Difference between revisions of "E.B.R. (1963)"

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{{About
 
{{About
 
| about = French light tank '''{{PAGENAME}}'''
 
| about = French light tank '''{{PAGENAME}}'''
| usage = the other vehicle named E.B.R.
+
| usage = other versions
| link = E.B.R. (1954)
+
| link = E.B.R. (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=fr_panhard_ebr_1963
 
|code=fr_panhard_ebr_1963
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 +
|market=id50145_e_b_r__1963_france
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced during [[Update "Red Skies"]] as a reward for [[Battle Pass: Season IV, "Fearless Voltigeur"]].
+
The '''Panhard Engin Blindé de Reconnaissance (E.B.R.) Modèle 1963 Revalorisé''' is a heavy modification of the [[E.B.R. (1951)|Panhard Engin Blindé de Reconnaissance (E.B.R.) Modèle 1951]], which is the first variant of the [[E.B.R. (Family)|Panhard E.B.R. armoured car family]]. Between 1964 and 1968, 650 units of the Panhard E.B.R. Modèle 1951 variant were modernized, with the original 75 mm SA 49 tank gun replaced by a bigger, low-pressure 90 mm CN 90 F2 tank gun. It was developed to compensate for the lack of anti-tank capabilities within the French Army at the time.
 +
 
 +
Introduced in [[Update "Ground Breaking"]] as a reward for [[Battle Pass: Season IV, "Fearless Voltigeur"]], the Panhard E.B.R. Modèle 1963 Revalorisé is an excellent scout and flanking vehicle due to its good speed and excellent handling. The Panhard E.B.R. Modèle 1963 Revalorisé is difficult to operate at range compared to the low muzzle velocity and lack of an autoloader. To perform efficiently on this vehicle, it is necessary to target weak places, ammunition racks, and crew members, as well as retain active awareness of the surroundings and excellent map knowledge. Finally, threats from hostile aircraft become more prevalent as aircraft weaponry improves; therefore, strafing from enemy aircraft will frequently result in vehicle damage or destruction.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->'''Armour type:'''
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
 
* Rolled homogeneous armour (hull, turret roof, turret bustle)
 
* Rolled homogeneous armour (hull, turret roof, turret bustle)
* Cast homogeneous armour (gun mantlet, turret front)<!-- The types of armour present on the vehicle and their general locations -->
+
* Cast homogeneous armour (gun mantlet, turret front)
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 20 mm (56°) ''Upper glacis''
+
| Hull || 20 mm (56°) ''Upper glacis'' <br> 35 mm (16°) ''Lower plate'' || 15 mm || 20 mm (56°) ''Upper glacis'' <br> 35 mm (16°) ''Lower plate''
35 mm (16°) ''Lower plate''
+
| 20 mm (34°) ''Front and rear glacis'' <br> 15 mm ''Centre''
| 15 mm || 20 mm (56°) ''Upper glacis''
 
35 mm (16°) ''Lower plate''
 
| 20 mm (34°) ''Front and rear glacis''
 
15 mm ''Centre''
 
 
|-
 
|-
| Turret || 40 mm (36-70°) ''Turret front''  
+
| Turret || 40 mm (36-70°) ''Turret front'' <br> 60 mm (conical) ''Gun mantlet'' 20 mm (15-75°) ''Barrel shroud'' || 20 mm (0-34°) ''Turret'' || 20 mm (10-33°) || 10 mm
60 mm (conical) ''Gun mantlet'' 20 mm (15-75°) ''Barrel shroud''  
 
| 20 mm (0-34°) ''Turret'' || 20 mm (10-33°) || 10 mm  
 
 
|-
 
|-
| Cupola || colspan="3" | 20 mm (conical) ''Base''
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| Cupola || colspan="3" | 20 mm (conical) ''Base'' <br> 10 mm (spherical) ''Dome'' || 20 mm (conical) ''Outer ring'' <br> 10 mm (spherical) ''Centre''
10 mm (spherical) ''Dome''
 
| 20 mm (conical) ''Outer ring''
 
10 mm (spherical) ''Centre''
 
 
|-
 
|-
 
|}
 
|}
 
 
'''Notes:'''
 
'''Notes:'''
  
 
* Wheels are 10 mm thick and suspension bars are 5 mm thick.
 
* Wheels are 10 mm thick and suspension bars are 5 mm thick.
* Mudguards are 4 mm thick.<!-- Any additional notes which the user needs to be aware of -->
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* Mudguards are 4 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 47 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
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| rowspan="2" | 47 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 24.8 || 34.3 || 41.6 || 46.0 || 48.9 || rowspan="2" | 8.71 || rowspan="2" | 7.71 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
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| 15.5 || 18.2 || 22.1 || 24.4 || 26.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:CN90 F2 (90 mm)/Ammunition|OCC 60-62, OE 90 F1, OFUM PH90-F2}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| OCC 60-62 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 
|-
 
| OE 90 F1 || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| OCC 60-62 || HEATFS || 750 || 8.95 || 0.05 || 0.1 || 877.7 || 65° || 72° || 77°
 
|-
 
| OE 90 F1 || HE || 640 || 10.45 || 0 || 0.1 || 945 || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| OFUM PH90-F2 || 640 || 10.2 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated: 2.7.0.235''' -->
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<!-- '''Last updated: 2.25.1.112''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''47''' || 42&nbsp;''(+5)'' || 31&nbsp;''(+16)'' || 28&nbsp;''(+19)'' || 25&nbsp;''(+22)'' || 16&nbsp;''(+31)'' || 13&nbsp;''(+34)'' || 10&nbsp;''(+37)'' || 1&nbsp;''(+46)'' || No
+
| '''47''' || 45&nbsp;''(+2)'' || 42&nbsp;''(+5)'' || 33&nbsp;''(+14)'' || 24&nbsp;''(+23)'' || 21&nbsp;''(+26)'' || 18&nbsp;''(+29)'' || 12&nbsp;''(+35)'' || 1&nbsp;''(+46)'' || No
 
|-
 
|-
 
|}
 
|}
 
'''Notes''':
 
'''Notes''':
  
* Shells are modeled individually and disappear after having been shot or loaded.
+
* Shells are modelled individually and disappear after having been shot or loaded.
 +
* Rack 7 and 8 are first stage ammo racks. They total 17 shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
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| Coaxial || 4,950 (150) || 551 || N/A || N/A
 
| Coaxial || 4,950 (150) || 551 || N/A || N/A
 
|-
 
|-
| Pintle || 2,000 (150) || 551 || -10°/+20° || ±180°
+
| Pintle || 2,100 (150) || 551 || -10°/+20° || ±180°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The 1963 variant of the EBR, similar to its [[E.B.R. (1954)|elder brother]], is an excellent scout and flanking vehicle due to its good speed and gun handling.
+
The E.B.R. (1963), similarly to its [[E.B.R. (1954)|1954 variant]], is an excellent scout and flanking vehicle due to its good speed and gun handling.
  
Compared to its older brother, it becomes harder to use at range due to the lower velocity gun (750m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of an autoloader, meaning that if the loader gets hurt or incapacitated the reload rate will be reduced. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90mm HEATFS has comparably less post pen damage than the 75mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armor and the chances of the shell being "caught" by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy.
+
Compared to its older brother, it becomes harder to use at range due to the lower gun muzzle velocity (750 m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of autoloader, meaning that if the loader gets hurt or incapacitated the reload time will be longer. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90 mm HEATFS has comparably less post pen damage than the 75 mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armour and the chances of the shell being caught by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy.
  
Due to the change in muzzle velocity, post pen damage and shell type, the EBR 1963 is best used in close quarters, hit and run tactics, and as a scout vehicle similar to a more maneuverable [[AML-90]]. Staying on the sidelines of the enemies is highly advised.
+
Due to the change in muzzle velocity, post-penetration damage and shell type, the EBR 1963 is best used in close quarters, hit-and-run tactics, and as a scout vehicle similar to a more manoeuvrable [[AML-90]]. Staying on the sidelines of the enemies is highly advised.
  
 
'''Enemies worth keeping:'''
 
'''Enemies worth keeping:'''
  
[[Marder A1-]]/[[Marder 1A3|1A3]]: Armed with an automatic 20mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen
+
* [[Marder A1-]]/[[Marder 1A3|1A3]]: Armed with an automatic 20 mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen
 +
* [[BMP-1]]/[[SPz BMP-1]]: The ATGM will overpressure the EBR, and the 73 mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload.
 +
* [[Eland 90 Mk.7|Eland 90]]: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised.
 +
* [[Centurion (Family)|Centurions]]: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle.
 +
* SPAA vehicles: Any SPAA vehicle armed with 20 mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40 mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots.
  
[[BMP-1]]/[[SPz BMP-1]]: The ATGM will overpressure the EBR, and the 73mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload.
+
=== Pros and cons ===
 
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
[[Eland 90 Mk.7|Eland 90]]: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised.
 
 
 
[[Centurion (Family)|Centurions]]: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle.
 
 
 
SPAA vehicles: Any SPAA vehicle armed with 20mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots.
 
  
=== Pros and cons ===
+
'''Pros:'''
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
 
  
 
* Fast and very mobile vehicle
 
* Fast and very mobile vehicle
* HEATFS round has high penetration values
+
* HEATFS round has high penetration power
 
 
 
* Both the front and back wheels steer, resulting in a pretty small turning radius.
 
* Both the front and back wheels steer, resulting in a pretty small turning radius.
 
+
* The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 me or more; the turret front may be even able to stop some autocannon fire.
* The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.
 
 
* Access to scouting due to being a light vehicle
 
* Access to scouting due to being a light vehicle
* Rank IV Premium, able to research up to Rank V
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
 
* Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
 
 
* The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
 
* The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
 
 
* Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire.
 
* Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire.
 
* The roof of the turret is thin, making it vulnerable to airborne attacks.
 
* The roof of the turret is thin, making it vulnerable to airborne attacks.
 
* Very slow when moving in soft terrain (mud, snow, sand).
 
* Very slow when moving in soft terrain (mud, snow, sand).
 
* High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle.
 
* High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle.
* Below average post-pen damage due to the low caliber HEATFS round
+
* Below average post-penetration damage due to the low-calibre HEATFS round
 
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
'''[[wt:en/news/7248-development-battle-pass-vehicles-e-b-r-1963-en|Devblog:]]'''
+
=== [[wt:en/news/7248-development-battle-pass-vehicles-e-b-r-1963-en|Devblog]] ===
  
 
Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.
 
Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.
  
The 75mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car. The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armored vehicles.
+
The 75 mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car. The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armoured vehicles.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_panhard_ebr_1963 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
Line 239: Line 179:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[E.B.R. (1954)]]
+
* [[Eland 90 Mk.7]]
 +
* [[AML-90]]
  
 
== External links ==
 
== External links ==
Line 248: Line 189:
 
* [[wt:en/news/7248-development-battle-pass-vehicles-e-b-r-1963-en|[Devblog] Battle Pass vehicles: E.B.R. (1963)]]
 
* [[wt:en/news/7248-development-battle-pass-vehicles-e-b-r-1963-en|[Devblog] Battle Pass vehicles: E.B.R. (1963)]]
  
 +
{{TankManufacturer Panhard}}
 
{{France light tanks}}
 
{{France light tanks}}
 
{{France premium ground vehicles}}
 
{{France premium ground vehicles}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Latest revision as of 04:48, 17 October 2023

This page is about the French light tank E.B.R. (1963). For other versions, see E.B.R. (Family).
E.B.R. (1963)
fr_panhard_ebr_1963.png
GarageImage E.B.R. (1963).jpg
ArtImage E.B.R. (1963).jpg
E.B.R. (1963)
AB RB SB
7.3 7.7 7.7
Show in game
MARKET

Description

The Panhard Engin Blindé de Reconnaissance (E.B.R.) Modèle 1963 Revalorisé is a heavy modification of the Panhard Engin Blindé de Reconnaissance (E.B.R.) Modèle 1951, which is the first variant of the Panhard E.B.R. armoured car family. Between 1964 and 1968, 650 units of the Panhard E.B.R. Modèle 1951 variant were modernized, with the original 75 mm SA 49 tank gun replaced by a bigger, low-pressure 90 mm CN 90 F2 tank gun. It was developed to compensate for the lack of anti-tank capabilities within the French Army at the time.

Introduced in Update "Ground Breaking" as a reward for Battle Pass: Season IV, "Fearless Voltigeur", the Panhard E.B.R. Modèle 1963 Revalorisé is an excellent scout and flanking vehicle due to its good speed and excellent handling. The Panhard E.B.R. Modèle 1963 Revalorisé is difficult to operate at range compared to the low muzzle velocity and lack of an autoloader. To perform efficiently on this vehicle, it is necessary to target weak places, ammunition racks, and crew members, as well as retain active awareness of the surroundings and excellent map knowledge. Finally, threats from hostile aircraft become more prevalent as aircraft weaponry improves; therefore, strafing from enemy aircraft will frequently result in vehicle damage or destruction.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 15 / 15
Turret40 / 20 / 20
Crew4 people
Visibility93 %

Armour type:

  • Rolled homogeneous armour (hull, turret roof, turret bustle)
  • Cast homogeneous armour (gun mantlet, turret front)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (56°) Upper glacis
35 mm (16°) Lower plate
15 mm 20 mm (56°) Upper glacis
35 mm (16°) Lower plate
20 mm (34°) Front and rear glacis
15 mm Centre
Turret 40 mm (36-70°) Turret front
60 mm (conical) Gun mantlet 20 mm (15-75°) Barrel shroud
20 mm (0-34°) Turret 20 mm (10-33°) 10 mm
Cupola 20 mm (conical) Base
10 mm (spherical) Dome
20 mm (conical) Outer ring
10 mm (spherical) Centre

Notes:

  • Wheels are 10 mm thick and suspension bars are 5 mm thick.
  • Mudguards are 4 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB117 / 117 km/h
RB and SB105 / 105 km/h
Number of gears10 forward
10 back
Weight12.4 t
Engine power
AB382 hp
RB and SB200 hp
Power-to-weight ratio
AB30.8 hp/t
RB and SB16.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 117 117 12.4 310 382 25 30.81
Realistic 105 105 177 200 14.27 16.13

Modifications and economy

Repair cost
AB2 157 Sl icon.png
RB2 661 Sl icon.png
SB3 637 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 160 / 210 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement fr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
90mm_CN90_Smoke_ammo_pack
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

90 mm CN90 F2 cannon
Ammunition47 rounds
First-order17 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 15°
Main article: CN90 F2 (90 mm)
90 mm CN90 F2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -8°/+15° ±180° N/A 24.8 34.3 41.6 46.0 48.9 8.71 7.71 7.10 6.70
Realistic 15.5 18.2 22.1 24.4 26.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 350 350 350 350 350 350
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 800 3.65 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 5.27 0.2 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
OFUM PH90-F2 640 5.4 9 5 20 50

Ammo racks

Ammo racks of the E.B.R. (1963)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
47 45 (+2) 42 (+5) 33 (+14) 24 (+23) 21 (+26) 18 (+29) 12 (+35) (+46) No

Notes:

  • Shells are modelled individually and disappear after having been shot or loaded.
  • Rack 7 and 8 are first stage ammo racks. They total 17 shells.

Machine guns

Ammunition4 950 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate551 shots/min
Ammunition2 100 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,950 (150) 551 N/A N/A
Pintle 2,100 (150) 551 -10°/+20° ±180°

Usage in battles

The E.B.R. (1963), similarly to its 1954 variant, is an excellent scout and flanking vehicle due to its good speed and gun handling.

Compared to its older brother, it becomes harder to use at range due to the lower gun muzzle velocity (750 m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of autoloader, meaning that if the loader gets hurt or incapacitated the reload time will be longer. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90 mm HEATFS has comparably less post pen damage than the 75 mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armour and the chances of the shell being caught by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy.

Due to the change in muzzle velocity, post-penetration damage and shell type, the EBR 1963 is best used in close quarters, hit-and-run tactics, and as a scout vehicle similar to a more manoeuvrable AML-90. Staying on the sidelines of the enemies is highly advised.

Enemies worth keeping:

  • Marder A1-/1A3: Armed with an automatic 20 mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen
  • BMP-1/SPz BMP-1: The ATGM will overpressure the EBR, and the 73 mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload.
  • Eland 90: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised.
  • Centurions: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle.
  • SPAA vehicles: Any SPAA vehicle armed with 20 mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40 mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots.

Pros and cons

Pros:

  • Fast and very mobile vehicle
  • HEATFS round has high penetration power
  • Both the front and back wheels steer, resulting in a pretty small turning radius.
  • The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 me or more; the turret front may be even able to stop some autocannon fire.
  • Access to scouting due to being a light vehicle

Cons:

  • Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
  • The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
  • Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire.
  • The roof of the turret is thin, making it vulnerable to airborne attacks.
  • Very slow when moving in soft terrain (mud, snow, sand).
  • High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle.
  • Below average post-penetration damage due to the low-calibre HEATFS round

History

Devblog

Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.

The 75 mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car. The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armoured vehicles.

Media

Skins
Videos

See also

External links


Panhard
Armoured Cars  AML-90
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Export  AML-90

France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50