Difference between revisions of "SARC MkVI (2pdr)"

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{{About
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| about = British light tank '''{{PAGENAME}}'''
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| usage = other versions
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| link = Marmon-Herrington Armoured Car (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=uk_marmon_herrington_mk_6_2pdr
 
|code=uk_marmon_herrington_mk_6_2pdr
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].
  
The SARC (''South African Reconnaissance Car'') also known as the Marmon-Herrington is an armoured car developed by South Africa during World War II, now present in the game as an entry vehicle on the South African ground forces sub-tree.
+
The SARC (''South African Reconnaissance Car'') also known as the Marmon-Herrington is an armoured car developed by South Africa during World War II, now present in the game as an entry vehicle on the South African ground forces sub-tree.
  
The 2-Pounder variant present in the game features a Quick Firing 2-pounder gun of 40 mm, several light machine guns and a variety of auxiliary abilities as scouting and smoke charges - An excellent vehicle for adept teamplayers. The SARC is not just decently equipped but is also highly mobile on most grounds. This pleasant high mobility is the distinction of both of the SARCs presents in the game and certainly, of most following South African vehicles.
+
The 2-Pounder variant present in the game features a Quick Firing 2-pounder gun of 40 mm, several light machine guns and a variety of auxiliary abilities as scouting and smoke charges - An excellent vehicle for adept teamplayers. The SARC is not just decently equipped but is also highly mobile on most grounds. This pleasant high mobility is the distinction of both of the SARCs presents in the game and certainly, of most following South African vehicles.
  
 
To recap, the balanced mix of firepower and speed brings to tankers of the British ground forces, a very competent early light car.
 
To recap, the balanced mix of firepower and speed brings to tankers of the British ground forces, a very competent early light car.
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
Overall the vehicle is very lightly armoured, although it will not hull break when facing the German 75 mm or American 105 mm HEAT shells which are commonly found around the same rank, it does not have enough side armour to stop anything above a small-calibre machine gun. There are some places on the rear where even a 7.62 mm machine gun will find its way through; the ''most reliable armour is the frontal armour'' thanks to the angled plates and the gun mantlet.
+
Overall the vehicle is very lightly armoured, it does not have enough armour to stop anything above a small-calibre machine gun and it is vulnerable to overpressure. There are some places on the rear where even a 7.62 mm machine gun will find its way through. The most reliable armour is the frontal armour thanks to the angled plates and the gun mantlet.
  
For its misfortune, It is also open-topped, and with one of the 4 crew members partially exposed. The SARC will find itself getting strafed out by planes very frequently. However, sometimes the side armour might not cause APHE fuses to go off, successfully saving the vehicle from any damage, although this is inconsistent and in no way reliable. Overall, it's not very well armoured considering its turret is also exposed, and thus comparably worse than the Axis analogue, the [[Sd.Kfz.234/2]] (Puma).
+
For its misfortune, It is also open-topped, and with one of the 4 crew members partially exposed. The SARC will find itself getting strafed out by planes very frequently. However, sometimes the side armour might not cause APHE fuses to go off, successfully saving the vehicle from any damage, although this is inconsistent and in no way reliable. Overall, it's not very well armoured considering its turret is also exposed, and thus comparably worse than the Axis analogue, the [[Sd.Kfz.234/2]] (Puma).
  
 
Aside from the unreliability of the armour, the vehicle might hold off some poorly aimed shots to areas as the gun mantlet and the lower powertrain. The 30 mm gun mantlet features < 150 mm in angling on some areas capable of bouncing off shells, while the tall profile might increase survivability in some situations as careless shots are likely to pass under the vehicle without major damage to fighting modules or the crew. On close-quarters battles, self-propelled assault tanks like the low-profile [[StuG III A]] or [[StuH 42 G]] might hastily aim at this area, causing most likely the immobilization of the SARC yet with intact crew members.
 
Aside from the unreliability of the armour, the vehicle might hold off some poorly aimed shots to areas as the gun mantlet and the lower powertrain. The 30 mm gun mantlet features < 150 mm in angling on some areas capable of bouncing off shells, while the tall profile might increase survivability in some situations as careless shots are likely to pass under the vehicle without major damage to fighting modules or the crew. On close-quarters battles, self-propelled assault tanks like the low-profile [[StuG III A]] or [[StuH 42 G]] might hastily aim at this area, causing most likely the immobilization of the SARC yet with intact crew members.
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The SARC can navigate its way through most environments speedily and get into an optimal position. However, it is worth noting that due to its tall profile, high centre of gravity and its 8-wheeled configuration that is does not turn as sharply or cleanly as the Daimler and is slower owing to its additional weight.
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 +
Player should take care to learn the dangers of snowy, boggy or sandy ground early as to prevent leaving their vehicle bereft of its strong mobility at crucial moments. But where the ground does not give way, the excellent suspension of South African vehicles will introduce itself to the player front and centre when speeding over hills and rocky terrain.
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 +
On the open road, the SARC will hit and comfortably cruise at its top speed of 65 km/h while speed on uneven ground will range from roughly 41-45 km/h. It is worth noting that compared to its top speeds the SARC only boasts a reverse of -18 Km/h maximum, while not awful it is sluggish compared to the forward acceleration of the vehicle and worth considering in factoring any getaway options in battle.
  
{{tankMobility}}
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{{tankMobility|abMinHp=294|rbMinHp=168}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
Stock, the SARC MkVI (2pdr) boasts great mobility and turret adjustment speeds. So which early modification unlock is the player's choice, however it is advised to prioritise unlocking the Shell Mk.1 AP/T due to its explosive filler being a quickly-lost luxury for the GB tree. The explosive-filled shell means the rapid firing 2-pounder gun can maximise its damage potential and ensure any penetration is a disabling or crippling shot. Enhancing the mobility of the SARC is advised throughout the modification tree however as it relies on its mobility to survive.
  
 
== Armaments ==
 
== Armaments ==
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|QF 2-pounder (40 mm)}}
 
{{main|QF 2-pounder (40 mm)}}
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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 +
Being a light vehicle with a tall profile, the centre of gravity on the {{PAGENAME}} is very high. Coupled with the recoil of the gun, this gives a wobbly effect when firing over the sides (not so much when firing forwards or backwards).
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 80 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | Shoulder || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
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| rowspan="2" | 80 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | Shoulder || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 3.64 || rowspan="2" | 3.22 || rowspan="2" | 2.97 || rowspan="2" | 2.80
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:QF 2-pounder (40 mm)/Ammunition|Shot Mk.1 AP/T, Shot Mk.IXB APCBC/T, Shot Mk.1 APHV/T, Shell Mk.1 AP/T}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Shot Mk.1 AP/T || AP ||72||68||52||37||27||19
 
|-
 
| Shot Mk.IXB APCBC/T || APCBC ||89||86||77||66||57||50
 
|-
 
| Shot Mk.1 APHV/T || AP ||80||75||58||41||30||21
 
|-
 
| Shell Mk.1 AP/T || APHE ||66||62||49||36||26||20
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Shot Mk.1 AP/T || AP ||792||1.08||N/A||N/A||N/A|| 47° || 60° || 65°
 
|-
 
| Shot Mk.IXB APCBC/T || APCBC ||792||1.24||N/A||N/A||N/A|| 48° || 64° || 71°
 
|-
 
| Shot Mk.1 APHV/T || AP ||853||1.08||N/A||N/A||N/A|| 47° || 60° || 65°
 
|-
 
| Shell Mk.1 AP/T || APHE ||792||1.08||1.2||9||20.9|| 47° || 60° || 65°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
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<!-- '''Last updated: 2.5.0.28''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 4th<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 5th<br>rack empty
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''80''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''80''' || 67&nbsp;''(+13)'' || 53&nbsp;''(+27)'' || 39&nbsp;''(+41)'' || 20&nbsp;''(+60)'' || 1&nbsp;''(+79)'' || No
 
|-
 
|-
 
|}
 
|}
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'''Note''':
 +
 +
* Shells are modeled individually and disappear from the rack after having been loaded in the breech.
  
 
=== Machine guns ===
 
=== Machine guns ===
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{{Specs-Tank-Weapon|3}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|BESA (7.92 mm)}}
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{{main|BESA (7.92 mm)|M1919A4 (7.62 mm)}}
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 2,025 (225) || 600 || N/A || N/A
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 1,000 (250) || 500 || -10°/+20° || N/A
 +
|-
 +
| Pintle || 1,000 (250) || 500 || -10°/+20° || N/A
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The SARC MkVI (2pdr) represents a blend of advantages and challenges that can be approached by the player in mostly any way they see fit. While highly mobile, a tall profile and thin armour present significant factors that must be considered if this vehicle is to be played to any success.
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 +
It is possible to flank with the SARC very readily if the terrain is advantageous to the top speed of the vehicle where it can position itself ahead of the team, spot enemies and provide harassing if not outright disabling fire with its 2pdr gun. However, it is worth noting that at its BR the 2pdr begins to show its age and the ability to flank with the SARC will be crucial in making sure it can remain effective with side-shots and exposing weaknesses in enemy armour. Once again, the explosive-filled Mk. 1 AP/T is highly recommended to make the most of any penetrating shots with its explosive filler.
 +
 
 +
While they suffer from a lack of vertical angle due to the nature of the mounting, the SARC MkVI (2pdr) boasts a pair of 7.62 mm machine guns atop its turret, in a pinch it can serve as makeshift SPAA, capable of deterring or outright shooting down early aircraft with saturating fire. Especially if an opponent is not expecting such fire to occur from positions the SARC may likely be seated on. While less effective on enclosed vehicles due to their calibre, the machine guns are also excellent for dispatching open-topped vehicles such as SPAAs commonly encountered when pushing past enemy lines.
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 +
;Enemies worth noting
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 +
* [[:Category:Anti-aircraft vehicles|SPAAs]] - Up to its BR, all nations it will face will be sporting SPAAs with weapons of increasing calibre such as the 37 mm Flak 36 cannon from the German tech tree or the common sight of the various GMC vehicles from the USA. All will be encountered behind enemy lines typically and can easily destroy a SARC if able to return fire.
 +
* [[Sd.Kfz.234/2]] - A German contemporary of the SARC, with superior mobility and firepower it is very likely this vehicle will be encountered attempting the same tactics as the SARC and will be a deadly opponent if the SARC does not manage to disable, evade or destroy it first.
 +
* [[AB 43]] - Much like the Sd.Kfz.234/2 above the dangers are identical, faster and capable of delivering more punishment than the SARC it should be treated with the same respect and caution.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
* Fast firing 40 mm gun with adequate ballistics  
+
'''Pros:'''
 +
 
 +
* Fast-firing 40 mm gun with adequate ballistics
 
* High mobility of the SARC chassis; reverse speed also useful
 
* High mobility of the SARC chassis; reverse speed also useful
 
* Frontal armour can withstand heavy machine gun at some distances
 
* Frontal armour can withstand heavy machine gun at some distances
 
* Shoulder stabilizer is useful in some situations
 
* Shoulder stabilizer is useful in some situations
* Equipped with Scouting, anti-air capable machine guns and numerous quick-release smoke grenades  
+
* Equipped with Scouting, anti-air capable machine guns and numerous quick-release smoke grenades
 +
* Quick turret traverse speed
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Open-top turret with a crew member partially visible
 
* Open-top turret with a crew member partially visible
* Side and top armour is vulnerable to machine guns and cannons
+
* Side and top armour is vulnerable to machine guns and autocannons
 
* 40 mm gun struggles to penetrate sloped armour such as the [[T-34 (1940)]] or [[M4]]
 
* 40 mm gun struggles to penetrate sloped armour such as the [[T-34 (1940)]] or [[M4]]
 
* Tall profile and prone to rollover while turning at high speeds
 
* Tall profile and prone to rollover while turning at high speeds
 
* Limited off-road mobility on snow, mud and sand; typical of most wheeled cars
 
* Limited off-road mobility on snow, mud and sand; typical of most wheeled cars
 +
* High centre of mass gives the gun a wobbly handling when firing to the sides
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
'''Development'''
 +
 
 +
The Marmon-Herrington Mk V (also known as South African Reconnaissance Car/SARC Mk V) was a prototype for an eight wheeled armored car produced for South Africa by the Marmon-Herrington Corporation. It ended up very heavy at sixteen tonnes, much too heavy to meet requirements. As such, a project was started to create a lighter eight wheeled armored car known as the Mk VI. During the development it was questioned whether the Mk VI should be armed with the 2-pounder or 6-pounder gun, so two prototypes were made (one with each gun). The prototypes were built in 1943.<ref name=":0">http://aviarmor.net/tww2/armored_cars/uac/marmon_mk6.htm</ref>
 +
 
 +
'''Design'''
 +
 
 +
A completely new eight wheeled chassis was designed for the Mk VI. All eight wheels were powered and both the first and last axles were used for steering. The hull was taller than that of the Mk V and used a distinctive angled armor construction. The crew compartment was at the front of the vehicle and the engine compartment was at the rear; the driver's compartment was at the very front and the turret was in the center. As no powerful enough engine could be acquired, two separate 95 horsepower Ford V8 engines were fitted for at total of 190 horsepower. The transmission had four forward and one reverse gear. With a weight of 11,185 kilograms, the Mk VI was over five tonnes lighter than the Mk V and had much better performance with a maximum speed of 65 km/h and a range of 400 km. The two prototypes had different turrets but both had a radio station in the turret bustle.
 +
 
 +
The first prototype mounted the 40 mm Ordnance QF 2-pounder gun in an open-topped turret. The open-topped turret was crewed by three men - commander, gunner, and loader - which made a total of four crew members. Secondary armament consisted of a 7.92 mm Besa machine gun with two 7.62 mm (.30 cal) M1919 Browning machine guns mounted on top of the turret.<ref name=":0" /><ref name=":1">http://www.warwheels.net/MarmonHerrington6INDEX.html</ref>
 +
 
 +
'''Production and Service'''
 +
 
 +
The two prototypes were completed in 1943. The first prototype with 2-pounder gun was sent to the UK while the second prototype with 6-pounder gun was kept in South Africa. The British Army expressed interest in the Mk VI and even ordered 250 of them but cancelled the order as they were no longer needed once American armored cars such as the M8 Greyhound became available for import in 1943. The first prototype can still be found at the Bovington Tank Museum in Britain.<ref name=":0" /><ref name=":1" />
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_marmon_herrington_mk_6_2pdr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|yxaetXvzh7w|'''First 10: SARC Mk.VI 2Pdr''' - ''Orangefan''}}
  
 
== See also ==
 
== See also ==
Line 207: Line 218:
 
* [[AB 43]]
 
* [[AB 43]]
 
* [[Sd.Kfz.234/2]]
 
* [[Sd.Kfz.234/2]]
* [[M8 Greyhound|M8]]
+
* [[M8 Greyhound]]
 
* [[AMD.35]]
 
* [[AMD.35]]
  
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* ''other literature.''
 
* ''other literature.''
  
 +
=== References ===
 +
<references />
 +
 +
{{TankManufacturer Marmon-Herrington}}
 
{{Britain light tanks}}
 
{{Britain light tanks}}
 +
[[Category:Wheeled ground vehicles]]

Latest revision as of 07:29, 16 June 2023

Introducing Wiki 3.0
This page is about the British light tank SARC MkVI (2pdr). For other versions, see Marmon-Herrington Armoured Car (Family).
SARC MkVI (2pdr)
uk_marmon_herrington_mk_6_2pdr.png
GarageImage SARC MkVI (2pdr).jpg
ArtImage SARC MkVI (2pdr).png
SARC MkVI (2pdr)
AB RB SB
2.0 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png

Description

The SARC MkVI (2pdr) is a rank II British light tank with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update "Ixwa Strike".

The SARC (South African Reconnaissance Car) also known as the Marmon-Herrington is an armoured car developed by South Africa during World War II, now present in the game as an entry vehicle on the South African ground forces sub-tree.

The 2-Pounder variant present in the game features a Quick Firing 2-pounder gun of 40 mm, several light machine guns and a variety of auxiliary abilities as scouting and smoke charges - An excellent vehicle for adept teamplayers. The SARC is not just decently equipped but is also highly mobile on most grounds. This pleasant high mobility is the distinction of both of the SARCs presents in the game and certainly, of most following South African vehicles.

To recap, the balanced mix of firepower and speed brings to tankers of the British ground forces, a very competent early light car.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 8 / 8
Turret15 / 15 / 15
Crew4 people
Visibility84 %

Overall the vehicle is very lightly armoured, it does not have enough armour to stop anything above a small-calibre machine gun and it is vulnerable to overpressure. There are some places on the rear where even a 7.62 mm machine gun will find its way through. The most reliable armour is the frontal armour thanks to the angled plates and the gun mantlet.

For its misfortune, It is also open-topped, and with one of the 4 crew members partially exposed. The SARC will find itself getting strafed out by planes very frequently. However, sometimes the side armour might not cause APHE fuses to go off, successfully saving the vehicle from any damage, although this is inconsistent and in no way reliable. Overall, it's not very well armoured considering its turret is also exposed, and thus comparably worse than the Axis analogue, the Sd.Kfz.234/2 (Puma).

Aside from the unreliability of the armour, the vehicle might hold off some poorly aimed shots to areas as the gun mantlet and the lower powertrain. The 30 mm gun mantlet features < 150 mm in angling on some areas capable of bouncing off shells, while the tall profile might increase survivability in some situations as careless shots are likely to pass under the vehicle without major damage to fighting modules or the crew. On close-quarters battles, self-propelled assault tanks like the low-profile StuG III A or StuH 42 G might hastily aim at this area, causing most likely the immobilization of the SARC yet with intact crew members.

But being tall is also an unfavourable trait for survivability since on plain maps like the Carpathians, the SARC or the commander atop will be easily spotted; using the spare set of stock smoke grenades might help overcome these encounters.

Armour type:

  • Rolled Homogeneous armour (hull, turret)
  • Cast Homogeneous armour (gun mantlet)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (20-30°) 8 mm Top
8 mm Bottom
10 mm 5 mm
Turret 30 mm Turret front
50 mm Gun mantlet
14.5 mm 14.5 mm 8 mm

Notes:

  • Wheels are only 10mm thick
  • The transmission is 10mm of structural steel, which equates to about 5mm of actual protection
  • The gun mantlet is the thickest frontal armour (30 mm)

Mobility

Speedforward / back
AB72 / 21 km/h
RB and SB65 / 19 km/h
Number of gears6 forward
2 back
Weight11.2 t
Engine power
AB363 hp
RB and SB190 hp
Power-to-weight ratio
AB32.4 hp/t
RB and SB17.0 hp/t

The SARC can navigate its way through most environments speedily and get into an optimal position. However, it is worth noting that due to its tall profile, high centre of gravity and its 8-wheeled configuration that is does not turn as sharply or cleanly as the Daimler and is slower owing to its additional weight.

Player should take care to learn the dangers of snowy, boggy or sandy ground early as to prevent leaving their vehicle bereft of its strong mobility at crucial moments. But where the ground does not give way, the excellent suspension of South African vehicles will introduce itself to the player front and centre when speeding over hills and rocky terrain.

On the open road, the SARC will hit and comfortably cruise at its top speed of 65 km/h while speed on uneven ground will range from roughly 41-45 km/h. It is worth noting that compared to its top speeds the SARC only boasts a reverse of -18 Km/h maximum, while not awful it is sluggish compared to the forward acceleration of the vehicle and worth considering in factoring any getaway options in battle.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 21 11.2 294 363 26.25 32.41
Realistic 65 19 168 190 15 16.96

Modifications and economy

Repair costBasic → Reference
AB297 → 431 Sl icon.png
RB339 → 492 Sl icon.png
SB450 → 653 Sl icon.png
Total cost of modifications6 980 Rp icon.png
6 760 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 30 / 30 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods new car suspension.png
Suspension
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods new tank break.png
Brake System
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
135 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods new tank engine.png
Engine
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
135 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
40mm_uk_2pdr_APHV_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods airstrike.png
Airstrike
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
40mm_uk_2pdr_APHE_ammo_pack
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
135 Ge icon.png
Mods art support.png
Artillery Support
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods scouting.png
Improved optics
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
40mm_uk_2pdr_APCBC_ammo_pack
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png

Stock, the SARC MkVI (2pdr) boasts great mobility and turret adjustment speeds. So which early modification unlock is the player's choice, however it is advised to prioritise unlocking the Shell Mk.1 AP/T due to its explosive filler being a quickly-lost luxury for the GB tree. The explosive-filled shell means the rapid firing 2-pounder gun can maximise its damage potential and ensure any penetration is a disabling or crippling shot. Enhancing the mobility of the SARC is advised throughout the modification tree however as it relies on its mobility to survive.

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition80 rounds
Reloadbasic crew → aces
3.6 → 2.8 s
Vertical guidance-12° / 20°
Main article: QF 2-pounder (40 mm)

Being a light vehicle with a tall profile, the centre of gravity on the SARC MkVI (2pdr) is very high. Coupled with the recoil of the gun, this gives a wobbly effect when firing over the sides (not so much when firing forwards or backwards).

40 mm QF 2-pounder Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 80 -12°/+20° ±180° Shoulder 34.3 47.4 57.6 63.7 67.8 3.64 3.22 2.97 2.80
Realistic 21.4 25.2 30.6 33.8 36.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 AP/T AP 72 68 52 37 27 19
Shot Mk.IXB APCBC/T APCBC 89 86 77 66 57 50
Shot Mk.1 APHV/T AP 80 75 58 41 30 21
Shell Mk.1 AP/T APHE 66 62 49 36 26 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.1 AP/T AP 792 1.08 - - - 47° 60° 65°
Shot Mk.IXB APCBC/T APCBC 792 1.24 - - - 48° 63° 71°
Shot Mk.1 APHV/T AP 853 1.08 - - - 47° 60° 65°
Shell Mk.1 AP/T APHE 792 1.08 1.2 9 20.9 47° 60° 65°

Ammo racks

Ammo racks of the SARC MkVI (2pdr)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
80 67 (+13) 53 (+27) 39 (+41) 20 (+60) (+79) No

Note:

  • Shells are modeled individually and disappear from the rack after having been loaded in the breech.

Machine guns

Ammunition2 025 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,025 (225) 600 N/A N/A
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (250) 500 -10°/+20° N/A
Pintle 1,000 (250) 500 -10°/+20° N/A

Usage in battles

The SARC MkVI (2pdr) represents a blend of advantages and challenges that can be approached by the player in mostly any way they see fit. While highly mobile, a tall profile and thin armour present significant factors that must be considered if this vehicle is to be played to any success.

It is possible to flank with the SARC very readily if the terrain is advantageous to the top speed of the vehicle where it can position itself ahead of the team, spot enemies and provide harassing if not outright disabling fire with its 2pdr gun. However, it is worth noting that at its BR the 2pdr begins to show its age and the ability to flank with the SARC will be crucial in making sure it can remain effective with side-shots and exposing weaknesses in enemy armour. Once again, the explosive-filled Mk. 1 AP/T is highly recommended to make the most of any penetrating shots with its explosive filler.

While they suffer from a lack of vertical angle due to the nature of the mounting, the SARC MkVI (2pdr) boasts a pair of 7.62 mm machine guns atop its turret, in a pinch it can serve as makeshift SPAA, capable of deterring or outright shooting down early aircraft with saturating fire. Especially if an opponent is not expecting such fire to occur from positions the SARC may likely be seated on. While less effective on enclosed vehicles due to their calibre, the machine guns are also excellent for dispatching open-topped vehicles such as SPAAs commonly encountered when pushing past enemy lines.

Enemies worth noting
  • SPAAs - Up to its BR, all nations it will face will be sporting SPAAs with weapons of increasing calibre such as the 37 mm Flak 36 cannon from the German tech tree or the common sight of the various GMC vehicles from the USA. All will be encountered behind enemy lines typically and can easily destroy a SARC if able to return fire.
  • Sd.Kfz.234/2 - A German contemporary of the SARC, with superior mobility and firepower it is very likely this vehicle will be encountered attempting the same tactics as the SARC and will be a deadly opponent if the SARC does not manage to disable, evade or destroy it first.
  • AB 43 - Much like the Sd.Kfz.234/2 above the dangers are identical, faster and capable of delivering more punishment than the SARC it should be treated with the same respect and caution.

Pros and cons

Pros:

  • Fast-firing 40 mm gun with adequate ballistics
  • High mobility of the SARC chassis; reverse speed also useful
  • Frontal armour can withstand heavy machine gun at some distances
  • Shoulder stabilizer is useful in some situations
  • Equipped with Scouting, anti-air capable machine guns and numerous quick-release smoke grenades
  • Quick turret traverse speed

Cons:

  • Open-top turret with a crew member partially visible
  • Side and top armour is vulnerable to machine guns and autocannons
  • 40 mm gun struggles to penetrate sloped armour such as the T-34 (1940) or M4
  • Tall profile and prone to rollover while turning at high speeds
  • Limited off-road mobility on snow, mud and sand; typical of most wheeled cars
  • High centre of mass gives the gun a wobbly handling when firing to the sides

History

Development

The Marmon-Herrington Mk V (also known as South African Reconnaissance Car/SARC Mk V) was a prototype for an eight wheeled armored car produced for South Africa by the Marmon-Herrington Corporation. It ended up very heavy at sixteen tonnes, much too heavy to meet requirements. As such, a project was started to create a lighter eight wheeled armored car known as the Mk VI. During the development it was questioned whether the Mk VI should be armed with the 2-pounder or 6-pounder gun, so two prototypes were made (one with each gun). The prototypes were built in 1943.[1]

Design

A completely new eight wheeled chassis was designed for the Mk VI. All eight wheels were powered and both the first and last axles were used for steering. The hull was taller than that of the Mk V and used a distinctive angled armor construction. The crew compartment was at the front of the vehicle and the engine compartment was at the rear; the driver's compartment was at the very front and the turret was in the center. As no powerful enough engine could be acquired, two separate 95 horsepower Ford V8 engines were fitted for at total of 190 horsepower. The transmission had four forward and one reverse gear. With a weight of 11,185 kilograms, the Mk VI was over five tonnes lighter than the Mk V and had much better performance with a maximum speed of 65 km/h and a range of 400 km. The two prototypes had different turrets but both had a radio station in the turret bustle.

The first prototype mounted the 40 mm Ordnance QF 2-pounder gun in an open-topped turret. The open-topped turret was crewed by three men - commander, gunner, and loader - which made a total of four crew members. Secondary armament consisted of a 7.92 mm Besa machine gun with two 7.62 mm (.30 cal) M1919 Browning machine guns mounted on top of the turret.[1][2]

Production and Service

The two prototypes were completed in 1943. The first prototype with 2-pounder gun was sent to the UK while the second prototype with 6-pounder gun was kept in South Africa. The British Army expressed interest in the Mk VI and even ordered 250 of them but cancelled the order as they were no longer needed once American armored cars such as the M8 Greyhound became available for import in 1943. The first prototype can still be found at the Bovington Tank Museum in Britain.[1][2]

Media

Skins
Videos

See also

Succeeded by

Similar configuration

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

References


Marmon-Herrington
Vehicles for US Army 
Light tanks  M22 Locust
Vehicles for export 
Wheeled vehicles  SARC MkVI (2pdr)  · SARC MkVI (6pdr)
Notes:  M22 Locust was designed by America for the US Army and British Army

Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior · Desert Warrior (Kuwait)
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III