Difference between revisions of "USS Portland"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy cruiser {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
+
The '''{{Specs|name}}''', also known as "Sweet Pea', was the lead ship of her class. Being laid down in February 1930, she would be commissioned in February 1933, going on to serve through the entirety of WW2. Crucially, she would play a vital role in the opening of the war in the Pacific, screening the carriers at the Battle of the Coral Sea, Midway, and Guadalcanal. She would also play a role in the Aleutian Campaign before returning for the Battle of Leyte Gulf. With the cessation of hostilities, she would help with transporting troops back to the US before reporting for decommissioning in 1946. Notably, Pensacola was one of the few ships that served through the whole war without missing any major battles, and also received 16 battle stars; one of the most decorated USN ships of WW2.
 +
 
 +
USS Portland was introduced in [[Update 1.97 "Viking Fury"]]. Compared to other heavy cruisers of the rank like the [[USS Pensacola]] that it precedes, it has a smaller battery of 9 x {{Annotation|8-inch|203 mm}} guns. In exchange, it gains extra {{Annotation|1.1-inch|28 mm}} and 20 mm guns, granting a much stronger anti-aircraft battery than measly heavy machine guns. The main weakness however is the weak armour, less than that of many light cruisers, as it had to be sacrificed to gain an {{Annotation|8-inch|203 mm}} battery on treaty-era heavy cruisers.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
Portland has decidedly average mobility for a cruiser, with a top speed of 60 km/h in Realistic battles and 70 km/h in Arcade, it is on par with most US cruisers and faster than many other nations' cruisers. The ship's acceleration are nothing special, either. However, its turn circle is decidedly poor.
+
USS Portland, as a cruiser, reaches a top speed of {{Annotation|32.4 kn|60 km/h;37.2 mph}}. This is similar to most other United States Navy heavy cruisers, being fractionally slower than the later [[USS Pittsburgh]] for example. This speed will allow captains of Portland to keep pace or slightly surpass other nation's cruisers, though it will be outpaced by light cruisers and destroyers. This speed allows the Portland to take objectives, though it may not be recommended to close the distance, instead using the floatplanes to capture and keeping range from enemy vessels. Portland's rudder takes approximately 3 seconds to respond at flank speed, and the speed falls to {{Annotation|23 kn|42 km/h;26 mph}} while in a sustained turn. Portland takes approximately 40 seconds to accelerate to flank speed, and 1 minute to come to a halt. Captains should be aware that USS Portland has a wide turning circle, and should give any obstructions a wide berth, as she will be unable to quickly respond to avoid collisions.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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However, the guns have two main drawbacks. Firstly, they have the slowest reload speed of any 8-inch gun, with a fire rate of just three rounds per minute (20-second gun reload). This means that they fire much slower than their contemporaries, which typically have a fire rate of five rounds per minute (12-second reload). As well, the guns have the slowest horizontal turret rotation speed of any heavy cruiser, at just 3.1 degrees/second (comparatively, the Admiral Hipper's guns rotate at 6.8 degrees/second).
 
However, the guns have two main drawbacks. Firstly, they have the slowest reload speed of any 8-inch gun, with a fire rate of just three rounds per minute (20-second gun reload). This means that they fire much slower than their contemporaries, which typically have a fire rate of five rounds per minute (12-second reload). As well, the guns have the slowest horizontal turret rotation speed of any heavy cruiser, at just 3.1 degrees/second (comparatively, the Admiral Hipper's guns rotate at 6.8 degrees/second).
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
{{:8 inch/55 Mark 9 (203 mm)/Ammunition|8 inch Mk.14 Common, 8 inch Mk.19 APCBC, 8 inch Mk.25 HC, 8 inch Mk.17 SP Common}}
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 
|-
 
| Mk.14 Common || Common || 116 || 102 || 83 || 69 || 57 || 43
 
|-
 
| Mk.19 APCBC || APCBC || 383 || 339 || 277 || 228 || 190 || 143
 
|-
 
| Mk.25 HC || HE || 61 || 61 || 61 || 61 || 61 || 61
 
|-
 
| Mk.17 SP Common || SP Common || 137 || 121 || 99 || 81 || 68 || 51
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(s)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Mk.14 Common || Common || 853 || 117.9 || 0.035 || 9 || 4.84 || 47° || 60° || 65°
 
|-
 
| Mk.19 APCBC || APCBC || 853 || 117.9 || 0.035 || 9 || 1.62 || 48° || 63° || 71°
 
|-
 
| Mk.25 HC || HE || 853 || 117.9 || 0 || 0.1 || 9.5 || 79° || 80° || 81°
 
|-
 
| Mk.17 SP Common || SP Common || 853 || 117.9 || 0.035 || 9 || 4.61 || 48° || 63° || 71°
 
|-
 
|}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|5 inch/25 Mk.13 AA (127 mm)}}
 
{{main|5 inch/25 Mk.13 AA (127 mm)}}
  
USS Portland mounts a secondary battery consisting of 8 x single mount {{Annotation|5-inch|127 mm}}/25 Mk.13 anti-aircraft guns. These are mounted 4 port and 4 starboard amidships, slightly behind the second funnel. These cannons were, unlike the [[5 inch/38 Mk.12 (127 mm) | 5-inch/38]], purpose built for anti-aircraft duty. Therefore they have access to just two shell types - Mk.36 AAC (HE-TF) and Mk.28 AAC (HE-VT), with no anti-surface rounds. The former is a time-fuse shell (meaning that the fuse is set by the crew before the weapon is fired, higher crew skills greatly help with the accuracy of the fusing), while the latter is a proximity fuse shell that explodes automatically within a 23 m radius around enemy aircraft. Both shells are ineffective against armoured targets, having ~35 and ~36 mm of penetration respectively. However, they can be used against lightly armoured targets such as destroyers and patrol ships, destroying lightly armoured sections of heavier ships such as AA mounts and the superstructure, and of course the aircraft they were designed for. The HE-VT is the recommended shell, as it is both more reliable at killing planes, and has more filler; this of course does more damage, both to enemy air and surface targets.
+
USS Portland mounts a secondary battery consisting of 8 x single mount {{Annotation|5-inch|127 mm}}/25 Mk.13 anti-aircraft guns. These are mounted 4 port and 4 starboard amidships, slightly behind the second funnel. These cannons were, unlike the [[5 inch/38 Mk.12 (127 mm)|5-inch/38]], purpose-built for anti-aircraft duty. Therefore they have access to just two shell types - Mk.36 AAC (HE-TF) and Mk.28 AAC (HE-VT), with no anti-surface rounds. The former is a time-fuse shell (meaning that the fuse is set by the crew before the weapon is fired, higher crew skills greatly help with the accuracy of the fusing), while the latter is a proximity fuse shell that explodes automatically within a 23 m radius around aircraft. Both shells are ineffective against armoured targets, having ~35 and ~36 mm of penetration respectively. However, they can be used against lightly armoured targets such as destroyers and patrol ships, destroying lightly armoured sections of heavier ships such as AA mounts and the superstructure, and of course the aircraft they were designed for. The HE-VT is the recommended shell, as it is both more reliable at downing planes and has more filler; this of course does more damage, both to enemy air and surface targets.
The guns themselves are relatively good at short-range defence, being capable of firing at 20 rounds per minute (3-second reload). As well, they have very good vertical and horizontal firing angles. The guns, as a 25 calibre weapon, have a lower velocity than the 38 calibre of course, with a velocity of 657 m/s, which may take some adjusting to.
 
  
Due to the lackluster protection for the secondary battery, captains are advised to avoid repairing them until they are needed for defense, to avoid crew being drained considerably.
+
The guns themselves are relatively good at short-range defence, being capable of firing at 20 rounds per minute (3-second reload). As well, they have very good vertical and horizontal firing angles. The guns, as a 25 calibre weapon, have a lower velocity than the 38 calibre, with a velocity of 657 m/s, which may take some adjusting to.
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
Due to the lacklustre protection for the secondary battery, captains are advised to avoid repairing them until they are needed for defense, to avoid crew being drained considerably.
|-
+
 
! rowspan="2" data-sort-type="text" | Ammunition
+
{{:5 inch/25 Mk.13 AA (127 mm)/Ammunition|5 inch Mk.36 AAC, 5 inch Mk.28 AAC-VT}}
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 
|-
 
| Mk.36 AAC || HE-TF || 35 || 35 || 35 || 35 || 35 || 35
 
|-
 
| Mk.28 AAC-VT || HE-VT || 36 || 36 || 36 || 36 || 36 || 36
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Mk.36 AAC || HE-TF || 657 || 24.42 || 0 || 0.1 || 3.16 || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="12" | Proximity-fused shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Arming distance<br>(m)
 
! rowspan="2" | Trigger radius<br>(m)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Mk.28 AAC-VT || HE-VT || 657 || 23.45 || 0 || 0.1 || 457 || 23 || 3.25 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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=== Scout plane ===
 
=== Scout plane ===
{{main|SOC-1}}
+
{{Specs-Fleet-Plane}}
  
 
Located amidships are two catapults with one SOC-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the SOC-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.
 
Located amidships are two catapults with one SOC-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the SOC-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.
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* Main guns hit relatively hard, being of a large calibre
 
* Main guns hit relatively hard, being of a large calibre
 
* Thicker armour over main magazines than the Brooklyn
 
* Thicker armour over main magazines than the Brooklyn
* Crew of 848 is above average
+
* Above average crew count
 
* Relatively good anti-aircraft protection for a pre-war American heavy cruiser
 
* Relatively good anti-aircraft protection for a pre-war American heavy cruiser
 
* Two scout seaplanes.
 
* Two scout seaplanes.
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_portland_class Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_portland_class Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  

Latest revision as of 06:13, 20 March 2024

Introducing Wiki 3.0
us_cruiser_portland_class.png
GarageImage USS Portland.jpg
USS Portland
AB RB SB
5.3 5.3 5.3
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png

Description

The Portland-class, USS Portland (CA-33), 1942, also known as "Sweet Pea', was the lead ship of her class. Being laid down in February 1930, she would be commissioned in February 1933, going on to serve through the entirety of WW2. Crucially, she would play a vital role in the opening of the war in the Pacific, screening the carriers at the Battle of the Coral Sea, Midway, and Guadalcanal. She would also play a role in the Aleutian Campaign before returning for the Battle of Leyte Gulf. With the cessation of hostilities, she would help with transporting troops back to the US before reporting for decommissioning in 1946. Notably, Pensacola was one of the few ships that served through the whole war without missing any major battles, and also received 16 battle stars; one of the most decorated USN ships of WW2.

USS Portland was introduced in Update 1.97 "Viking Fury". Compared to other heavy cruisers of the rank like the USS Pensacola that it precedes, it has a smaller battery of 9 x 8-inch guns. In exchange, it gains extra 1.1-inch and 20 mm guns, granting a much stronger anti-aircraft battery than measly heavy machine guns. The main weakness however is the weak armour, less than that of many light cruisers, as it had to be sacrificed to gain an 8-inch battery on treaty-era heavy cruisers.

General info

Survivability and armour

Armourfront / side / back
Citadel32 / 76 / 64 mm
Main fire tower64 / 19 / 19 mm
Hull19 mm (steel)
Superstructure17 mm (steel)
Number of section8
Displacement12 050 t
Crew1 033 people

USS Portland's survivability is rather mediocre for an American heavy cruiser, and rather weak compared to the enemies it often faces in battle. Portland has a main armour belt of just 57.15 mm of RHA, which can be easily penetrated by SAP and AP shells above 127 mm calibre. The magazines are protected by 146 mm of armour and sit below the waterline, meaning that they are relatively survivable. However, Portland's ready-use shell rooms are directly below the turrets and thinly-protected, meaning that they can be detonated by enemy shells and cause severe damage. Its main turrets have only 63 mm of armour on the front and even less on the sides, while its secondary armament is exposed and prone to shrapnel damage. All of these factors combined make for a vessel that can be quickly disabled and ravaged by lower caliber fast reloading cannons (Atlantas, Clevelands, and Brooklyns in particular are especially dangerous to the Portland), and it must be played cautiously. Portland has a crew of 1,033 crew members, which is about average for a cruiser; the ship's four engines are placed symmetrically in groups of two, meaning that a well-placed shot can knock out at least two engines.

Armour Front Side Rear Deck/Roof
Turret 63.5 mm 19.1 mm 19.1 mm 38.1 mm
Magazine (Front) 146 mm 146 mm N/A 54
Citadel 50.8 mm 57.15 mm 50.8 mm 63.5 mm
Magazine (Rear) N/A 146 mm 146 mm 54 mm
Barbette 37 mm N/A
Bridge 32 mm N/A

Mobility

Speedforward / back
AB70 / 21 km/h
RB60 / 18 km/h

USS Portland, as a cruiser, reaches a top speed of 32.4 kn. This is similar to most other United States Navy heavy cruisers, being fractionally slower than the later USS Pittsburgh for example. This speed will allow captains of Portland to keep pace or slightly surpass other nation's cruisers, though it will be outpaced by light cruisers and destroyers. This speed allows the Portland to take objectives, though it may not be recommended to close the distance, instead using the floatplanes to capture and keeping range from enemy vessels. Portland's rudder takes approximately 3 seconds to respond at flank speed, and the speed falls to 23 kn while in a sustained turn. Portland takes approximately 40 seconds to accelerate to flank speed, and 1 minute to come to a halt. Captains should be aware that USS Portland has a wide turning circle, and should give any obstructions a wide berth, as she will be unable to quickly respond to avoid collisions.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 70 21
RB/SB Stock ___ ___
Upgraded 60 18

Modifications and economy

Repair costBasic → Reference
AB9 673 → 13 058 Sl icon.png
RB9 733 → 13 139 Sl icon.png
Total cost of modifications69 300 Rp icon.png
133 900 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training72 000 Sl icon.png
Experts250 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
430 / 600 / 100 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
203mm_us_mk19_navy_ap_ammo_pack
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
203mm_us_mk25_navy_hc_ammo_pack
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk36_navy_radio_fuse_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk36_navy_radio_fuse_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
195 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods he frag base fuse tank.png
203mm_us_mk17_navy_special_common_ammo_pack
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png

Armament

Primary armament

3 х Turret3 x 8 inch/55 Mark 9 cannon
Ammunition450 rounds
Vertical guidance-10° / 41°

The Portland carries a main armament of nine 8"/55 Mk.9 guns in three triple turrets, two fore and one aft. These guns are the standard armament for American heavy cruisers, and pack an impressive punch. The guns have good ballistics, and can access four shell types: Mk.14 Common, Mk.19 APCBC, Mk.25 HC and Mk.17 SP Common. Of these shells, the Mk.17 Special Common shell is most effective against cruisers, as it has a great explosive mass and enough penetration for most cruiser main armour belts. The Mk.19 APCBC shell can be used against heavily-armoured targets, but has a relatively small explosive mass of 1.65 kg. Finally, the HC shell, with almost 10 kg of explosive filler, is highly effective against destroyers and unarmoured vessels. The exception is when facing against American destroyers such as the USS Moffett, in which case their extensive anti-fragmentation armour makes them extremely (some would say unreasonably) resilient to HE nose-fused shells. When facing them it is best to use the Special Common shells to try and deal internal damage.

However, the guns have two main drawbacks. Firstly, they have the slowest reload speed of any 8-inch gun, with a fire rate of just three rounds per minute (20-second gun reload). This means that they fire much slower than their contemporaries, which typically have a fire rate of five rounds per minute (12-second reload). As well, the guns have the slowest horizontal turret rotation speed of any heavy cruiser, at just 3.1 degrees/second (comparatively, the Admiral Hipper's guns rotate at 6.8 degrees/second).

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.14 Common Common 116 102 83 69 57 43
Mk.19 APCBC APCBC 383 339 277 228 190 143
Mk.25 HC HE 61 61 61 61 61 61
Mk.17 SP Common SP Common 137 121 99 81 68 51
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mk.14 Common Common 853 117.9 0.035 9 4.84 47° 60° 65°
Mk.19 APCBC APCBC 853 117.9 0.035 9 1.62 48° 63° 71°
Mk.25 HC HE 853 117.9 0 0.1 9.49 79° 80° 81°
Mk.17 SP Common SP Common 853 117.9 0.035 9 4.61 48° 63° 71°

Secondary armament

8 х Turret5 inch/25 Mk.13 AA cannon
Ammunition200 rounds

USS Portland mounts a secondary battery consisting of 8 x single mount 5-inch/25 Mk.13 anti-aircraft guns. These are mounted 4 port and 4 starboard amidships, slightly behind the second funnel. These cannons were, unlike the 5-inch/38, purpose-built for anti-aircraft duty. Therefore they have access to just two shell types - Mk.36 AAC (HE-TF) and Mk.28 AAC (HE-VT), with no anti-surface rounds. The former is a time-fuse shell (meaning that the fuse is set by the crew before the weapon is fired, higher crew skills greatly help with the accuracy of the fusing), while the latter is a proximity fuse shell that explodes automatically within a 23 m radius around aircraft. Both shells are ineffective against armoured targets, having ~35 and ~36 mm of penetration respectively. However, they can be used against lightly armoured targets such as destroyers and patrol ships, destroying lightly armoured sections of heavier ships such as AA mounts and the superstructure, and of course the aircraft they were designed for. The HE-VT is the recommended shell, as it is both more reliable at downing planes and has more filler; this of course does more damage, both to enemy air and surface targets.

The guns themselves are relatively good at short-range defence, being capable of firing at 20 rounds per minute (3-second reload). As well, they have very good vertical and horizontal firing angles. The guns, as a 25 calibre weapon, have a lower velocity than the 38 calibre, with a velocity of 657 m/s, which may take some adjusting to.

Due to the lacklustre protection for the secondary battery, captains are advised to avoid repairing them until they are needed for defense, to avoid crew being drained considerably.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.36 AAC HE-TF 35 35 35 35 35 35
Mk.28 AAC-VT HE-VT 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mk.36 AAC HE-TF 657 24.42 0 0.1 3.16 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
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Mk.28 AAC-VT HE-VT 657 23.45 0 0.1 457 23 3.25 79° 80° 81°

Anti-aircraft armament

4 х Turret4 x 1.1 inch/75 Mk.1 automatic gun
Ammunition7800 rounds
Belt capacity65 rounds
Fire rate150 shots/min
12 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Portland carries four quadruple 1.1 inch "Chicago Pianos". The 1.1 inch/75 Mk.1 gun, otherwise known as the "Chicago Piano" (because it was the size of a baby grand-piano), was the standard anti-aircraft armament for most American ships prior to the introduction of the 40 mm Bofors cannon. These guns are mediocre at best; though they have a good fire rate (similar to the AN-M2 Browning), they aren't too effective at dealing damage, and also jam rather quickly. As well, take note that the gun doesn't have ammunition options.

Portland also carries twelve single 20 mm Oerlikon cannons. The 20 mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN-M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The gun lacks belt options, but the loaded ammunition is still quite effective against light targets. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.

Scout plane

Main article: 2 x SOC-1

Located amidships are two catapults with one SOC-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the SOC-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.

Usage in battles

USS Portland isn't the easiest ship to play, especially given that it faces battleships often (which completely outclass it in every aspect except anti-aircraft protection) and many cruisers too (such as USS Brooklyn and USS Helena) which outclass it in terms of firepower. As such, the ship needs to be played carefully in order to succeed in battle.

Firstly, Portland's main battery is quite mediocre. The nine 203 mm guns, placed in triple turrets, have an extremely weak reload speed of 17.1 seconds with a completely spaded crew, and 20+ seconds with a stock crew. This reload speed is uncompetitive against most other cruisers at the Portland's BR, and severely limits the ship's damage potential. Furthermore, Portland's guns are inaccurate - and that is, very inaccurate. These weapons have a lot of trouble hitting things reliably beyond ranges of 8 kilometres, making the ship hard to play at longer ranges. These constraints mean that Portland does a lot better at closer ranges, where its main battery can hit targets reliably.

Secondly, Portland is not that survivable. Though it does have a relatively large crew size for a heavy cruiser, Portland lacks heavy armour, especially on its citadel, which houses the massive engine block. The ship also has little protection on its first stage shell rooms, subpar protection for its main armament, and exposed secondaries, all of which result in a vessel that can be rapidly crippled by even concentrated destroyer fire. Because of these constraints, you should try to use ground cover as much as possible to preserve survivability. In maps such as South Kvarken, with plenty of island covers, stay behind islands wherever possible. In open maps such as the conquest maps, your only hope will be to stay behind the front lines, and hope that enemies don't target you.

Finally, note that Portland does not have great anti-aircraft defence. While the ship does get access to several 28 mm "Chicago Piano" and 20 mm Oerlikon anti-aircraft gun mounts, these weapons lack range and power, limiting their effectiveness to ranges of less than 2.5 kilometres. Indeed, the ship does carry eight 127 mm Mk 25 guns, capable of firing AA-VT (proximity fuse) ammunition, but these weapons are not capable of firing fast enough to be able to destroy faster incoming aircraft. Because of this, you should try to stay with allied ships, particularly ships with great anti-aircraft protection. This will help ensure that your ship will stay safe from enemy aircraft.

Pros and cons

Pros:

  • Improved armour protection from HE shrapnel compared to the Brooklyn
  • Main guns hit relatively hard, being of a large calibre
  • Thicker armour over main magazines than the Brooklyn
  • Above average crew count
  • Relatively good anti-aircraft protection for a pre-war American heavy cruiser
  • Two scout seaplanes.

Cons:

  • Long reload compared to most of its competition with minimum reload at 17.1 s
  • Poor shell selection with primarily inter-war shells
  • No torpedo armament
  • Though strong among American CAs, anti-aircraft armament lacks hitting power and range making it relatively ineffective

History

The Portland-class cruisers were the third heavy cruiser design that the Americans produced in the interwar years, following the Northampton-class. There were only two ships in this class, the USS Portland (CA-33) and the USS Indianapolis (CA-35). Interestingly the Portland-class was originally planned to be a light cruiser design, being re-designated as heavy cruisers only after the hulls had been laid down in 1931.

Ships of the class were propelled by 4 screws, powered at 107,000 horsepower. This gave the ship a fairly standard top speed of 32 knots and a cruising range of 10,000 nautical miles.

Firepower was provided from 3 triple 8" guns in Mk. 14 turrets. This design was carried over from the previous Northampton class. These 280 ton turrets allowed a maximum of 41 degrees of elevation and 5 degrees of depression. The turrets were used in conjunction with the Mk.34 fire director system by, at the latest, 1945.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA heavy cruisers
Pensacola-class  USS Pensacola
Northampton-class  USS Northampton
Portland-class  USS Portland
New Orleans-class  USS New Orleans
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines · USS Newport News