Difference between pages "F-84G-21-RE (Italy)" and "G.91 R/1"

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{{Specs-Card|code=f-84g_italy}}
 
 
{{About
 
{{About
 
| about = Italian jet fighter '''{{PAGENAME}}'''
 
| about = Italian jet fighter '''{{PAGENAME}}'''
| usage = other uses
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| usage = other versions
| link = F-84 (Family)
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| link = G.91 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=fiat_g91_r1
 +
|images={{Specs-Card-Image|GarageImage_G.91_R_1.jpg}}
 +
|cockpit=cockpit_fiat_g91_r1.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
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The G.91 was a light subsonic fighter developed by Fiat in the late 1950s, it was a great success being introduced in the Italian, German, and Portuguese air force. The objective of said fighter was to create a cheap, light fighter-bomber capable of becoming the standard between all NATO nations, this was due to the experience of the US and UN forces in the Korean War, and the introduction of more capable jet engines, that pushed the NATO Command to set a competition for this role. A total of 756 aircraft were built in a span of 19 years. The '''G.91 R/1''' was the first light attack/reconnaissance version of the G.91; compared to previous versions, it featured the same armament and powerplant, but added the capability to launch MACLOS guided AA-20 and AS-20 Nord missiles, as well as three cameras mounted on the nose.
[[File:GarageImage_F-84G-21-RE_Italy.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
 
 
 
Republic Aircraft Company’s jump into the jet fighter market was not as smooth as they would have liked. They experienced severe growing pains as they developed and produced the F-84 series aircraft, especially the B, C, D and E variants. Important upgrades and modifications included a more powerful turbine engine, strengthened wings, aerodynamically secure wing-tip fuel tanks and a strengthened structure. The resultant of these upgrades was the much improved F-84G fighter, which boasted new innovations such as improved avionics, radar, the capability of in-flight refuelling and ability to carry a Mark 7 nuclear bomb. Though the operationally longest lasting of the series with the United States (into the mid-1960s), several other nations continued to use it including France and Taiwan (Republic of China), however, Greece continued flying their fighters until 1991.<ref name="Burrows" />
 
 
 
Even with the changes from earlier models, even in-game pilots will notice the quirkiness of the F-84G. Noted for its nickname “Lead Sled”, the F-84G, like the B version in-game has an extremely long takeoff roll, around 1,500 m, typically due to the heavier payloads afforded to this aircraft. Though, once at altitude and during attack runs, the F-84G is an incredibly stable platform and can be outfitted with a number of various suspended armaments along with its six 12.7 mm M3 Browning machine guns. Each gun only has 300 rounds of ammunition, therefore trigger control is necessary or else the pilot will be left with empty guns in short order.  Considered a multi-role aircraft, the F-84G can be utilised as a fighter-interceptor, bomber interceptor and ground attack fighter. The F-84G can be laden with a variety of bombs ranging from 100 lbs all the way up to two 1,000 lb bombs. [[HVAR]] and [[Tiny Tim]] rockets are a viable option alone or mixed with bombs to expand the options of targets to be attacked depending on the map the pilot is flying in.
 
  
Like many jet fighters, flying slowly makes for an easy target and this is no exception for the F-84G. Speed is necessary to ensure manoeuvrability both to engage a target and to shake a tail.  Though not the fastest fighter at this rank, the F-84G can hold its own and when pressed, the six centre lined M3 Browning machine guns can punch enough holes in an enemy fighter to bring it down. Don’t expect this fighter when laden down with two 1,000 lbs bombs or two Tiny Tim and 24 HVAR rockets to excel in a dog-fight as it won’t with all that weight, however, after all that ordnance is released the F-84B can then mix it up, though it is preferable to maintain speed while performing Boom & Zoom manoeuvres.
+
It was introduced in [[Update 1.69 "Regia Aeronautica"]] along with the initial Italian aviation tree. The '''{{Specs|name}}''' is a very light and nimble aircraft, it features some decent air-to-air and air-to-ground capabilities, thanks mainly to the AA-20 and AS-20 Nord missiles and its flight performance. For air combat, the AA-20 missiles are very hard to guide, but compensate by being extremely good in last minute launches in head-ons, in situations when the enemy can't properly dodge, they are also a very good way of destroying bombers without getting too close or from awkward angles. The G.91's ground ordnance consists of AS-20 missiles as well as rockets, the AS-20 Nords are the best option and can reliably destroy most targets, but they require good aim to be used.
  
While dealing with mixed reviews over its positive and negative aspects, the F-84 series aircraft paved the way for a later aircraft which magnified all of the positive qualities of the F-84, being a stable firing platform, loaded to the gills with assorted suspended armaments and a main gun which rained destruction on the enemy, this aircraft would later be know as the Fairchild-Republic A-10 Thunderbolt II.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The G.91 was intended to replace the [[F-86A-5|F-86A Sabre]] in German, Portuguese and Italian service and it shows. With an empty weight of only 3,100 kg (6,800 lbs) and a takeoff weight of 5,500 kg (12,100 lbs), the Gina is in the same weight class as the [[P-51D-5|P-51D]] and [[MiG-9]], yet severely lighter than most other jets and losing about one and a half tonnes compared to the Sabre A.
 +
Although only outputting a meagre 22 kN of thrust this first look disadvantage is literally outweighed by the high thrust to weight ratio of 0.73 empty (0.41 full). This makes the Gina an excellent dogfighter as jet fighters maintain both their top speed, climb and sustained turn-rate by their engine power rather than other flight characteristics. It can easily reach its own terminal speed (1,011 km/h, 921 ft/s) and self-destruct in level flight.
  
The F-84G is a streamline all-metal jet fighter which was designed to house the upgraded Allison J35-A-29 turbine jet engine. Though an upgraded engine compared to the F-84B, typically this fighter was laden with more ordnance thus still requiring a significant roll-out time of 1,500 m (~5,000 ft) before lift-off. Don’t be dismayed as other fighters are taking to the sky while you are still building up speed as once in the air you can climb to bomber altitude or set up for a ground attack run that few others can rival.
+
Lacking in straight wings and leading wing slats the stall speed for the G.91 is quite higher than the low weight lets one assume. One should hence be wary of many older jet types with said features, as after bleeding too much speed they can easily outmanoeuvre the Gina.
  
