Difference between pages "IJN Ayanami" and "USS Litchfield"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
(Edits)
 
(Specs-Card ArtImage added.)
 
Line 1: Line 1:
{{Specs-Card|code=jp_destroyer_fubuki}}
+
{{Specs-Card
 +
|code=us_destroyer_clemson_litchfield
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''USS Litchfield (DD-336/AG-95)''' is a member of the Clemson-class destroyer family. On January 15, 1919, the USS Litchfield was laid down from the Mare Island Navy Yard. Mrs. Martha D. Litchfield, the mother of Pharmacist's Mate Litchfield, sponsored the vessel's launch on August 12, 1919. The destroyer was commissioned on May 12, 1920. By the end of 1921, the USS Litchfield had sailed from San Diego, California, to Charleston, South Carolina. The USS Litchfield sailed from Newport, Rhode Island, to join Division 39 for service in the eastern Mediterranean Sea, arriving in Constantinople on June 28, 1922. The USS Litchfield supported humanitarian issues as well as American foreign policy. The USS Litchfield returned to the United States late in 1923, carrying the remains of World War I hero George Dilboy, who had been brought to the U.S. for reburial after his original grave had been desecrated as part of the Greco-Turkish battle. After completing her last operation on July 21, 1945, the USS Litchfield arrived in San Diego on August 9, 1945, where she was decommissioned on November 5, 1945, and removed from the Naval Vessel Register on November 28, 1945. On March 29, 1946, the Philadelphia Navy Yard completed the scrapping.
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 
  
Overall it's a capable, well-rounded destroyer, trading secondary/anti-aircraft armament of most other destroyers for a better torpedo armament.
+
Introduced in [[Update 1.79 "Project X"]], the USS Litchfield is an early destroyer for players who want to explore the US Navy's bluewater fleet. The USS Litchfield is a fantastic starting point for basic destroyer gameplay. Since her smaller guns are precise, she is good at sinking smaller ships. She also has fair manoeuvrability for her rank and acceptable secondary guns. The USS Litchfield, on the other hand, cannot successfully deal with other destroyers as her firepower is limited and will not inflict much damage to them. Furthermore, the shell velocity is moderate, making long-range engagement difficult. Finally, there is no anti-aircraft armament, which is a significant disadvantage, especially when there are a large number of opposing aircraft present during engagements.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
Overall {{PAGENAME}} has average survivability and armour for its battle rating.
+
USS Litchfield has no armour grade steel on the hull, leaving her only protection as the {{Annotation|0.63 inches|16 mm}} of steel the hull is constructed from. This means that any guns {{Annotation|3 inches|76.2 mm}} and up will slice through at essentially any battle range. It will protect against 20 mm fire at all but point blank range, and 40 mm fire at medium ranges. She has fuel tanks around her engines which can provide some slight protection against low penetrating shells and small bombs, but these should not be relied on to absorb any significant amounts of damage. The magazines are placed below the fore and aft turrets, below the waterline. This leaves them out of the line of fire of most enemy vessels and allows some degree of survivability against fire, though the crew of only 150 still will usually lead to the ship being rendered ineffective relatively quickly. USS Litchfield is still more survivable than most coastal vessels, though compared to later bluewater vessels Captains should be much more wary of taking concentrated fire from enemy vessels. As for her turrets, they have {{Annotation|0.195 inches|4.97 mm}} of armour on their gunshields, which is only enough to stop rifle calibre rounds.
 
 
She has a {{#unit:jp_destroyer_fubuki|броня|корпус|толщина}} mm of {{#unit:jp_destroyer_fubuki|броня|корпус|материал}} armour on her hull, {{#unit:jp_destroyer_fubuki|броня|надстройка|толщина}} mm on her superstructure, and {{#unit:jp_destroyer_fubuki|броня|башня|лоб}} mm over her main firing tower, which is average for a destroyer in the same BR. Her guns carry 3.175 mm of anti-fragmentation armour that, unlike in the equivalents, provides protection from all directions. Her {{#unit:jp_destroyer_fubuki|crew}} crew count is also average.
 
 
 
Looking at the weak points of her layout, the primary gun turrets are very large and relatively easy to knock out, while hits amidship are very likely to knock out at least one torpedo mount and one of the engines. On the other hand bulk of the ammunition is stored underwater, making it a difficult ship to ammo-rack.
 
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
{{NavalMobility}}
+
{{NavalMobility
 +
|SpeedForwardStockAB = 58
 +
|SpeedBackStockAB = 19
 +
|TurnTimeStockAB = 98.65
 +
|TurnSpeedStockAB = 41
 +
}}
 +
 
 +
Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 km/h with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.
  
50,000 IHP coming out of four Kampon boilers and two Kampon 'Ro' geared turbines give her a max speed of ~65 km/h, which is fairly middle of the road for comparable destroyers. She has a 5.4s rudder shift which is his is decent enough mobility, but won't win any prizes compared to other destroyers. When taking evasive action, the ship's turn rate is faster than the turret's targetting rate, requiring more steady course to re-adjust firing solution.
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
[[File:Ayanami primaries.jpg|thumb|right|Ayanami's broadside with the HE shells captured]]
+
{{main|4 inch/50 Mk.9 (102 mm)}}
{{main|Type 3 (127 mm)}}
 
 
 
The Type 3 127 mm gun found on the Ayanami is mounted on a particular three, twin mount turrets that were historically called a "Model B" or "Type B" (B型砲を, B-gata-hō). They are located in a rear-heavy configuration, bearing one turret in the front and two rear turrets in a super-firing configuration. Guns have two types of shells available: HE and HE-DF. The shell speed of 910 m/s is the second-best among comparable destroyers, exceeded only by a modern [[Albatros-Klasse (143)]], firing shells at 914 to 925 m/s (depending on the type). She has a 7.5s (8 rounds/min) reload speed with a stock crew and a 5.5s (11 rounds/min) reload speed with a fully aced crew, which is one of the lowest fire rates, compensating it with a large number of shells fired in a broadside.
 
  
The HE shell has 54 mm (0° angle) of penetration at 1,000 m, dropping off to 27 mm at all angles at 10,000 m. It carries 2.2 kg of a Type 91 explosive filler (military name for the Trinitroanisole) that has an equivalent power of 2.31 kg of TNT. It's a significant upgrade from Mutsuki's 1.95 kg TNT equivalent 120mm HE shell, but relatively low comparing to 3.22 kg TNT equivalent onboard [[Farragut (DD-355)|Farragut's]] [[5 inch/38 Mk.12 (127 mm)|5 inch]].
+
DD-336 Clemson carries four 102 mm Mk.9 cannons. They have a HE shell and APHEBC round available to them, both of which are mediocre shells. It's worthwhile to stay with the HE shell as this Clemson doesn't see well-armoured enemies, so the extra HE filler over the APHEBC round is a bonus. They have a traverse speed of 12 degrees per second, which is good compared to other early destroyers. A reload speed of 7.93 seconds with a stock crew or 6.1 seconds with a fully aced crew is decent, but slow compared to other destroyers of a slightly higher rank. Her shells are decently 'floaty' and require good leading at range, and you will be outgunned by almost every other destroyer of a higher BR. With a maximum elevation of 20 degrees, you cannot target enemy planes effectively. The gun mounts have 5 mm of anti-fragmentation armour on each turret. With 1 gun in the front, 1 in the rear, and 1 on each side, you can only bring 3 of 4 guns to a broadside; but, you can swing back and forth to use each side gun effectively.
  
The HE-DF is delayed fuze ammunition, should be used only to engage enemy aircraft at a distance, supplementing relatively weak secondary armament. While hitting a small target is certainly a difficult challenge, it's much easier than on the predeceasing Mutsuki due to notably higher shell travel speed significantly better vertical guidance (+75° vs +33° on Mutsuki) and a higher targetting speed (5.1°/s horizontal and a whopping 23°/s vertical).
+
{{:4 inch/50 Mk.9 (102 mm)/Ammunition|4 inch HC Mk.15, 4 inch SP Common, 4 inch HC Mk.15 (base fuze)}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{{main|Type 93 (13.2 mm)}}
+
{{main|3 inch/23 Mk.4 (76 mm)}}
 
 
The secondary weaponry on the Ayanami consists of two twin 13.2 mm Type 93 machine guns located amidship, on a platform attached to the rear smoke funnel. Practically speaking they are applicable primarily for anti-aircraft role, similarly to the machine guns on the [[IJN Mutsuki|Mutsuki]], but they have notably higher firepower, even if overall they are the weakest secondaries among Ayanami's BR.
 
 
 
Firing 476 RPM with a magazine of 120 rounds of ammunition and a reload speed of two seconds gives them a decent uptime. These Type 93 machine guns can use Universal (T/AP/HEI/AP), HEI or AP belts of ammunition. The AP belts have 26 mm of penetration at 10 m, dropping off to 12 mm at 1,000 m; while the tracer round in the HEI belt has 10 mm of penetration at 10 m, dropping off to 6 mm at 1,000 m. Their traverse is very good, covering up to +80°, however overall these are just two dual machine guns of a relatively low calibre, which is the weakest secondary armament
 
=== Torpedo armament ===
 
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
 
[[File:Ayanami-torpedo-firing-arcs.jpg|thumb|right|Graphic detailing port firing arcs for each of the launchers, with a total firing arc of 90° and an overlapping arc of 40°]]
 
{{main|Type 90 (610 mm)}}
 
  
The Fubuki-class has three triple torpedo mounts of a 610 mm caliber. They can carry an onboard reload so total amount of torpedoes are 18. Spare torpedo storage are placed on side of funnel and 2nd turret. These torpedoes are the Type 90, which have good speed - 85 km/h or 52 MP/H - and 7 or 15 km range respectively (Torpedo Mode modification off/on). The Type 90 carries 480 kg of TNT equivalent explosives, which is only beaten out by the [[Type 93 (Disambiguation)#Torpedoes|Type 93s]] found, between others, in subsequent [[IJN Yugumo|Yugumo]]. Overall, they are strong torpedoes for their 4.0 BR, given their good range, fast speed and large explosive filler. Torpedo Mode modification is a tier IV, making it a time-taking unlock.
+
This Clemson has a single 3-inch Mk.24 gun on the rear. It can carry HE or APHEBC shells, but as it's a secondary, you may as well use the HE since the AI will gun it for you. The 3 inch Mk.24 reloads in 6.7s with a stock crew and 3.35s with a fully aced crew, making it surprisingly good for dealing with small boats that would out-traverse your main armament. This gun has a traverse speed of 25 degrees per second, so it will be your backup against smaller ships. It also elevates at 25 degrees per second and has a maximum elevation of 70 degrees. The AI may snipe a plane if you're lucky, but that'll be your only AA.
  
Unlike on the [[IJN Mutsuki]], launchers on the Ayanami have a much more intuitive setup, with the first, front launcher covering the widest firing arc (80°), but also being the first one to fire when manoeuvring bow-first towards the enemy. Second, middle launcher having relatively decent 66° firing arc and oriented towards rear of the ship is also fairly usable. The tricky one is the third launcher, aiming exactly perpendicular to the ship, and having a very narrow field of fire. It plays more of a support role, forcing the ship to expose its entire length to the enemy. Overall though, it's a very practical setup, making Fubuki-class an extremely dangerous enemy, able to release torpedoes without you knowing it, or cover an entire strait with a wall of torpedoes.
+
{{:3 inch/23 Mk.4 (76 mm)/Ammunition|3 inch AA Mk.26, 3 inch Common Mk.3}}
  
=== Special armament ===
+
=== Additional armament ===
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
+
{{Specs-Fleet-Additional}}
{{main|Type 95 depth charge}}
+
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|21 in Mk.8 (533 mm)}}
  
The Ayanami can mount eight Type 95 depth charges, located near the rear of the vessel. They have a 100 kg TNT equivalent filler but are less effective at this point without submarines in the game at this time.
+
She carries four triple torpedo launchers, utilizing the 21-inch Mk.8 torpedo. Their firing arcs are pretty good, and the sheer number of torpedoes and their positioning - two mounts on each side - means you can zig-zag to drop all twelve torpedoes. The Mk.8 has a good range of 9.1 km, but a very slow speed of 50 km/h and a mediocre explosive load of 146 kg.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
Fubuki-class is a good long-range combatant. Fast shell travel speed of her guns enables effective engagement at ranges where enemies would struggle with a response, which is further aided by a relatively fast and long-range torpedoes (that can trade speed for a significant increase in range with the Torpedo Mode modification).
 
 
The ship can also be effectively used as a kiter, owning it to a rear-heavy primary armament and an ability to deploy a significant number of a powerful, long-range torpedoes. However, an average speed for the BR makes it far more challenging to choose the engagements when compared to faster Mutsuki.
 
  
=== Modules ===
+
She is good as a learning platform for basic destroyer play. Good at sinking smaller ships because her smaller guns are accurate, with decent traverse speed for the BR and a passable secondary gun. She cannot effectively deal with other destroyers however, as her guns are small and will fail to do much damage to them. Her torpedoes will do good work for area saturation, and using the rudder to swing the ship back and forth will allow you to put most guns on target and use the good torpedo arcs.
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 13 mm HEIT belt
 
|
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| AP-T
 
| Auxiliary Armament Targeting
 
| 127 mm HE-TF
 
|-
 
| III
 
| Propeller Replacement
 
| Shrapnel Protection
 
| Ventilation
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
| Ammo Wetting
 
| Torpedo Mode
 
| Bomb mortar
 
|
 
|-
 
|}
 
 
 
Top two research priorities should be Tool Set and Fire Protection System. Beyond that its primarily sprint towards Torpedo Mode. Rudder Replacement is generally a must-have for arcade, due to the amount of torpedoes dropped during the battle, while in Realistic mode Propeller Replacement would be a higher priority. Beyond that Ventilation and Shrapnel Protection are always a good add-ons for destroyers. Least important modification in the tree is the Bomb mortar.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
[[File:Radar chart Clemson (DD-336).png|thumb|Destroyers abilities of the USS Litchfield.]]
  
 
'''Pros:'''
 
'''Pros:'''
  
* Exceptionally high shell speed
+
* Six torpedoes per side
* Effective torpedoes for its battle rating
+
* Turret traverse is decent compared to other first-generation destroyers
 +
* Decent firing arcs
  
 
'''Cons:'''
 
'''Cons:'''
  
* Inadequate secondary armament
+
* Slow shell velocity and rate of fire, making long-shots difficult
* Poses very little threat to the aircraft
+
* No anti-aircraft guns, vulnerable to any aircraft
* Outgunned within the range of secondaries by any other destroyer in the same BR
+
* No armour
 +
* Firepower is woefully inadequate for dealing with later destroyers
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The Special-Type Destroyers represented in-game as IJN Ayanami were designed in 1922 due to the Washington Naval Treaty. Under the criteria of a speed of 39 knots (72 km/h), a 4,000 nautical mile range and a strong torpedo armament, the class were ordered in 1923. Their armament and size were very good for their time and remained a fair enemy up to the end of WW II. They were designed to 'cruise' in the Pacific, as the bow was shaped to provide protection against the weather. Built between June 1928 and March 1933, they fall into three main groups: The Fubuki class, using the Type 3 'A' mount, the Ayanami class, using the Type 3 'B' mount and with other changes, and the Akatsuki class, which had three boilers and a torpedo launcher/turret. However, their heavyweight caused stability issues and after the Fourth Fleet Incident, they were rebuilt in 1935-1937 with more ballast, a slightly different bridge, and less gun and torpedo ammunition. Eight Ayanamis also were retrofitted with Type 3 'C' guns. These rebuilds increased their weight further to 2,000 tons, and over 2,400 with a full load. The Ayanami we have in-game was sunk in November 1942; USN battleship Washington shelled her and causing heavy damage resulting in its scuttling by fellow Ayanami-class ship, Uranami.
+
The Clemson class of destroyers were built between 1918 and 1922, as the last "flush-decker" type in the US navy, an evolution of the Wickes class. They were designed to do anti-submarine combat better than preceding destroyer classes, should the US get involved in another naval war after WW I. The Clemson had the same armament as the Wickes, however, there were provisions for 5-inch guns, which only seven destroyers received. DD-336 in-game, USS Litchfield, was commissioned in May 1920. She helped with humanitarian efforts in Greece and Armenia and was overhauled in 1923. Joining Destroyer Squadron 12, her crew earned money for doing very effective short-range fire. In May 1937, she was designated flagship of Submarine Squadron 4 and participated in drills at and nearby Pearl Harbor. After the attack on Pearl Harbor, she escorted US submarines near the base and conducted anti-submarine patrols. In 1944, she performed convoy escorts to Midway and Eniwetok, rescued aircraft crew, performed exercises, and in at least one case salvaged an aircraft. After escorting a convoy to Guam in March 1945, she was redesignated an auxiliary; she was ordered to be decommissioned in November 1945 and was scrapped in March 1946.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_destroyer_clemson_litchfield Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
 
 +
* [[Clemson (Family)]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[Wikipedia:Fubuki-class_destroyer|[Wikipedia] Fubuki-class destroyer]]
+
*[[Wikipedia:USS_Litchfield_(DD-336)|[Wikipedia] USS Litchfield (DD-336)]]
* [[Wikipedia:Japanese_destroyer_Ayanami_(1929)|[Wikipedia] Japanese destroyer Ayanami (1929)]]
+
*[[Wikipedia:Clemson-class_destroyer|[Wikipedia] Clemson-class destroyer]]
  
{{Japan destroyers}}
+
{{ShipManufacturer Mare Island Navy Yard}}
 +
{{USA destroyers}}

Latest revision as of 12:16, 4 May 2024

This version of the wiki is no longer supported
Use Wiki 3.0
USS Litchfield
us_destroyer_clemson_litchfield.png
GarageImage USS Litchfield.jpg
ArtImage USS Litchfield.png
USS Litchfield

Description

The USS Litchfield (DD-336/AG-95) is a member of the Clemson-class destroyer family. On January 15, 1919, the USS Litchfield was laid down from the Mare Island Navy Yard. Mrs. Martha D. Litchfield, the mother of Pharmacist's Mate Litchfield, sponsored the vessel's launch on August 12, 1919. The destroyer was commissioned on May 12, 1920. By the end of 1921, the USS Litchfield had sailed from San Diego, California, to Charleston, South Carolina. The USS Litchfield sailed from Newport, Rhode Island, to join Division 39 for service in the eastern Mediterranean Sea, arriving in Constantinople on June 28, 1922. The USS Litchfield supported humanitarian issues as well as American foreign policy. The USS Litchfield returned to the United States late in 1923, carrying the remains of World War I hero George Dilboy, who had been brought to the U.S. for reburial after his original grave had been desecrated as part of the Greco-Turkish battle. After completing her last operation on July 21, 1945, the USS Litchfield arrived in San Diego on August 9, 1945, where she was decommissioned on November 5, 1945, and removed from the Naval Vessel Register on November 28, 1945. On March 29, 1946, the Philadelphia Navy Yard completed the scrapping.

Introduced in Update 1.79 "Project X", the USS Litchfield is an early destroyer for players who want to explore the US Navy's bluewater fleet. The USS Litchfield is a fantastic starting point for basic destroyer gameplay. Since her smaller guns are precise, she is good at sinking smaller ships. She also has fair manoeuvrability for her rank and acceptable secondary guns. The USS Litchfield, on the other hand, cannot successfully deal with other destroyers as her firepower is limited and will not inflict much damage to them. Furthermore, the shell velocity is moderate, making long-range engagement difficult. Finally, there is no anti-aircraft armament, which is a significant disadvantage, especially when there are a large number of opposing aircraft present during engagements.

General info

Survivability and armour

USS Litchfield has no armour grade steel on the hull, leaving her only protection as the 0.63 inches of steel the hull is constructed from. This means that any guns 3 inches and up will slice through at essentially any battle range. It will protect against 20 mm fire at all but point blank range, and 40 mm fire at medium ranges. She has fuel tanks around her engines which can provide some slight protection against low penetrating shells and small bombs, but these should not be relied on to absorb any significant amounts of damage. The magazines are placed below the fore and aft turrets, below the waterline. This leaves them out of the line of fire of most enemy vessels and allows some degree of survivability against fire, though the crew of only 150 still will usually lead to the ship being rendered ineffective relatively quickly. USS Litchfield is still more survivable than most coastal vessels, though compared to later bluewater vessels Captains should be much more wary of taking concentrated fire from enemy vessels. As for her turrets, they have 0.195 inches of armour on their gunshields, which is only enough to stop rifle calibre rounds.

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 58 19 ~98.65 ~178.81
Upgraded ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded ___ ___

Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 km/h with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.

Modifications and economy

Armament

Primary armament

DD-336 Clemson carries four 102 mm Mk.9 cannons. They have a HE shell and APHEBC round available to them, both of which are mediocre shells. It's worthwhile to stay with the HE shell as this Clemson doesn't see well-armoured enemies, so the extra HE filler over the APHEBC round is a bonus. They have a traverse speed of 12 degrees per second, which is good compared to other early destroyers. A reload speed of 7.93 seconds with a stock crew or 6.1 seconds with a fully aced crew is decent, but slow compared to other destroyers of a slightly higher rank. Her shells are decently 'floaty' and require good leading at range, and you will be outgunned by almost every other destroyer of a higher BR. With a maximum elevation of 20 degrees, you cannot target enemy planes effectively. The gun mounts have 5 mm of anti-fragmentation armour on each turret. With 1 gun in the front, 1 in the rear, and 1 on each side, you can only bring 3 of 4 guns to a broadside; but, you can swing back and forth to use each side gun effectively.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HC Mk.15 HE 16 16 16 16 16 16
SP Common SP Common 98 76 51 35 25 21
HC Mk.15 (base fuse) HE 50 39 26 18 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.15 HE 884 14.97 0 0.1 1,210 79° 80° 81°
SP Common SP Common 884 14.97 0.01 5 519.4 48° 63° 71°
HC Mk.15 (base fuse) HE 884 14.97 0.015 0.1 1,210 79° 80° 81°

Secondary armament

This Clemson has a single 3-inch Mk.24 gun on the rear. It can carry HE or APHEBC shells, but as it's a secondary, you may as well use the HE since the AI will gun it for you. The 3 inch Mk.24 reloads in 6.7s with a stock crew and 3.35s with a fully aced crew, making it surprisingly good for dealing with small boats that would out-traverse your main armament. This gun has a traverse speed of 25 degrees per second, so it will be your backup against smaller ships. It also elevates at 25 degrees per second and has a maximum elevation of 70 degrees. The AI may snipe a plane if you're lucky, but that'll be your only AA.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
AA Mk.26 HE-TF 7 7 7 7 7 7
Common Mk.3 Common 58 47 37 30 25 21
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.26 HE-TF 503 5.9 0 0.1 340 79° 80° 81°
Common Mk.3 Common 503 5.9 1.6 8 62 47° 60° 65°

Additional armament

Main article: 21 in Mk.8 (533 mm)

She carries four triple torpedo launchers, utilizing the 21-inch Mk.8 torpedo. Their firing arcs are pretty good, and the sheer number of torpedoes and their positioning - two mounts on each side - means you can zig-zag to drop all twelve torpedoes. The Mk.8 has a good range of 9.1 km, but a very slow speed of 50 km/h and a mediocre explosive load of 146 kg.

Usage in battles

She is good as a learning platform for basic destroyer play. Good at sinking smaller ships because her smaller guns are accurate, with decent traverse speed for the BR and a passable secondary gun. She cannot effectively deal with other destroyers however, as her guns are small and will fail to do much damage to them. Her torpedoes will do good work for area saturation, and using the rudder to swing the ship back and forth will allow you to put most guns on target and use the good torpedo arcs.

Pros and cons

Destroyers abilities of the USS Litchfield.

Pros:

  • Six torpedoes per side
  • Turret traverse is decent compared to other first-generation destroyers
  • Decent firing arcs

Cons:

  • Slow shell velocity and rate of fire, making long-shots difficult
  • No anti-aircraft guns, vulnerable to any aircraft
  • No armour
  • Firepower is woefully inadequate for dealing with later destroyers

History

The Clemson class of destroyers were built between 1918 and 1922, as the last "flush-decker" type in the US navy, an evolution of the Wickes class. They were designed to do anti-submarine combat better than preceding destroyer classes, should the US get involved in another naval war after WW I. The Clemson had the same armament as the Wickes, however, there were provisions for 5-inch guns, which only seven destroyers received. DD-336 in-game, USS Litchfield, was commissioned in May 1920. She helped with humanitarian efforts in Greece and Armenia and was overhauled in 1923. Joining Destroyer Squadron 12, her crew earned money for doing very effective short-range fire. In May 1937, she was designated flagship of Submarine Squadron 4 and participated in drills at and nearby Pearl Harbor. After the attack on Pearl Harbor, she escorted US submarines near the base and conducted anti-submarine patrols. In 1944, she performed convoy escorts to Midway and Eniwetok, rescued aircraft crew, performed exercises, and in at least one case salvaged an aircraft. After escorting a convoy to Guam in March 1945, she was redesignated an auxiliary; she was ordered to be decommissioned in November 1945 and was scrapped in March 1946.

Media

Skins

See also

Related development

External links


Mare Island Navy Yard
Gun Destroyers (DD) 
Clemson-class  USS Litchfield

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Bagley-class  USS Bagley
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson