Difference between revisions of "T-64B"

From War Thunder Wiki
Jump to: navigation, search
(Machine guns update)
m (Main armament: Autoloader)
 
(17 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 +
{{About
 +
| about = Soviet medium tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = T-64 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_t_64_b_1984
 
|code=ussr_t_64_b_1984
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage T-64BV.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage T-64BV.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]]. In [[Update 1.79 "Project X"]], the vehicle gained the modification to equip "Kontakt-1" ERA blocks, transforming the variant into a '''T-64BV'''.
+
The '''T-64B''' is the third variant of the [[T-64 (Family)|T-64 main battle tank family]]. It has many improvements over its predecessor, including a redesigned armour layout, a better 1A33 fire control system, a new 9K112-1 "Kobra" ATGM system, an improved 125 mm 2A46-2 tank gun, a 2E26M two-plane fully automatic stabilisation system, and a new 6ETs40 autoloader. T-64B variants were fitted with stronger upper hull glacis armour beginning in 1985, and older T-64B variants were upgraded with a 16 mm armour plate.
 
 
The T-64B is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64A. Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 "Sprut" cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the T-64B allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.
 
  
With the "Kontakt-1" ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a "pike" or triangular prism shape. The hull is also different as its covered with ERA and thee distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.
+
Introduced in [[Update 1.77 "Advancing Storm"]], the T-64B is a formidable opponent on the battlefield. Its triple-layer composite hull armour can withstand most enemy hits; however, its lacklustre engine power can be disappointing. The tank has access to a vast arsenal of ammunition that is more than capable of dealing with any type of enemy on the battlefield. The tank's low profile allows players to avoid detection and utilize forms of cover that other tanks cannot. Additionally, players have access to a "Kontakt-1" explosive reactive armour (ERA) upgrade, which significantly alters the tank's appearance. The ERA is shaped like a "pike" or triangular prism. The appearance of the hull will also change, as it will be covered in ERA and the distinctive triangle at the front will be removed. An extra armour plate will be added to the lower plate.
  
 
== General info ==
 
== General info ==
Line 31: Line 34:
 
| Turret || 50-330 mm (0-80°) || 65-140* mm (12-29°) || 65 + 30 mm (0-65°) || 45-140 + 30 mm
 
| Turret || 50-330 mm (0-80°) || 65-140* mm (12-29°) || 65 + 30 mm (0-65°) || 45-140 + 30 mm
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Cupola || 45 mm || 45 mm || 45 mm || 40 + 30 mm
 
|-
 
|-
| Cupola || 45 mm || 40 + 30 mm
+
|}
 +
{| class="wikitable"
 
|-
 
|-
! Composite armour* !! Front !! Sides !! Rear !! Roof
+
! Composite armour* !! Front (Slope angle) !! Sides
 
|-
 
|-
| Hull || 403 mm ''Kinetic'' <br> 476 mm ''Chemical'' || N/A || N/A || N/A
+
| Hull || 403 mm ''Kinetic'' <br> 476 mm ''Chemical'' || N/A
 
|-
 
|-
| Turret || ''Angles +0-0°:''<br>440 mm ''Kinetic'' <br> 500 mm ''Chemical''<br> ''Angles +30-30°:''<br> 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || 200 mm ''Kinetic'' <br> 220 mm ''Chemical'' || N/A || N/A
+
| Turret || ''Angles +0-0°:''<br>440 mm ''Kinetic'' <br> 500 mm ''Chemical''<br> ''Angles +30-30°:''<br> 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || 200 mm ''Kinetic'' <br> 220 mm ''Chemical''
 
|-
 
|-
 
|}
 
|}
Line 71: Line 75:
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
! Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 36 || rowspan="2" | -6°/+14° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
+
| rowspan="2" | 36 || rowspan="2" | -6°/+14° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 7.10  
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 86: Line 90:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:2A46M-1 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM22, 9M112, 3BM42}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
 
|-
 
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
 
|-
 
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
 
|-
 
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650
 
|-
 
| 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°
 
|-
 
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°
 
|-
 
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
| 9M112 || ATGM || 400 || 27.5 || 0.05 || 0.1 || 5,540 || 80° || 82° || 90°
 
|-
 
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 145: Line 105:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''36''' || ''Projectiles''<br />''Propellants'' || 36&nbsp;''(+0)''<br />36&nbsp;''(+0)'' || 34&nbsp;''(+2)''<br />29&nbsp;''(+7)'' || 29&nbsp;''(+7)''<br />1&nbsp;''(+36)'' || 1&nbsp;''(+36)''<br />N/A || No
+
| '''36''' || ''Projectiles''<br />''Propellants'' || 36&nbsp;''(+0)''<br />36&nbsp;''(+0)'' || 34&nbsp;''(+2)''<br />29&nbsp;''(+7)'' || 29&nbsp;''(+7)''<br />1&nbsp;''(+35)'' || 1&nbsp;''(+35)''<br />N/A || No
 
|-
 
|-
 
|}
 
|}
Line 151: Line 111:
  
 
* The {{PAGENAME}} main ammo rack consists of a mechanized carousel at the bottom of the turret. Such ammo stowage carries 28 propellants and projectiles.
 
* The {{PAGENAME}} main ammo rack consists of a mechanized carousel at the bottom of the turret. Such ammo stowage carries 28 propellants and projectiles.
* The 4th Projectile Rack is the carousel at the bottom of the turret; it serves as First-Stage ammo stowage.
+
* The 4th projectile rack is the carousel at the bottom of the turret; it serves as first-stage ammo stowage.
* The 3th Propellant Rack is the carousel at the bottom of the turret; it serves as First-Stage ammo stowage.
+
* The 3th propellant rack is the carousel at the bottom of the turret; it serves as first-stage ammo stowage.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 181: Line 141:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.
+
The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for its time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.
  
 
The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.
 
The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.
Line 193: Line 153:
 
'''Top-rank Adversaries'''
 
'''Top-rank Adversaries'''
  
* [[M1 Abrams (Family)|M1/IPM1/M1A1 Abrams]]: The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition and the blast door: this often results in ammo detonation and the vehicle's destruction.
+
* [[M1 Abrams (Family)|M1 Abrams]]: The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a single-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition and the blast door: this often results in ammo detonation and the vehicle's destruction.
 
 
* [[Leopard 2K]]: The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.
 
  
* [[Leopard 2A4]]/[[Leopard 2A5|2A5]]: The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.
+
* [[Leopard 2K]]: The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leopard's mobility, though - it can flank quickly and the L/44 120mm can be deadly.
  
* [[Challenger Mk.2]]/[[Challenger Mk.3|Mk.3]]/[[Challenger 2|2]]: These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.
+
* [[Leopard 2A4]]: The Leopard 2A4 is similar vehicles to face and it is reasonably mobile, especially compared to the T-64. The best option is to try to get a side shot - but if this isn't possible, try for a round through the upper plate or shooting the side of turret where the commander and gunner are inside.
  
* [[Leclerc]]: The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.
+
* [[Challenger Mk.2]]/[[Challenger Mk.3|Mk.3]]: These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.
  
* [[Ariete]]/[[Ariete PSO|PSO]]: The Ariete is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. However, it has the highest-penetration kinetic round available in the game, and can penetrate almost anywhere on your vehicle. Avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if an Ariete penetrates you, there's a pretty good chance you're a goner.
+
* [[Ariete (P)]]: The Ariete is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. Still avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if an Ariete penetrates you, there's a pretty good chance you're a goner.
  
 
'''How to fight the T-64B'''
 
'''How to fight the T-64B'''
Line 209: Line 167:
 
Disable its gun: the gun mantlet is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face. The driver port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteeing a kill. However at long ranges this is a very small target so try and hit the T-64B's gun. The lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun. Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.
 
Disable its gun: the gun mantlet is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face. The driver port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteeing a kill. However at long ranges this is a very small target so try and hit the T-64B's gun. The lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun. Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.
  
Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850 mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500 mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breech or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds.
+
Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850 mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an autocannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500 mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breech or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 226: Line 184:
 
* 9M112 "Kobra" ATGM capable of penetrating 650 mm of armour
 
* 9M112 "Kobra" ATGM capable of penetrating 650 mm of armour
 
* Replaces the "oil barrel" smoke grenades with two sets of four-barrelled smoke grenade launchers
 
* Replaces the "oil barrel" smoke grenades with two sets of four-barrelled smoke grenade launchers
 +
* Good optics allow for more accurate shots at long range
  
 
'''Cons:'''
 
'''Cons:'''
  
* Horrible reverse speed (-4 km/h)
+
* Horrible reverse speed
 
* Bad gun depression compared to its adversaries
 
* Bad gun depression compared to its adversaries
 
* Gun elevation/depression speed is very slow compared to other MBTs (2.4 degrees per second)
 
* Gun elevation/depression speed is very slow compared to other MBTs (2.4 degrees per second)
 
* HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration
 
* HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration
 
* High risk of ammunition detonation thanks to the vertical nature of the autoloader
 
* High risk of ammunition detonation thanks to the vertical nature of the autoloader
* Frontal hull armour can be extremely easily penetrated by a variety of enemy vehicles
+
* The hull armour is not good enough to reliably stop APFSDS shells from the most higher-tier tanks.
 
* Angling the tank causes the weak side armour to be exposed and let APFSDS to tear through the ammo carousel
 
* Angling the tank causes the weak side armour to be exposed and let APFSDS to tear through the ammo carousel
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
+
The T-64B is a third-generation main battle tank developed in the Soviet Union in the early 1960s. It was designed to replace the [[T-54/55 (Family)|T-54/55]] and [[T-62 (Family)|T-62]] tanks with a more modern and effective design. The development of the T-64B began in 1963, with the first prototype completed in 1965. The tank entered service in 1976.
The T-64B or Object 447 was an improvement to the currently existing T-64A and T-72A. The T-64B model was now fitted with a better laser range finder along with improved fire control systems. In addition, it had the 2A46M-1 cannon (aka the D-81TM gun) with a 2E26M stabilizer, 6ETs40 autoloader, 1A33 FCS (fire control system) comprising a ballistic calculator, and a sight with laser telemetry and cross-wind sensor. The ATGMs were eight 9M112 "Kobra" (radio-guided, NATO "AT-8 Songster"). The turret armour had a new design consisting of ceramic balls designed to absorb or reduce chemical munitions. However the T-64B still had the unreliable and complicated 5TDF engine. Designers added a more powerful engine which led to the T-72B and T-80 series.
+
 
 +
The T-64B was a significant improvement over its predecessors. It was faster and more manoeuvrable, with a more powerful engine that gave it a top speed of 70 km/h on the road. The tank was armed with a 125 mm smoothbore gun that was capable of firing a variety of ammunition, including APFSDS, HEAT, HE, and the new 9M112 "Kobra" radio-guided ATGM.
 +
 
 +
The T-64B was also equipped with advanced fire control systems, including a laser rangefinder, an electronic ballistic computer, and an automatic target tracker. These systems allowed the tank to engage targets accurately and quickly, even while on the move. The tank also had a composite armour system that was lighter but more effective than the armour used on previous Soviet tanks.
 +
 
 +
The T-64B was produced in large numbers, with estimates ranging from 5,000 to 7,000 tanks built. The tank was eventually replaced by the T-72, T-80, and T-90 tanks in the Soviet and Russian armies, but it remains in service with several other countries, including Ukraine and Uzbekistan.
 +
 
 +
=== [[wt:en/news/5351-development-t-64b-when-good-is-not-good-enough-en|Devblog]] ===
 +
 
 +
Development work on the T-64B started in the early 1970s, with Soviet engineers conducting research on firepower improvements for the T-64. Specifically, they wanted to give the T-64 the ability to fire ATGMs through its main gun via a complex guidance system. This attempt succeeded and resulted in the construction of the Object 447A.
  
