Difference between revisions of "Matra Super 530D"

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{{About
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| about = French air-to-air missile '''{{PAGENAME}}'''
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| usage = the other version
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| link = Matra Super 530F
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}}
 
== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
+
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
 +
 
 +
The French Matra Super 530D is the latest and greatest of the M.530 family. It is an interception Semi-Active Radar Homing missile that was introduced in 1987 specifically for the Mirage 2000 family of jet fighters. At the time of its introduction, it was capable of flying faster than most, if not all, other missiles of its kind. This missile was made to hit even maneuvering targets, hence the ~30 g overload limit, which is impressive when taking into account its 10 kg warhead, and 270 kg total weight.
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In War Thunder, this missile is competitive. it is not as manoeuvrable as an [[AIM-7F Sparrow]] at close range, and it does not possess the range or acceleration of the [[R-27ER]]. However when fired at targets between 4 km and 15 km, this missile is very lethal. It takes its sweet time to accelerate, but makes up for it in top speed and agility once it gets to speed. Overall a very balanced missile that feels different from its American and Russian counterparts. The only downside of this missile is that you can only take 2 of them at most on the Mirage 2000-5F and Mirage 2000C-S5, while some American planes can install up to 6 SARH missiles on top of other armament.
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
  
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* {{Specs-Link|mirage_2000c_s4}}
 
* {{Specs-Link|mirage_2000c_s5}}
 
* {{Specs-Link|mirage_2000c_s5}}
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* {{Specs-Link|mirage_2000_5f}}
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* {{Specs-Link|mirage_4000}}
  
 
== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the missile.''
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<!-- ''Tell us about the tactical and technical characteristics of the missile.'' -->
 +
{| class="wikitable" style="text-align:center"
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! colspan="2" | Missile characteristics
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|-
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| '''Mass''' || 270 kg
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|-
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| '''Guidance''' || SARH
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|-
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| '''Signal''' || CW
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|-
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| '''Lock range''' || 30 km
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|-
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| '''Launch range''' || 40 km
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|-
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| '''Maximum speed''' || 5 M
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|-
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| '''Maximum overload''' || 30 G
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|-
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| '''Missile guidance time''' || 60 secs
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|-
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| '''Explosive mass''' || 10.37 kg TNTeq
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|-
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|}
  
 
=== Effective damage ===
 
=== Effective damage ===
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
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<!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''-->
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The Matra Super 530D has only a 10 kg warhead in War Thunder. This means that the 530D needs a near direct hit to cripple the target. If the 530D finds itself at a low energy state where it cannot get itself as close to the plane as possible, it might explode and deal minor damage.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
''Give a comparative description of missiles that have firepower equal to this weapon.''
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<!--''Give a comparative description of missiles that have firepower equal to this weapon.''-->
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The 530D is a Doppler version of the [[Matra_Super_530F|Super 530F]], its closest brother. The closest missiles in terms of competitiveness, usage and stats are the American AIM-7F, [[R-24R|Russian R-24R]] and the British [[Skyflash_SuperTEMP|Skyflash superTEMPs]]. They all feature similar range, similar manoeuvrability and even similar usage.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''
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<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
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The Super 530D is a very capable missile that should mostly be used for head-on situations and high altitude interceptions. It can also be used at closer range if the enemy is at a low energy state, and not further than 3 km.
 +
 
 +
This missile features very high potential speed, however it has sub-par acceleration. It has a small guidance delay when it leaves the rail, unlike the AIM-7F which can start tracking and pulling as soon as it leaves the rail, making it worse than a 7F at close quarters. The 7F will also be able to pull harder before the 530D due to its higher acceleration.
 +
 
 +
The R-27ER will outclass the 530D in most situations, so it's hard to compare them.
 +
 
 +
While the 530D is identical on both Air Superiority variants of the Mirage 2000, the -5F version has a PD mode, opposed to the PD HDN (head-on) of the C-S5 variant. This might not seem like a big deal, however the PD mode of the -5F gives you a way higher hit potential against a maneuvering target. Your radar will have an easier time tracking notching targets and cold flying (flying away from you) targets, making the 530D an even bigger monster on the Mirage 2000-5F.
 +
 
 +
Another quirk of the 530D is that it seems to accelerate better when flying above supersonic. It is always best to fire missiles from a higher speed, because they will have alot more energy, however this can really be felt with the 530D as opposed to the R-27ER for example.
 +
 
 +
Overall the 530D is not that different from the other SARH missiles, however it has its quirks and should be used to its strenghts. As with all other missiles, the "thing" making the missile very lethal is the pilot. Firing it from the right range, at the right altitude, at the right time, in the right situation will give you the most chances of securing a hit on an enemy.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
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'''Pros:'''
  
'''Pros:'''
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* Excellent speed.
*
+
* Excellent Maximum overload of 30G to hit manoeuvreing targets.
 +
* Good tracking, making it harder to dodge kinetically.
 +
* Very reliable compared to other missiles.
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Slow acceleration, it's best not to fire from too close range.
 +
* Does not like to turn at all when at low energy.
  
 
== History ==
 
== History ==
Line 32: Line 84:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
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;Images
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[[File:530D.png|thumb|A screenshot of the Super 530D on a Mirage 2000|left]]
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;Videos
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{{Youtube-gallery|jR3sgPSLM7c|'''War Thunder Mirage 2000C and R530D Tips and cool clips''' - ''FlxDrv''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the article about the variant of the weapon;''
 
* ''reference to the article about the variant of the weapon;''
* ''references to approximate analogues by other nations and research trees.''
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* ''references to approximate analogues by other nations and research trees.'' -->
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* [[AIM-7E-2 Sparrow|AIM-7E-2]]
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* [[AIM-7F Sparrow|AIM-7F]]
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* [[R-24R]]
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* [[Skyflash]]
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* [[Aspide-1A]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
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* ''other literature.''-->
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* [https://www.redstar.gr/index.php?option=com_content&view=article&id=3274:matra-super-530d-short-to-medium-range-air-to-air-missile&catid=542&lang=en&Itemid=552 [<nowiki>RedStar]</nowiki> Matra Super 530D Short to medium-range air-to-air missile]
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* [http://tomcat85.free.fr/Super530D.php [<nowiki>Avions De Combat]</nowiki> Super 530D: Matra Missile]
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* [https://aviationsmilitaires.net/v3/kb/externalload/show/1402/matra-super-530d [<nowiki>AviationsMilitaires.net]</nowiki> Matra Super 530D]
  
 
{{Missiles}}
 
{{Missiles}}
  
 
[[Category:Suspended armaments]]
 
[[Category:Suspended armaments]]

Latest revision as of 11:15, 12 February 2024

Introducing Wiki 3.0
This page is about the French air-to-air missile Matra Super 530D. For the other version, see Matra Super 530F.

Description

The French Matra Super 530D is the latest and greatest of the M.530 family. It is an interception Semi-Active Radar Homing missile that was introduced in 1987 specifically for the Mirage 2000 family of jet fighters. At the time of its introduction, it was capable of flying faster than most, if not all, other missiles of its kind. This missile was made to hit even maneuvering targets, hence the ~30 g overload limit, which is impressive when taking into account its 10 kg warhead, and 270 kg total weight.

In War Thunder, this missile is competitive. it is not as manoeuvrable as an AIM-7F Sparrow at close range, and it does not possess the range or acceleration of the R-27ER. However when fired at targets between 4 km and 15 km, this missile is very lethal. It takes its sweet time to accelerate, but makes up for it in top speed and agility once it gets to speed. Overall a very balanced missile that feels different from its American and Russian counterparts. The only downside of this missile is that you can only take 2 of them at most on the Mirage 2000-5F and Mirage 2000C-S5, while some American planes can install up to 6 SARH missiles on top of other armament.

Vehicles equipped with this weapon

General info

Missile characteristics
Mass 270 kg
Guidance SARH
Signal CW
Lock range 30 km
Launch range 40 km
Maximum speed 5 M
Maximum overload 30 G
Missile guidance time 60 secs
Explosive mass 10.37 kg TNTeq

Effective damage

The Matra Super 530D has only a 10 kg warhead in War Thunder. This means that the 530D needs a near direct hit to cripple the target. If the 530D finds itself at a low energy state where it cannot get itself as close to the plane as possible, it might explode and deal minor damage.

Comparison with analogues

The 530D is a Doppler version of the Super 530F, its closest brother. The closest missiles in terms of competitiveness, usage and stats are the American AIM-7F, Russian R-24R and the British Skyflash superTEMPs. They all feature similar range, similar manoeuvrability and even similar usage.

Usage in battles

The Super 530D is a very capable missile that should mostly be used for head-on situations and high altitude interceptions. It can also be used at closer range if the enemy is at a low energy state, and not further than 3 km.

This missile features very high potential speed, however it has sub-par acceleration. It has a small guidance delay when it leaves the rail, unlike the AIM-7F which can start tracking and pulling as soon as it leaves the rail, making it worse than a 7F at close quarters. The 7F will also be able to pull harder before the 530D due to its higher acceleration.

The R-27ER will outclass the 530D in most situations, so it's hard to compare them.

While the 530D is identical on both Air Superiority variants of the Mirage 2000, the -5F version has a PD mode, opposed to the PD HDN (head-on) of the C-S5 variant. This might not seem like a big deal, however the PD mode of the -5F gives you a way higher hit potential against a maneuvering target. Your radar will have an easier time tracking notching targets and cold flying (flying away from you) targets, making the 530D an even bigger monster on the Mirage 2000-5F.

Another quirk of the 530D is that it seems to accelerate better when flying above supersonic. It is always best to fire missiles from a higher speed, because they will have alot more energy, however this can really be felt with the 530D as opposed to the R-27ER for example.

Overall the 530D is not that different from the other SARH missiles, however it has its quirks and should be used to its strenghts. As with all other missiles, the "thing" making the missile very lethal is the pilot. Firing it from the right range, at the right altitude, at the right time, in the right situation will give you the most chances of securing a hit on an enemy.

Pros and cons

Pros:

  • Excellent speed.
  • Excellent Maximum overload of 30G to hit manoeuvreing targets.
  • Good tracking, making it harder to dodge kinetically.
  • Very reliable compared to other missiles.

Cons:

  • Slow acceleration, it's best not to fire from too close range.
  • Does not like to turn at all when at low energy.

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Images
A screenshot of the Super 530D on a Mirage 2000
Videos

See also

External links


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile