Difference between pages "Merkava Mk.3D (USA)" and "Nettuno"

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{{Specs-Card
 
|code=us_merkava_mk_3d
 
|market=items_Merkava Mk.3D (USA)
 
}}
 
 
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''Nettuno''' (also known as "Sea Killer Mk.1") is an Italian anti-ship missile.
{{Break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced during [[Update "Raining Fire"]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame "Strategist" event]].
 
  
== General info ==
+
=== Vehicles equipped with this weapon ===
=== Survivability and armour ===
+
<!-- ''List out vehicles that are equipped with the weapon.'' -->
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
* {{Specs-Link|it_p494_saetta}}
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
{| class="wikitable"
+
== General info ==
|-
+
<!-- ''Tell us about the tactical and technical characteristics of the missile.'' -->
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
The Nettuno missiles have a range of 10 km (6.2 miles) with a max velocity of 280 m/s and carry a warhead with just over 25 kg of TNT equivalent. The missiles also feature a proximity fuse making them ideal for engaging enemy air units as well as surface targets.
|-
 
| Hull || 50 mm || 50 mm ''Top'' <br> ___ mm ''Bottom'' || 30 mm || ___ - ___ mm
 
|-
 
| Turret || 65 - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || 65 - ___ mm || 65 - ___ mm || ___ - ___ mm
 
|-
 
| Cupola || 30 mm || ___ mm || ___ mm || 30 mm
 
|-
 
|}
 
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
The missiles are carried in a five-round launcher just behind the Saetta's bridge and smoke funnel structure which does mean that the launcher cannot be aimed towards the bow but rather has a 260 degree turning arc of which it navigates at a speed of 11 degrees per second.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
=== Mobility ===
+
{| class="wikitable" style="text-align:center"
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
! colspan="2" | Missile characteristics
 
 
{{tankMobility|abMinHp=1,860|rbMinHp=1,061}}
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|IMI MG251 (120 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[IMI MG251 (120 mm)|120 mm IMI MG251]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
| '''Mass''' || 168 kg
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
| '''Guidance''' || Semi-automatic (SACLOS)
| rowspan="2" | 46 || rowspan="2" | -7°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 32.4 || __.__ ||54.4|| __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" |7.70|| rowspan="2" | _.__ || rowspan="2" | _.__
 
 
|-
 
|-
! ''Realistic''
+
| '''Launch range''' || 10 km
| __.__ || __.__ ||28.9|| __.__ || __.__
 
 
|-
 
|-
|}
+
| '''Maximum speed''' || 646 m/s
 
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| '''Explosive type''' || Torpex
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
| '''Explosive mass''' || 6 kg
 
|-
 
|-
| M325 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
+
| '''TNT equivalent''' || 9.6 kg
|-
 
| M339 || HE-TF || 65 || 65 || 60 || 58 || 53 || 50
 
|-
 
| M322 || APFSDS || 625 || 622 || 613 || 601 || 588 || 575
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M325 || HEATFS || 1,078 || 15.81 || 0.05 || 1 || 2,360 || 65° || 72° || 77°
 
|-
 
| M339 || HE-TF || 900 || 17 || 1.5 || 3 || 3,660 || 79° || 80° || 81°
 
|-
 
| M322 || APFSDS || 1,705 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°
 
 
|-
 
|-
 +
| '''Warhead type''' || HE
 
|}
 
|}
  
==== [[Ammo racks]] ====
+
=== Effective damage ===
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!--Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)-->
'''Last updated: 1.101.0.109'''
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''46''' || 45&nbsp;''(+1)'' || 43&nbsp;''(+3)'' || 42&nbsp;''(+4)'' || 6&nbsp;''(+40)'' || 1&nbsp;''(+45)'' || No
 
|-
 
|}
 
Notes:
 
  
* Shells are modeled individually and disappear after having been shot or loaded.
+
The Nettuno missile carries a proximity-fused warhead with 9.6 kg of TNT equivalent.
* Rack n°5 is a ready rack containing 5 shells.
 
* This rack gets filled first when loading up the tank and is also emptied first.
 
* The depletion order at full capacity is: 5 - 1 - 2 up to 4.
 
* Simply not firing when the gun is loaded will move ammo from racks 1 to 4 into rack 5. Firing will interrupt the restocking of the ready rack.
 
* The double rack n°4 depletes row by row from top to bottom (starting with the right rack).
 
  
=== Machine guns ===
+
=== Comparison with analogues ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
<!--Give a comparative description of missiles that have firepower equal to this weapon.-->
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
Compared to the RIM-24A, the Nettuno accelerates faster while being lighter and having a less powerful warhead.
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Coaxial || 900 (200) || 577 || N/A || N/A
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Coaxial || 5,950 (200) || 600 || N/A || N/A
 
|-
 
| Commander's cupola || 1,750 (200) || 600 || __° || __°
 
|-
 
| Loader's cupola || 1,750 (200) || 600 || __° || __°
 
|-
 
|}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
 
+
The Nettuno missile is ideal for both anti-surface and anti-air roles.
The Merkava Mk.3D offers an excellent cannon and great manoeuvrability, along with great frontal armour protection. The front of the tank is heavily armoured with angled armour plates, providing protection of over 300 mm. The only main weakness of this legendary tank is it's side and rear armour. On the sides, the NERA armour only covers the top half, above the composite screen plates.
 
The composite screen plates can provide over 500 mm or protection. On the rear, the spaced armour only protects the crew compartments with 900 mm of air protection. Internally, the storage bins are covered in a fireproof container, with no ammunition stored in the turret. This reduces the risks of the ammunition being destroyed by a fire.   
 
 
 
=====Capitalising on urban maps and environments:=====
 
 
 
When engaged in combat on a map which features an urban close range environment, the Merkava Mk.3D provides great threat to any enemy tanker. The  manoeuvrability, is one of the best in the game, it is able to pivot on the spot and change course. If that is due to a sudden appearance of enemy tank which has appeared or if the strategic interest has changed, the MK.3D is able to handle it. To get the best out of the Mk.3D, either flank around the urban parts of the map or stay & utilise the compact urban environment.
 
 
 
To utilise the compact urban environment, stay close to buildings, use the buildings to your advantage. Using the buildings will allow you to dominate the battle zone, it's 120mm cannon is able to destroy enemy tanks with ease, especially at close ranges.  It is important not to stay in the middle the roads or open areas which offers no concealment. The Merkava Mk.3D, is a tall tank, it is taller than the '''''[[M1_Abrams_(Family)|M1 Abrams family of tanks]]''''' This means, you can be seen and shot at by the enemy team, it is not a sleek low profile tank like the '''''[[HSTV-L|HSTV-L.]]'''''
 
 
 
=====Capitalising on rural maps and rural terrain:===== 
 
 
 
To capitalise on rural maps head into the forest, and stay in the forest it's important not to leave the forest or rural terrain like this. This type of terrain offers great protection and makes the Merkava Mk.3D almost invisible to the enemy. The thermal profile is reduced by the vegetation, which blocks the heat signature. It's very important to use the correct camouflage, which helps to make you harder to detect. 
 
 
 
The Merkava Mk.3D 120 mm gun is able to snipe the enemy tanks from far and wide. to win do not keep firing from one spot, after every shot move to another location using the rural vegetation to make you stealthy and remain unseen. The MK.3D has a thermal sight, that allows you to find the enemy tanks in situations like this.  The gunner sight also provides a zoom of 6 to 12x allowing for pin-point shots combined with the M322 round - makes for one of the most lethal tanks in the game.  
 
 
 
=====Night Battles:=====
 
  
Do not expose the right hand side of the tank, due to the exhaust gas which will make it impossible for you to locate and knockout enemy tankers with the thermal sight. Instead, keep the left hand side of the tank exposed towards the enemy frontline. It's also as important keep an eye out for air threats such as '''''[[Ka-52]]''''', '''''[[Mi-28N]]''''', '''''[[EC-665_Tiger_UHT|EC-665 Tiger UHT]]''''', '''''[[AH-64D]]''''' and other helicopters.
+
The large HE warhead can hullbreak most coastal vessels, and causes moderate to severe module damage on larger ships, while the proximity fuse combined with the ship's search and tracking radar makes it one of the most effective naval air defense weapons.
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! colspan="2" | Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
|
 
| Horizontal Drive
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
|
 
| Adjustment of Fire
 
| LWS/LR
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
|
 
| Elevation Mechanism
 
| M322
 
|-
 
| IV
 
| Transmission
 
| Engine
 
| ESS
 
| Smoke grenade
 
| Artillery Support
 
| NVD
 
|-
 
|}
 
A tip for grinding it:
 
 
 
Unlock parts first, horizontal drive, FPE, Adjustment of fire then M322. Everything after these can be unlocked after.
 
 
 
The M322 round offers up to 625 mm of penetration, it is able to penetrate most tanks at distance with ease allowing for other parts to be unlocked faster.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Has access to one of the best penetrating APFSDS round in the game.
+
* Large explosive warhead
* Has access to timed HE, which can be set to detonate at a very specific distance, for example just behind enemy ammunition panel or above a light tank completely hidden behind cover
+
* 10 km range
*Timed HE round has a less sensitive detonator than normal HE-type shells, so it can overcome common obstacles such as bushes and fences.
+
* Proximity fuse
* Great survivability, thanks to its internal layout.
 
* Ammo storage is wrapped in a fire proof container, preventing it from denotating in-case of a fire, inside of the tank.
 
* Great manoeuvrability, able to pivot and turn on a dime.
 
* Certain redundant parts of the turret can be used as extra protection against chemical ammunition, or to bait shots from impatient opponents.
 
* Turret armour can withstand direct hits from enemy tanks.
 
* Engine & external fuel tank is able to prevent APFSDS from penetrating and knocking the tank out if shot at the front, head on.
 
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Only has generation one gunner & thermals optics. 
+
* The launcher has a slow traverse speed
* Hits to the upper half of hull can bypass all the screens and modules and go straight for the ammo or crew as the engine is not tall enough to absorb the shot - attacks from high ground are particularly dangerous.
+
* Low flight speed combined with the long range means the ship is often left exposed while guiding the missile
*Due to the placement of the external fuel tank, which is placed in front of the engine. It absorbs the kinetic force of the round - Thus gets set on fire and blocks gunner view from the front with thick smoke.
+
* Due to the launcher's elevated position, the missiles have to travel downwards upon launch, to meet the observer's height. If the player isn't careful, this could result in the missile hitting the sea.
* Engine exhaust is placed on the right hand side of the tank, the exhaust gas limits the gunner view, since the gunner can only see exhaust gas when traveling. 
 
* Night battles, exhaust gas blocks out the right hand side of the vehicle from the gunner view.   
 
* Weak side and rear amour, well placed shot here can knock the tank out. 
 
* Tall profile compared to other tanks in this tier.
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The Nettuno ("Neptune") was the product of Italian anti-ship weapons development in the 1960s. As nations around the world began to switch to guided missiles to replace cannons as the primary weapons of naval warships, the Swiss company Oerlikon Contraves began its own development of these weapons. The development was pursued by their Italian subsidiary Contraves Italiana. The Nettuno was conceived as a short-range anti-ship missile in 1963. It was a beam-riding missile design that used an internal radio altimeter that allowed the missile to fly as low as possible to avoid detection by radar. To avoid the potential of enemy jamming, the Nettuno was designed to use command guidance as an alternative if beam-riding wasn't possible. The Nettuno was used with a five-round launcher. Testing began in 1966 on the ''Frecca''-class patrol boat [[Saetta P-494|''Saetta'']]. The testing of the design would continue until 1969 when the company Sistel (''Sistemi Elettronici'' lit "Electronic Systems") was founded as a joint venture including Contraves Italiana. Under the new management, the Nettuno re-designated the Sea Killer Mark 1. The Sea Killer Mark 2 that began development by Contraves Italiana as the Vulcano ("Vulcano") would be a significant success used by the ''Marine Militare'' (Italian Navy) and other nations, but the Nettuno was used only for evaluation on the ''Saetta''.
  
 
== Media ==
 
== Media ==
Line 253: Line 73:
  
 
;Videos
 
;Videos
{{Youtube-gallery|1gSNZiirWEI|'''The Shooting Range #219''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
+
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 5:01 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
  
;Vehicles equipped with the same chassis
+
* ''reference to the article about the variant of the weapon;''
* {{Specs-Link|us_merkava_mk_1}}
+
* ''references to approximate analogues by other nations and research trees.''
* {{Specs-Link|us_merkava_mk_2b_late}}
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.'' -->
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''
 
* ''other literature.''
  
{{USA medium tanks}}
+
{{Naval special armaments}}
 +
{{Missiles}}
 +
 
 +
[[Category:Naval special armaments]]

Latest revision as of 09:51, 25 January 2024

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Description

The Nettuno (also known as "Sea Killer Mk.1") is an Italian anti-ship missile.

Vehicles equipped with this weapon

General info

The Nettuno missiles have a range of 10 km (6.2 miles) with a max velocity of 280 m/s and carry a warhead with just over 25 kg of TNT equivalent. The missiles also feature a proximity fuse making them ideal for engaging enemy air units as well as surface targets.

The missiles are carried in a five-round launcher just behind the Saetta's bridge and smoke funnel structure which does mean that the launcher cannot be aimed towards the bow but rather has a 260 degree turning arc of which it navigates at a speed of 11 degrees per second.

Missile characteristics
Mass 168 kg
Guidance Semi-automatic (SACLOS)
Launch range 10 km
Maximum speed 646 m/s
Explosive type Torpex
Explosive mass 6 kg
TNT equivalent 9.6 kg
Warhead type HE

Effective damage

The Nettuno missile carries a proximity-fused warhead with 9.6 kg of TNT equivalent.

Comparison with analogues

Compared to the RIM-24A, the Nettuno accelerates faster while being lighter and having a less powerful warhead.

Usage in battles

The Nettuno missile is ideal for both anti-surface and anti-air roles.

The large HE warhead can hullbreak most coastal vessels, and causes moderate to severe module damage on larger ships, while the proximity fuse combined with the ship's search and tracking radar makes it one of the most effective naval air defense weapons.

Pros and cons

Pros:

  • Large explosive warhead
  • 10 km range
  • Proximity fuse

Cons:

  • The launcher has a slow traverse speed
  • Low flight speed combined with the long range means the ship is often left exposed while guiding the missile
  • Due to the launcher's elevated position, the missiles have to travel downwards upon launch, to meet the observer's height. If the player isn't careful, this could result in the missile hitting the sea.

History

The Nettuno ("Neptune") was the product of Italian anti-ship weapons development in the 1960s. As nations around the world began to switch to guided missiles to replace cannons as the primary weapons of naval warships, the Swiss company Oerlikon Contraves began its own development of these weapons. The development was pursued by their Italian subsidiary Contraves Italiana. The Nettuno was conceived as a short-range anti-ship missile in 1963. It was a beam-riding missile design that used an internal radio altimeter that allowed the missile to fly as low as possible to avoid detection by radar. To avoid the potential of enemy jamming, the Nettuno was designed to use command guidance as an alternative if beam-riding wasn't possible. The Nettuno was used with a five-round launcher. Testing began in 1966 on the Frecca-class patrol boat Saetta. The testing of the design would continue until 1969 when the company Sistel (Sistemi Elettronici lit "Electronic Systems") was founded as a joint venture including Contraves Italiana. Under the new management, the Nettuno re-designated the Sea Killer Mark 1. The Sea Killer Mark 2 that began development by Contraves Italiana as the Vulcano ("Vulcano") would be a significant success used by the Marine Militare (Italian Navy) and other nations, but the Nettuno was used only for evaluation on the Saetta.

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Naval special armaments
USA 
Mortars  7.2-inch T37 · Mk 2
Rockets  5-inch GPSR Mk.7 · Mark 108 Weapon alfa
Missiles  RIM-24A
Germany 
Rockets  M/50 Bofors
Missiles  Strela-2M
USSR 
Mortars  BM-37 · RBM · RBU-1200 · RBU-2500 · RBU-6000 · RKU-36U
Rockets  BM-14-17 · BM-21 · M13 · M-8
Missiles  Volna-M
Britain 
Mortars  Ordnance ML 4.2-inch mortar
Japan 
Rockets  4.5-inch BBR Mk.7 (USA) · Mark 108 Weapon alfa (USA)
Italy 
Missiles  Nettuno
France 
Missiles  SS.11

Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile