Difference between revisions of "T-72M1 (Sweden)"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]].
+
The '''{{Specs|name}}''' is an export version of the Soviet [[T-72A]], carrying mostly the same characteristics of the original version in terms of armament, mobility, and armour, though the latter has some slight changes with applique armour on the front glacis. Finland bought a total of 162 T-72s from the Soviet Union and Eastern Germany to be used by the Finnish army. They entered service in 1984 and remained as their primary Main Battle Tank until 2004 when they were phased out for the Leopard 2A4.
  
An export version of the Soviet [[T-72A]], the T-72M1 carries mostly the same characteristics of the original version in terms of armament, mobility, and armour, though the latter has some slight changes with an applique armour on the front glacis.
+
The '''{{Specs|name}}''' was introduced in [[Update "Fire and Ice"]] as part of the Finnish line in the Swedish tech tree bolstering the line up. Being an export version of the [[T-72A]], it has a similar playstyle to the T-72s of other nations. Its low profile makes it a smaller target to hit which gives it advantages and disadvantages, due to the small size it's easier to take cover behind objects and terrain, but it will also come at the cost of crew compartment being narrow making it easier for enemy vehicles to take out the crew with a well-placed shot. Like most T-model tanks, the {{Specs|name}} comes with an autoloader making the loss of the loader not as devastating as a normal loaded tank due to the reload process being automated, but it also comes with the cost of all the ammunition being stored beneath the turret in an ammo carousel, making them prone to ammo detonating with ease if the lower part of the hull is hit by an enemy shell. The T-72M-1 has great mobility when moving forward and can navigate across maps with relative ease, but due to its poor performing reverse speed, it can be difficult to reverse its way out from dangerous situations to get behind cover, making it an unforgiving tank if it advances too far out of cover.
  
 
== General info ==
 
== General info ==
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<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 
* Cast homogeneous armor (turret)
 
* Cast homogeneous armor (turret)
 
* Rolled homogeneous armor (hull)
 
* Rolled homogeneous armor (hull)
Line 33: Line 34:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 60 mm (68°) || 80 mm ''Top'' <br> 20 mm ''Bottom'' || 40 mm || 30 mm ''Frontal roof''
+
| Hull || 60 + 16 mm (68°) ''Upper'' <br> 80 + 20 mm (60°) ''Lower'' || 80 mm ''Top'' <br> 20 mm ''Bottom'' || 40 mm || 30 mm ''Frontal roof'' <br> 20 mm ''Engine deck roof''
''20'' mm ''Engine deck roof''
 
 
|-
 
|-
 
| Turret || 200-280 mm ''Turret front'' (variable angles)<br> 150-400 mm ''Gun mantlet'' (variable angles) || 130-240 mm || 75 mm || 45 mm
 
| Turret || 200-280 mm ''Turret front'' (variable angles)<br> 150-400 mm ''Gun mantlet'' (variable angles) || 130-240 mm || 75 mm || 45 mm
Line 59: Line 59:
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|2A46M (125 mm)}}
+
{{main|2A46 (125 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[2A46M (125 mm)|125 mm 2A46M]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[2A46 (125 mm)|125 mm 2A46]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
! Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
+
| rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 7.10
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 78: Line 78:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:2A46 (125 mm)/Ammunition|3BK12M, 3OF26, 3BM9, 3BM15, 3BM22}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| 3BK12M || HEATFS || 440 || 440 || 440 || 440 || 440 || 440
 
|-
 
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
 
|-
 
| 3BM9 || APFSDS || 321 || 317 || 303 || 285 || 268 || 249
 
|-
 
| 3BM15 || APFSDS || 440 || 430 || 420 || 410 || 405 || 400
 
|-
 
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 3BK12M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2.53 || 65° || 72° || 77°
 
|-
 
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5.24 || 79° || 80° || 81°
 
|-
 
| 3BM9 || APFSDS || 1,800 || 3.6 || N/A || N/A || N/A || 72° || 76° || 78°
 
|-
 
| 3BM15 || APFSDS || 1,780 || 3.88 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 130: Line 86:
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 +
!Ammo parts
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''44''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''44'''
 +
|''Projectiles''<br>''Propellants''
 +
| 40 ''(+4)''<br>40 ''(+4)''
 +
| 29 ''(+15)''<br>29 ''(+15)''
 +
| 23 ''(+21)''<br>23 ''(+21)''
 +
| 1 ''(+43)''<br>1 ''(+43)''
 +
| No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* The T-72M1 uses two-piece ammunition, composed of propellant bags and projectiles. Both have separate racks.
 +
* Shells are modelled individually and disappear after having been shot or loaded.
 +
* A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present.
 +
* Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges.
 +
** If you go into battle with only 23 shells loaded all your ammunition is stored in the autoloader carrousel.
 +
** This rack gets filled first when loading up the tank and is also emptied first.
 +
** As the T-72M1 is equipped with an autoloader, manual reloading of the gun is not possible.
 +
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
 +
** Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
One of the key strengths of the T-72M1 is its armour. The quartz core composed turret will bounce many shots and can even eat up some ATGMs. In terms of armament, the T-72M1 boasts the very powerful and accurate 125 mm 2A46 gun that Soviet T-72A tankers will already be familiar with. Make sure to research the 3BM15 APFSDS round as soon as you can (after Parts and FPE), as the stock HEATFS round has some shortcomings.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Mounts the same powerful 125 mm 2A46 gun as on the T-64 and T-80 (though an earlier version)
 +
* Low profile, small target compared to other countries' main battle tanks
 +
* Early unlocked laser rangefinder makes sniping long distances easier
 +
* Has both smoke grenade launchers and ESS
 +
* Due to thick frontal armour and correct angling, able to deflect most rounds from counterpart tanks of other countries
 +
* Very accurate gun due to the high muzzle velocity of the APFSDS rounds, very effective long-range sniper
 +
* Autoloader continues working even if fighting a fire or replacing a crew member, ready to use upon the fire being extinguished or the gunner having been replaced
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Ammo carousel means your first stage rounds all are centred below the turret, can be easily detonated through a hit to the hull
 +
* Doesn't get access to thermals
 +
* Very slow reverse speed and traverse speed, a problem in situations where you cannot back away from an attacking enemy
 +
* 3-man crew makes tank able to be knocked out easier, once one crew member is knocked out, you have to be very careful not to get hit again
 +
* Gun depression inadequate for most hull-down situations, e.g. sniping from a hill or down a valley
 +
* Driver's port is a easily penetrated
 +
* Poor top speed
 +
* Inferior optics with only one 8x zoom level
 +
* 1st APFSDS modification is inferior to most contemporary rounds and 3BM22 is a Rank IV modification
 +
* Its 2A46 125 mm gun is an early type; the stock ammunition is lacklustre and it cannot fire ATGMs like the T-64B, T-80B, and T-80U
 +
* The tank commander can't fire the main gun if the gunner is knocked out.
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
The T-72 is a Soviet-designed main battle tank which started production in 1971. It quickly became the main workhorse for the Soviet army and was spread around in many former Warsaw pact nations, as well being exported to multiple others. Finland bought 162 T-72 tanks which were first adopted into service in 1984. 63 were bought from the Soviets while the remaining 99 were bought from East-Germany's storage after the German unification. Finland operated the T-72 as their main MBT until they were withdrawn from service in 2006 and replaced by Leopard 2A4 tanks. The Finnish army also looked into creating some domestic upgrade packages for the T-72, only known as "Finmod". Little is known about these planned upgrades since the project files remain classified until the late 2020's.
 
The T-72 is a Soviet-designed main battle tank which started production in 1971. It quickly became the main workhorse for the Soviet army and was spread around in many former Warsaw pact nations, as well being exported to multiple others. Finland bought 162 T-72 tanks which were first adopted into service in 1984. 63 were bought from the Soviets while the remaining 99 were bought from East-Germany's storage after the German unification. Finland operated the T-72 as their main MBT until they were withdrawn from service in 2006 and replaced by Leopard 2A4 tanks. The Finnish army also looked into creating some domestic upgrade packages for the T-72, only known as "Finmod". Little is known about these planned upgrades since the project files remain classified until the late 2020's.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_t_72m1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 195: Line 185:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[T-72 (Family)]]
  
 
== External links ==
 
== External links ==

Latest revision as of 17:46, 16 April 2024

This page is about the Swedish medium tank T-72M1 (Sweden). For other versions, see T-72 (Family).
sw_t_72m1.png
GarageImage T-72M1 (Sweden).jpg
▄T-72M1
AB RB SB
9.3 9.3 9.3
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The ▄T-72M1 is an export version of the Soviet T-72A, carrying mostly the same characteristics of the original version in terms of armament, mobility, and armour, though the latter has some slight changes with applique armour on the front glacis. Finland bought a total of 162 T-72s from the Soviet Union and Eastern Germany to be used by the Finnish army. They entered service in 1984 and remained as their primary Main Battle Tank until 2004 when they were phased out for the Leopard 2A4.

The ▄T-72M1 was introduced in Update "Fire and Ice" as part of the Finnish line in the Swedish tech tree bolstering the line up. Being an export version of the T-72A, it has a similar playstyle to the T-72s of other nations. Its low profile makes it a smaller target to hit which gives it advantages and disadvantages, due to the small size it's easier to take cover behind objects and terrain, but it will also come at the cost of crew compartment being narrow making it easier for enemy vehicles to take out the crew with a well-placed shot. Like most T-model tanks, the ▄T-72M1 comes with an autoloader making the loss of the loader not as devastating as a normal loaded tank due to the reload process being automated, but it also comes with the cost of all the ammunition being stored beneath the turret in an ammo carousel, making them prone to ammo detonating with ease if the lower part of the hull is hit by an enemy shell. The T-72M-1 has great mobility when moving forward and can navigate across maps with relative ease, but due to its poor performing reverse speed, it can be difficult to reverse its way out from dangerous situations to get behind cover, making it an unforgiving tank if it advances too far out of cover.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull110 / 80 / 40
Turret125 / 102 / 65
Crew3 people
Visibility75 %

The T-72M1 is basically a near identical copy of the T-72A found in the Soviet tech tree, therefore the armour layout is also almost identical. Some differences are the additional applique armour placed on the front glacis. While not substantially thick, the sloping effect on top of the composite front glacis might be enough to prevent some shells from fully penetrating.

The hull and turret of the T-72M1 are strong enough to somewhat reliably bounce some shells and eat, although it still possesses the same "weak spots" that most other soviet tanks have (weak lower front plate, drivers optics etc.)

Armour type:

  • Cast homogeneous armor (turret)
  • Rolled homogeneous armor (hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 60 + 16 mm (68°) Upper
80 + 20 mm (60°) Lower
80 mm Top
20 mm Bottom
40 mm 30 mm Frontal roof
20 mm Engine deck roof
Turret 200-280 mm Turret front (variable angles)
150-400 mm Gun mantlet (variable angles)
130-240 mm 75 mm 45 mm
Cupola 100 mm (variable angles) 100 mm (variable angles) 100 mm (variable angles) 45 mm

Notes:

Mobility

Speedforward / back
AB67 / 5 km/h
RB and SB60 / 5 km/h
Number of gears7 forward
1 back
Weight41.5 t
Engine power
AB1 488 hp
RB and SB780 hp
Power-to-weight ratio
AB35.9 hp/t
RB and SB18.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 5 41.5 1,209 1,488 29.13 35.86
Realistic 60 5 690 780 16.63 18.8

Modifications and economy

Repair costBasic → Reference
AB4 146 → 6 256 Sl icon.png
RB4 106 → 6 195 Sl icon.png
SB5 326 → 8 036 Sl icon.png
Total cost of modifications185 300 Rp icon.png
305 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 240 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
125mm_ussr_APDS_FS_ammo_pack
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM12_APDS_FS_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM15_APDS_FS_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition44 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-6° / 13°
Main article: 2A46 (125 mm)
125 mm 2A46 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 44 -6°/+13° ±180° Two-plane 19.0 26.4 32.0 35.4 37.6 7.10
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK12M HEATFS 440 440 440 440 440 440
3OF26 HE 42 42 42 42 42 42
3BM9 APFSDS 321 317 303 285 268 249
3BM15 APFSDS 440 430 420 410 405 400
3BM22 APFSDS 425 420 415 405 393 380
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3BK12M HEATFS 905 19 0.05 0.1 2.06 65° 72° 77°
3OF26 HE 850 23 0.3 0.1 5.24 79° 80° 81°
3BM9 APFSDS 1,800 3.6 - - - 72° 76° 78°
3BM15 APFSDS 1,780 3.88 - - - 76° 77° 80°
3BM22 APFSDS 1,760 4.83 - - - 76° 77° 80°

Ammo racks

Full
ammo
Ammo parts 1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
44 Projectiles
Propellants
40 (+4)
40 (+4)
29 (+15)
29 (+15)
23 (+21)
23 (+21)
1 (+43)
1 (+43)
No

Notes:

  • The T-72M1 uses two-piece ammunition, composed of propellant bags and projectiles. Both have separate racks.
  • Shells are modelled individually and disappear after having been shot or loaded.
  • A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present.
  • Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges.
    • If you go into battle with only 23 shells loaded all your ammunition is stored in the autoloader carrousel.
    • This rack gets filled first when loading up the tank and is also emptied first.
    • As the T-72M1 is equipped with an autoloader, manual reloading of the gun is not possible.
    • Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
    • Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack.

Machine guns

12.7 mm NSVT machine gun
Ammunition300 rounds
Belt capacity60 rounds
Reload5.0 s
Fire rate700 shots/min
Vertical guidance-4° / 75°
Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm NSVT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (60) 700 -4°/+75° ±180°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 N/A N/A

Usage in battles

One of the key strengths of the T-72M1 is its armour. The quartz core composed turret will bounce many shots and can even eat up some ATGMs. In terms of armament, the T-72M1 boasts the very powerful and accurate 125 mm 2A46 gun that Soviet T-72A tankers will already be familiar with. Make sure to research the 3BM15 APFSDS round as soon as you can (after Parts and FPE), as the stock HEATFS round has some shortcomings.

Pros and cons

Pros:

  • Mounts the same powerful 125 mm 2A46 gun as on the T-64 and T-80 (though an earlier version)
  • Low profile, small target compared to other countries' main battle tanks
  • Early unlocked laser rangefinder makes sniping long distances easier
  • Has both smoke grenade launchers and ESS
  • Due to thick frontal armour and correct angling, able to deflect most rounds from counterpart tanks of other countries
  • Very accurate gun due to the high muzzle velocity of the APFSDS rounds, very effective long-range sniper
  • Autoloader continues working even if fighting a fire or replacing a crew member, ready to use upon the fire being extinguished or the gunner having been replaced

Cons:

  • Ammo carousel means your first stage rounds all are centred below the turret, can be easily detonated through a hit to the hull
  • Doesn't get access to thermals
  • Very slow reverse speed and traverse speed, a problem in situations where you cannot back away from an attacking enemy
  • 3-man crew makes tank able to be knocked out easier, once one crew member is knocked out, you have to be very careful not to get hit again
  • Gun depression inadequate for most hull-down situations, e.g. sniping from a hill or down a valley
  • Driver's port is a easily penetrated
  • Poor top speed
  • Inferior optics with only one 8x zoom level
  • 1st APFSDS modification is inferior to most contemporary rounds and 3BM22 is a Rank IV modification
  • Its 2A46 125 mm gun is an early type; the stock ammunition is lacklustre and it cannot fire ATGMs like the T-64B, T-80B, and T-80U
  • The tank commander can't fire the main gun if the gunner is knocked out.

History

The T-72 is a Soviet-designed main battle tank which started production in 1971. It quickly became the main workhorse for the Soviet army and was spread around in many former Warsaw pact nations, as well being exported to multiple others. Finland bought 162 T-72 tanks which were first adopted into service in 1984. 63 were bought from the Soviets while the remaining 99 were bought from East-Germany's storage after the German unification. Finland operated the T-72 as their main MBT until they were withdrawn from service in 2006 and replaced by Leopard 2A4 tanks. The Finnish army also looked into creating some domestic upgrade packages for the T-72, only known as "Finmod". Little is known about these planned upgrades since the project files remain classified until the late 2020's.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden medium tanks
Strv m/42  Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT · Pvkv IV
Centurion derivatives  Strv 81 · Strv 81 (RB 52) · Strv 101 · Strv 104 · Strv 105
Strv 103  Strv 103-0 · Strv 103A · Strv 103С
Strv 121/122  Strv 121 · Christian II · Strv 122A · Strv 122B PLSS · Strv 122B+
Other  Sherman III/IV · T 80 U
Finland 
WWII  ▄T-28 · ▄T-34 · ▄Pz.IV · ▄T-34-85
Post War  ▄Comet I · ▄Charioteer Mk VII · ▄T-54 · ▄T-55M · ▄T-72M1 · ▄Leopard 2A4 · ▄Leopard 2A6
Norway  Leopard 1A5NO2