Difference between revisions of "M109G"

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(Added survivability, mobility, firepower and playstyle.)
m (Survivability and armour: Minor changes to the structure of the table i edited before)
 
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{{About
 +
|about = German tank destroyer '''{{PAGENAME}}'''
 +
|usage = other versions
 +
|link = M109 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=germ_m109g
 
|code=germ_m109g
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The M109G's armor is only at 32mm, which wont be enough to stop tank rounds, but can protect the crew from machine-gun fire from other tanks or planes. The crew in the turret is very close together, which can make the tank easy to destroy. It does have the transmission and the engine in the front of the hull, which might help against shots directly on the lower front plate.
+
Similar to all other vehicles in the [[M109 (Family)|M109 family]], the M109G lacks for armour whatsoever, and will only stop light machine gun rounds. Although, on paper, the vehicle is protected by ~30 mm of armour frontally, it being made of aluminium reduces its effectiveness. Strafing aircraft, even those with only .50 cals, will be deadly to the M109.
 +
 
 +
The SPH has a generous 6 crew member count, five in the turret and one in the hull. Thanks to the gigantic gun breech, the turret crew sits far apart, with the gunner sitting on the left (from rear POV). Thus, a penetrating hit from AP/APHE shells will rarely one-shot you. They will most likely take out the large breech or destroy the gun barrel instead, far worse than losing a few crew members. Thankfully, the driver and engine sit away from the turret, oftentimes allowing you to escape after suffering a hit. Other HE/HEAT slingers, though (e.g. [[M109A1]], [[2S1]]), will perforate your vehicle no matter what. Overall, try not to be hit, and break cover only to fire.
 +
 
 +
'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
*Aluminium alloy 5083 (Hull, turret)
 +
*Rolled homogeneous armor (Radiator covers)<!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull ||32 mm (27-74°) ''Upper Glacis''<br>32 mm (0-49°) ''Lower Glacis''
 +
|32 mm ''Top''<br>32 mm ''Bottom''
 +
|32 mm||32 mm ''Hull Roof''<br>10 mm ''Radiator Covers''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret ||32 mm (28-73°) ''Turret front''<br>32 mm (4-56°) ''Gun mantlet''
 +
|32 mm (23-50°)||32 mm||32 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || colspan="3" style="text-align:center" |32 mm||32 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
 +
 
 +
*Suspension wheels - 20 mm (Structural steel of chassis)
 +
*Tracks - 15 mm<!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The M109G is sufficently fast to allow it to be able to get to a position in time, without being flanked immediately by other, faster tanks. The M109G does feature neutral steering, which allows it to turn in place which helps its agility when turning. The M109G's turning is also decent enough for the job, as it is a tank destroyer.
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=575|rbMinHp=358}}
 +
 
 +
The M109G is sufficiently fast to allow it to be able to get to a position in time, without being flanked immediately by other, faster tanks. The M109G does feature neutral steering, which allows it to turn in place which helps its agility when turning. The M109G's turning is also decent enough for the job.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
Like with all ground vehicles, always research parts first. Proceed, then, to mitigate the terrible turret traverse with "Horizontal Drive" and (if you so desire) "Tracks". An improved "Brake System" and "Suspension" will help the gun stabilize faster. At Tier III, prioritize "Elevation Mechanism" for even better gun controls. Then, research smoke screen, or skip to engine upgrades.
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|M126 (155 mm)}}
+
{{main|M126E1 (155 mm)}}
 +
 
 +
What makes the M109G so lethal is its gun: a huge 155 mm howitzer. Being a cold-war invention, the gun can fire HE rounds with 9 kilograms of TNT equivalent. When properly aimed, it will take out any tank, up to top-tier MBTs. To do so, aim at either the lower turret face or turret top to destroy the weak roof armour on tanks. Refrain from shooting the hull, as tracks will frequently absorb the round, or pure armour will prevent it from dealing damage. The stock HE shell should be your main choice.
  
