Difference between revisions of "T-10A"

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{{About
 +
| about = Soviet heavy tank '''{{PAGENAME}}'''
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| usage = the other version
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| link = T-10M
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_t_10a
 
|code=ussr_t_10a
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|market=items_Т-10А (USSR)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update "New Power"]] as a reward for [[Battle Pass: Season I]].
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The '''T-10A''' is an improved modification of the seventh variant of the IS heavy tank family. It was a Soviet heavy tank designed as a complementary counterpart to the initial T-10 variant until a more substantial upgrade could be assembled. It was developed in the early 1950s as part of the Soviet Union's efforts to modernize its armoured forces. Compared to the [[IS-3]], it had better armour protection, a more powerful engine, improved firepower, and the T-10A itself added a vertical stabilizer. The layout of the turret was also changed, making it much simpler to reload the ammunition for the main gun. Despite this, the upgrades were deemed insufficient, prompting the development of subsequent iterations, most notably the T-10B and [[T-10M]], which were considered significant improvements over the T-10A and a step in the right direction for the future of the Soviet Army.
 +
 
 +
Introduced in [[Update "New Power"]] as a reward for [[Battle Pass: Season I]], it's the earliest Soviet heavy tank to feature a simple one-plane stabilizer, which makes it much easier to fire on the move and, as a result, is better for more dynamic gameplay. However, it should be noted that the T-10A's armour is not dependable at its battle rating and struggles against high-explosive anti-tank fin-stabilised (HEATFS) and armour-piercing discarding sabot (APDS) rounds. Despite this, the T-10A compensates with its powerful 122 mm D-25TS tank gun, which has a considerably lower reload time than the older 122 mm D-25T tank gun found in previous Soviet IS heavy tank variants.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Overall, the armour protection of the hull, as it is a T-10 hull, has very good protection for only APDS. When not angled, the pike is able to deflect and stop APDS and full calibre kinetic rounds. However, chemical rounds such as HEAT and ATGM will have no issues penetrating the hull as well as APFSDS. Moving to the turret, it is poorly armoured even against APDS, it may stop APCBC shells but should not be relied on to stop HEAT and ATGM nor APFSDS
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The armour protection of the hull, as it is a T-10 hull, is very good except against powerful APDS, APFSDS, HEATFS and ATGMs. In a downtier the armour will work well against the majority of vehicles, however chemical rounds such as HEAT shells and ATGMs will have no issues penetrating the hull as well as APFSDS shells. Moving to the turret, it is poorly armoured even against APDS beside the gun breech. The turret may stop APCBC and some APDS shells but should not be relied on to stop HEAT and ATGM nor APFSDS.
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 120 mm (57°) ''Front glacis''
+
| Hull || 120 mm (57°) ''Front glacis'' <br> 120 mm (49°) ''Lower glacis'' <br> 40-60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' <br> 80 mm (0-64°) ''Middle'' <br> 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' <br> 60 mm (21°) ''Bottom'' || 30 mm
120 mm (49°) ''Lower glacis''
 
 
 
40,60 mm (78-79°) ''Driver's port''
 
| 120 mm (50°) ''Top''
 
80 mm (0-64°) ''Middle''
 
 
 
30 mm (60°) ''Bottom''
 
| 50 mm (53°) ''Top''
 
60 mm (21°) ''Bottom''
 
| 30 mm
 
 
|-
 
|-
| Turret || 120-250 mm (26-60°) ''Turret front''
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| Turret || 120-250 mm (26-60°) ''Turret front'' <br> 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm
100 + 250 mm (0-75°) ''Gun mantlet''
 
| 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm
 
 
|-
 
|-
 
| Cupola || 40 mm || 40 mm || 40 mm || 30 mm
 
| Cupola || 40 mm || 40 mm || 40 mm || 30 mm
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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 +
In terms of mobility, the T10A lacks speed as well as agility. But it can been seen as quite fast for a heavy tank, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.
  
