Difference between revisions of "AMR.35 ZT3"

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{{Specs-Card|code=fr_amr_35_zt3}}
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{{Specs-Card
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|code=fr_amr_35_zt3
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' was an upgraded version of the AMR.33 light tank, addressing issues with tracks and suspension. Despite being larger and heavier, it was faster and more manoeuvrable thanks to a bigger engine and improved suspension. During the Battle for France in 1940, 167 of these tanks were in service, many equipped with 13.2 mm machine guns. A subvariant called ZT3 was planned to carry a 25 mm anti-tank gun, but only ten were produced and issued before France surrendered.
{{break}}
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The '''{{specs|name}}''' (Recon Machinegun-car AMR 35 ZT3) is a Rank {{specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian [[ASU-57]]. It is arguably the best first French tank to research.
+
It was introduced in [[Update 1.75 "La Résistance"]]. Featuring a quick-firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Soviet [[ASU-57]]. It is arguably the best first French tank to research. Due to its very poor all around protection the tank is not very survivable, and it's not armoured enough to withstand artillery barrages or heavy MG fire. However, with its 25 mm anti-tank gun, it can penetrate and destroy many other vehicles around its BR, specially if its good mobility is used in flanking manoeuvres.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages, bombs and strafing aircraft. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily disable this tank.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
'''Armour type:'''
  
With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.
+
* Rolled homogeneous armour (hull, superstructure)
 +
* Cast homogeneous armour (cupola)
  
'''Armour type:'''
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Cupola)
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 5-6 mm (75°), 13 mm (18°) ''Front glacis'' <br> 13 mm (37°) ''Lower glacis'' || 13 mm || 10 mm (24-33°) ''Top'' <br> 10 mm (32°) ''Bottom'' || 6 mm <br> 5 mm ''Engine grille''
+
| Hull || 6 mm (76°) ''Upper glacis'' <br> 13 mm (19°) ''Lower plate'' <br> 13 mm (35°) ''Lower glacis'' || 13 mm || 10 mm (23°) ''Top'' <br> 10 mm (34°) ''Radiator shaft'' <br> 10 mm (34°) ''Bottom'' || 6 mm (14°) ''Front glacis'' <br> 5 mm ''Vents''
|-
 
| Superstructure || 13 + 20 mm ''Gun mantlet'' <br> 13 mm (17°) ''Driver’s hatch'' || 13 mm (0-30°) || 10 mm || 6 mm <br> 5 mm ''Engine grille''
 
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Superstructure || 13+20 mm ''Gun mantlet'' <br> 13 mm (19°) ''Upper plate'' || 13 mm (0-31°) || 10 mm || 6 mm (12°) ''Front'' <br> 6 mm ''Centre and rear'' <br> 5 mm ''Vents''
 
|-
 
|-
| Cupola || 13 mm || 13 mm
+
| Cupola || 13 mm (11°) || 13 mm (14°) || 13 mm (4°) || 13 mm
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
+
 
 +
* Suspension wheels and bogies are 20 mm thick while tracks are 15 mm thick.
 +
* An add-on suspension wheel (20 mm) covers the radiator shaft
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
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{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 116|rbMinHp= 73}}
  
This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.  
+
This light chassis can be carried wherever it is needed in no time. It is quite fast and manoeuvrable but loses a good amount of speed when going off-road due to narrow tracks.
  
{| class="wikitable" style="text-align:center"
+
=== Modifications and economy ===
|-
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{{Specs-Economy}}
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armour<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 6.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB)
 
|-
 
|60 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|116
 
|___
 
|-
 
|''Realistic/Simulator''
 
|73
 
|82
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|17.85
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|11.23
 
|12.61
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
{{main|SA34 L/72 (25 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
+
{{main|SA35 L/72 (25 mm)}}
The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.
 
 
 
The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[SA34 L/72 (25 mm)|25 mm SA34 L/72]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 78 || -10°/+13° || ±5° || Vertical
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 17.61 || 24.38 || __.__ || __.__ || 34.82
 
 
|-
 
|-
| ''Realistic'' || 11.90 || 14.00 || __.__ || __.__ || 20.00
+
! colspan="5" | [[SA35 L/72 (25 mm)|25 mm SA35 L/72]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 78 || rowspan="2" | -10°/+13° || rowspan="2" | ±5° || rowspan="2" | Shoulder || 17.6 || 24.4 || 29.6 || 32.7 || 34.8 || rowspan="2" | 3.90 || rowspan="2" | 3.45 || rowspan="2" | 3.18 || rowspan="2" | 3.00
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 3.90 || __.__ || __.__ || 3.00
+
! ''Realistic''
 +
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG. The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
==== Ammunition ====
|-
+
{{:SA35 L/72 (25 mm)/Ammunition|Mle1934 TP (Ch.F)}}
! rowspan="2" data-sort-type="text" | Ammunition
+
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
==== [[Ammo racks]] ====
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.1.0.94''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! 10m
+
! Full<br>ammo
! 100m
+
! 1st<br>rack empty
! 500m
+
! 2nd<br>rack empty
! 1000m
+
! 3rd<br>rack empty
! 1500m
+
! Visual<br>discrepancy
! 2000m
 
 
|-
 
|-
| Mle1934 TP (Ch.F) || APC || 63 || 61 || 50 || 39 || 30 || 24
+
|| '''78''' || 55&nbsp;''(+23)'' || 31&nbsp;''(+47)'' || 1&nbsp;''(+77)'' || Yes
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Mle1934 TP (Ch.F) || APC || 950 || 0.31 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
===== [[Ammo racks|Ammo racks]] =====
+
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
+
* The visual discrepancy concerns the total number of shells as well as the number of shells per rack:
{| class="wikitable sortable" style="text-align:center"
+
** 72 shells are modeled but you can pack 78 shells.
|-
+
** Rack 3 is modeled as 24 shells but contains 30 shells.
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''78''' || 55&nbsp;''(+23)'' || 31&nbsp;''(+47)'' || 1&nbsp;''(+77)'' || style="text-align:left" | no
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,200 (150) || 1,350 || N/A || N/A
+
| Coaxial || 3,300 (150) || 551 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 +
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.
 
This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.
Line 208: Line 123:
 
Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.
 
Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.
  
'''Ninja:'''
+
'''Sneaking TD'''
  
This is a ''very situational'' way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ''ninja AMR'' applies well to urban combat.
+
This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* The AMR.35 ZT3 is fast for French tanks of its rank.
+
 
* The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects.
+
* Fast compared to French low-tier vehicles
* Gun is quite stable on the move
+
* The 25 mm gun, though small, has a high penetration power and is stable on the move
* Decent -10° of gun depression.
+
* Small calibre rounds can penetrate narrow spots unreachable for bigger calibres
* Almost safe from strafing fighter planes.
+
* The APC round has good post-penetration damage
 +
* -10° of gun depression angle
 
* Competitive reload time
 
* Competitive reload time
 
* Low silhouette
 
* Low silhouette
 
* Crew are not lined-up from the front
 
* Crew are not lined-up from the front
* MAC 31 coaxial MG
 
 
* Asymmetric gun position allow for original gameplay
 
* Asymmetric gun position allow for original gameplay
* Good gun ballistics
+
* Side armour is actually thicker than frontal armour
 +
 
 
'''Cons:'''
 
'''Cons:'''
* Two crew means that '''any''' hit to the crew compartment could send you back to the hangar.
+
 
* Gun traverse is fairly limited, even by casemate TD standards.
+
* Two-men crew means that any knocked crew member ends up either as immobilization or back to the garage
* Anything bigger than MG fire will shred this TD
+
* Gun traverse is fairly limited, even for a TD casemate design
 +
* Anything punching harder than a MG will shred this vehicle
 
* Narrow tracks offer poor off-road mobility
 
* Narrow tracks offer poor off-road mobility
 
* Big cupola makes a good target
 
* Big cupola makes a good target
* Only one ammo choice
+
* Limited ammo choice
* Side armour is actually thicker than frontal armour
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The Automitrailleuse de Reconnaissance (AMR) 35 was an improvement over the previous AMR.33 machine-gun armed light tank, which had suffered from poor tracks and suspension. Despite being larger and heavier, its bigger engine and improved suspension made it faster and more manoeuvrable than its predecessor. 167 of these light tanks, many armed with 13.2 mm machine guns in a standard turret, were in service during the Battle for France in 1940. A subvariant, the ZT3, was planned to carry the French standard anti-tank gun, the 25 mm, to serve alongside the machine-gun armed AMR.35s in the French light motorized units. A total of ten ZT3 are believed to have been produced and issued prior to the fall of France.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amr_35_zt3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|nVCobV8eS5A|'''AMR.35 ZT3, French, Tier-1, Tank Destroyer''' - ''Angry Nerd Gaming''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[L3/33 CC]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[Wikipedia:AMR_35#ZT_3|[Wikipedia<nowiki>]</nowiki> AMR 35 ZT 3]]
 +
* [https://tanks-encyclopedia.com/ww2/france/Renault_AMR-35.php <nowiki>[Tanks Encyclopedia]</nowiki> Renault AMR-35]
  
 +
{{TankManufacturer Renault}}
 
{{France tank destroyers}}
 
{{France tank destroyers}}

Latest revision as of 13:30, 26 February 2024

Introducing Wiki 3.0
AMR.35 ZT3
fr_amr_35_zt3.png
GarageImage AMR.35 ZT3.jpg
ArtImage AMR.35 ZT3.png
AMR.35 ZT3
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png

Description

The Automitrailleuse de Reconnaissance AMR 35 ZT3 was an upgraded version of the AMR.33 light tank, addressing issues with tracks and suspension. Despite being larger and heavier, it was faster and more manoeuvrable thanks to a bigger engine and improved suspension. During the Battle for France in 1940, 167 of these tanks were in service, many equipped with 13.2 mm machine guns. A subvariant called ZT3 was planned to carry a 25 mm anti-tank gun, but only ten were produced and issued before France surrendered.

It was introduced in Update 1.75 "La Résistance". Featuring a quick-firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Soviet ASU-57. It is arguably the best first French tank to research. Due to its very poor all around protection the tank is not very survivable, and it's not armoured enough to withstand artillery barrages or heavy MG fire. However, with its 25 mm anti-tank gun, it can penetrate and destroy many other vehicles around its BR, specially if its good mobility is used in flanking manoeuvres.

General info

Survivability and armour

Armourfront / side / back
Hull13 / 13 / 10
Turret13 / 13 / 10
Crew2 people
Visibility65 %

With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages, bombs and strafing aircraft. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily disable this tank.

Armour type:

  • Rolled homogeneous armour (hull, superstructure)
  • Cast homogeneous armour (cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 6 mm (76°) Upper glacis
13 mm (19°) Lower plate
13 mm (35°) Lower glacis
13 mm 10 mm (23°) Top
10 mm (34°) Radiator shaft
10 mm (34°) Bottom
6 mm (14°) Front glacis
5 mm Vents
Superstructure 13+20 mm Gun mantlet
13 mm (19°) Upper plate
13 mm (0-31°) 10 mm 6 mm (12°) Front
6 mm Centre and rear
5 mm Vents
Cupola 13 mm (11°) 13 mm (14°) 13 mm (4°) 13 mm

Notes:

  • Suspension wheels and bogies are 20 mm thick while tracks are 15 mm thick.
  • An add-on suspension wheel (20 mm) covers the radiator shaft

Mobility

Speedforward / back
AB65 / 8 km/h
RB and SB60 / 7 km/h
Number of gears5 forward
1 back
Weight6.5 t
Engine power
AB156 hp
RB and SB82 hp
Power-to-weight ratio
AB24.0 hp/t
RB and SB12.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 8 6.5 116 156 17.85 24
Realistic 60 7 73 82 11.23 12.62

This light chassis can be carried wherever it is needed in no time. It is quite fast and manoeuvrable but loses a good amount of speed when going off-road due to narrow tracks.

Modifications and economy

Repair costBasic → Reference
AB90 → 111 Sl icon.png
RB112 → 138 Sl icon.png
SB126 → 155 Sl icon.png
Total cost of modifications2 970 Rp icon.png
895 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
110 Ge icon.png
Mods new tank engine.png
Engine
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
110 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png

Armaments

Main armament

25 mm SA35 L/72 cannon
Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition78 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Vertical guidance-10° / 13°
Horizontal guidance-5° / 5°
Main article: SA35 L/72 (25 mm)
25 mm SA35 L/72 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 78 -10°/+13° ±5° Shoulder 17.6 24.4 29.6 32.7 34.8 3.90 3.45 3.18 3.00
Realistic 11.9 14.0 17.0 18.8 20.0

The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG. The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1934 TP (Ch.F) APC 71 68 56 44 34 27
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1934 TP (Ch.F) APC 950 0.31 - - - 48° 63° 71°

Ammo racks

Ammo racks of the AMR.35 ZT3
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
78 55 (+23) 31 (+47) (+77) Yes

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • The visual discrepancy concerns the total number of shells as well as the number of shells per rack:
    • 72 shells are modeled but you can pack 78 shells.
    • Rack 3 is modeled as 24 shells but contains 30 shells.

Machine guns

Ammunition3 300 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,300 (150) 551 N/A N/A

The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.

Classical TD:

Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.

Sneaking TD

This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.

Pros and cons

Pros:

  • Fast compared to French low-tier vehicles
  • The 25 mm gun, though small, has a high penetration power and is stable on the move
  • Small calibre rounds can penetrate narrow spots unreachable for bigger calibres
  • The APC round has good post-penetration damage
  • -10° of gun depression angle
  • Competitive reload time
  • Low silhouette
  • Crew are not lined-up from the front
  • Asymmetric gun position allow for original gameplay
  • Side armour is actually thicker than frontal armour

Cons:

  • Two-men crew means that any knocked crew member ends up either as immobilization or back to the garage
  • Gun traverse is fairly limited, even for a TD casemate design
  • Anything punching harder than a MG will shred this vehicle
  • Narrow tracks offer poor off-road mobility
  • Big cupola makes a good target
  • Limited ammo choice

History

The Automitrailleuse de Reconnaissance (AMR) 35 was an improvement over the previous AMR.33 machine-gun armed light tank, which had suffered from poor tracks and suspension. Despite being larger and heavier, its bigger engine and improved suspension made it faster and more manoeuvrable than its predecessor. 167 of these light tanks, many armed with 13.2 mm machine guns in a standard turret, were in service during the Battle for France in 1940. A subvariant, the ZT3, was planned to carry the French standard anti-tank gun, the 25 mm, to serve alongside the machine-gun armed AMR.35s in the French light motorized units. A total of ten ZT3 are believed to have been produced and issued prior to the fall of France.

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


Renault
Tanks 
Light tanks  AMC.34 YR · AMC.35 (ACG.1) · R.35 (SA38)
Medium tanks  D2
Tank destroyers  AMR.35 ZT3

France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2