Difference between pages "P-43A-1" and "PV-2D"

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{{Specs-Card
 
{{Specs-Card
|code=p-43a-1
+
|code=pv_2d
|cockpit=cockpit_p-43a-1.jpg
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
|market=P-43A-1
+
|market=PV-2D Harpoon (USA)
}}
 
{{About
 
| about = American fighter '''{{PAGENAME}}'''
 
| usage = other version
 
| link = P-43A-1 (China)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The Lockheed PV-2 "Harpoon" was a significant development from the PV-1 "Ventura". The Harpoon, much like the name implies, was intended for maritime duties. One of the biggest complaints about the PV-1 was its lacklustre takeoff performance. To fix that, the PV-2 featured a longer wingspan to increase lift. Further modifications included more provisions for fuel, the removal of the bombardier's position, and other air frame changes. The R-2800-31 Double Wasp engine was kept in place from the Ventura. Performance was expected to be a bit worse except for range and take-off due to the extra fuel provisions and wing change. During initial testing, it was found that the wings would wrinkle, and another completely new redesign was needed to fix the issue. After the problem was remedied, the PV-2 Harpoon was quite popular within service and was also exported to other countries like Brazil and New Zealand. 
{{Break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced during [[Update 1.69 "Regia Aeronautica"]] in the [[Operation S.U.M.M.E.R.]] event of 2017.
 
 
 
The P-43 was started as a private venture by the Seversky Aircraft Company (later known as Republic) which sought to improve upon its earlier fighter design the P-35. Several design changes turned this fighter into a good platform of which made the leap to the younger sibling, the P-47. The P-43 in its own right during 1940 when introduced to the United States Army Air Corps (USAAC) was the only fighter which excelled at high-altitude performance due to its belly-mounted turbo-supercharger and an effective oxygen system to sustain the pilot at those heights.
 
 
 
Much like its predecessor and successor, the P-43 is a heavy fighter with a large engine which fills the role of a fighter/interceptor. Japanese aircraft at this rank can still outturn the P-43, but if used properly as a Boom & Zoom fighter, there should not be any need to turn fight. Priorities are to gain altitude and then be selective of the targets. Use diving speeds to zip in, shoot the enemy aircraft and then pull up and climb away. Resist the temptation of immediately turning back and finishing off an aircraft which was missed or wounded as doing so will only cause the P-43 to bleed energy it needs to work at its optimum. As a last resort, if caught in a situation where you need to dogfight, do so, but look for a way out so that you don't become easy pickings for another enemy pilot.
 
  
 +
The '''{{Specs|name}}''' was introduced in [[Update 1.67 "Assault"]] as a reward for the [[wt:en/news/4648-special-war-thunder-chronicles-en/|2017 World War Two: Chronicle]] event. It is quite a rare aircraft but packs a much more powerful punch compared to its predecessor, the B-34 "Lexington". It features a much larger bomb load capacity, more defensive armament, and an incredible eight offensive 12.7 mm machine guns. Unfortunately, the Harpoon does not receive late-war .50 cal belts. However, it does receive two belts (stealth and universal), which have a belt composition of 4 out of 5 rounds being incendinary or AP-I. With its bomber spawn and flight performance, players can easily bomb targets before switching to attack other enemy bombers or fighters. Thanks to its flaps, the Harpoon can turn tight, which can surprise many enemy fighters. Overall, the PV-2D Harpoon is an excellent aircraft due to its numerous capabilities.
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
<!---''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--->
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{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 7,600 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,267 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| 546 || 531 || rowspan="2" | {{Specs|ceiling}} || 19.9 || 20.6 || colspan="2" | 10.8 || rowspan="2" | 343
+
| 448 || 435 || rowspan="2" | {{Specs|ceiling}} || 29.2 || 30.1 || 8.9 || 8.9 || rowspan="2" | 549
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 589 || 566 || 18.1 || 19.0 || 17.1 || 13.6
+
| 513 || 478 || 26.9 || 28.0 || 16.2 || 12.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| 760 <!-- {{Specs|destruction|constructions}} --> || 281 <!-- {{Specs|destruction|chassis}} --> || 450 ||450|| 241 || ~11 || ~8
+
| 601 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 326 || 309 || 222 || ~5 || ~3
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 370 || < 400 || < 440 || > 270
+
| < 260 || < 290 || < 320 || > 337
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Compressor
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
! Setting 1
 
| 7,620 m || 1,100 hp || 1,199 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 9.5mm steel plate behind pilot seat
+
* 12.7 mm Steel - Armour plate cockpit, in front of the pilot
* 38mm bulletproof glass, armoured windscreen
+
* 12.7 mm Steel - Armour plate cockpit, behind the pilot
 
+
* 12.7 mm Steel - Armour plate cockpit, behind radio operator/navigator
Critical components such as the pilot, engine and aircraft controls are clustered fairly close from the mid-fuselage to the nose. The aircraft also has fuel tanks located in the wings close to the fuselage which if ignited are quite difficult to extinguish.
+
* 12.7 mm Steel - Armour plate - tail section and ventral gunner protection
 +
* 12.7 mm Steel - Armour plate - dorsal gunner protective plate
 +
* Fuel tanks at wing roots to middle of wing
  
Play to the P-43's speed and manoeuvrability to Boom & Zoom and avoid enemy fighters to get the upper hand, as the P-43 cannot take too many shells before a critical component fails, the pilot is knocked out, fuel fire burns the plane or a wing snaps off.
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|M2 Browning (12.7 mm)}}
 
{{main|M2 Browning (12.7 mm)}}
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)
+
* 8 x 12.7 mm M2 Browning machine guns, chin-mounted (250 rpg = 2,000 total)
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (200 rpg = 400 total)
+
 
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
 +
{{main|HVAR|Tiny Tim|Mk.13-6 Case (2,216 lb)|Type A Mark I mine|M2 Browning (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 6 x 250 lb AN-M57 bombs (1,500 lb total)
 +
* 8 x HVAR rockets
 +
* 1 x 2,216 lb Mk.13-6 Case torpedo
 +
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
 +
* 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
 +
* 6 x Type A Mark I mines
 +
* 2 x Tiny Tim rockets
 +
* 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)
 +
 
 +
Note: Gunpods are fired separately from nose armaments if fired via '''"Additional guns"''' keybinds.
 +
 
 +
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
For those pilots who have flown the [[P-36C]], the machine gun layout on this aircraft is the same, except with beefier machine guns. The P-43 features 4 x 12.7 mm Browning M2 machine guns all holding 200 rounds of ammunition, meaning that all guns fire at the same rate and will empty out at the same time. Although two of the machine guns are mounted in the nose cowl and are synced to fire through the propeller arch the other two guns are each mounted in the wings.
+
The '''''{{PAGENAME}}''''' is defended by:
  
Having the wing-mounted machine guns will require the pilot to consider their convergence range with 200 – 350 m being the ideal distance, depending on what the pilot is comfortable with. If the pilot tends to fly right on the tail of the enemy aircraft, then a 200 m convergence can be devastating especially when catching the enemy in a banking climb. For those pilots who tend to be a little ways off when firing, then a convergence of about 300 – 350 should work best.
+
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
 +
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (1,000 rpg = 2,000 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
P-43 pilots should climb at the beginning of a match. A climb angle of about 25 degrees should work fine. Aim to reach 4000 m before leveling out and gaining speed. Generally, the Lancer will be pitted against Japanese fighters.
+
The PV-2D Harpoon is a bomber and should be played as such. Its gigantic and versatile payload options allow for enough power against ground/naval targets and bases. The eight nose-mounted 12.7 mm machine guns deal excellent damage, and can be used offensively with the dorsal turret able to point forward. Though the gunners provide ample top and bottom protection, the tail of the vehicle is a blind spot to the two turret gunners and thus a tailing pursuant would be a priority threat.
  
As previously alluded to, the P-43 is a great fighter due to its turbo-supercharger in that with altitude, it can be devastating. The P-43 is a heavy hitter and can be used for both Boom & Zoom tactics or as a bomber hunter. While still a fairly manoeuvrable aircraft, it is suggested to avoid turn-fighting especially with [[Bf 109 (Family)|Bf 109s]] and [[A6M (Family)|A6M]] Zeros which will dance around the P-43.
+
It is also viable for bomber hunting due to the bomber spawn and its offensive armaments. Engaging unsuspecting fighters is also good, provided that you utilise BnZing and extend away. If your nose guns are out, consider using your dorsal for emergency shooting. Without an arrestor hook, you must land on carriers with some risk. Approach low and slow, use your flaps to slow down more and land on the deck without deploying your gear. Your plane won't break, the fuselage and engines will eat the brunt of impact. Same applies to landing on ground, you can do a soft belly landing without dying.
  
The four .50 calibre machine guns are the perfect platform for P-43 as a Boom & Zoom fighter. With diving speeds, the P-43 can race down and attack an enemy aircraft and then with full throttle can climb right back up to the perch where it was. Any enemy aircraft testing fate by climbing up after you, will most likely run out of energy and stall out, floating helplessly waiting for gravity to take over. At this point, the P-43 can rudder over with its large tail rudder and once again dive, but at this point will have a quite stationary target to eliminate. Once dispatched, the P-43 should climb right back up to its observation altitude and look for its next target.
+
If you do engage, try to drag the enemy to ground level. Dragging hostiles down is great for your team to pick off, and you can force pursuers to your tail by diving down. Dogfighting is not encouraged, but it can turn on a dime occasionally.
  
One challenge of flying a fighter aircraft is the ability to climb higher altitudes to get to bombers. Many fighters simply do not have any superchargers or turbo-superchargers which allow it to continue to climb in the thinner air. The P-43 was outfitted with one such turbo-supercharger and therefore can easily get up to bomber altitude and pick off any pesky bombers orbiting ground targets. While the P-43 does not have any armour and can easily be disabled with a few machine gun rounds, it is advised to come at most bombers from the front, from above or from the side where many bombers tend to be the weakest in armament. It is important to attack critical components on the bomber such as the engines or the pilot as many bomber bodies and wings can easily soak up a large number of 12.7 mm rounds before systems begin to fail. As a bomber interceptor, it is important that you are attacking a bomber for the shortest amount of time possible because of their ability to shoot back.
+
'''Enemies worth noting:'''
  
For those aircraft which find themselves facing a P-43 in combat, head-on encounters can work to take out an engine or the pilot, but beware of the 4 x .50 calibre machine guns pointing at you, typically fire off some rounds at range and then take evasive manoeuvres setting up for an Immelmann or a Split-S right before or right after passing so to get your guns on target before the P-43 has a chance to manoeuvre or zoom away. If you are lucky to catch a P-43 pilot in a turn fight, maximize your turns with flaps and throttle control and it should not be long before you are in a situation where you have a firing solution and dispatch the aircraft. If you can bleed the P-43's energy, then there will not be many options left for that pilot and leave you holding all the important cards in the deck.
+
[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
  
* The most dangerous enemies will be Ki-43s, A6Ms, Spitfires, P-40's, Bf-109's and Ki-61s.
+
[[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. One identifying feature of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.
 
 
The limited ammo means trigger discipline is important - something made a bit easier by the poor armour of those enemies. Use stealth belts. 400 m convergence is recommended, and you will want to wait until you are 0.5 km away to start firing. In a good pilot's hands, a P-43 can easily take out 5 enemy aircraft. However, if not played with a boom and zoom tactic, it is a sitting duck. The P-43 is a good plane for pilots the offers a great learning step towards the P-47.
 
 
 
* In simulator, the P-43 is overall good to fly. It is quite fast and climbs good, and can easily dive to >500 kph while still having responsive controls. It has sufficient visibility over the nose, but its cockpit is like a cage with thick frames at the sides and front, significantly limiting your visibility. When you circle above an area hoping to find a target, the horizontal piece of frame will always get into your way which forces you to roll the entire plane just to look out to the side. Its razorback design also means poor backwards visibility which can be fatal. You might hear the plane behind you, but you can barely see it.
 
* During takeoff, its propeller starts off really slowly so patiently wait until it is spinning, then add throttle. It is easy to land as well, thanks to its strong gears it can withstand some heavy touch downs from beginners. You can also brake all the way until it stops and not worry about striking the propeller into the ground.
 
* The P-43 performs adequately as an interceptor but not so well as a dogfighter, due to the fact that low-tier battles are always turnfights which is something the P-43 lacks. Its rather low one-second burst mass means that in the common short firing windows in a dogfight, the P-43 usually cannot effectively damage the enemy fighter as it passes in front of your guns. Therefore your priority should be destroying AI surveillance aircraft, intercepting AI / human bombers and attackers, and wiping out ground pounders.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! Oil !! Water !! Type
 
! Oil !! Water !! Type
 
|-
 
|-
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Auto controlled
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
|-
 
! colspan="5" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
 
* The "Mark of distinction" can be unlocked, which grants the ability to place and show four decals without having a premium account.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Efficient armament of 4 x .50 calibre Brownings M2 machine guns
+
* Very deadly offensive armament with plenty of ammunition
* Late Browning belts packs heavy firepower
+
* Effective defensive armament with good coverage over rear section of aircraft
* High red-line speed; 725 kph, does not compress too badly after 650 kph
+
* The dorsal turret can swivel 360 degrees and even fire at targets off the nose of the plane
* Decent energy retention for Boom & Zoom operations
+
* Defensive armament has lots of ammo
* Excellent turn time, can turn with anything but biplanes and Japanese fighters
+
* Good acceleration overall
* Good performance at altitude thanks to a turbocharger
+
* Acceptable climb rate
* Engine runs reliably during leaks
+
* Good energy retention in turns due to heavy weight(But do not turn too much, else you bleed all your energy)
 +
* Large and versatile payload options
  
 
'''Cons:'''
 
'''Cons:'''
  
* Long take off due to heavy aircraft
+
* Huge airframe: prone to damage
* Somewhat underwhelming climb rate
+
* Big tail section is prone to attacks, usually crippling tail control
* Slow acceleration overall
+
* Belly is a blindspot for gunners
* Extremely low ammunition count
+
* Cannot sustain multiple turns, energy will bleed despite nice energy retention
* Overheats quickly, back off of WEP and don't run at 100% as needed
+
* Mediocre manoeuvrability
* Somewhat low roll rate
+
* Cannot fly on one engine: you cannot sustain flight with just one
* Very fragile without armour protection
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Seversky Aircraft Company (later known as Republic), was trying to break into the fighter aircraft manufacture scene. In the early to mid-1930s, Seversky designed, developed and built the P-35 fighter aircraft. This aircraft was featured in competition with the Curtiss Hawk 75 (P-36), whereas compared to the Hawk, the P-35 was heavier, underperformed and more expensive, but resulted in being the overall winner and the USAAC contracted with Seversky to build fighters. Unfortunately, Seversky ran into production issues and was not able to produce the P-35 in a timely manner resulting Curtiss being awarded a contract also for the P-36.
+
===Ventura===
 +
After the success of the Lockheed Hudson, Lockheed sought to introduce another bomber named the ''Ventura'' based off their Model 18 Lodestar transport aircraft. Though similar to the Hudson, the Ventura was a lot bigger. The Royal Air Force adopted the plane under the Ventura name, and the United States Army Air Force (USAAF) adopted it as the [[B-34|B-34 Lexington]]. Though the Ventura was faster and could hold twice as many bombs than the Hudson, the Royal Air Force did not like the plane very much and replaced them with Mosquitoes, the surplus Venturas sent to Coastal Command. America's usage of the B-34 Lexington was complicated with a feud in air power between the USAAF and the US Navy (USN). The USAAF had a monopoly on manufacturing and command of land-based bombers, leading to naval activities such as anti-submarine duties with bombers shouldered by the USAAF rather than the USN, forcing the usage of float planes like the [[PBY-5_Catalina|Catalina]] in the Navy's role. It wasn't until a compromise with the [[B-29A-BN|B-29 Superfortress]] in a naval manufacturing factory that the Army finally gave the Navy the aircraft and jurisdiction to act in their roles.
 +
 
 +
===Naval adoption===
 +
The Lockheed Ventura bomber, an aircraft the USN had an eye for, was converted for their usage. The adapted Venturas were adopted under the designation ''PV-1 Ventura'' for the navy, with special equipment for patrol bombing, increased fuel storage along with a decrease in forward defensive armaments, and the addition of search radar. The first PV-1s arrived in December 1942, then entered naval service in February 1943.
 +
 
 +
The PV-1 was an adequate bomber but provided some weaknesses needed addressing, most notably in that the increased fuel weight made it difficult to take-off without problems. The Ventura design was modified with an increased wing area in order to improve take-off and load-carrying capability. This allowed the aircraft to carry not only up to 4,000 lb of bombs but even rockets under the wings. The redesigned aircraft was accepted by the USN as the '''PV-2 Harpoon'''. More than 500 Harpoons were built in the course of the war, with several variants. The original PV-2 had five forward armaments whereas the '''PV-2D''' updated it with eight forward guns. The ''PV-2C'' and ''PV-2T'' models were models built for training.
  
Undeterred, Seversky believed they were developing a fighter which could find a way as a main fighter with the USAAC. In 1939, Seversky changed its name to Republic and began to privately modify their design of the P-35, working through known issues and enhancing those qualities which worked well for the fighter. After five iterations, the AP-4 came about; its improvements and differences came from a new Pratt & Whitney R-1830-SC2G engine which featured a belly-mounted turbo-supercharger. Interesting note was that the turbo-supercharger was a product of Boeing which they developed for the [[B-17 (Family)|B-17]] and when other aircraft companies became aware of this device, they sought to implement it with their aircraft to enable fighters the ability to perform at high altitude (future fighters such as the P-38 and P-47). The AP-4 also featured flush rivets (added aerodynamics), fully retractable landing gear.
+
===Combat usage===
 +
The PV-1 was operated by three squadrons in the Pacific Theatre and flew bombing strikes against Japan. The PV-1 usually accompanied [[B-24D-25-CO|B-24s]] due to having a more sophisticated radar system. A few were also given to the Marine Corps fighter squadron VMF(N)-531 at the Solomon Islands.
  
Unfortunately, the AP-4 prototype also had a tight cowl fitted to the aircraft which lead to overheating and engine catching on fire resulting in the pilot bailing out and the loss of the aircraft. Undeterred, the USAAC was impressed with the demonstration fighter and put in an order for 13 more. At this time, the AP-4's designation was changed to YP-43. By 1941, the initial 13 aircraft were delivered and has exceeded all expectations of the USAAC, the fighter was considered obsolete compared to other aircraft of the time due to lack of armour, limited manoeuvrability and no self-sealing fuel tanks. Further USAAC interest in the P-43 fizzled out as they began a hard look at Republic's new venture, the P-47.
+
The PV-2's design had a shaky start, issues with the wings wrinkling came off as dangerously problematic. Another redesign was needed, delaying the introduction into the Navy until early 1945, with the ones already delivered converted for training purposes as the ''PV-2C''. When the Harpoons were finally shipped, it went as the ''PV-2D'' model, and these aircraft designs proved reliable and popular with the crews that used them.
  
Production issues with the P-47 resulted in the USAAC ordering upgraded P-43J fighters which featured an upgraded engine and .50 calibre guns in the wings (as opposed to the .30 calibre used on earlier versions). Unfortunately the USAAC started receiving reports from Europe that the new P-43 would be obsolete by the time it was delivered and therefore the order was cancelled. At this point, Republic's production line was rolling with P-47, however Pratt & Whitney was behind with their engine production causing production of the P-47s to halt. To keep the work moving, a lend-lease agreement with China was made to produce 125 P-43A-1 fighters. Very little difference was between the Chinese fighters and the others built by Republic except that the Chinese versions had added armour plates in the cockpit. During combat between China and Japan, the Chinese P-43s did not perform well and it was determined that the additional armour in the cockpit did not make a difference.
+
After the war, the Venturas and its variants were eventually declared obsolete. A number were scrapped, some were given away to foreign nations during and after the war. A number of the aircraft still survive today in both airworthy and display-only conditions.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
  
;Images
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* [https://live.warthunder.com/feed/camouflages/?vehicle=pv_2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
<div><ul>
 
<li style="display: inline-block;"> [[File:P-43A-1 Alternative Camo.jpg|thumb|none|350px|Unpainted Camouflage for the P-43A-1. It was a reward for everyone when the goal of 2,300,000 marks has been reached for Operation S.U.M.M.E.R (2017).]] </li>
 
<li style="display: inline-block;"> [[File:P-43A-1 ROCAF Camouflage.jpg|thumb|none|350px|Republic of China Air Force Camouflage for the P-43A-1. This camouflage was found and extracted from the game files using the War Thunder CDK.]] </li>
 
</ul></div>
 
  
 
;Videos
 
;Videos
{{Youtube-gallery|Zh8JUqody5g|'''The Shooting Range #59''' - ''Pages of History'' section at 07:03 discusses the P-43A-1.|PhhVn6oQp10|'''P-43 Lancer Insane Dogfight ...''' ''Killer_Queen''|aOp8ZzMY6lQ|'''Premium Review: P-43A-1 Lancer [Worth It!!]''' ''Jengar''}}
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{{Youtube-gallery|rVvmp7zEmes|'''The Shooting Range #93''' - ''Pages of History'' section at 03:43 discusses the PV-2D.|O5RGUpnL_Vw|'''PV-2D Harpoon - Today Is Payday''' - ''Napalmratte''|fn80tkyCyho|'''Premium Review: PV-2D Harpoon [Hard Hitting]''' - ''Jengar''}}
  
 
== See also ==
 
== See also ==
Line 238: Line 209:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[wt:en/news/4860/current|[Devblog] P-43A-1 Lancer]]
+
;Related development
 
 
===Obtainable events===
 
  
* The P-43A-1 was only available in [[wt:en/news/4868/current|Operation S.U.M.M.E.R. 2017]] that lasted from 28 July to 28 August. It was unlocked after obtaining 7 pilot Marks of Distinction.
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* [[B-34]]
 +
* [[Hudson Mk V (Great Britain)]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [https://www.456fis.org/REPUBLIC_P-44.htm [456fis.org<nowiki>]</nowiki> Republic P-43]
+
* [[wt:en/news/4657-development-ww2-chronicles-vehicles-the-pv-2-harpoon-en|[Devblog] WW2 Chronicles vehicles: The PV-2 Harpoon]]
* [http://www.joebaugher.com/usaf_fighters/p43.html [Joebaugher.com<nowiki>]</nowiki> P-43 Lancer]
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* [https://forum.warthunder.com/index.php?/topic/361709-pv-2d/ Official data sheet - more details about the performance]
  
{{AirManufacturer Republic}}
+
{{AirManufacturer Lockheed}}
{{USA fighters}}
+
{{USA bombers}}
 
{{USA premium aircraft}}
 
{{USA premium aircraft}}
{{Winter Event}}
 

Latest revision as of 13:03, 16 October 2023

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PV-2D
pv_2d.png
GarageImage PV-2D.jpg
PV-2D

Description

The Lockheed PV-2 "Harpoon" was a significant development from the PV-1 "Ventura". The Harpoon, much like the name implies, was intended for maritime duties. One of the biggest complaints about the PV-1 was its lacklustre takeoff performance. To fix that, the PV-2 featured a longer wingspan to increase lift. Further modifications included more provisions for fuel, the removal of the bombardier's position, and other air frame changes. The R-2800-31 Double Wasp engine was kept in place from the Ventura. Performance was expected to be a bit worse except for range and take-off due to the extra fuel provisions and wing change. During initial testing, it was found that the wings would wrinkle, and another completely new redesign was needed to fix the issue. After the problem was remedied, the PV-2 Harpoon was quite popular within service and was also exported to other countries like Brazil and New Zealand. 

The PV-2D Harpoon was introduced in Update 1.67 "Assault" as a reward for the 2017 World War Two: Chronicle event. It is quite a rare aircraft but packs a much more powerful punch compared to its predecessor, the B-34 "Lexington". It features a much larger bomb load capacity, more defensive armament, and an incredible eight offensive 12.7 mm machine guns. Unfortunately, the Harpoon does not receive late-war .50 cal belts. However, it does receive two belts (stealth and universal), which have a belt composition of 4 out of 5 rounds being incendinary or AP-I. With its bomber spawn and flight performance, players can easily bomb targets before switching to attack other enemy bombers or fighters. Thanks to its flaps, the Harpoon can turn tight, which can surprise many enemy fighters. Overall, the PV-2D Harpoon is an excellent aircraft due to its numerous capabilities.

General info

Flight performance

Characteristics Max Speed
(km/h at 4,267 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 448 435 29.2 30.1 8.9 8.9 549
Upgraded 513 478 26.9 28.0 16.2 12.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
601 326 309 222 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 260 < 290 < 320 > 337

Survivability and armour

  • 12.7 mm Steel - Armour plate cockpit, in front of the pilot
  • 12.7 mm Steel - Armour plate cockpit, behind the pilot
  • 12.7 mm Steel - Armour plate cockpit, behind radio operator/navigator
  • 12.7 mm Steel - Armour plate - tail section and ventral gunner protection
  • 12.7 mm Steel - Armour plate - dorsal gunner protective plate
  • Fuel tanks at wing roots to middle of wing

Modifications and economy

Armaments

Offensive armament

Main article: M2 Browning (12.7 mm)

The PV-2D is armed with:

  • 8 x 12.7 mm M2 Browning machine guns, chin-mounted (250 rpg = 2,000 total)

Suspended armament

The PV-2D can be outfitted with the following ordnance:

  • 6 x 250 lb AN-M57 bombs (1,500 lb total)
  • 8 x HVAR rockets
  • 1 x 2,216 lb Mk.13-6 Case torpedo
  • 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
  • 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
  • 6 x Type A Mark I mines
  • 2 x Tiny Tim rockets
  • 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)

Note: Gunpods are fired separately from nose armaments if fired via "Additional guns" keybinds.

Defensive armament

Main article: M2 Browning (12.7 mm)

The PV-2D is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
  • 2 x 12.7 mm M2 Browning machine guns, ventral turret (1,000 rpg = 2,000 total)

Usage in battles

The PV-2D Harpoon is a bomber and should be played as such. Its gigantic and versatile payload options allow for enough power against ground/naval targets and bases. The eight nose-mounted 12.7 mm machine guns deal excellent damage, and can be used offensively with the dorsal turret able to point forward. Though the gunners provide ample top and bottom protection, the tail of the vehicle is a blind spot to the two turret gunners and thus a tailing pursuant would be a priority threat.

It is also viable for bomber hunting due to the bomber spawn and its offensive armaments. Engaging unsuspecting fighters is also good, provided that you utilise BnZing and extend away. If your nose guns are out, consider using your dorsal for emergency shooting. Without an arrestor hook, you must land on carriers with some risk. Approach low and slow, use your flaps to slow down more and land on the deck without deploying your gear. Your plane won't break, the fuselage and engines will eat the brunt of impact. Same applies to landing on ground, you can do a soft belly landing without dying.

If you do engage, try to drag the enemy to ground level. Dragging hostiles down is great for your team to pick off, and you can force pursuers to your tail by diving down. Dogfighting is not encouraged, but it can turn on a dime occasionally.

Enemies worth noting:

Yak-2 KABB: Do not think that the PV-2D can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the PV-2D must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.

ZSD63: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the PV-2D's flight path. Don't even get close to it unless it is occupied with another friendly or if the PV-2D is equipped with a bomb that it can use. One identifying feature of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Very deadly offensive armament with plenty of ammunition
  • Effective defensive armament with good coverage over rear section of aircraft
  • The dorsal turret can swivel 360 degrees and even fire at targets off the nose of the plane
  • Defensive armament has lots of ammo
  • Good acceleration overall
  • Acceptable climb rate
  • Good energy retention in turns due to heavy weight(But do not turn too much, else you bleed all your energy)
  • Large and versatile payload options

Cons:

  • Huge airframe: prone to damage
  • Big tail section is prone to attacks, usually crippling tail control
  • Belly is a blindspot for gunners
  • Cannot sustain multiple turns, energy will bleed despite nice energy retention
  • Mediocre manoeuvrability
  • Cannot fly on one engine: you cannot sustain flight with just one

History

Ventura

After the success of the Lockheed Hudson, Lockheed sought to introduce another bomber named the Ventura based off their Model 18 Lodestar transport aircraft. Though similar to the Hudson, the Ventura was a lot bigger. The Royal Air Force adopted the plane under the Ventura name, and the United States Army Air Force (USAAF) adopted it as the B-34 Lexington. Though the Ventura was faster and could hold twice as many bombs than the Hudson, the Royal Air Force did not like the plane very much and replaced them with Mosquitoes, the surplus Venturas sent to Coastal Command. America's usage of the B-34 Lexington was complicated with a feud in air power between the USAAF and the US Navy (USN). The USAAF had a monopoly on manufacturing and command of land-based bombers, leading to naval activities such as anti-submarine duties with bombers shouldered by the USAAF rather than the USN, forcing the usage of float planes like the Catalina in the Navy's role. It wasn't until a compromise with the B-29 Superfortress in a naval manufacturing factory that the Army finally gave the Navy the aircraft and jurisdiction to act in their roles.

Naval adoption

The Lockheed Ventura bomber, an aircraft the USN had an eye for, was converted for their usage. The adapted Venturas were adopted under the designation PV-1 Ventura for the navy, with special equipment for patrol bombing, increased fuel storage along with a decrease in forward defensive armaments, and the addition of search radar. The first PV-1s arrived in December 1942, then entered naval service in February 1943.

The PV-1 was an adequate bomber but provided some weaknesses needed addressing, most notably in that the increased fuel weight made it difficult to take-off without problems. The Ventura design was modified with an increased wing area in order to improve take-off and load-carrying capability. This allowed the aircraft to carry not only up to 4,000 lb of bombs but even rockets under the wings. The redesigned aircraft was accepted by the USN as the PV-2 Harpoon. More than 500 Harpoons were built in the course of the war, with several variants. The original PV-2 had five forward armaments whereas the PV-2D updated it with eight forward guns. The PV-2C and PV-2T models were models built for training.

Combat usage

The PV-1 was operated by three squadrons in the Pacific Theatre and flew bombing strikes against Japan. The PV-1 usually accompanied B-24s due to having a more sophisticated radar system. A few were also given to the Marine Corps fighter squadron VMF(N)-531 at the Solomon Islands.

The PV-2's design had a shaky start, issues with the wings wrinkling came off as dangerously problematic. Another redesign was needed, delaying the introduction into the Navy until early 1945, with the ones already delivered converted for training purposes as the PV-2C. When the Harpoons were finally shipped, it went as the PV-2D model, and these aircraft designs proved reliable and popular with the crews that used them.

After the war, the Venturas and its variants were eventually declared obsolete. A number were scrapped, some were given away to foreign nations during and after the war. A number of the aircraft still survive today in both airworthy and display-only conditions.

Media

Skins
Videos

See also

Related development

External links


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Strike Aircraft  F-117
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▄F-104G · ▅F-104J · ▄F-104S
  The Lockheed Corporation merged with Martin Marietta Corporation in 1995 to form Lockheed Martin Corporation.
See Also  SABCA · Mitsubishi Heavy Industries · Fiat Aviation

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner"

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D