===Combat usage===
+
Beside the ability to fire "Kobra" ATGMs, the Object 447 also received a new gun stabilizer, a modernized autoloader and improved electronics. However, as the ATGM capability came at a high production cost, the decision was made to produce two separate versions of the improved T-64, one with and one without the ATGM capability. The two new tanks would be designated T-64B and T-64B1 respectively. The resulting high cost of the T-64B led to the fact that far more T-64B1s were manufactured due to their lower complexity and production cost. Throughout the years, T-64s were continuously being modernized and improved upon, incorporating many new features that would extend their capabilities and service life. It's safe to say that the later modifications of the T-64 and its prototypes laid the foundation for new Soviet tanks to make their appearance, such as the T-72 and T-80. In fact, most of the improvements featured on these younger Soviet MBTs were initially tested on the T-64 chassis.
Although there is no hard evidence, some sources saw the T-64B saw action in Afghanistan in the 1980s. This could have been for testing but there are no official records. Russia had 4,000 T-64Bs, but 2,000 were put out of service in 2000 and used for scrap. The T-64B and BV-1 model is currently used by The Democratic Republic of Congo. 50 were purchased from Ukraine in 2014. The T-64B saw heavy action in the 2014 Ukraine Civil War and Invasion of Crimea. 17 T-64B were confirmed destroyed, including the "Bulat" model. Ukraine is now upgrading there there fleet of T-64B to a more modernized version called the T-64BM "Bulat"
 
  
 
== Media ==
 
== Media ==
Line 274: Line 241:
 
* [[wt:en/news/5503-development-t-64bv-defence-reaction-en|[Devblog] T-64BV: Defence Reaction]]
 
* [[wt:en/news/5503-development-t-64bv-defence-reaction-en|[Devblog] T-64BV: Defence Reaction]]
  
 +
{{TankManufacturer Morozov}}
 
{{USSR medium tanks}}
 
{{USSR medium tanks}}
  
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Latest revision as of 01:47, 17 April 2024

Introducing Wiki 3.0
This page is about the Soviet medium tank T-64B. For other versions, see T-64 (Family).
ussr_t_64_b_1984.png
GarageImage T-64B.jpg
GarageImage T-64BV.jpg
ArtImage T-64B.png
ArtImage2 T-64B.png
T-64B
AB RB SB
9.7 9.7 9.7
Class:
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png

Description

The T-64B is the third variant of the T-64 main battle tank family. It has many improvements over its predecessor, including a redesigned armour layout, a better 1A33 fire control system, a new 9K112-1 "Kobra" ATGM system, an improved 125 mm 2A46-2 tank gun, a 2E26M two-plane fully automatic stabilisation system, and a new 6ETs40 autoloader. T-64B variants were fitted with stronger upper hull glacis armour beginning in 1985, and older T-64B variants were upgraded with a 16 mm armour plate.

Introduced in Update 1.77 "Advancing Storm", the T-64B is a formidable opponent on the battlefield. Its triple-layer composite hull armour can withstand most enemy hits; however, its lacklustre engine power can be disappointing. The tank has access to a vast arsenal of ammunition that is more than capable of dealing with any type of enemy on the battlefield. The tank's low profile allows players to avoid detection and utilize forms of cover that other tanks cannot. Additionally, players have access to a "Kontakt-1" explosive reactive armour (ERA) upgrade, which significantly alters the tank's appearance. The ERA is shaped like a "pike" or triangular prism. The appearance of the hull will also change, as it will be covered in ERA and the distinctive triangle at the front will be removed. An extra armour plate will be added to the lower plate.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull135 / 85 / 45
Turret140 / 110 / 65
Crew3 people
Visibility74 %

Armour type:

  • Composite armour (Hull front, Turret front)
  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull, Turret roof)
  • Armour radiation material (Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 60* mm (68°) Front glacis
80 mm (62°) Lower glacis
85 mm Front
70 mm Rear <br. 20 mm (33°) Bottom
20 mm (4-54°) Top
45 mm Center
20 mm (21-57°) Bottom
30 + 30 mm Front
20 mm Engine deck
Turret 50-330 mm (0-80°) 65-140* mm (12-29°) 65 + 30 mm (0-65°) 45-140 + 30 mm
Cupola 45 mm 45 mm 45 mm 40 + 30 mm
Composite armour* Front (Slope angle) Sides
Hull 403 mm Kinetic
476 mm Chemical
N/A
Turret Angles +0-0°:
440 mm Kinetic
500 mm Chemical
Angles +30-30°:
400 mm Kinetic
450 mm Chemical
200 mm Kinetic
220 mm Chemical

Notes:

  • Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
  • Belly armour is 20 mm thick.
  • A 5 mm RHA plate separates the engine from the crew compartment
  • A log providing 100 mm thickness in wood is mounted on the rear.
  • The snorkel tube on the turret rear provide 4 mm of structural steel.
  • Hull composite armour configuration is 60 mm RHA + 35 mm Textolite + 30 mm RHA + 35 mm Textolite + 45 mm RHA.
  • Turret composite armour configuration is 130-140 mm CHA + 150 mm Ultra porcelain + 100-110 mm CHA.
  • Turret side composite armour configuration is 90 mm CHA + 80 mm Ultra porcelain + 60 mm CHA.

Mobility

Speedforward / back
AB68 / 5 km/h
RB and SB61 / 5 km/h
Number of gears7 forward
1 back
Weight40.1 t
Engine power
AB1 336 hp
RB and SB700 hp
Power-to-weight ratio
AB33.3 hp/t
RB and SB17.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 68 5 40.1 1.1 1,085 1,336 27.06 32.43
Realistic 61 5 619 700 15.44 16.99

Modifications and economy

Repair costBasic → Reference
AB3 891 → 6 462 Sl icon.png
RB3 756 → 6 238 Sl icon.png
SB4 587 → 7 619 Sl icon.png
Total cost of modifications186 200 Rp icon.png
304 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 240 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods tank additional armor.png
T-64BV
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
125mm_ussr_APDS_FS_ammo_pack
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods tank ammo.png
125mm_ussr_ATGM_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM42_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition36 rounds
First-order28 rounds
Reload7.1 s
Vertical guidance-6° / 14°
Main article: 2A46M-1 (125 mm)
125 mm 2A46M-1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 36 -6°/+14° ±180° Two-plane 22.85 31.62 38.40 42.47 45.18 7.10
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK18M HEATFS 550 550 550 550 550 550
3OF26 HE 42 42 42 42 42 42
3BM22 APFSDS 425 420 415 405 393 380
9M112 ATGM 650 650 650 650 650 650
3BM42 APFSDS 457 454 445 431 419 406
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3BK18M HEATFS 905 19 0.05 0.1 2.79 65° 72° 77°
3OF26 HE 850 23 0.3 0.1 5.24 79° 80° 81°
3BM22 APFSDS 1,760 4.83 - - - 76° 77° 80°
3BM42 APFSDS 1,700 4.85 - - - 78° 80° 81°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M112 ATGM 400 5,000 27.5 0.05 0.1 5.72 80° 82° 90°

Ammo racks

Ammo racks of the T-64B
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty*
4th
rack empty*
Visual
discrepancy
36 Projectiles
Propellants
36 (+0)
36 (+0)
34 (+2)
29 (+7)
29 (+7)
(+35)
(+35)
N/A
No

Notes:

  • The T-64B main ammo rack consists of a mechanized carousel at the bottom of the turret. Such ammo stowage carries 28 propellants and projectiles.
  • The 4th projectile rack is the carousel at the bottom of the turret; it serves as first-stage ammo stowage.
  • The 3th propellant rack is the carousel at the bottom of the turret; it serves as first-stage ammo stowage.

Machine guns

Ammunition300 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate700 shots/min
Vertical guidance-5° / 70°
Horizontal guidance-95° / 95°
Ammunition1 250 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm NSVT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (150) 700 -5°/+70° ±180°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,250 (250) 700 N/A N/A

Usage in battles

The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for its time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.

The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.

Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.

T-64BV

One of the later upgrades available to the T-64B is the "additional protection" upgrade, which covers the frontal hull and turret with "Kontakt-1" ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.

Top-rank Adversaries

  • M1 Abrams: The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a single-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition and the blast door: this often results in ammo detonation and the vehicle's destruction.
  • Leopard 2K: The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leopard's mobility, though - it can flank quickly and the L/44 120mm can be deadly.
  • Leopard 2A4: The Leopard 2A4 is similar vehicles to face and it is reasonably mobile, especially compared to the T-64. The best option is to try to get a side shot - but if this isn't possible, try for a round through the upper plate or shooting the side of turret where the commander and gunner are inside.
  • Challenger Mk.2/Mk.3: These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.
  • Ariete (P): The Ariete is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. Still avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if an Ariete penetrates you, there's a pretty good chance you're a goner.

How to fight the T-64B

Disable its gun: the gun mantlet is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face. The driver port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteeing a kill. However at long ranges this is a very small target so try and hit the T-64B's gun. The lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun. Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.

Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850 mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an autocannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500 mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breech or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds.

Pros and cons

Pros:

  • Stock-friendly grind, with decent stock HEAT shell and potent HE shell
  • Upgraded hull armour allows it to shrug off hits from many top-rank cannons
  • Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use
  • Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions
  • Very strong turret armour combined with a bad but usable -6° gun depression can allow it to hull down relatively well in some instances
  • Upgraded 125 mm cannon inherited from the previous model
  • The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper
  • More diverse ammunition choices gives it a great deal of flexibility and allows it to engage at any distance and adapt to different situations and playstyle
  • 9M112 "Kobra" ATGM capable of penetrating 650 mm of armour
  • Replaces the "oil barrel" smoke grenades with two sets of four-barrelled smoke grenade launchers
  • Good optics allow for more accurate shots at long range

Cons:

  • Horrible reverse speed
  • Bad gun depression compared to its adversaries
  • Gun elevation/depression speed is very slow compared to other MBTs (2.4 degrees per second)
  • HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration
  • High risk of ammunition detonation thanks to the vertical nature of the autoloader
  • The hull armour is not good enough to reliably stop APFSDS shells from the most higher-tier tanks.
  • Angling the tank causes the weak side armour to be exposed and let APFSDS to tear through the ammo carousel

History

The T-64B is a third-generation main battle tank developed in the Soviet Union in the early 1960s. It was designed to replace the T-54/55 and T-62 tanks with a more modern and effective design. The development of the T-64B began in 1963, with the first prototype completed in 1965. The tank entered service in 1976.

The T-64B was a significant improvement over its predecessors. It was faster and more manoeuvrable, with a more powerful engine that gave it a top speed of 70 km/h on the road. The tank was armed with a 125 mm smoothbore gun that was capable of firing a variety of ammunition, including APFSDS, HEAT, HE, and the new 9M112 "Kobra" radio-guided ATGM.

The T-64B was also equipped with advanced fire control systems, including a laser rangefinder, an electronic ballistic computer, and an automatic target tracker. These systems allowed the tank to engage targets accurately and quickly, even while on the move. The tank also had a composite armour system that was lighter but more effective than the armour used on previous Soviet tanks.

The T-64B was produced in large numbers, with estimates ranging from 5,000 to 7,000 tanks built. The tank was eventually replaced by the T-72, T-80, and T-90 tanks in the Soviet and Russian armies, but it remains in service with several other countries, including Ukraine and Uzbekistan.

Devblog

Development work on the T-64B started in the early 1970s, with Soviet engineers conducting research on firepower improvements for the T-64. Specifically, they wanted to give the T-64 the ability to fire ATGMs through its main gun via a complex guidance system. This attempt succeeded and resulted in the construction of the Object 447A.

Beside the ability to fire "Kobra" ATGMs, the Object 447 also received a new gun stabilizer, a modernized autoloader and improved electronics. However, as the ATGM capability came at a high production cost, the decision was made to produce two separate versions of the improved T-64, one with and one without the ATGM capability. The two new tanks would be designated T-64B and T-64B1 respectively. The resulting high cost of the T-64B led to the fact that far more T-64B1s were manufactured due to their lower complexity and production cost. Throughout the years, T-64s were continuously being modernized and improved upon, incorporating many new features that would extend their capabilities and service life. It's safe to say that the later modifications of the T-64 and its prototypes laid the foundation for new Soviet tanks to make their appearance, such as the T-72 and T-80. In fact, most of the improvements featured on these younger Soviet MBTs were initially tested on the T-64 chassis.

Media

Skins
Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Kharkov Design Bureau for Mechanical Engineering named after A. A. Morozov
Light Tanks 
BT-5  BT-5 · RBT-5
BT-7  BT-7 · BT-7M · BT-7A (F-32)
Medium Tanks 
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
Main Battle Tanks 
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-64  T-64A (1971) · T-64B
Export/Captured 
T-34  ▀T 34 747 (r) · ▄T-34 · ▄T-34-85 · ␗T-34 (1943) · ␗Т-34-85 (S-53)
T-54  ▄T-54
See Also  Uralmashzavod · Uralvagonzavod

USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2