Though the take-off and climb characteristics of the Allison jet engine appeared lacklustre, it actually had decent level flight speed and good dive characteristics. Speed is what saves this fighter, in once it has enough built up, it will perform. Though not the fastest at its battle rating, the F-84G is a great boom & zoom aircraft vs. being a dog-fighter. Turning this aircraft will bleed its speed and the roll rate can be affected by the weight of the wing-tip fuel tanks. One negative aspect of the wing-tip fuel tanks of the early F-84s was that high speeds (+1,000 kph) tended to cause the fuel tanks to twist resulting (mitigated by the addition of fins on the tanks) in the destruction of the wings which does reflect in realistic and simulator battles in-game if exceeded. While turning in this jet is not advised, Immelmann and Split-S manoeuvres will help to conserve energy without compromising the speed of the aircraft.  
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Starting with 20 min of fuel, gaining the climb speed of 800 km/h IAS (sustainable @ 7-8°; 730 f/s) takes a mere ~80 seconds with 20 predicated for taking off at 230 km/h or 210 f/s IAS. An Immelmann at 800 km/h will gain 1,000 m and lose 300 km/h. A hard 180° turn at the same speed takes >100 km/h and may lose up to 60 m.
  
If ever in danger of risking going faster than maximum rip speed, it is important to throttle back and extend air-brakes to reduce speed enough to keep the aircraft intact and manoeuvre in for the kill.
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{| class="wikitable" style="text-align:center" width="70%"
 
 
{| class="wikitable" style="text-align:center"
 
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
Line 41: Line 38:
 
|-
 
|-
 
! Stock
 
! Stock
| 976 || 971 || rowspan="2" | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.3 || rowspan="2" | 3,000
+
| 1,066 || 1,042 || rowspan="2" | {{Specs|ceiling}} || 27.3 || 27.8 || 29.8 || 28.8 || rowspan="2" | 850
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 993 || 985 || 27.2 || 28.0 || 42.1 || 36.2
+
| 1,096 || 1,084 || 25.1 || 26.0 || 49.6 || 39.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
Line 55: Line 52:
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
Line 70: Line 67:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 350 || ~11 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 589 || 550 || 345 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
Line 80: Line 77:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 530 || < 600 || < 690 || N/A
+
| < 800 || < 650 || < 660 || N/A
 
|-
 
|-
 
|}
 
|}
Line 88: Line 85:
 
|-
 
|-
 
! colspan="3" | Engine
 
! colspan="3" | Engine
! colspan="4" | Aircraft mass
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! colspan="5" | Aircraft mass
 
|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
+
! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | Allison J35-A-29 || 1
+
| colspan="2" | Bristol Orpheus MK.803 || 1
| colspan="2" | 5,450 kg || colspan="2" | 276 kg/m<sup>2</sup>
+
| colspan="2" | 3,337 kg || colspan="3" | 281 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
+
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 8m fuel || 20m fuel || 27m fuel
+
! 9m fuel || 20m fuel || 30m fuel || 32m fuel
 
|-
 
|-
| 1,050 kg || colspan="2" | Axial-flow turbojet
+
| 380 kg || colspan="2" | Axial-flow turbojet
| 5,868 kg || 6,447 kg || 6,685 kg || 9,979 kg
+
| 3,697 kg || 4,129 kg || 4,522 kg || 4,600 kg || 5,800 kg
 
|-
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
+
! colspan="5" | Thrust to weight ratio @ 0 m (101%)
 
|-
 
|-
! Condition || 100% || WEP
+
! Condition || 100% || 101%
! 8m fuel || 20m fuel || 27m fuel || MTOW
+
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW
 
|-
 
|-
| ''Stationary'' || 2,300 kgf || N/A
+
| ''Stationary'' || 2,212 kgf || 2,234 kgf
| 0.39 || 0.36 || 0.34 || 0.23
+
| 0.60 || 0.54 || 0.49 || 0.49 || 0.39
 
|-
 
|-
| ''Optimal'' || 2,300 kgf<br/>(0 km/h) || N/A
+
| ''Optimal'' || 2,212 kgf<br />(0 km/h) || 2,234 kgf<br />(0 km/h)
| 0.39 || 0.36 || 0.34 || 0.23
+
| 0.60 || 0.54 || 0.49 || 0.49 || 0.39
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
{{Specs-Avia-Armour}}
 
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* 38 mm Bulletproof glass in cockpit front.
+
At its rank there is little which cannot hurt the G.91. This is mostly due to the large calibres and fast-firing weapons found in the jet age, although the Gina does not help this issue. The armour is enough to withstand the occasional tank LMG fire but otherwise will only protect the pilot from shrapnel damage. Even though the centerline arrangement of all components proves to be quite survivable in combat, it does NOT lend itself for head-ons or prolonged chases. The former only leads to functional aircraft with a dead pilot and the latter to the reverse, which was in all likelihood the intended design in real life.
* 6.35 mm Steel plate in front of pilot.
 
* 12.7 mm Steel plate in pilot's headrest.
 
* 8 mm Steel plate behind the pilot.
 
  
Like many early jet fighters, the armour was placed around the pilot while not much thought was given to the other critical components of the aircraft mostly due to the weight imposed on the early and weak turbojet engines placed into service. From behind, the pilot is protected by an 8 mm steel plate behind the seat with a 12.7 mm steel plate as a headrest. In front of the pilot, a 38 mm bulletproof windscreen adds protection from head-on's or from defensive bomber weapons. Another 6.35 mm steel plate is placed in front of the pilot and instrument panel for further protection of bullets entering the open-ended air-intake.
+
* 6.5 mm Steel - Behind, below and in front of the pilot
 +
* 6.5 mm Steel - under central fuel tanks.
 +
* 40 mm bulletproof glass - Armoured windshield
 +
* Critical components located down the midline of aircraft (fuel, pilot, engine, controls)
 +
* Fuel tanks located in the central fuselage.
  
Other critical components such as the jet turbine, fuel tanks and coolers are all exposed, only protected by the outer skin of the aircraft which may deflect incoming bullets if at sufficient distance or angle to do so.
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
When attacking an F-84G, aim for the centre of the aircraft where you have a good chance of getting a critical hit on the engine or in a fuel tank. Due to this aircraft having wing-tip fuel tanks, shots to the wings or wing-tip tanks have a potential of starting a fire or breaking a wing off. If the attacking aircraft has sufficient calibre ammunition then shots taken at the pilot may have a larger chance of success if made from the sides or behind. This aircraft does not have much protection against rockets or missiles, however, given sufficient notice, rockets can be avoided and it is possible that missiles can be outmanoeuvred, however, when playing in realistic or simulator you run the risk of the pilot blacking-out due to G-force manoeuvers or wings snapping while trying to outfly a missile.
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A focus should be done on the engine modules, as the G.91 lives by its T/W ratio. New boosters is a double-edged sword, as without the G-Suit one is just blackout earlier. This oddly makes the Bomb unlock a tantalizing choice, especially in already won matches for farming on ground units before the game ends. Airframe and cover do little, the weight savings are very minor and without them, the G.91 can still easily reach top speeds and rip off its wings...
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
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{{Specs-Avia-Armaments}}
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Browning M3 (12.7 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 4 x 12.7 mm Browning M3 machine guns, nose-mounted (300 rpg = 1,200 total)
 
* 2 x 12.7 mm Browning M3 machine guns, wing-mounted (300 rpg = 600 total)
 
 
 
Early fighters had many different configurations of machine guns and cannons mounted in the fuselage and in the wings, sometimes needing to be synced with the propeller to prevent its destruction. With the jet age developing, many factors of the past needed to be reconsidered with gun placement. With jet fighters flying faster and chasing faster targets, trying to find the sweet spot with gun convergence was extremely difficult, jet fighter pilots needed a little extra help with this. Besides implementing newer gun sites and early radar, jet fighter guns tended to be fuselage-mounted, thus eliminating the need to set the convergence and at any point between 0 m and 800 m the ammunition rounds would fly true without a convergence point.
 
 
 
For the F-84G, four of the 12.7 mm M3 Browning machine guns were mounted in the fuselage with the other two mounted in the wing roots. While they were not all centre mounted, the two in the wing roots were close enough that convergence did not need to be messed with. Two ammunition options provide the most bang-for-the-buck, firstly, the omni-purpose rounds are good all-around ammunition rounds which provide tracers and explosive/incendiary rounds which are effective against aircraft and up to light armoured vehicles. Hardened vehicles and bunkers should be left to bombs and rockets for their destruction. If as a pilot you are looking for the sneak attack, stealth rounds will allow you to get on target fire off rounds and not give away your position, giving you a few seconds to make a second attack if needed before the target realizes where you are coming from.
 
 
 
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|HVAR|Tiny Tim}}
 
[[File:F-84G_IT_News_01.jpg|425px|thumb|right|]]
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
  
* 2 x 100 lb AN-M30A1 bombs (200 lb total)
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
* 2 x 250 lb AN-M57 bombs (500 lb total)
 
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 
* 24 x HVAR rockets
 
* 32 x HVAR rockets
 
* 24 x HVAR rockets + 2 x 100 lb AN-M30A1 bombs (200 lb total)
 
* 24 x HVAR rockets + 2 x 250 lb AN-M57 bombs (500 lb total)
 
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 
* 24 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 
* 24 x HVAR rockets + 2 x Tiny Tim rockets
 
  
The F-84G is one of a small handful of aircraft in War Thunder which offers many different suspended armament options ranging from bombs and rockets depending on the target needing to be destroyed. Due to the more effective engine utilised in the F-84G, it could sport a larger number of suspended armaments compared to its older brother the [[F-84B-26|F-84B]], turning into a truly ground attack workhorse. In comparison, a fully-loaded single-seat {{PAGENAME}} had approximately the same loadout capability as an early 7 crew [[B-25J-1|B-25J]] bomber. The smaller bombs such as the AN-M30A1 and AN-M57 and HVAR rockets are useful against soft targets like anti-aircraft batteries, unarmored vehicles, ships and some light tanks. The heavier hitters like the AN-M61A1, AN-M65A1 and Tiny Tim rockets are effective (more like overkill) for the softer targets, but also work well with bunkers, heavier armoured tanks, larger ships and can also be utilised against bases.
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{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="11%" | 1 !! width="11%" | 2 !! width="11%" | 3 !! width="11%" | 4
 +
| rowspan="7" width="25%" | <div class="ttx-image">[[File:Hardpoints_G.91_pre-serie.png]]</div>
 +
|-
 +
! [[M3 Browning (12.7 mm)|12.7 mm M3 Browning]] machine guns (300 rpg)
 +
| || 2 || 2* ||
 +
|-
 +
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
 +
| 1 || || || 1
 +
|-
 +
! [[Aerea 559G1 incendiary]] bombs
 +
| 1 || || || 1
 +
|-
 +
! [[FFAR Mighty Mouse]] rockets
 +
| 19 || || || 19
 +
|-
 +
! [[AA-20 Nord]] missiles
 +
| 1* || || || 1*
 +
|-
 +
! [[AS-20 Nord]] missiles
 +
| 1* || || || 1*
 +
|-
 +
| colspan="6" | * Missiles cannot be equipped in conjunction with machine guns on hardpoint 3
 +
|}
  
Sometimes the suspended weapons you start out with doesn't work well later on in the match, therefore you can return to your base and exit the aircraft (default key = 'j') and select a different load-out unless you would like to fly strictly as a fighter where you can select "without load" and rely just on the six Browning M3 machine guns. The wide variety of ordnance options available for this aircraft make it an excellent clean-up ground attacker which can attack just about anything on the map with the right setup.
+
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
  
== Usage in the battles ==
+
* 4 x 12.7 mm M3 Browning machine guns (300 rpg = 1,200 total)
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
* 4 x 12.7 mm M3 Browning machine guns + 38 x FFAR Mighty Mouse rockets
The F-84G is a versatile multi-role fighter and can be configured to be used in various types of aerial warfare, namely bomber interceptor, ground attack and fighter-interceptor.
+
* 2 x 12.7 mm M3 Browning machine gun + 2 x AS-20 Nord missiles
 +
* 2 x 12.7 mm M3 Browning machine gun + 2 x AA-20 Nord missiles
 +
* 4 x 12.7 mm M3 Browning machine guns + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 +
* 4 x 12.7 mm M3 Browning machine guns + 2 x Aerea 559G1 incendiary bombs
 +
{{Navigation-End}}
  
;Bomber Interceptor
+
The M3 Browning is a new weapon in the Italian arsenal at this 5th tier and compared to the previous experiences a letdown. The rate of fire is phenomenal, but the small calibre and ammo size put a serious damper to the mood, that is in comparison of course. In practice and with good aim, it can easily shred four fighters. The high bullet velocity and fire rate is quite the advantage in the fast-paced world of jet combat, ensuring hits in deflection shots where the lower rate of fire found in the [[:Category:Fifth_rank_aircraft|Soviet jet fighters]] might have failed the pilot.
  
Thanks to an upgraded engine compared to the F-84B, the G model has a bit more climbing power and does not need to rely solely on side climbing and reach the necessary altitude to begin hunting bombers or diving onto hapless fighters.  As a bomber interceptor, the pilot has two options for weapon load-outs besides the default guns, noting the HVAR and Tiny Tim rockets.  
+
Yet one will always look onto greener pastures, especially as the Gina only has four guns unlike all other Browning armed jets. No matter how you turn it, the armament is only manageable with skill and for a beginner outright bad.
  
If the F-84G is still stock or in the process of upgrading modules, the best bet will be to not load any suspended armaments and rely on the six 12.7 mm M3 Browning machine guns to do the work. Just using the machine guns will help save on weight and make it a bit easier to climb on the unmodified engine. For those pilots who have modified engines, they can opt for guns only for a quicker climb or attach HVAR rockets for an additional punch against larger bombers.  
+
The G.91 is a fighter and it shows in the additional payloads. They should only be considered for a quick drop on the way to the combat zone, losing height/speed advantage in doing so, or once aerial dominance has already accomplished. Even then many other jets are way better suited for ground attacks.
  
Once at altitude, scan and select a bomber target of opportunity. It is best to attain higher altitude than the bomber, giving you options as to which direction to attack from and increase your speed when diving in, speed is key to avoid defensive guns, race out of their range and to gain enough distance to safely turn around and follow up with another attack if needed.  
+
The bombs are standard fare and often not worse the hassle with their low total yield. The FFAR rockets are a far better option allowing to tackle more than one target, even though they only work well against soft target and up to medium tanks.
  
Since the six M3 machine guns are virtually centred on the aircraft, the inbound bullets will be clustered and should be aimed at engines, cockpit, fuel tanks and any other critical areas as the body of the aircraft can sometimes absorb a large amount of smaller calibre ammunition before causing a critical hit or crippling the aircraft. The limitation of only 300 rounds per gun will require trigger discipline by the pilot to ensure enough rounds are available for a secondary or tertiary attack without having to reload or return to base.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Air superiority is the combat objective for the G.91 ''Gina'', anything else is secondary. In team games lure enemy fighters into extensive and excessive dogfights to allow your heavier and less nimble allies to Boom and Zoom or Boom and Run them. With their great thrust to weight ratio, the G.91 can maintain their energy superiority and in emergencies (such as non-existent teamplay) to disengage. Alternatively, standard Boom & Zoom is a considerable choice. Again the great acceleration allows for more energy-expensive manoeuvres and still disengage without much worry from the target. Such follies would be deadly in many other fighters, but the Gina is hence quite forgiving. In fact too forgiving, new pilots to the jet age need to lose old habits and the G.91 does not force one's hand. The G.91 can hold its own against several aircraft at once, but won't be able to win such a battle on its own
  
Utilizing HVAR rockets at large lumbering bombers can have a great impact, though unguided, they will need to be pointed in the general direction when launched, it may take several practice runs to determine best angle and distance in which to fire from for a successful attack. As with any unguided rocket, the best bet is to launch a volley of rockets to ensure a greater chance of at least one hitting.  
+
A few strategies for the G.91 AA-20 Nord Air-to-Air missiles: Use your Nord Air-to-Air missiles in a head-on, where you fire your missile around the 1km mark, leading to the enemy being unable to dodge the missile due to over-commitment, or it leads to them losing the killing shot as you barrel roll out of fire. You can also fire at enemies running away in a straight line, enemies that often fall for this are A-4Es and other variants of the A-4 line. Use these Nord missiles only when your enemy is predictable as aiming these missiles is difficult, aiming of which is lightened with the enormous proximity range, meaning even if you fail to be exact, it will still cause heavy damage. Do not fire missiles on stalling aircraft, unless you're certain you can't gun them down with your .50 cals or you'll stall out before you can kill them, it'll just waste your precious Nords.<br>
  
;Ground Attack
+
Against bombers and ground attack craft the G.91 lacks necessary firepower, the Nords however can compensate for this with their large proximity fuse and manual guidance, if you decide however to use your primary guns, it will drain your ammo severely. The measly protection against defensive fire makes this a dangerous task anyway and should thusly be left for better-equipped allies.<br>
  
Jet fighters tend to not make good ground attackers as it typically requires them to fly low and slow making them easy pickings for enemy fighters above or anti-aircraft fire below. Since the F-84G is neither an exceptionally fast fighter nor a lumbering bomber, it has an advantage of being fast enough to be dangerous to ground targets without being a sitting duck for patrolling enemy fighters. Compared to many other fighters which are capable of ground attack, the F-84G can carry a fantastic amount of ground attack ordnance which can seriously put a dent into the enemy teams vehicles, bunkers and bases.
+
Using the Gina as CAS is somewhat mediocre due to the payload. While being able to mount air-to-ground ordnance, the payload yield is somewhat weak. The FFAR pods and Air-to-Ground AS-20 Nords are the only worthwhile considerations but run against the G.91's intended role of Air Superiority Fighter.
 
 
While many aircraft available in War Thunder has a specific role of fighter-interceptor, ground attack or bomber, the F-84G can set itself up with suspended ordnance depending on the targets available on the map. The F-84G has several options depending on the modules unlocked by the pilot which range from outfitting HVAR unguided rockets, massive Tiny Tim unguided rockets, 100 lb, 250 lb, 500 lb and 1,000 lb bombs or a mixture of bombs and rockets.
 
 
 
Smaller bombs and the HVAR rockets are best for going after lighter armoured targets such as aircraft (on the ground or with rockets in the air), anti-aircraft batteries, trucks, some light tanks and ships. The larger Tiny Tim rockets and bombs are best reserved for more hardened targets like pillboxes, medium and large tanks, bunkers, large ships and bases. This fighter is not afraid to get down and dirty taking out ground targets, just be aware of your surroundings and watch for enemy fighters or anti-aircraft guns poised to take you out.
 
 
 
;Fighter Interceptor
 
 
 
While definitely not the fastest nor the most manoeuvrable fighter on the field, the F-84G has enough speed and manoeuvrability to take on fighter jets. The centerline six M3 machine guns concentrate enough lead into one spot to damage or destroy fighter aircraft flying in its path. While turning this fighter is bad due to bleeding airspeed (although maybe an option if you are trying to force an overshoot), Immelmann and Split-S manoeuvres will help you change directions keeping up your speed and allowing for a getaway or a targeting solution.
 
 
 
Boom & Zoom tactics will enable the F-84G to have the speed to manoeuvre and set up their shots and keep them active in the fight. Many enemy fighters may mistake the F-84G as a weak and slow aircraft, however, the machine is not 100% of the solution and many pilots can take lesser aircraft and best faster, more agile and better-gunned aircraft by using their training, skills and the F-84B. The only time to count out the F-84G is when you see the pilot bail out, otherwise, always consider it a threat.
 
<!--===Manual Engine Control===
 
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|-
 
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! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
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===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
|
 
|
 
| Offensive 12 mm
 
| FRC mk.7
 
| FSBC mk.1
 
|-
 
| II
 
| New Boostes
 
| Compressor
 
| Airframe
 
|
 
| FRC mk.7a
 
| FSBC mk.5
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|
 
| FMBC mk.1
 
|-
 
| IV
 
| G-Suit
 
| Engine Injection
 
| Cover
 
|
 
| LFRC mk.12
 
| FLBC mk.1
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Very high top speed for an early jet
+
* Low weight, high thrust-to-weight ratio
* Air spawn, good for rushing
+
** Great turn time for a jet; can give the MiG-15 a run for its money
* Can carry large amounts of payloads
+
** Great acceleration and climb rate
* Wide variety of secondary armament (bombs, rockets)
+
* 4 x M3 machine guns can be deadly if aimed correctly and used in close range
* 6 x 12.7 mm M3 machine guns
 
* Very good acceleration for an early jet, even stock
 
* The best climber from 7.0 - 8.0 (excluding the G.91s)
 
  
'''Cons'''
+
'''Cons:'''
  
* Not good at turning
+
* It has a slower speed relative to the jets it will encounter
* May rip if pulled hard enough
+
* Short burst time due to low ammo count
* Roll rate is average without ''New Boosters''
+
* Limited ground attack abilities
* Engines overheating
+
* Bleeds off a lot of speed in a full elevator turn
 +
* Can rip its wings off if you pull full elevator past 800 km/h
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
In early 1944, Alexander Kartveli, the chief designer for the Republic Aviation Aircraft Company set out to work on a replacement for the piston-powered P-47 Thunderbolt which instead would be powered by a turbojet.<ref name="Burrows" /> All attempts at trying to use the P-47 frame to accommodate a turbojet failed and Kartveli resorted to designing a brand new aircraft around an axial compressor turbojet engine. Due to the nature of the engine taking up a large majority of the fuselage, fuel tanks were designed to be in the wings of the aircraft, however, the body was streamlined to make the smallest profile possible and retain all necessary critical components.
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The first production version of the G.91 was the G.91 R, which was intended for both close support and photo-reconnaissance. The first production aircraft was finished in 1959, and the R/1 entered Italian Air Force service with 14th Gruppe in March 1961. In total 48 of this model would be built, all serving with Italy, while the West Germans used the more powerfully armed R/3 and R/4 variants. These would be followed by another 50 R/1B combat aircraft.
  
The USAAF in September 1944 released new requirements for a daytime fighter along with specific characteristics such as the top speed of 600 mph (966 kph), armament of six 21.7mm machine guns or four 15.2 mm machine guns along with housing a General Electric TG-180 axial turbojet also known as the Allison J35 series turbojet engine.<ref name="Burrows" /> Republic proposed their new aircraft and on paper proposed it would be superior to Lockheed’s P-80 Shooting Star. The USAAF noting Republic’s already proven experience with single-seat fighters proposed a contract without holding any competition. These initial order fighters were listed as YP-84As and P-84Bs.
+
Winner of the 1953 NATO light tactical support aircraft competition, the Fiat "Small Sabre" would be in production for 19 years, with 756 aircraft completed, with the last aircraft produced in 1977. It served in the Italian and West German air forces starting in 1961 and 1962 respectively.
  
These early test aircraft were put to wind tunnel testing and it was found that major flaws developed when subjected to high speeds, notably longitudinal instability in the aircraft’s frame and stabilizer skin buckling at high speeds. Also noted was issues with the weight of the aircraft and the problem with early turbojets not producing enough thrust for takeoff and climb outs (a problem which plagued the F-84B aircraft until more robust engines were outfitted). Early J35-GE-7 engines were replaced with J35-A-15 versions which helped with the thrust ratio, however wing-tip fuel tanks were added to the mix prior to proper testing and issues developed which at one point grounded the fleet of aircraft until modifications were made.
+
The original competition specifications called for a jet able to carry 450 kg of ordnance with an operational radius of 180 km, assuming 10 minutes over the target, with a maximum speed of at least Mach 0.95 and a takeoff distance of no more than 1,100 m, on unprepared or grass runways. Eight aircraft competed in the first round, including the French Dassault Etendard (then called the Mystere XXVI) and the British Folland Gnat. The Etendard, the G.91 and a Breguet design were selected for the second round beginning in late 1957. Fiat went ahead with pre-production ("pre-serie" in Italian) aircraft, with first flight in August 1956, seven months ahead of its competitors. The crash of the first prototype due to aeroelastic vibrations in February 1957, proved a setback, but the G.91 entered the second round as scheduled and was announced as the winner in January 1958.
 
In 1947, the USAF changed the pursuit designation of the aircraft to fighter and thus the P-84 became the F-84. The YP-84A and the F-84B only differed when it came to the type of M3 machine guns they carried, as the F-84B had faster-firing machine guns than the YP-84A. Early successes of the F-84B were overshadowed by problem after problem including a speed restriction limiting flight to no more than Mach 0.8 as any faster and the aircraft experienced control reversal where the pilot would input normal commands with the control stick and the opposite manoeuvre would occur (for instance if the pilot pulled back on the control stick to make the aircraft climb, the aircraft would actually begin to dive and vice versa). Even with the speed restrictions, the entire fleet of F-84B fighters was grounded by 1948 due to parts shortages and structural failures.<ref name="Burrows" /> It was also at this time that the F-84C aircraft were also determined to be incapable of performing any of their mission parameters, however since the F-84D was already under production (with all of the B and C variants issues being resolved), the program continued. Funding was allocated to upgrade the B and C variants, however, both were finally withdrawn from active duty service by the end of 1952.
 
  
Testing of the F-84D determined that the wings needed to be covered with a thicker aluminium skin to strengthen them which was helpful because the engine was upgraded to the more powerful J35-A-17D. Here it was found that during high-G manoeuvres, the wingtip fuel tanks led to the structural failure of the wings due to twisting motions. A simple fix of adding a small triangular fin to the external portion of the fuel tank alleviated that problem. Despite the fixes introduced with the D variant, it too was withdrawn from active duty in 1952. 
+
Critics said Fiat had just copied the F-86 Sabre, which it was manufactured under license, but these claims seem unwarranted. Operational service evaluations with the Italian air force's 103 Squadron ran from February to July 1959, leading to a West German decision to manufacture the aircraft under license.
The F-84E variant fighter saw modifications specifically with strengthened wings and a larger cockpit which was necessary to equip advanced avionics to include an A-1C gunsight which worked with an APG-30 radar.<ref name="Burrows" /> Folding rocket racks were also developed so that once the HVAR rockets were fired; the racks would fold flush with the wing increasing the aircraft’s overall aerodynamics. Unfortunately even with all of the modifications, failure of the aircraft hinged upon the Allison J35-A-17 engines which were only designed to be flown for 25 hours a month and would receive a complete overhaul after 100 hours of flight. Due to the number of sorties flown in the Korean War, engine overhauls were taking place more frequently and quickly exhausted all of the spare parts and new engines produced.
 
 
The final variant of F-84 introduced was the G variant which began service in 1951. Utilised for the next nine years, the F-84G had new innovations which became standard on future aircraft to include, a refuelling boom mounted on the left-wing for in-flight refuelling, instrument landing system to allow for landing during inclement weather, a J35-A-29 engine, an autopilot system and the first fighter with the ability to carry a single Mark 7 nuclear bomb. The F-84G was retired from US service in 1960, however, countries such as Portugal continued to use this fighter through 1974 and were flown out of Angola.
 
The F-84 had a rocky start into the foray of turbine jet fighters, however, challenges and difficulties paved the way for the [[F-100D|F-100]] Super Sabre and the RF-101 Voodoo as their replacements.
 
 
 
At least 13 other countries bought into the F-84 program including Italy which purchased 256 F-84G fighters and operated them from 1952 to 1957.
 
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
===Images===
 
<div><ul>
 
<li style="display: inline-block;"> [[File:F-84G_IT_News_02.jpg|thumb|none|250px|]]</li>
 
<li style="display: inline-block;"> [[File:F-84G_IT_News_03.jpg|thumb|none|250px|]]</li>
 
<li style="display: inline-block;"> [[File:F-84G_IT_News_05.jpg|thumb|none|250px|]]</li>
 
<li style="display: inline-block;"> [[File:F-84G_IT_News_06.jpg|thumb|none|250px|]]</li>
 
</ul></div>
 
  
===Videos===
+
;Skins
{{Youtube-gallery|qV4K1XPLWtk|'''War Thunder Realistic: F-84G-21-RE [Italian Thunder]''' - Jengar|H-nKR8P_j5c|'''War Thunder SIM - Italian F.84G - (Oberst)''' - Cpt Toastman}}
 
  
== Read also ==
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=fiat_g91_r1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''-->
 
  
* [http://warthunder.com/en/news/4831-vehicle-profile-f-84g-thunderjet-blazing-rocketeer-en [Vehicle Profile<nowiki>]</nowiki> F-84G Thunderjet: Blazing Rocketeer]
+
;Videos
 +
{{Youtube-gallery|k15BSV4Xx9w|'''The Shooting Range #46''' - ''Pages of History'' section at 05:29 discusses the G.91.|xnSwBP_D3aw|'''"How to fly the Fiat G.91R/1"''' - ''McChickenBites''}}
  
;Other versions
+
== See also ==
 
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* [[F-84B-26|F-84B-26 ''Thunderjet'']]
+
* ''reference to the series of the aircraft;''
* [[F-84G-21-RE|F-84G-21-RE]]
+
* ''links to approximate analogues of other nations and research trees.'' -->
* [[F-84G-21-RE (Italy)]]
 
* [[F-84G-26-RE (France)]]
 
 
 
;Contemporary aircraft
 
 
 
* de Havilland [[Venom_FB.4|Venom]]
 
* Gloster [[Meteor (Family)|Meteor]]
 
* Dassault [[M.D.450B_Ouragan|M.D.450B Ouragan]]
 
* Grumman [[F9F-2|F9F]] Panther (USAF)
 
* Grumman [[F9F-8|F9F]] Cougar (US Navy)
 
  
== Sources ==
+
* [[F-86A-5|F-86A-5 Sabre]] - combat role predecessor
''Paste links to sources and external resources, such as:''
+
* [[La-15]] and [[Yak-30]] - similar flight style
 +
* [[G.91 (Family)]]
  
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
 
  
== References ==
+
* [https://forum.warthunder.com/index.php?/topic/363988-fiat-g91-discussion-thread/ <nowiki>[</nowiki>WT Forum<nowiki>]</nowiki> Fiat G.91 discussion thread]
<references>
+
* [https://forum.warthunder.com/index.php?/topic/364978-fiat-g91-r1/ <nowiki>[</nowiki>WT Forum<nowiki>]</nowiki> Official data sheet - more details about the performance]
<ref name="Burrows">Burrows, W. E. (2013, August). It had the body of a fighter and a bomber's soul. Retrieved from https://www.airspacemag.com/military-aviation/thunderjet-307269/</ref>
+
* [[wikipedia:Fiat_G.91|[Wikipedia] Fiat G.91]]
</references>
 
  
{{AirManufacturer Republic}}
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{{AirManufacturer Fiat}}
{{Italy jet aircrafts}}
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{{Italy jet aircraft}}

Latest revision as of 14:11, 4 January 2024

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This page is about the Italian jet fighter G.91 R/1. For other versions, see G.91 (Family).
G.91 R/1
fiat_g91_r1.png
GarageImage G.91 R 1.jpg
360://https://old-wiki.warthunder.com/images/a/a8/Cockpit_fiat_g91_r1.jpg
G.91 R/1

Description

The G.91 was a light subsonic fighter developed by Fiat in the late 1950s, it was a great success being introduced in the Italian, German, and Portuguese air force. The objective of said fighter was to create a cheap, light fighter-bomber capable of becoming the standard between all NATO nations, this was due to the experience of the US and UN forces in the Korean War, and the introduction of more capable jet engines, that pushed the NATO Command to set a competition for this role. A total of 756 aircraft were built in a span of 19 years. The G.91 R/1 was the first light attack/reconnaissance version of the G.91; compared to previous versions, it featured the same armament and powerplant, but added the capability to launch MACLOS guided AA-20 and AS-20 Nord missiles, as well as three cameras mounted on the nose.

It was introduced in Update 1.69 "Regia Aeronautica" along with the initial Italian aviation tree. The G.91 R/1 is a very light and nimble aircraft, it features some decent air-to-air and air-to-ground capabilities, thanks mainly to the AA-20 and AS-20 Nord missiles and its flight performance. For air combat, the AA-20 missiles are very hard to guide, but compensate by being extremely good in last minute launches in head-ons, in situations when the enemy can't properly dodge, they are also a very good way of destroying bombers without getting too close or from awkward angles. The G.91's ground ordnance consists of AS-20 missiles as well as rockets, the AS-20 Nords are the best option and can reliably destroy most targets, but they require good aim to be used.

General info

Flight performance

The G.91 was intended to replace the F-86A Sabre in German, Portuguese and Italian service and it shows. With an empty weight of only 3,100 kg (6,800 lbs) and a takeoff weight of 5,500 kg (12,100 lbs), the Gina is in the same weight class as the P-51D and MiG-9, yet severely lighter than most other jets and losing about one and a half tonnes compared to the Sabre A. Although only outputting a meagre 22 kN of thrust this first look disadvantage is literally outweighed by the high thrust to weight ratio of 0.73 empty (0.41 full). This makes the Gina an excellent dogfighter as jet fighters maintain both their top speed, climb and sustained turn-rate by their engine power rather than other flight characteristics. It can easily reach its own terminal speed (1,011 km/h, 921 ft/s) and self-destruct in level flight.

Lacking in straight wings and leading wing slats the stall speed for the G.91 is quite higher than the low weight lets one assume. One should hence be wary of many older jet types with said features, as after bleeding too much speed they can easily outmanoeuvre the Gina.

Starting with 20 min of fuel, gaining the climb speed of 800 km/h IAS (sustainable @ 7-8°; 730 f/s) takes a mere ~80 seconds with 20 predicated for taking off at 230 km/h or 210 f/s IAS. An Immelmann at 800 km/h will gain 1,000 m and lose 300 km/h. A hard 180° turn at the same speed takes >100 km/h and may lose up to 60 m.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,066 1,042 27.3 27.8 29.8 28.8 850
Upgraded 1,096 1,084 25.1 26.0 49.6 39.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
589 550 345 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 800 < 650 < 660 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Bristol Orpheus MK.803 1 3,337 kg 281 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 32m fuel
380 kg Axial-flow turbojet 3,697 kg 4,129 kg 4,522 kg 4,600 kg 5,800 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (101%)
Condition 100% 101% 9m fuel 20m fuel 30m fuel 32m fuel MTOW
Stationary 2,212 kgf 2,234 kgf 0.60 0.54 0.49 0.49 0.39
Optimal 2,212 kgf
(0 km/h)
2,234 kgf
(0 km/h)
0.60 0.54 0.49 0.49 0.39

Survivability and armour

At its rank there is little which cannot hurt the G.91. This is mostly due to the large calibres and fast-firing weapons found in the jet age, although the Gina does not help this issue. The armour is enough to withstand the occasional tank LMG fire but otherwise will only protect the pilot from shrapnel damage. Even though the centerline arrangement of all components proves to be quite survivable in combat, it does NOT lend itself for head-ons or prolonged chases. The former only leads to functional aircraft with a dead pilot and the latter to the reverse, which was in all likelihood the intended design in real life.

  • 6.5 mm Steel - Behind, below and in front of the pilot
  • 6.5 mm Steel - under central fuel tanks.
  • 40 mm bulletproof glass - Armoured windshield
  • Critical components located down the midline of aircraft (fuel, pilot, engine, controls)
  • Fuel tanks located in the central fuselage.

Modifications and economy

A focus should be done on the engine modules, as the G.91 lives by its T/W ratio. New boosters is a double-edged sword, as without the G-Suit one is just blackout earlier. This oddly makes the Bomb unlock a tantalizing choice, especially in already won matches for farming on ground units before the game ends. Airframe and cover do little, the weight savings are very minor and without them, the G.91 can still easily reach top speeds and rip off its wings...

Armaments

Suspended armament

The G.91 R/1 can be outfitted with the following ordnance:

1 2 3 4
Hardpoints G.91 pre-serie.png
12.7 mm M3 Browning machine guns (300 rpg) 2 2*
500 lb AN-M64A1 bombs 1 1
Aerea 559G1 incendiary bombs 1 1
FFAR Mighty Mouse rockets 19 19
AA-20 Nord missiles 1* 1*
AS-20 Nord missiles 1* 1*
* Missiles cannot be equipped in conjunction with machine guns on hardpoint 3
Default weapon presets
  • 4 x 12.7 mm M3 Browning machine guns (300 rpg = 1,200 total)
  • 4 x 12.7 mm M3 Browning machine guns + 38 x FFAR Mighty Mouse rockets
  • 2 x 12.7 mm M3 Browning machine gun + 2 x AS-20 Nord missiles
  • 2 x 12.7 mm M3 Browning machine gun + 2 x AA-20 Nord missiles
  • 4 x 12.7 mm M3 Browning machine guns + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 4 x 12.7 mm M3 Browning machine guns + 2 x Aerea 559G1 incendiary bombs

The M3 Browning is a new weapon in the Italian arsenal at this 5th tier and compared to the previous experiences a letdown. The rate of fire is phenomenal, but the small calibre and ammo size put a serious damper to the mood, that is in comparison of course. In practice and with good aim, it can easily shred four fighters. The high bullet velocity and fire rate is quite the advantage in the fast-paced world of jet combat, ensuring hits in deflection shots where the lower rate of fire found in the Soviet jet fighters might have failed the pilot.

Yet one will always look onto greener pastures, especially as the Gina only has four guns unlike all other Browning armed jets. No matter how you turn it, the armament is only manageable with skill and for a beginner outright bad.

The G.91 is a fighter and it shows in the additional payloads. They should only be considered for a quick drop on the way to the combat zone, losing height/speed advantage in doing so, or once aerial dominance has already accomplished. Even then many other jets are way better suited for ground attacks.

The bombs are standard fare and often not worse the hassle with their low total yield. The FFAR rockets are a far better option allowing to tackle more than one target, even though they only work well against soft target and up to medium tanks.

Usage in battles

Air superiority is the combat objective for the G.91 Gina, anything else is secondary. In team games lure enemy fighters into extensive and excessive dogfights to allow your heavier and less nimble allies to Boom and Zoom or Boom and Run them. With their great thrust to weight ratio, the G.91 can maintain their energy superiority and in emergencies (such as non-existent teamplay) to disengage. Alternatively, standard Boom & Zoom is a considerable choice. Again the great acceleration allows for more energy-expensive manoeuvres and still disengage without much worry from the target. Such follies would be deadly in many other fighters, but the Gina is hence quite forgiving. In fact too forgiving, new pilots to the jet age need to lose old habits and the G.91 does not force one's hand. The G.91 can hold its own against several aircraft at once, but won't be able to win such a battle on its own

A few strategies for the G.91 AA-20 Nord Air-to-Air missiles: Use your Nord Air-to-Air missiles in a head-on, where you fire your missile around the 1km mark, leading to the enemy being unable to dodge the missile due to over-commitment, or it leads to them losing the killing shot as you barrel roll out of fire. You can also fire at enemies running away in a straight line, enemies that often fall for this are A-4Es and other variants of the A-4 line. Use these Nord missiles only when your enemy is predictable as aiming these missiles is difficult, aiming of which is lightened with the enormous proximity range, meaning even if you fail to be exact, it will still cause heavy damage. Do not fire missiles on stalling aircraft, unless you're certain you can't gun them down with your .50 cals or you'll stall out before you can kill them, it'll just waste your precious Nords.

Against bombers and ground attack craft the G.91 lacks necessary firepower, the Nords however can compensate for this with their large proximity fuse and manual guidance, if you decide however to use your primary guns, it will drain your ammo severely. The measly protection against defensive fire makes this a dangerous task anyway and should thusly be left for better-equipped allies.

Using the Gina as CAS is somewhat mediocre due to the payload. While being able to mount air-to-ground ordnance, the payload yield is somewhat weak. The FFAR pods and Air-to-Ground AS-20 Nords are the only worthwhile considerations but run against the G.91's intended role of Air Superiority Fighter.

Pros and cons

Pros:

  • Low weight, high thrust-to-weight ratio
    • Great turn time for a jet; can give the MiG-15 a run for its money
    • Great acceleration and climb rate
  • 4 x M3 machine guns can be deadly if aimed correctly and used in close range

Cons:

  • It has a slower speed relative to the jets it will encounter
  • Short burst time due to low ammo count
  • Limited ground attack abilities
  • Bleeds off a lot of speed in a full elevator turn
  • Can rip its wings off if you pull full elevator past 800 km/h

History

The first production version of the G.91 was the G.91 R, which was intended for both close support and photo-reconnaissance. The first production aircraft was finished in 1959, and the R/1 entered Italian Air Force service with 14th Gruppe in March 1961. In total 48 of this model would be built, all serving with Italy, while the West Germans used the more powerfully armed R/3 and R/4 variants. These would be followed by another 50 R/1B combat aircraft.

Winner of the 1953 NATO light tactical support aircraft competition, the Fiat "Small Sabre" would be in production for 19 years, with 756 aircraft completed, with the last aircraft produced in 1977. It served in the Italian and West German air forces starting in 1961 and 1962 respectively.

The original competition specifications called for a jet able to carry 450 kg of ordnance with an operational radius of 180 km, assuming 10 minutes over the target, with a maximum speed of at least Mach 0.95 and a takeoff distance of no more than 1,100 m, on unprepared or grass runways. Eight aircraft competed in the first round, including the French Dassault Etendard (then called the Mystere XXVI) and the British Folland Gnat. The Etendard, the G.91 and a Breguet design were selected for the second round beginning in late 1957. Fiat went ahead with pre-production ("pre-serie" in Italian) aircraft, with first flight in August 1956, seven months ahead of its competitors. The crash of the first prototype due to aeroelastic vibrations in February 1957, proved a setback, but the G.91 entered the second round as scheduled and was announced as the winner in January 1958.

Critics said Fiat had just copied the F-86 Sabre, which it was manufactured under license, but these claims seem unwarranted. Operational service evaluations with the Italian air force's 103 Squadron ran from February to July 1959, leading to a West German decision to manufacture the aircraft under license.

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Fiat Aviation (Fiat Aviazione)
Fighters  CR.32 · CR.32 bis · CR.32 quater
  CR.42 · Marcolin's C.R.42 CN · ▀Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S
  G.56
Jet fighters  G.91 pre-serie · G.91 R/1 · G.91 Y · G.91 YS
  ▄F-86K*
  ▄F-104G* · F-104S* · F-104S.ASA* · ▄F-104S TAF*
Strike aircraft  F.C.20 Bis
Bombers  B.R.20DR · B.R.20M M1
Export/Captured  J11 · ▀CR.42
  ▀G.50 serie 2 · ▀G.50 AS serie 7
  ◄G.91 R/3 · ◄G.91 R/4 · G.91 R/4
  *Licensed
See also  North American Aviation · Lockheed Martin

Italy jet aircraft
Aerfer  Sagittario 2 · Ariete
Fiat  G.91 pre-serie · G.91 R/1 · G.91 R/4 (Portugal) · G.91 Y · G.91 YS
AMX International  AMX · AMX A-1A (Brazil)
Panavia  Tornado ADV · ▄Tornado IDS · ▄Tornado IDS (1995)
  Foreign:
Vampire  Vampire FB 52A
F-84  ▄F-84F · ▄F-84G-21-RE
F-86  CL-13 Mk.4 · ▄F-86K
F-104  ▄F-104G · F-104S · ▄F-104S TAF (Turkey) · F-104S.ASA
F-16  ▄F-16A ADF
AV-8  ▄AV-8B Plus
Hungary 
Mikoyan-Gurevich  ◔MiG-15bis · ◔MiG-17PF · ◔MiG-21MF · ◔MiG-21bis-SAU · ◔MiG-23MF · ◔MiG-29
Ilyushin  ◔IL-28
Sukhoi  ◔Su-22M3
Saab  ◔JAS39EBS HU C