 
{{tankMobility|abMinHp=1,085|rbMinHp=619}}
 
{{tankMobility|abMinHp=1,085|rbMinHp=619}}
 
Mobility wise, as it is a T-10, it lacks speed as well as agility. However, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|D-25T (122 mm)}}
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{{main|D-25TS (122 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[D-25T (122 mm)|122 mm D-25T]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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! colspan="5" | [[D-25TS (122 mm)|122 mm D-25TS]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 30 || rowspan="2" | -3°/+17° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 24 km/h}} || 13.8 || 19.0 || 23.1 || 25.6 || 27.2 || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
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| rowspan="2" | 30 || rowspan="2" | -3°/+17° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 24 km/h}} || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 10.1 || 11.9 || 14.5 || 16.0 || 17.0
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| 8.3 || 9.8 || 11.9 || 13.2 || 14.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:D-25TS (122 mm)/Ammunition|BR-471, BR-471B, BR-471D, OF-471}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128
 
|-
 
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155
 
|-
 
| BR-471D || APCBC || 230 || 227 || 215 || 200 || 186 || 173
 
|-
 
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°
 
|-
 
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°
 
|-
 
| BR-471D || APCBC || 800 || 25 || 1.2 || 19 || 192.5 || 48° || 63° || 71°
 
|-
 
| OF-471 || HE || 800 || 25 || 0 || 0.1 || 3,600 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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| Coaxial || 500 (50) || 600 || N/A || N/A
 
| Coaxial || 500 (50) || 600 || N/A || N/A
 
|-
 
|-
| Pintle || 250 (50) || 600 || -5°/+60° || ±180°
+
| Pintle || 250 (50) || 600 || -5°/+85° || ±180°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Even though you have thick armour HEAT-FS and APDS will go right through it so be careful. T-10A's gun has a 230mm pen at 90° point blank but for targets such as the M-103 you will have a very hard time killing. Your reload rate is also very good for a 122mm gun you can expect a 18 second reload which is way less than a IS-3 or IS-4 which has a average of 25 seconds. When taking a enemy position or cap bring at least 2 ally to help and support you. Since your a Soviet tank you have a low gun depression of 3°, so avoid poisons that need gun depression. One special feature that sets T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in getting a kill or sent back to the hanger. You also have a 12.7mm machine gun to take out light armoured targets, planes, or helicopters.
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Even though you have thick armour, HEATFS and APDS will go right through it so be careful. The T-10A's gun is powerful but for targets such as the M-103, you will have a hard time killing due to its effective armour. Your reload time is also very long, you can expect around an 18-second reload which is way less than a IS-3 or IS-4 but still long. When taking a enemy position or cap, try bringing at least 2 allies to help and support you. Since it is a Soviet tank you have a low gun depression of -3°, so avoid positions that need gun depression like hills or rough terrain. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in combat, however this works only at lower speeds. You also have a 12.7 mm DShK machine gun to take out lightly- armoured targets, planes, or helicopters.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Good turret armour and effective pike nose hull armour.
+
* Good turret armour and effective pike nose hull armour, can bounce most kinetic rounds
* Good side armour which can occasionally protect you from heavy tank shells.
+
* Good side armour which can occasionally protect you from heavy tank shells
* Decent mobility for such a heavily armoured vehicle.
+
* Decent mobility for such a heavily armoured vehicle
* Has night vision device.
+
* Has a powerful 122 mm gun that can knock a majority of opponents with a single shot
* Has a vertical stabilizer.
+
* Has night vision device
* 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds.
+
* Has a vertical stabiliser allowing for even more effective "shoot and scoot" tactics familiar to IS commanders
 +
* 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds
  
 
'''Cons:'''
 
'''Cons:'''
  
* HEATFS, HESH, APDS rounds can easily penetrate the armour.
+
* Armour is not thick enough to reliably defend against HEATFS and APDS projectiles
* 14 hp/t ratio (in RB) which is not enough at its BR.
+
* Cannot angle due to flat cheeks and ammo stored directly behind
* -8 km/h reverse speed.
+
* Low power-to-weight ratio in RB
* Limited ammo reserves for secondary weapons.
+
* Bad reverse speed
 +
* Long reload time
 
* No NVD for gunner view
 
* No NVD for gunner view
 +
* Limited ammo reserves and clip sizes for secondary weapons means you may be reloading at inconvenient times
 +
* Lacks access to modern projectiles like HEATFS and APFSDS, making it a headache to fight against enemy with decent sloped armour
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
{{main|T-10M#History|l1=History of the T-10M}}
 +
The T-10A is an early variant of the T-10 heavy tank. It included a single-plane stabilizer which allowed the gun to be fired accurately while moving. It was developed in 1956, and was later succeeded by the T-10B, and finally the [[T-10M]].
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=heavy_tank&vehicle=ussr_t_10a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_10a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
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;Videos
 
;Videos
{{Youtube-gallery|gENL-q_x5Tc|'''SOVIET SUFFERING: T-10A Review''' - ''Sako Sniper''|MsSxTpwTq-I|'''The Heavy Problem - T-10A''' - ''JustinPlaysYT''|0WXHHXPbryg|'''T-10A - Soviet Super Suffering Simulator''' - ''Napalmratte''}}
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{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Pages of History'' section at 03:03 discusses the T-10.|gENL-q_x5Tc|'''SOVIET SUFFERING: T-10A Review''' - ''Sako Sniper''|MsSxTpwTq-I|'''The Heavy Problem - T-10A''' - ''JustinPlaysYT''}}
  
 
== See also ==
 
== See also ==
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;Vehicles equipped with the same chassis
 
;Vehicles equipped with the same chassis
 +
 
* [[T-10M]]
 
* [[T-10M]]
 
  
 
== External links ==
 
== External links ==
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* [[wikipedia:T-10_tank|[Wikipedia] T-10 tank]]
 
* [[wikipedia:T-10_tank|[Wikipedia] T-10 tank]]
  
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{{TankManufacturer ChTZ}}
 
{{USSR heavy tanks}}
 
{{USSR heavy tanks}}
 
{{USSR premium ground vehicles}}
 
{{USSR premium ground vehicles}}

Latest revision as of 07:56, 22 September 2023

This page is about the Soviet heavy tank T-10A. For the other version, see T-10M.
T-10A
ussr_t_10a.png
GarageImage T-10A.jpg
ArtImage T-10A.png
T-10A
AB RB SB
7.7 7.7 7.7
Show in game
MARKET

Description

The T-10A is an improved modification of the seventh variant of the IS heavy tank family. It was a Soviet heavy tank designed as a complementary counterpart to the initial T-10 variant until a more substantial upgrade could be assembled. It was developed in the early 1950s as part of the Soviet Union's efforts to modernize its armoured forces. Compared to the IS-3, it had better armour protection, a more powerful engine, improved firepower, and the T-10A itself added a vertical stabilizer. The layout of the turret was also changed, making it much simpler to reload the ammunition for the main gun. Despite this, the upgrades were deemed insufficient, prompting the development of subsequent iterations, most notably the T-10B and T-10M, which were considered significant improvements over the T-10A and a step in the right direction for the future of the Soviet Army.

Introduced in Update "New Power" as a reward for Battle Pass: Season I, it's the earliest Soviet heavy tank to feature a simple one-plane stabilizer, which makes it much easier to fire on the move and, as a result, is better for more dynamic gameplay. However, it should be noted that the T-10A's armour is not dependable at its battle rating and struggles against high-explosive anti-tank fin-stabilised (HEATFS) and armour-piercing discarding sabot (APDS) rounds. Despite this, the T-10A compensates with its powerful 122 mm D-25TS tank gun, which has a considerably lower reload time than the older 122 mm D-25T tank gun found in previous Soviet IS heavy tank variants.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull120 / 80 / 60
Turret250 / 157 / 90
Crew4 people
Visibility93 %

The armour protection of the hull, as it is a T-10 hull, is very good except against powerful APDS, APFSDS, HEATFS and ATGMs. In a downtier the armour will work well against the majority of vehicles, however chemical rounds such as HEAT shells and ATGMs will have no issues penetrating the hull as well as APFSDS shells. Moving to the turret, it is poorly armoured even against APDS beside the gun breech. The turret may stop APCBC and some APDS shells but should not be relied on to stop HEAT and ATGM nor APFSDS.

Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (57°) Front glacis
120 mm (49°) Lower glacis
40-60 mm (78-79°) Driver's port
120 mm (50°) Top
80 mm (0-64°) Middle
30 mm (60°) Bottom
50 mm (53°) Top
60 mm (21°) Bottom
30 mm
Turret 120-250 mm (26-60°) Turret front
100 + 250 mm (0-75°) Gun mantlet
130-190 mm (3-55°) 102 mm (21-47°) 30 mm
Cupola 40 mm 40 mm 40 mm 30 mm

Mobility

Speedforward / back
AB45 / 9 km/h
RB and SB42 / 8 km/h
Number of gears8 forward
2 back
Weight50.0 t
Engine power
AB1 336 hp
RB and SB700 hp
Power-to-weight ratio
AB26.7 hp/t
RB and SB14.0 hp/t

In terms of mobility, the T10A lacks speed as well as agility. But it can been seen as quite fast for a heavy tank, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 9 50 1,085 1,336 21.7 26.72
Realistic 42 8 619 700 12.38 14

Modifications and economy

Repair cost
AB3 897 Sl icon.png
RB3 893 Sl icon.png
SB6 328 Sl icon.png
Crew training10 000 Sl icon.png
Experts550 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces1 600 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 210 / 250 % Sl icon.png
Talisman.png 2 × 208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods engine smoke screen system.png
ESS
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
122mm_APHE_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
122mm_APCBC_ammo_pack
Mods smoke screen.png
Smoke grenade

Armaments

Main armament

122 mm D-25TS cannon
Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition30 rounds
First-order7 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Vertical guidance-3° / 17°
Main article: D-25TS (122 mm)
122 mm D-25TS Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 30 -3°/+17° ±180° Vertical 11.3 15.7 19.0 21.1 22.4 19.50 17.25 15.90 15.00
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-471 APHE 205 201 182 161 143 127
BR-471B APHEBC 205 203 192 178 166 155
BR-471D APCBC 230 227 215 200 186 173
OF-471 HE 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-471 APHE 795 25 1.2 19 246.4 47° 60° 65°
BR-471B APHEBC 795 25 1.2 19 246.4 48° 63° 71°
BR-471D APCBC 800 25 1.2 19 192.5 48° 63° 71°
OF-471 HE 795 25 0 0.1 3,600 79° 80° 81°

Ammo racks

Ammo racks of the T-10A
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
30 Projectiles
Propellants
27 (+3)
27 (+3)
24 (+6)
24 (+6)
20 (+10)
20 (+10)
17 (+13)
17 (+13)
14 (+16)
14 (+16)
11 (+19)
11 (+19)
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
Visual
discrepancy
10 (+20)
10 (+20)
(+21)
(+21)
(+23)
(+23)
(+25)
(+25)
(+27)
(+27)
(+29)
(+29)
No

Machine guns

Ammunition500 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition250 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-5° / 85°
Main article: DShK (12.7 mm)
12.7 mm DShK
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 500 (50) 600 N/A N/A
Pintle 250 (50) 600 -5°/+85° ±180°

Usage in battles

Even though you have thick armour, HEATFS and APDS will go right through it so be careful. The T-10A's gun is powerful but for targets such as the M-103, you will have a hard time killing due to its effective armour. Your reload time is also very long, you can expect around an 18-second reload which is way less than a IS-3 or IS-4 but still long. When taking a enemy position or cap, try bringing at least 2 allies to help and support you. Since it is a Soviet tank you have a low gun depression of -3°, so avoid positions that need gun depression like hills or rough terrain. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in combat, however this works only at lower speeds. You also have a 12.7 mm DShK machine gun to take out lightly- armoured targets, planes, or helicopters.

Pros and cons

Pros:

  • Good turret armour and effective pike nose hull armour, can bounce most kinetic rounds
  • Good side armour which can occasionally protect you from heavy tank shells
  • Decent mobility for such a heavily armoured vehicle
  • Has a powerful 122 mm gun that can knock a majority of opponents with a single shot
  • Has night vision device
  • Has a vertical stabiliser allowing for even more effective "shoot and scoot" tactics familiar to IS commanders
  • 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds

Cons:

  • Armour is not thick enough to reliably defend against HEATFS and APDS projectiles
  • Cannot angle due to flat cheeks and ammo stored directly behind
  • Low power-to-weight ratio in RB
  • Bad reverse speed
  • Long reload time
  • No NVD for gunner view
  • Limited ammo reserves and clip sizes for secondary weapons means you may be reloading at inconvenient times
  • Lacks access to modern projectiles like HEATFS and APFSDS, making it a headache to fight against enemy with decent sloped armour

History

Main article: History of the T-10M

The T-10A is an early variant of the T-10 heavy tank. It included a single-plane stabilizer which allowed the gun to be fired accurately while moving. It was developed in 1956, and was later succeeded by the T-10B, and finally the T-10M.

Media

Skins
Images
Videos

See also

Vehicles equipped with the same chassis

External links


Chelyabinsk Tractor Plant (Челябинский тракторный завод)
IFVs 
BMP-1  BMP-1
Heavy Tanks 
KV  KV-85 · KV-122
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 "Revenge" · IS-2 No.321
T-10  T-10A · T-10M
Other IS Tanks  IS-3 · IS-4M
Tank Destroyers 
KV Derivatives  SU-152
IS Derivatives  ISU-152 · ISU-122 · ISU-122S · Object 268
Export 
IS-2  ␗IS-2 · IS-2 No.402 · ␗IS-2 (1944)
ISU  ␗ISU-152 · ␗ISU-122
IFVs  SPz BMP-1
See Also  Leningrad Kirov Plant

USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37