The 155mm M126 that features on the M109G is a powerful cannon, that is able to destroy most targets it meets, unless they are heavily armored. The High Explosive shell that this tank has, has poor muzzle velocity, but makes it up in explosive mass, having around 9kg of TNT.
+
There is an unlockable HE-VT round that can be utilized against planes, but its mere 3 metre trigger radius and low velocity discourages an AA play style. Another option, the M110 shell, will deploy a smoke screen wherever it lands. On other tanks, this may be useful in certain situations, but the long reload time, and the fact that HE shells do not lose penetration over range, makes firing smoke questionable at best.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[M126 (155 mm)|155 mm M126]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[M126E1 (155 mm)|155 mm M126E1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 28 || rowspan="2" | -3°/+75° || rowspan="2" | ±180° || rowspan="2" | - || 9.7 || __._ || __._ || __._ || __._ || rowspan="2" | 17.3 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 28 || rowspan="2" | -3°/+70° || rowspan="2" | ±180° || rowspan="2" | - || 9.7 || 13.4 || 16.3 || 18.0 || 19.1 || rowspan="2" | 17.29 || rowspan="2" | 15.30 || rowspan="2" | 14.10 || rowspan="2" | 13.30
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 6.5 || __._ || __._ || __._ || __._
+
| 6.5 || 7.7 || 9.4 || 10.3 || 11.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:M126 (155 mm)/Ammunition|M107, M107 (PF), M110}}
+
{{:M126E1 (155 mm)/Ammunition|M107, M107 (PF), M110}}
 +
 
 +
[[File:Ammoracks M109.png|thumb|[[Ammo racks]] of the M109G]]
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
!Full<br>ammo
! 1st<br>rack empty
+
!Ammo part
! 2nd<br>rack empty
+
!1st<br>rack empty
! 3rd<br>rack empty
+
!2nd<br>rack empty
! 4th<br>rack empty
+
!3rd<br>rack empty
! 5th<br>rack empty
+
!4th<br>rack empty
! 6th<br>rack empty
+
!Visual<br>discrepancy
! Visual<br>discrepancy
 
 
|-
 
|-
| '''28''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
|'''28'''||Projectiles<br>Propellants
 +
|24&nbsp;''(+4)''<br>23&nbsp;''(+5)''
 +
|19&nbsp;''(+9)''<br>17&nbsp;''(+11)''
 +
|17&nbsp;''(+11)''<br>1&nbsp;''(+27)''
 +
|1&nbsp;''(+27)''<br>N/A
 +
|No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
*{{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
 +
*Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.
 +
*4th rack (for the projectiles) and 3rd rack (for the propellants) are first stage ammo rack. It totals 16 shells and gets filled first when loading up the tank.
 +
*Loading 17 (''+11'') shells will keep the hull floor and part of both sides empty of ammo.
  
 
=== Machine guns ===
 
=== Machine guns ===
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{{main|MG3A1 (7.62 mm)}}
 
{{main|MG3A1 (7.62 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
A main feature that separates the M109G from most others in the [[M109 (Family)|M109 family]] is the lack of a .50 cal defensive MG. Instead, a low-calibre 7 mm is present, offering little protection against planes. Never rely on this gun, and certainly do not fire at planes with this (unless they are diving at you), since it will attract their attention to a juicy target.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 2,000 (200) || 1,200 || -10°/+50° || ±180°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As the M109G is a tank destroyer, it should be used as such but at a closer range, especially on less hilly maps, due to its low depression at only -3 degrees and low muzzle velocity. It doesnt have much armor to protect itself, but can withstand the most common of machine guns, the 50. cal. It could also be used as a makeshift artillery piece, as the 9kg of explosive allows it to kill light tanks if you get a good hit.
+
Originally designed to provide heavy fire support for armoured forces by the United States Army, the M109G should be played in a similar role in War Thunder. Stick close to allies, and act as manually-aimed artillery, engaging enemies while they are distracted.
 +
 
 +
It is advised not to engage in a sniping engagement with other tanks, especially if you have the high ground. Due to the poor gun depression and difficult to master shell arc, it is extremely difficult to hit enemies at range. Instead, attempt to target enemies at medium to short range, preferably with immediate cover available after firing. Utilize the reverse speed to back away from cover, exposing only your turret, and fire. Never attempt to brawl on this vehicle; an inadequate turret traverse, coupled with painfully long reload speed, reduces your ability to quickly react.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* smoke grenades can sometimes help you get behind cover after a shot
+
* Quite mobile with good reverse speed
 
+
* Smoke grenades can cover you whilst reloading
*
+
* Thin armour
 +
** Most APHE shells won't fuse
 +
** Most AP derivatives won't create sufficient spalling
 +
* Powerful armament, can one-shot anything
 +
* Neutral steering
 +
* The commander mounted [[MG3A1 (7.62 mm)]] has an extremely fast fire rate making it effective against closeby flying aircraft
  
 
'''Cons:'''
 
'''Cons:'''
  
* slow turret traverse speed
+
* Only -3° gun depression
* low survivability due to thin armour
+
* Slow turret traverse speed
* long reload
+
* Almost nonexistent armour
* slow shell velocity and bad optics zoom making it bad for sniping in long distance
+
** .50 cal's and above can pen turret (Even though the armor value is 32mm)
 +
* Long reload
 +
* Slow shell velocity and average optics zoom making it hard for sniping
 +
* No .50 cal HMG
  
*
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->=== Devblog History===
 
Development of the M109 began in the early 1950s under a U.S. program to develop a common chassis for a number of different SPH designs. Upon entering service, the M109 was immediately deployed to the Vietnam War. However, its operational service during the conflict was cut short due to serious mechanical malfunctions which rendered the fleet inoperable. Nonetheless, after being addressed and receiving its first upgrade to the A1 standard, the M109 would continue service with U.S. forces for decades to come, taking part in virtually all military conflicts where U.S. forces were deployed in. Once its design eventually matured, the M109 successfully resisted replacement on multiple occasions and continuously received upgrades until the present day.
 
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_m109g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* [[M109G (Italy)]]
+
;Related development
  
* [[M109 (Israel)]]
+
* [[M109 (Family)]]
* [[M109A1 (Great Britain)]]
 
* [[M109A1]]
 
  
 
== External links ==
 
== External links ==

Latest revision as of 07:51, 13 May 2024

This page is about the German tank destroyer M109G. For other versions, see M109 (Family).
germ_m109g.png
GarageImage M109G.jpg
M109G
AB RB SB
6.0 6.0 6.0
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The M109G is a rank IV German tank destroyer with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Kings of Battle".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull32 / 32 / 32
Turret32 / 32 / 32
Crew6 people
Visibility96 %

Similar to all other vehicles in the M109 family, the M109G lacks for armour whatsoever, and will only stop light machine gun rounds. Although, on paper, the vehicle is protected by ~30 mm of armour frontally, it being made of aluminium reduces its effectiveness. Strafing aircraft, even those with only .50 cals, will be deadly to the M109.

The SPH has a generous 6 crew member count, five in the turret and one in the hull. Thanks to the gigantic gun breech, the turret crew sits far apart, with the gunner sitting on the left (from rear POV). Thus, a penetrating hit from AP/APHE shells will rarely one-shot you. They will most likely take out the large breech or destroy the gun barrel instead, far worse than losing a few crew members. Thankfully, the driver and engine sit away from the turret, oftentimes allowing you to escape after suffering a hit. Other HE/HEAT slingers, though (e.g. M109A1, 2S1), will perforate your vehicle no matter what. Overall, try not to be hit, and break cover only to fire.

Armour type:

  • Aluminium alloy 5083 (Hull, turret)
  • Rolled homogeneous armor (Radiator covers)
Armour Front (Slope angle) Sides Rear Roof
Hull 32 mm (27-74°) Upper Glacis
32 mm (0-49°) Lower Glacis
32 mm Top
32 mm Bottom
32 mm 32 mm Hull Roof
10 mm Radiator Covers
Turret 32 mm (28-73°) Turret front
32 mm (4-56°) Gun mantlet
32 mm (23-50°) 32 mm 32 mm
Cupola 32 mm 32 mm

Notes:

  • Suspension wheels - 20 mm (Structural steel of chassis)
  • Tracks - 15 mm

Mobility

Speedforward / back
AB62 / 13 km/h
RB and SB57 / 12 km/h
Number of gears8 forward
4 back
Weight24.5 t
Engine power
AB773 hp
RB and SB405 hp
Power-to-weight ratio
AB31.6 hp/t
RB and SB16.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 13 24.5 575 773 23.47 31.55
Realistic 57 12 358 405 14.61 16.53

The M109G is sufficiently fast to allow it to be able to get to a position in time, without being flanked immediately by other, faster tanks. The M109G does feature neutral steering, which allows it to turn in place which helps its agility when turning. The M109G's turning is also decent enough for the job.

Modifications and economy

Repair costBasic → Reference
AB2 324 → 3 016 Sl icon.png
RB2 737 → 3 552 Sl icon.png
SB3 594 → 4 665 Sl icon.png
Total cost of modifications40 400 Rp icon.png
78 400 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 160 / 220 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
155mm_M110_Smoke_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
155mm_M107_HE_PF_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png

Like with all ground vehicles, always research parts first. Proceed, then, to mitigate the terrible turret traverse with "Horizontal Drive" and (if you so desire) "Tracks". An improved "Brake System" and "Suspension" will help the gun stabilize faster. At Tier III, prioritize "Elevation Mechanism" for even better gun controls. Then, research smoke screen, or skip to engine upgrades.

Armaments

Main armament

155 mm M126E1 cannon
Ammunition28 rounds
First-order16 rounds
Reloadbasic crew → aces
17.3 → 13.3 s
Vertical guidance-3° / 70°
Main article: M126E1 (155 mm)

What makes the M109G so lethal is its gun: a huge 155 mm howitzer. Being a cold-war invention, the gun can fire HE rounds with 9 kilograms of TNT equivalent. When properly aimed, it will take out any tank, up to top-tier MBTs. To do so, aim at either the lower turret face or turret top to destroy the weak roof armour on tanks. Refrain from shooting the hull, as tracks will frequently absorb the round, or pure armour will prevent it from dealing damage. The stock HE shell should be your main choice.

There is an unlockable HE-VT round that can be utilized against planes, but its mere 3 metre trigger radius and low velocity discourages an AA play style. Another option, the M110 shell, will deploy a smoke screen wherever it lands. On other tanks, this may be useful in certain situations, but the long reload time, and the fact that HE shells do not lose penetration over range, makes firing smoke questionable at best.

155 mm M126E1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -3°/+70° ±180° - 9.7 13.4 16.3 18.0 19.1 17.29 15.30 14.10 13.30
Realistic 6.5 7.7 9.4 10.3 11.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M107 HE 61 61 61 61 61 61
M107 (PF) HE-VT 61 61 61 61 61 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M107 HE 684 43.1 0.3 0.1 9.14 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M107 (PF) HE-VT 684 43.1 0 0 300 3 9.14 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M110 684 44.63 21 5 30 50
Ammo racks of the M109G

Ammo racks

Full
ammo
Ammo part 1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
28 Projectiles
Propellants
24 (+4)
23 (+5)
19 (+9)
17 (+11)
17 (+11)
(+27)
(+27)
N/A
No

Notes:

  • M109G uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
  • Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.
  • 4th rack (for the projectiles) and 3rd rack (for the propellants) are first stage ammo rack. It totals 16 shells and gets filled first when loading up the tank.
  • Loading 17 (+11) shells will keep the hull floor and part of both sides empty of ammo.

Machine guns

Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

A main feature that separates the M109G from most others in the M109 family is the lack of a .50 cal defensive MG. Instead, a low-calibre 7 mm is present, offering little protection against planes. Never rely on this gun, and certainly do not fire at planes with this (unless they are diving at you), since it will attract their attention to a juicy target.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (200) 1,200 -10°/+50° ±180°

Usage in battles

Originally designed to provide heavy fire support for armoured forces by the United States Army, the M109G should be played in a similar role in War Thunder. Stick close to allies, and act as manually-aimed artillery, engaging enemies while they are distracted.

It is advised not to engage in a sniping engagement with other tanks, especially if you have the high ground. Due to the poor gun depression and difficult to master shell arc, it is extremely difficult to hit enemies at range. Instead, attempt to target enemies at medium to short range, preferably with immediate cover available after firing. Utilize the reverse speed to back away from cover, exposing only your turret, and fire. Never attempt to brawl on this vehicle; an inadequate turret traverse, coupled with painfully long reload speed, reduces your ability to quickly react.

Pros and cons

Pros:

  • Quite mobile with good reverse speed
  • Smoke grenades can cover you whilst reloading
  • Thin armour
    • Most APHE shells won't fuse
    • Most AP derivatives won't create sufficient spalling
  • Powerful armament, can one-shot anything
  • Neutral steering
  • The commander mounted MG3A1 (7.62 mm) has an extremely fast fire rate making it effective against closeby flying aircraft

Cons:

  • Only -3° gun depression
  • Slow turret traverse speed
  • Almost nonexistent armour
    • .50 cal's and above can pen turret (Even though the armor value is 32mm)
  • Long reload
  • Slow shell velocity and average optics zoom making it hard for sniping
  • No .50 cal HMG

History

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Media

Skins

See also

Related development

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2