Difference between pages "P-47D-27 (USSR)" and "LaGG-3-34"

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{{About
 
{{About
| about = premium fighter '''{{PAGENAME}}'''
+
| about = gift Soviet fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
| link = P-47 (Family)
+
| link = LaGG-3 (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
|code=p-47d_ussr
+
|code=lagg-3-34
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|market=LaGG-3-34 (USSR)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]]. This aircraft is a Soviet lend-lease version of the iconic American [[P-47D-25]], with only minor differences including a camouflage colour scheme and Russian forged and welded FAB bombs weighed in kilograms instead of the American bombs AN-M series bombs weighed in pounds.
+
The '''{{Specs|name}}''' was a Soviet fighter aircraft, a variant of the LaGG-3 fighter. The 20 mm ShVAK shooting through the propeller hub was replaced by 37 mm NS-37 cannon, allowing the aircraft to be used in tank busting roles similar to the later [[Yak-9T]]. 40 of the LaGGs were sent to Stalingrad in 1942 for evaluation. However, the installation of the gun shifted center of gravity forward and caused stability issues, while the recoil from the cannon caused engine damage such as oil leaks and ruptures of piping. The aircraft was not developed further.
  
The fighter does, however, retain the eight deadly 12.7 mm M2 Browning machine guns which this fighter is renowned for, easily ripping off wings and also setting fuel tanks ablaze. The fighter's overall good energy retention makes this an excellent Boom & Zoom fighter but is restricted by its slow initial climbing ability. To counter the slow climb, side climbing at the start is recommended if looking for an altitude advantage to make the most use out of Boom & Zoom. This fighter also doubles as a great ground attacker, mounting an impressive payload (1,250 kg total!), unfortunately, the US did not include HVAR rockets with the lend-lease package, thus they are not available for the Soviet version.
+
The LaGG-3-34 was introduced in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]] through the [[wt:en/news/668--en|LaGG-3-34 starter pack]]. From 2014 to 2019, it was purchasable in the store as part of several premium packs but was removed at the beginning of 2019. It was also made available in parallel in the [[Warbonds]] shop as a random prize of the Vehicle battle trophy from [[wt:en/news/5738-news-how-can-you-get-premium-vehicles-warbonds-en|September 2018]] to March 2019 and from [[wt:en/news/6605-news-premium-vehicles-for-warbonds-until-the-31st-of-march-en|March 2020]] to October 2020. The LaGG-3-34 makes for perfect CAS aircraft due to its 37 mm cannon into ground battles, as well as as a fighter capable of defending itself. The LaGG fulfils the same role of the later Yak-9T although at a lower battle rating, as well as with slightly worse performance more comparable to the early Yak-9.
  
 
== General info ==
 
== General info ==
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{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 9,144 m)
+
! colspan="2" | Max Speed<br>(km/h at 3,700 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| 676 || 657 || rowspan="2" | {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || rowspan="2" | 600
+
| 542 || 527 || rowspan="2" | {{Specs|ceiling}} || 24.1 || 25.0 || 11.5 || 11.4 || rowspan="2" | 450
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 729 || 700 || 23.8 || 25.0 || 15.0 || 10.6
+
| 579 || 560 || 22.0 || 23.0 || 16.3 || 13.8
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5
+
| 700 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 440 || 414 || 280 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 402 || < 420 || < 470 || > 335
+
| < 380 || < 380 || < 380 || > 323
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
* 38 mm of bulletproof glass in cockpit
 
* 9.5 mm steel under bulletproof glass in cockpit
 
* 9.5 mm steel behind pilot's seat
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|M2 Browning (12.7 mm)}}
+
{{main|NS-37 (37 mm)|Berezin UB (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)
+
* 1 x 37 mm NS-37 cannon, nose-mounted (36 rpg)
 
+
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|FAB-250sv (250 kg)|FAB-500sv (500 kg)}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* Without load
 
* 1 x 250 kg FAB-250sv bomb (250 kg total)
 
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)
 
* 2 x 500 kg FAB-500sv bombs + 1 x 250 kg FAB-250sv bomb (1,250 kg total)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As with the normal P-47D-25, the D-27 can be used one of two modes, first as an excellent Boom & Zoom fighter, using its great energy retention and amazing armament against high flying bombers and fighters. Another option is as a fighter bomber, utilising the impressive payload and adequate diving characteristics of the P-47 (be aware of dropping order of the bombs, the 500 kg bombs drop first and then the 250 kg under the fuselage is dropped). The 500 kg bombs are able to make short work of any tank whether light or heavy in its tier, but the 250 kg bomb can only provide enough explosive power to destroy softer targets, like armoured cars and SPAA. The way both 500 kg bombs drop should either be used against a group of tanks (combined battles) or against large pillboxes. Other than that, the P-47 can be used in multiple roles, unfortunately, using bombs restricts flight to only staying at a low level where the P-47's engine is less effective.
 
 
If using it as a high altitude fighter initially side climbing is recommended, as it gains a vast advantage over other enemies. The hit and run tactics work best for the P-47, singling out a lone fighter below the P-47, diving towards them and a 2-second burst from the M2 Brownings will most likely destroy them. Always try to avoid a head-on engagement, as the engine is large and  exposed from the front and most likely break down if something manages to hit it. If willing to engage a heavy bomber main targets should be the wings and elevators, as they are easy targets for the P-47.
 
 
=== Ground realistic battles ===
 
'''Ground strike'''
 
 
The Soviet P-47 can provide lethal ground support, but '''crucial life-saving decisions should be applied by the pilot'''.
 
 
Once in the air, is prudent to '''scan the air for targets''' (check six first), if none are present, the P-47 can proceed to the battlefield and find a bombing target. If there's one or more enemy aircraft in the combat zone. The pilot is advised to immediately release all bombs; these bombs will only reduce the manoeuvrability of the P-47 if combat actions are to be taken. With all the altitudes disadvantage and dogfight manoeuvres, a P-47 with full bomb load only will be an easy target. Soviet pilots should keep the discipline of bomb disposing once air combat is about to occur. Pilots could also retain their bombs anyway, but then they would be forced to engage in [[Boom & Zoom|Boom and zoom]] tactics due to the weight of the plane.
 
 
If there's no enemy aircraft, the P-47 can continue to use the powerful ordnance. Once the payload is disposed of, is recommendable to leave the combat zone and return to the airfield for rearming. If the P-47 stays at low altitude and near the battlefield, is likely to be engaged by the rear, leading to a disadvantageous duel.
 
 
* Using the Ground target belt helps for this purpose as the Armour piercing capacity can help against light targets.
 
 
'''Interceptor / Air defence'''
 
 
Oppositely, the P-47 can be cleared from all drag weight and be used as an interceptor and air defence fighter. Don't forget to get some altitude once in the air; sideclimbing will allow to check the enemy air-spawn zone and plan combat tactics accordingly. The eight Browning machine guns will provide adequate damage, enemy planes regularly won't resist a lot of bullets from them.
 
 
Enemy bombers and attackers are amongst the easiest to destroy using this tactic. Which also helps to protect the allied tanks fighting on the ground.
 
 
* Using the Stealth belt helps for this purpose as the bullets are not visible to the enemy and they often won't react until damaged.
 
 
=== '''Simulator / EC''' ===
 
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has stable control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs plus the original 8 x .50 calibre, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional Boom and Zoom fighting.
 
  
'''Ground strike'''
+
;Combat tactics
 +
The LaGG-3-34 is very powerful against attacker/bomber aircraft, and though the NS-37 isn't the most accurate, they are large targets you can usually take them out with relative ease. As such it is best to stay at high altitudes in order to dive on enemy bombers. The NS-37 is the same cannon as in the Yak-9T, so players experienced with that aircraft will feel right at home in this aircraft. The LaGG-3-34 can also provide ground support when equipped with AP rounds, although the slight inaccuracy with the cannon can make it difficult at long ranges against tanks.
  
For base bombing, choose the maximum setup of 1 x 250 kg, and 2 x 500 kg bombs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If lucky, P-47 might even catch some enemy bombers that just took-off from a nearby airfield; they will be some nice RP. Overall, base bombing is the safest way to get rewards.
+
The Berezin 12.7 mm machine should really always have Air target rounds since it's not very useful when attacking ground targets. Even then it's best used to line up shots for the NS-37: fire a few bursts with just the 12.7 mm until you hit the target, then shoot one or two rounds of 37 mm. This should be all you need to bring down an aircraft at your battle rating.
  
For ground pounding, pilots can choose to take the full bombload if desired. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 250 kg and 500 kg, as their drop are different and because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 500 kg bombs. When the target is at the centre of the gunsight and fills up around 1/3 of it, release the 250 kg. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo.
+
One interesting effect of this plane is that many enemies will try to head-on you since they will not recognize the aircraft tag and confuse it with a LaGG-3-35. These battles are easily winnable with the 37 mm cannon, as it has the ability to knock out enemy fighters with a single shot.
  
{{Notice|Constantly watch the surrounding, especially the rear for any incoming enemies.}}
+
;Specific enemies worth noting
 +
Due to the added weight of the large cannon, this plane has excellent energy retention in the vertical but quickly bleeds it while turn fighting. It struggles to keep pace after it loses speed, so players must be wary of any engagements that take place in the horizontal. Many American aircraft at this tier have the ability to out-turn you with flaps, so remain vigilant and do not be lulled into lower altitudes. German and Italian fighters will outperform you at altitude, so it is best to engage them at some distance with the 37 mm.
  
'''Interception'''
+
;Counter-tactics
 
+
Many people will head-on this aircraft if you use it as a fighter instead of an interceptor. Fire off a few shots with the 37 at .6 km, and then pull up or down to avoid their fire. Any damage to your engine can be fatal, as the glide characteristics of this modification of the LaGG are not very good. Bombers are wary of all aircraft approaching them. As such, coming from directly behind is not advisable. Blasting a wingtip off of a bomber from above is an excellent way to avoid being hit by most gunners.
Be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Don't follow behind a bomber's rear unless sure that its tail gunners are unconscious. Chasing behind a bomber makes the P-47 pretty much stationary for the tail gunners, bullets will shower. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it.
 
 
 
The bomber should only fill up about 1/6 of the gunsight. The best position for an attack is at the bomber's high 6 so the P-47 can adjust the lead much easier. Dive at the bomber, but not directly at it. To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber is about to pass in front of the guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.
 
 
 
'''Air combat'''
 
 
 
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If unfortunately, P-47 finds itself being chased , do a large and smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards allied airfields. The P-47 can quite easily outrun opponents like the [[A6M2]] or [[Bf 109 E-1|Bf-109 E-1]], but struggles to outrun [[Bf 109 (Family)|Bf-109 F/G]], [[Fw 190 A-1|FW-190 A-1]]<nowiki/>or other P-47s, like the German  [[P-47D (Germany)|P-47▀]]. Another way of disengaging is to do a sudden Split-S to dodge under the chaser. The average Sim players will now try and see where the P-47 went. P-47 can then run for to the airfield or shallow climb for another attack.
 
 
 
'''Enemies worth noting:'''
 
 
 
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than thought. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. P-47 can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if possible, since then is easy to knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if P-47 does not have no altitude advantage.
 
 
 
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense, just burst anywhere as long some bullets hit them; the 12.7 mm bullets will damage their flight performance quite a bit.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! Oil !! Water !! Type
 
! Oil !! Water !! Type
 
|-
 
|-
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
  
* Excellent multi-role fighter in the Soviet tree
+
* Very large and powerful nose-mounted gun for rank II
* Outstanding payload (1,250 kg total!)
+
* NS-37 gets HEFI-T* rounds which can take out enemy planes with a single hit
* 4 x Browning M2's on each wing will make short work of any fighter/attacker
+
* Good manoeuvrability at its typical speeds
* Plenty of ammo provides 33 seconds of sustained fire
+
* Has access to 36 shells for the 37 mm gun (6 more than the [[Yak-9T]])
* Bubble canopy provides excellent view (SB)
+
* Semi-rare variation of LaGG-3 to see in the battles, a nasty surprise to the enemy
* Amazing energy retention makes it an excellent diver
+
* Heavy weight allows for excellent speed gain in dives, be careful with lock up
  
 
'''Cons:'''
 
'''Cons:'''
  
* Heavy fighter, sluggish and difficult to manoeuvre at slow speeds
+
* NS-37 isn't very accurate when firing long bursts
* Bad turning ability; even with low-speed
+
* Low ammo count for the Berezin UB 12.7 mm heavy machine gun
* Engine performance is worse in low altitudes
+
* Poor cockpit rear view, a recurring problem with LaGG-3s
* Worse performance when mounting bombs
+
* Easily outmanoeuvred by British and Japanese fighters of same rank
* Slow climbing without use of MEC
+
* Poor manoeuvrability at low speeds and suffers some locking up at high speeds
* Larger than the average fighter
+
* Due to the weight it has some issues with energy retention
* Bomb drop order makes it less viable for prolonged ground attacking
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
{{main|P-47D-25#History|l1=History of the P-47D-25}}
+
These planes were used during the battle of Stalingrad with great success against enemy bombers. However, recoil and centre of gravity issues plagued the plane, and the extra weight caused them to suffer from worse performance than other LaGG-3s, which were already somewhat underpowered. The fact that the Il-2s were considered just as effective against ground targets, and the test flight of the Yak-9T which proved a much better platform for the NS-37 gun, spelt the end to this variant of the LaGG-3 with only 40 being produced.
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
In as early as 1940, M.I. Gudkov had the idea of installing large-calibre cannons on the LaGG-3 in order to combat enemy armoured vehicles. In the spring of 1941, Y.G. Taubin and B.G. Shpitalny began to develop a model of the fighter equipped with 37 mm cannons.
  
The Soviet Union received numerous aircraft through the Lend-Lease program, the P-47 being one of them. By the end of the war, the Union had 118 P-47s.
+
But development was put toward an anti-tank model of the LaGG-3 (the series 34) with the Nudelman-Suranov NS-37 engine-mounted 37 mm cannon. The NS-37 cannon was installed in the cavity between the engine cylinders instead of the 20 mm ShVAK cannon. The NS-37 cannon's barrel extended significantly beyond the propeller spinner, and was installed in place of the propeller's lengthened hollow shaft with a ratchet.
 +
 
 +
This meant that the plane's armament consisted of a 37 mm Nudelman-Suranov NS-37 cannon with 12 shells and a 12.7 mm synchronized Berezina UBS machine gun with 200 rounds, installed in the nose section of the fuselage above the engine and to the left.
 +
 
 +
Wing-mounted bomb racks were not installed. Automatic slats were installed on the wing panels to improve the plane's runway characteristics and manoeuvrability at low flight speeds.
 +
 
 +
The anti-tank LaGG-3 with its NS-37 cannon successfully passed state testing, but it took until 30 December 1942 for the military to adopt the cannon itself. Nonetheless, aircraft plant No. 31 in Tbilisi produced the LaGG-3 Series 34 in the autumn of 1942. According to various estimates, between 40 and 65 LaGG-3 Series 34 planes were built.
 +
 
 +
Planes of this model saw successful use in combat at Stalingrad. Firing from the 37 mm cannon did not shake the plane, and accordingly, did not affect firing accuracy, which was particularly important in battles against armoured vehicles.
 +
 
 +
But the 37 mm NS-37 cannon significantly increased the plane's weight and affected its center of gravity, which seriously reduced its flight characteristics. In addition, the plane's structure poorly withstood the cannon's strong recoil. Further production of this model was stopped in connection with the unacceptable drop in its flight characteristics.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=lagg-3-34 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=fighter&vehicle=p-47d_ussr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
;Videos
 +
{{Youtube-gallery|PJfDg4zfiyw|'''The Lagg-3-34''' - ''TheEuropeanCanadian''|O_12HQIrs7Q|'''Ace Game LaGG-3-34 [Rare Plane Gameplay]''' - ''BaconGaming''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/179340-lavochkin-gorbunov-gudkov-lagg-3-series-34/ Official data sheet - more details about the performance]
* ''other literature.''
+
* [http://web.archive.org/web/20161217121809/http://mig3.sovietwarplanes.com/lagg3/lagg3-37/lagg3-37.htm <nowiki>[Soviet Warplanes]</nowiki> LaGG-3s with 37 mm guns]
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* [http://wio.ru/tacftr/lag.htm <nowiki>[War Is Over]</nowiki> Lavochkin piston fighters]
  
{{AirManufacturer Republic}}
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{{AirManufacturer Lavochkin}}
 
{{USSR fighters}}
 
{{USSR fighters}}
 
{{USSR premium aircraft}}
 
{{USSR premium aircraft}}

Latest revision as of 10:43, 25 May 2024

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This page is about the gift Soviet fighter LaGG-3-34. For other versions, see LaGG-3 (Family).
LaGG-3-34
lagg-3-34.png
GarageImage LaGG-3-34.jpg
LaGG-3-34

Description

The LaGG-3-34 was a Soviet fighter aircraft, a variant of the LaGG-3 fighter. The 20 mm ShVAK shooting through the propeller hub was replaced by 37 mm NS-37 cannon, allowing the aircraft to be used in tank busting roles similar to the later Yak-9T. 40 of the LaGGs were sent to Stalingrad in 1942 for evaluation. However, the installation of the gun shifted center of gravity forward and caused stability issues, while the recoil from the cannon caused engine damage such as oil leaks and ruptures of piping. The aircraft was not developed further.

The LaGG-3-34 was introduced in Update 1.41.27 through the LaGG-3-34 starter pack. From 2014 to 2019, it was purchasable in the store as part of several premium packs but was removed at the beginning of 2019. It was also made available in parallel in the Warbonds shop as a random prize of the Vehicle battle trophy from September 2018 to March 2019 and from March 2020 to October 2020. The LaGG-3-34 makes for perfect CAS aircraft due to its 37 mm cannon into ground battles, as well as as a fighter capable of defending itself. The LaGG fulfils the same role of the later Yak-9T although at a lower battle rating, as well as with slightly worse performance more comparable to the early Yak-9.

General info

Flight performance

Characteristics Max Speed
(km/h at 3,700 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 542 527 24.1 25.0 11.5 11.4 450
Upgraded 579 560 22.0 23.0 16.3 13.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
700 440 414 280 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 380 < 380 > 323

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Armaments

Offensive armament

The LaGG-3-34 is armed with:

  • 1 x 37 mm NS-37 cannon, nose-mounted (36 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)

Usage in battles

Combat tactics

The LaGG-3-34 is very powerful against attacker/bomber aircraft, and though the NS-37 isn't the most accurate, they are large targets you can usually take them out with relative ease. As such it is best to stay at high altitudes in order to dive on enemy bombers. The NS-37 is the same cannon as in the Yak-9T, so players experienced with that aircraft will feel right at home in this aircraft. The LaGG-3-34 can also provide ground support when equipped with AP rounds, although the slight inaccuracy with the cannon can make it difficult at long ranges against tanks.

The Berezin 12.7 mm machine should really always have Air target rounds since it's not very useful when attacking ground targets. Even then it's best used to line up shots for the NS-37: fire a few bursts with just the 12.7 mm until you hit the target, then shoot one or two rounds of 37 mm. This should be all you need to bring down an aircraft at your battle rating.

One interesting effect of this plane is that many enemies will try to head-on you since they will not recognize the aircraft tag and confuse it with a LaGG-3-35. These battles are easily winnable with the 37 mm cannon, as it has the ability to knock out enemy fighters with a single shot.

Specific enemies worth noting

Due to the added weight of the large cannon, this plane has excellent energy retention in the vertical but quickly bleeds it while turn fighting. It struggles to keep pace after it loses speed, so players must be wary of any engagements that take place in the horizontal. Many American aircraft at this tier have the ability to out-turn you with flaps, so remain vigilant and do not be lulled into lower altitudes. German and Italian fighters will outperform you at altitude, so it is best to engage them at some distance with the 37 mm.

Counter-tactics

Many people will head-on this aircraft if you use it as a fighter instead of an interceptor. Fire off a few shots with the 37 at .6 km, and then pull up or down to avoid their fire. Any damage to your engine can be fatal, as the glide characteristics of this modification of the LaGG are not very good. Bombers are wary of all aircraft approaching them. As such, coming from directly behind is not advisable. Blasting a wingtip off of a bomber from above is an excellent way to avoid being hit by most gunners.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Very large and powerful nose-mounted gun for rank II
  • NS-37 gets HEFI-T* rounds which can take out enemy planes with a single hit
  • Good manoeuvrability at its typical speeds
  • Has access to 36 shells for the 37 mm gun (6 more than the Yak-9T)
  • Semi-rare variation of LaGG-3 to see in the battles, a nasty surprise to the enemy
  • Heavy weight allows for excellent speed gain in dives, be careful with lock up

Cons:

  • NS-37 isn't very accurate when firing long bursts
  • Low ammo count for the Berezin UB 12.7 mm heavy machine gun
  • Poor cockpit rear view, a recurring problem with LaGG-3s
  • Easily outmanoeuvred by British and Japanese fighters of same rank
  • Poor manoeuvrability at low speeds and suffers some locking up at high speeds
  • Due to the weight it has some issues with energy retention

History

These planes were used during the battle of Stalingrad with great success against enemy bombers. However, recoil and centre of gravity issues plagued the plane, and the extra weight caused them to suffer from worse performance than other LaGG-3s, which were already somewhat underpowered. The fact that the Il-2s were considered just as effective against ground targets, and the test flight of the Yak-9T which proved a much better platform for the NS-37 gun, spelt the end to this variant of the LaGG-3 with only 40 being produced.


Archive of the in-game description

In as early as 1940, M.I. Gudkov had the idea of installing large-calibre cannons on the LaGG-3 in order to combat enemy armoured vehicles. In the spring of 1941, Y.G. Taubin and B.G. Shpitalny began to develop a model of the fighter equipped with 37 mm cannons.

But development was put toward an anti-tank model of the LaGG-3 (the series 34) with the Nudelman-Suranov NS-37 engine-mounted 37 mm cannon. The NS-37 cannon was installed in the cavity between the engine cylinders instead of the 20 mm ShVAK cannon. The NS-37 cannon's barrel extended significantly beyond the propeller spinner, and was installed in place of the propeller's lengthened hollow shaft with a ratchet.

This meant that the plane's armament consisted of a 37 mm Nudelman-Suranov NS-37 cannon with 12 shells and a 12.7 mm synchronized Berezina UBS machine gun with 200 rounds, installed in the nose section of the fuselage above the engine and to the left.

Wing-mounted bomb racks were not installed. Automatic slats were installed on the wing panels to improve the plane's runway characteristics and manoeuvrability at low flight speeds.

The anti-tank LaGG-3 with its NS-37 cannon successfully passed state testing, but it took until 30 December 1942 for the military to adopt the cannon itself. Nonetheless, aircraft plant No. 31 in Tbilisi produced the LaGG-3 Series 34 in the autumn of 1942. According to various estimates, between 40 and 65 LaGG-3 Series 34 planes were built.

Planes of this model saw successful use in combat at Stalingrad. Firing from the 37 mm cannon did not shake the plane, and accordingly, did not affect firing accuracy, which was particularly important in battles against armoured vehicles.

But the 37 mm NS-37 cannon significantly increased the plane's weight and affected its center of gravity, which seriously reduced its flight characteristics. In addition, the plane's structure poorly withstood the cannon's strong recoil. Further production of this model was stopped in connection with the unacceptable drop in its flight characteristics.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Lavochkin Design Bureau (Лавочкинa Опытное конструкторское бюро)
LaGG-3*  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La-5/7  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20
La-9/11  La-9 · La-11
Jet Fighters  La-15 · La-174 · La-200
Export  ␗La-9 · ␗La-11
Captured  ▀La-5FN
  *Lavochkin-Gorbunov-Gudkov (Лавочкин-Горбунов-Гудков), head designer V. P. Gorbunov

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISh · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30