Difference between pages "Swift F.7" and "Halifax B Mk IIIa"

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(Heavily altered Usage in Battles to provide more information and in much greater detail, with tactics that apply to the current meta and balance.)
 
(Suspended armament: Add note regarding bomb sequencing)
 
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{{About
 
| about = British jet fighter '''{{PAGENAME}}'''
 
| usage = the other version
 
| link = Swift F.1
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
|code=swift_f7
+
|code=halifax_mk3
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]].
  
The {{PAGENAME}} was the last variant in the line of Swift fighters produced by Supermarine Aviation Works. This fighter was one of Britain's fighters to come out of the early 1950s. Post-war England saw new leadership which made the faulty assumption that for the next ten years or so, no new major conflict would happen and therefore defence spending, research and development on new aircraft was reduced to a trickle, mostly experimental prototypes made for research purposes.
+
The Halifax is an interesting member of the British bomber line. It is the first true British heavy bomber, a big change from its predecessors, which are all either flying boats, medium, or light bombers. With the transition to heavy bombers, comes a change in tactics. The Halifax will outclass almost every rank 2 and 3 bombers in terms of payload. It will also generally beat every same battle-rated bomber in the payload department as well. However, being a heavy bomber has its drawbacks. Compared to nearly all previous British bombers, this one is slower and has a noticeably slow climb rate. While the payload upgrade is nice, the Halifax is not very durable. Worse, the Halifax lacks effective defensive weapons, a flaw of nearly all British bombers. The main priority, as a result, should be targeting bases and avoiding opposing pilots as much as possible. Use high altitude and less direct travel routes to get to your targets. If you are engaged, your defensive guns can save you, but they are not very reliable. In addition, this bomber does not have any ventral turrets, leaving a massive defensive gap directly under the aircraft. You also only have one singular machine gun able to cover the fore-lower approach to your aircraft and little in the way of armour plating for the pilot other than a steel bulkhead that won't protect against cannon shells or rifle-calibre bullets well. However, if you can keep safe and deliver your payload, you will find this to be a very effective bomber.
 
 
The early 1950s saw a change of leadership and Winston Churchill made sweeping changes which amped up research and development churning out Swift fighters as part of that. In the haste to research, develop and produce these fighters, problems crept up in the aircraft which happened so fast, it was difficult to stop the manufacturing process long enough to make the necessary updates, especially problems found during flight trials. These updates when made produced the different Swift variants which lead to the final production of the {{PAGENAME}}. By now a majority of the problems with the aircraft had been ironed out, however, the F.7 never entered active service, instead, the fourteen built acted as training aircraft which taught pilots how to get used to shooting off air-to-air missiles, namely the Fireflash.
 
[[File:Swift F7 elitefe24 001.jpg|350px|thumb|left|'''{{PAGENAME}}''' showing effective camouflage for the terrain it is flying in.]]
 
Though never seeing combat during its short career, the {{PAGENAME}} has an opportunity to make a name for itself in War Thunder. Not as fancy or bristling with weapons like a Sabre or a MiG, the {{PAGENAME}} has its place in the sky and can dance with the best, and even shoot them down. Armed with two 30 mm ADEN cannons and two Fireflash air-to-air missiles, while maintaining between 700 and 810 km/h, this fighter can get the best of even superior aircraft it may go against. Its slower speeds may allow for an overshoot of an enemy aircraft which may place it in front of the Swift's gun sights or even for the radar beam riding Fireflash, of which the enemy pilot will have no indication it was launched unless they are diligent about watching behind them. In the right hands, the {{PAGENAME}} and its weapons have the ability to humble enemy pilots and their superior aircraft.
 
  
 
== General info ==
 
== General info ==
[[File:Swift F7 mcchungusbites 001.png|450px|thumb|right|The sleek '''{{PAGENAME}}''' searching for targets.]]
 
 
=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The {{PAGENAME}} is a good fighter which excels in playing the interceptor role, however like the three bears from Goldilocks' story; this jet has a sweet spot in speed where it does well. Like many jets, this one does not do so well when slow and it becomes an easy target for others to attack. On the other hand, flying too fast causes the controls to lock up, preventing any real manoeuvring at all and, if playing in realistic or simulator battles, ripping off the wing-tips is a very real problem when moving too fast.
 
 
The sweet spot or "just right" speed zone for the {{PAGENAME}} is between 700 km/h and 810 km/h. Here the jet will have sufficient speed to properly manoeuvre. Diving either to shoot down another aircraft or to get away from someone on your tail can be a challenge as doing so can result in the aircraft superseding the 810 km/h threshold (easily going into the mid 900s) and end up a sitting duck unable to manoeuvre or if close enough to the ground turning into a lawn dart because it could not pull up due to the control surfaces locking up.
 
 
Speed management is key to survival - the afterburner can aid with increasing the aircraft's speed if slow - and with the afterburner the aircraft has a really good climb rate - it can accelerate significantly even in a steep climb. However, slowing down to keep from going too fast is a major problem because this aircraft does not have an air brake and just reducing the throttle will not help very much. Two options are available to reduce speed in this aircraft and the first is to deploy landing flaps. The landing flaps have been reinforced and should not rip when used to slow the aircraft down and can be deployed and retracted as needed. Another option to help bleed off any unnecessary speed is to lift the nose of the aircraft (pull up or back on the control stick). Placing the fighter into a nose-high attitude will help with decreasing speed to a safe zone when the pilot can resume normal flight.
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,115 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| 980 || 977 || rowspan="2" | {{Specs|ceiling}} || 26.5 || 26.9 || 14.8 || 10.1 || rowspan="2" | 850
+
| 436 || 420 || rowspan="2" | {{Specs|ceiling}} || 35.0 || 35.8 || 3.8 || 3.8 || rowspan="2" | 750
 
|-
 
|-
 
! Upgraded
 
! Upgraded
|993|| 985 ||24.1|| 25.0 ||42.6|| 28.0
+
| 478 || 454 || 33.2 || 34.0 || 9.9 || 6.5
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
 +
[[File:Halifax 3.png|450px|right|thumb|A Halifax in action over Sicily.]]
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| X || ✓ || ✓ || X || X || X    <!-- ✓ -->
+
| || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 1,035 || 465 || ~9 || ~5
+
| 541 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 491 || 454 || 260 || ~4 || ~3
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 850 || < 600 || < 600 || N/A
+
| < 350 || < 370 || < 350 || > 280
|-
 
|}
 
 
 
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Engine
 
! colspan="4" | Aircraft mass
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 
|-
 
| colspan="2" | Rolls-Royce Avon Mk.116 || 1
 
| colspan="2" | 6,540 kg || colspan="2" | 273 kg/m<sup>2</sup>
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
! Weight (each) || colspan="2" | Type
 
! 8m fuel || 20m fuel || 28m fuel
 
|-
 
| 1,000 kg || colspan="2" | Afterburning axial-flow turbojet
 
| 7,096 kg || 7,916 kg || 8,463 kg || 9,530 kg
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
! Condition || 100% || WEP
 
! 8m fuel || 20m fuel || 28m fuel || MTOW
 
|-
 
| ''Stationary'' || 3,126 kgf || 4,501 kgf
 
| 0.63 || 0.57 || 0.53 || 0.47
 
|-
 
| ''Optimal'' || 3,126 kgf<br />(0 km/h) || 4,501 kgf<br />(0 km/h)
 
| 0.63 || 0.57 || 0.53 || 0.47
 
 
|-
 
|-
 
|}
 
|}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
;Armour
+
* 6.35 mm steel in front and floor of the cockpit
 
+
* 8 mm steel behind the pilot and in rear fuselage bulkhead
* 12.7 mm steel plate behind pilot's seat
 
* 50 mm bulletproof glass in canopy windscreen
 
 
 
The simple armour setup on this fighter affords protection to the pilot, via the front windscreen having 50 mm bulletproof glass to help protect against head-on attacks. Behind the pilot's seat is a 12.7 mm steel plate which is in place to provide protection for the pilot if their aircraft is shot from behind. The fuel tanks and the engine should take most of the brunt of an attack from behind, but in the event, something gets through the steel plate is meant to be the last line of protection.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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== Armaments ==
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{{Specs-Avia-Armaments}}
[[File:Swift F7 elitefe24 002.jpg |450px|thumb|right|]]
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ADEN (30 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 2 x 30 mm ADEN cannons, belly-mounted at right side (135 + 185 = 320 total)
 
 
This aircraft has been outfitted with two 30 mm ADEN autocannons. Though they are mounted on the fuselage resulting in not having to configure for convergence the pilot will need to account for both autocannons being mounted on the right side of the aircraft fuselage near the right air intake. Pilots which are used to having balanced machine guns or autocannons (equal amounts on both left and right side) will need to slightly adjust their aim to ensure the bullets don't miss just to the side of where they would normally aim. The ADEN cannons when they do hit their mark usually result in a critical hit or a destroyed aircraft with wings flying in one direction and tail sections going in another.
 
 
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|Fireflash}}
+
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|S.A.P. Mk.II (500 lb)|M.C. Mk.I (1,000 lb)|A.P. Mk.I (2,000 lb)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* Without load
+
* 15 x 250 lb G.P. Mk.IV bombs (3,750 lb total)
* 2 x Fireflash missiles
+
* 15 x 500 lb G.P. Mk.IV bombs (7,500 lb total)
 +
* 15 x 500 lb S.A.P. Mk.II bombs (7,500 lb total)
 +
* 9 x 1,000 lb M.C. Mk.I bombs + 6 x 500 lb G.P. Mk.IV bombs (12,000 lb total)
 +
* 4 x 2,000 lb A.P. Mk.I bombs (8,000 lb total)
 +
 
 +
Note: With the 9 x 1,000 lb + 6 x 500 lb load, the 500 lb bombs drop first from bays in the inner wings, then the 1,000 lb bombs from the ventral bomb bay.
  
The Fireflash missile was the first air-to-air guided missile put into service with the United Kingdom's Royal Air Force. Built by Fairey Aviation, the same company who built the [[Swordfish Mk I|Swordfish]], this missile utilised radar beam riding guidance to get the missile onto a target. The odd-looking missile consists of a central dart attached to two boosters. The boosters spin-stabilize the missile in flight and propel the missile to speeds upwards of Mach 2. 1.5 seconds after launch, with fuel spent, the boosters separate and the missile would coast the rest of the way to the target, still receiving guidance from the controlling aircraft.
+
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Browning (7.7 mm)|Vickers K (7.7 mm)}}
  
This missile has an effective range of about 4 km (2.4 mi) before it no longer has the kinetic energy to continue. This missile is best used in short-range encounters such as head-on attacks where the enemy fighter is closing the distance rather than flying away. This missile can be used during tail chases as long as you maintain close distance and can keep the radar on the enemy long enough for the missile to acquire its target. The Fireflash is a finicky missile which requires practice and patience, though not as simple to use as other missiles found in-game, it can be a surprise to enemy fighters they are not expecting resulting in them having to go back and watching replays in unbelief to see what took them out. Having only two of these missiles to rely on will require the pilot to exercise restraint and not launch one if the chances of a hit are marginal and instead maybe turn to the 30 mm cannons instead in that instance.
+
The '''''{{PAGENAME}}''''' is defended by:
  
{{Notice|Unlike heat-seeking missiles, beam riding missiles will not trigger a missile launch warning for the enemy player.}}
+
* 1 x 7.7 mm Vickers K machine gun, nose turret (1,000 rpg)
 +
* 4 x 7.7 mm Browning machine guns, dorsal turret (600 rpg = 2,400 total)
 +
* 4 x 7.7 mm Browning machine guns, tail turret (1,700 rpg = 6,800 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
[[File:Swift F7 elitefe24 003.jpg|450px|thumb|right|]]
+
[[File:Cool Halifax.png|alt=A Halifax landed on a hill at sunrise.|thumb|550x550px|A Halifax, landed on a hill, looking good.]]
The Swift F.7 is played similar to the [[Hunter F.1|Hunter]] as more of a Boom and Zoom aircraft, though it retains dogfighting capability, especially when making use of take-off flaps. The aircraft has a sweet spot for its manoeuvrability around 600-800 km/h. Above those speeds, sustaining a hard turn (or alternatively turning and rolling simultaneously) can result in a ripped wing. It is generally advised to keep some altitude with the aircraft. The missiles are SACLOS-guided and can be useful in head-on. The vehicle has an afterburner which results in higher acceleration than most jets that you will face, though opponents such as the [https://wiki.warthunder.com/Shenyang_F-5 Shenyang F-5] and [https://wiki.warthunder.com/AV-8A AV-8A Harrier] are capable of accelerating faster. It is recommended to use either 20 minutes of fuel or full tank as 7 minutes does not allow for prolonged use of the afterburner, nor does it allow for loitering.
+
The Halifax Mark IIIa is the first true "heavy" bomber that an Allied player will unlock. It has four engines that do well at higher altitudes- above the height of 4,000 m (13,000 ft) - and it has a large payload of around 12,000 pounds of bombs, going by weight. This is sufficient so that one Halifax can, on their own, annihilate all three minibases in a match and take a small chunk out of the enemy airfield, and otherwise, it can take a sizeable chunk out of the airfield- around three-quarters of the base's total HP. Two Halifaxes can annihilate all the bases and most of the airfield together in its BR bracket. Three Halifaxes can destroy everything in an uptier. Four Halifaxes, should they survive the trip to the enemy bases, can destroy everything they see on the map and result in a fast game-over. It dwarfs the payloads of contemporary 4.0 bombers, such as the [[Pe-2-83]], [[B-25J-1]], and the [[Yer-2 (M-105)]] with its overwhelmingly large bombload.
 
 
The Swift F.7 is capable of maintaining a 960 km/h climb at a pitch of 15°, allowing it to achieve altitude of 4-5km easily while maintaining a high speed and catching climbing opponents off-guard. It performs excellently in the support role, where it can maintain a very high speed of over 1000 km/h in level flight, making gentle turns and passes on opponents who are pre-occupied and being put into vulnerable positions by allied aircraft.
 
  
Alternatively the Swift F.7 can be played more aggressively, making use of its energy retention and high thrust-to-weight to engage and wear down enemy fighters. Its take-off flaps can be used as air brakes due to their rip speed of 1035 km/h and allow it to manoeuvre at high angles of attack, helping to get guns on target in one-on-one engagements at lower speeds, though it is not recommended to use them excessively nor rate fight due to the speed that will be bled. It is important to note that usage of the take-off flaps at over ~850 km/h will counter-intuitively reduce the turning rate of the aircraft, so they should not be used to manoeuvre on target in high speed dives and passes.
+
However, the Halifax is not all explosions, sunshine and rainbows. The aircraft requires you to play very defensively and requires you to be a crack shot with the turrets and able to know where enemies are going and be lucky enough to avoid their fire. The Halifax B Mk IIIa is a British bomber, and in-game, has a notorious reputation for carrying a lot of bombs, but being unable to avoid fighter aircraft (doesn't climb fast enough nor perform well enough at high altitude) or defend itself (four/eight 7.7 mm machine guns is absolutely inadequate at its BR). However, if your aim is extremely on point, you may be able to defeat one or two enemy fighter aircraft before being defeated yourself. While it does have a good bombload, pilots will find that it has problems in actually getting to the target. Sideclimbing can be a very useful tactic in the Halifax, as you can wait for some of the enemy fighters to lose altitude while gaining some yourself.
  
When in a compromised position against a more manoeuvrable aircraft the priority should be to gain separation with the enemy. This can be done against most opponents by accelerating to high speeds using the afterburner, as you can maintain a higher speed in level flight than most aircraft you will face - the Swift F.7 is capable of reaching 1100 km/h in level flight at sea level while making use of the afterburner. Once separation has been achieved you can make use of your higher energy state and speed to gain some altitude and re-engage on your terms.
+
One technique that some British pilots use to some degree of success are low-altitude dambusters-style raids flying at treetop level, just above terrain. This allows you to avoid Axis fighters (most of which climb too high to dive on you), but if you are unlucky , will simply leave you at the mercy of Bf 109s, Fw 190s, low-flying Japanese aircraft and all attackers which will enjoy the opportunity for a free kill. You need to be watching the skies and make course corrections to avoid enemy aircraft, since you do not have the weapons nor performance to take them out or outrun them. You need to pre-empt where enemy aircraft will be and make adjustments as such. You are also harder to see above water, above forests and above large urban areas (e.g. the cities on Ruhr) due to the bi-colour night-time camouflage. Use this to your advantage.
  
===Radars===
+
When in air RB match, it is advised to sideclimb to 6500-7,000m to avoid interceptors (which usually only climb to 4,500 m and don't want to waste time climbing up to you) and approach one of the sets of two bases from an angle where you can take them both out in a single pass with 6 x 500 lb and 1 x 1,000 lb bombs for the first base and 3 x 1,000 lb bombs for the second. After that approach the other bases in the same manner (if they are not already destroyed) with 3 x 1,000 lb bombs for the first and the remaining 2 x 1,000 lb bombs on the second base. If the second set of bases have been bombed before you get to them, bomb the airfield and your remaining 4 x 1,000 lb bombs will take a hefty chunk out of the airfield's HP.
<!--{{main|AN/APG-30}}-->
 
The Swift F.7 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.
 
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
 
  
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="4" | AN/APG-30 - Rangefinding radar
 
 
|-
 
|-
! {{Annotation|Maximum<br>Tracking<br>Range|The maximum range at which a target can be tracked}}
+
! colspan="7" | MEC elements
! {{Annotation|Minimum<br>Tracking<br>Range|The range below which targets cannot be tracked by the radar}}
 
! {{Annotation|Azimuth Tracking<br>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br>Angle|How far up and down the radar can track a target}}
 
 
|-
 
|-
| 2,750 m || 300 m || ±9° || ±9°
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
 +
 +
Vent the radiator and set prop pitch to 100% immediately after spawning in. Set supercharger gears to gear 2.
 +
 +
For some extra speed in level flight set prop pitch to 85%.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Excellent climb rate with afterburner
+
* Versatile - It is capable of flying low-altitude runs for minibases, or high-altitude bombing runs.
* High top speed at sea level
+
* Can carry an overwhelming 12,000 lb of bombs, giving it the heaviest payload at ranks II-III, and outclasses many rank IV bombers
* Access to excellent Fireflash short-range beam guided missiles
+
* In RB, the bomber can with a full payload take out three out of the four bases (and most of fourth base) without needing to rearm.
* Fireflash missiles work against tanks in ground attack scenarios
+
* Full payload can also take out 3/4 of an Airfield's HP in the BR bracket
* Two powerful 30 mm ADEN autocannons
+
* Fast and fairly manoeuvrable for a heavy bomber, with flaps that do not rip easily
* Fireflash can be considered an all-aspect missile considering only needing radar and mouse guidance
+
* Performance is almost unaffected by payload options due to the internal payload carriage that doesn't create drag
* Retains energy very well
+
* Fantastic climb rate with WEP; can easily reach 6,000 m (~20,000 ft), with full payload just by side climbing (which is heavily advised to minimize interception by enemies)
* Fireflash missiles could be used without the need to lock on target, meaning faster response time
+
* Reliable engines that will not overheat with continuous WEP at 7,500 m (~25,000 ft) and above
 +
* Can fly with two engines if needed - or even one, if trying to land
 +
** Dorsal and tail gunner can do a lot of damage to aircraft attacking from above if used correctly (typically BnZ fighters)
 +
** Tail gunner can fire almost directly down, underneath the turret, so unless an enemy goes under your airframe, you should have time to react and fire a few bursts
 +
** Both dorsal and tail turrets contain a lot of ammunition, capable of spraying enemies with waves of continuous gunfire
 +
* The aircraft, if in the hands of a capable pilot, can continue to fly with horrific damage to control surfaces and engines
  
 
'''Cons:'''
 
'''Cons:'''
  
* No dedicated air brake, must use take-off flaps as an airbrake at high speeds, or alternatively manoeuvre, risking ripping wings
+
* Being a large bomber with a heavy payload makes it a priority target in Air Battles
* Severe control surface locking above 820 km/h
+
* Stock payload is useless for base bombing, and the plane isn't manoeuvrable enough to effectively attack smaller ground targets
* Wingtips will break around 800 km/h when turning high G in realistic or simulator battles
+
* Nose is defended by a single 7.7 mm gun and the belly has no machine gun coverage, leaving them very vulnerable for enemy attacks
* Both autocannons are on right side of the aircraft fuselage, requires slight adjustment when aiming
+
* Enemies attacking from below can deal serious damage to control surfaces and engines of the plane, making the plane difficult to manoeuvre
* Afterburner will overheat after prolonged use
+
* 7.7 mm machine guns overall do not inflict a lot of damage, repeated hits are needed to disable an enemy plane
* Fireflash missiles have to be manually guided to the target by pointing the aircraft in the direction of the target
+
* Only one pilot, and no co-pilot unlike other heavy bombers. In addition, the pilot is not armoured, and is vulnerable to a head-on, since the only frontal defence is a single 7.7 mm Vickers K  machine gun
* Poor manoeuvrability at high speeds and high risk of ripping wings while doing so
+
* WEP causes overheating at low altitudes unless manual engine control is used to force radiators open
 +
* Severe lack of armour for crew leaves them vulnerable
 +
* The wings rip easily when under fire from anything larger than .50 cal MGs
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn't consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn't considered a priority in most cases.
 
  
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.
+
The Handley Page Halifax was an archetypal British heavy bomber, making up nearly half of all that were produced. At the point of its maximum production, its operations enveloped 41 separate factories, 600 subcontractors and 51,000 employees, with one Halifax completed every hour. The peak of its usage saw 76 Halifax-equipped Bomber Command Squadrons. As with the rest of its kind, the Halifax was known for its huge, lumbering profile and punishing bomb load. During its service with Britain, it flew 82,773 operations and dropped 224,207 tons of bombs. A grand total of 6,178 Halifaxes of all variants were built, with 1,833 planes lost.
  
One of the designs that sparked the RAF's interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.
+
During the mid-1930s, the British Air Ministry released Specification P.13/36, which detailed its need for a twin-engined medium/heavy bomber, suitable for "world-wide use". Multiple aircraft manufacturers submitted designs to meet its requirements, among them Handley Page, which submitted the HP56. By February 1937, the list of aircraft designed to meet specification was narrowed down to two candidates, Handley Page's HP56, and rival manufacturer Avro's Avro 679, with the possibility that both designs were to be selected. Ultimately, the 679 alone was selected for production and dubbed the "Manchester", as the Air Ministry had other plans for the HP56. After both American and Soviet engineers saw success in experimentation with four-engined bombers, the Air Ministry became interested in the concept. Accordingly, in 1936, it released Specification B.12/36, which detailed a four-engined heavy bomber with a range of 2,000 miles (~3,200 km), capable of carrying 14,000 lbs (6,350 kg) of ordnance. In 1937, as it prepared to select the 679 to meet P.13/36, the Air Ministry asked Handley Page to redesign the HP56 in order to meet B.12/36. By the end of the year, the initial design, designated the HP57, was complete. The RAF was so impressed with the design that in January of 1938, it ordered 100 of the aircraft into production. Construction of the prototype began in March 1938. It made its first flight on October 25, 1939,  and after subsequent successful tests, was given the name "Halifax". It officially entered service in November of 1940, and flew its first combat mission, a bombing raid of the Le Havre docks, on March 10-11, 1941, but its existence was not confirmed by the RAF until it took part in a daylight bombing raid in July. Besides bombing raids, its duties included pathfinding, supply transport, paratroop transport, and, under Coastal Command, anti submarine, reconnaissance, and meteorological operations. Towards the end of the war in Europe, a few Halifaxes were modified for Allied use in the Pacific, but were ultimately too late to have any real effect on the outcome of that theatre. After the war, it was retired from British military service, and the majority of Halifaxes were scrapped. However, many found civilian use both at home and abroad. In addition, they remained in military service for the French, Egyptian, and Pakistani Air Forces. It remained in Pakistani service until 1961.
  
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.
+
The B Mk. III was the most produced variant of the Halifax, beginning service in November of 1943. The main improvement included replacing the underperforming Rolls-Royce Merlin X engine with the more powerful Bristol Hercules XVI. This allowed the Halifax to perform better and increased its ceiling, a critically needed change that allowed the Halifax to fly at altitudes needed to avoid enemy fighters, whose attacks were becoming increasingly effective by that point of the war. Other changes included the adoption of de Havilland Hydromatic propellers and rounded wing tips. A total 2,091 were built.
 
 
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft's teething problems weren't resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift , leading to the aircraft being grounded for a time.
 
 
 
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.
 
 
 
''- From [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
Line 236: Line 185:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=aircraft&vehicleClass=jet_fighter&vehicle=swift_f7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=halifax_mk3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
;Images
 
<gallery mode="packed-hover" heights="150">
 
Image:Swift F7 WTWallpaper 001.jpg|
 
Image:Swift F7 WTWallpaper 002.jpg|
 
</gallery>
 
  
 
;Videos
 
;Videos
{{Youtube-gallery|bBeNjjWfoyQ|'''The Fireflashes Are The Most Fun You'll Have With Missiles''' - ''Spit_flyer''|kLUvhT1l14w|'''Is The Supermarine Swift F.7 Worth your time?''' - ''DEFYN''}}
+
{{Youtube-gallery|VTLOUPW67to|'''Ultra Cheeky Sneaky Tea - Halifax B Mk III a''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
;Related development
 
 
 
* Supermarine [[Attacker FB 1]]
 
* Supermarine [[Attacker FB.2]]
 
 
 
;Aircraft of comparable role, configuration and era
 
 
 
* North American [[F-86 (Family)|F-86]] Sabre
 
* Dassault [[M.D.450B Ouragan]]
 
* de Havilland [[Venom FB.4|Venom]]
 
* Grumman [[F9F (Family)|F9F]] Cougar
 
* Hawker [[Hunter (Family)|Hunter]]
 
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]
 
* Saab [[J29D]] Tunnan
 
  
 
== External links ==
 
== External links ==
Line 272: Line 201:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development<nowiki>]</nowiki> Supermarine Swift: Banking on Success]]
+
* [[wt:en/news/3750-development-halifax-the-knight-of-the-sky-en|[Devblog] Halifax: the Knight of the Sky]]
* [https://forum.warthunder.com/index.php?/topic/463997-swift-f7/ Official data sheet - more details about the performance]
+
* [https://forum.warthunder.com/index.php?/topic/315766-handley-page-halifax-mk-iii/ Official data sheet - more details about the performance]
  
{{AirManufacturer Supermarine}}
+
{{AirManufacturer Handley}}
{{Britain jet aircraft}}
+
{{Britain bombers}}

Latest revision as of 21:59, 1 January 2024

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Halifax B Mk IIIa
halifax_mk3.png
GarageImage Halifax B Mk IIIa.jpg
Halifax B Mk IIIa

Description

The Halifax B Mk IIIa is a rank British bomber with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.59 "Flaming Arrows".

The Halifax is an interesting member of the British bomber line. It is the first true British heavy bomber, a big change from its predecessors, which are all either flying boats, medium, or light bombers. With the transition to heavy bombers, comes a change in tactics. The Halifax will outclass almost every rank 2 and 3 bombers in terms of payload. It will also generally beat every same battle-rated bomber in the payload department as well. However, being a heavy bomber has its drawbacks. Compared to nearly all previous British bombers, this one is slower and has a noticeably slow climb rate. While the payload upgrade is nice, the Halifax is not very durable. Worse, the Halifax lacks effective defensive weapons, a flaw of nearly all British bombers. The main priority, as a result, should be targeting bases and avoiding opposing pilots as much as possible. Use high altitude and less direct travel routes to get to your targets. If you are engaged, your defensive guns can save you, but they are not very reliable. In addition, this bomber does not have any ventral turrets, leaving a massive defensive gap directly under the aircraft. You also only have one singular machine gun able to cover the fore-lower approach to your aircraft and little in the way of armour plating for the pilot other than a steel bulkhead that won't protect against cannon shells or rifle-calibre bullets well. However, if you can keep safe and deliver your payload, you will find this to be a very effective bomber.

General info

Flight performance

Characteristics Max Speed
(km/h at 4,115 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 436 420 35.0 35.8 3.8 3.8 750
Upgraded 478 454 33.2 34.0 9.9 6.5

Details

A Halifax in action over Sicily.
Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
541 491 454 260 ~4 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 370 < 350 > 280

Survivability and armour

  • 6.35 mm steel in front and floor of the cockpit
  • 8 mm steel behind the pilot and in rear fuselage bulkhead

Modifications and economy

Armaments

Suspended armament

The Halifax B Mk IIIa can be outfitted with the following ordnance:

  • 15 x 250 lb G.P. Mk.IV bombs (3,750 lb total)
  • 15 x 500 lb G.P. Mk.IV bombs (7,500 lb total)
  • 15 x 500 lb S.A.P. Mk.II bombs (7,500 lb total)
  • 9 x 1,000 lb M.C. Mk.I bombs + 6 x 500 lb G.P. Mk.IV bombs (12,000 lb total)
  • 4 x 2,000 lb A.P. Mk.I bombs (8,000 lb total)

Note: With the 9 x 1,000 lb + 6 x 500 lb load, the 500 lb bombs drop first from bays in the inner wings, then the 1,000 lb bombs from the ventral bomb bay.

Defensive armament

The Halifax B Mk IIIa is defended by:

  • 1 x 7.7 mm Vickers K machine gun, nose turret (1,000 rpg)
  • 4 x 7.7 mm Browning machine guns, dorsal turret (600 rpg = 2,400 total)
  • 4 x 7.7 mm Browning machine guns, tail turret (1,700 rpg = 6,800 total)

Usage in battles

A Halifax landed on a hill at sunrise.
A Halifax, landed on a hill, looking good.

The Halifax Mark IIIa is the first true "heavy" bomber that an Allied player will unlock. It has four engines that do well at higher altitudes- above the height of 4,000 m (13,000 ft) - and it has a large payload of around 12,000 pounds of bombs, going by weight. This is sufficient so that one Halifax can, on their own, annihilate all three minibases in a match and take a small chunk out of the enemy airfield, and otherwise, it can take a sizeable chunk out of the airfield- around three-quarters of the base's total HP. Two Halifaxes can annihilate all the bases and most of the airfield together in its BR bracket. Three Halifaxes can destroy everything in an uptier. Four Halifaxes, should they survive the trip to the enemy bases, can destroy everything they see on the map and result in a fast game-over. It dwarfs the payloads of contemporary 4.0 bombers, such as the Pe-2-83, B-25J-1, and the Yer-2 (M-105) with its overwhelmingly large bombload.

However, the Halifax is not all explosions, sunshine and rainbows. The aircraft requires you to play very defensively and requires you to be a crack shot with the turrets and able to know where enemies are going and be lucky enough to avoid their fire. The Halifax B Mk IIIa is a British bomber, and in-game, has a notorious reputation for carrying a lot of bombs, but being unable to avoid fighter aircraft (doesn't climb fast enough nor perform well enough at high altitude) or defend itself (four/eight 7.7 mm machine guns is absolutely inadequate at its BR). However, if your aim is extremely on point, you may be able to defeat one or two enemy fighter aircraft before being defeated yourself. While it does have a good bombload, pilots will find that it has problems in actually getting to the target. Sideclimbing can be a very useful tactic in the Halifax, as you can wait for some of the enemy fighters to lose altitude while gaining some yourself.

One technique that some British pilots use to some degree of success are low-altitude dambusters-style raids flying at treetop level, just above terrain. This allows you to avoid Axis fighters (most of which climb too high to dive on you), but if you are unlucky , will simply leave you at the mercy of Bf 109s, Fw 190s, low-flying Japanese aircraft and all attackers which will enjoy the opportunity for a free kill. You need to be watching the skies and make course corrections to avoid enemy aircraft, since you do not have the weapons nor performance to take them out or outrun them. You need to pre-empt where enemy aircraft will be and make adjustments as such. You are also harder to see above water, above forests and above large urban areas (e.g. the cities on Ruhr) due to the bi-colour night-time camouflage. Use this to your advantage.

When in air RB match, it is advised to sideclimb to 6500-7,000m to avoid interceptors (which usually only climb to 4,500 m and don't want to waste time climbing up to you) and approach one of the sets of two bases from an angle where you can take them both out in a single pass with 6 x 500 lb and 1 x 1,000 lb bombs for the first base and 3 x 1,000 lb bombs for the second. After that approach the other bases in the same manner (if they are not already destroyed) with 3 x 1,000 lb bombs for the first and the remaining 2 x 1,000 lb bombs on the second base. If the second set of bases have been bombed before you get to them, bomb the airfield and your remaining 4 x 1,000 lb bombs will take a hefty chunk out of the airfield's HP.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Vent the radiator and set prop pitch to 100% immediately after spawning in. Set supercharger gears to gear 2.

For some extra speed in level flight set prop pitch to 85%.

Pros and cons

Pros:

  • Versatile - It is capable of flying low-altitude runs for minibases, or high-altitude bombing runs.
  • Can carry an overwhelming 12,000 lb of bombs, giving it the heaviest payload at ranks II-III, and outclasses many rank IV bombers
  • In RB, the bomber can with a full payload take out three out of the four bases (and most of fourth base) without needing to rearm.
  • Full payload can also take out 3/4 of an Airfield's HP in the BR bracket
  • Fast and fairly manoeuvrable for a heavy bomber, with flaps that do not rip easily
  • Performance is almost unaffected by payload options due to the internal payload carriage that doesn't create drag
  • Fantastic climb rate with WEP; can easily reach 6,000 m (~20,000 ft), with full payload just by side climbing (which is heavily advised to minimize interception by enemies)
  • Reliable engines that will not overheat with continuous WEP at 7,500 m (~25,000 ft) and above
  • Can fly with two engines if needed - or even one, if trying to land
    • Dorsal and tail gunner can do a lot of damage to aircraft attacking from above if used correctly (typically BnZ fighters)
    • Tail gunner can fire almost directly down, underneath the turret, so unless an enemy goes under your airframe, you should have time to react and fire a few bursts
    • Both dorsal and tail turrets contain a lot of ammunition, capable of spraying enemies with waves of continuous gunfire
  • The aircraft, if in the hands of a capable pilot, can continue to fly with horrific damage to control surfaces and engines

Cons:

  • Being a large bomber with a heavy payload makes it a priority target in Air Battles
  • Stock payload is useless for base bombing, and the plane isn't manoeuvrable enough to effectively attack smaller ground targets
  • Nose is defended by a single 7.7 mm gun and the belly has no machine gun coverage, leaving them very vulnerable for enemy attacks
  • Enemies attacking from below can deal serious damage to control surfaces and engines of the plane, making the plane difficult to manoeuvre
  • 7.7 mm machine guns overall do not inflict a lot of damage, repeated hits are needed to disable an enemy plane
  • Only one pilot, and no co-pilot unlike other heavy bombers. In addition, the pilot is not armoured, and is vulnerable to a head-on, since the only frontal defence is a single 7.7 mm Vickers K machine gun
  • WEP causes overheating at low altitudes unless manual engine control is used to force radiators open
  • Severe lack of armour for crew leaves them vulnerable
  • The wings rip easily when under fire from anything larger than .50 cal MGs

History

The Handley Page Halifax was an archetypal British heavy bomber, making up nearly half of all that were produced. At the point of its maximum production, its operations enveloped 41 separate factories, 600 subcontractors and 51,000 employees, with one Halifax completed every hour. The peak of its usage saw 76 Halifax-equipped Bomber Command Squadrons. As with the rest of its kind, the Halifax was known for its huge, lumbering profile and punishing bomb load. During its service with Britain, it flew 82,773 operations and dropped 224,207 tons of bombs. A grand total of 6,178 Halifaxes of all variants were built, with 1,833 planes lost.

During the mid-1930s, the British Air Ministry released Specification P.13/36, which detailed its need for a twin-engined medium/heavy bomber, suitable for "world-wide use". Multiple aircraft manufacturers submitted designs to meet its requirements, among them Handley Page, which submitted the HP56. By February 1937, the list of aircraft designed to meet specification was narrowed down to two candidates, Handley Page's HP56, and rival manufacturer Avro's Avro 679, with the possibility that both designs were to be selected. Ultimately, the 679 alone was selected for production and dubbed the "Manchester", as the Air Ministry had other plans for the HP56. After both American and Soviet engineers saw success in experimentation with four-engined bombers, the Air Ministry became interested in the concept. Accordingly, in 1936, it released Specification B.12/36, which detailed a four-engined heavy bomber with a range of 2,000 miles (~3,200 km), capable of carrying 14,000 lbs (6,350 kg) of ordnance. In 1937, as it prepared to select the 679 to meet P.13/36, the Air Ministry asked Handley Page to redesign the HP56 in order to meet B.12/36. By the end of the year, the initial design, designated the HP57, was complete. The RAF was so impressed with the design that in January of 1938, it ordered 100 of the aircraft into production. Construction of the prototype began in March 1938. It made its first flight on October 25, 1939, and after subsequent successful tests, was given the name "Halifax". It officially entered service in November of 1940, and flew its first combat mission, a bombing raid of the Le Havre docks, on March 10-11, 1941, but its existence was not confirmed by the RAF until it took part in a daylight bombing raid in July. Besides bombing raids, its duties included pathfinding, supply transport, paratroop transport, and, under Coastal Command, anti submarine, reconnaissance, and meteorological operations. Towards the end of the war in Europe, a few Halifaxes were modified for Allied use in the Pacific, but were ultimately too late to have any real effect on the outcome of that theatre. After the war, it was retired from British military service, and the majority of Halifaxes were scrapped. However, many found civilian use both at home and abroad. In addition, they remained in military service for the French, Egyptian, and Pakistani Air Forces. It remained in Pakistani service until 1961.

The B Mk. III was the most produced variant of the Halifax, beginning service in November of 1943. The main improvement included replacing the underperforming Rolls-Royce Merlin X engine with the more powerful Bristol Hercules XVI. This allowed the Halifax to perform better and increased its ceiling, a critically needed change that allowed the Halifax to fly at altitudes needed to avoid enemy fighters, whose attacks were becoming increasingly effective by that point of the war. Other changes included the adoption of de Havilland Hydromatic propellers and rounded wing tips. A total 2,091 were built.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Handley Page Limited
Bombers  Hampden Mk I · Hampden TB Mk I · Halifax B Mk IIIa
Export  ▂Hampden TB Mk I

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2