Difference between revisions of "USS Raleigh"

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{{Specs-Card|code=us_cruiser_omaha_class_raleigh}}
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{{Specs-Card
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|code=us_cruiser_omaha_class_raleigh
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' was the fourth ship of the [[Omaha (Family)|Omaha-class]] light cruisers. Raleigh was laid down on 16th August 1920 and commissioned on 6th February 1924. She was armed with a total of ten 6 inch/53 Mark 12 cannons with four in casemates on the bow and one twin-mounted turret and two in casemates aft together with one twin-mounted turret. Secondary armament consisted of two 3 inch anti-aircraft guns and two triple 533 mm torpedo tubes. Over the years and various refits, more 3 inch guns were added together with various other light autocannons such as Oerlikon or Bofors. In the interwar period, Raleigh served in the Atlantic. On 7th December 1941, during the attack on Pearl Harbour, Raleigh was torpedoed by B5N Kate torpedo bombers aiming for USS Utah. She was repaired and in 1942 departed towards the Aleutian Islands where she conducted escort duties and shore bombardments until the end of the war. She was decommissioned on 2nd November 1945 and sold for scrap on 27th February 1946.
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light cruiser {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
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The Raleigh was introduced in [[Update 1.85 "Supersonic"]]. Unlike her sister [[USS Trenton|Trenton]], she is represented in her 1942 configuration, featuring upgraded anti-aircraft suite and increased amount of 3-inch guns. She is the second light cruiser available to US Navy captains. Her main armament is quite weak as it lacks proper AP shell and the SAP shell has low TNT yield coupled with long reload of 10 seconds. She also does not possess armoured belt along the entire length of ship, the belt only protects vital machinery such as transmissions and boilers. Her magazines located on waterline are unprotected making them vulnerable to fatal explosions.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
With barely even anti-fragmentation armour, this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.
+
With barely even anti-fragmentation armour, this ship can be easily penetrated by most bluewater ships. It is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive unarmoured side, make it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|6 inch/53 Mk.12 (152 mm)}}
 
{{main|6 inch/53 Mk.12 (152 mm)}}
  
The one saving grace of this ship is its 6 inch artillery. Powerful enough to obliterate most destroyers in a few well placed hits, it unfortunately has a poor reload rate, and an even worse traverse rate. This vessel is essentially a support ship for more powerful ships in its BR range.
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The one saving grace of this ship is its 6-inch artillery. Powerful enough to obliterate most destroyers in a few well-placed hits, it unfortunately has a poor reload rate, and an even worse traverse rate. This vessel is essentially a support ship for more powerful ships in its BR range.
 +
 
 +
{{:6 inch/53 Mk.12 (152 mm)/Ammunition|6 inch Mk.34 HC, 6 inch Mk.27 SC}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|3-inch Mark 10 (76 mm)}}
 
{{main|3-inch Mark 10 (76 mm)}}
  
 
The 76 mm cannons do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range.
 
The 76 mm cannons do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range.
 +
 +
{{:3-inch Mark 10 (76 mm)/Ammunition|76 mm HC Mk.27, 76 mm AP Mk.29, 76 mm HE-VT}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
{{main|1.1 inch/75 Mk.1 (28 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
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{{main|Bofors L/60 Mark 1 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
The Raleigh is equipped with one Chicago Piano mount and eight single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.
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The Raleigh is equipped with two dual 40 mm Bofors mounts and twelve single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.
  
=== Torpedo armament ===
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=== Additional armament ===
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|Mk.15 (533 mm)}}
 
{{main|Mk.15 (533 mm)}}
  
 
The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.
 
The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.
 +
 +
=== Scout plane ===
 +
{{Specs-Fleet-Plane}}
 +
 +
Located amidships are two catapults with one SOC-1 scout plane each, which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units, but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the SOC-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes, one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
The USS Raleigh is mostly used for lower-level support for late and early-tier destroyers once the enemy team has early light cruisers. But the ship is much of a 50/50, as it may face late and early-tier destroyers along with same-tier light cruisers, but it will sometimes be uptiered to fight battles against cruisers such as the Cleveland, Prinz Eugen, and Mogami, having very little chance besides torpedoes to fight back.
 +
 
 +
The ship's main armament is powerful against lightly-armoured enemies and light cruisers, but the ship's guns turn slowly, and the ship only has five turrets (three broadside, two turrets) to fight on one side, and has a slow reload rate at stock. Once the ship is completely spaded out, it will perform better, but not much of a dangerous target to late-tier cruisers.
 +
 
 +
The secondary armament is somewhat of an upgrade besides 37 mm and 40 mm AA guns, as the eight 76 mm 3-inch Mark 10 guns are good for anti-aircraft defence and come with HE-VT shells, capable of dealing with heavier aircraft. But the downside is that the range is slightly better than a regular autocannon, as its range is short and won't shoot well against heavily armoured aircraft. The guns sometimes will not detect aircraft, and because the calibre of the gun is not great for early-war cruisers, the 76 mm guns will not be winning anti-aircraft awards. You can carry mostly HE-VT for aircraft, but should also carry regular HE for incoming torpedo boats.
 +
 
 +
Anti-aircraft weaponry is an upgrade to the earlier USS Trenton(CL-11), as the ship removed one Chicago Piano in exchange for eight 20 mm Oerlikon guns, which does slightly add anti-aircraft effectiveness, but does little against incoming aircraft. The Raleigh's anti-aircraft weaponry is better than the Trenton's weaponry by a long run, but falls short due to low ammunition.
  
=== Modules ===
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The final weapon of the Raleigh is the six Mk.15 torpedoes split into two three-tube launchers on both sides near the rear broadside guns. The Mk.15 torpedo is mediocre in the game on U.S. ships, because of their range and speed, which is doubled with improved torpedo modifications. Once enemy cruisers better protected than you try to engage you, it is recommended to try to launch two torpedoes as a test salvo to predict their movements. Once a torpedo hits a vital section of the ship such as the engine or rudder, use three more torpedoes to sink the enemy ship, and if the enemy is still standing, use the main guns to finish the enemy.
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 6 inch Mk.27 SC
 
| 76 mm AP
 
| Anti-Air Armament Targeting
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
|
 
| 76 mm HE-VT
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
| Shrapnel Protection
 
| Ventilation
 
|
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
| Ammo Wetting
 
| Torpedo Mode
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 91: Line 81:
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful 6-inch guns can wreak havoc on any opponent.
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* Powerful 6-inch guns can wreak havoc on any opponent
* Decent armour, due to being a cruiser.
+
* Decent armour, due to being a cruiser
 +
* Good AA defences at close range
 +
* Two scout seaplanes
  
 
'''Cons:'''
 
'''Cons:'''
  
* Rather slow compared to destroyers.
+
* Rather slow compared to destroyers
* Armour will not protect you from torpedoes.
+
* Armour will not protect you from torpedoes
 +
* Not the best AA at medium to long range
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_omaha_class_raleigh Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
* [[Omaha (Family)]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
[[wikipedia:USS_Raleigh_(CL-7)|[Wikipedia] USS Raleigh (CL-7)]]
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* [[wikipedia:USS_Raleigh_(CL-7)|[Wikipedia] USS Raleigh (CL-7)]]
  
 
{{ShipManufacturer Bethlehem Steel}}
 
{{ShipManufacturer Bethlehem Steel}}
 
{{USA light cruisers}}
 
{{USA light cruisers}}

Latest revision as of 10:57, 20 May 2024

Introducing Wiki 3.0
us_cruiser_omaha_class_raleigh.png
GarageImage USS Raleigh.jpg
ArtImage USS Raleigh.png
USS Raleigh
AB RB SB
5.0 5.0 5.0
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png

Description

The Omaha-class, USS Raleigh (CL-7), 1942 was the fourth ship of the Omaha-class light cruisers. Raleigh was laid down on 16th August 1920 and commissioned on 6th February 1924. She was armed with a total of ten 6 inch/53 Mark 12 cannons with four in casemates on the bow and one twin-mounted turret and two in casemates aft together with one twin-mounted turret. Secondary armament consisted of two 3 inch anti-aircraft guns and two triple 533 mm torpedo tubes. Over the years and various refits, more 3 inch guns were added together with various other light autocannons such as Oerlikon or Bofors. In the interwar period, Raleigh served in the Atlantic. On 7th December 1941, during the attack on Pearl Harbour, Raleigh was torpedoed by B5N Kate torpedo bombers aiming for USS Utah. She was repaired and in 1942 departed towards the Aleutian Islands where she conducted escort duties and shore bombardments until the end of the war. She was decommissioned on 2nd November 1945 and sold for scrap on 27th February 1946.

The Raleigh was introduced in Update 1.85 "Supersonic". Unlike her sister Trenton, she is represented in her 1942 configuration, featuring upgraded anti-aircraft suite and increased amount of 3-inch guns. She is the second light cruiser available to US Navy captains. Her main armament is quite weak as it lacks proper AP shell and the SAP shell has low TNT yield coupled with long reload of 10 seconds. She also does not possess armoured belt along the entire length of ship, the belt only protects vital machinery such as transmissions and boilers. Her magazines located on waterline are unprotected making them vulnerable to fatal explosions.

General info

Survivability and armour

Armourfront / side / back
Citadel76 / 76 / 38 mm
Main fire tower6 / 6 / 6 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 150 t
Crew612 people

With barely even anti-fragmentation armour, this ship can be easily penetrated by most bluewater ships. It is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive unarmoured side, make it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.

Mobility

Speedforward / back
AB73 / 29 km/h
RB63 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 73 29
RB/SB Stock ___ ___
Upgraded 63 25

Modifications and economy

Repair costBasic → Reference
AB5 842 → 7 915 Sl icon.png
RB6 858 → 9 292 Sl icon.png
Total cost of modifications47 300 Rp icon.png
101 400 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
152mm_us_mk27_navy_special_common_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png

Armament

Primary armament

2 х Turret2 x 6 inch/53 Mk.12 cannon
Ammunition400 rounds
Vertical guidance-10° / 30°
6 х Turret6 inch/53 Mk.12 cannon
Ammunition200 rounds
Vertical guidance-10° / 20°

The one saving grace of this ship is its 6-inch artillery. Powerful enough to obliterate most destroyers in a few well-placed hits, it unfortunately has a poor reload rate, and an even worse traverse rate. This vessel is essentially a support ship for more powerful ships in its BR range.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.34 HC HE 49 49 49 49 49 49
Mk.27 SC SP Common 210 179 138 107 85 60
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.34 HC HE 914 47.6 0 0.1 5,880 79° 80° 81°
Mk.27 SC SP Common 914 47.62 0.01 7 977.06 48° 63° 71°

Secondary armament

7 х Turret3-inch Mark 10 cannon
Ammunition100 rounds

The 76 mm cannons do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
AP Mk.29 APCBC 111 90 71 56 44 36
AA Mk.31 HE-VT 7 7 7 7 7 7
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
AP Mk.29 APCBC 823 5.9 0.01 4 133.28 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.31 HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Anti-aircraft armament

2 х Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
12 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The Raleigh is equipped with two dual 40 mm Bofors mounts and twelve single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.

Additional armament

Setup 16 x 533 mm steam turbined Mk.15 torpedo
Main article: Mk.15 (533 mm)

The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.

Scout plane

Main article: 2 x SOC-1

Located amidships are two catapults with one SOC-1 scout plane each, which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units, but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the SOC-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes, one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.

Usage in battles

The USS Raleigh is mostly used for lower-level support for late and early-tier destroyers once the enemy team has early light cruisers. But the ship is much of a 50/50, as it may face late and early-tier destroyers along with same-tier light cruisers, but it will sometimes be uptiered to fight battles against cruisers such as the Cleveland, Prinz Eugen, and Mogami, having very little chance besides torpedoes to fight back.

The ship's main armament is powerful against lightly-armoured enemies and light cruisers, but the ship's guns turn slowly, and the ship only has five turrets (three broadside, two turrets) to fight on one side, and has a slow reload rate at stock. Once the ship is completely spaded out, it will perform better, but not much of a dangerous target to late-tier cruisers.

The secondary armament is somewhat of an upgrade besides 37 mm and 40 mm AA guns, as the eight 76 mm 3-inch Mark 10 guns are good for anti-aircraft defence and come with HE-VT shells, capable of dealing with heavier aircraft. But the downside is that the range is slightly better than a regular autocannon, as its range is short and won't shoot well against heavily armoured aircraft. The guns sometimes will not detect aircraft, and because the calibre of the gun is not great for early-war cruisers, the 76 mm guns will not be winning anti-aircraft awards. You can carry mostly HE-VT for aircraft, but should also carry regular HE for incoming torpedo boats.

Anti-aircraft weaponry is an upgrade to the earlier USS Trenton(CL-11), as the ship removed one Chicago Piano in exchange for eight 20 mm Oerlikon guns, which does slightly add anti-aircraft effectiveness, but does little against incoming aircraft. The Raleigh's anti-aircraft weaponry is better than the Trenton's weaponry by a long run, but falls short due to low ammunition.

The final weapon of the Raleigh is the six Mk.15 torpedoes split into two three-tube launchers on both sides near the rear broadside guns. The Mk.15 torpedo is mediocre in the game on U.S. ships, because of their range and speed, which is doubled with improved torpedo modifications. Once enemy cruisers better protected than you try to engage you, it is recommended to try to launch two torpedoes as a test salvo to predict their movements. Once a torpedo hits a vital section of the ship such as the engine or rudder, use three more torpedoes to sink the enemy ship, and if the enemy is still standing, use the main guns to finish the enemy.

Pros and cons

Pros:

  • Powerful 6-inch guns can wreak havoc on any opponent
  • Decent armour, due to being a cruiser
  • Good AA defences at close range
  • Two scout seaplanes

Cons:

  • Rather slow compared to destroyers
  • Armour will not protect you from torpedoes
  • Not the best AA at medium to long range

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke