Difference between pages "HSTV-L" and "Brigand B 1"

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(Added vehicle armor)
 
(Suspended armament)
 
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{{Specs-Card|code=us_hstv_l}}
+
{{Specs-Card
 +
|code=brigand_b1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
Development for the Brigand began as a successor to the Beaufighter, namely as a strike aircraft and torpedo bomber. Bristol used their existing Buckingham aircraft design as the basis, but development delays caused the plane to not be ready until after the war in 1946. Without a war to fight, the Brigand was utilized for training or lower-intensity conflicts such as the communist insurgency in Malaya.
{{Break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
+
Introduced in [[Update 1.63 "Desert Hunters"]], the Brigand B 1 can utilize its engine performance and armament for high-altitude interceptions against enemy bombers. With four nose-mounted 20 mm cannons, it can engage bombers head-on very easily. However, the Brigand's less impressive agility and roll speed means it is not very useful against manoeuvrable targets, so it is only limited to large lumbering planes. If all bombers were shot down, the Brigand can move on to ground attack with its rockets and bombs and help the team whittle down the tickets needed for a victory.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
{{Specs-Avia-Flight}}
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 4,267 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 552 || 540 || rowspan="2" | {{Specs|ceiling}} || 27.2 || 28.0 || 11.0 || 11.0 || rowspan="2" | 600
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! Upgraded
 +
| 613 || 580 || 24.9 || 26.0 || 19.8 || 14.7
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
| Hull || 38 mm (80°) || 19 mm ''Top'' <br> 38.1 mm ''Bottom'' || 25.4 mm || 5 - 19 mm
+
! colspan="5" | Features
 
|-
 
|-
| Turret || 25.4  mm ''Turret front'' <br>25.4 mm ''Gun mantlet'' || 25.4 mm || 25.4 mm || 25.4 mm
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| Cupola || 25.4 mm || 25.4 mm || 25.4 mm || 25.4 mm
+
| || || || || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
{| class="wikitable" style="text-align:center" width="50%"
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
 
 
{{tankMobility}}
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|XM274 (75 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[XM274 (75 mm)|75 mm XM274]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="7" | Limits
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! rowspan="2" | Wings (km/h)
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! rowspan="2" | Gear (km/h)
! Stock !! Full !! Expert !! Aced
+
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! ''Arcade''
+
! Combat !! Take-off !! Landing !! + !! -
| rowspan="2" | 26 || rowspan="2" | -17°/+45° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 54.3 || 75.1 ||91.2||100.9||107.3|| rowspan="2" | 1.5 || rowspan="2" | 1.5 || rowspan="2" | 1.5 || rowspan="2" | 1.5
 
 
|-
 
|-
! ''Realistic''
+
| 680 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 430 || 404 || 270 || ~8 || ~3
| 33.9 || 39.9 ||48.5||53.6||57.0
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities (km/h)
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| XM885 || APFSDS || 276 || 269 || 262 || 252 || 243 || 234
+
| < 360 || < 390 || < 390 || > 327
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center" width="100%"
+
 
! colspan="10" | Shell details
+
====Engine performance====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Engine
 +
|-
 +
! colspan="3" | Engine Name
 +
! colspan="3" | Number present
 +
|-
 +
| colspan="3" | Bristol Centaurus 57 18-cylinder || colspan="1" | 2
 +
|-
 +
! colspan="4" | Engine characteristics
 +
|-
 +
! colspan="2" | Weight (each)
 +
! colspan="1" | Type
 +
! colspan="1" | Cooling
 +
|-
 +
| colspan="2" | 1,220 kg || Radial || Air
 +
|-
 +
! colspan="4" | Engine power (Stock)
 +
|-
 +
! colspan="1" | Mode
 +
! colspan="2" | Max
 +
! colspan="2" | Take-off
 +
|-
 +
| ''Arcade'' || colspan="2" | 1,853 hp || colspan="2" | 2,273 hp
 +
|-
 +
| ''Realistic/Simulator'' || colspan="2" | 1,830 hp || colspan="2" | 2,250 hp
 +
|-
 +
! colspan="4" | Engine power (Upgraded)
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Mode
! rowspan="2" | Type of<br>warhead
+
! colspan="2" | Max
! rowspan="2" | Velocity<br>(m/s)
+
! colspan="2" | Take-off
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
| ''Arcade'' || colspan="2" | 2,428 hp || colspan="2" | 2,848 hp
 
|-
 
|-
| XM885 || APFSDS || 1,463 || 3.05 || N/A || N/A || N/A || 78° || 80° || 81°
+
| ''Realistic/Simulator'' || colspan="2" | 2,100 hp || colspan="2" | 2,520 hp
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! colspan="4" | WEP Duration
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''26''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
+
! colspan="2" | Arcade
 +
! colspan="2" | Realistic/Simulator
 +
|-
 +
| colspan="2" | 25 seconds || colspan="2" | Infinite
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
=== Survivability and armour ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
{{Specs-Avia-Armour}}
{{main|M240 (7.62 mm)}}
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
 
 +
* 64 mm Bulletproof glass in cockpit front.
 +
* 12.7 mm Steel plate in pilot's seat.
 +
* 12.7 mm Steel plate in the nose.
 +
* 12.7 mm Steel plate in the fuselage.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Hispano Mk.V (20 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg = 800 total)
 +
 
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
  
{| class="wikitable" style="text-align:center" width="50%"
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10 !! width="4%" | 11
 +
| rowspan="5" width="25%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
|-
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]
+
! [[G.P. Mk.IV (500 lb)|500 lb G.P. Mk.IV]] bombs
 +
| || || || || 1 || 2 || 1 || || || ||
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! [[G.P. Mk.I (1,000 lb)|1,000 lb G.P. Mk.I]] bombs
 +
| || || || || || 2 || || || || ||
 
|-
 
|-
| Coaxial || 1,600 (200) || 750 || N/A || N/A
+
! [[RP-3]] rockets
 +
| 2 || 2 || 2 || 2 || || || || 2 || 2 || 2 || 2
 
|-
 
|-
| Pintle || 1,600 (200) || 750 || __° || __°
+
| colspan="12" | Maximum permissible loadout weight: 1,690 kg<br>Maximum permissible weight imbalance: 500 kg
 
|-
 
|-
 
|}
 
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
* Without load
 +
* 16 x RP-3 rockets
 +
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 +
* 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
 +
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
 +
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The HSTV-L is a light tank with a quick ready-rack reload, making it adept at dealing with multiple enemies in ambush situations. It can achieve a very good top speed thanks to its light weight and has a similarly good turning ability. With this mobility (which is on par with that of top MBTs), the HSTV-L can achieve desirable early-game positions and move quickly around the map when necessary.
+
In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for fighters, before ground targets when it is safe to do so. When diving, use your airbrakes to be sure not to exceed your maximum speed of 680kph in a dive. Exceeding 550kph, sustaining a flick roll and other sharp acrobatics may break your wings.
  
Like most light tanks, this vehicle is lacking in the protection department. It has thin armour in all directions, which is not backup up by any spaced or composite protection, and is susceptible to hull-break. In some situations, the armour may be thin enough that kinetic rounds overpenetrate and pass straight through the vehicle without causing much damage. And, the highly-angled armour can sometimes bounce shots. In most cases though, the HSTV-L cannot be counted on to sustain heavy fire.
+
'''How to offensively engage an enemy aircraft:'''<br>
 +
While it is tempting because of the Brigand's strong armament, avoid fully committing to head ons where possible, as the Brigand has a sluggish control response which will impede your ability to dodge and you will almost certainly receive some damage if you do not break off quickly after firing. When engaging bomber targets, avoid sitting on their tail as the Brigand is a large target for their tail gunners - make a high speed pass, disengage, and assess the enemy bomber for another attack if necessary. Be wary dogfighting fighters, as while the Brigand is quite capable at turning, its ability to retain and generate energy is below most fighters, and firing solutions can be difficult to capitalise on due to its unwieldy controls. In a long fight or at a numerical disadvantage this can easily become your downfall.
  
This tank is fairly unique in that it is equipped with an autoloader with a 6-round ready-rack. This means that the first 6 shots fired from the HSTV-L can come in very rapid succession--the reload time for these shells is a mere 1.5 seconds. After these first rounds, the ready-rack is empty and the reload rate increases dramatically. The player must take this into account when deciding which enemies to engage. The HSTV-L can pull off short bursts of high firepower, but needs time to replenish its ready-rack. The shell itself, an APFSDS round, is decent, but may have trouble penetrating the frontal armour of top MBTs. This combined with the vehicle's poor armour means that head-on attacks are rarely advisable.
+
'''How to perform defensive fighting:'''<br>
 +
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll and rudder. Flick rolls are a near-necessity in the Brigand to quickly rotate the aircraft and will be a crucial asset to dodge guns. Avoid going up when defensive, as you will quickly find yourself low on energy and vulnerable. The Brigand is a large target, so you must maintain situational awareness to be able to dodge incoming shots, else you will almost certainly be hit.
  
The HSTV-L is better suited to firing at enemies without their noticing--from ambush positions, from the flanks, and from behind corners. The vehicle's great mobility will aid with this playstyle. Indeed, its mobility is what makes the HSTV-L great on urban maps. Furthermore, in ambush situations the tank is able to easily deal with multiple enemies thanks to its fast ready-rack reload. This tank has a 45 degree gun elevation and a 17 degree gun depression. This gun depression is extremely powerful, and makes the vehicle very effective at hill camping and at firing from behind ridgelines. A thermal sight in both gunner and commander/binocular views makes the HSTV-L a great scouting vehicle. It is recommended to use the vehicle's high mobility to aid in scouting enemies for teammates to locate and destroy.
+
=== Manual Engine Control ===
 
+
{| class="wikitable" style="text-align:center"
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="3" | Firepower
 
 
|-
 
|-
| I
+
! colspan="7" | MEC elements
|Tracks
 
|
 
|Parts
 
|Horizontal Drive
 
|
 
|
 
 
|-
 
|-
| II
+
! rowspan="2" | Mixer
|Suspension
+
! rowspan="2" | Pitch
|Brake System
+
! colspan="3" | Radiator
|FPE
+
! rowspan="2" | Supercharger
|Adjustment of Fire
+
! rowspan="2" | Turbocharger
|Airstrike
 
|
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|Laser rangefinder
 
|Smoke grenade
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|Improved optics
 
|NVD
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good mobility, is on par with MBTs
+
* Great armament of four nose-mounted Hispano V cannons
* Powerful gun with one of the fastest reload times in the game of 1.5 seconds
+
* Bomber spawn (AB and RB)
* Due to its light armour, some kinetic rounds may over penetrate, leaving it untouched
+
* Decently manoeuvrable for an aircraft of its size, especially with combat flaps, capable of out-turning fighters like the Bf 109 and P-51 at some speeds
* Excellent urban fighting vehicle as in up-tiers, side shots are much more effective
+
* Plenty of ammo
* Can bounce multiple shots due to extremely angled armour
+
* Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed
* Internal 30 mm armour can help protect crew
+
* Very good cockpit visibility
* Thermal sight for both gunner and commander = Great scouting vehicle
+
* Heavy armour on the nose of aircraft for head-ons
* Up to 45° elevation and -17° depression.
+
* Air brakes that provide lift upon usage
  
 
'''Cons:'''
 
'''Cons:'''
  
* As with all light vehicles, it is susceptible to the "Hull Break" mechanic
+
* Generally slow
* Commander's cupola can be penetrated by heavy machine gun fire
+
* Average climb rate
* Limited ammo, at only 26 rounds
+
* Massive target
* Extremely poor ammo selection; can only fire APFSDS
+
* No defensive gunners on the aircraft
* APFSDS round has problems penetrating frontal armour of later MBTs
+
* Air brakes lack performance under 600 km/h
* The APFSDS shell is designated as short-rod, causing minimum damage after penetration
+
* Early bomb modifications are mounted far on the wings, making them hard to aim
* Very inaccurate gun makes long-range engagements very hard.
+
* Bad roll rate
 +
* Poor performance at high altitude
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
Designed to replace the famous Bristol Beaufighter series, the Bristol Type 164 "Brigand" was based on the already in production Bristol Buckingham, a transport/liaison aircraft intended to have been a medium bomber like the [[Wellington Mk III|Wellington]]. Because of this, the Brigand was substantially larger than its predecessor and its performance suffered in suit. Originally conceived as a fast torpedo attacker, the Brigand turned out to be a heavy strike bomber, and only the first eleven airframes were ever torpedo capable.
 +
 
 +
The Brigand B.1 as seen in-game would first see service with No. 84 and No. 8 Sqn RAF in Aden, modern-day Yemen. While not seeing action, the hot, dry climate of the Arabian peninsula was ideal for the Brigand and production continued. The Brigand would next be handed over to Beaufighter squadron No. 45 based out of Tengah, Singapore in engaging Communist guerillas in and around Malaya (Modern day Malaysia). It was here where the Brigand would receive its trial of fire, bombing and rocketing swathes of the South-East Asian jungles on the hunt for this red menace. However, the humid climate and constant stress from dive bombing would be the death sentence for this aircraft. The leather and rubber seals used on the hydraulic jacks of the landing gear and dive brakes rotted away, causing gear failures and some dive brakes failing, leading to crashes and wing tearing. This, combined with the Brigand's wings being unable to cope with the constant dive-bombing, led to it being withdrawn from service in Malaya by 1952, and from Aden by 1954.
  
 
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== Media ==
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=light_tank&vehicle=us_hstv_l Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=brigand_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
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;Videos
{{Youtube-gallery|C5cw-_dXhFE|'''The Shooting Range #203''' - ''Metal Beasts'' section at 00:30 discusses the {{PAGENAME}}.|6qzHOvgOWug|'''HSTV-L - Tank History and Review''' - ''Spookston''|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''}}
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{{Youtube-gallery|gSun_ErSSJA|'''The Shooting Range #304''' - ''Metal Beasts'' section at 00:30 discusses the {{PAGENAME}}.|qMGtikpns6M|'''Brigand - (Not So Bad) First Impressions''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
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* [[wt:en/news/6711-development-hstv-l-view-of-tomorrow-en|[Devblog] HSTV-L: View of Tomorrow]]
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* [https://forum.warthunder.com/index.php?/topic/331470-brigand-b-1/ Official data sheet - more details about the performance]
  
{{USA light tanks}}
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{{AirManufacturer Bristol}}
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{{Britain bombers}}

Latest revision as of 11:11, 3 February 2024

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Brigand B 1
brigand_b1.png
GarageImage Brigand B 1.jpg
Brigand B 1

Description

Development for the Brigand began as a successor to the Beaufighter, namely as a strike aircraft and torpedo bomber. Bristol used their existing Buckingham aircraft design as the basis, but development delays caused the plane to not be ready until after the war in 1946. Without a war to fight, the Brigand was utilized for training or lower-intensity conflicts such as the communist insurgency in Malaya.

Introduced in Update 1.63 "Desert Hunters", the Brigand B 1 can utilize its engine performance and armament for high-altitude interceptions against enemy bombers. With four nose-mounted 20 mm cannons, it can engage bombers head-on very easily. However, the Brigand's less impressive agility and roll speed means it is not very useful against manoeuvrable targets, so it is only limited to large lumbering planes. If all bombers were shot down, the Brigand can move on to ground attack with its rockets and bombs and help the team whittle down the tickets needed for a victory.

General info

Flight performance

Characteristics Max Speed
(km/h at 4,267 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 552 540 27.2 28.0 11.0 11.0 600
Upgraded 613 580 24.9 26.0 19.8 14.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
680 430 404 270 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 390 < 390 > 327

Engine performance

Engine
Engine Name Number present
Bristol Centaurus 57 18-cylinder 2
Engine characteristics
Weight (each) Type Cooling
1,220 kg Radial Air
Engine power (Stock)
Mode Max Take-off
Arcade 1,853 hp 2,273 hp
Realistic/Simulator 1,830 hp 2,250 hp
Engine power (Upgraded)
Mode Max Take-off
Arcade 2,428 hp 2,848 hp
Realistic/Simulator 2,100 hp 2,520 hp
WEP Duration
Arcade Realistic/Simulator
25 seconds Infinite

Survivability and armour

  • 64 mm Bulletproof glass in cockpit front.
  • 12.7 mm Steel plate in pilot's seat.
  • 12.7 mm Steel plate in the nose.
  • 12.7 mm Steel plate in the fuselage.

Modifications and economy

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Brigand B 1 is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg = 800 total)

Suspended armament

The Brigand B 1 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10 11
Hardpoints Brigand B 1.png
500 lb G.P. Mk.IV bombs 1 2 1
1,000 lb G.P. Mk.I bombs 2
RP-3 rockets 2 2 2 2 2 2 2 2
Maximum permissible loadout weight: 1,690 kg
Maximum permissible weight imbalance: 500 kg
Default weapon presets
  • Without load
  • 16 x RP-3 rockets
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
  • 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)

Usage in battles

In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for fighters, before ground targets when it is safe to do so. When diving, use your airbrakes to be sure not to exceed your maximum speed of 680kph in a dive. Exceeding 550kph, sustaining a flick roll and other sharp acrobatics may break your wings.

How to offensively engage an enemy aircraft:
While it is tempting because of the Brigand's strong armament, avoid fully committing to head ons where possible, as the Brigand has a sluggish control response which will impede your ability to dodge and you will almost certainly receive some damage if you do not break off quickly after firing. When engaging bomber targets, avoid sitting on their tail as the Brigand is a large target for their tail gunners - make a high speed pass, disengage, and assess the enemy bomber for another attack if necessary. Be wary dogfighting fighters, as while the Brigand is quite capable at turning, its ability to retain and generate energy is below most fighters, and firing solutions can be difficult to capitalise on due to its unwieldy controls. In a long fight or at a numerical disadvantage this can easily become your downfall.

How to perform defensive fighting:
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll and rudder. Flick rolls are a near-necessity in the Brigand to quickly rotate the aircraft and will be a crucial asset to dodge guns. Avoid going up when defensive, as you will quickly find yourself low on energy and vulnerable. The Brigand is a large target, so you must maintain situational awareness to be able to dodge incoming shots, else you will almost certainly be hit.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great armament of four nose-mounted Hispano V cannons
  • Bomber spawn (AB and RB)
  • Decently manoeuvrable for an aircraft of its size, especially with combat flaps, capable of out-turning fighters like the Bf 109 and P-51 at some speeds
  • Plenty of ammo
  • Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed
  • Very good cockpit visibility
  • Heavy armour on the nose of aircraft for head-ons
  • Air brakes that provide lift upon usage

Cons:

  • Generally slow
  • Average climb rate
  • Massive target
  • No defensive gunners on the aircraft
  • Air brakes lack performance under 600 km/h
  • Early bomb modifications are mounted far on the wings, making them hard to aim
  • Bad roll rate
  • Poor performance at high altitude

History

Designed to replace the famous Bristol Beaufighter series, the Bristol Type 164 "Brigand" was based on the already in production Bristol Buckingham, a transport/liaison aircraft intended to have been a medium bomber like the Wellington. Because of this, the Brigand was substantially larger than its predecessor and its performance suffered in suit. Originally conceived as a fast torpedo attacker, the Brigand turned out to be a heavy strike bomber, and only the first eleven airframes were ever torpedo capable.

The Brigand B.1 as seen in-game would first see service with No. 84 and No. 8 Sqn RAF in Aden, modern-day Yemen. While not seeing action, the hot, dry climate of the Arabian peninsula was ideal for the Brigand and production continued. The Brigand would next be handed over to Beaufighter squadron No. 45 based out of Tengah, Singapore in engaging Communist guerillas in and around Malaya (Modern day Malaysia). It was here where the Brigand would receive its trial of fire, bombing and rocketing swathes of the South-East Asian jungles on the hunt for this red menace. However, the humid climate and constant stress from dive bombing would be the death sentence for this aircraft. The leather and rubber seals used on the hydraulic jacks of the landing gear and dive brakes rotted away, causing gear failures and some dive brakes failing, leading to crashes and wing tearing. This, combined with the Brigand's wings being unable to cope with the constant dive-bombing, led to it being withdrawn from service in Malaya by 1952, and from Aden by 1954.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Bristol Aeroplane Company
Strike Aircraft  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21*
Bombers  Blenheim Mk IV · Beaufort Mk VIII* · Brigand B 1
  * License-produced in Australia by Department of Aircraft Production.

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2