Difference between pages "Kfir Canard" and "TBF-1C"

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{{About
 
{{About
| about = premium Israeli jet fighter '''{{PAGENAME}}'''
+
| about = American bomber '''{{PAGENAME}}'''
| usage = other versions
+
| usage = the British version
| link = Mirage 5 (Family)
+
| link = Avenger Mk II (Great Britain)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
|code=kfir_canard
+
|code=tbf-1c
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_004.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
|store=11812
+
|cockpit=cockpit_tbf-1c.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}'''; known as F-21A/Kfir Gaderot(C.1) in US/Israeli service, is a premium gift rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
+
To replace the outdated TBD Devastator, several companies put forth their designs. Grumman's design was the TBF Avenger, a single-engine torpedo bomber. It was to be fitted with the Wright R-2600-8, a double-row 14-cylinder radial engine that produced 1,700 hp. Although it was extremely heavy, the U.S. Navy selected Grumman's design and ordered two prototypes in 1940. One special feature of the TBF Avenger was the Sto-Wings which folded the wings inwards to remedy the issue with the heights of carrier hangar decks. The TBF Avenger would be widely used by both the U.S. and Royal Navy during the war. American Avengers saw use at the Battle of Eastern Solomons and Guadalcanal; managing to sink a Japanese light carrier and a battleship. They also brought havoc against submarine crews such as I-52.
 +
 
 +
Introduced since the start of the Open Beta Test prior to Update 1.27, the '''{{Specs|name}}''' is a decent torpedo bomber. It has access to AN-M66A2 (2,000 lb) bombs as well as Mk. 13-6 torpedos. Defensive armament is lacking with only one single 12.7 mm turret providing fire from the top and a single 7.62 turret mounted in the underside. The Avenger does have two 12.7 mm machine guns for offensive fire but is quite lacklustre. The TBF-1C Avenger is a formidable torpedo bomber however it's very vulnerable to enemy fighters.  
  
The representation of the IAI Kfir C.1 variant in Israel Air Force service; the jet itself looks extremely like its technological predecessor [[Nesher]], based on Dassault [[Mirage 5 (Family)|Mirage 5]], but with a pair of fixed canards bolted onto the the sides of the air intake. It might somehow make it look like the later Mirage 2000, but it has an air-to-air armament inferior to its enemies and the combat limitations of delta-wing jets. For ground attack, the Kfir Canard still offers varieties of US bombs and rocket pods to make it effective against grouped targets.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
At first glance, the jet looks very similar to French's Mirage series and players might start to think about the tech-tree predecessor Nesher. However, closer inspection shows the major differences of the Kfir Canard over the Mirage 5/Nesher: a pitot tube, enlarged air intakes, a pair of canards on the intakes, a vertical stabilizer with a longer "spine" as well as a shorter tail. For players already used to the Nesher or Mirage IIICJ, they will quickly feel familiar to the Kfir. For new comers who are flying a delta-wing jet for the first time, they will have to keep in mind the traits of delta wing: high rate of climb, severely energy bleed under manoeuvre and rather high stall speed. But a good news for the Kfir series is the engine, due to the upgrade of engine from a Snecma Atar into a GE J79-GE-17 with higher thrust, the overall acceleration and manoeuvring ability in sustained turns is better than its predecessors (the fixed canard performs inferior to later variants with larger control-canards when pulling high AoA). Always remember the traits of delta-wings and stick to boom-and-zoom attacks rather than turnfights (unless in dire or 1-vs-1).
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max speed<br>(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at 3,650 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
| 414 || 398 || rowspan="2" | {{Specs|ceiling}} || 31.1 || 32.4 || 3.2 || 3.2 || rowspan="2" | 307
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 452 || 432 || 29.0 || 30.0 || 7.3 || 5.1
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| X || X || X || ✓ || X || ✓    <!-- ✓ -->
+
| X || X || ✓ || X || ✓    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__
+
| 612 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || 285 || ~6 || ~2
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || N/A
+
| < 300 || < 220 || < 220 || > 318
|-
 
|}
 
 
 
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Engine
 
! colspan="4" | Aircraft mass
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
| colspan="2" | _____ || _
 
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 
|-
 
! Weight (each) || colspan="2" | Type
 
! _m fuel || __m fuel || __m fuel
 
|-
 
| ___ kg || colspan="2" | ___
 
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
 
|-
 
! Condition || 100% || ___%/WEP
 
! _m fuel || __m fuel || __m fuel || MGW
 
|-
 
| ''Stationary'' || ___ kgf || ___ kgf
 
| _.__ || _.__ || _.__ || _.__
 
|-
 
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
 
| _.__ || _.__ || _.__ || _.__
 
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
The Kfir Canard relies upon not being hit to be effective, largely achieved through its phenomenal acceleration, sharp but brief manoeuvring capability, and level flight speed. The Kfir Canard features no armour protection for the pilot or otherwise. While the aircraft is quite small, the fuel tanks are positioned above the engine and in the wings with the control surfaces meaning that any hits to your airframe will likely result in either a fuel fire (which cannot be manually extinguished as the Kfir Canard lacks extinguishers) or the destruction of a control surface tractor. The Kfir Canard does not respond to even slight damage well and it is advised to return to the airfield if damage is taken, even if still airworthy. This is primarily because the Kfir Canard's main strengths - acceleration, speed, and temporarily exceptional manoeuvrability - are substantially mitigated when damage is taken in general, but even more so if endured by the wings or tail.  
+
 
 +
* 6.35 mm Steel - Armour plate in the nose
 +
* 12.7 mm Steel - Armour plate behind the pilot
 +
* 12.7 mm Steel - Armour plate in dorsal gunner's seat
 +
* 12.7 mm Steel - Armour plate in front of dorsal gunner
 +
* 12.7 mm Steel - Armour plate in front of ventral gunner
 +
* 6.35 mm Steel - Armour plate under the ventral gunner
 +
* 40 mm Bulletproof glass in front of dorsal gunner
 +
* 0.1 mm Wood - Connecting ventral gunner's armour
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
Flight performance is often a secondary criteria for an attack bomber. Focus on improved armament, especially the Improved torpedo ([[Mk.13-1 Case (1,927 lb)|Mk.13-1 Case]]) that makes attacking ships much easier. Machine gun upgrades may not be needed initially, as the stock [[M2 Browning (12.7 mm)|M2 Browning]] does well enough. The turrets, however, profit from upgrades, gaining longer and more accurate fire.
 +
 +
Of course, performance upgrades don't hurt (Compressor, Engine and Engine Injection are often essential pick-ups). Airframe and Cover can be used to further bolster the durable aircraft. Other upgrades can be scheduled toward the end.
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|DEFA 552A (30 mm)}}
+
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
+
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (310 rpg = 620 total)
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
 
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' -->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
In terms of suspended weaponry, the Kfir Canard can carry AIM-9D or AIM-9G air-to-air missiles, FFAR Mighty Mouse or Zuni Mk.32 unguided rockets, 20 mm GAU-4 gunpods and a variety of 500, 750, 1,000, and 2,000 lb bomb options.  
+
{{main|AN-M64A1 (500 lb)|A.P. AN-MK 33 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}
 +
{{main|Mk.13-6 (2,216 lb)|Mk.13-6 Case (2,216 lb)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 +
* 1 x 2,216 lb Mk.13-6 torpedo
 +
* 1 x 2,216 lb Mk.13-6 Case torpedo
 +
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)
 +
* 1 x 1,600 lb AN-Mk 1 bomb (1,600 lb total)
 +
* 2 x 1,000 lb A.P. AN-MK 33 bombs (2,000 lb total)
 +
 
 +
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)|Browning (7.62 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 12.7 mm M2 Browning machine gun, dorsal turret (400 rpg)
 +
* 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when the Air targets belt is selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular manoeuvres in a split second.
+
As with all torpedo bombers, maintain low altitude, high speed, and fighter cover. The optimal distance for launching a torpedo is 1 km from the target. Engage enemy ships from directly ahead or astern which makes "leading" the target much easier. If torpedo bombing is not an option, the TBF-1C can carry bombs for attacking ground targets.
  
The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief high angle-of-attack manoeuvring characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5 km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for manoeuvring) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.
+
The Avenger lacks much significant offensive armament, but in a pinch it can serve as a backup fighter. This aircraft is not particularly fast or manoeuvrable, but continuing the trend among mid-tier American aircraft, it is extremely durable. Do not attack enemy aircraft head-on as the TBF-1C's guns are wing-mounted (causing convergence issues) and the large engine or pilot can be knocked out quickly by enemy fire.
  
The engine, essentially a singular copy-paste of the [[F-4 Phantom II (Family)|F-4 Phantom]]'s in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post-manoeuvre acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting "Flares Reinforced" will drain your flare count very quickly in 9 uses), they should be used sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active throughout the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.
+
Fly low and fast, head towards your target, drop your ordnance and bug out. However, if there are no hostile fighters in the area, you can destroy some enemy ground installations, e.g. AA, light vehicles, landing crafts and anti-tank positions after this.
  
The armament is slightly lacking however. While the 2 x 30 mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2 AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile manoeuvrability remains mediocre compared to common counterparts. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated with a few careful manoeuvres and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2 x 20 mm M61 (GAU-4) gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against unsuspecting opponents who underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6 x 1000 lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6 x 1000 lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 2000lb bomb, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.
+
Despite being a light bomber/torpedo bomber, the Avenger comes with a bombsight, just like the old TBD Devastator, albeit without the telescopic sight in the pilot's cockpit. This makes precision bombing in Realistic battles possible, as even novice pilots will be able to drop the 500 kg bombs with excellent accuracy. Once you spot a target, fly out about 1.5 km horizontally from the target (remember to keep focus on said target and its general location while being aware of any obstacles in your way), then begin to slowly fly over said target. Open the bomb bay and switch to the bombsight view, then drop your ordnance.
  
Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6 x 1000lb loadout with 2 x AIM-9Gs and bombing a base, then proceeding to engage preoccupied targets with your missiles and manoeuvring when needed is a viable strategy.
+
'''Simulator mode'''
  
However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2 x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8,000+ m and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.
+
Hands-off carrier take-off (Auto engine control): Start engine, flaps: raised, elevator trim: 0%, aileron trim: 0%, rudder trim: 14% right, WEP throttle, hands off controls until you lift off the carrier.
 +
 
 +
Level-type carrier landing final approach (Auto engine control): Drop any secondary weapons you may still have, make sure your alignment with the carrier and heading are good for landing, use your stick to hold an altitude of 40 m (120 ft), slow down below 200 km/h (125 mph / 108 kt), elevator trim: 2%, aileron trim: 18%, rudder trim: 0%, after gently slowing down to 123 km/h (77 mph / 67 kt) set throttle to about 55% (you will have to adjust throttle a lot, though), just before the carrier (less than 1 km (0.62 mi)) cut throttle and reset all trim to 0%, landing should be easy after that.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 156: Line 170:
 
'''Pros:'''
 
'''Pros:'''
  
* Fantastic acceleration and top straight-line speed, can outrun most aircraft at its BR on the deck
+
* Robust construction
* Ability to pull insanely high angle-of-attack manoeuvres for brief periods
+
* Adaptive secondary ordnance for different maps e.g. naval or ground based operations
* Decent and reliable cannons with good ammo count and options
+
* Very good vision from pilot's seat in cockpit
* Good/great climb rate
+
* Very stable
* Versatile payload options
+
* Good defensive gunner coverage
* Long missile burn time
+
* Tail hook for carrier-based missions
* Very strong when paired with a coordinated team
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No outstanding missiles
+
* Limited bomb selection for a bomber
* Extremely fragile
+
* Wing mounted 12.7 mm machine guns factoring in convergence
* Bleeds speed and energy rapidly upon sustaining turning manoeuvres
+
* Poor low altitude performance, especially when turning
* Limited flares/chaff (36)
+
* Heavy and fairly slow
* No access to tracking/search radar
+
* Big target at low altitude
 +
* Ventral gunner has little protection, easily knocked out
 +
* Only has landing flaps
 +
* Touchy controls, tends to over-respond to small control inputs (SB)
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In the mid-1960s, as the requirements of Israel Air Force for a dedicated cost-reduction variant of Mirage III arose, Dassault Aviation designed Mirage 5 for their needs on defense against neighbouring countries. But after the complications of the late-1960s, Israeli also managed to built their own version of Mirage 5 known as the Nesher ("vulture") and they were built from September 1969 until 1974.
+
[[File:TBF-1 Avenger dropping Mk. XIII torpedo.jpg|alt=TBF-1 Avenger dropping Mk.XIII torpedo, 1942|thumb|TBF-1 Avenger dropping a Mk.XIII torpedo, 1942]]
 +
{| class="wikitable"
 +
|-
 +
! Typical Monthly Production !! Grumman TBF-1
 +
|-
 +
| February, 1942 || 5
 +
|-
 +
| June, 1942 || 60
 +
|-
 +
| November, 1942 || 100
 +
|-
 +
|}
  
What replaced their production was a heavily-modified variant of Nesher with some aerodynamic changes on the tail and intake; although still being a delta-wing fighter, the new Kfir ("lion cub") based on a "technologist" prototype in October 1970. Then, later, the prototype model known as Ra'am B (Thunder B) powered by a licensed GE J79 engine made its maiden flight in June 1973. Serial production started in April 1975 and they was first seen in the Independence Day's parade in 14th May. Although the timespan of their production was rather short due to the introduction of the F-15A, later Kfir series have been the selected fighters of different countries such as Ecuador, Sri Lanka and oddly enough, the United States in USN/USMC service. As the need for fast adversary jets for the Navy arose, 25 Kfir C.1, known as F-21A in US service were leased from Israel in 1985 for such purpose which fitted the need for an adversary of MiG-23 (NATO: Flogger) due to its rather impressive acceleration yet subpar manoeuvrability. As the replacement for adversary jets of F-5Es came into service, they were then sent back to Israel in 1989 and examples of them can still be found in different places in Israel, as well as US Mainland.
+
'''Significant engagements involving the TBF-1'''
  
The default delivery in-game represents the No. 703 of the 109th "Valley" Squadron of Israel Air Force (delivered as F-21 No.999703 of USN and returned to Israel in 1988<ref>https://abpic.co.uk/pictures/view/1148469</ref>).  
+
'''Battle Of Midway''' - June 4, 1942 <br>
 +
The Battle of Midway was a massive naval engagement that occurred 6 months after Pearl Harbour. Initiated by the Japanese, the attack on Midway was supposed to be a surprise attack that repeated their success at Pearl Harbor. However, due to American efforts in cracking Japanese communication codes in the days and weeks prior to the operation, the American defenders were warned about the attack far in advance.
 +
 
 +
The first combat mission of the TBF-1 was on June 4, 1942 at the battle of Midway. Only six TBF-1s were available and were initially attached to torpedo squadron VT-8. All apart from one (with significant damage) were shot down during the battle.
 +
 
 +
'''Eastern Solomons''' - August 24-25, 1942 <br>
 +
IJN Admiral Yamamoto's infamous naval counter-strike against the US. The opposing naval forces met; the US Navy had only two carriers: USS Saratoga (VT-8) and USS Enterprise (VT-3). The Imperial Japanese Navy had the carriers: IJN Shōkaku, IJN Zuikaku, and light carrier IJN Ryūjō. By August, TBF Avengers had been delivered to the two US ships. Overall, 26 TBF-1s from VT-8 and VT-3 were launched during this engagement. Their torpedoes helped sink IJN Ryūjō for the loss of seven Avengers.
 +
 
 +
'''Guadalcanal''' - Nov, 12-13, 1942 <br>
 +
Avengers from USS Enterprise (CV-6) crippled and assisted in the destruction of the 37,000 ton battleship IJN Hiei. Guadalcanal was the last large-scale Japanese naval attack and the Hiei was the first Japanese battleship sunk by US forces. TBF-1s were further used by Marine Scout Bombing Squadron 131 (VMSB-131).
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
The TBF Torpedo Bomber was created to replace the outdated [[TBD-1|Devastators]], which suffered from insufficient speed and short range. The TBF, also known as the Avenger, had good range and load capacity and the ability to carry cargo inside the fuselage. It was an ideal solution for a carrier-based transport aircraft. During the war, the Avenger earned a reputation as a very accurate bomber.
 +
 
 +
One unique feature of the TBF-1 was its wings. After the plane landed, they were folded back onto the side of the fuselage and parallel to it. This was done to solve the problem of the insufficient height of aircraft carrier hangar decks, which conflicted with standard upward-folding wings. Thanks to hydraulic actuators, the wings could be retracted or extended by the pilot in just a few seconds, without any help from ground personnel.
 +
 
 +
The TBF was widely used during World War II by not only U.S. forces but also those of Great Britain and New Zealand. In Great Britain, the aircraft was named the Tarpon and was one of the most extensively used British torpedo-bombers.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
Line 185: Line 231:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_canard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=tbf-1c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 192: Line 238:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
;Related development
+
* [[Avenger Mk II (Great Britain)]]
 
+
* [[B6N1 Model 11]]
* [[Mirage 5 (Family)]]
 
  
 
== External links ==
 
== External links ==
Line 201: Line 246:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
=== References ===
+
* [[wt:en/news/3149/current/|[Vehicle Profile] TBF-1c / Avenger Mk 1]]
<references />
 
  
{{Israel jet aircraft}}
+
{{AirManufacturer Grumman}}
{{Israel premium aircraft}}
+
{{USA bombers}}

Latest revision as of 10:14, 4 November 2023

This version of the wiki is no longer supported
Use Wiki 3.0
This page is about the American bomber TBF-1C. For the British version, see Avenger Mk II (Great Britain).
TBF-1C
tbf-1c.png
GarageImage TBF-1C.jpg
360://https://old-wiki.warthunder.com/images/7/73/Cockpit_tbf-1c.jpg
TBF-1C

Description

To replace the outdated TBD Devastator, several companies put forth their designs. Grumman's design was the TBF Avenger, a single-engine torpedo bomber. It was to be fitted with the Wright R-2600-8, a double-row 14-cylinder radial engine that produced 1,700 hp. Although it was extremely heavy, the U.S. Navy selected Grumman's design and ordered two prototypes in 1940. One special feature of the TBF Avenger was the Sto-Wings which folded the wings inwards to remedy the issue with the heights of carrier hangar decks. The TBF Avenger would be widely used by both the U.S. and Royal Navy during the war. American Avengers saw use at the Battle of Eastern Solomons and Guadalcanal; managing to sink a Japanese light carrier and a battleship. They also brought havoc against submarine crews such as I-52.

Introduced since the start of the Open Beta Test prior to Update 1.27, the TBF-1C Avenger is a decent torpedo bomber. It has access to AN-M66A2 (2,000 lb) bombs as well as Mk. 13-6 torpedos. Defensive armament is lacking with only one single 12.7 mm turret providing fire from the top and a single 7.62 turret mounted in the underside. The Avenger does have two 12.7 mm machine guns for offensive fire but is quite lacklustre. The TBF-1C Avenger is a formidable torpedo bomber however it's very vulnerable to enemy fighters.


General info

Flight performance

Characteristics Max Speed
(km/h at 3,650 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 414 398 31.1 32.4 3.2 3.2 307
Upgraded 452 432 29.0 30.0 7.3 5.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
612 N/A N/A 285 ~6 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 300 < 220 < 220 > 318

Survivability and armour

  • 6.35 mm Steel - Armour plate in the nose
  • 12.7 mm Steel - Armour plate behind the pilot
  • 12.7 mm Steel - Armour plate in dorsal gunner's seat
  • 12.7 mm Steel - Armour plate in front of dorsal gunner
  • 12.7 mm Steel - Armour plate in front of ventral gunner
  • 6.35 mm Steel - Armour plate under the ventral gunner
  • 40 mm Bulletproof glass in front of dorsal gunner
  • 0.1 mm Wood - Connecting ventral gunner's armour

Modifications and economy

Flight performance is often a secondary criteria for an attack bomber. Focus on improved armament, especially the Improved torpedo (Mk.13-1 Case) that makes attacking ships much easier. Machine gun upgrades may not be needed initially, as the stock M2 Browning does well enough. The turrets, however, profit from upgrades, gaining longer and more accurate fire.

Of course, performance upgrades don't hurt (Compressor, Engine and Engine Injection are often essential pick-ups). Airframe and Cover can be used to further bolster the durable aircraft. Other upgrades can be scheduled toward the end.

Armaments

Offensive armament

Main article: M2 Browning (12.7 mm)

The TBF-1C is armed with:

  • 2 x 12.7 mm M2 Browning machine guns, wing-mounted (310 rpg = 620 total)

Suspended armament

The TBF-1C can be outfitted with the following ordnance:

  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 1 x 2,216 lb Mk.13-6 torpedo
  • 1 x 2,216 lb Mk.13-6 Case torpedo
  • 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)
  • 1 x 1,600 lb AN-Mk 1 bomb (1,600 lb total)
  • 2 x 1,000 lb A.P. AN-MK 33 bombs (2,000 lb total)

Defensive armament

The TBF-1C is defended by:

  • 1 x 12.7 mm M2 Browning machine gun, dorsal turret (400 rpg)
  • 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)

Usage in battles

As with all torpedo bombers, maintain low altitude, high speed, and fighter cover. The optimal distance for launching a torpedo is 1 km from the target. Engage enemy ships from directly ahead or astern which makes "leading" the target much easier. If torpedo bombing is not an option, the TBF-1C can carry bombs for attacking ground targets.

The Avenger lacks much significant offensive armament, but in a pinch it can serve as a backup fighter. This aircraft is not particularly fast or manoeuvrable, but continuing the trend among mid-tier American aircraft, it is extremely durable. Do not attack enemy aircraft head-on as the TBF-1C's guns are wing-mounted (causing convergence issues) and the large engine or pilot can be knocked out quickly by enemy fire.

Fly low and fast, head towards your target, drop your ordnance and bug out. However, if there are no hostile fighters in the area, you can destroy some enemy ground installations, e.g. AA, light vehicles, landing crafts and anti-tank positions after this.

Despite being a light bomber/torpedo bomber, the Avenger comes with a bombsight, just like the old TBD Devastator, albeit without the telescopic sight in the pilot's cockpit. This makes precision bombing in Realistic battles possible, as even novice pilots will be able to drop the 500 kg bombs with excellent accuracy. Once you spot a target, fly out about 1.5 km horizontally from the target (remember to keep focus on said target and its general location while being aware of any obstacles in your way), then begin to slowly fly over said target. Open the bomb bay and switch to the bombsight view, then drop your ordnance.

Simulator mode

Hands-off carrier take-off (Auto engine control): Start engine, flaps: raised, elevator trim: 0%, aileron trim: 0%, rudder trim: 14% right, WEP throttle, hands off controls until you lift off the carrier.

Level-type carrier landing final approach (Auto engine control): Drop any secondary weapons you may still have, make sure your alignment with the carrier and heading are good for landing, use your stick to hold an altitude of 40 m (120 ft), slow down below 200 km/h (125 mph / 108 kt), elevator trim: 2%, aileron trim: 18%, rudder trim: 0%, after gently slowing down to 123 km/h (77 mph / 67 kt) set throttle to about 55% (you will have to adjust throttle a lot, though), just before the carrier (less than 1 km (0.62 mi)) cut throttle and reset all trim to 0%, landing should be easy after that.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Robust construction
  • Adaptive secondary ordnance for different maps e.g. naval or ground based operations
  • Very good vision from pilot's seat in cockpit
  • Very stable
  • Good defensive gunner coverage
  • Tail hook for carrier-based missions

Cons:

  • Limited bomb selection for a bomber
  • Wing mounted 12.7 mm machine guns factoring in convergence
  • Poor low altitude performance, especially when turning
  • Heavy and fairly slow
  • Big target at low altitude
  • Ventral gunner has little protection, easily knocked out
  • Only has landing flaps
  • Touchy controls, tends to over-respond to small control inputs (SB)

History

TBF-1 Avenger dropping Mk.XIII torpedo, 1942
TBF-1 Avenger dropping a Mk.XIII torpedo, 1942
Typical Monthly Production Grumman TBF-1
February, 1942 5
June, 1942 60
November, 1942 100

Significant engagements involving the TBF-1

Battle Of Midway - June 4, 1942
The Battle of Midway was a massive naval engagement that occurred 6 months after Pearl Harbour. Initiated by the Japanese, the attack on Midway was supposed to be a surprise attack that repeated their success at Pearl Harbor. However, due to American efforts in cracking Japanese communication codes in the days and weeks prior to the operation, the American defenders were warned about the attack far in advance.

The first combat mission of the TBF-1 was on June 4, 1942 at the battle of Midway. Only six TBF-1s were available and were initially attached to torpedo squadron VT-8. All apart from one (with significant damage) were shot down during the battle.

Eastern Solomons - August 24-25, 1942
IJN Admiral Yamamoto's infamous naval counter-strike against the US. The opposing naval forces met; the US Navy had only two carriers: USS Saratoga (VT-8) and USS Enterprise (VT-3). The Imperial Japanese Navy had the carriers: IJN Shōkaku, IJN Zuikaku, and light carrier IJN Ryūjō. By August, TBF Avengers had been delivered to the two US ships. Overall, 26 TBF-1s from VT-8 and VT-3 were launched during this engagement. Their torpedoes helped sink IJN Ryūjō for the loss of seven Avengers.

Guadalcanal - Nov, 12-13, 1942
Avengers from USS Enterprise (CV-6) crippled and assisted in the destruction of the 37,000 ton battleship IJN Hiei. Guadalcanal was the last large-scale Japanese naval attack and the Hiei was the first Japanese battleship sunk by US forces. TBF-1s were further used by Marine Scout Bombing Squadron 131 (VMSB-131).


Archive of the in-game description

The TBF Torpedo Bomber was created to replace the outdated Devastators, which suffered from insufficient speed and short range. The TBF, also known as the Avenger, had good range and load capacity and the ability to carry cargo inside the fuselage. It was an ideal solution for a carrier-based transport aircraft. During the war, the Avenger earned a reputation as a very accurate bomber.

One unique feature of the TBF-1 was its wings. After the plane landed, they were folded back onto the side of the fuselage and parallel to it. This was done to solve the problem of the insufficient height of aircraft carrier hangar decks, which conflicted with standard upward-folding wings. Thanks to hydraulic actuators, the wings could be retracted or extended by the pilot in just a few seconds, without any help from ground personnel.

The TBF was widely used during World War II by not only U.S. forces but also those of Great Britain and New Zealand. In Great Britain, the aircraft was named the Tarpon and was one of the most extensively used British torpedo-bombers.


Media

Skins

See also

External links


Grumman Aircraft Engineering Corporation
Aircraft 
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  ▄F-14A IRIAF
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Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
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Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner"