-1946, armed with 3 x 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 RPG for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.
  
 
== Media ==
 
== Media ==
Line 229: Line 171:
  
 
;Skins
 
;Skins
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=china&vehicleType=tank&vehicleClass=medium_tank&vehicle=cn_ztz_99 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
;Images
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-3t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
<gallery mode="packed" caption="ZTZ99 Devblog Images" heights="150">
 
File:ZTZ-99 WTWallpaper 001.jpg|
 
File:ZTZ-99 WTWallpaper 002.jpg|
 
File:ZTZ-99 WTWallpaper 003.jpg|
 
File:ZTZ-99 WTWallpaper 004.jpg|
 
File:ZTZ-99 WTWallpaper 005.jpg|
 
File:ZTZ-99 WTWallpaper 006.jpg|
 
File:ZTZ-99 WTWallpaper 007.jpg|
 
</gallery>
 
  
 
;Videos
 
;Videos
{{Youtube-gallery|Yssg5uKGS-A|'''The Shooting Range #236''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|uCbzVR2aDs4|'''ZTZ99 - Tank Review''' - ''Napalmratte''|BtuRjIvTtTQ|'''The BEAST from the East - ZTZ99''' - ''JustinPlaysYT''|}}
+
{{Youtube-gallery|UMCGzhRFKzc|'''The Shooting Range #42''' - ''Pages of History'' section at 07:04 discusses the Yak-3T.}}
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
Line 259: Line 188:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|[Devblog] ZTZ99: Pouncing Tiger]]
+
* [[wt:en/news/4673-development-ww2-chronicles-vehicles-yak-3t-ussr-en|[Devblog] WW2 Chronicles vehicles: Yak-3T (USSR)]]
 +
* [https://forum.warthunder.com/index.php?/topic/361708-yak-3t/ Official data sheet - more details about the performance]
 +
 
 +
=== References ===
 +
<references />
  
{{China medium tanks}}
+
{{AirManufacturer Yakovlev}}
 +
{{USSR fighters}}
 +
{{USSR premium aircraft}}

Latest revision as of 03:16, 6 August 2024

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This page is about the Soviet fighter Yak-3T. For other versions, see Yak-3 (Family).
Yak-3T
yak-3t.png
GarageImage Yak-3T.jpg
Yak-3T

Description

The Yak-3T is a premium gift rank Soviet fighter with a battle rating of (AB), (RB), and (SB). It was introduced during Update 1.67 "Assault" as a reward for the 2017 War Thunder Chronicles event.

General info

Flight performance

Characteristics Max Speed
(km/h at 4,200 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 625 606 19.8 20.5 17.8 17.8 360
Upgraded 666 646 18.4 18.9 23.9 21.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
685 N/A N/A 320 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 420 < 490 > 340

Survivability and armour

  • 64 mm bulletproof glass - Behind pilot

Modifications and economy

Armaments

Offensive armament

Main articles: N-37 (37 mm), B-20S (20 mm)

The Yak-3T is armed with:

  • 1 x 37 mm N-37 cannon, nose-mounted (25 rpg)
  • 2 x 20 mm B-20S cannons, nose-mounted (100 rpg = 200 total)

The Yak-3T's armament is similar to that of the Yak-9P, but is unable to change out the N-37 for a B-20M or NS-23 and has a lower rpg than the Yak-9P. The B-20S has a faster fire rate than other Soviet 20 mm cannons, so it requires a bit more patience and less trigger time, but are devastating when they hit. However, players will soon realize that the velocity of these guns leave much to be desired, so engaging aircraft in distances at or closer to 600 m is recommended, given their poor ballistics.

The best belt for the B-20S is the Tracers belt, which is fully FI-T. These belts are able to destroy enemy aircraft with ease, but are able to be seen fairly easily, as they are tracer belts. The N-37 belts are a bit more difficult, the Default and Armored Target belts have full tracers on their belts, whereas the Air Targets belt has one tracer every three rounds. If you want the best of both worlds, go with Default, as it has HEFI-T, HEFI-T, API-T, which is best for all round usage.

Usage in battles

The Yak-3T has the performance of the Yak-3P and the weapons of the Yak-9P but with a slightly smaller ammunition pool. As such, it should be flown as a Yak-3P, prioritizing engagements below 3,000 m with enemies at similar or lower energy states. Engagements with unoccupied A6M/A7Ms and Spitfires is inadvisable, as they have a better climb rate, better turn radius, and great performance at the same altitudes you do.

If Manual Engine Controls (MEC) are enabled, placing the Water and Oil Radiators at 10-15% (5% on winter maps) and Propeller Pitch at 90% is advisable, given the Yak-3 series are less prone to overheating. From takeoff, gain airspeed to roughly 350kph IAS and climb at 20° until around 2,500 m, then change to Supercharger 2, levelling off at 3,000 to 3,500 m. German, Japanese, and some American interceptors (P-38/XP-50) will have climbed at or higher than you, so keep an eye out for contrails.

The Yak-3Ts fantastic armament of the 2 x 20 mm B-20S and 1 x 37 mm N-37 are able to destroy enemy fighter aircraft with ease, but also allow the Yak-3T have the ability of bomber hunting, though inadvisable given the Yak-3T's inadequate performance above 4,000 m.

Engaging fighters

If an enemy aircraft is higher than you, be prepared to dive as to get the best of the Yak-3s maneuverability, which is at around 550-600 km/h IAS. The Yak-3T has a great roll rate, which allows it to quickly move out of the way of where the enemy fighter would be aiming. With most American aircraft, a simple roll is enough to get them to overshoot, after which a few well placed shots can destroy or critically damage their aircraft. If your shots do not hit, level off and wait for them to finish their climb and reset for another pass.

If at a similar altitude with another aircraft, emphasize on horizontal turning engagements, as the Yak-3T does poorly in vertical engagements except with few exceptions. If engaging a Japanese or British aircraft, such as the A6M, A7M, or Spitfire, do not try to turn fight with these aircraft, instead extend out and keep your airspeed up. If engaging German or American aircraft, such as the Bf 109, Fw 190, P-51, or P-47, it's recommended to prioritize horizontal engagements and not to let them get onto your rear.

Bombing hunting

As before said, the Yak-3T boasts an armament that is great for engaging bombers. Flying to the bomber's altitude is possible, but is time consuming and has a negative effect on the Yak-3Ts engine power. Instead, fly so that you're around 1.5 km below the bomber in level flight, where the gunners are weakest and have the hardest time aiming. The velocity of your guns is poor, so it is necessary to lead a bit farther than to be expected. Aim for the bomber's more vital or fragile areas, such as their wings, engines, tail, or cockpit if at all possible.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great armament of 2 x 20 mm and 1 x 37 mm cannons
  • Great engine performance below 3,000 m
  • Light airframe - good for dogfighting most aircraft
  • Low stall speed compared to most aircraft that will be found in the BR
  • Good acceleration
  • One of the faster aircraft in the BR bracket
  • Fantastic roll rate
  • Good energy retention

Cons:

  • Low ammo count for all three weapons, 25 rpg for the N-37 and 100 rpg for the B-20S
  • Poor performance above 3,500 m, inadvisable to dogfight above or at altitude
  • Prone to catching on fire
  • No WEP
  • Low top speed (685 km/h)
  • The N-37 and B-20S have low velocities compared to other Soviet 20 mm cannons, making aiming difficult to inexperienced pilots

History

The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models.

By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armour and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: "Yak-1M possessed excellent horizontal, and especially vertical, manoeuvrability. Top speed greatly improved compared to earlier serial-production Yaks. Despite the improved performance, the aircraft remains easy to fly and does not require extensive pilot training."

The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in 1944. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war.

The new fighter quickly became very popular with Soviet pilots. They highly praised its solid armament of two Berezin UBS 12.7 mm machine guns and one ShVAK 20 mm cannon as well as ease of piloting and superb low-altitude performance. Marcel Albert, the top scoring French ace of World War II, cited the Yak-3 as one of the best fighters of the war, along with the P-51 Mustang and the Supermarine Spitfire. After the war, the Yak-3 was also used by the Air Forces of Socialist Yugoslavia and Poland.[1]

The Yak-3P was produced from April 1945 until mid-1946, armed with 3 x 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 RPG for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

References


A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)
Fighters 
Yak-1  Yak-1 · Yak-1B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U
Yak-7  Yak-7B
Yak-9  Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT
Twin-engine fighters  I-29
Jet fighters 
Yak-15  Yak-15P · Yak-15
Yak-17  Yak-17
Yak-23  Yak-23
Yak-30  Yak-30D
Yak-141  Yak-141
Strike aircraft 
Yak-2  Yak-2 KABB
Yak-38  Yak-38 · Yak-38M
Bombers  Yak-4
Jet bombers  Yak-28B
Foreign use  ▄Yak-3 · Challe's ▄Yak-9T · ◔Yak-9P
Captured  ▀Yak-1B

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISh · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30